00001
00002
00005 #ifndef VEHICLE_GUI_H
00006 #define VEHICLE_GUI_H
00007
00008 #include "window_gui.h"
00009 #include "vehicle_type.h"
00010
00011 void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
00012 void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
00013 void InitializeVehiclesGuiList();
00014
00015
00016 void RebuildVehicleLists();
00017 void ResortVehicleLists();
00018 void SortVehicleList(vehiclelist_d *vl);
00019 void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type);
00020
00021 #define PERIODIC_RESORT_DAYS 10
00022
00023 extern const StringID _vehicle_sort_listing[];
00024
00026 enum VehicleViewWindowWidgets {
00027 VVW_WIDGET_CLOSEBOX = 0,
00028 VVW_WIDGET_CAPTION,
00029 VVW_WIDGET_STICKY,
00030 VVW_WIDGET_PANEL,
00031 VVW_WIDGET_VIEWPORT,
00032 VVW_WIDGET_START_STOP_VEH,
00033 VVW_WIDGET_CENTER_MAIN_VIEH,
00034 VVW_WIDGET_GOTO_DEPOT,
00035 VVW_WIDGET_REFIT_VEH,
00036 VVW_WIDGET_SHOW_ORDERS,
00037 VVW_WIDGET_SHOW_DETAILS,
00038 VVW_WIDGET_CLONE_VEH,
00039 VVW_WIDGET_EMPTY_BOTTOM_RIGHT,
00040 VVW_WIDGET_RESIZE,
00041 VVW_WIDGET_TURN_AROUND,
00042 VVW_WIDGET_FORCE_PROCEED,
00043 };
00044
00046 enum {
00047 PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
00048 PLY_WND_PRC__SIZE_OF_ROW_TINY = 13,
00049 PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
00050 PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
00051 PLY_WND_PRC__SIZE_OF_ROW_BIG2 = 39,
00052 };
00053
00055 enum {
00056 VLW_STANDARD = 0 << 8,
00057 VLW_SHARED_ORDERS = 1 << 8,
00058 VLW_STATION_LIST = 2 << 8,
00059 VLW_DEPOT_LIST = 3 << 8,
00060 VLW_GROUP_LIST = 4 << 8,
00061 VLW_MASK = 0x700,
00062 };
00063
00064 static inline bool ValidVLWFlags(uint16 flags)
00065 {
00066 return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST);
00067 }
00068
00069 void PlayerVehWndProc(Window *w, WindowEvent *e);
00070
00071 int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
00072
00073 void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
00074 void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count);
00075 void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
00076 void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
00077
00078 void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
00079
00080 void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
00081
00082 uint ShowAdditionalText(int x, int y, uint w, EngineID engine);
00083 uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine);
00084
00085 void ShowVehicleListWindow(const Vehicle *v);
00086 void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type);
00087 void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station);
00088 void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile);
00089
00090 void DrawSmallOrderList(const Vehicle *v, int x, int y);
00091
00092 void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
00093
00094 static inline uint GetVehicleListHeight(VehicleType type)
00095 {
00096 return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
00097 }
00098
00099
00100 void ShowVehicleViewWindow(const Vehicle *v);
00101
00102 #endif