OpenTTD
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Handling of ships. More...
#include "stdafx.h"
#include "ship.h"
#include "landscape.h"
#include "timetable.h"
#include "news_func.h"
#include "company_func.h"
#include "pathfinder/npf/npf_func.h"
#include "depot_base.h"
#include "station_base.h"
#include "newgrf_engine.h"
#include "pathfinder/yapf/yapf.h"
#include "newgrf_sound.h"
#include "spritecache.h"
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "ai/ai.hpp"
#include "game/game.hpp"
#include "pathfinder/opf/opf_ship.h"
#include "engine_base.h"
#include "company_base.h"
#include "tunnelbridge_map.h"
#include "zoom_func.h"
#include "table/strings.h"
#include "safeguards.h"
Go to the source code of this file.
Functions | |
WaterClass | GetEffectiveWaterClass (TileIndex tile) |
Determine the effective WaterClass for a ship travelling on a tile. More... | |
template<> | |
bool | IsValidImageIndex< VEH_SHIP > (uint8 image_index) |
static TrackBits | GetTileShipTrackStatus (TileIndex tile) |
static void | GetShipIcon (EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result) |
void | DrawShipEngine (int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type) |
void | GetShipSpriteSize (EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type) |
Get the size of the sprite of a ship sprite heading west (used for lists). More... | |
static const Depot * | FindClosestShipDepot (const Vehicle *v, uint max_distance) |
static void | CheckIfShipNeedsService (Vehicle *v) |
static void | PlayShipSound (const Vehicle *v) |
static bool | CheckShipLeaveDepot (Ship *v) |
static bool | ShipAccelerate (Vehicle *v) |
static void | ShipArrivesAt (const Vehicle *v, Station *st) |
Ship arrives at a dock. More... | |
static Track | ChooseShipTrack (Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) |
Runs the pathfinder to choose a track to continue along. More... | |
static TrackBits | GetAvailShipTracks (TileIndex tile, DiagDirection dir) |
static void | ShipController (Ship *v) |
CommandCost | CmdBuildShip (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret) |
Build a ship. More... | |
Variables | |
static const uint16 | _ship_sprites [] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D} |
static const byte | _ship_subcoord [4][6][3] |
Handling of ships.
Definition in file ship_cmd.cpp.
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static |
Runs the pathfinder to choose a track to continue along.
v | Ship to navigate |
tile | Tile, the ship is about to enter |
enterdir | Direction of entering |
tracks | Available track choices on tile |
Definition at line 439 of file ship_cmd.cpp.
Referenced by YapfShipChooseTrack().
CommandCost CmdBuildShip | ( | TileIndex | tile, |
DoCommandFlag | flags, | ||
const Engine * | e, | ||
uint16 | data, | ||
Vehicle ** | ret | ||
) |
Build a ship.
tile | tile of the depot where ship is built. |
flags | type of operation. |
e | the engine to build. |
data | unused. |
ret[out] | the vehicle that has been built. |
Definition at line 653 of file ship_cmd.cpp.
References DC_EXEC, and GetShipDepotNorthTile().
WaterClass GetEffectiveWaterClass | ( | TileIndex | tile | ) |
Determine the effective WaterClass for a ship travelling on a tile.
tile | Tile of interest |
Definition at line 47 of file ship_cmd.cpp.
References GetWaterClass(), HasTileWaterClass(), IsTileType(), and MP_TUNNELBRIDGE.
void GetShipSpriteSize | ( | EngineID | engine, |
uint & | width, | ||
uint & | height, | ||
int & | xoffs, | ||
int & | yoffs, | ||
EngineImageType | image_type | ||
) |
Get the size of the sprite of a ship sprite heading west (used for lists).
engine | The engine to get the sprite from. | |
[out] | width | The width of the sprite. |
[out] | height | The height of the sprite. |
[out] | xoffs | Number of pixels to shift the sprite to the right. |
[out] | yoffs | Number of pixels to shift the sprite downwards. |
image_type | Context the sprite is used in. |
Definition at line 113 of file ship_cmd.cpp.
Ship arrives at a dock.
If it is the first time, send out a news item.
Definition at line 411 of file ship_cmd.cpp.
References _local_company, AddVehicleNewsItem(), HVOT_SHIP, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Game::NewEvent(), AI::NewEvent(), NT_ARRIVAL_COMPANY, NT_ARRIVAL_OTHER, Vehicle::owner, and SetDParam().