static const uint TILE_PIXELS
Pixel distance between tile columns/rows in #ZOOM_LVL_BASE.
static const uint MAX_TILE_HEIGHT
Maximum allowed tile height.
TropicZone
Additional infos of a tile on a tropic game.
static const uint MAX_MAX_HEIGHTLEVEL
Upper bound of maximum allowed heightlevel (in the construction settings)
TileType
The different types of tiles.
A tile with road (or tram tracks)
Contains objects such as transmitters and owned land.
static const uint TILE_SIZE
Tile size in world coordinates.
static const uint DEF_MAX_HEIGHTLEVEL
Default maximum allowed heightlevel (in the construction settings)
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
static const uint MIN_SNOWLINE_HEIGHT
Minimum snowline height.
static const uint MIN_MAX_HEIGHTLEVEL
Lower bound of maximum allowed heightlevel (in the construction settings)
Tunnel entry/exit and bridge heads.
Invisible tiles at the SW and SE border.
static const int MAX_VEHICLE_PIXEL_X
Maximum width of a vehicle in pixels in #ZOOM_LVL_BASE.
uint32 TileIndex
The index/ID of a Tile.
static const int MAX_VEHICLE_PIXEL_Y
Maximum height of a vehicle in pixels in #ZOOM_LVL_BASE.
static const uint MAX_BUILDING_PIXELS
Maximum height of a building in pixels in #ZOOM_LVL_BASE. (Also applies to "bridge buildings" on the ...
static const uint TILE_UNIT_MASK
For masking in/out the inner-tile world coordinate units.
static const uint DEF_SNOWLINE_HEIGHT
Default snowline height.
static const TileIndex INVALID_TILE
The very nice invalid tile marker.
A tile without any structures, i.e. grass, rocks, farm fields etc.
static const uint MAX_SNOWLINE_HEIGHT
Maximum allowed snowline height.