random_func.hpp File Reference

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Data Structures

struct  Randomizer
 Structure to encapsulate the pseudo random number generators. More...

Functions

void SetRandomSeed (uint32 seed)
static uint32 Random ()
static uint32 RandomRange (uint16 max)
static uint32 InteractiveRandom ()
static uint32 InteractiveRandomRange (uint16 max)
static bool Chance16I (const uint a, const uint b, const uint32 r)
 Checks if a given randomize-number is below a given probability.
static bool Chance16 (const uint a, const uint b)
 Flips a coin with a given probability.
static bool Chance16R (const uint a, const uint b, uint32 &r)
 Flips a coin with a given probability and saves the randomize-number in a variable.

Variables

Randomizer _random
 Random used in the game state calculations.
Randomizer _interactive_random
 Random used every else where is does not (directly) influence the game state.


Detailed Description

Definition in file random_func.hpp.


Function Documentation

static bool Chance16 ( const uint  a,
const uint  b 
) [inline, static]

Flips a coin with a given probability.

This macro can be used to get true or false randomized according to a given probability. The parameter a and b create a percent value with (a/b). The macro returns true in (a/b) percent.

See also:
Chance16I()
Parameters:
a The numerator of the fraction
b The denominator of the fraction
Returns:
True in (a/b) percent

Definition at line 106 of file random_func.hpp.

References Chance16I().

Referenced by BuildTownHouse(), ChangeIndustryProduction(), Disaster_Helicopter_Init(), DisasterTick_Submarine(), GrowTownInTile(), IsRoadAllowedHere(), TileLoop_Town(), and UpdateTownGrowRate().

static bool Chance16I ( const uint  a,
const uint  b,
const uint32  r 
) [inline, static]

Checks if a given randomize-number is below a given probability.

This function is used to check if the given probability by the fraction of (a/b) is greater than low 16 bits of the given randomize-number v.

Do not use this function twice on the same random 16 bits as it will yield the same result. One can use a random number for two calls to Chance16I, where one call sends the low 16 bits and the other the high 16 bits.

Parameters:
a The numerator of the fraction
b The denominator of the fraction, must of course not be null
r The given randomize-number
Returns:
True if v is less or equals (a/b)

Definition at line 88 of file random_func.hpp.

Referenced by Chance16(), Chance16R(), and ChangeIndustryProduction().

static bool Chance16R ( const uint  a,
const uint  b,
uint32 &  r 
) [inline, static]

Flips a coin with a given probability and saves the randomize-number in a variable.

This function uses the same parameters as Chance16. The third parameter must be a variable the randomize-number from Random() is saved in.

The low 16 bits of r will already be used and can therefor not be passed to Chance16I. One can only send the high 16 bits to Chance16I.

See also:
Chance16I()
Parameters:
a The numerator of the fraction
b The denominator of the fraction
r The variable to save the randomize-number from Random()
Returns:
True in (a/b) percent

Definition at line 126 of file random_func.hpp.

References Chance16I().


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