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Functions | Variables
autoreplace_sl.cpp File Reference

Code handling saving and loading of autoreplace rules. More...

#include "../stdafx.h"
#include "../autoreplace_base.h"
#include "saveload.h"
#include "../safeguards.h"

Go to the source code of this file.

Functions

static void Save_ERNW ()
 
static void Load_ERNW ()
 
static void Ptrs_ERNW ()
 

Variables

static const SaveLoad _engine_renew_desc []
 
const ChunkHandler _autoreplace_chunk_handlers []
 

Detailed Description

Code handling saving and loading of autoreplace rules.

Definition in file autoreplace_sl.cpp.

Variable Documentation

◆ _autoreplace_chunk_handlers

const ChunkHandler _autoreplace_chunk_handlers[]
Initial value:
= {
{ 'ERNW', Save_ERNW, Load_ERNW, Ptrs_ERNW, NULL, CH_ARRAY | CH_LAST},
}
Last chunk in this array.
Definition: saveload.h:104

◆ _engine_renew_desc

const SaveLoad _engine_renew_desc[]
static
Initial value:
= {
SLE_VAR(EngineRenew, from, SLE_UINT16),
SLE_VAR(EngineRenew, to, SLE_UINT16),
SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, 60, SL_MAX_VERSION),
SLE_CONDVAR(EngineRenew, replace_when_old, SLE_BOOL, 175, SL_MAX_VERSION),
}
#define SLE_REF(base, variable, type)
Storage of a reference in every version of a savegame.
Definition: saveload.h:304
Load/save a reference to an engine renewal (autoreplace).
Definition: saveload.h:87
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:246
#define SL_MAX_VERSION
Highest possible savegame version.
Definition: saveload.h:96
Struct to store engine replacements.
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:296

Definition at line 19 of file autoreplace_sl.cpp.