OpenTTD
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Windows implementation for the crash logger. More...
Public Member Functions | |
char * | AppendDecodedStacktrace (char *buffer, const char *last) const |
CrashLogWindows (EXCEPTION_POINTERS *ep=NULL) | |
A crash log is always generated when it's generated. More... | |
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virtual | ~CrashLog () |
Stub destructor to silence some compilers. More... | |
char * | FillCrashLog (char *buffer, const char *last) const |
Fill the crash log buffer with all data of a crash log. More... | |
bool | WriteCrashLog (const char *buffer, char *filename, const char *filename_last) const |
Write the crash log to a file. More... | |
virtual int | WriteCrashDump (char *filename, const char *filename_last) const |
Write the (crash) dump to a file. More... | |
bool | WriteSavegame (char *filename, const char *filename_last) const |
Write the (crash) savegame to a file. More... | |
bool | WriteScreenshot (char *filename, const char *filename_last) const |
Write the (crash) screenshot to a file. More... | |
bool | MakeCrashLog () const |
Makes the crash log, writes it to a file and then subsequently tries to make a crash dump and crash savegame. More... | |
Data Fields | |
char | crashlog [65536] |
Buffer for the generated crash log. | |
char | crashlog_filename [MAX_PATH] |
Buffer for the filename of the crash log. | |
char | crashdump_filename [MAX_PATH] |
Buffer for the filename of the crash dump. | |
char | screenshot_filename [MAX_PATH] |
Buffer for the filename of the crash screenshot. | |
Static Public Attributes | |
static CrashLogWindows * | current = NULL |
Points to the current crash log. | |
Private Member Functions | |
char * | LogOSVersion (char *buffer, const char *last) const |
Writes OS' version to the buffer. More... | |
char * | LogError (char *buffer, const char *last, const char *message) const |
Writes actually encountered error to the buffer. More... | |
char * | LogStacktrace (char *buffer, const char *last) const |
Writes the stack trace to the buffer, if there is information about it available. More... | |
char * | LogRegisters (char *buffer, const char *last) const |
Writes information about the data in the registers, if there is information about it available. More... | |
char * | LogModules (char *buffer, const char *last) const |
Writes the dynamically linked libraries/modules to the buffer, if there is information about it available. More... | |
Private Attributes | |
EXCEPTION_POINTERS * | ep |
Information about the encountered exception. | |
Additional Inherited Members | |
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static void | InitialiseCrashLog () |
Initialiser for crash logs; do the appropriate things so crashes are handled by our crash handler instead of returning straight to the OS. More... | |
static void | SetErrorMessage (const char *message) |
Sets a message for the error message handler. More... | |
static void | AfterCrashLogCleanup () |
Try to close the sound/video stuff so it doesn't keep lingering around incorrect video states or so, e.g. More... | |
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virtual char * | LogCompiler (char *buffer, const char *last) const |
Writes compiler (and its version, if available) to the buffer. More... | |
char * | LogOpenTTDVersion (char *buffer, const char *last) const |
Writes OpenTTD's version to the buffer. More... | |
char * | LogConfiguration (char *buffer, const char *last) const |
Writes the (important) configuration settings to the buffer. More... | |
char * | LogLibraries (char *buffer, const char *last) const |
Writes information (versions) of the used libraries. More... | |
char * | LogGamelog (char *buffer, const char *last) const |
Writes the gamelog data to the buffer. More... | |
Windows implementation for the crash logger.
Definition at line 42 of file crashlog_win.cpp.
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inline |
A crash log is always generated when it's generated.
ep | the data related to the exception. |
Definition at line 72 of file crashlog_win.cpp.
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privatevirtual |
Writes actually encountered error to the buffer.
buffer | The begin where to write at. |
last | The last position in the buffer to write to. |
message | Message passed to use for possible errors. Can be NULL. |
'\0'
character after the buffer. Implements CrashLog.
Definition at line 107 of file crashlog_win.cpp.
References ep, and seprintf().
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privatevirtual |
Writes the dynamically linked libraries/modules to the buffer, if there is information about it available.
buffer | The begin where to write at. |
last | The last position in the buffer to write to. |
'\0'
character after the buffer. Reimplemented from CrashLog.
Definition at line 210 of file crashlog_win.cpp.
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privatevirtual |
Writes OS' version to the buffer.
buffer | The begin where to write at. |
last | The last position in the buffer to write to. |
'\0'
character after the buffer. Implements CrashLog.
Definition at line 89 of file crashlog_win.cpp.
References seprintf().
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privatevirtual |
Writes information about the data in the registers, if there is information about it available.
buffer | The begin where to write at. |
last | The last position in the buffer to write to. |
'\0'
character after the buffer. Reimplemented from CrashLog.
Definition at line 238 of file crashlog_win.cpp.
References ep, and seprintf().
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privatevirtual |
Writes the stack trace to the buffer, if there is information about it available.
buffer | The begin where to write at. |
last | The last position in the buffer to write to. |
'\0'
character after the buffer. Implements CrashLog.
Definition at line 302 of file crashlog_win.cpp.
References ep, and seprintf().