network_client.h
00001
00002
00003 #ifndef NETWORK_CLIENT_H
00004 #define NETWORK_CLIENT_H
00005
00006 #ifdef ENABLE_NETWORK
00007
00008 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO);
00009 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO);
00010 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp);
00011 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno);
00012 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg);
00013 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg);
00014 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password);
00015 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password);
00016 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name);
00017 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK);
00018 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command);
00019
00020 NetworkRecvStatus NetworkClient_ReadPackets(NetworkTCPSocketHandler *cs);
00021 void NetworkClient_Connected();
00022
00023 #endif
00024
00025 #endif