Files | |
file | ai_rail.h [code] |
file | animcursors.h [code] |
This file defines all the the animated cursors. | |
file | autorail.h [code] |
file | bridge_land.h [code] |
This file contains all the sprites for bridges It consists of a number of arrays. | |
file | build_industry.h [code] |
file | cargo_const.h [code] |
file | clear_land.h [code] |
file | control_codes.h [code] |
file | elrail_data.h [code] |
Stores all the data for overhead wire and pylon drawing. | |
file | engines.h [code] |
This file contains all the data for vehicles. | |
file | files.h [code] |
file | genland.h [code] |
file | industry_land.h [code] |
file | landscape_sprite.h [code] |
file | namegen.h [code] |
Namepart tables for the town name generator. | |
file | palettes.h [code] |
file | railtypes.h [code] |
All the railtype-specific information is stored here. | |
file | road_land.h [code] |
file | roadveh_movement.h [code] |
Data about how a road vehicle must drive on a tile. | |
file | sprites.h [code] |
This file contails all sprite-related enums and defines. | |
file | station_land.h [code] |
file | town_land.h [code] |
file | track_land.h [code] |
file | train_cmd.h [code] |
file | tree_land.h [code] |
file | unicode.h [code] |
file | unmovable_land.h [code] |
file | water_land.h [code] |