OpenTTD
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Base implementations of all vehicles. More...
#include "stdafx.h"
#include "error.h"
#include "roadveh.h"
#include "ship.h"
#include "spritecache.h"
#include "timetable.h"
#include "viewport_func.h"
#include "news_func.h"
#include "command_func.h"
#include "company_func.h"
#include "train.h"
#include "aircraft.h"
#include "newgrf_debug.h"
#include "newgrf_sound.h"
#include "newgrf_station.h"
#include "group_gui.h"
#include "strings_func.h"
#include "zoom_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "autoreplace_func.h"
#include "autoreplace_gui.h"
#include "station_base.h"
#include "ai/ai.hpp"
#include "depot_func.h"
#include "network/network.h"
#include "core/pool_func.hpp"
#include "economy_base.h"
#include "articulated_vehicles.h"
#include "roadstop_base.h"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "order_backup.h"
#include "sound_func.h"
#include "effectvehicle_func.h"
#include "effectvehicle_base.h"
#include "vehiclelist.h"
#include "bridge_map.h"
#include "tunnel_map.h"
#include "depot_map.h"
#include "gamelog.h"
#include "linkgraph/linkgraph.h"
#include "linkgraph/refresh.h"
#include "table/strings.h"
#include "safeguards.h"
Go to the source code of this file.
Macros | |
#define | GEN_HASHX(x) GB((x), GEN_HASHX_BUCKET_BITS + ZOOM_LVL_SHIFT, GEN_HASHX_BITS) |
#define | GEN_HASHY(y) (GB((y), GEN_HASHY_BUCKET_BITS + ZOOM_LVL_SHIFT, GEN_HASHY_BITS) << GEN_HASHX_BITS) |
#define | GEN_HASH(x, y) (GEN_HASHY(y) + GEN_HASHX(x)) |
Typedefs | |
typedef SmallMap< Vehicle *, bool, 4 > | AutoreplaceMap |
List of vehicles that should check for autoreplace this tick. More... | |
Functions | |
void | VehicleServiceInDepot (Vehicle *v) |
Service a vehicle and all subsequent vehicles in the consist. More... | |
void | ShowNewGrfVehicleError (EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical) |
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking. More... | |
void | VehicleLengthChanged (const Vehicle *u) |
Logs a bug in GRF and shows a warning message if this is for the first time this happened. More... | |
byte | VehicleRandomBits () |
Get a value for a vehicle's random_bits. More... | |
static Vehicle * | VehicleFromTileHash (int xl, int yl, int xu, int yu, void *data, VehicleFromPosProc *proc, bool find_first) |
static Vehicle * | VehicleFromPosXY (int x, int y, void *data, VehicleFromPosProc *proc, bool find_first) |
Helper function for FindVehicleOnPos/HasVehicleOnPos. More... | |
void | FindVehicleOnPosXY (int x, int y, void *data, VehicleFromPosProc *proc) |
Find a vehicle from a specific location. More... | |
bool | HasVehicleOnPosXY (int x, int y, void *data, VehicleFromPosProc *proc) |
Checks whether a vehicle in on a specific location. More... | |
static Vehicle * | VehicleFromPos (TileIndex tile, void *data, VehicleFromPosProc *proc, bool find_first) |
Helper function for FindVehicleOnPos/HasVehicleOnPos. More... | |
void | FindVehicleOnPos (TileIndex tile, void *data, VehicleFromPosProc *proc) |
Find a vehicle from a specific location. More... | |
bool | HasVehicleOnPos (TileIndex tile, void *data, VehicleFromPosProc *proc) |
Checks whether a vehicle is on a specific location. More... | |
static Vehicle * | EnsureNoVehicleProcZ (Vehicle *v, void *data) |
Callback that returns 'real' vehicles lower or at height * (int*)data . More... | |
CommandCost | EnsureNoVehicleOnGround (TileIndex tile) |
Ensure there is no vehicle at the ground at the given position. More... | |
static Vehicle * | GetVehicleTunnelBridgeProc (Vehicle *v, void *data) |
Procedure called for every vehicle found in tunnel/bridge in the hash map. | |
CommandCost | TunnelBridgeIsFree (TileIndex tile, TileIndex endtile, const Vehicle *ignore) |
Finds vehicle in tunnel / bridge. More... | |
static Vehicle * | EnsureNoTrainOnTrackProc (Vehicle *v, void *data) |
CommandCost | EnsureNoTrainOnTrackBits (TileIndex tile, TrackBits track_bits) |
Tests if a vehicle interacts with the specified track bits. More... | |
static void | UpdateVehicleTileHash (Vehicle *v, bool remove) |
static void | UpdateVehicleViewportHash (Vehicle *v, int x, int y) |
void | ResetVehicleHash () |
void | ResetVehicleColourMap () |
void | InitializeVehicles () |
uint | CountVehiclesInChain (const Vehicle *v) |
void | VehicleEnteredDepotThisTick (Vehicle *v) |
Adds a vehicle to the list of vehicles that visited a depot this tick. More... | |
static void | RunVehicleDayProc () |
Increases the day counter for all vehicles and calls 1-day and 32-day handlers. More... | |
void | CallVehicleTicks () |
static void | DoDrawVehicle (const Vehicle *v) |
Add vehicle sprite for drawing to the screen. More... | |
void | ViewportAddVehicles (DrawPixelInfo *dpi) |
Add the vehicle sprites that should be drawn at a part of the screen. More... | |
Vehicle * | CheckClickOnVehicle (const ViewPort *vp, int x, int y) |
Find the vehicle close to the clicked coordinates. More... | |
void | DecreaseVehicleValue (Vehicle *v) |
Decrease the value of a vehicle. More... | |
void | CheckVehicleBreakdown (Vehicle *v) |
void | AgeVehicle (Vehicle *v) |
Update age of a vehicle. More... | |
uint8 | CalcPercentVehicleFilled (const Vehicle *front, StringID *colour) |
Calculates how full a vehicle is. More... | |
void | VehicleEnterDepot (Vehicle *v) |
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it, etc. More... | |
GetNewVehiclePosResult | GetNewVehiclePos (const Vehicle *v) |
Get position information of a vehicle when moving one pixel in the direction it is facing. More... | |
Direction | GetDirectionTowards (const Vehicle *v, int x, int y) |
VehicleEnterTileStatus | VehicleEnterTile (Vehicle *v, TileIndex tile, int x, int y) |
Call the tile callback function for a vehicle entering a tile. More... | |
UnitID | GetFreeUnitNumber (VehicleType type) |
Get an unused unit number for a vehicle (if allowed). More... | |
bool | CanBuildVehicleInfrastructure (VehicleType type) |
Check whether we can build infrastructure for the given vehicle type. More... | |
LiveryScheme | GetEngineLiveryScheme (EngineID engine_type, EngineID parent_engine_type, const Vehicle *v) |
Determines the LiveryScheme for a vehicle. More... | |
const Livery * | GetEngineLivery (EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting) |
Determines the livery for a vehicle. More... | |
static PaletteID | GetEngineColourMap (EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v) |
PaletteID | GetEnginePalette (EngineID engine_type, CompanyID company) |
Get the colour map for an engine. More... | |
PaletteID | GetVehiclePalette (const Vehicle *v) |
Get the colour map for a vehicle. More... | |
static void | SpawnAdvancedVisualEffect (const Vehicle *v) |
Call CBID_VEHICLE_SPAWN_VISUAL_EFFECT and spawn requested effects. More... | |
void | VehiclesYearlyLoop () |
bool | CanVehicleUseStation (EngineID engine_type, const Station *st) |
Can this station be used by the given engine type? More... | |
bool | CanVehicleUseStation (const Vehicle *v, const Station *st) |
Can this station be used by the given vehicle? More... | |
void | GetVehicleSet (VehicleSet &set, Vehicle *v, uint8 num_vehicles) |
Calculates the set of vehicles that will be affected by a given selection. More... | |
Variables | |
static const uint | GEN_HASHX_BITS = 6 |
static const uint | GEN_HASHY_BITS = 6 |
static const uint | GEN_HASHX_BUCKET_BITS = 7 |
static const uint | GEN_HASHY_BUCKET_BITS = 6 |
static const int | GEN_HASHX_SIZE = 1 << (GEN_HASHX_BUCKET_BITS + GEN_HASHX_BITS + ZOOM_LVL_SHIFT) |
static const int | GEN_HASHY_SIZE = 1 << (GEN_HASHY_BUCKET_BITS + GEN_HASHY_BITS + ZOOM_LVL_SHIFT) |
static const int | GEN_HASHX_INC = 1 |
static const int | GEN_HASHY_INC = 1 << GEN_HASHX_BITS |
static const uint | GEN_HASHX_MASK = (1 << GEN_HASHX_BITS) - 1 |
static const uint | GEN_HASHY_MASK = ((1 << GEN_HASHY_BITS) - 1) << GEN_HASHX_BITS |
VehicleID | _new_vehicle_id |
uint16 | _returned_refit_capacity |
Stores the capacity after a refit operation. | |
uint16 | _returned_mail_refit_capacity |
Stores the mail capacity after a refit operation (Aircraft only). | |
VehiclePool | _vehicle_pool ("Vehicle") |
The pool with all our precious vehicles. More... | |
const int | HASH_BITS = 7 |
const int | HASH_SIZE = 1 << HASH_BITS |
const int | HASH_MASK = HASH_SIZE - 1 |
const int | TOTAL_HASH_SIZE = 1 << (HASH_BITS * 2) |
const int | TOTAL_HASH_MASK = TOTAL_HASH_SIZE - 1 |
const int | HASH_RES = 0 |
static Vehicle * | _vehicle_tile_hash [TOTAL_HASH_SIZE] |
static Vehicle * | _vehicle_viewport_hash [1<<(GEN_HASHX_BITS+GEN_HASHY_BITS)] |
static AutoreplaceMap | _vehicles_to_autoreplace |
static const byte | _breakdown_chance [64] |
static const Direction | _new_direction_table [] |
static const int8 | _vehicle_smoke_pos [8] |
Base implementations of all vehicles.
Definition in file vehicle.cpp.
typedef SmallMap<Vehicle *, bool, 4> AutoreplaceMap |
List of vehicles that should check for autoreplace this tick.
Mapping of vehicle -> leave depot immediately after autoreplace.
Definition at line 690 of file vehicle.cpp.
void AgeVehicle | ( | Vehicle * | v | ) |
Update age of a vehicle.
v | Vehicle to update. |
Definition at line 1320 of file vehicle.cpp.
References _local_company, AddVehicleAdviceNewsItem(), Vehicle::age, Engine::company_avail, DAYS_IN_LEAP_YEAR, SpecializedVehicle< Train, Type >::From(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), Vehicle::GetEngine(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, GroundVehicle< T, Type >::IsEngine(), Vehicle::IsPrimaryVehicle(), Vehicle::max_age, MAX_DAY, Vehicle::owner, Vehicle::Previous(), Vehicle::reliability_spd_dec, SetDParam(), SetWindowDirty(), BaseVehicle::type, VEH_TRAIN, VEHICLE_PROFIT_MIN_AGE, GroupStatistics::VehicleReachedProfitAge(), Vehicle::vehstatus, VS_CRASHED, and WC_VEHICLE_DETAILS.
Referenced by RoadVehicle::OnNewDay(), and Train::OnNewDay().
Calculates how full a vehicle is.
front | The front vehicle of the consist to check. |
colour | The string to show depending on if we are unloading or loading |
Definition at line 1367 of file vehicle.cpp.
References Vehicle::current_order, Order::IsType(), and max().
bool CanBuildVehicleInfrastructure | ( | VehicleType | type | ) |
Check whether we can build infrastructure for the given vehicle type.
This to disable building stations etc. when you are not allowed/able to have the vehicle type yet.
type | the vehicle type to check this for |
Definition at line 1743 of file vehicle.cpp.
Referenced by BuildAirToolbarWindow::OnInvalidateData(), BuildDocksToolbarWindow::OnInvalidateData(), BuildRoadToolbarWindow::OnInvalidateData(), BuildRailToolbarWindow::OnInvalidateData(), and MainToolbarWindow::OnPaint().
Can this station be used by the given engine type?
engine_type | the type of vehicles to test |
st | the station to test for |
Definition at line 2752 of file vehicle.cpp.
Referenced by CanVehicleUseStation(), and CmdBuildAircraft().
Can this station be used by the given vehicle?
v | the vehicle to test |
st | the station to test for |
Definition at line 2785 of file vehicle.cpp.
References CanVehicleUseStation(), Vehicle::engine_type, SpecializedVehicle< RoadVehicle, Type >::From(), BaseVehicle::type, and VEH_ROAD.
Find the vehicle close to the clicked coordinates.
vp | Viewport clicked in. |
x | X coordinate in the viewport. |
y | Y coordinate in the viewport. |
NULL
if none found. Definition at line 1161 of file vehicle.cpp.
void DecreaseVehicleValue | ( | Vehicle * | v | ) |
Decrease the value of a vehicle.
v | Vehicle to devaluate. |
Definition at line 1195 of file vehicle.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, SetWindowDirty(), Vehicle::value, and WC_VEHICLE_DETAILS.
Referenced by Ship::OnNewDay(), Aircraft::OnNewDay(), RoadVehicle::OnNewDay(), and Train::OnNewDay().
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Add vehicle sprite for drawing to the screen.
v | Vehicle to draw. |
Definition at line 1073 of file vehicle.cpp.
CommandCost EnsureNoTrainOnTrackBits | ( | TileIndex | tile, |
TrackBits | track_bits | ||
) |
Tests if a vehicle interacts with the specified track bits.
All track bits interact except parallel TRACK_BIT_HORZ or TRACK_BIT_VERT.
tile | The tile. |
track_bits | The track bits. |
true
if no train that interacts, is found. false
if a train is found. Definition at line 600 of file vehicle.cpp.
References VehicleFromPos().
Referenced by CmdConvertRail(), and EnsureNoTrainOnTrack().
CommandCost EnsureNoVehicleOnGround | ( | TileIndex | tile | ) |
Ensure there is no vehicle at the ground at the given position.
tile | Position to examine. |
Definition at line 538 of file vehicle.cpp.
References EnsureNoVehicleProcZ(), GetTileMaxPixelZ(), return_cmd_error, BaseVehicle::type, and VehicleFromPos().
Referenced by CheckBuildableTile(), CheckIfIndustryTilesAreFree(), CmdConvertRail(), DoBuildLock(), RemoveAirport(), RemoveBuoy(), RemoveDock(), RemoveFromRailBaseStation(), RemoveLock(), and RemoveRoad().
Callback that returns 'real' vehicles lower or at height *
(int*)data .
v | Vehicle to examine. |
data | Pointer to height data. |
NULL
. Definition at line 523 of file vehicle.cpp.
References AIR_SHADOW, Vehicle::subtype, BaseVehicle::type, VEH_AIRCRAFT, VEH_DISASTER, and Vehicle::z_pos.
Referenced by EnsureNoVehicleOnGround().
void FindVehicleOnPos | ( | TileIndex | tile, |
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Find a vehicle from a specific location.
It will call proc for ALL vehicles on the tile and YOU must make SURE that the "best one" is stored in the data value and is ALWAYS the same regardless of the order of the vehicles where proc was called on! When you fail to do this properly you create an almost untraceable DESYNC!
tile | The location on the map |
data | Arbitrary data passed to proc. |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 497 of file vehicle.cpp.
Referenced by CmdConvertRail(), DeleteLastWagon(), and FloodVehicles().
void FindVehicleOnPosXY | ( | int | x, |
int | y, | ||
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Find a vehicle from a specific location.
It will call proc for ALL vehicles on the tile and YOU must make SURE that the "best one" is stored in the data value and is ALWAYS the same regardless of the order of the vehicles where proc was called on! When you fail to do this properly you create an almost untraceable DESYNC!
x | The X location on the map |
y | The Y location on the map |
data | Arbitrary data passed to proc |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 437 of file vehicle.cpp.
const Livery* GetEngineLivery | ( | EngineID | engine_type, |
CompanyID | company, | ||
EngineID | parent_engine_type, | ||
const Vehicle * | v, | ||
byte | livery_setting | ||
) |
Determines the livery for a vehicle.
engine_type | EngineID of the vehicle |
company | Owner of the vehicle |
parent_engine_type | EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself. |
v | the vehicle. NULL if in purchase list etc. |
livery_setting | The livery settings to use for acquiring the livery information. |
Definition at line 1876 of file vehicle.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get().
Referenced by IsCompanyBuildableVehicleType(), and LiveryHelper().
LiveryScheme GetEngineLiveryScheme | ( | EngineID | engine_type, |
EngineID | parent_engine_type, | ||
const Vehicle * | v | ||
) |
Determines the LiveryScheme for a vehicle.
engine_type | Engine of the vehicle. |
parent_engine_type | Engine of the front vehicle, INVALID_ENGINE if vehicle is at front itself. |
v | the vehicle, NULL if in purchase list etc. |
Definition at line 1786 of file vehicle.cpp.
References Vehicle::cargo_type, CT_INVALID, and Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::Get().
Referenced by IsCompanyBuildableVehicleType().
Get the colour map for an engine.
This used for unbuilt engines in the user interface.
engine_type | ID of engine |
company | ID of company |
Definition at line 1944 of file vehicle.cpp.
Referenced by IsCompanyBuildableVehicleType().
UnitID GetFreeUnitNumber | ( | VehicleType | type | ) |
Get an unused unit number for a vehicle (if allowed).
type | Type of vehicle |
UINT16_MAX
. Definition at line 1714 of file vehicle.cpp.
References _settings_game, VehicleSettings::max_aircraft, VehicleSettings::max_roadveh, VehicleSettings::max_ships, VehicleSettings::max_trains, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, VEH_TRAIN, and GameSettings::vehicle.
Referenced by CheckNewTrain(), and NormaliseTrainHead().
GetNewVehiclePosResult GetNewVehiclePos | ( | const Vehicle * | v | ) |
Get position information of a vehicle when moving one pixel in the direction it is facing.
v | Vehicle to move |
Definition at line 1608 of file vehicle.cpp.
Referenced by DisasterTick_Aircraft(), DisasterTick_Big_Ufo_Destroyer(), DisasterTick_Submarine(), DisasterTick_Zeppeliner(), and TrainController().
Get the colour map for a vehicle.
v | Vehicle to get colour map for |
Definition at line 1954 of file vehicle.cpp.
References Vehicle::IsGroundVehicle().
Referenced by IsCompanyBuildableVehicleType().
void GetVehicleSet | ( | VehicleSet & | set, |
Vehicle * | v, | ||
uint8 | num_vehicles | ||
) |
Calculates the set of vehicles that will be affected by a given selection.
set | [inout] Set of affected vehicles. |
v | First vehicle of the selection. |
num_vehicles | Number of vehicles in the selection (not counting articulated parts). |
Definition at line 2860 of file vehicle.cpp.
References SpecializedVehicle< Train, Type >::From(), SpecializedVehicle< T, Type >::GetFirstEnginePart(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Vehicle::IsArticulatedPart(), GroundVehicle< T, Type >::IsMultiheaded(), SpecializedVehicle< T, Type >::Next(), BaseVehicle::type, and VEH_TRAIN.
Referenced by RefitWindow::BuildRefitList().
bool HasVehicleOnPos | ( | TileIndex | tile, |
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Checks whether a vehicle is on a specific location.
It will call proc for vehicles until it returns non-NULL.
tile | The location on the map |
data | Arbitrary data passed to proc. |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 512 of file vehicle.cpp.
Referenced by CheckRoadBlockedForOvertaking().
bool HasVehicleOnPosXY | ( | int | x, |
int | y, | ||
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Checks whether a vehicle in on a specific location.
It will call proc for vehicles until it returns non-NULL.
x | The X location on the map |
y | The Y location on the map |
data | Arbitrary data passed to proc |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 453 of file vehicle.cpp.
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Increases the day counter for all vehicles and calls 1-day and 32-day handlers.
Each tick, it processes vehicles with "index % DAY_TICKS == _date_fract", so each day, all vehicles are processes in DAY_TICKS steps.
Definition at line 912 of file vehicle.cpp.
void ShowNewGrfVehicleError | ( | EngineID | engine, |
StringID | part1, | ||
StringID | part2, | ||
GRFBugs | bug_type, | ||
bool | critical | ||
) |
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
engine | The engine that caused the problem |
part1 | Part 1 of the error message, taking the grfname as parameter 1 |
part2 | Part 2 of the error message, taking the engine as parameter 2 |
bug_type | Flag to check and set in grfconfig |
critical | Shall the "OpenTTD might crash"-message be shown when the player tries to unpause? |
Definition at line 297 of file vehicle.cpp.
References _networking, CMD_PAUSE, DC_EXEC, DoCommand(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::Get(), GetGRFConfig(), Engine::GetGRFID(), GRFConfig::GetName(), GRFConfig::grf_bugs, HasBit(), PM_PAUSED_ERROR, PM_PAUSED_NORMAL, SetBit(), SetDParam(), SetDParamStr(), ShowErrorMessage(), and WL_CRITICAL.
Referenced by VehicleLengthChanged().
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Call CBID_VEHICLE_SPAWN_VISUAL_EFFECT and spawn requested effects.
v | Vehicle to create effects for. |
Definition at line 2426 of file vehicle.cpp.
References CBID_VEHICLE_SPAWN_VISUAL_EFFECT, and GetVehicleCallback().
CommandCost TunnelBridgeIsFree | ( | TileIndex | tile, |
TileIndex | endtile, | ||
const Vehicle * | ignore | ||
) |
Finds vehicle in tunnel / bridge.
tile | first end |
endtile | second end |
ignore | Ignore this vehicle when searching |
Definition at line 567 of file vehicle.cpp.
References GetVehicleTunnelBridgeProc(), return_cmd_error, BaseVehicle::type, and VehicleFromPos().
Referenced by ClearPathReservation(), CmdConvertRail(), DoClearBridge(), DoClearTunnel(), and RemoveRoad().
void VehicleEnterDepot | ( | Vehicle * | v | ) |
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it, etc.
v | Vehicle that entered a depot. |
Definition at line 1426 of file vehicle.cpp.
Referenced by AircraftEventHandler_EnterHangar().
void VehicleEnteredDepotThisTick | ( | Vehicle * | v | ) |
Adds a vehicle to the list of vehicles that visited a depot this tick.
*v | vehicle to add |
Definition at line 894 of file vehicle.cpp.
References Vehicle::vehstatus, and VS_STOPPED.
VehicleEnterTileStatus VehicleEnterTile | ( | Vehicle * | v, |
TileIndex | tile, | ||
int | x, | ||
int | y | ||
) |
Call the tile callback function for a vehicle entering a tile.
Definition at line 1662 of file vehicle.cpp.
Referenced by TrainController(), and UpdateStatusAfterSwap().
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Helper function for FindVehicleOnPos/HasVehicleOnPos.
tile | The location on the map |
data | Arbitrary data passed to proc. |
proc | The proc that determines whether a vehicle will be "found". |
find_first | Whether to return on the first found or iterate over all vehicles |
Definition at line 468 of file vehicle.cpp.
Referenced by EnsureNoTrainOnTrackBits(), EnsureNoVehicleOnGround(), and TunnelBridgeIsFree().
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Helper function for FindVehicleOnPos/HasVehicleOnPos.
x | The X location on the map |
y | The Y location on the map |
data | Arbitrary data passed to proc |
proc | The proc that determines whether a vehicle will be "found". |
find_first | Whether to return on the first found or iterate over all vehicles |
Definition at line 410 of file vehicle.cpp.
void VehicleLengthChanged | ( | const Vehicle * | u | ) |
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
u | first vehicle of chain |
Definition at line 330 of file vehicle.cpp.
References Vehicle::engine_type, GamelogGRFBugReverse(), GBUG_VEH_LENGTH, Vehicle::GetEngine(), GetGRFConfig(), GRFConfig::grf_bugs, Engine::grf_prop, GRFFilePropsBase< Tcnt >::grffile, HasBit(), GRFFilePropsBase< Tcnt >::local_id, and ShowNewGrfVehicleError().
byte VehicleRandomBits | ( | ) |
Get a value for a vehicle's random_bits.
Definition at line 362 of file vehicle.cpp.
References GB().
void VehicleServiceInDepot | ( | Vehicle * | v | ) |
Service a vehicle and all subsequent vehicles in the consist.
*v | The vehicle or vehicle chain being serviced |
Definition at line 163 of file vehicle.cpp.
Referenced by AircraftLeaveHangar(), and CheckIfTrainNeedsService().
void ViewportAddVehicles | ( | DrawPixelInfo * | dpi | ) |
Add the vehicle sprites that should be drawn at a part of the screen.
dpi | Rectangle being drawn. |
Definition at line 1103 of file vehicle.cpp.
References MAX_VEHICLE_PIXEL_X.
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Definition at line 1201 of file vehicle.cpp.
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Definition at line 1626 of file vehicle.cpp.
VehiclePool _vehicle_pool("Vehicle") |
The pool with all our precious vehicles.
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Definition at line 2418 of file vehicle.cpp.