45 static const StringID _driveside_dropdown[] = {
46 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT,
47 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT,
51 static const StringID _autosave_dropdown[] = {
52 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF,
53 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH,
54 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS,
55 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS,
56 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS,
60 static const StringID _gui_zoom_dropdown[] = {
61 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL,
62 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM,
63 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM,
91 if (town_name <
_nb_orig_names)
return STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + town_name;
117 static DropDownList *BuiltSetDropDownList(
int *selected_index)
119 int n = T::GetNumSets();
120 *selected_index = T::GetIndexOfUsedSet();
123 for (
int i = 0; i < n; i++) {
131 template <
class TBaseSet>
138 const char *textfile = this->baseset->GetTextfile(file_type);
157 template <
class TBaseSet>
171 this->reload =
false;
215 const StringID *items = _driveside_dropdown;
235 int enabled_item = (_game_mode == GM_MENU ||
Town::GetNumItems() == 0) ? -1 : *selected_index;
244 int newgrf_size = list->
Length();
246 if (newgrf_size > 0) {
253 *list->
Append() =
new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, enabled_item != i && enabled_item >= 0);
262 const StringID *items = _autosave_dropdown;
292 const StringID *items = _gui_zoom_dropdown;
300 list = BuiltSetDropDownList<BaseGraphics>(selected_index);
304 list = BuiltSetDropDownList<BaseSounds>(selected_index);
308 list = BuiltSetDropDownList<BaseMusic>(selected_index);
363 size->height =
max(size->height, (uint)
GetStringHeight(STR_BLACK_RAW_STRING, size->width));
371 if (invalid_files == 0)
continue;
382 size->height =
max(size->height, (uint)
GetStringHeight(STR_BLACK_RAW_STRING, size->width));
390 size->height =
max(size->height, (uint)
GetStringHeight(STR_BLACK_RAW_STRING, size->width));
398 if (invalid_files == 0)
continue;
407 DropDownList *list = this->BuildDropDownList(widget, &selected);
412 int width = (*it)->Width();
413 string_dim.width = width + padding.width;
414 string_dim.height = (*it)->Height(width) + padding.height;
415 *size =
maxdim(*size, string_dim);
446 if (!ToggleFullScreen(!_fullscreen)) {
455 DropDownList *list = this->BuildDropDownList(widget, &selected);
474 if (_game_mode == GM_MENU) {
475 const char *name = T::GetSet(index)->name;
539 this->SetMediaSet<BaseGraphics>(index);
543 this->SetMediaSet<BaseSounds>(index);
547 this->SetMediaSet<BaseMusic>(index);
559 if (!gui_scope)
return;
565 for (
TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
576 static const NWidgetPart _nested_game_options_widgets[] = {
591 NWidget(
WWT_DROPDOWN, COLOUR_GREY,
WID_GO_RESOLUTION_DROPDOWN),
SetMinimalSize(150, 12),
SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_RESOLUTION_TOOLTIP),
SetFill(1, 0),
SetPadding(0, 0, 3, 0),
621 NWidget(
WWT_TEXT, COLOUR_GREY,
WID_GO_BASE_GRF_DESCRIPTION),
SetMinimalSize(330, 0),
SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP),
SetFill(1, 0),
SetPadding(6, 0, 6, 0),
634 NWidget(
WWT_TEXT, COLOUR_GREY,
WID_GO_BASE_SFX_DESCRIPTION),
SetMinimalSize(330, 0),
SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP),
SetFill(1, 0),
SetPadding(6, 0, 6, 0),
647 NWidget(
WWT_TEXT, COLOUR_GREY,
WID_GO_BASE_MUSIC_DESCRIPTION),
SetMinimalSize(330, 0),
SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP),
SetFill(1, 0),
SetPadding(6, 0, 6, 0),
661 _nested_game_options_widgets,
lengthof(_nested_game_options_widgets)
715 virtual void Init(byte level = 0);
716 virtual void FoldAll() {}
717 virtual void UnFoldAll() {}
725 virtual uint Length()
const = 0;
726 virtual void GetFoldingState(
bool &all_folded,
bool &all_unfolded)
const {}
729 virtual uint GetMaxHelpHeight(
int maxw) {
return 0; }
737 virtual bool UpdateFilterState(
SettingFilter &filter,
bool force_visible) = 0;
739 virtual uint Draw(
GameSettings *settings_ptr,
int left,
int right,
int y, uint first_row, uint max_row,
BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0)
const;
742 virtual void DrawSetting(
GameSettings *settings_ptr,
int left,
int right,
int y,
bool highlight)
const = 0;
753 virtual void Init(byte level = 0);
754 virtual uint Length()
const;
755 virtual uint GetMaxHelpHeight(
int maxw);
756 virtual bool UpdateFilterState(
SettingFilter &filter,
bool force_visible);
758 void SetButtons(byte new_val);
769 void SetValueDParams(uint first_param, int32 value)
const;
772 virtual void DrawSetting(
GameSettings *settings_ptr,
int left,
int right,
int y,
bool highlight)
const;
780 typedef std::vector<BaseSettingEntry*> EntryVector;
786 this->entries.push_back(item);
790 void Init(byte level = 0);
795 void GetFoldingState(
bool &all_folded,
bool &all_unfolded)
const;
798 uint GetMaxHelpHeight(
int maxw);
800 bool UpdateFilterState(
SettingFilter &filter,
bool force_visible);
802 uint Draw(
GameSettings *settings_ptr,
int left,
int right,
int y, uint first_row, uint max_row,
BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0)
const;
812 virtual void Init(byte level = 0);
813 virtual void FoldAll();
814 virtual void UnFoldAll();
816 virtual uint Length()
const;
817 virtual void GetFoldingState(
bool &all_folded,
bool &all_unfolded)
const;
822 virtual bool UpdateFilterState(
SettingFilter &filter,
bool force_visible);
824 virtual uint Draw(
GameSettings *settings_ptr,
int left,
int right,
int y, uint first_row, uint max_row,
BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0)
const;
827 virtual void DrawSetting(
GameSettings *settings_ptr,
int left,
int right,
int y,
bool highlight)
const;
849 if (this->IsFiltered())
return false;
850 if (
this == item)
return true;
862 if (this->IsFiltered())
return NULL;
863 if (row_num == *cur_row)
return this;
899 if (this->IsFiltered())
return cur_row;
900 if (cur_row >= max_row)
return cur_row;
903 int offset = rtl ? -4 : 4;
906 int x = rtl ? right :
left;
907 if (cur_row >= first_row) {
912 for (uint lvl = 0; lvl < this->level; lvl++) {
913 if (!
HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y +
SETTING_HEIGHT - 1, colour);
919 GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
921 GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
924 this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y,
this == selected);
940 this->setting = NULL;
952 assert(this->setting != NULL);
969 return this->IsFiltered() ? 0 : 1;
990 if (mode ==
RM_ALL)
return true;
999 const void *var = ResolveVariableAddress(settings_ptr, sd);
1022 return current_value != filter_value;
1035 bool visible =
true;
1056 if (!this->IsVisibleByRestrictionMode(filter.
mode)) {
1089 SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
1115 const void *var = ResolveVariableAddress(settings_ptr, sd);
1127 SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
1140 this->SetValueDParams(1, value);
1152 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1160 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1168 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1180 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1181 (*it)->GetFoldingState(all_folded, all_unfolded);
1193 bool visible =
false;
1194 bool first_visible =
true;
1195 for (EntryVector::reverse_iterator it = this->entries.rbegin(); it != this->entries.rend(); ++it) {
1196 visible |= (*it)->UpdateFilterState(filter, force_visible);
1197 (*it)->SetLastField(first_visible);
1198 if (visible && first_visible) first_visible =
false;
1212 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1213 if ((*it)->IsVisible(item))
return true;
1222 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1223 length += (*it)->Length();
1237 for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1238 pe = (*it)->
FindEntry(row_num, cur_row);
1254 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1255 biggest =
max(biggest, (*it)->GetMaxHelpHeight(maxw));
1277 for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
1278 cur_row = (*it)->Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1279 if (cur_row >= max_row) {
1294 this->title = title;
1295 this->folded =
true;
1311 if (this->IsFiltered())
return;
1312 this->folded =
true;
1320 if (this->IsFiltered())
return;
1321 this->folded =
false;
1333 if (this->IsFiltered())
return;
1336 all_unfolded =
false;
1375 if (this->IsFiltered())
return false;
1376 if (
this == item)
return true;
1377 if (this->folded)
return false;
1385 if (this->IsFiltered())
return 0;
1386 if (this->folded)
return 1;
1399 if (this->IsFiltered())
return NULL;
1400 if (row_num == *cur_row)
return this;
1402 if (this->folded)
return NULL;
1423 if (this->IsFiltered())
return cur_row;
1424 if (cur_row >= max_row)
return cur_row;
1426 cur_row =
BaseSettingEntry::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1428 if (!this->folded) {
1430 assert(this->level < 8 *
sizeof(parent_last));
1431 SetBit(parent_last, this->level);
1434 cur_row =
SettingsContainer::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1451 DrawSprite((this->folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? right - _circle_size.width : left, y + (
SETTING_HEIGHT - _circle_size.height) / 2);
1467 localisation->Add(
new SettingEntry(
"locale.units_velocity"));
1468 localisation->Add(
new SettingEntry(
"locale.units_power"));
1469 localisation->Add(
new SettingEntry(
"locale.units_weight"));
1470 localisation->Add(
new SettingEntry(
"locale.units_volume"));
1471 localisation->Add(
new SettingEntry(
"locale.units_force"));
1472 localisation->Add(
new SettingEntry(
"locale.units_height"));
1473 localisation->Add(
new SettingEntry(
"gui.date_format_in_default_names"));
1480 graphics->Add(
new SettingEntry(
"gui.smallmap_land_colour"));
1481 graphics->Add(
new SettingEntry(
"gui.graph_line_thickness"));
1496 SettingsPage *
interface = main->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE));
1498 SettingsPage *general = interface->Add(
new SettingsPage(STR_CONFIG_SETTING_INTERFACE_GENERAL));
1503 general->Add(
new SettingEntry(
"gui.window_snap_radius"));
1504 general->Add(
new SettingEntry(
"gui.window_soft_limit"));
1505 general->Add(
new SettingEntry(
"gui.right_mouse_wnd_close"));
1508 SettingsPage *viewports = interface->Add(
new SettingsPage(STR_CONFIG_SETTING_INTERFACE_VIEWPORTS));
1510 viewports->Add(
new SettingEntry(
"gui.auto_scrolling"));
1511 viewports->Add(
new SettingEntry(
"gui.reverse_scroll"));
1513 viewports->Add(
new SettingEntry(
"gui.left_mouse_btn_scrolling"));
1517 viewports->Add(
new SettingEntry(
"gui.scrollwheel_scrolling"));
1518 viewports->Add(
new SettingEntry(
"gui.scrollwheel_multiplier"));
1521 viewports->Add(
new SettingEntry(
"gui.right_mouse_btn_emulation"));
1523 viewports->Add(
new SettingEntry(
"gui.population_in_label"));
1525 viewports->Add(
new SettingEntry(
"construction.train_signal_side"));
1526 viewports->Add(
new SettingEntry(
"gui.measure_tooltip"));
1527 viewports->Add(
new SettingEntry(
"gui.loading_indicators"));
1528 viewports->Add(
new SettingEntry(
"gui.show_track_reservation"));
1531 SettingsPage *construction = interface->Add(
new SettingsPage(STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION));
1533 construction->Add(
new SettingEntry(
"gui.link_terraform_toolbar"));
1534 construction->Add(
new SettingEntry(
"gui.enable_signal_gui"));
1535 construction->Add(
new SettingEntry(
"gui.persistent_buildingtools"));
1537 construction->Add(
new SettingEntry(
"gui.default_rail_type"));
1538 construction->Add(
new SettingEntry(
"gui.disable_unsuitable_building"));
1544 interface->Add(
new SettingEntry(
"gui.prefer_teamchat"));
1545 interface->Add(
new SettingEntry(
"gui.advanced_vehicle_list"));
1546 interface->Add(
new SettingEntry(
"gui.timetable_in_ticks"));
1547 interface->Add(
new SettingEntry(
"gui.timetable_arrival_departure"));
1548 interface->Add(
new SettingEntry(
"gui.expenses_layout"));
1551 SettingsPage *advisors = main->Add(
new SettingsPage(STR_CONFIG_SETTING_ADVISORS));
1553 advisors->Add(
new SettingEntry(
"gui.coloured_news_year"));
1554 advisors->Add(
new SettingEntry(
"news_display.general"));
1555 advisors->Add(
new SettingEntry(
"news_display.new_vehicles"));
1556 advisors->Add(
new SettingEntry(
"news_display.accident"));
1557 advisors->Add(
new SettingEntry(
"news_display.company_info"));
1558 advisors->Add(
new SettingEntry(
"news_display.acceptance"));
1559 advisors->Add(
new SettingEntry(
"news_display.arrival_player"));
1560 advisors->Add(
new SettingEntry(
"news_display.arrival_other"));
1561 advisors->Add(
new SettingEntry(
"news_display.advice"));
1562 advisors->Add(
new SettingEntry(
"gui.order_review_system"));
1563 advisors->Add(
new SettingEntry(
"gui.vehicle_income_warn"));
1564 advisors->Add(
new SettingEntry(
"gui.lost_vehicle_warn"));
1566 advisors->Add(
new SettingEntry(
"news_display.economy"));
1567 advisors->Add(
new SettingEntry(
"news_display.subsidies"));
1570 advisors->Add(
new SettingEntry(
"news_display.production_player"));
1571 advisors->Add(
new SettingEntry(
"news_display.production_other"));
1572 advisors->Add(
new SettingEntry(
"news_display.production_nobody"));
1575 SettingsPage *company = main->Add(
new SettingsPage(STR_CONFIG_SETTING_COMPANY));
1577 company->Add(
new SettingEntry(
"gui.semaphore_build_before"));
1578 company->Add(
new SettingEntry(
"gui.default_signal_type"));
1579 company->Add(
new SettingEntry(
"gui.cycle_signal_types"));
1580 company->Add(
new SettingEntry(
"gui.drag_signals_fixed_distance"));
1583 company->Add(
new SettingEntry(
"company.engine_renew"));
1584 company->Add(
new SettingEntry(
"company.engine_renew_months"));
1585 company->Add(
new SettingEntry(
"company.engine_renew_money"));
1586 company->Add(
new SettingEntry(
"vehicle.servint_ispercent"));
1587 company->Add(
new SettingEntry(
"vehicle.servint_trains"));
1588 company->Add(
new SettingEntry(
"vehicle.servint_roadveh"));
1589 company->Add(
new SettingEntry(
"vehicle.servint_ships"));
1590 company->Add(
new SettingEntry(
"vehicle.servint_aircraft"));
1593 SettingsPage *accounting = main->Add(
new SettingsPage(STR_CONFIG_SETTING_ACCOUNTING));
1595 accounting->Add(
new SettingEntry(
"economy.inflation"));
1596 accounting->Add(
new SettingEntry(
"difficulty.initial_interest"));
1597 accounting->Add(
new SettingEntry(
"difficulty.max_loan"));
1598 accounting->Add(
new SettingEntry(
"difficulty.subsidy_multiplier"));
1599 accounting->Add(
new SettingEntry(
"economy.feeder_payment_share"));
1600 accounting->Add(
new SettingEntry(
"economy.infrastructure_maintenance"));
1601 accounting->Add(
new SettingEntry(
"difficulty.vehicle_costs"));
1602 accounting->Add(
new SettingEntry(
"difficulty.construction_cost"));
1605 SettingsPage *vehicles = main->Add(
new SettingsPage(STR_CONFIG_SETTING_VEHICLES));
1607 SettingsPage *physics = vehicles->Add(
new SettingsPage(STR_CONFIG_SETTING_VEHICLES_PHYSICS));
1609 physics->Add(
new SettingEntry(
"vehicle.train_acceleration_model"));
1610 physics->Add(
new SettingEntry(
"vehicle.train_slope_steepness"));
1611 physics->Add(
new SettingEntry(
"vehicle.wagon_speed_limits"));
1612 physics->Add(
new SettingEntry(
"vehicle.freight_trains"));
1613 physics->Add(
new SettingEntry(
"vehicle.roadveh_acceleration_model"));
1614 physics->Add(
new SettingEntry(
"vehicle.roadveh_slope_steepness"));
1615 physics->Add(
new SettingEntry(
"vehicle.smoke_amount"));
1619 SettingsPage *routing = vehicles->Add(
new SettingsPage(STR_CONFIG_SETTING_VEHICLES_ROUTING));
1621 routing->Add(
new SettingEntry(
"pf.pathfinder_for_trains"));
1622 routing->Add(
new SettingEntry(
"difficulty.line_reverse_mode"));
1623 routing->Add(
new SettingEntry(
"pf.reverse_at_signals"));
1625 routing->Add(
new SettingEntry(
"pf.pathfinder_for_roadvehs"));
1626 routing->Add(
new SettingEntry(
"pf.pathfinder_for_ships"));
1629 vehicles->Add(
new SettingEntry(
"order.no_servicing_if_no_breakdowns"));
1630 vehicles->Add(
new SettingEntry(
"order.serviceathelipad"));
1633 SettingsPage *limitations = main->Add(
new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS));
1635 limitations->Add(
new SettingEntry(
"construction.command_pause_level"));
1636 limitations->Add(
new SettingEntry(
"construction.autoslope"));
1637 limitations->Add(
new SettingEntry(
"construction.extra_dynamite"));
1638 limitations->Add(
new SettingEntry(
"construction.max_heightlevel"));
1639 limitations->Add(
new SettingEntry(
"construction.max_bridge_length"));
1640 limitations->Add(
new SettingEntry(
"construction.max_bridge_height"));
1641 limitations->Add(
new SettingEntry(
"construction.max_tunnel_length"));
1642 limitations->Add(
new SettingEntry(
"station.never_expire_airports"));
1643 limitations->Add(
new SettingEntry(
"vehicle.never_expire_vehicles"));
1644 limitations->Add(
new SettingEntry(
"vehicle.max_trains"));
1645 limitations->Add(
new SettingEntry(
"vehicle.max_roadveh"));
1646 limitations->Add(
new SettingEntry(
"vehicle.max_aircraft"));
1647 limitations->Add(
new SettingEntry(
"vehicle.max_ships"));
1648 limitations->Add(
new SettingEntry(
"vehicle.max_train_length"));
1649 limitations->Add(
new SettingEntry(
"station.station_spread"));
1650 limitations->Add(
new SettingEntry(
"station.distant_join_stations"));
1651 limitations->Add(
new SettingEntry(
"construction.road_stop_on_town_road"));
1652 limitations->Add(
new SettingEntry(
"construction.road_stop_on_competitor_road"));
1653 limitations->Add(
new SettingEntry(
"vehicle.disable_elrails"));
1656 SettingsPage *disasters = main->Add(
new SettingsPage(STR_CONFIG_SETTING_ACCIDENTS));
1658 disasters->Add(
new SettingEntry(
"difficulty.disasters"));
1659 disasters->Add(
new SettingEntry(
"difficulty.economy"));
1660 disasters->Add(
new SettingEntry(
"difficulty.vehicle_breakdowns"));
1661 disasters->Add(
new SettingEntry(
"vehicle.plane_crashes"));
1664 SettingsPage *genworld = main->Add(
new SettingsPage(STR_CONFIG_SETTING_GENWORLD));
1666 genworld->Add(
new SettingEntry(
"game_creation.landscape"));
1667 genworld->Add(
new SettingEntry(
"game_creation.land_generator"));
1668 genworld->Add(
new SettingEntry(
"difficulty.terrain_type"));
1669 genworld->Add(
new SettingEntry(
"game_creation.tgen_smoothness"));
1670 genworld->Add(
new SettingEntry(
"game_creation.variety"));
1671 genworld->Add(
new SettingEntry(
"game_creation.snow_line_height"));
1672 genworld->Add(
new SettingEntry(
"game_creation.amount_of_rivers"));
1673 genworld->Add(
new SettingEntry(
"game_creation.tree_placer"));
1675 genworld->Add(
new SettingEntry(
"economy.larger_towns"));
1676 genworld->Add(
new SettingEntry(
"economy.initial_city_size"));
1677 genworld->Add(
new SettingEntry(
"economy.town_layout"));
1678 genworld->Add(
new SettingEntry(
"difficulty.industry_density"));
1679 genworld->Add(
new SettingEntry(
"gui.pause_on_newgame"));
1682 SettingsPage *environment = main->Add(
new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT));
1684 SettingsPage *authorities = environment->Add(
new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES));
1686 authorities->Add(
new SettingEntry(
"difficulty.town_council_tolerance"));
1688 authorities->Add(
new SettingEntry(
"economy.exclusive_rights"));
1689 authorities->Add(
new SettingEntry(
"economy.fund_roads"));
1690 authorities->Add(
new SettingEntry(
"economy.fund_buildings"));
1691 authorities->Add(
new SettingEntry(
"economy.station_noise_level"));
1694 SettingsPage *towns = environment->Add(
new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_TOWNS));
1696 towns->Add(
new SettingEntry(
"economy.town_growth_rate"));
1697 towns->Add(
new SettingEntry(
"economy.allow_town_roads"));
1698 towns->Add(
new SettingEntry(
"economy.allow_town_level_crossings"));
1702 SettingsPage *industries = environment->Add(
new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES));
1704 industries->Add(
new SettingEntry(
"construction.raw_industry_construction"));
1705 industries->Add(
new SettingEntry(
"construction.industry_platform"));
1706 industries->Add(
new SettingEntry(
"economy.multiple_industry_per_town"));
1707 industries->Add(
new SettingEntry(
"game_creation.oil_refinery_limit"));
1708 industries->Add(
new SettingEntry(
"economy.smooth_economy"));
1711 SettingsPage *cdist = environment->Add(
new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST));
1714 cdist->Add(
new SettingEntry(
"linkgraph.recalc_interval"));
1715 cdist->Add(
new SettingEntry(
"linkgraph.distribution_pax"));
1716 cdist->Add(
new SettingEntry(
"linkgraph.distribution_mail"));
1717 cdist->Add(
new SettingEntry(
"linkgraph.distribution_armoured"));
1718 cdist->Add(
new SettingEntry(
"linkgraph.distribution_default"));
1720 cdist->Add(
new SettingEntry(
"linkgraph.demand_distance"));
1722 cdist->Add(
new SettingEntry(
"linkgraph.short_path_saturation"));
1725 environment->Add(
new SettingEntry(
"station.modified_catchment"));
1726 environment->Add(
new SettingEntry(
"construction.extra_tree_placement"));
1729 SettingsPage *ai = main->Add(
new SettingsPage(STR_CONFIG_SETTING_AI));
1731 SettingsPage *npc = ai->Add(
new SettingsPage(STR_CONFIG_SETTING_AI_NPC));
1734 npc->Add(
new SettingEntry(
"script.script_max_opcode_till_suspend"));
1735 npc->Add(
new SettingEntry(
"difficulty.competitor_speed"));
1738 npc->Add(
new SettingEntry(
"ai.ai_disable_veh_roadveh"));
1739 npc->Add(
new SettingEntry(
"ai.ai_disable_veh_aircraft"));
1752 static const StringID _game_settings_restrict_dropdown[] = {
1753 STR_CONFIG_SETTING_RESTRICT_BASIC,
1754 STR_CONFIG_SETTING_RESTRICT_ADVANCED,
1755 STR_CONFIG_SETTING_RESTRICT_ALL,
1756 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT,
1757 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW,
1759 assert_compile(
lengthof(_game_settings_restrict_dropdown) ==
RM_END);
1771 static const int SETTINGTREE_LEFT_OFFSET = 5;
1772 static const int SETTINGTREE_RIGHT_OFFSET = 5;
1773 static const int SETTINGTREE_TOP_OFFSET = 5;
1774 static const int SETTINGTREE_BOTTOM_OFFSET = 5;
1795 this->warn_lines = 0;
1797 this->filter.min_cat =
RM_ALL;
1798 this->filter.type =
ST_ALL;
1799 this->filter.type_hides =
false;
1805 this->valuewindow_entry = NULL;
1806 this->clicked_entry = NULL;
1807 this->last_clicked = NULL;
1808 this->valuedropdown_entry = NULL;
1809 this->closing_dropdown =
false;
1810 this->manually_changed_folding =
false;
1830 size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
1834 static const StringID setting_types[] = {
1835 STR_CONFIG_SETTING_TYPE_CLIENT,
1836 STR_CONFIG_SETTING_TYPE_COMPANY_MENU, STR_CONFIG_SETTING_TYPE_COMPANY_INGAME,
1837 STR_CONFIG_SETTING_TYPE_GAME_MENU, STR_CONFIG_SETTING_TYPE_GAME_INGAME,
1839 for (uint i = 0; i <
lengthof(setting_types); i++) {
1860 if (this->closing_dropdown) {
1861 this->closing_dropdown =
false;
1862 assert(this->valuedropdown_entry != NULL);
1864 this->valuedropdown_entry = NULL;
1869 StringID warn_str = STR_CONFIG_SETTING_CATEGORY_HIDES - 1 + this->warn_missing;
1871 if (this->warn_missing ==
WHR_NONE) {
1877 if (this->warn_lines != new_warn_lines) {
1878 this->vscroll->
SetCount(this->vscroll->
GetCount() - this->warn_lines + new_warn_lines);
1879 this->warn_lines = new_warn_lines;
1885 if (this->warn_missing !=
WHR_NONE) {
1887 const int right = left + panel->
current_x - 1;
1890 if (this->warn_lines == 1) {
1903 SetDParam(0, _game_settings_restrict_dropdown[this->filter.
mode]);
1907 switch (this->filter.
type) {
1908 case ST_GAME:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME);
break;
1909 case ST_COMPANY:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME);
break;
1911 default:
SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL);
break;
1924 for (
int mode = 0; mode !=
RM_END; mode++) {
1936 *list->
Append() =
new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME,
ST_GAME,
false);
1937 *list->
Append() =
new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME,
ST_COMPANY,
false);
1948 int top_pos = r.top + SETTINGTREE_TOP_OFFSET + 1 + this->warn_lines *
SETTING_HEIGHT;
1950 int next_row =
GetSettingsTree().
Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos,
1951 this->vscroll->GetPosition(), last_row, this->last_clicked);
1952 if (next_row == 0)
DrawString(r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos, STR_CONFIG_SETTINGS_NONE);
1957 if (this->last_clicked != NULL) {
1962 case ST_COMPANY:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_COMPANY_INGAME);
break;
1964 case ST_GAME:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_GAME_MENU : STR_CONFIG_SETTING_TYPE_GAME_INGAME);
break;
1965 default: NOT_REACHED();
1967 DrawString(r.left, r.right, y, STR_CONFIG_SETTING_TYPE);
1972 DrawString(r.left, r.right, y, STR_CONFIG_SETTING_DEFAULT_VALUE);
1975 DrawStringMultiLine(r.left, r.right, y, r.bottom, this->last_clicked->GetHelpText(), TC_WHITE);
1990 if (this->last_clicked != pe) this->
SetDirty();
1991 this->last_clicked = pe;
1998 this->manually_changed_folding =
true;
2004 this->manually_changed_folding =
true;
2029 if (btn == INT_MAX || (
int)btn < this->warn_lines)
return;
2030 btn -= this->warn_lines;
2035 if (clicked_entry == NULL)
return;
2041 if (clicked_page != NULL) {
2042 this->SetDisplayedHelpText(NULL);
2045 this->manually_changed_folding =
true;
2057 this->SetDisplayedHelpText(pe);
2061 const void *var = ResolveVariableAddress(settings_ptr, sd);
2067 this->SetDisplayedHelpText(pe);
2069 if (this->valuedropdown_entry == pe) {
2072 this->closing_dropdown =
false;
2074 this->valuedropdown_entry = NULL;
2076 if (this->valuedropdown_entry != NULL) this->valuedropdown_entry->
SetButtons(0);
2077 this->closing_dropdown =
false;
2080 int rel_y = (pt.y - (int)wid->
pos_y - SETTINGTREE_TOP_OFFSET) % wid->
resize_y;
2089 if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
2090 this->valuedropdown_entry = pe;
2094 for (
int i = sdb->
min; i <= (
int)sdb->
max; i++) {
2103 this->SetDisplayedHelpText(pe);
2105 int32 oldvalue = value;
2116 if (step == 0) step = 1;
2128 assert((int32)sdb->
max >= 0);
2129 if (value > (int32)sdb->
max) value = (int32)sdb->
max;
2131 if ((uint32)value > sdb->
max) value = (int32)sdb->
max;
2133 if (value < sdb->
min) value = sdb->
min;
2140 if (value != oldvalue) {
2141 if (this->clicked_entry != NULL) {
2142 this->clicked_entry->SetButtons(0);
2144 this->clicked_entry = pe;
2152 default: NOT_REACHED();
2155 if (value != oldvalue) {
2169 this->valuewindow_entry = pe;
2173 this->SetDisplayedHelpText(pe);
2179 if (this->clicked_entry != NULL) {
2181 this->clicked_entry = NULL;
2189 if (str == NULL)
return;
2191 assert(this->valuewindow_entry != NULL);
2201 value = (int32)(
size_t)sd->
desc.
def;
2220 if (!this->manually_changed_folding) {
2240 assert(this->valuedropdown_entry != NULL);
2269 assert(this->valuedropdown_entry != NULL);
2270 this->closing_dropdown =
true;
2277 if (!gui_scope)
return;
2281 this->filter.min_cat = min_level;
2282 this->filter.type_hides =
false;
2287 }
else if (min_level < this->filter.
min_cat) {
2294 if (this->last_clicked != NULL && !
GetSettingsTree().IsVisible(this->last_clicked)) {
2295 this->SetDisplayedHelpText(NULL);
2298 bool all_folded =
true;
2299 bool all_unfolded =
true;
2309 if (!this->filter.
string.
IsEmpty() && !this->manually_changed_folding) {
2326 static const NWidgetPart _nested_settings_selection_widgets[] = {
2336 NWidget(
WWT_DROPDOWN, COLOUR_MAUVE,
WID_GS_RESTRICT_DROPDOWN),
SetMinimalSize(100, 12),
SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT),
SetFill(1, 0),
SetResize(1, 0),
2340 NWidget(
WWT_DROPDOWN, COLOUR_MAUVE,
WID_GS_TYPE_DROPDOWN),
SetMinimalSize(100, 12),
SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT),
SetFill(1, 0),
SetResize(1, 0),
2347 SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
2371 _nested_settings_selection_widgets,
lengthof(_nested_settings_selection_widgets)
2391 void DrawArrowButtons(
int x,
int y, Colours button_colour, byte state,
bool clickable_left,
bool clickable_right)
2394 Dimension dim = NWidgetScrollbar::GetHorizontalDimension();
2396 DrawFrameRect(x, y, x + dim.width - 1, y + dim.height - 1, button_colour, (state == 1) ?
FR_LOWERED : FR_NONE);
2397 DrawFrameRect(x + dim.width, y, x + dim.width + dim.width - 1, y + dim.height - 1, button_colour, (state == 2) ?
FR_LOWERED : FR_NONE);
2403 if (rtl ? !clickable_right : !clickable_left) {
2406 if (rtl ? !clickable_left : !clickable_right) {
2440 static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
2454 void SetButtonState()
2470 SetDParam(0, (_custom_currency.to_euro !=
CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER);
2508 if (_custom_currency.rate > 1) _custom_currency.rate--;
2514 if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++;
2530 str = STR_JUST_RAW_STRING;
2538 str = STR_JUST_RAW_STRING;
2546 str = STR_JUST_RAW_STRING;
2552 _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ?
CF_NOEURO : _custom_currency.to_euro - 1;
2558 _custom_currency.to_euro =
Clamp(_custom_currency.to_euro + 1, 2000,
MAX_YEAR);
2573 this->query_widget = line;
2574 ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1,
this, afilter, QSF_NONE);
2583 if (str == NULL)
return;
2585 switch (this->query_widget) {
2587 _custom_currency.rate =
Clamp(atoi(str), 1, UINT16_MAX);
2591 strecpy(_custom_currency.separator, str,
lastof(_custom_currency.separator));
2595 strecpy(_custom_currency.prefix, str,
lastof(_custom_currency.prefix));
2599 strecpy(_custom_currency.suffix, str,
lastof(_custom_currency.suffix));
2603 int val = atoi(str);
2619 static const NWidgetPart _nested_cust_currency_widgets[] = {
2655 SetDataTip(STR_CURRENCY_PREVIEW, STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP),
SetPadding(15, 1, 18, 2),
2663 _nested_cust_currency_widgets,
lengthof(_nested_cust_currency_widgets)
RestrictionMode mode
Filter based on category.
Functions related to OTTD's strings.
VehicleSettings vehicle
options for vehicles
virtual void OnTimeout()
Called when this window's timeout has been reached.
Definition of stuff that is very close to a company, like the company struct itself.
void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
Check whether the currently loaded language pack uses characters that the currently loaded font does ...
bool _networking
are we in networking mode?
const void * def
default value given when none is present
virtual bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
bool IsFiltered() const
Check whether an entry is hidden due to filters.
Horizontally center the text.
ResizeInfo resize
Resize information.
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen...
void SetWidgetDisabledState(byte widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
int warn_lines
Number of lines used for warning about missing search results.
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
uint GetMaxHelpHeight(int maxw)
Get the biggest height of the help texts, if the width is at least maxw.
void SetTimeout()
Set the timeout flag of the window and initiate the timer.
this setting can be different for each company (saved in company struct)
High level window description.
WindowFlags flags
Window flags.
int left
x position of left edge of the window
All settings together for the game.
void DrawWidgets() const
Paint all widgets of a window.
static Titem * Get(size_t index)
Returns Titem with given index.
Switch to game intro menu.
virtual void UnFoldAll()
Recursively open all (filtered) folds of sub-pages.
virtual void OnClick(Point pt, int widget, int click_count)
A click with the left mouse button has been made on the window.
SettingsPage(StringID title)
Constructor for a sub-page in the 'advanced settings' window.
CurrencySpec _currency_specs[CURRENCY_END]
Array of currencies used by the system.
Functions to handle different currencies.
virtual void Init(byte level=0)
Initialization of a setting entry.
int GetNumInvalid() const
Get the number of invalid files.
Data structure describing a single setting in a tab.
Of a numeric setting entry, the right button is depressed.
Normal amount of vertical space between two paragraphs of text.
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
textfile; Window numbers:
void ResetState()
Reset the matching state to process a new item.
void UnFoldAll()
Recursively open all folds of sub-pages.
void SetMediaSet(int index)
Set the base media set.
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
Update size and resize step of a widget in the window.
SettingGuiFlag flags
handles how a setting would show up in the GUI (text/currency, etc.)
bool GetState() const
Get the matching state of the current item.
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
void ShowDropDownList(Window *w, const DropDownList *list, int selected, int button, uint width, bool auto_width, bool instant_close)
Show a drop down list.
Show only settings which are different compared to the user's new game setting values.
#define SETBITS(x, y)
Sets several bits in a variable.
const LanguageMetadata * _current_language
The currently loaded language.
bool closing_dropdown
True, if the dropdown list is currently closing.
static Dimension _circle_size
Dimension of the circle +/- icon. This is here as not all users are within the class of the settings ...
the number represents money, so when reading value multiply by exchange rate
DropDownList * BuildDropDownList(int widget, int *selected_index) const
Build the dropdown list for a specific widget.
static const int ACTION_CLEAR
Clear editbox.
Filter for settings list.
int top
y position of top edge of the window
Header of Action 0F "universal holder" structure and functions.
Type setting filtered matches away.
int64 ReadValue(const void *ptr, VarType conv)
Return a signed-long version of the value of a setting.
const T * Begin() const
Get the pointer to the first item (const)
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
A dropdown window associated to this window has been closed.
WarnHiddenResult
Warnings about hidden search results.
void SetButtons(byte new_val)
Set the button-depressed flags (SEF_LEFT_DEPRESSED and SEF_RIGHT_DEPRESSED) to a specified value...
WarnHiddenResult warn_missing
Whether and how to warn about missing search results.
int GetStringHeight(const char *str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
LanguageList _languages
The actual list of language meta data.
Window to edit settings of the game.
Properties of config file settings.
uint Length() const
Return number of rows needed to display the whole page.
int _num_resolutions
The number of resolutions.
Settings displayed in the list of basic settings.
void SetLastField(bool last_field)
Set whether this is the last visible entry of the parent node.
#define lastof(x)
Get the last element of an fixed size array.
ZoomLevelByte _gui_zoom
GUI Zoom level.
Settings displayed in the list of advanced settings.
Show only settings which are different compared to default values.
Stuff related to the text buffer GUI.
virtual void OnInvalidateData(int data=0, bool gui_scope=true)
Some data on this window has become invalid.
const SettingDesc * setting
Setting description of the setting.
void DisableWidget(byte widget_index)
Sets a widget to disabled.
#define CLRBITS(x, y)
Clears several bits in a variable.
virtual void OnClick(Point pt, int widget, int click_count)
A click with the left mouse button has been made on the window.
Subdirectory for all base data (base sets, intro game)
static T max(const T a, const T b)
Returns the maximum of two values.
static StringID TownName(int town_name)
Get a town name.
virtual uint GetMaxHelpHeight(int maxw)
Get the biggest height of the help text(s), if the width is at least maxw.
the value represents a limited number of string-options (internally integer)
int GetNumMissing() const
Get the number of missing files.
const T * End() const
Get the pointer behind the last valid item (const)
void CreateNestedTree(bool fill_nested=true)
Perform the first part of the initialization of a nested widget tree.
virtual void Init(byte level=0)
Initialization of an entire setting page.
int HideDropDownMenu(Window *pw)
Delete the drop-down menu from window pw.
virtual void OnQueryTextFinished(char *str)
The query window opened from this window has closed.
static const int LEVEL_WIDTH
Indenting width of a sub-page in pixels.
bool _left_button_clicked
Is left mouse button clicked?
T * Append(uint to_add=1)
Append an item and return it.
CompanyByte _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Functions related to (drawing on) viewports.
static int GetCurRes()
Get index of the current screen resolution.
Base for the GUIs that have an edit box in them.
Data structure for an opened window.
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
void SetFilterTerm(const char *str)
Set the term to filter on.
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
SettingEntry * last_clicked
If non-NULL, pointer to the last clicked setting.
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=NULL, uint textref_stack_size=0, const uint32 *textref_stack=NULL)
Display an error message in a window.
Bottom offset of the text of the frame.
SaveLoad save
Internal structure (going to savegame, parts to config)
virtual void OnClick(Point pt, int widget, int click_count)
A click with the left mouse button has been made on the window.
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
enable the 'Default' button ("\0" is returned)
bool ReadLanguagePack(const LanguageMetadata *lang)
Read a particular language.
Functions related to low-level strings.
bool type_hides
Whether the type hides filtered strings.
bool UpdateFilterState(SettingFilter &filter, bool force_visible)
Update the filter state.
VarType conv
type of the variable to be saved, int
Functions related to errors.
Used in setting filter to match all types.
uint Length() const
Get the number of items in the list.
display absolute value of the setting
Of a numeric setting entry, the left button is depressed.
bool manually_changed_folding
Whether the user expanded/collapsed something manually.
CompanySettings company
default values for per-company settings
static GameSettings * settings_ptr
Pointer to the game settings being displayed and modified.
StringID str_help
(Translated) string with help text; gui only.
int main(int argc, char *argv[])
Entry point.
SettingEntry(const char *name)
Constructor for a single setting in the 'advanced settings' window.
virtual uint Length() const
Return number of rows needed to display the (filtered) entry.
byte road_side
the side of the road vehicles drive on
void SetDisplayedHelpText(SettingEntry *pe)
Set the entry that should have its help text displayed, and mark the window dirty so it gets repainte...
SmallMap< int, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
const char * name
Name of the setting.
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Simple vector template class, with automatic delete.
virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
Function to draw setting value (button + text + current value)
Data stored about a string that can be modified in the GUI.
ClientSettings _settings_client
The current settings for this game.
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
Update size and resize step of a widget in the window.
Definition of base types and functions in a cross-platform compatible way.
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
static const int CF_NOEURO
Currency never switches to the Euro (as far as known).
A number of safeguards to prevent using unsafe methods.
static int SETTING_HEIGHT
Height of a single setting in the tree view in pixels.
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
byte level
Nesting level of this setting entry.
StringID GetHelpText() const
Get the help text of a single setting.
Display settings associated to the "basic" list.
virtual void OnQueryTextFinished(char *str)
The query window opened from this window has closed.
bool IsVisibleByRestrictionMode(RestrictionMode mode) const
Checks whether an entry shall be made visible based on the restriction mode.
Offset at bottom to draw below the text.
Custom currency; Window numbers:
const SettingDesc * GetSettingFromName(const char *name, uint *i)
Given a name of setting, return a setting description of it.
StringID title
Title of the sub-page.
StringID * BuildCurrencyDropdown()
Build a list of currency names StringIDs to use in a dropdown list.
Information about languages and their files.
SettingFilter filter
Filter for the list.
const Scrollbar * GetScrollbar(uint widnum) const
Return the Scrollbar to a widget index.
char * stredup(const char *s, const char *last)
Create a duplicate of the given string.
Window for displaying the textfile of a BaseSet.
virtual void OnDropdownSelect(int widget, int index)
A dropdown option associated to this window has been selected.
Display settings associated to the "advanced" list.
virtual BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find setting entry at row row_num.
virtual void DrawWidget(const Rect &r, int widget) const
Draw the contents of a nested widget.
void Init(byte level=0)
Initialization of an entire setting page.
virtual void LoadTextfile(const char *textfile, Subdirectory dir)
Loads the textfile text from file and setup lines.
SettingType type
Filter based on type.
Containers for BaseSettingEntry.
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Entry is hidden by the string filter.
Basic functions/variables used all over the place.
void SetValueDParams(uint first_param, int32 value) const
Set the DParams for drawing the value of a setting.
uint index
Index of the setting in the settings table.
RestrictionMode
How the list of advanced settings is filtered.
SettingEntryFlags
Flags for SettingEntry.
Right offset of the text of the frame.
#define lengthof(x)
Return the length of an fixed size array.
bool RoadVehiclesAreBuilt()
Verify whether a road vehicle is available.
virtual void OnInvalidateData(int data=0, bool gui_scope=true)
Some data on this window has become invalid.
void GfxClearSpriteCache()
Remove all encoded sprites from the sprite cache without discarding sprite location information...
TextfileType
Additional text files accompanying Tar archives.
static T min(const T a, const T b)
Returns the minimum of two values.
bool folded
Sub-page is folded (not visible except for its title)
static StringID * _grf_names
Pointer to town names defined by NewGRFs.
virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible)
Update the filter state.
Top offset of the text of the frame.
StringFilter string
Filter string.
Left offset of the text of the frame.
Types related to the drop down widget.
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
Draw [<][>] boxes.
uint32 StringID
Numeric value that represents a string, independent of the selected language.
void DeleteWindowByClass(WindowClass cls)
Delete all windows of a given class.
virtual uint Length() const
Return number of rows needed to display the (filtered) entry.
Data structure describing one page of settings in the settings window.
#define SETTING_BUTTON_WIDTH
Width of setting buttons.
CharSetFilter
Valid filter types for IsValidChar.
This entry is the last one in a (sub-)page.
void SetCompanySetting(uint index, int32 value)
Top function to save the new value of an element of the Settings struct.
Offset at top to draw above the text.
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const
Recursively accumulate the folding state of the (filtered) tree.
bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
RestrictionMode min_cat
Minimum category needed to display all filtered strings (RM_BASIC, RM_ADVANCED, or RM_ALL)...
void FoldAll()
Recursively close all folds of sub-pages.
virtual void FoldAll()
Recursively close all (filtered) folds of sub-pages.
Dimension _resolutions[32]
List of resolutions.
uint8 settings_restriction_mode
selected restriction mode in adv. settings GUI.
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
SettingEntry * valuedropdown_entry
If non-NULL, pointer to the value for which a dropdown window is currently opened.
void AddLine(const char *str)
Pass another text line from the current item to the filter.
const TBaseSet * baseset
View the textfile of this BaseSet.
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Draw only every second pixel, used for greying-out.
No window, redirects to WC_MAIN_WINDOW.
void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
Delete a window by its class and window number (if it is open).
bool IsEditable(bool do_command=false) const
Check whether the setting is editable in the current gamemode.
ZoomLevelByte zoom_min
minimum zoom out level
void InitGRFTownGeneratorNames()
Allocate memory for the NewGRF town names.
EntryVector entries
Settings on this page.
static void * GetVariableAddress(const void *object, const SaveLoad *sld)
Get the address of the variable.
StringID str_val
(Translated) first string describing the value.
ZoomLevel
All zoom levels we know.
Functions related to companies.
char *const buf
buffer in which text is saved
const char * GetCurrentLanguageIsoCode()
Get the ISO language code of the currently loaded language.
void ReInitAllWindows()
Re-initialize all windows.
Both numeric and alphabetic and spaces and stuff.
Category setting filtered matches away.
Declaration of functions and types defined in highscore.h and highscore_gui.h.
GUISettings gui
settings related to the GUI
Bit-mask for button flags.
void ShowBaseSetTextfileWindow(TextfileType file_type, const TBaseSet *baseset, StringID content_type)
Open the BaseSet version of the textfile window.
Window for displaying a textfile.
If set the frame is lowered and the background colour brighter (ie. buttons when pressed) ...
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
a value of zero means the feature is disabled
void UpdateCursorSize()
Update cursor dimension.
int GetStringLineCount(StringID str, int maxw)
Calculates number of lines of string.
static size_t GetNumItems()
Returns number of valid items in the pool.
TextDirection _current_text_dir
Text direction of the currently selected language.
virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
static GameSettings & GetGameSettings()
Get the settings-object applicable for the current situation: the newgame settings when we're in the ...
Searching and filtering using a stringterm.
TextfileType file_type
Type of textfile to view.
Top offset of image in the button.
bitmasked number where only ONE bit may be set
bool SetSettingValue(uint index, int32 value, bool force_newgame)
Top function to save the new value of an element of the Settings struct.
void ShowGameOptions()
Open the game options window.
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
Update size and resize step of a widget in the window.
static T abs(const T a)
Returns the absolute value of (scalar) variable.
Functions for setting GUIs.
virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
Scrollbar * vscroll
Vertical scrollbar.
Functions and types used internally for the settings configurations.
char * strecpy(char *dst, const char *src, const char *last)
Copies characters from one buffer to another.
virtual void SetStringParameters(int widget) const
Initialize string parameters for a widget.
virtual void OnResize()
Called after the window got resized.
virtual void SetStringParameters(int widget) const
Initialize string parameters for a widget.
bool SetFocusedWidget(int widget_index)
Set focus within this window to the given widget.
Functions related to the drop down widget.
SwitchMode _switch_mode
The next mainloop command.
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
Draw a dropdown button.
SettingType GetType() const
Return the type of the setting.
SettingDescType cmd
various flags for the variable
LocaleSettings locale
settings related to used currency/unit system in the current game
virtual void Init(byte level=0)
Initialization of a setting entry.
static SettingsContainer & GetSettingsTree()
Construct settings tree.
void ShowGameSettings()
Open advanced settings window.
byte town_name
the town name generator used for town names
GRFTextWrapper * name
NOSAVE: GRF name (Action 0x08)
virtual BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find setting entry at row row_num.
static int _nb_grf_names
Number of town names defined by NewGRFs.
Functions related to commands.
bool _network_server
network-server is active
Coordinates of a point in 2D.
byte flags
Flags of the setting entry.
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
List item containing a C char string.
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-NULL) Titem.
virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
Function to draw setting value (button + text + current value)
virtual void OnEditboxChanged(int wid)
The text in an editbox has been edited.
SettingEntry * clicked_entry
If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button)...
StringID str
(translated) string with descriptive text; gui and console
virtual void SetStringParameters(int widget) const
Initialize string parameters for a widget.
StringID content_type
STR_CONTENT_TYPE_xxx for title.
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
static void free(const void *ptr)
Version of the standard free that accepts const pointers.
uint64 GetMaskOfAllowedCurrencies()
get a mask of the allowed currencies depending on the year
Offset at right to draw the frame rectangular area.
int width
width of the window (number of pixels to the right in x direction)
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Base functions for all AIs.
static void ShowCustCurrency()
Open custom currency window.
GameCreationSettings game_creation
settings used during the creation of a game (map)
QueryString filter_editbox
Filter editbox;.
void DrawBoolButton(int x, int y, bool state, bool clickable)
Draw a toggle button.
Specification of a rectangle with absolute coordinates of all edges.
int _nb_orig_names
Number of original town names.
Both category and type settings filtered matches away.
Text is written right-to-left by default.
SettingEntry * valuewindow_entry
If non-NULL, pointer to setting for which a value-entering window has been opened.
Window functions not directly related to making/drawing windows.
SettingType
Type of settings for filtering.
const char * GetTextfile(TextfileType type, Subdirectory dir, const char *filename)
Search a textfile file next to the given content.
#define DECLARE_POSTFIX_INCREMENT(type)
Some enums need to have allowed incrementing (i.e.
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
A dropdown window associated to this window has been closed.
Nothing was filtering matches away.
virtual void OnDropdownSelect(int widget, int index)
A dropdown option associated to this window has been selected.
virtual void DrawWidget(const Rect &r, int widget) const
Draw the contents of a nested widget.
void SetStringParameters(int widget) const
Initialize string parameters for a widget.
#define SETTING_BUTTON_HEIGHT
Height of setting buttons.
uint8 timeout_timer
Timer value of the WF_TIMEOUT for flags.
Errors (eg. saving/loading failed)
void GetFoldingState(bool &all_folded, bool &all_unfolded) const
Recursively accumulate the folding state of the tree.
static void QSortT(T *base, uint num, int(CDECL *comparator)(const T *, const T *), bool desc=false)
Type safe qsort()
BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find the setting entry at row number row_num.
Left offset of the image in the button.
int32 interval
the interval to use between settings in the 'settings' window. If interval is '0' the interval is dyn...
Base list item class from which others are derived.
byte autosave
how often should we do autosaves?
SettingDescBase desc
Settings structure (going to configuration file)
Dimensions (a width and height) of a rectangle in 2D.
Query string window; Window numbers:
bool IsEmpty() const
Check whether any filter words were entered.
Offset at left to draw the frame rectangular area.
static const Year MAX_YEAR
MAX_YEAR, nicely rounded value of the number of years that can be encoded in a single 32 bits date...
Factory to 'query' all available blitters.
Game options window; Window numbers:
void ShowDropDownListAt(Window *w, const DropDownList *list, int selected, int button, Rect wi_rect, Colours wi_colour, bool auto_width, bool instant_close)
Show a drop down list.
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
virtual void OnPaint()
The window must be repainted.
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
virtual bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
int height
Height of the window (number of pixels down in y direction)
virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible)
Update the filter state.
void EnableWidget(byte widget_index)
Sets a widget to Enabled.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
GUI functions related to textfiles.
AutoDeleteSmallVector< const DropDownListItem *, 4 > DropDownList
A drop down list is a collection of drop down list items.
int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
virtual void OnInvalidateData(int data=0, bool gui_scope=true)
Some data on this window has become invalid.
List all settings regardless of the default/newgame/... values.
virtual void OnTimeout()
Called when this window's timeout has been reached.
byte currency
currency we currently use
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
static int CDECL NatSortFunc(const DropDownListItem *const *first, const DropDownListItem *const *second)
Natural sorting comparator function for DropDownList::sort().