OpenTTD
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Action 2 sprite layout for houses, industry tiles, objects and airport tiles. More...
#include <newgrf_spritegroup.h>
Public Member Functions | |
const DrawTileSprites * | ProcessRegisters (uint8 *stage) const |
Process registers and the construction stage into the sprite layout. More... | |
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virtual SpriteID | GetResult () const |
virtual byte | GetNumResults () const |
virtual uint16 | GetCallbackResult () const |
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void * | operator new (size_t size) |
Allocates space for new Titem. More... | |
void * | operator new (size_t size, size_t index) |
Allocates space for new Titem with given index. More... | |
void * | operator new (size_t size, void *ptr) |
Allocates space for new Titem at given memory address. More... | |
void | operator delete (void *p) |
Marks Titem as free. More... | |
Data Fields | |
NewGRFSpriteLayout | dts |
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SpriteGroupType | type |
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Tindex | index |
Index of this pool item. | |
Additional Inherited Members | |
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static const SpriteGroup * | Resolve (const SpriteGroup *group, ResolverObject &object, bool top_level=true) |
ResolverObject (re)entry point. More... | |
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static bool | CanAllocateItem (size_t n=1) |
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function() More... | |
static bool | CleaningPool () |
Returns current state of pool cleaning - yes or no. More... | |
static bool | IsValidID (size_t index) |
Tests whether given index can be used to get valid (non-NULL) Titem. More... | |
static Titem * | Get (size_t index) |
Returns Titem with given index. More... | |
static Titem * | GetIfValid (size_t index) |
Returns Titem with given index. More... | |
static size_t | GetPoolSize () |
Returns first unused index. More... | |
static size_t | GetNumItems () |
Returns number of valid items in the pool. More... | |
static void | PostDestructor (size_t index) |
Dummy function called after destructor of each member. More... | |
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SpriteGroup (SpriteGroupType type) | |
virtual const SpriteGroup * | Resolve (ResolverObject &object) const |
Base sprite group resolver. | |
Action 2 sprite layout for houses, industry tiles, objects and airport tiles.
Definition at line 267 of file newgrf_spritegroup.h.
const DrawTileSprites * TileLayoutSpriteGroup::ProcessRegisters | ( | uint8 * | stage | ) | const |
Process registers and the construction stage into the sprite layout.
The passed construction stage might get reset to zero, if it gets incorporated into the layout during the preprocessing.
[in,out] | stage | Construction stage (0-3), or NULL if not applicable. |
Definition at line 314 of file newgrf_spritegroup.cpp.
References GetConstructionStageOffset(), DrawTileSprites::ground, and DrawTileSprites::seq.
Referenced by DrawTileLayout().