network.h
00001
00002
00003 #ifndef NETWORK_H
00004 #define NETWORK_H
00005
00006 #include "../player_type.h"
00007
00008 #ifdef ENABLE_NETWORK
00009
00010 void NetworkStartUp();
00011 void NetworkShutDown();
00012
00013 extern bool _networking;
00014 extern bool _network_server;
00015 extern bool _network_available;
00016 extern bool _network_dedicated;
00017 extern bool _network_advertise;
00018 extern bool _network_reload_cfg;
00019
00020 #else
00021
00022
00023 static inline void NetworkStartUp() {}
00024 static inline void NetworkShutDown() {}
00025
00026 #define _networking 0
00027 #define _network_server 0
00028 #define _network_available 0
00029 #define _network_dedicated 0
00030 #define _network_advertise 0
00031
00032 #endif
00033
00035 extern const char _openttd_revision[];
00036
00038 extern PlayerID _network_playas;
00039
00040 #endif