OpenTTD
32bpp_simple.hpp
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1 /* $Id: 32bpp_simple.hpp 26209 2014-01-02 22:41:58Z rubidium $ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #ifndef BLITTER_32BPP_SIMPLE_HPP
13 #define BLITTER_32BPP_SIMPLE_HPP
14 
15 #include "32bpp_base.hpp"
16 #include "factory.hpp"
17 
20  struct Pixel {
21  uint8 r;
22  uint8 g;
23  uint8 b;
24  uint8 a;
25  uint8 m;
26  uint8 v;
27  };
28 public:
29  /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
30  /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
31  /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
32 
33  /* virtual */ const char *GetName() { return "32bpp-simple"; }
34 };
35 
38 public:
39  FBlitter_32bppSimple() : BlitterFactory("32bpp-simple", "32bpp Simple Blitter (no palette animation)") {}
40  /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
41 };
42 
43 #endif /* BLITTER_32BPP_SIMPLE_HPP */
const char * GetName()
Get the name of the blitter, the same as the Factory-instance returns.
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:20
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
Draw an image to the screen, given an amount of params defined above.
Data structure describing a sprite.
Definition: spritecache.h:18
uint8 v
Brightness-channel.
How all blitters should look like.
Definition: base.hpp:30
Base for all 32 bits blitters.
uint8 m
Remap-channel.
Blitter * CreateInstance()
Create an instance of this Blitter-class.
Parameters related to blitting.
Definition: base.hpp:33
uint8 r
Red-channel.
uint8 b
Blue-channel.
Structure for passing information from the sprite loader to the blitter.
The most trivial 32 bpp blitter (without palette animation).
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)
Draw a colourtable to the screen.
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:21
uint8 a
Alpha-channel.
Base for all 32bpp blitters.
Definition: 32bpp_base.hpp:21
uint8 g
Green-channel.
Factory for the simple 32 bpp blitter.
Sprite * Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Convert a sprite from the loader to our own format.
BlitterMode
The modes of blitting we can do.
Definition: base.hpp:19
The base factory, keeping track of all blitters.
Definition: factory.hpp:28
Factory to &#39;query&#39; all available blitters.