00001
00002
00005 #include "stdafx.h"
00006 #include "openttd.h"
00007 #include "heightmap.h"
00008 #include "gui.h"
00009 #include "window_gui.h"
00010 #include "textbuf_gui.h"
00011 #include "gfxinit.h"
00012 #include "command_func.h"
00013 #include "variables.h"
00014 #include "settings_func.h"
00015 #include "debug.h"
00016 #include "genworld.h"
00017 #include "network/network.h"
00018 #include "thread.h"
00019 #include "newgrf_config.h"
00020 #include "strings_func.h"
00021 #include "window_func.h"
00022 #include "date_func.h"
00023 #include "sound_func.h"
00024 #include "fios.h"
00025 #include "string_func.h"
00026 #include "gfx_func.h"
00027 #include "settings_type.h"
00028 #include "widgets/dropdown_type.h"
00029 #include "widgets/dropdown_func.h"
00030 #include "core/random_func.hpp"
00031
00032 #include "table/strings.h"
00033 #include "table/sprites.h"
00034
00038 enum glwp_modes {
00039 GLWP_GENERATE,
00040 GLWP_HEIGHTMAP,
00041 GLWP_SCENARIO,
00042 GLWP_END
00043 };
00044
00045 struct generate_d {
00046 uint widget_id;
00047 uint x;
00048 uint y;
00049 char name[64];
00050 };
00051
00052 extern void SwitchMode(int new_mode);
00053
00054 static inline void SetNewLandscapeType(byte landscape)
00055 {
00056 _opt_newgame.landscape = landscape;
00057 InvalidateWindowClasses(WC_SELECT_GAME);
00058 InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
00059 }
00060
00061 enum GenerateLandscapeWindowWidgets {
00062 GLAND_TEMPERATE = 3,
00063 GLAND_ARCTIC,
00064 GLAND_TROPICAL,
00065 GLAND_TOYLAND,
00066
00067 GLAND_MAPSIZE_X_TEXT,
00068 GLAND_MAPSIZE_X_PULLDOWN,
00069 GLAND_MAPSIZE_Y_TEXT,
00070 GLAND_MAPSIZE_Y_PULLDOWN,
00071
00072 GLAND_TOWN_TEXT,
00073 GLAND_TOWN_PULLDOWN,
00074 GLAND_INDUSTRY_TEXT,
00075 GLAND_INDUSTRY_PULLDOWN,
00076
00077 GLAND_RANDOM_TEXT,
00078 GLAND_RANDOM_EDITBOX,
00079 GLAND_RANDOM_BUTTON,
00080
00081 GLAND_GENERATE_BUTTON,
00082
00083 GLAND_START_DATE_TEXT1,
00084 GLAND_START_DATE_DOWN,
00085 GLAND_START_DATE_TEXT,
00086 GLAND_START_DATE_UP,
00087
00088 GLAND_SNOW_LEVEL_TEXT1,
00089 GLAND_SNOW_LEVEL_DOWN,
00090 GLAND_SNOW_LEVEL_TEXT,
00091 GLAND_SNOW_LEVEL_UP,
00092
00093 GLAND_TREE_TEXT,
00094 GLAND_TREE_PULLDOWN,
00095 GLAND_LANDSCAPE_TEXT,
00096 GLAND_LANDSCAPE_PULLDOWN,
00097 GLAND_HEIGHTMAP_ROTATION_TEXT = GLAND_LANDSCAPE_TEXT,
00098 GLAND_HEIGHTMAP_ROTATION_PULLDOWN = GLAND_LANDSCAPE_PULLDOWN,
00099
00100 GLAND_TERRAIN_TEXT,
00101 GLAND_TERRAIN_PULLDOWN,
00102 GLAND_WATER_TEXT,
00103 GLAND_WATER_PULLDOWN,
00104 GLAND_SMOOTHNESS_TEXT,
00105 GLAND_SMOOTHNESS_PULLDOWN
00106 };
00107
00108 static const Widget _generate_landscape_widgets[] = {
00109 { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00110 { WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
00111 { WWT_PANEL, RESIZE_NONE, 13, 0, 337, 14, 267, 0x0, STR_NULL},
00112
00113 { WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
00114 { WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
00115 { WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
00116 { WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
00117
00118 { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 91, 101, STR_MAPSIZE, STR_NULL},
00119 { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 161, 90, 101, STR_NUM_1, STR_NULL},
00120 { WWT_TEXT, RESIZE_NONE, 0, 168, 176, 91, 101, STR_BY, STR_NULL},
00121 { WWT_DROPDOWN, RESIZE_NONE, 12, 180, 227, 90, 101, STR_NUM_2, STR_NULL},
00122
00123 { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 113, 123, STR_NUMBER_OF_TOWNS, STR_NULL},
00124 { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 175, 112, 123, 0x0, STR_NULL},
00125
00126 { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 131, 141, STR_NUMBER_OF_INDUSTRIES, STR_NULL},
00127 { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 175, 130, 141, 0x0, STR_NULL},
00128
00129 { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 153, 163, STR_RANDOM_SEED, STR_NULL},
00130 { WWT_PANEL, RESIZE_NONE, 15, 114, 207, 152, 163, 0x0, STR_RANDOM_SEED_HELP},
00131 { WWT_TEXTBTN, RESIZE_NONE, 12, 216, 326, 152, 163, STR_RANDOM, STR_RANDOM_HELP},
00132
00133 { WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 228, 257, STR_GENERATE, STR_NULL},
00134
00135 { WWT_TEXT, RESIZE_NONE, 0, 182, 212, 113, 123, STR_DATE, STR_NULL},
00136 { WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 112, 123, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
00137 { WWT_TEXTBTN, RESIZE_NONE, 12, 228, 314, 112, 123, STR_GENERATE_DATE, STR_NULL},
00138 { WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 112, 123, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
00139
00140 { WWT_TEXT, RESIZE_NONE, 0, 182, 278, 131, 141, STR_SNOW_LINE_HEIGHT, STR_NULL},
00141 { WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 130, 141, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
00142 { WWT_TEXTBTN, RESIZE_NONE, 12, 294, 314, 130, 141, STR_NUM_3, STR_NULL},
00143 { WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 130, 141, SPR_ARROW_UP, STR_SNOW_LINE_UP},
00144
00145 { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 193, 203, STR_TREE_PLACER, STR_NULL},
00146 { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 192, 203, 0x0, STR_NULL},
00147
00148 { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 175, 185, STR_LAND_GENERATOR, STR_NULL},
00149 { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 174, 185, 0x0, STR_NULL},
00150
00151 { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 211, 221, STR_TERRAIN_TYPE, STR_NULL},
00152 { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 210, 221, 0x0, STR_NULL},
00153
00154 { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 229, 239, STR_QUANTITY_OF_SEA_LAKES, STR_NULL},
00155 { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 228, 239, 0x0, STR_NULL},
00156
00157 { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 245, 257, STR_SMOOTHNESS, STR_NULL},
00158 { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 246, 257, 0x0, STR_NULL},
00159 { WIDGETS_END},
00160 };
00161
00162 static const Widget _heightmap_load_widgets[] = {
00163 { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00164 { WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
00165 { WWT_PANEL, RESIZE_NONE, 13, 0, 337, 14, 235, 0x0, STR_NULL},
00166
00167 { WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
00168 { WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
00169 { WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
00170 { WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
00171
00172 { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 113, 123, STR_MAPSIZE, STR_NULL},
00173 { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 161, 112, 123, STR_NUM_1, STR_NULL},
00174 { WWT_TEXT, RESIZE_NONE, 0, 168, 176, 113, 123, STR_BY, STR_NULL},
00175 { WWT_DROPDOWN, RESIZE_NONE, 12, 180, 227, 112, 123, STR_NUM_2, STR_NULL},
00176
00177 { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 135, 145, STR_NUMBER_OF_TOWNS, STR_NULL},
00178 { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 175, 134, 145, 0x0, STR_NULL},
00179
00180 { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 153, 163, STR_NUMBER_OF_INDUSTRIES, STR_NULL},
00181 { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 175, 152, 163, 0x0, STR_NULL},
00182
00183 { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 175, 185, STR_RANDOM_SEED, STR_NULL},
00184 { WWT_PANEL, RESIZE_NONE, 15, 114, 207, 174, 185, 0x0, STR_RANDOM_SEED_HELP},
00185 { WWT_TEXTBTN, RESIZE_NONE, 12, 216, 326, 174, 185, STR_RANDOM, STR_RANDOM_HELP},
00186
00187 { WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 196, 225, STR_GENERATE, STR_NULL},
00188
00189 { WWT_TEXT, RESIZE_NONE, 0, 182, 212, 135, 145, STR_DATE, STR_NULL},
00190 { WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 134, 145, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
00191 { WWT_TEXTBTN, RESIZE_NONE, 12, 228, 314, 134, 145, STR_GENERATE_DATE, STR_NULL},
00192 { WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 134, 145, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
00193
00194 { WWT_TEXT, RESIZE_NONE, 0, 182, 278, 153, 163, STR_SNOW_LINE_HEIGHT, STR_NULL},
00195 { WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 152, 163, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
00196 { WWT_TEXTBTN, RESIZE_NONE, 12, 294, 314, 152, 163, STR_NUM_3, STR_NULL},
00197 { WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 152, 163, SPR_ARROW_UP, STR_SNOW_LINE_UP},
00198
00199 { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 197, 207, STR_TREE_PLACER, STR_NULL},
00200 { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 196, 207, STR_0225, STR_NULL},
00201
00202 { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 215, 225, STR_HEIGHTMAP_ROTATION, STR_NULL},
00203 { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 214, 225, STR_0225, STR_NULL},
00204
00205 { WIDGETS_END},
00206 };
00207
00208 void StartGeneratingLandscape(glwp_modes mode)
00209 {
00210 DeleteAllNonVitalWindows();
00211
00212
00213 UpdatePatches();
00214 _opt = _opt_newgame;
00215 _opt_ptr = &_opt;
00216 ResetGRFConfig(true);
00217
00218 SndPlayFx(SND_15_BEEP);
00219 switch (mode) {
00220 case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
00221 case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
00222 case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break;
00223 default: NOT_REACHED();
00224 }
00225 }
00226
00227 static void LandscapeGenerationCallback(Window *w, bool confirmed)
00228 {
00229 if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number);
00230 }
00231
00232 static DropDownList *BuildMapsizeDropDown()
00233 {
00234 DropDownList *list = new DropDownList();
00235
00236 for (uint i = 6; i <= 11; i++) {
00237 DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
00238 item->SetParam(0, 1 << i);
00239 list->push_back(item);
00240 }
00241
00242 return list;
00243 }
00244
00245 static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
00246 {
00247 static const StringID elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
00248 static const StringID sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
00249 static const StringID smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
00250 static const StringID tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
00251 static const StringID rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
00252 static const StringID landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
00253 static const StringID num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
00254 static const StringID num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
00255
00256
00257 static querystr_d _genseed_query;
00258 static char _genseed_buffer[11];
00259
00260 glwp_modes mode = (glwp_modes)w->window_number;
00261
00262 switch (e->event) {
00263 case WE_CREATE:
00264 w->LowerWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
00265
00266 snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
00267 InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120);
00268 _genseed_query.caption = STR_NULL;
00269 _genseed_query.afilter = CS_NUMERAL;
00270 break;
00271
00272 case WE_PAINT:
00273
00274 if (mode == GLWP_GENERATE) {
00275 w->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
00276 }
00277
00278 w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC);
00279
00280 w->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
00281 w->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
00282 w->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
00283
00284 w->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
00285 w->SetWidgetDisabledState(GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
00286 w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC);
00287 w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC);
00288
00289 w->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
00290 w->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
00291 w->SetWidgetLoweredState(GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
00292 w->SetWidgetLoweredState(GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
00293
00294 if (_game_mode == GM_EDITOR) {
00295 w->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF;
00296 w->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF;
00297 } else {
00298 w->widget[GLAND_TOWN_PULLDOWN].data = num_towns[_opt_newgame.diff.number_towns];
00299 w->widget[GLAND_INDUSTRY_PULLDOWN].data = num_inds[_opt_newgame.diff.number_industries];
00300 }
00301
00302 if (mode == GLWP_GENERATE) {
00303 w->widget[GLAND_LANDSCAPE_PULLDOWN].data = landscape[_patches_newgame.land_generator];
00304 w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer];
00305 w->widget[GLAND_TERRAIN_PULLDOWN].data = elevations[_opt_newgame.diff.terrain_type];
00306 w->widget[GLAND_WATER_PULLDOWN].data = sea_lakes[_opt_newgame.diff.quantity_sea_lakes];
00307 w->widget[GLAND_SMOOTHNESS_PULLDOWN].data = smoothness[_patches_newgame.tgen_smoothness];
00308 } else {
00309 w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer];
00310 w->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = rotation[_patches_newgame.heightmap_rotation];
00311 }
00312
00313
00314 SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
00315 SetDParam(1, 1 << _patches_newgame.map_x);
00316 SetDParam(2, 1 << _patches_newgame.map_y);
00317 SetDParam(3, _patches_newgame.snow_line_height);
00318
00319 DrawWindowWidgets(w);
00320
00321 DrawEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
00322
00323 if (mode != GLWP_GENERATE) {
00324 char buffer[512];
00325
00326 if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
00327 SetDParam(0, WP(w, generate_d).y);
00328 SetDParam(1, WP(w, generate_d).x);
00329 } else {
00330 SetDParam(0, WP(w, generate_d).x);
00331 SetDParam(1, WP(w, generate_d).y);
00332 }
00333 GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
00334 DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK);
00335
00336 DrawString( 12, 91, STR_HEIGHTMAP_NAME, TC_BLACK);
00337 SetDParamStr(0, WP(w, generate_d).name);
00338 DrawStringTruncated(114, 91, STR_ORANGE, TC_BLACK, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
00339 }
00340 break;
00341
00342 case WE_CLICK:
00343 switch (e->we.click.widget) {
00344 case 0: DeleteWindow(w); break;
00345
00346 case GLAND_TEMPERATE:
00347 case GLAND_ARCTIC:
00348 case GLAND_TROPICAL:
00349 case GLAND_TOYLAND:
00350 w->RaiseWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
00351 SetNewLandscapeType(e->we.click.widget - GLAND_TEMPERATE);
00352 break;
00353
00354 case GLAND_MAPSIZE_X_PULLDOWN:
00355 ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_x, GLAND_MAPSIZE_X_PULLDOWN);
00356 break;
00357
00358 case GLAND_MAPSIZE_Y_PULLDOWN:
00359 ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
00360 break;
00361
00362 case GLAND_TOWN_PULLDOWN:
00363 ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
00364 break;
00365
00366 case GLAND_INDUSTRY_PULLDOWN:
00367 ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
00368 break;
00369
00370 case GLAND_RANDOM_BUTTON:
00371 _patches_newgame.generation_seed = InteractiveRandom();
00372 snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
00373 UpdateTextBufferSize(&_genseed_query.text);
00374 SetWindowDirty(w);
00375 break;
00376
00377 case GLAND_GENERATE_BUTTON:
00378
00379 UpdatePatches();
00380
00381 if (_patches.town_layout == TL_NO_ROADS) {
00382 ShowQuery(
00383 STR_TOWN_LAYOUT_WARNING_CAPTION,
00384 STR_TOWN_LAYOUT_WARNING_MESSAGE,
00385 w,
00386 LandscapeGenerationCallback);
00387 } else if (mode == GLWP_HEIGHTMAP &&
00388 (WP(w, generate_d).x * 2 < (1U << _patches_newgame.map_x) ||
00389 WP(w, generate_d).x / 2 > (1U << _patches_newgame.map_x) ||
00390 WP(w, generate_d).y * 2 < (1U << _patches_newgame.map_y) ||
00391 WP(w, generate_d).y / 2 > (1U << _patches_newgame.map_y))) {
00392 ShowQuery(
00393 STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
00394 STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
00395 w,
00396 LandscapeGenerationCallback);
00397 } else {
00398 StartGeneratingLandscape(mode);
00399 }
00400 break;
00401
00402 case GLAND_START_DATE_DOWN:
00403 case GLAND_START_DATE_UP:
00404
00405 if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
00406 w->HandleButtonClick(e->we.click.widget);
00407 SetWindowDirty(w);
00408
00409 _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00410 }
00411 _left_button_clicked = false;
00412 break;
00413
00414 case GLAND_START_DATE_TEXT:
00415 WP(w, generate_d).widget_id = GLAND_START_DATE_TEXT;
00416 SetDParam(0, _patches_newgame.starting_year);
00417 ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
00418 break;
00419
00420 case GLAND_SNOW_LEVEL_DOWN:
00421 case GLAND_SNOW_LEVEL_UP:
00422
00423 if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
00424 w->HandleButtonClick(e->we.click.widget);
00425 SetWindowDirty(w);
00426
00427 _patches_newgame.snow_line_height = Clamp(_patches_newgame.snow_line_height + e->we.click.widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
00428 }
00429 _left_button_clicked = false;
00430 break;
00431
00432 case GLAND_SNOW_LEVEL_TEXT:
00433 WP(w, generate_d).widget_id = GLAND_SNOW_LEVEL_TEXT;
00434 SetDParam(0, _patches_newgame.snow_line_height);
00435 ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
00436 break;
00437
00438 case GLAND_TREE_PULLDOWN:
00439 ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
00440 break;
00441
00442 case GLAND_LANDSCAPE_PULLDOWN:
00443
00444 if (mode == GLWP_HEIGHTMAP) {
00445 ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
00446 } else {
00447 ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
00448 }
00449 break;
00450
00451 case GLAND_TERRAIN_PULLDOWN:
00452 ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
00453 break;
00454
00455 case GLAND_WATER_PULLDOWN:
00456 ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
00457 break;
00458
00459 case GLAND_SMOOTHNESS_PULLDOWN:
00460 ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
00461 break;
00462 }
00463 break;
00464
00465 case WE_MOUSELOOP:
00466 HandleEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
00467 break;
00468
00469 case WE_KEYPRESS:
00470 HandleEditBoxKey(w, &_genseed_query, GLAND_RANDOM_EDITBOX, e);
00471
00472
00473
00474
00475
00476 _patches_newgame.generation_seed = minu(strtoul(_genseed_buffer, NULL, 10), MAX_UVALUE(uint32) - 1);
00477 break;
00478
00479 case WE_DROPDOWN_SELECT:
00480 switch (e->we.dropdown.button) {
00481 case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index; break;
00482 case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index; break;
00483 case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = e->we.dropdown.index; break;
00484 case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = e->we.dropdown.index; break;
00485
00486 case GLAND_TOWN_PULLDOWN:
00487 _opt_newgame.diff.number_towns = e->we.dropdown.index;
00488 if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
00489 DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
00490 break;
00491
00492 case GLAND_INDUSTRY_PULLDOWN:
00493 _opt_newgame.diff.number_industries = e->we.dropdown.index;
00494 if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
00495 DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
00496 break;
00497
00498 case GLAND_LANDSCAPE_PULLDOWN:
00499
00500 if (mode == GLWP_HEIGHTMAP) {
00501 _patches_newgame.heightmap_rotation = e->we.dropdown.index;
00502 } else {
00503 _patches_newgame.land_generator = e->we.dropdown.index;
00504 }
00505 break;
00506
00507 case GLAND_TERRAIN_PULLDOWN:
00508 _opt_newgame.diff.terrain_type = e->we.dropdown.index;
00509 if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
00510 DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
00511 break;
00512
00513 case GLAND_WATER_PULLDOWN:
00514 _opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index;
00515 if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
00516 DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
00517 break;
00518 }
00519 SetWindowDirty(w);
00520 break;
00521
00522 case WE_ON_EDIT_TEXT:
00523 if (e->we.edittext.str != NULL) {
00524 int32 value = atoi(e->we.edittext.str);
00525
00526 switch (WP(w, generate_d).widget_id) {
00527 case GLAND_START_DATE_TEXT:
00528 w->InvalidateWidget(GLAND_START_DATE_TEXT);
00529 _patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00530 break;
00531
00532 case GLAND_SNOW_LEVEL_TEXT:
00533 w->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT);
00534 _patches_newgame.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
00535 break;
00536 }
00537
00538 SetWindowDirty(w);
00539 }
00540 break;
00541 }
00542 }
00543
00544 static const WindowDesc _generate_landscape_desc = {
00545 WDP_CENTER, WDP_CENTER, 338, 268, 338, 268,
00546 WC_GENERATE_LANDSCAPE, WC_NONE,
00547 WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
00548 _generate_landscape_widgets,
00549 GenerateLandscapeWndProc,
00550 };
00551
00552 static const WindowDesc _heightmap_load_desc = {
00553 WDP_CENTER, WDP_CENTER, 338, 236, 338, 236,
00554 WC_GENERATE_LANDSCAPE, WC_NONE,
00555 WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
00556 _heightmap_load_widgets,
00557 GenerateLandscapeWndProc,
00558 };
00559
00560 static void _ShowGenerateLandscape(glwp_modes mode)
00561 {
00562 uint x = 0;
00563 uint y = 0;
00564
00565 DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00566
00567
00568 if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom();
00569
00570 if (mode == GLWP_HEIGHTMAP) {
00571
00572 if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
00573 }
00574
00575 Window *w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
00576
00577 if (w == NULL) return;
00578
00579 if (mode == GLWP_HEIGHTMAP) {
00580 WP(w, generate_d).x = x;
00581 WP(w, generate_d).y = y;
00582 strecpy(WP(w, generate_d).name, _file_to_saveload.title, lastof(WP(w, generate_d).name));
00583 }
00584
00585 InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
00586 }
00587
00588 void ShowGenerateLandscape()
00589 {
00590 _ShowGenerateLandscape(GLWP_GENERATE);
00591 }
00592
00593 void ShowHeightmapLoad()
00594 {
00595 _ShowGenerateLandscape(GLWP_HEIGHTMAP);
00596 }
00597
00598 void StartScenarioEditor()
00599 {
00600 if (_patches_newgame.town_layout == TL_NO_ROADS) {
00601 _patches_newgame.town_layout = TL_ORIGINAL;
00602 }
00603
00604 StartGeneratingLandscape(GLWP_SCENARIO);
00605 }
00606
00607 void StartNewGameWithoutGUI(uint seed)
00608 {
00609
00610 _patches_newgame.generation_seed = seed;
00611
00612 StartGeneratingLandscape(GLWP_GENERATE);
00613 }
00614
00615 enum CreateScenarioWindowWidgets {
00616 CSCEN_TEMPERATE = 3,
00617 CSCEN_ARCTIC,
00618 CSCEN_TROPICAL,
00619 CSCEN_TOYLAND,
00620 CSCEN_EMPTY_WORLD,
00621 CSCEN_RANDOM_WORLD,
00622 CSCEN_MAPSIZE_X_TEXT,
00623 CSCEN_MAPSIZE_X_PULLDOWN,
00624 CSCEN_MAPSIZE_Y_TEXT,
00625 CSCEN_MAPSIZE_Y_PULLDOWN,
00626 CSCEN_START_DATE_LABEL,
00627 CSCEN_START_DATE_DOWN,
00628 CSCEN_START_DATE_TEXT,
00629 CSCEN_START_DATE_UP,
00630 CSCEN_FLAT_LAND_HEIGHT_LABEL,
00631 CSCEN_FLAT_LAND_HEIGHT_DOWN,
00632 CSCEN_FLAT_LAND_HEIGHT_TEXT,
00633 CSCEN_FLAT_LAND_HEIGHT_UP
00634 };
00635
00636
00637 static void CreateScenarioWndProc(Window *w, WindowEvent *e)
00638 {
00639 switch (e->event) {
00640 case WE_CREATE:
00641 w->LowerWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
00642 break;
00643
00644 case WE_PAINT:
00645 w->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
00646 w->SetWidgetDisabledState(CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
00647 w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0);
00648 w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT);
00649
00650 w->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
00651 w->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
00652 w->SetWidgetLoweredState(CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
00653 w->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
00654
00655
00656 SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
00657 SetDParam(1, 1 << _patches_newgame.map_x);
00658 SetDParam(2, 1 << _patches_newgame.map_y);
00659 SetDParam(3, _patches_newgame.se_flat_world_height);
00660
00661 DrawWindowWidgets(w);
00662
00663 break;
00664
00665 case WE_CLICK:
00666 switch (e->we.click.widget) {
00667 case CSCEN_TEMPERATE:
00668 case CSCEN_ARCTIC:
00669 case CSCEN_TROPICAL:
00670 case CSCEN_TOYLAND:
00671 w->RaiseWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
00672 SetNewLandscapeType(e->we.click.widget - CSCEN_TEMPERATE);
00673 break;
00674
00675 case CSCEN_MAPSIZE_X_PULLDOWN:
00676 ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
00677 break;
00678
00679 case CSCEN_MAPSIZE_Y_PULLDOWN:
00680 ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
00681 break;
00682
00683 case CSCEN_EMPTY_WORLD:
00684 StartGeneratingLandscape(GLWP_SCENARIO);
00685 break;
00686
00687 case CSCEN_RANDOM_WORLD:
00688 ShowGenerateLandscape();
00689 break;
00690
00691 case CSCEN_START_DATE_DOWN:
00692 case CSCEN_START_DATE_UP:
00693
00694 if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
00695 w->HandleButtonClick(e->we.click.widget);
00696 SetWindowDirty(w);
00697
00698 _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00699 }
00700 _left_button_clicked = false;
00701 break;
00702
00703 case CSCEN_START_DATE_TEXT:
00704 WP(w, generate_d).widget_id = CSCEN_START_DATE_TEXT;
00705 SetDParam(0, _patches_newgame.starting_year);
00706 ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
00707 break;
00708
00709 case CSCEN_FLAT_LAND_HEIGHT_DOWN:
00710 case CSCEN_FLAT_LAND_HEIGHT_UP:
00711
00712 if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
00713 w->HandleButtonClick(e->we.click.widget);
00714 SetWindowDirty(w);
00715
00716 _patches_newgame.se_flat_world_height = Clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
00717 }
00718 _left_button_clicked = false;
00719 break;
00720
00721 case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00722 WP(w, generate_d).widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
00723 SetDParam(0, _patches_newgame.se_flat_world_height);
00724 ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
00725 break;
00726 }
00727 break;
00728
00729 case WE_DROPDOWN_SELECT:
00730 switch (e->we.dropdown.button) {
00731 case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index; break;
00732 case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index; break;
00733 }
00734 SetWindowDirty(w);
00735 break;
00736
00737 case WE_ON_EDIT_TEXT:
00738 if (e->we.edittext.str != NULL) {
00739 int32 value = atoi(e->we.edittext.str);
00740
00741 switch (WP(w, generate_d).widget_id) {
00742 case CSCEN_START_DATE_TEXT:
00743 w->InvalidateWidget(CSCEN_START_DATE_TEXT);
00744 _patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00745 break;
00746
00747 case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00748 w->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT);
00749 _patches_newgame.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
00750 break;
00751 }
00752
00753 SetWindowDirty(w);
00754 }
00755 break;
00756 }
00757 }
00758
00759 static const Widget _create_scenario_widgets[] = {
00760 { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00761 { WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_SE_CAPTION, STR_NULL},
00762 { WWT_PANEL, RESIZE_NONE, 13, 0, 337, 14, 169, 0x0, STR_NULL},
00763
00764 { WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
00765 { WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
00766 { WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
00767 { WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
00768
00769 { WWT_TEXTBTN, RESIZE_NONE, 6, 12, 115, 95, 124, STR_SE_FLAT_WORLD, STR_SE_FLAT_WORLD_TIP},
00770 { WWT_TEXTBTN, RESIZE_NONE, 6, 12, 115, 131, 160, STR_SE_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND},
00771
00772 { WWT_TEXT, RESIZE_NONE, 12, 182, 212, 96, 106, STR_MAPSIZE, STR_NULL},
00773 { WWT_DROPDOWN, RESIZE_NONE, 12, 216, 263, 95, 106, STR_NUM_1, STR_NULL},
00774 { WWT_TEXT, RESIZE_NONE, 12, 268, 276, 96, 106, STR_BY, STR_NULL},
00775 { WWT_DROPDOWN, RESIZE_NONE, 12, 279, 326, 95, 106, STR_NUM_2, STR_NULL},
00776
00777 { WWT_TEXT, RESIZE_NONE, 0, 182, 212, 114, 124, STR_DATE, STR_NULL},
00778 { WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 113, 124, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
00779 { WWT_TEXTBTN, RESIZE_NONE, 12, 228, 314, 113, 124, STR_GENERATE_DATE, STR_NULL},
00780 { WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 113, 124, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
00781
00782 { WWT_TEXT, RESIZE_NONE, 0, 182, 278, 132, 142, STR_FLAT_WORLD_HEIGHT, STR_NULL},
00783 { WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 131, 142, SPR_ARROW_DOWN, STR_FLAT_WORLD_HEIGHT_DOWN},
00784 { WWT_TEXTBTN, RESIZE_NONE, 12, 294, 314, 131, 142, STR_NUM_3, STR_NULL},
00785 { WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 131, 142, SPR_ARROW_UP, STR_FLAT_WORLD_HEIGHT_UP},
00786 { WIDGETS_END},
00787 };
00788
00789 static const WindowDesc _create_scenario_desc = {
00790 WDP_CENTER, WDP_CENTER, 338, 170, 338, 170,
00791 WC_GENERATE_LANDSCAPE, WC_NONE,
00792 WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
00793 _create_scenario_widgets,
00794 CreateScenarioWndProc,
00795 };
00796
00797 void ShowCreateScenario()
00798 {
00799 DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00800 AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO);
00801 }
00802
00803
00804 static const Widget _show_terrain_progress_widgets[] = {
00805 { WWT_CAPTION, RESIZE_NONE, 14, 0, 180, 0, 13, STR_GENERATION_WORLD, STR_018C_WINDOW_TITLE_DRAG_THIS},
00806 { WWT_PANEL, RESIZE_NONE, 14, 0, 180, 14, 96, 0x0, STR_NULL},
00807 { WWT_TEXTBTN, RESIZE_NONE, 15, 20, 161, 74, 85, STR_GENERATION_ABORT, STR_NULL},
00808 { WIDGETS_END},
00809 };
00810
00811 struct tp_info {
00812 uint percent;
00813 StringID cls;
00814 uint current;
00815 uint total;
00816 int timer;
00817 };
00818
00819 static tp_info _tp;
00820
00821 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
00822 {
00823 if (confirmed) {
00824 AbortGeneratingWorld();
00825 } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
00826 SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
00827 }
00828 }
00829
00830 static void ShowTerrainProgressProc(Window* w, WindowEvent* e)
00831 {
00832 switch (e->event) {
00833 case WE_CLICK:
00834 switch (e->we.click.widget) {
00835 case 2:
00836 if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
00837 ShowQuery(
00838 STR_GENERATION_ABORT_CAPTION,
00839 STR_GENERATION_ABORT_MESSAGE,
00840 w,
00841 AbortGeneratingWorldCallback
00842 );
00843 break;
00844 }
00845 break;
00846
00847 case WE_PAINT:
00848 DrawWindowWidgets(w);
00849
00850
00851 DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY);
00852 DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, FR_NONE);
00853 SetDParam(0, _tp.percent);
00854 DrawStringCentered(90, 25, STR_PROGRESS, TC_FROMSTRING);
00855
00856
00857 DrawStringCentered(90, 46, _tp.cls, TC_FROMSTRING);
00858
00859
00860 SetDParam(0, _tp.current);
00861 SetDParam(1, _tp.total);
00862 DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, TC_FROMSTRING);
00863
00864 SetWindowDirty(w);
00865 break;
00866 }
00867 }
00868
00869 static const WindowDesc _show_terrain_progress_desc = {
00870 WDP_CENTER, WDP_CENTER, 181, 97, 181, 97,
00871 WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
00872 WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
00873 _show_terrain_progress_widgets,
00874 ShowTerrainProgressProc
00875 };
00876
00880 void PrepareGenerateWorldProgress()
00881 {
00882 _tp.cls = STR_WORLD_GENERATION;
00883 _tp.current = 0;
00884 _tp.total = 0;
00885 _tp.percent = 0;
00886 _tp.timer = 0;
00887 }
00888
00892 void ShowGenerateWorldProgress()
00893 {
00894 AllocateWindowDescFront(&_show_terrain_progress_desc, 0);
00895 }
00896
00897 static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)
00898 {
00899 static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
00900 static const StringID class_table[GWP_CLASS_COUNT] = {
00901 STR_WORLD_GENERATION,
00902 STR_022E_LANDSCAPE_GENERATION,
00903 STR_CLEARING_TILES,
00904 STR_022F_TOWN_GENERATION,
00905 STR_0230_INDUSTRY_GENERATION,
00906 STR_UNMOVABLE_GENERATION,
00907 STR_TREE_GENERATION,
00908 STR_SETTINGUP_GAME,
00909 STR_PREPARING_TILELOOP,
00910 STR_PREPARING_GAME
00911 };
00912
00913 assert(cls < GWP_CLASS_COUNT);
00914
00915
00916 if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
00917
00918 if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
00919
00920 if (total == 0) {
00921 assert(_tp.cls == class_table[cls]);
00922 _tp.current += progress;
00923 } else {
00924 _tp.cls = class_table[cls];
00925 _tp.current = progress;
00926 _tp.total = total;
00927 _tp.percent = percent_table[cls];
00928 }
00929
00930
00931 if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < 200) return;
00932
00933
00934 _tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
00935
00936 if (_network_dedicated) {
00937 static uint last_percent = 0;
00938
00939
00940 if (_tp.percent == 0) return;
00941
00942 if (_tp.percent < last_percent) last_percent = 0;
00943
00944 if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
00945
00946 if (_tp.percent <= last_percent + 2) return;
00947
00948 DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent);
00949 last_percent = _tp.percent;
00950
00951
00952 return;
00953 }
00954
00955 InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0);
00956 MarkWholeScreenDirty();
00957 SetGeneratingWorldPaintStatus(true);
00958
00959
00960
00961
00962 while (IsGeneratingWorldReadyForPaint()) { CSleep(10); }
00963
00964 _tp.timer = _realtime_tick;
00965 }
00966
00975 void SetGeneratingWorldProgress(gwp_class cls, uint total)
00976 {
00977 if (total == 0) return;
00978
00979 _SetGeneratingWorldProgress(cls, 0, total);
00980 }
00981
00989 void IncreaseGeneratingWorldProgress(gwp_class cls)
00990 {
00991
00992 _SetGeneratingWorldProgress(cls, 1, 0);
00993 }