OpenTTD
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Functions related to starting OpenTTD. More...
#include "stdafx.h"
#include "blitter/factory.hpp"
#include "sound/sound_driver.hpp"
#include "music/music_driver.hpp"
#include "video/video_driver.hpp"
#include "fontcache.h"
#include "error.h"
#include "gui.h"
#include "base_media_base.h"
#include "saveload/saveload.h"
#include "company_func.h"
#include "command_func.h"
#include "news_func.h"
#include "fios.h"
#include "aircraft.h"
#include "roadveh.h"
#include "train.h"
#include "ship.h"
#include "console_func.h"
#include "screenshot.h"
#include "network/network.h"
#include "network/network_func.h"
#include "ai/ai.hpp"
#include "ai/ai_config.hpp"
#include "settings_func.h"
#include "genworld.h"
#include "progress.h"
#include "strings_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "gamelog.h"
#include "animated_tile_func.h"
#include "roadstop_base.h"
#include "elrail_func.h"
#include "rev.h"
#include "highscore.h"
#include "station_base.h"
#include "crashlog.h"
#include "engine_func.h"
#include "core/random_func.hpp"
#include "rail_gui.h"
#include "core/backup_type.hpp"
#include "hotkeys.h"
#include "newgrf.h"
#include "misc/getoptdata.h"
#include "game/game.hpp"
#include "game/game_config.hpp"
#include "town.h"
#include "subsidy_func.h"
#include "gfx_layout.h"
#include "viewport_sprite_sorter.h"
#include "linkgraph/linkgraphschedule.h"
#include <stdarg.h>
#include "safeguards.h"
Go to the source code of this file.
Data Structures | |
struct | AfterNewGRFScan |
Callback structure of statements to be executed after the NewGRF scan. More... | |
Functions | |
void | CallLandscapeTick () |
void | IncreaseDate () |
Increases the tick counter, increases date and possibly calls procedures that have to be called daily, monthly or yearly. | |
void | DoPaletteAnimations () |
void | MusicLoop () |
void | ResetMusic () |
void | CallWindowTickEvent () |
Dispatch WE_TICK event over all windows. | |
bool | HandleBootstrap () |
Handle all procedures for bootstrapping OpenTTD without a base graphics set. More... | |
Company * | DoStartupNewCompany (bool is_ai, CompanyID company=INVALID_COMPANY) |
Create a new company and sets all company variables default values. More... | |
void | ShowOSErrorBox (const char *buf, bool system) |
void CDECL | usererror (const char *s,...) |
Error handling for fatal user errors. More... | |
void CDECL | error (const char *s,...) |
Error handling for fatal non-user errors. More... | |
void CDECL | ShowInfoF (const char *str,...) |
Shows some information on the console/a popup box depending on the OS. More... | |
static void | ShowHelp () |
Show the help message when someone passed a wrong parameter. | |
static void | WriteSavegameInfo (const char *name) |
static void | ParseResolution (Dimension *res, const char *s) |
Extract the resolution from the given string and store it in the 'res' parameter. More... | |
static void | ShutdownGame () |
Unitializes drivers, frees allocated memory, cleans pools, ... More... | |
static void | LoadIntroGame (bool load_newgrfs=true) |
Load the introduction game. More... | |
void | MakeNewgameSettingsLive () |
void | OpenBrowser (const char *url) |
int | openttd_main (int argc, char *argv[]) |
Main entry point for this lovely game. More... | |
void | HandleExitGameRequest () |
static void | MakeNewGameDone () |
static void | MakeNewGame (bool from_heightmap, bool reset_settings) |
static void | MakeNewEditorWorldDone () |
static void | MakeNewEditorWorld () |
bool | SafeLoad (const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf=NULL) |
Load the specified savegame but on error do different things. More... | |
void | SwitchToMode (SwitchMode new_mode) |
static void | CheckCaches () |
Check the validity of some of the caches. More... | |
void | StateGameLoop () |
State controlling game loop. More... | |
static void | DoAutosave () |
Create an autosave. More... | |
void | GameLoop () |
Variables | |
char * | _config_file |
Configuration file of OpenTTD. | |
static const OptionData | _options [] |
Options of OpenTTD. More... | |
Functions related to starting OpenTTD.
Definition in file openttd.cpp.
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Check the validity of some of the caches.
Especially in the sense of desyncs between the cached value and what the value would be when calculated from the 'base' data.
Definition at line 1191 of file openttd.cpp.
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Create an autosave.
The default name is "autosave#.sav". However with the setting 'keep_all_autosave' the name defaults to company-name + date
Definition at line 1406 of file openttd.cpp.
Company* DoStartupNewCompany | ( | bool | is_ai, |
CompanyID | company = INVALID_COMPANY |
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Create a new company and sets all company variables default values.
is_ai | is an AI company? |
company | CompanyID to use for the new company |
Definition at line 533 of file company_cmd.cpp.
void CDECL error | ( | const char * | s, |
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Error handling for fatal non-user errors.
s | the string to print. |
Definition at line 110 of file openttd.cpp.
References lastof, and vseprintf().
Referenced by ScriptInfo::AddLabels(), ScriptInfo::AddSetting(), AllocateMap(), ScriptInfo::CheckMethod(), CheckTrainAttachment(), CmdConvertRail(), CmdStartStopVehicle(), DisableStaticNewGRFInfluencingNonStaticNewGRFs(), Squirrel::GetAPIName(), BaseMedia< GraphicsSet >::GetSet(), NetworkTCPSocketHandler::IsConnected(), NetworkHTTPSocketHandler::IsConnected(), MallocError(), ReallocError(), RemoveFromRailBaseStation(), and TranslateGRFStrings().
bool HandleBootstrap | ( | ) |
Handle all procedures for bootstrapping OpenTTD without a base graphics set.
This requires all kinds of trickery that is needed to avoid the use of sprites from the base graphics set which are pretty interwoven.
Definition at line 215 of file bootstrap_gui.cpp.
References _network_available, BlitterFactory::GetCurrentBlitter(), and BaseMedia< GraphicsSet >::GetUsedSet().
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Load the introduction game.
load_newgrfs | Whether to load the NewGRFs or not. |
Definition at line 320 of file openttd.cpp.
int openttd_main | ( | int | argc, |
char * | argv[] | ||
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Main entry point for this lovely game.
argc | The number of arguments passed to this game. |
argv | The values of the arguments. |
Definition at line 534 of file openttd.cpp.
References AfterNewGRFScan::AfterNewGRFScan(), and AfterNewGRFScan::save_config.
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Extract the resolution from the given string and store it in the 'res' parameter.
res | variable to store the resolution in. |
s | the string to decompose. |
Definition at line 266 of file openttd.cpp.
References max(), and ShowInfoF().
bool SafeLoad | ( | const char * | filename, |
SaveLoadOperation | fop, | ||
DetailedFileType | dft, | ||
GameMode | newgm, | ||
Subdirectory | subdir, | ||
struct LoadFilter * | lf = NULL |
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Load the specified savegame but on error do different things.
If loading fails due to corrupt savegame, bad version, etc. go back to a previous correct state. In the menu for example load the intro game again.
mode | mode of loading, either SL_LOAD or SL_OLD_LOAD |
newgm | switch to this mode of loading fails due to some unknown error |
filename | file to be loaded |
subdir | default directory to look for filename, set to 0 if not needed |
lf | Load filter to use, if NULL: use filename + subdir. |
Definition at line 1000 of file openttd.cpp.
Referenced by ClientNetworkGameSocketHandler::IsConnected().
void CDECL ShowInfoF | ( | const char * | str, |
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Shows some information on the console/a popup box depending on the OS.
str | the text to show. |
Definition at line 130 of file openttd.cpp.
References lastof, and vseprintf().
Referenced by GetFontByFaceName(), ParseResolution(), IniFile::ReportFileError(), and SetDebugString().
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Unitializes drivers, frees allocated memory, cleans pools, ...
Generally, prepares the game for shutting down
Definition at line 283 of file openttd.cpp.
void StateGameLoop | ( | ) |
State controlling game loop.
The state must not be changed from anywhere but here. That check is enforced in DoCommand.
Definition at line 1341 of file openttd.cpp.
References _pause_mode, CallWindowTickEvent(), Game::GameLoop(), HasModalProgress(), PM_UNPAUSED, Layouter::ReduceLineCache(), and UpdateLandscapingLimits().
Referenced by ClientNetworkGameSocketHandler::GameLoop().
void CDECL usererror | ( | const char * | s, |
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Error handling for fatal user errors.
s | the string to print. |
Definition at line 90 of file openttd.cpp.
References lastof, and vseprintf().
Referenced by FioOpenFile(), LoadGrfFile(), LoadGrfFileIndexed(), LoadNextSprite(), DriverFactoryBase::SelectDriver(), and DriverFactoryBase::SelectDriverImpl().
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Options of OpenTTD.
Definition at line 497 of file openttd.cpp.