#include "station_map.h"
#include "vehicle_base.h"
#include "engine.h"
Go to the source code of this file.
Data Structures | |
struct | Aircraft |
This class 'wraps' Vehicle; you do not actually instantiate this class. More... | |
Enumerations | |
enum | AircraftSubType { AIR_HELICOPTER = 0, AIR_AIRCRAFT = 2, AIR_SHADOW = 4, AIR_ROTOR = 6 } |
An aircraft can be one ot those types. More... | |
Functions | |
static bool | IsNormalAircraft (const Vehicle *v) |
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow. | |
static bool | CanAircraftUseStation (EngineID engine, const Station *st) |
Checks if an aircraft can use the station in question. | |
static bool | CanAircraftUseStation (EngineID engine, TileIndex tile) |
Checks if an aircraft can use the station at the tile in question. | |
uint16 | AircraftDefaultCargoCapacity (CargoID cid, const AircraftVehicleInfo *avi) |
Calculates cargo capacity based on an aircraft's passenger and mail capacities. | |
void | CcBuildAircraft (bool success, TileIndex tile, uint32 p1, uint32 p2) |
This is the Callback method after the construction attempt of an aircraft. | |
void | HandleAircraftEnterHangar (Vehicle *v) |
Handle Aircraft specific tasks when a an Aircraft enters a hangar. | |
void | GetAircraftSpriteSize (EngineID engine, uint &width, uint &height) |
Get the size of the sprite of an aircraft sprite heading west (used for lists). | |
void | UpdateAirplanesOnNewStation (const Station *st) |
Updates the status of the Aircraft heading or in the station. | |
void | UpdateAircraftCache (Vehicle *v) |
Update cached values of an aircraft. | |
Station * | GetTargetAirportIfValid (const Vehicle *v) |
Returns aircraft's target station if v->u.air.target_airport is a valid station with airport. |
Definition in file aircraft.h.
enum AircraftSubType |
An aircraft can be one ot those types.
AIR_HELICOPTER | an helicopter |
AIR_AIRCRAFT | an airplane |
AIR_SHADOW | shadow of the aircraft |
AIR_ROTOR | rotor of an helicopter |
Definition at line 13 of file aircraft.h.
uint16 AircraftDefaultCargoCapacity | ( | CargoID | cid, | |
const AircraftVehicleInfo * | avi | |||
) |
Calculates cargo capacity based on an aircraft's passenger and mail capacities.
cid | Which cargo type to calculate a capacity for. | |
avi | Which engine to find a cargo capacity for. |
Definition at line 252 of file aircraft_cmd.cpp.
Referenced by CmdBuildAircraft(), and CmdRefitAircraft().
static bool CanAircraftUseStation | ( | EngineID | engine, | |
TileIndex | tile | |||
) | [inline, static] |
Checks if an aircraft can use the station at the tile in question.
engine | The engine to test | |
tile | The tile where the station is |
Definition at line 53 of file aircraft.h.
References CanAircraftUseStation().
static bool CanAircraftUseStation | ( | EngineID | engine, | |
const Station * | st | |||
) | [inline, static] |
Checks if an aircraft can use the station in question.
engine | The engine to test | |
st | The station |
Definition at line 40 of file aircraft.h.
References AIR_CTOL.
Referenced by CanAircraftUseStation(), CmdBuildAircraft(), and CmdInsertOrder().
void CcBuildAircraft | ( | bool | success, | |
TileIndex | tile, | |||
uint32 | p1, | |||
uint32 | p2 | |||
) |
This is the Callback method after the construction attempt of an aircraft.
success | indicates completion (or not) of the operation | |
tile | of depot where aircraft is built | |
p1 | unused | |
p2 | unused |
Definition at line 88 of file aircraft_gui.cpp.
References RestoreVehicleOrders(), and ShowVehicleViewWindow().
void GetAircraftSpriteSize | ( | EngineID | engine, | |
uint & | width, | |||
uint & | height | |||
) |
Get the size of the sprite of an aircraft sprite heading west (used for lists).
engine | The engine to get the sprite from | |
width | The width of the sprite | |
height | The height of the sprite |
Definition at line 219 of file aircraft_cmd.cpp.
References DIR_W.
Station* GetTargetAirportIfValid | ( | const Vehicle * | v | ) |
Returns aircraft's target station if v->u.air.target_airport is a valid station with airport.
v | vehicle to get target airport for |
Definition at line 2207 of file aircraft_cmd.cpp.
Referenced by AircraftNextAirportPos_and_Order(), CmdSendAircraftToHangar(), and MapAircraftMovementState().
void HandleAircraftEnterHangar | ( | Vehicle * | v | ) |
Handle Aircraft specific tasks when a an Aircraft enters a hangar.
*v | Vehicle that enters the hangar |
Definition at line 868 of file aircraft_cmd.cpp.
static bool IsNormalAircraft | ( | const Vehicle * | v | ) | [inline, static] |
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow.
v | vehicle to check |
Definition at line 26 of file aircraft.h.
References AIR_AIRCRAFT.
Referenced by AfterLoadVehicles(), BuildDepotVehicleList(), DrawAircraftDetails(), DrawPlayerVehiclesAmount(), IsEngineCountable(), UpdateAirplanesOnNewStation(), and UpdateOldAircraft().
void UpdateAircraftCache | ( | Vehicle * | v | ) |
Update cached values of an aircraft.
Currently caches callback 36 max speed.
v | Vehicle |
Definition at line 892 of file aircraft_cmd.cpp.
Referenced by AfterLoadVehicles(), AircraftController(), CmdBuildAircraft(), and UpdateAirplanesOnNewStation().
void UpdateAirplanesOnNewStation | ( | const Station * | st | ) |
Updates the status of the Aircraft heading or in the station.
st | Station been updated |
Definition at line 2260 of file aircraft_cmd.cpp.
References AIR_HELICOPTER, AircraftGetEntryPoint(), GetAircraftFlyingAltitude(), IsNormalAircraft(), and UpdateAircraftCache().
Referenced by CmdBuildAirport().