OpenTTD
depot_gui.cpp
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1 /* $Id: depot_gui.cpp 27134 2015-02-01 20:54:24Z frosch $ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #include "stdafx.h"
13 #include "train.h"
14 #include "roadveh.h"
15 #include "ship.h"
16 #include "aircraft.h"
17 #include "gui.h"
18 #include "textbuf_gui.h"
19 #include "viewport_func.h"
20 #include "command_func.h"
21 #include "depot_base.h"
22 #include "spritecache.h"
23 #include "strings_func.h"
24 #include "vehicle_func.h"
25 #include "company_func.h"
26 #include "tilehighlight_func.h"
27 #include "window_gui.h"
28 #include "vehiclelist.h"
29 #include "order_backup.h"
30 #include "zoom_func.h"
31 
32 #include "widgets/depot_widget.h"
33 
34 #include "table/strings.h"
35 
36 #include "safeguards.h"
37 
38 /*
39  * Since all depot window sizes aren't the same, we need to modify sizes a little.
40  * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
41  * How long they should be moved and for what window types are controlled in ShowDepotWindow()
42  */
43 
47  NWidget(WWT_CLOSEBOX, COLOUR_GREY),
48  NWidget(WWT_CAPTION, COLOUR_GREY, WID_D_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
49  NWidget(WWT_SHADEBOX, COLOUR_GREY),
50  NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
51  NWidget(WWT_STICKYBOX, COLOUR_GREY),
52  EndContainer(),
56  NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_H_SCROLL),
57  NWidget(NWID_HSCROLLBAR, COLOUR_GREY, WID_D_H_SCROLL),
58  EndContainer(),
59  EndContainer(),
61  NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
63  NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
64  EndContainer(),
65  NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_SELL_ALL), SetDataTip(0x0, STR_NULL),
66  NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
67  EndContainer(),
68  NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_D_V_SCROLL),
69  EndContainer(),
71  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
72  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_D_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
73  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_LOCATION), SetDataTip(STR_BUTTON_LOCATION, STR_NULL), SetFill(1, 1), SetResize(1, 0),
74  NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_RENAME), // rename button
75  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_RENAME), SetDataTip(STR_BUTTON_RENAME, STR_DEPOT_RENAME_TOOLTIP), SetFill(1, 1), SetResize(1, 0),
76  EndContainer(),
77  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
78  NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
79  NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
80  NWidget(WWT_RESIZEBOX, COLOUR_GREY),
81  EndContainer(),
82 };
83 
84 static WindowDesc _train_depot_desc(
85  WDP_AUTO, "depot_train", 362, 123,
87  0,
88  _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
89 );
90 
91 static WindowDesc _road_depot_desc(
92  WDP_AUTO, "depot_roadveh", 316, 97,
94  0,
95  _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
96 );
97 
98 static WindowDesc _ship_depot_desc(
99  WDP_AUTO, "depot_ship", 306, 99,
101  0,
102  _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
103 );
104 
105 static WindowDesc _aircraft_depot_desc(
106  WDP_AUTO, "depot_aircraft", 332, 99,
108  0,
109  _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
110 );
111 
112 extern void DepotSortList(VehicleList *list);
113 
121 void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
122 {
123  if (result.Failed()) return;
124 
125  const Vehicle *v = Vehicle::Get(_new_vehicle_id);
126 
128 }
129 
130 static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
131 {
132  const Vehicle *v = Vehicle::Get(sel);
133 
134  if (v == wagon) return;
135 
136  if (wagon == NULL) {
137  if (head != NULL) wagon = head->Last();
138  } else {
139  wagon = wagon->Previous();
140  if (wagon == NULL) return;
141  }
142 
143  if (wagon == v) return;
144 
145  DoCommandP(v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == NULL ? INVALID_VEHICLE : wagon->index, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
146 }
147 
150 
159 {
160  switch (image_type) {
161  case EIT_IN_DEPOT: return _base_block_sizes_depot[type];
162  case EIT_PURCHASE: return _base_block_sizes_purchase[type];
163  default: NOT_REACHED();
164  }
165 }
166 
167 static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_type)
168 {
169  int max_extend_left = 0;
170  int max_extend_right = 0;
171  uint max_height = 0;
172 
173  const Engine *e;
174  FOR_ALL_ENGINES_OF_TYPE(e, type) {
175  if (!e->IsEnabled()) continue;
176 
177  EngineID eid = e->index;
178  uint x, y;
179  int x_offs, y_offs;
180 
181  switch (type) {
182  default: NOT_REACHED();
183  case VEH_TRAIN: GetTrainSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
184  case VEH_ROAD: GetRoadVehSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
185  case VEH_SHIP: GetShipSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
186  case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, x_offs, y_offs, image_type); break;
187  }
188  if (y > max_height) max_height = y;
189  if (-x_offs > max_extend_left) max_extend_left = -x_offs;
190  if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
191  }
192 
193  int min_extend = ScaleGUITrad(16);
194  int max_extend = ScaleGUITrad(98);
195 
196  switch (image_type) {
197  case EIT_IN_DEPOT:
198  _base_block_sizes_depot[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
199  _base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
200  _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
201  break;
202  case EIT_PURCHASE:
203  _base_block_sizes_purchase[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
204  _base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
205  _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
206  break;
207 
208  default: NOT_REACHED();
209  }
210 }
211 
217 {
218  for (VehicleType vt = VEH_BEGIN; vt < VEH_COMPANY_END; vt++) {
219  InitBlocksizeForVehicles(vt, EIT_IN_DEPOT);
220  InitBlocksizeForVehicles(vt, EIT_PURCHASE);
221  }
222 }
223 
224 static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
225 const Sprite *GetAircraftSprite(EngineID engine);
226 
227 struct DepotWindow : Window {
228  VehicleID sel;
230  VehicleType type;
231  bool generate_list;
232  VehicleList vehicle_list;
233  VehicleList wagon_list;
234  uint unitnumber_digits;
235  uint num_columns;
237  Scrollbar *vscroll;
238 
239  DepotWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
240  {
241  assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
242 
243  this->sel = INVALID_VEHICLE;
245  this->generate_list = true;
246  this->type = type;
247  this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
248  this->unitnumber_digits = 2;
249 
250  this->CreateNestedTree();
251  this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : NULL);
252  this->vscroll = this->GetScrollbar(WID_D_V_SCROLL);
253  /* Don't show 'rename button' of aircraft hangar */
254  this->GetWidget<NWidgetStacked>(WID_D_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
255  /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
256  if (type == VEH_TRAIN) this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data = 1 << MAT_COL_START;
257  this->GetWidget<NWidgetStacked>(WID_D_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
258  this->GetWidget<NWidgetStacked>(WID_D_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
259  this->SetupWidgetData(type);
260  this->FinishInitNested(tile);
261 
262  this->owner = GetTileOwner(tile);
264  }
265 
266  ~DepotWindow()
267  {
270  }
271 
279  void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
280  {
281  bool free_wagon = false;
282  int sprite_y = y + (this->resize.step_height - ScaleGUITrad(GetVehicleHeight(v->type))) / 2;
283 
284  bool rtl = _current_text_dir == TD_RTL;
285  int image_left = rtl ? left + this->count_width : left + this->header_width;
286  int image_right = rtl ? right - this->header_width : right - this->count_width;
287 
288  switch (v->type) {
289  case VEH_TRAIN: {
290  const Train *u = Train::From(v);
291  free_wagon = u->IsFreeWagon();
292 
293  uint x_space = free_wagon ? ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) : 0;
294  DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
295  this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
296 
297  /* Length of consist in tiles with 1 fractional digit (rounded up) */
299  SetDParam(1, 1);
300  DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
301  break;
302  }
303 
304  case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
305  case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
306  case VEH_AIRCRAFT: DrawAircraftImage(v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
307  default: NOT_REACHED();
308  }
309 
310  uint diff_x, diff_y;
311  if (v->IsGroundVehicle()) {
312  /* Arrange unitnumber and flag horizontally */
313  diff_x = this->flag_width + WD_FRAMERECT_LEFT;
314  diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
315  } else {
316  /* Arrange unitnumber and flag vertically */
317  diff_x = WD_FRAMERECT_LEFT;
319  }
320  int text_left = rtl ? right - this->header_width - 1 : left + diff_x;
321  int text_right = rtl ? right - diff_x : left + this->header_width - 1;
322 
323  if (free_wagon) {
324  DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
325  } else {
326  DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
327 
328  SetDParam(0, v->unitnumber);
329  DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
330  }
331  }
332 
333  void DrawWidget(const Rect &r, int widget) const
334  {
335  if (widget != WID_D_MATRIX) return;
336 
337  bool rtl = _current_text_dir == TD_RTL;
338 
339  /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
340  const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
341  uint16 rows_in_display = wid->current_y / wid->resize_y;
342 
343  uint16 num = this->vscroll->GetPosition() * this->num_columns;
344  int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * this->num_columns));
345  int y;
346  for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
347  for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
348  /* Draw all vehicles in the current row */
349  const Vehicle *v = this->vehicle_list[num];
350  if (this->num_columns == 1) {
351  this->DrawVehicleInDepot(v, r.left, r.right, y);
352  } else {
353  int x = r.left + (rtl ? (this->num_columns - i - 1) : i) * this->resize.step_width;
354  this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
355  }
356  }
357  }
358 
359  maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
360 
361  /* Draw the train wagons without an engine in front. */
362  for (; num < maxval; num++, y += this->resize.step_height) {
363  const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
364  this->DrawVehicleInDepot(v, r.left, r.right, y);
365  }
366  }
367 
368  void SetStringParameters(int widget) const
369  {
370  if (widget != WID_D_CAPTION) return;
371 
372  /* locate the depot struct */
373  TileIndex tile = this->window_number;
374  SetDParam(0, this->type);
375  SetDParam(1, (this->type == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
376  }
377 
379  const Vehicle *head;
380  const Vehicle *wagon;
381  };
382 
383  enum DepotGUIAction {
384  MODE_ERROR,
385  MODE_DRAG_VEHICLE,
386  MODE_SHOW_VEHICLE,
387  MODE_START_STOP,
388  };
389 
390  DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
391  {
392  const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
393  /* In case of RTL the widgets are swapped as a whole */
394  if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
395 
396  uint xt = 0, xm = 0, ym = 0;
397  if (this->type == VEH_TRAIN) {
398  xm = x;
399  } else {
400  xt = x / this->resize.step_width;
401  xm = x % this->resize.step_width;
402  if (xt >= this->num_columns) return MODE_ERROR;
403  }
404  ym = y % this->resize.step_height;
405 
406  uint row = y / this->resize.step_height;
407  if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
408 
409  uint pos = ((row + this->vscroll->GetPosition()) * this->num_columns) + xt;
410 
411  if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
412  /* Clicking on 'line' / 'block' without a vehicle */
413  if (this->type == VEH_TRAIN) {
414  /* End the dragging */
415  d->head = NULL;
416  d->wagon = NULL;
417  return MODE_DRAG_VEHICLE;
418  } else {
419  return MODE_ERROR; // empty block, so no vehicle is selected
420  }
421  }
422 
423  bool wagon = false;
424  if (this->vehicle_list.Length() > pos) {
425  *veh = this->vehicle_list[pos];
426  /* Skip vehicles that are scrolled off the list */
427  if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
428  } else {
429  pos -= this->vehicle_list.Length();
430  *veh = this->wagon_list[pos];
431  /* free wagons don't have an initial loco. */
432  x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
433  wagon = true;
434  }
435 
436  const Train *v = NULL;
437  if (this->type == VEH_TRAIN) {
438  v = Train::From(*veh);
439  d->head = d->wagon = v;
440  }
441 
442  if (xm <= this->header_width) {
443  switch (this->type) {
444  case VEH_TRAIN:
445  if (wagon) return MODE_ERROR;
446  /* FALL THROUGH */
447  case VEH_ROAD:
448  if (xm <= this->flag_width) return MODE_START_STOP;
449  break;
450 
451  case VEH_SHIP:
452  case VEH_AIRCRAFT:
453  if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
454  break;
455 
456  default: NOT_REACHED();
457  }
458  return MODE_SHOW_VEHICLE;
459  }
460 
461  if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
462 
463  /* Clicking on the counter */
464  if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
465 
466  /* Account for the header */
467  x -= this->header_width;
468 
469  /* find the vehicle in this row that was clicked */
470  for (; v != NULL; v = v->Next()) {
471  x -= v->GetDisplayImageWidth();
472  if (x < 0) break;
473  }
474 
475  d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
476 
477  return MODE_DRAG_VEHICLE;
478  }
479 
485  void DepotClick(int x, int y)
486  {
487  GetDepotVehiclePtData gdvp = { NULL, NULL };
488  const Vehicle *v = NULL;
489  DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
490 
491  if (this->type == VEH_TRAIN) v = gdvp.wagon;
492 
493  switch (mode) {
494  case MODE_ERROR: // invalid
495  return;
496 
497  case MODE_DRAG_VEHICLE: { // start dragging of vehicle
498  if (v != NULL && VehicleClicked(v)) return;
499 
500  VehicleID sel = this->sel;
501 
502  if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
503  this->sel = INVALID_VEHICLE;
504  TrainDepotMoveVehicle(v, sel, gdvp.head);
505  } else if (v != NULL) {
506  bool rtl = _current_text_dir == TD_RTL;
507  int image = v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DEPOT);
509 
510  this->sel = v->index;
511  this->SetDirty();
512 
513  _cursor.short_vehicle_offset = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0;
514  _cursor.vehchain = _ctrl_pressed;
515  }
516  break;
517  }
518 
519  case MODE_SHOW_VEHICLE: // show info window
521  break;
522 
523  case MODE_START_STOP: // click start/stop flag
524  StartStopVehicle(v, false);
525  break;
526 
527  default: NOT_REACHED();
528  }
529  }
530 
538  {
539  this->GetWidget<NWidgetCore>(WID_D_STOP_ALL)->tool_tip = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
540  this->GetWidget<NWidgetCore>(WID_D_START_ALL)->tool_tip = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
541  this->GetWidget<NWidgetCore>(WID_D_SELL)->tool_tip = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
542  this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->tool_tip = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
543 
544  this->GetWidget<NWidgetCore>(WID_D_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
545  this->GetWidget<NWidgetCore>(WID_D_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
546 
547  this->GetWidget<NWidgetCore>(WID_D_LOCATION)->tool_tip = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
548  this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
549  this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->tool_tip = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
550  this->GetWidget<NWidgetCore>(WID_D_MATRIX)->tool_tip = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
551 
552  switch (type) {
553  default: NOT_REACHED();
554 
555  case VEH_TRAIN:
556  this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_TRAIN;
557 
558  /* Sprites */
559  this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_TRAIN;
560  this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_TRAIN;
561  this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
562  break;
563 
564  case VEH_ROAD:
565  this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_LORRY;
566 
567  /* Sprites */
568  this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_ROADVEH;
569  this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_ROADVEH;
570  this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
571  break;
572 
573  case VEH_SHIP:
574  this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_SHIP;
575 
576  /* Sprites */
577  this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_SHIP;
578  this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_SHIP;
579  this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
580  break;
581 
582  case VEH_AIRCRAFT:
583  this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_PLANE;
584 
585  /* Sprites */
586  this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_AIRCRAFT;
587  this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_AIRCRAFT;
588  this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
589  break;
590  }
591  }
592 
593  uint count_width;
594  uint header_width;
595  uint flag_width;
596  uint flag_height;
597 
598  virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
599  {
600  switch (widget) {
601  case WID_D_MATRIX: {
602  uint min_height = 0;
603 
604  if (this->type == VEH_TRAIN) {
605  SetDParamMaxValue(0, 1000, 0, FS_SMALL);
606  SetDParam(1, 1);
607  this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
608  } else {
609  this->count_width = 0;
610  }
611 
612  SetDParamMaxDigits(0, this->unitnumber_digits);
613  Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
614  const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
615  this->flag_width = UnScaleGUI(spr->width) + WD_FRAMERECT_RIGHT;
616  this->flag_height = UnScaleGUI(spr->height);
617 
618  if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
619  min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height));
620  this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
621  } else {
622  min_height = unumber.height + UnScaleGUI(spr->height) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
623  this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
624  }
625  int base_width = this->count_width + this->header_width;
626 
627  resize->height = max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
628  if (this->type == VEH_TRAIN) {
629  resize->width = 1;
630  size->width = base_width + 2 * ScaleGUITrad(29); // about 2 parts
631  size->height = resize->height * 6;
632  } else {
633  resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
634  size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
635  size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
636  }
637  fill->width = resize->width;
638  fill->height = resize->height;
639  break;
640  }
641  }
642  }
643 
649  virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
650  {
651  this->generate_list = true;
652  }
653 
654  virtual void OnPaint()
655  {
656  if (this->generate_list) {
657  /* Generate the vehicle list
658  * It's ok to use the wagon pointers for non-trains as they will be ignored */
659  BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
660  this->generate_list = false;
661  DepotSortList(&this->vehicle_list);
662 
663  uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list);
664  if (this->unitnumber_digits != new_unitnumber_digits) {
665  this->unitnumber_digits = new_unitnumber_digits;
666  this->ReInit();
667  }
668  }
669 
670  /* determine amount of items for scroller */
671  if (this->type == VEH_TRAIN) {
672  uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
673  for (uint num = 0; num < this->vehicle_list.Length(); num++) {
674  uint width = 0;
675  for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {
676  width += v->GetDisplayImageWidth();
677  }
678  max_width = max(max_width, width);
679  }
680  /* Always have 1 empty row, so people can change the setting of the train */
681  this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
682  this->hscroll->SetCount(max_width);
683  } else {
684  this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
685  }
686 
687  /* Setup disabled buttons. */
688  TileIndex tile = this->window_number;
692  WID_D_SELL,
695  WID_D_BUILD,
696  WID_D_CLONE,
697  WID_D_RENAME,
700 
701  this->DrawWidgets();
702  }
703 
704  virtual void OnClick(Point pt, int widget, int click_count)
705  {
706  switch (widget) {
707  case WID_D_MATRIX: { // List
708  NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
709  this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
710  break;
711  }
712 
713  case WID_D_BUILD: // Build vehicle
715  ShowBuildVehicleWindow(this->window_number, this->type);
716  break;
717 
718  case WID_D_CLONE: // Clone button
721 
722  if (this->IsWidgetLowered(WID_D_CLONE)) {
723  static const CursorID clone_icons[] = {
724  SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
725  SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
726  };
727 
728  SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
729  } else {
731  }
732  break;
733 
734  case WID_D_LOCATION:
735  if (_ctrl_pressed) {
737  } else {
739  }
740  break;
741 
742  case WID_D_RENAME: // Rename button
743  SetDParam(0, this->type);
744  SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
745  ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
746  break;
747 
748  case WID_D_STOP_ALL:
749  case WID_D_START_ALL: {
750  VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
751  DoCommandP(this->window_number, (widget == WID_D_START_ALL ? (1 << 0) : 0), vli.Pack(), CMD_MASS_START_STOP);
752  break;
753  }
754 
755  case WID_D_SELL_ALL:
756  /* Only open the confirmation window if there are anything to sell */
757  if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
758  TileIndex tile = this->window_number;
759  byte vehtype = this->type;
760 
761  SetDParam(0, vehtype);
762  SetDParam(1, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
763  ShowQuery(
764  STR_DEPOT_CAPTION,
765  STR_DEPOT_SELL_CONFIRMATION_TEXT,
766  this,
767  DepotSellAllConfirmationCallback
768  );
769  }
770  break;
771 
772  case WID_D_VEHICLE_LIST:
773  ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
774  break;
775 
776  case WID_D_AUTOREPLACE:
777  DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE);
778  break;
779 
780  }
781  }
782 
783  virtual void OnQueryTextFinished(char *str)
784  {
785  if (str == NULL) return;
786 
787  /* Do depot renaming */
788  DoCommandP(0, GetDepotIndex(this->window_number), 0, CMD_RENAME_DEPOT | CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT), NULL, str);
789  }
790 
791  virtual bool OnRightClick(Point pt, int widget)
792  {
793  if (widget != WID_D_MATRIX) return false;
794 
795  GetDepotVehiclePtData gdvp = { NULL, NULL };
796  const Vehicle *v = NULL;
797  NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
798  DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
799 
800  if (this->type == VEH_TRAIN) v = gdvp.wagon;
801 
802  if (v == NULL || mode != MODE_DRAG_VEHICLE) return false;
803 
804  CargoArray capacity, loaded;
805 
806  /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
807  bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
808 
809  /* loop through vehicle chain and collect cargoes */
810  uint num = 0;
811  for (const Vehicle *w = v; w != NULL; w = w->Next()) {
812  if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
813  capacity[w->cargo_type] += w->cargo_cap;
814  loaded [w->cargo_type] += w->cargo.StoredCount();
815  }
816 
817  if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
818  num++;
819  if (!whole_chain) break;
820  }
821  }
822 
823  /* Build tooltipstring */
824  static char details[1024];
825  details[0] = '\0';
826  char *pos = details;
827 
828  for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
829  if (capacity[cargo_type] == 0) continue;
830 
831  SetDParam(0, cargo_type); // {CARGO} #1
832  SetDParam(1, loaded[cargo_type]); // {CARGO} #2
833  SetDParam(2, cargo_type); // {SHORTCARGO} #1
834  SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
835  pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details));
836  }
837 
838  /* Show tooltip window */
839  uint64 args[2];
840  args[0] = (whole_chain ? num : v->engine_type);
841  args[1] = (uint64)(size_t)details;
842  GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK);
843 
844  return true;
845  }
846 
852  virtual bool OnVehicleSelect(const Vehicle *v)
853  {
854  if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) {
856  }
857  return true;
858  }
859 
860  virtual void OnPlaceObjectAbort()
861  {
862  /* abort clone */
863  this->RaiseWidget(WID_D_CLONE);
865 
866  /* abort drag & drop */
867  this->sel = INVALID_VEHICLE;
870  }
871 
872  virtual void OnMouseDrag(Point pt, int widget)
873  {
874  if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return;
875 
876  /* A rail vehicle is dragged.. */
877  if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
878  if (this->vehicle_over != INVALID_VEHICLE) {
881  }
882  return;
883  }
884 
885  NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
886  const Vehicle *v = NULL;
887  GetDepotVehiclePtData gdvp = {NULL, NULL};
888 
889  if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
890 
891  VehicleID new_vehicle_over = INVALID_VEHICLE;
892  if (gdvp.head != NULL) {
893  if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
894  /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
895  * destination inside a train. This head index is then used to indicate that a wagon is inserted at
896  * the end of the train.
897  */
898  new_vehicle_over = gdvp.head->index;
899  } else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon &&
900  gdvp.wagon->index != this->sel &&
901  gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
902  new_vehicle_over = gdvp.wagon->index;
903  }
904  }
905 
906  if (this->vehicle_over == new_vehicle_over) return;
907 
908  this->vehicle_over = new_vehicle_over;
909  this->SetWidgetDirty(widget);
910  }
911 
912  virtual void OnDragDrop(Point pt, int widget)
913  {
914  switch (widget) {
915  case WID_D_MATRIX: {
916  const Vehicle *v = NULL;
917  VehicleID sel = this->sel;
918 
919  this->sel = INVALID_VEHICLE;
920  this->SetDirty();
921 
922  NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
923  if (this->type == VEH_TRAIN) {
924  GetDepotVehiclePtData gdvp = { NULL, NULL };
925 
926  if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
927  if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
928  DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
929  CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
930  } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
932  TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
933  } else if (gdvp.head != NULL && gdvp.head->IsFrontEngine()) {
934  ShowVehicleViewWindow(gdvp.head);
935  }
936  }
937  } else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, NULL) == MODE_DRAG_VEHICLE && v != NULL && sel == v->index) {
939  }
940  break;
941  }
942 
943  case WID_D_SELL: case WID_D_SELL_CHAIN: {
944  if (this->IsWidgetDisabled(widget)) return;
945  if (this->sel == INVALID_VEHICLE) return;
946 
947  this->HandleButtonClick(widget);
948 
949  const Vehicle *v = Vehicle::Get(this->sel);
950  this->sel = INVALID_VEHICLE;
951  this->SetDirty();
952 
953  int sell_cmd = (v->type == VEH_TRAIN && (widget == WID_D_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
954  DoCommandP(v->tile, v->index | sell_cmd << 20 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type));
955  break;
956  }
957 
958  default:
959  this->sel = INVALID_VEHICLE;
960  this->SetDirty();
961  }
962  _cursor.vehchain = false;
963  }
964 
965  virtual void OnTimeout()
966  {
967  if (!this->IsWidgetDisabled(WID_D_SELL)) {
968  this->RaiseWidget(WID_D_SELL);
969  this->SetWidgetDirty(WID_D_SELL);
970  }
971  if (this->nested_array[WID_D_SELL] != NULL && !this->IsWidgetDisabled(WID_D_SELL_CHAIN)) {
974  }
975  }
976 
977  virtual void OnResize()
978  {
979  this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
980  NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
981  if (this->type == VEH_TRAIN) {
982  this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
983  } else {
984  this->num_columns = nwi->current_x / nwi->resize_x;
985  }
986  }
987 
989  {
990  if (this->sel != INVALID_VEHICLE) {
991  _cursor.vehchain = _ctrl_pressed;
993  return ES_HANDLED;
994  }
995 
996  return ES_NOT_HANDLED;
997  }
998 };
999 
1000 static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
1001 {
1002  if (confirmed) {
1003  DepotWindow *w = (DepotWindow*)win;
1004  TileIndex tile = w->window_number;
1005  byte vehtype = w->type;
1006  DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES);
1007  }
1008 }
1009 
1016 {
1017  if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != NULL) return;
1018 
1019  WindowDesc *desc;
1020  switch (type) {
1021  default: NOT_REACHED();
1022  case VEH_TRAIN: desc = &_train_depot_desc; break;
1023  case VEH_ROAD: desc = &_road_depot_desc; break;
1024  case VEH_SHIP: desc = &_ship_depot_desc; break;
1025  case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
1026  }
1027 
1028  new DepotWindow(desc, tile, type);
1029 }
1030 
1036 {
1037  DepotWindow *w;
1038 
1039  /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
1040  * If that is the case, we can skip looping though the windows and save time
1041  */
1042  if (_special_mouse_mode != WSM_DRAGDROP) return;
1043 
1044  w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
1045  if (w != NULL) {
1046  if (w->sel == v->index) ResetObjectToPlace();
1047  }
1048 }