#include "stdafx.h"
#include "openttd.h"
#include "oldpool.h"
#include "engine.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
#include "vehicle_base.h"
#include "sound_func.h"
Go to the source code of this file.
Functions | |
FileEntry * | AllocateFileEntry () |
void | InitializeSoundPool () |
FileEntry * | GetSound (uint index) |
uint | GetNumSounds () |
bool | PlayVehicleSound (const Vehicle *v, VehicleSoundEvent event) |
bool | PlayHouseSound (uint16 sound_id, TileIndex tile) |
Variables | |
static uint | _sound_count = 0 |
Definition in file newgrf_sound.cpp.