25 void HandleOnEditText(
const char *str);
33 void ShowOrdersWindow(
const Vehicle *v);
48 void ShowAboutWindow();
49 void ShowBuildTreesToolbar();
50 void ShowTownDirectory();
51 void ShowIndustryDirectory();
53 void ShowSubsidiesList();
55 void ShowGoalQuestion(uint16
id, byte type, uint32 button_mask,
const char *question);
66 void ShowBuildIndustryWindow();
67 void ShowFoundTownWindow();
68 void ShowMusicWindow();
void ShowGoalQuestion(uint16 id, byte type, uint32 button_mask, const char *question)
Display a goal question.
void ShowGoalsList(CompanyID company)
Open a goal list window.
Base types related to transport.
basic types related to story pages
void ShowHeightmapLoad()
Start with loading a heightmap.
void ShowLandInfo(TileIndex tile)
Show land information window.
Data structure for an opened window.
Types related to the economy.
Window * ShowBuildAirToolbar()
Open the build airport toolbar window.
void ShowGenerateLandscape()
Start with a normal game.
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type)
Prepare the data for the build a bridge window.
void ShowExtraViewPortWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
static const StoryPageID INVALID_STORY_PAGE
Constant representing a non-existing story page.
void ShowEstimatedCostOrIncome(Money cost, int x, int y)
Display estimated costs.
uint32 TileIndex
The index/ID of a Tile.
void ShowIndustryCargoesWindow()
Open the industry and cargoes window with an industry.
Types related to vehicles.
TransportType
Available types of transport.
Window * ShowBuildDocksScenToolbar()
Open the build water toolbar window for the scenario editor.
void ShowStoryBook(CompanyID company, uint16 page_id=INVALID_STORY_PAGE)
Raise or create the story book window for company, at page page_id.
Window * ShowBuildDocksToolbar()
Open the build water toolbar window.
Types related to companies.
void ShowGameSettings()
Open advanced settings window.
static const TileIndex INVALID_TILE
The very nice invalid tile marker.
void ShowExtraViewPortWindowForTileUnderCursor()
Show a new Extra Viewport window.
void ShowGameOptions()
Open the game options window.
Owner
Enum for all companies/owners.