OpenTTD
8bpp_simple.hpp
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1 /* $Id: 8bpp_simple.hpp 26209 2014-01-02 22:41:58Z rubidium $ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #ifndef BLITTER_8BPP_SIMPLE_HPP
13 #define BLITTER_8BPP_SIMPLE_HPP
14 
15 #include "8bpp_base.hpp"
16 #include "factory.hpp"
17 
19 class Blitter_8bppSimple FINAL : public Blitter_8bppBase {
20 public:
21  /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
22  /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
23 
24  /* virtual */ const char *GetName() { return "8bpp-simple"; }
25 };
26 
29 public:
30  FBlitter_8bppSimple() : BlitterFactory("8bpp-simple", "8bpp Simple Blitter (relative slow, but never wrong)") {}
31  /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
32 };
33 
34 #endif /* BLITTER_8BPP_SIMPLE_HPP */
Data structure describing a sprite.
Definition: spritecache.h:18
How all blitters should look like.
Definition: base.hpp:30
const char * GetName()
Get the name of the blitter, the same as the Factory-instance returns.
Definition: 8bpp_simple.hpp:24
Blitter * CreateInstance()
Create an instance of this Blitter-class.
Definition: 8bpp_simple.hpp:31
Parameters related to blitting.
Definition: base.hpp:33
Base for all 8bpp blitters.
Definition: 8bpp_base.hpp:18
Base for all 8 bpp blitters.
Most trivial 8bpp blitter.
Definition: 8bpp_simple.hpp:19
Structure for passing information from the sprite loader to the blitter.
Factory for the most trivial 8bpp blitter.
Definition: 8bpp_simple.hpp:28
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:21
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
Draw an image to the screen, given an amount of params defined above.
Definition: 8bpp_simple.cpp:21
BlitterMode
The modes of blitting we can do.
Definition: base.hpp:19
The base factory, keeping track of all blitters.
Definition: factory.hpp:28
Sprite * Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Convert a sprite from the loader to our own format.
Definition: 8bpp_simple.cpp:65
Factory to &#39;query&#39; all available blitters.