OpenTTD
8bpp_optimized.hpp
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1 /* $Id: 8bpp_optimized.hpp 26209 2014-01-02 22:41:58Z rubidium $ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #ifndef BLITTER_8BPP_OPTIMIZED_HPP
13 #define BLITTER_8BPP_OPTIMIZED_HPP
14 
15 #include "8bpp_base.hpp"
16 #include "factory.hpp"
17 
20 public:
22  struct SpriteData {
24  byte data[];
25  };
26 
27  /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
28  /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
29 
30  /* virtual */ const char *GetName() { return "8bpp-optimized"; }
31 };
32 
35 public:
36  FBlitter_8bppOptimized() : BlitterFactory("8bpp-optimized", "8bpp Optimized Blitter (compression + all-ZoomLevel cache)") {}
37  /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
38 };
39 
40 #endif /* BLITTER_8BPP_OPTIMIZED_HPP */
Data structure describing a sprite.
Definition: spritecache.h:18
byte data[]
Data, all zoomlevels.
How all blitters should look like.
Definition: base.hpp:30
uint32 offset[ZOOM_LVL_COUNT]
Offsets (from .data) to streams for different zoom levels.
Number of zoom levels.
Definition: zoom_type.h:32
Parameters related to blitting.
Definition: base.hpp:33
Base for all 8bpp blitters.
Definition: 8bpp_base.hpp:18
Base for all 8 bpp blitters.
Structure for passing information from the sprite loader to the blitter.
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
Draw an image to the screen, given an amount of params defined above.
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:21
Blitter * CreateInstance()
Create an instance of this Blitter-class.
Data stored about a (single) sprite.
Factory for the 8bpp blitter optimised for speed.
8bpp blitter optimised for speed.
Sprite * Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Convert a sprite from the loader to our own format.
BlitterMode
The modes of blitting we can do.
Definition: base.hpp:19
const char * GetName()
Get the name of the blitter, the same as the Factory-instance returns.
The base factory, keeping track of all blitters.
Definition: factory.hpp:28
Factory to &#39;query&#39; all available blitters.