OpenTTD
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Buses, trucks and trams belong to this class. More...
#include <roadveh.h>
Public Member Functions | |
RoadVehicle () | |
We don't want GCC to zero our struct! It already is zeroed and has an index! | |
virtual | ~RoadVehicle () |
We want to 'destruct' the right class. More... | |
void | MarkDirty () |
Marks the vehicles to be redrawn and updates cached variables. More... | |
void | UpdateDeltaXY (Direction direction) |
Updates the x and y offsets and the size of the sprite used for this vehicle. More... | |
ExpensesType | GetExpenseType (bool income) const |
Sets the expense type associated to this vehicle type. More... | |
bool | IsPrimaryVehicle () const |
Whether this is the primary vehicle in the chain. | |
void | GetImage (Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const |
Gets the sprite to show for the given direction. More... | |
int | GetDisplaySpeed () const |
Gets the speed in km-ish/h that can be sent into SetDParam for string processing. More... | |
int | GetDisplayMaxSpeed () const |
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing. More... | |
Money | GetRunningCost () const |
Gets the running cost of a vehicle. More... | |
int | GetDisplayImageWidth (Point *offset=NULL) const |
Get the width of a road vehicle image in the GUI. More... | |
bool | IsInDepot () const |
Check whether the vehicle is in the depot. More... | |
bool | Tick () |
Calls the tick handler of the vehicle. More... | |
void | OnNewDay () |
Calls the new day handler of the vehicle. | |
uint | Crash (bool flooded=false) |
Crash the (whole) vehicle chain. More... | |
Trackdir | GetVehicleTrackdir () const |
Returns the Trackdir on which the vehicle is currently located. More... | |
TileIndex | GetOrderStationLocation (StationID station) |
Determine the location for the station where the vehicle goes to next. More... | |
bool | FindClosestDepot (TileIndex *location, DestinationID *destination, bool *reverse) |
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse. More... | |
bool | IsBus () const |
Check whether a roadvehicle is a bus. More... | |
int | GetCurrentMaxSpeed () const |
Calculates the maximum speed of the vehicle under its current conditions. More... | |
int | UpdateSpeed () |
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables. More... | |
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GroundVehicle () | |
The constructor at SpecializedVehicle must be called. | |
void | PowerChanged () |
Recalculates the cached total power of a vehicle. More... | |
void | CargoChanged () |
Recalculates the cached weight of a vehicle and its parts. More... | |
int | GetAcceleration () const |
Calculates the acceleration of the vehicle under its current conditions. More... | |
bool | IsChainInDepot () const |
Check whether the whole vehicle chain is in the depot. More... | |
uint | Crash (bool flooded) |
Common code executed for crashed ground vehicles. More... | |
int64 | GetSlopeResistance () const |
Calculates the total slope resistance for this vehicle. More... | |
void | UpdateZPositionAndInclination () |
Updates vehicle's Z position and inclination. More... | |
void | UpdateZPosition () |
Updates vehicle's Z position. More... | |
int | UpdateInclination (bool new_tile, bool update_delta) |
Checks if the vehicle is in a slope and sets the required flags in that case. More... | |
void | SetFrontEngine () |
Set front engine state. | |
void | ClearFrontEngine () |
Remove the front engine state. | |
void | SetArticulatedPart () |
Set a vehicle to be an articulated part. | |
void | ClearArticulatedPart () |
Clear a vehicle from being an articulated part. | |
void | SetWagon () |
Set a vehicle to be a wagon. | |
void | ClearWagon () |
Clear wagon property. | |
void | SetEngine () |
Set engine status. | |
void | ClearEngine () |
Clear engine status. | |
void | SetFreeWagon () |
Set a vehicle as a free wagon. | |
void | ClearFreeWagon () |
Clear a vehicle from being a free wagon. | |
void | SetMultiheaded () |
Set a vehicle as a multiheaded engine. | |
void | ClearMultiheaded () |
Clear multiheaded engine property. | |
bool | IsFreeWagon () const |
Check if the vehicle is a free wagon (got no engine in front of it). More... | |
bool | IsEngine () const |
Check if a vehicle is an engine (can be first in a consist). More... | |
bool | IsWagon () const |
Check if a vehicle is a wagon. More... | |
bool | IsMultiheaded () const |
Check if the vehicle is a multiheaded engine. More... | |
bool | IsRearDualheaded () const |
Tell if we are dealing with the rear end of a multiheaded engine. More... | |
void | SetLastSpeed () |
Update the GUI variant of the current speed of the vehicle. More... | |
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SpecializedVehicle () | |
Set vehicle type correctly. | |
RoadVehicle * | First () const |
Get the first vehicle in the chain. More... | |
RoadVehicle * | Last () |
Get the last vehicle in the chain. More... | |
const RoadVehicle * | Last () const |
Get the last vehicle in the chain. More... | |
RoadVehicle * | Next () const |
Get next vehicle in the chain. More... | |
RoadVehicle * | Previous () const |
Get previous vehicle in the chain. More... | |
RoadVehicle * | GetNextArticulatedPart () |
Get the next part of an articulated engine. More... | |
RoadVehicle * | GetNextArticulatedPart () const |
Get the next part of an articulated engine. More... | |
RoadVehicle * | GetFirstEnginePart () |
Get the first part of an articulated engine. More... | |
const RoadVehicle * | GetFirstEnginePart () const |
Get the first part of an articulated engine. More... | |
RoadVehicle * | GetLastEnginePart () |
Get the last part of an articulated engine. More... | |
RoadVehicle * | GetNextVehicle () const |
Get the next real (non-articulated part) vehicle in the consist. More... | |
RoadVehicle * | GetPrevVehicle () const |
Get the previous real (non-articulated part) vehicle in the consist. More... | |
void | UpdateViewport (bool force_update, bool update_delta) |
Update vehicle sprite- and position caches. More... | |
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Vehicle (VehicleType type=VEH_INVALID) | |
Vehicle constructor. More... | |
void | PreDestructor () |
Destroy all stuff that (still) needs the virtual functions to work properly. | |
virtual | ~Vehicle () |
We want to 'destruct' the right class. More... | |
void | BeginLoading () |
Prepare everything to begin the loading when arriving at a station. More... | |
void | CancelReservation (StationID next, Station *st) |
Return all reserved cargo packets to the station and reset all packets staged for transfer. More... | |
void | LeaveStation () |
Perform all actions when leaving a station. More... | |
GroundVehicleCache * | GetGroundVehicleCache () |
Access the ground vehicle cache of the vehicle. More... | |
const GroundVehicleCache * | GetGroundVehicleCache () const |
Access the ground vehicle cache of the vehicle. More... | |
uint16 & | GetGroundVehicleFlags () |
Access the ground vehicle flags of the vehicle. More... | |
const uint16 & | GetGroundVehicleFlags () const |
Access the ground vehicle flags of the vehicle. More... | |
void | DeleteUnreachedImplicitOrders () |
Delete all implicit orders which were not reached. | |
void | HandleLoading (bool mode=false) |
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all other cases. More... | |
void | GetConsistFreeCapacities (SmallMap< CargoID, uint > &capacities) const |
Get a map of cargoes and free capacities in the consist. More... | |
uint | GetConsistTotalCapacity () const |
uint | GetOldAdvanceSpeed (uint speed) |
Determines the effective direction-specific vehicle movement speed. More... | |
uint | GetAdvanceDistance () |
Determines the vehicle "progress" needed for moving a step. More... | |
virtual void | PlayLeaveStationSound () const |
Play the sound associated with leaving the station. | |
const Engine * | GetEngine () const |
Retrieves the engine of the vehicle. More... | |
const GRFFile * | GetGRF () const |
Retrieve the NewGRF the vehicle is tied to. More... | |
uint32 | GetGRFID () const |
Retrieve the GRF ID of the NewGRF the vehicle is tied to. More... | |
void | InvalidateNewGRFCache () |
Invalidates cached NewGRF variables. More... | |
void | InvalidateNewGRFCacheOfChain () |
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle) More... | |
bool | IsGroundVehicle () const |
Check if the vehicle is a ground vehicle. More... | |
bool | IsStoppedInDepot () const |
Check whether the vehicle is in the depot and stopped. More... | |
Money | GetDisplayRunningCost () const |
Gets the running cost of a vehicle that can be sent into SetDParam for string processing. More... | |
Money | GetDisplayProfitThisYear () const |
Gets the profit vehicle had this year. More... | |
Money | GetDisplayProfitLastYear () const |
Gets the profit vehicle had last year. More... | |
void | SetNext (Vehicle *next) |
Set the next vehicle of this vehicle. More... | |
Vehicle * | Next () const |
Get the next vehicle of this vehicle. More... | |
Vehicle * | Previous () const |
Get the previous vehicle of this vehicle. More... | |
Vehicle * | First () const |
Get the first vehicle of this vehicle chain. More... | |
Vehicle * | Last () |
Get the last vehicle of this vehicle chain. More... | |
const Vehicle * | Last () const |
Get the last vehicle of this vehicle chain. More... | |
Vehicle * | Move (int n) |
Get the vehicle at offset n of this vehicle chain. More... | |
const Vehicle * | Move (int n) const |
Get the vehicle at offset n of this vehicle chain. More... | |
Order * | GetFirstOrder () const |
Get the first order of the vehicles order list. More... | |
void | AddToShared (Vehicle *shared_chain) |
Adds this vehicle to a shared vehicle chain. More... | |
void | RemoveFromShared () |
Removes the vehicle from the shared order list. | |
Vehicle * | NextShared () const |
Get the next vehicle of the shared vehicle chain. More... | |
Vehicle * | PreviousShared () const |
Get the previous vehicle of the shared vehicle chain. More... | |
Vehicle * | FirstShared () const |
Get the first vehicle of this vehicle chain. More... | |
bool | IsOrderListShared () const |
Check if we share our orders with another vehicle. More... | |
VehicleOrderID | GetNumOrders () const |
Get the number of orders this vehicle has. More... | |
VehicleOrderID | GetNumManualOrders () const |
Get the number of manually added orders this vehicle has. More... | |
StationIDStack | GetNextStoppingStation () const |
Get the next station the vehicle will stop at. More... | |
void | ResetRefitCaps () |
Reset all refit_cap in the consist to cargo_cap. | |
void | CopyVehicleConfigAndStatistics (const Vehicle *src) |
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The function shall copy everything that cannot be copied by a command (like orders / group etc), and that shall not be resetted for the new vehicle. More... | |
bool | HandleBreakdown () |
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds, and ending the breakdown when appropriate. More... | |
bool | NeedsAutorenewing (const Company *c, bool use_renew_setting=true) const |
Function to tell if a vehicle needs to be autorenewed. More... | |
bool | NeedsServicing () const |
Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for service or replacement. More... | |
bool | NeedsAutomaticServicing () const |
Checks if the current order should be interrupted for a service-in-depot order. More... | |
CommandCost | SendToDepot (DoCommandFlag flags, DepotCommand command) |
Send this vehicle to the depot using the given command(s). More... | |
void | UpdateVisualEffect (bool allow_power_change=true) |
Update the cached visual effect. More... | |
void | ShowVisualEffect () const |
Draw visual effects (smoke and/or sparks) for a vehicle chain. More... | |
void | UpdatePosition () |
Update the position of the vehicle. More... | |
void | UpdateViewport (bool dirty) |
Update the vehicle on the viewport, updating the right hash and setting the new coordinates. More... | |
void | UpdatePositionAndViewport () |
Update the position of the vehicle, and update the viewport. | |
void | MarkAllViewportsDirty () const |
Marks viewports dirty where the vehicle's image is. | |
uint16 | GetServiceInterval () const |
void | SetServiceInterval (uint16 interval) |
bool | ServiceIntervalIsCustom () const |
bool | ServiceIntervalIsPercent () const |
void | SetServiceIntervalIsCustom (bool on) |
void | SetServiceIntervalIsPercent (bool on) |
void | IncrementImplicitOrderIndex () |
Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI. More... | |
void | IncrementRealOrderIndex () |
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates the GUI. More... | |
void | UpdateRealOrderIndex () |
Skip implicit orders until cur_real_order_index is a non-implicit order. | |
Order * | GetOrder (int index) const |
Returns order 'index' of a vehicle or NULL when it doesn't exists. More... | |
Order * | GetLastOrder () const |
Returns the last order of a vehicle, or NULL if it doesn't exists. More... | |
bool | IsEngineCountable () const |
Check if a vehicle is counted in num_engines in each company struct. More... | |
bool | HasEngineType () const |
Check whether Vehicle::engine_type has any meaning. More... | |
bool | HasDepotOrder () const |
Checks if a vehicle has a depot in its order list. More... | |
void | HandlePathfindingResult (bool path_found) |
Handle the pathfinding result, especially the lost status. More... | |
bool | IsFrontEngine () const |
Check if the vehicle is a front engine. More... | |
bool | IsArticulatedPart () const |
Check if the vehicle is an articulated part of an engine. More... | |
bool | HasArticulatedPart () const |
Check if an engine has an articulated part. More... | |
Vehicle * | GetNextArticulatedPart () const |
Get the next part of an articulated engine. More... | |
Vehicle * | GetFirstEnginePart () |
Get the first part of an articulated engine. More... | |
const Vehicle * | GetFirstEnginePart () const |
Get the first part of an articulated engine. More... | |
Vehicle * | GetLastEnginePart () |
Get the last part of an articulated engine. More... | |
Vehicle * | GetNextVehicle () const |
Get the next real (non-articulated part) vehicle in the consist. More... | |
Vehicle * | GetPrevVehicle () const |
Get the previous real (non-articulated part) vehicle in the consist. More... | |
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void * | operator new (size_t size) |
Allocates space for new Titem. More... | |
void * | operator new (size_t size, size_t index) |
Allocates space for new Titem with given index. More... | |
void * | operator new (size_t size, void *ptr) |
Allocates space for new Titem at given memory address. More... | |
void | operator delete (void *p) |
Marks Titem as free. More... | |
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void | CopyConsistPropertiesFrom (const BaseConsist *src) |
Copy properties of other BaseConsist. More... | |
Data Fields | |
byte | state |
byte | frame |
uint16 | blocked_ctr |
byte | overtaking |
Set to RVSB_DRIVE_SIDE when overtaking, otherwise 0. | |
byte | overtaking_ctr |
The length of the current overtake attempt. | |
uint16 | crashed_ctr |
Animation counter when the vehicle has crashed. More... | |
byte | reverse_ctr |
RoadType | roadtype |
RoadTypes | compatible_roadtypes |
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GroundVehicleCache | gcache |
Cache of often calculated values. | |
uint16 | gv_flags |
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TileIndex | tile |
Current tile index. | |
TileIndex | dest_tile |
Heading for this tile. More... | |
Money | profit_this_year |
Profit this year << 8, low 8 bits are fract. | |
Money | profit_last_year |
Profit last year << 8, low 8 bits are fract. | |
Money | value |
Value of the vehicle. | |
CargoPayment * | cargo_payment |
The cargo payment we're currently in. | |
Rect | coord |
NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves. | |
Vehicle * | hash_viewport_next |
NOSAVE: Next vehicle in the visual location hash. | |
Vehicle ** | hash_viewport_prev |
NOSAVE: Previous vehicle in the visual location hash. | |
Vehicle * | hash_tile_next |
NOSAVE: Next vehicle in the tile location hash. | |
Vehicle ** | hash_tile_prev |
NOSAVE: Previous vehicle in the tile location hash. | |
Vehicle ** | hash_tile_current |
NOSAVE: Cache of the current hash chain. | |
SpriteID | colourmap |
NOSAVE: cached colour mapping. | |
Year | build_year |
Year the vehicle has been built. | |
Date | age |
Age in days. | |
Date | max_age |
Maximum age. | |
Date | date_of_last_service |
Last date the vehicle had a service at a depot. | |
uint16 | reliability |
Reliability. | |
uint16 | reliability_spd_dec |
Reliability decrease speed. | |
byte | breakdown_ctr |
Counter for managing breakdown events. More... | |
byte | breakdown_delay |
Counter for managing breakdown length. | |
byte | breakdowns_since_last_service |
Counter for the amount of breakdowns. | |
byte | breakdown_chance |
Current chance of breakdowns. | |
int32 | x_pos |
x coordinate. | |
int32 | y_pos |
y coordinate. | |
int32 | z_pos |
z coordinate. | |
DirectionByte | direction |
facing | |
OwnerByte | owner |
Which company owns the vehicle? | |
byte | spritenum |
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == reserved for another custom sprite | |
VehicleSpriteSeq | sprite_seq |
Vehicle appearance. | |
byte | x_extent |
x-extent of vehicle bounding box | |
byte | y_extent |
y-extent of vehicle bounding box | |
byte | z_extent |
z-extent of vehicle bounding box | |
int8 | x_bb_offs |
x offset of vehicle bounding box | |
int8 | y_bb_offs |
y offset of vehicle bounding box | |
int8 | x_offs |
x offset for vehicle sprite | |
int8 | y_offs |
y offset for vehicle sprite | |
EngineID | engine_type |
The type of engine used for this vehicle. | |
TextEffectID | fill_percent_te_id |
a text-effect id to a loading indicator object | |
UnitID | unitnumber |
unit number, for display purposes only | |
uint16 | cur_speed |
current speed | |
byte | subspeed |
fractional speed | |
byte | acceleration |
used by train & aircraft | |
uint32 | motion_counter |
counter to occasionally play a vehicle sound. | |
byte | progress |
The percentage (if divided by 256) this vehicle already crossed the tile unit. | |
byte | random_bits |
Bits used for determining which randomized variational spritegroups to use when drawing. | |
byte | waiting_triggers |
Triggers to be yet matched before rerandomizing the random bits. | |
StationID | last_station_visited |
The last station we stopped at. | |
StationID | last_loading_station |
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded. | |
CargoID | cargo_type |
type of cargo this vehicle is carrying | |
byte | cargo_subtype |
Used for livery refits (NewGRF variations) | |
uint16 | cargo_cap |
total capacity | |
uint16 | refit_cap |
Capacity left over from before last refit. | |
VehicleCargoList | cargo |
The cargo this vehicle is carrying. | |
uint16 | cargo_age_counter |
Ticks till cargo is aged next. | |
int8 | trip_occupancy |
NOSAVE: Occupancy of vehicle of the current trip (updated after leaving a station). | |
byte | day_counter |
Increased by one for each day. | |
byte | tick_counter |
Increased by one for each tick. | |
byte | running_ticks |
Number of ticks this vehicle was not stopped this day. | |
byte | vehstatus |
Status. | |
Order | current_order |
The current order (+ status, like: loading) | |
union { | |
OrderList * list | |
Pointer to the order list for this vehicle. | |
Order * old | |
Only used during conversion of old save games. | |
} | orders |
The orders currently assigned to the vehicle. | |
uint16 | load_unload_ticks |
Ticks to wait before starting next cycle. | |
GroupID | group_id |
Index of group Pool array. | |
byte | subtype |
subtype (Filled with values from #EffectVehicles/#TrainSubTypes/#AircraftSubTypes) | |
NewGRFCache | grf_cache |
Cache of often used calculated NewGRF values. | |
VehicleCache | vcache |
Cache of often used vehicle values. | |
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Tindex | index |
Index of this pool item. | |
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VehicleTypeByte | type |
Type of vehicle. | |
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char * | name |
Name of vehicle. | |
uint32 | current_order_time |
How many ticks have passed since this order started. | |
int32 | lateness_counter |
How many ticks late (or early if negative) this vehicle is. | |
Date | timetable_start |
When the vehicle is supposed to start the timetable. | |
uint16 | service_interval |
The interval for (automatic) servicing; either in days or %. | |
VehicleOrderID | cur_real_order_index |
The index to the current real (non-implicit) order. | |
VehicleOrderID | cur_implicit_order_index |
The index to the current implicit order. | |
uint16 | vehicle_flags |
Used for gradual loading and other miscellaneous things (. More... | |
Protected Member Functions | |
uint16 | GetPower () const |
Allows to know the power value that this vehicle will use. More... | |
uint16 | GetPoweredPartPower (const RoadVehicle *head) const |
Returns a value if this articulated part is powered. More... | |
uint16 | GetWeight () const |
Allows to know the weight value that this vehicle will use. More... | |
byte | GetTractiveEffort () const |
Allows to know the tractive effort value that this vehicle will use. More... | |
byte | GetAirDragArea () const |
Gets the area used for calculating air drag. More... | |
byte | GetAirDrag () const |
Gets the air drag coefficient of this vehicle. More... | |
AccelStatus | GetAccelerationStatus () const |
Checks the current acceleration status of this vehicle. More... | |
uint16 | GetCurrentSpeed () const |
Calculates the current speed of this vehicle. More... | |
uint32 | GetRollingFriction () const |
Returns the rolling friction coefficient of this vehicle. More... | |
int | GetAccelerationType () const |
Allows to know the acceleration type of a vehicle. More... | |
uint32 | GetSlopeSteepness () const |
Returns the slope steepness used by this vehicle. More... | |
uint16 | GetMaxTrackSpeed () const |
Gets the maximum speed allowed by the track for this vehicle. More... | |
bool | TileMayHaveSlopedTrack () const |
Checks if the vehicle is at a tile that can be sloped. More... | |
bool | HasToUseGetSlopePixelZ () |
Road vehicles have to use GetSlopePixelZ() to compute their height if they are reversing because in that case, their direction is not parallel with the road. More... | |
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uint | DoUpdateSpeed (uint accel, int min_speed, int max_speed) |
Update the speed of the vehicle. More... | |
Friends | |
struct | GroundVehicle< RoadVehicle, VEH_ROAD > |
Additional Inherited Members | |
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typedef GroundVehicle< RoadVehicle, Type > | GroundVehicleBase |
Our type. | |
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typedef SpecializedVehicle< RoadVehicle, Type > | SpecializedVehicleBase |
Our type. | |
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static bool | IsValidID (size_t index) |
Tests whether given index is a valid index for vehicle of this type. More... | |
static RoadVehicle * | Get (size_t index) |
Gets vehicle with given index. More... | |
static RoadVehicle * | GetIfValid (size_t index) |
Returns vehicle if the index is a valid index for this vehicle type. More... | |
static RoadVehicle * | From (Vehicle *v) |
Converts a Vehicle to SpecializedVehicle with type checking. More... | |
static const RoadVehicle * | From (const Vehicle *v) |
Converts a const Vehicle to const SpecializedVehicle with type checking. More... | |
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static uint | GetAdvanceSpeed (uint speed) |
Determines the effective vehicle movement speed. More... | |
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static bool | CanAllocateItem (size_t n=1) |
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function() More... | |
static bool | CleaningPool () |
Returns current state of pool cleaning - yes or no. More... | |
static bool | IsValidID (size_t index) |
Tests whether given index can be used to get valid (non-NULL) Titem. More... | |
static Titem * | Get (size_t index) |
Returns Titem with given index. More... | |
static Titem * | GetIfValid (size_t index) |
Returns Titem with given index. More... | |
static size_t | GetPoolSize () |
Returns first unused index. More... | |
static size_t | GetNumItems () |
Returns number of valid items in the pool. More... | |
static void | PostDestructor (size_t index) |
Dummy function called after destructor of each member. More... | |
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static const VehicleType | EXPECTED_TYPE |
Specialized type. | |
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inlinevirtual |
We want to 'destruct' the right class.
Definition at line 103 of file roadveh.h.
References Vehicle::direction, MarkDirty(), Vehicle::PreDestructor(), and UpdateDeltaXY().
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virtual |
Crash the (whole) vehicle chain.
flooded | whether the cause of the crash is flooding or not. |
Reimplemented from Vehicle.
Definition at line 530 of file roadveh_cmd.cpp.
References GroundVehicle< T, Type >::Crash(), Vehicle::IsFrontEngine(), IsInsideMM(), RVSB_IN_DT_ROAD_STOP, and state.
Referenced by IsInDepot().
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virtual |
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse.
location | where do we go to? |
destination | what hangar do we go to? |
reverse | should the vehicle be reversed? |
Reimplemented from Vehicle.
Definition at line 347 of file roadveh_cmd.cpp.
Referenced by IsInDepot().
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inlineprotected |
Checks the current acceleration status of this vehicle.
Definition at line 203 of file roadveh.h.
References AS_ACCEL, AS_BRAKE, Vehicle::vehstatus, and VS_STOPPED.
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inlineprotected |
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inlineprotected |
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inlineprotected |
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inlinevirtual |
Calculates the maximum speed of the vehicle under its current conditions.
Reimplemented from Vehicle.
Definition at line 437 of file roadveh_cmd.cpp.
References _settings_game, VehicleCache::cached_max_speed, SpecializedVehicle< T, Type >::Next(), VehicleSettings::roadveh_acceleration_model, Vehicle::vcache, and GameSettings::vehicle.
Referenced by IsInDepot().
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inlineprotected |
Calculates the current speed of this vehicle.
Definition at line 212 of file roadveh.h.
References Vehicle::cur_speed.
Referenced by GetRollingFriction().
int RoadVehicle::GetDisplayImageWidth | ( | Point * | offset = NULL | ) | const |
Get the width of a road vehicle image in the GUI.
offset | Additional offset for positioning the sprite; set to NULL if not needed |
Definition at line 91 of file roadveh_cmd.cpp.
Referenced by NewGRFInspectWindow::DrawWidget(), GetDisplayMaxSpeed(), and GetSingleVehicleWidth().
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inlinevirtual |
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.
Reimplemented from Vehicle.
Definition at line 113 of file roadveh.h.
References VehicleCache::cached_max_speed, GetDisplayImageWidth(), GetRunningCost(), and Vehicle::vcache.
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Gets the speed in km-ish/h that can be sent into SetDParam for string processing.
Reimplemented from Vehicle.
Definition at line 112 of file roadveh.h.
References GroundVehicle< RoadVehicle, VEH_ROAD >::gcache, and GroundVehicleCache::last_speed.
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Sets the expense type associated to this vehicle type.
income | whether this is income or (running) expenses of the vehicle |
Reimplemented from Vehicle.
Definition at line 109 of file roadveh.h.
References EXPENSES_ROADVEH_INC, and EXPENSES_ROADVEH_RUN.
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Gets the sprite to show for the given direction.
direction | the direction the vehicle is facing | |
[out] | result | Vehicle sprite sequence. |
Reimplemented from Vehicle.
Definition at line 118 of file roadveh_cmd.cpp.
References Vehicle::spritenum.
Referenced by IsPrimaryVehicle().
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Determine the location for the station where the vehicle goes to next.
Things done for example are allocating slots in a road stop or exact location of the platform is determined for ships.
station | the station to make the next location of the vehicle. |
Reimplemented from Vehicle.
Definition at line 582 of file roadveh_cmd.cpp.
References Vehicle::last_station_visited.
Referenced by IsInDepot().
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Allows to know the power value that this vehicle will use.
Definition at line 135 of file roadveh.h.
References Vehicle::IsArticulatedPart().
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Returns the rolling friction coefficient of this vehicle.
Definition at line 221 of file roadveh.h.
References GetCurrentSpeed(), and ROADTYPE_TRAM.
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Gets the running cost of a vehicle.
Reimplemented from Vehicle.
Definition at line 1577 of file roadveh_cmd.cpp.
References Vehicle::GetEngine().
Referenced by GetDisplayMaxSpeed().
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Returns the slope steepness used by this vehicle.
Definition at line 244 of file roadveh.h.
References _settings_game, VehicleSettings::roadveh_slope_steepness, and GameSettings::vehicle.
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Returns the Trackdir on which the vehicle is currently located.
Works for trains and ships. Currently works only sortof for road vehicles, since they have a fuzzy concept of being "on" a trackdir. Dunno really what it returns for a road vehicle that is halfway a tile, never really understood that part. For road vehicles that are at the beginning or end of the tile, should just return the diagonal trackdir on which they are driving. I think. For other vehicles types, or vehicles with no clear trackdir (such as those in depots), returns 0xFF.
Reimplemented from Vehicle.
Definition at line 1669 of file roadveh_cmd.cpp.
References DiagDirToDiagTrackdir(), Vehicle::direction, DirToDiagDir(), GetRoadDepotDirection(), GetRoadStopDir(), INVALID_TRACKDIR, IsInDepot(), IsReversingRoadTrackdir(), IsStandardRoadStopTile(), RVSB_TRACKDIR_MASK, state, Vehicle::vehstatus, and VS_CRASHED.
Referenced by IsInDepot(), NPFRoadVehicleFindNearestDepot(), CYapfFollowRoadT< Types >::SetOriginFromVehiclePos(), and YapfRoadVehicleFindNearestDepot().
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Allows to know the weight value that this vehicle will use.
Definition at line 158 of file roadveh.h.
References Vehicle::cargo, Vehicle::cargo_type, CargoSpec::Get(), Vehicle::IsArticulatedPart(), VehicleCargoList::StoredCount(), and CargoSpec::weight.
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Road vehicles have to use GetSlopePixelZ() to compute their height if they are reversing because in that case, their direction is not parallel with the road.
It is safe to return true
even if it is not reversing.
Definition at line 277 of file roadveh.h.
References Vehicle::direction, SpecializedVehicle< RoadVehicle, Type >::First(), IsReversingRoadTrackdir(), SpecializedVehicle< T, Type >::Next(), RVSB_TRACKDIR_MASK, and state.
bool RoadVehicle::IsBus | ( | ) | const |
Check whether a roadvehicle is a bus.
Definition at line 80 of file roadveh_cmd.cpp.
Referenced by GetOrderCmdFromTile(), IsInDepot(), BaseStation::PostDestructor(), RoadFindPathToDest(), and RoadVehArrivesAt().
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Check whether the vehicle is in the depot.
Reimplemented from Vehicle.
Definition at line 116 of file roadveh.h.
References Crash(), FindClosestDepot(), GetCurrentMaxSpeed(), GetOrderStationLocation(), GetVehicleTrackdir(), IsBus(), OnNewDay(), RVSB_IN_DEPOT, Tick(), and UpdateSpeed().
Referenced by CmdTurnRoadVeh(), and GetVehicleTrackdir().
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Marks the vehicles to be redrawn and updates cached variables.
This method marks the area of the vehicle on the screen as dirty. It can be use to repaint the vehicle.
Reimplemented from Vehicle.
Definition at line 397 of file roadveh_cmd.cpp.
References Vehicle::colourmap, and SpecializedVehicle< T, Type >::Next().
Referenced by ~RoadVehicle().
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Calls the tick handler of the vehicle.
Reimplemented from Vehicle.
Definition at line 1588 of file roadveh_cmd.cpp.
References Vehicle::IsFrontEngine(), Vehicle::running_ticks, Vehicle::tick_counter, Vehicle::vehstatus, and VS_STOPPED.
Referenced by IsInDepot().
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Checks if the vehicle is at a tile that can be sloped.
Definition at line 262 of file roadveh.h.
References GetTileTrackStatus(), Vehicle::tile, TRACK_BIT_X, TRACK_BIT_Y, TrackStatusToTrackBits(), and TRANSPORT_ROAD.
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Updates the x and y offsets and the size of the sprite used for this vehicle.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
Definition at line 406 of file roadveh_cmd.cpp.
References GroundVehicleCache::cached_veh_length, Vehicle::direction, GroundVehicle< RoadVehicle, VEH_ROAD >::gcache, IsDiagonalDirection(), VEHICLE_LENGTH, Vehicle::x_bb_offs, Vehicle::x_extent, Vehicle::x_offs, Vehicle::y_bb_offs, Vehicle::y_extent, Vehicle::y_offs, and Vehicle::z_extent.
Referenced by ~RoadVehicle().
int RoadVehicle::UpdateSpeed | ( | ) |
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.
Furthermore, it returns the distance that the vehicle can drive this tick. Vehicle::GetAdvanceDistance() determines the distance to drive before moving a step on the map.
Definition at line 725 of file roadveh_cmd.cpp.
References _settings_game, VehicleSettings::roadveh_acceleration_model, and GameSettings::vehicle.
Referenced by IsInDepot().
uint16 RoadVehicle::crashed_ctr |
Animation counter when the vehicle has crashed.
Definition at line 94 of file roadveh.h.
Referenced by RoadVehIsCrashed().
byte RoadVehicle::state |
Definition at line 89 of file roadveh.h.
Referenced by CmdTurnRoadVeh(), Crash(), DeleteLastRoadVeh(), RoadStop::Enter(), FindVehiclesInRoadStop(), GetVehicleTrackdir(), HasToUseGetSlopePixelZ(), and RoadStop::Leave().