#include "core/enum_type.hpp"
Go to the source code of this file.
Data Structures | |
struct | EnumPropsT< TownLayout > |
Define basic enum properties. More... | |
Typedefs | |
typedef uint16 | TownID |
typedef uint16 | HouseID |
typedef uint16 | HouseClassID |
typedef TinyEnumT< TownLayout > | TownLayoutByte |
Enumerations | |
enum | TownSizeMode { TSM_RANDOM, TSM_FIXED, TSM_CITY } |
enum | { RATING_MINIMUM = -1000, RATING_APPALLING = -400, RATING_VERYPOOR = -200, RATING_POOR = 0, RATING_MEDIOCRE = 200, RATING_GOOD = 400, RATING_VERYGOOD = 600, RATING_EXCELLENT = 800, RATING_OUTSTANDING = 1000, RATING_MAXIMUM = RATING_OUTSTANDING, RATING_TREE_DOWN_STEP = -35, RATING_TREE_MINIMUM = RATING_MINIMUM, RATING_TREE_UP_STEP = 7, RATING_TREE_MAXIMUM = 220, RATING_TUNNEL_BRIDGE_DOWN_STEP = -250, RATING_TUNNEL_BRIDGE_MINIMUM = 0, RATING_INDUSTRY_DOWN_STEP = -1500, RATING_INDUSTRY_MINIMUM = RATING_MINIMUM, RATING_ROAD_DOWN_STEP = -50, RATING_ROAD_MINIMUM = -100, RATING_HOUSE_MINIMUM = RATING_MINIMUM, RATING_BRIBE_UP_STEP = 200, RATING_BRIBE_MAXIMUM = 800, RATING_BRIBE_DOWN_TO = -50 } |
enum | TownLayout { TL_NO_ROADS = 0, TL_ORIGINAL, TL_BETTER_ROADS, TL_2X2_GRID, TL_3X3_GRID, NUM_TLS } |
Town Layouts. More... |
Definition in file town_type.h.
anonymous enum |
enum TownLayout |
Town Layouts.
Definition at line 62 of file town_type.h.