clear_land.h

00001 /* $Id: clear_land.h 6045 2006-08-22 14:38:37Z rubidium $ */
00002 
00003 static const SpriteID _landscape_clear_sprites[8] = {
00004   0xFA0,
00005   0xFB3,
00006   0xFB4,
00007   0xFB5,
00008   0xFB6,
00009   0xFA0,
00010   0xFB3,
00011   0xFB4,
00012 };
00013 
00014 static const byte _fence_mod_by_tileh[32] = {
00015   0, 2, 4, 0, 0, 2, 4, 0,
00016   0, 2, 4, 0, 0, 2, 4, 0,
00017   0, 2, 4, 0, 0, 2, 4, 4,
00018   0, 2, 4, 2, 0, 2, 4, 0,
00019 };
00020 
00021 static const byte _fence_mod_by_tileh_2[32] = {
00022   1, 1, 5, 5, 3, 3, 1, 1,
00023   1, 1, 5, 5, 3, 3, 1, 1,
00024   1, 1, 5, 5, 3, 3, 1, 5,
00025   1, 1, 5, 5, 3, 3, 3, 1,
00026 };
00027 
00028 
00029 static const SpriteID _clear_land_fence_sprites_1[7] = {
00030   0xFFA,
00031   0x1000,
00032   0x1006,
00033   0x100C,
00034   0x1012,
00035   0x1018,
00036 };
00037 
00038 static const SpriteID _clear_land_sprites_1[16] = {
00039   0x101E,
00040   0x1031,
00041   0x1044,
00042   0x1057,
00043   0x106A,
00044   0x107D,
00045   0x1090,
00046   0x10A3,
00047   0x10B6,
00048 };
00049 
00050 static const SpriteID _clear_land_sprites_2[8] = {
00051   0x118D,
00052   0x11A0,
00053   0x11B3,
00054   0x11C6,
00055 };
00056 
00057 static const SpriteID _clear_land_sprites_3[8] = {
00058   0x118D,
00059   0x11A0,
00060   0x11B3,
00061   0x11C6,
00062 };

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