OpenTTD
group_sl.cpp
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1 /* $Id: group_sl.cpp 26482 2014-04-23 20:13:33Z rubidium $ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #include "../stdafx.h"
13 #include "../group.h"
14 
15 #include "saveload.h"
16 
17 #include "../safeguards.h"
18 
19 static const SaveLoad _group_desc[] = {
20  SLE_CONDVAR(Group, name, SLE_NAME, 0, 83),
22  SLE_CONDNULL(2, 0, 163), // num_vehicle
23  SLE_VAR(Group, owner, SLE_UINT8),
24  SLE_VAR(Group, vehicle_type, SLE_UINT8),
25  SLE_VAR(Group, replace_protection, SLE_BOOL),
26  SLE_CONDVAR(Group, parent, SLE_UINT16, 189, SL_MAX_VERSION),
27  SLE_END()
28 };
29 
30 static void Save_GRPS()
31 {
32  Group *g;
33 
34  FOR_ALL_GROUPS(g) {
35  SlSetArrayIndex(g->index);
36  SlObject(g, _group_desc);
37  }
38 }
39 
40 
41 static void Load_GRPS()
42 {
43  int index;
44 
45  while ((index = SlIterateArray()) != -1) {
46  Group *g = new (index) Group();
47  SlObject(g, _group_desc);
48 
50  }
51 }
52 
53 extern const ChunkHandler _group_chunk_handlers[] = {
54  { 'GRPS', Save_GRPS, Load_GRPS, NULL, NULL, CH_ARRAY | CH_LAST},
55 };
#define SLE_CONDNULL(length, from, to)
Empty space in some savegame versions.
Definition: saveload.h:344
#define SLE_CONDSTR(base, variable, type, length, from, to)
Storage of a string in some savegame versions.
Definition: saveload.h:278
Tindex index
Index of this pool item.
Definition: pool_type.hpp:147
Functions/types related to saving and loading games.
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:246
allow control codes in the strings
Definition: saveload.h:184
static const GroupID INVALID_GROUP
Sentinel for invalid groups.
Definition: group_type.h:20
#define SL_MAX_VERSION
Highest possible savegame version.
Definition: saveload.h:96
static bool IsSavegameVersionBefore(uint16 major, byte minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:465
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
Definition: saveload.cpp:828
Handlers and description of chunk.
Definition: saveload.h:66
#define SLE_END()
End marker of a struct/class save or load.
Definition: saveload.h:353
GroupID parent
Parent group.
Definition: group.h:74
void SlObject(void *object, const SaveLoad *sld)
Main SaveLoad function.
Definition: saveload.cpp:1612
Group data.
Definition: group.h:66
SaveLoad type struct.
Definition: saveload.h:208
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:296
#define SLE_STR(base, variable, type, length)
Storage of a string in every savegame version.
Definition: saveload.h:322
Last chunk in this array.
Definition: saveload.h:104