genworld_gui.cpp

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00001 /* $Id: genworld_gui.cpp 16247 2009-05-06 22:37:19Z rubidium $ */
00002 
00005 #include "stdafx.h"
00006 #include "openttd.h"
00007 #include "heightmap.h"
00008 #include "gui.h"
00009 #include "variables.h"
00010 #include "settings_func.h"
00011 #include "debug.h"
00012 #include "genworld.h"
00013 #include "network/network.h"
00014 #include "newgrf_config.h"
00015 #include "strings_func.h"
00016 #include "window_func.h"
00017 #include "date_func.h"
00018 #include "sound_func.h"
00019 #include "fios.h"
00020 #include "string_func.h"
00021 #include "gfx_func.h"
00022 #include "settings_type.h"
00023 #include "widgets/dropdown_type.h"
00024 #include "widgets/dropdown_func.h"
00025 #include "core/random_func.hpp"
00026 #include "landscape_type.h"
00027 #include "querystring_gui.h"
00028 #include "town.h"
00029 #include "thread.h"
00030 
00031 #include "table/strings.h"
00032 #include "table/sprites.h"
00033 
00037 enum glwp_modes {
00038   GLWP_GENERATE,
00039   GLWP_HEIGHTMAP,
00040   GLWP_SCENARIO,
00041   GLWP_END
00042 };
00043 
00044 extern void SwitchToMode(SwitchMode new_mode);
00045 extern void MakeNewgameSettingsLive();
00046 
00047 static inline void SetNewLandscapeType(byte landscape)
00048 {
00049   _settings_newgame.game_creation.landscape = landscape;
00050   InvalidateWindowClasses(WC_SELECT_GAME);
00051   InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
00052 }
00053 
00054 enum GenerateLandscapeWindowWidgets {
00055   GLAND_TEMPERATE = 3,
00056   GLAND_ARCTIC,
00057   GLAND_TROPICAL,
00058   GLAND_TOYLAND,
00059 
00060   GLAND_MAPSIZE_X_TEXT,
00061   GLAND_MAPSIZE_X_PULLDOWN,
00062   GLAND_MAPSIZE_Y_TEXT,
00063   GLAND_MAPSIZE_Y_PULLDOWN,
00064 
00065   GLAND_TOWN_TEXT,
00066   GLAND_TOWN_PULLDOWN,
00067   GLAND_INDUSTRY_TEXT,
00068   GLAND_INDUSTRY_PULLDOWN,
00069 
00070   GLAND_RANDOM_TEXT,
00071   GLAND_RANDOM_EDITBOX,
00072   GLAND_RANDOM_BUTTON,
00073 
00074   GLAND_GENERATE_BUTTON,
00075 
00076   GLAND_START_DATE_TEXT1,
00077   GLAND_START_DATE_DOWN,
00078   GLAND_START_DATE_TEXT,
00079   GLAND_START_DATE_UP,
00080 
00081   GLAND_SNOW_LEVEL_TEXT1,
00082   GLAND_SNOW_LEVEL_DOWN,
00083   GLAND_SNOW_LEVEL_TEXT,
00084   GLAND_SNOW_LEVEL_UP,
00085 
00086   GLAND_TREE_TEXT,
00087   GLAND_TREE_PULLDOWN,
00088   GLAND_LANDSCAPE_TEXT,
00089   GLAND_LANDSCAPE_PULLDOWN,
00090   GLAND_HEIGHTMAP_ROTATION_TEXT = GLAND_LANDSCAPE_TEXT,
00091   GLAND_HEIGHTMAP_ROTATION_PULLDOWN = GLAND_LANDSCAPE_PULLDOWN,
00092 
00093   GLAND_TERRAIN_TEXT,
00094   GLAND_TERRAIN_PULLDOWN,
00095   GLAND_WATER_TEXT,
00096   GLAND_WATER_PULLDOWN,
00097   GLAND_SMOOTHNESS_TEXT,
00098   GLAND_SMOOTHNESS_PULLDOWN,
00099 
00100   GLAND_BORDER_TYPES,
00101   GLAND_BORDERS_RANDOM,
00102   GLAND_WATER_NW_TEXT,
00103   GLAND_WATER_NE_TEXT,
00104   GLAND_WATER_SE_TEXT,
00105   GLAND_WATER_SW_TEXT,
00106   GLAND_WATER_NW,
00107   GLAND_WATER_NE,
00108   GLAND_WATER_SE,
00109   GLAND_WATER_SW,
00110 };
00111 
00112 static const Widget _generate_landscape_widgets[] = {
00113 {  WWT_CLOSEBOX,  RESIZE_NONE, COLOUR_BROWN,    0,  10,   0,  13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
00114 {    WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN,   11, 337,   0,  13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
00115 {      WWT_PANEL, RESIZE_NONE, COLOUR_BROWN,    0, 337,  14, 313, 0x0,                          STR_NULL},
00116 
00117 /* Landscape selection */
00118 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,         STR_030E_SELECT_TEMPERATE_LANDSCAPE},    // GLAND_TEMPERATE
00119 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,        STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},   // GLAND_ARCTIC
00120 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL,      STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, // GLAND_TROPICAL
00121 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326,  24,  78, SPR_SELECT_TOYLAND,           STR_0311_SELECT_TOYLAND_LANDSCAPE},      // GLAND_TOYLAND
00122 
00123 /* Mapsize X */
00124 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110,  91, 101, STR_MAPSIZE,                  STR_NULL},                               // GLAND_MAPSIZE_X_TEXT
00125 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 161,  90, 101, STR_NUM_1,                    STR_NULL},                               // GLAND_MAPSIZE_X_PULLDOWN
00126 /* Mapsize Y */
00127 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 168, 176,  91, 101, STR_BY,                       STR_NULL},                               // GLAND_MAPSIZE_Y_TEXT
00128 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 180, 227,  90, 101, STR_NUM_2,                    STR_NULL},                               // GLAND_MAPSIZE_Y_PULLDOWN
00129 
00130 /*  Number of towns */
00131 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 113, 123, STR_NUMBER_OF_TOWNS,          STR_NULL},                               // GLAND_TOWN_TEXT
00132 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 112, 123, 0x0,                          STR_NULL},                               // GLAND_TOWN_PULLDOWN
00133 
00134 /* Number of industries */
00135 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 131, 141, STR_NUMBER_OF_INDUSTRIES,     STR_NULL},                               // GLAND_INDUSTRY_TEXT
00136 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 130, 141, 0x0,                          STR_NULL},                               // GLAND_INDUSTRY_PULLDOWN
00137 
00138 /* Edit box for seed */
00139 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 153, 163, STR_RANDOM_SEED,              STR_NULL},                               // GLAND_RANDOM_TEXT
00140 {    WWT_EDITBOX, RESIZE_NONE, COLOUR_WHITE,  114, 207, 152, 163, STR_RANDOM_SEED_OSKTITLE,     STR_RANDOM_SEED_HELP},                   // GLAND_RANDOM_EDITBOX
00141 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 326, 152, 163, STR_RANDOM,                   STR_RANDOM_HELP},                        // GLAND_RANDOM_BUTTON
00142 
00143 /* Generate button */
00144 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 243, 326, 228, 257, STR_GENERATE,                 STR_NULL},                                // GLAND_GENERATE_BUTTON
00145 
00146 /* Start date */
00147 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 113, 123, STR_DATE,                     STR_NULL},                               // GLAND_START_DATE_TEXT1
00148 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 112, 123, SPR_ARROW_DOWN,               STR_029E_MOVE_THE_STARTING_DATE},        // GLAND_START_DATE_DOWN
00149 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 112, 123, STR_GENERATE_DATE,            STR_NULL},                               // GLAND_START_DATE_TEXT
00150 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 112, 123, SPR_ARROW_UP,                 STR_029F_MOVE_THE_STARTING_DATE},        // GLAND_START_DATE_UP
00151 
00152 /* Snow line */
00153 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 278, 131, 141, STR_SNOW_LINE_HEIGHT,         STR_NULL},                               // GLAND_SNOW_LEVEL_TEXT1
00154 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 130, 141, SPR_ARROW_DOWN,               STR_SNOW_LINE_DOWN},                     // GLAND_SNOW_LEVEL_DOWN
00155 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 130, 141, STR_NUM_3,                    STR_NULL},                               // GLAND_SNOW_LEVEL_TEXT
00156 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 130, 141, SPR_ARROW_UP,                 STR_SNOW_LINE_UP},                       // GLAND_SNOW_LEVEL_UP
00157 
00158 /* Tree placer */
00159 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 193, 203, STR_TREE_PLACER,              STR_NULL},                               // GLAND_TREE_TEXT
00160 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 192, 203, 0x0,                          STR_NULL},                               // GLAND_TREE_PULLDOWN
00161 
00162 /* Landscape generator */
00163 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 175, 185, STR_LAND_GENERATOR,           STR_NULL},                               // GLAND_LANDSCAPE_TEXT
00164 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 174, 185, 0x0,                          STR_NULL},                               // GLAND_LANDSCAPE_PULLDOWN
00165 
00166 /* Terrain type */
00167 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 211, 221, STR_TERRAIN_TYPE,             STR_NULL},                               // GLAND_TERRAIN_TEXT
00168 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 210, 221, 0x0,                          STR_NULL},                               // GLAND_TERRAIN_PULLDOWN
00169 
00170 /* Water quantity */
00171 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 229, 239, STR_QUANTITY_OF_SEA_LAKES,    STR_NULL},                               // GLAND_WATER_TEXT
00172 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 228, 239, 0x0,                          STR_NULL},                               // GLAND_WATER_PULLDOWN
00173 
00174 /* Map smoothness */
00175 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 247, 257, STR_SMOOTHNESS,               STR_NULL},                               // GLAND_SMOOTHNESS_TEXT
00176 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 246, 257, 0x0,                          STR_NULL},                               // GLAND_SMOOTHNESS_PULLDOWN
00177 
00178 /* Water borders */
00179 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 265, 275, STR_BORDER_TYPE,             STR_NULL},                               // GLAND_BORDER_TYPES
00180 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 264, 275, STR_BORDER_RANDOMIZE,        STR_NULL},                               // GLAND_BORDERS_RANDOM
00181 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12,  95, 282, 292, STR_NORTHWEST,               STR_NULL},                               // GLAND_WATER_NW_TEXT
00182 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 282, 292, STR_NORTHEAST,               STR_NULL},                               // GLAND_WATER_NE_TEXT
00183 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 294, 304, STR_SOUTHEAST,               STR_NULL},                               // GLAND_WATER_SE_TEXT
00184 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12,  95, 294, 304, STR_SOUTHWEST,               STR_NULL},                               // GLAND_WATER_SW_TEXT
00185 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 100, 172, 280, 291, 0x0,                         STR_NORTHWEST},                          // GLAND_WATER_NW
00186 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 173, 245, 280, 291, 0x0,                         STR_NORTHEAST},                          // GLAND_WATER_NE
00187 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 173, 245, 292, 303, 0x0,                         STR_SOUTHEAST},                          // GLAND_WATER_SE
00188 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 100, 172, 292, 303, 0x0,                         STR_SOUTHWEST},                          // GLAND_WATER_SW
00189 {   WIDGETS_END},
00190 };
00191 
00192 static const Widget _heightmap_load_widgets[] = {
00193 {   WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN,    0,  10,   0,  13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
00194 {    WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN,   11, 337,   0,  13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
00195 {      WWT_PANEL, RESIZE_NONE, COLOUR_BROWN,    0, 337,  14, 235, 0x0,                          STR_NULL},
00196 
00197 /* Landscape selection */
00198 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,        STR_030E_SELECT_TEMPERATE_LANDSCAPE},    // GLAND_TEMPERATE
00199 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,       STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},   // GLAND_ARCTIC
00200 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL,     STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, // GLAND_TROPICAL
00201 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326,  24,  78, SPR_SELECT_TOYLAND,          STR_0311_SELECT_TOYLAND_LANDSCAPE},      // GLAND_TOYLAND
00202 
00203 /* Mapsize X */
00204 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 113, 123, STR_MAPSIZE,                  STR_NULL},                              // GLAND_MAPSIZE_X_TEXT
00205 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 161, 112, 123, STR_NUM_1,                    STR_NULL},                              // GLAND_MAPSIZE_X_PULLDOWN
00206 /* Mapsize Y */
00207 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 168, 176, 113, 123, STR_BY,                       STR_NULL},                              // GLAND_MAPSIZE_Y_TEXT
00208 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 180, 227, 112, 123, STR_NUM_2,                    STR_NULL},                              // GLAND_MAPSIZE_Y_PULLDOWN
00209 
00210 /* Number of towns */
00211 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 135, 145, STR_NUMBER_OF_TOWNS,          STR_NULL},                              // GLAND_TOWN_TEXT
00212 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 134, 145, 0x0,                          STR_NULL},                              // GLAND_TOWN_PULLDOWN
00213 
00214 /* Number of industries */
00215 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 153, 163, STR_NUMBER_OF_INDUSTRIES,     STR_NULL},                              // GLAND_INDUSTRY_TEXT
00216 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 152, 163, 0x0,                          STR_NULL},                              // GLAND_INDUSTRY_PULLDOWN
00217 
00218 /* Edit box for seed */
00219 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 175, 185, STR_RANDOM_SEED,              STR_NULL},                              // GLAND_RANDOM_TEXT
00220 {    WWT_EDITBOX, RESIZE_NONE, COLOUR_WHITE,  114, 207, 174, 185, STR_RANDOM_SEED_OSKTITLE,     STR_RANDOM_SEED_HELP},                  // GLAND_RANDOM_EDITBOX
00221 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 326, 174, 185, STR_RANDOM,                   STR_RANDOM_HELP},                       // GLAND_RANDOM_BUTTON
00222 
00223 /* Generate button */
00224 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN,  243, 326, 196, 225, STR_GENERATE,                 STR_NULL},                              // GLAND_GENERATE_BUTTON
00225 
00226 /* Starting date */
00227 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 135, 145, STR_DATE,                     STR_NULL},                              // GLAND_START_DATE_TEXT1
00228 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 134, 145, SPR_ARROW_DOWN,               STR_029E_MOVE_THE_STARTING_DATE},       // GLAND_START_DATE_DOWN
00229 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 134, 145, STR_GENERATE_DATE,            STR_NULL},                              // GLAND_START_DATE_TEXT
00230 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 134, 145, SPR_ARROW_UP,                 STR_029F_MOVE_THE_STARTING_DATE},       // GLAND_START_DATE_UP
00231 
00232 /* Snow line */
00233 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 278, 153, 163, STR_SNOW_LINE_HEIGHT,         STR_NULL},                              // GLAND_SNOW_LEVEL_TEXT1
00234 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 152, 163, SPR_ARROW_DOWN,               STR_SNOW_LINE_DOWN},                    // GLAND_SNOW_LEVEL_DOWN
00235 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 152, 163, STR_NUM_3,                    STR_NULL},                              // GLAND_SNOW_LEVEL_TEXT
00236 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 152, 163, SPR_ARROW_UP,                 STR_SNOW_LINE_UP},                      // GLAND_SNOW_LEVEL_UP
00237 
00238 /* Tree placer */
00239 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 197, 207, STR_TREE_PLACER,              STR_NULL},                              // GLAND_TREE_TEXT
00240 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 196, 207, STR_0225,                     STR_NULL},                              // GLAND_TREE_PULLDOWN
00241 
00242 /* Heightmap rotation */
00243 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 215, 225, STR_HEIGHTMAP_ROTATION,       STR_NULL},                              // GLAND_HEIGHTMAP_ROTATION_TEXT
00244 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 214, 225, STR_0225,                     STR_NULL},                              // GLAND_HEIGHTMAP_ROTATION_PULLDOWN
00245 
00246 {   WIDGETS_END},
00247 };
00248 
00249 void StartGeneratingLandscape(glwp_modes mode)
00250 {
00251   DeleteAllNonVitalWindows();
00252 
00253   /* Copy all XXX_newgame to XXX when coming from outside the editor */
00254   MakeNewgameSettingsLive();
00255   ResetGRFConfig(true);
00256 
00257   SndPlayFx(SND_15_BEEP);
00258   switch (mode) {
00259     case GLWP_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
00260     case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
00261     case GLWP_SCENARIO:  _switch_mode = SM_EDITOR; break;
00262     default: NOT_REACHED();
00263   }
00264 }
00265 
00266 static void LandscapeGenerationCallback(Window *w, bool confirmed)
00267 {
00268   if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number);
00269 }
00270 
00271 static DropDownList *BuildMapsizeDropDown()
00272 {
00273   DropDownList *list = new DropDownList();
00274 
00275   for (uint i = 6; i <= 11; i++) {
00276     DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
00277     item->SetParam(0, 1 << i);
00278     list->push_back(item);
00279   }
00280 
00281   return list;
00282 }
00283 
00284 static const StringID _elevations[]  = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
00285 static const StringID _sea_lakes[]   = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
00286 static const StringID _smoothness[]  = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
00287 static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
00288 static const StringID _rotation[]    = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
00289 static const StringID _landscape[]   = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
00290 static const StringID _num_towns[]   = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, STR_02BF_CUSTOM, INVALID_STRING_ID};
00291 static const StringID _num_inds[]    = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
00292 
00293 struct GenerateLandscapeWindow : public QueryStringBaseWindow {
00294   uint widget_id;
00295   uint x;
00296   uint y;
00297   char name[64];
00298   glwp_modes mode;
00299 
00300   GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11, desc, number)
00301   {
00302     this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00303 
00304     /* snprintf() always outputs trailing '\0', so whole buffer can be used */
00305     snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00306     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120);
00307     this->SetFocusedWidget(GLAND_RANDOM_EDITBOX);
00308     this->caption = STR_NULL;
00309     this->afilter = CS_NUMERAL;
00310 
00311     this->mode = (glwp_modes)this->window_number;
00312 
00313     this->FindWindowPlacementAndResize(desc);
00314   }
00315 
00316   virtual void OnPaint()
00317   {
00318     /* You can't select smoothness / non-water borders if not terragenesis */
00319     if (mode == GLWP_GENERATE) {
00320       this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00321       this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
00322       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
00323           GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
00324 
00325       this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
00326 
00327       this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
00328       this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
00329       this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
00330       this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
00331     }
00332     /* Disable snowline if not hilly */
00333     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
00334     /* Disable town, industry and trees in SE */
00335     this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
00336     this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
00337     this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN,     _game_mode == GM_EDITOR);
00338 
00339     this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00340     this->SetWidgetDisabledState(GLAND_START_DATE_UP,   _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00341     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= 2 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00342     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP,   _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00343 
00344     this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00345     this->SetWidgetLoweredState(GLAND_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00346     this->SetWidgetLoweredState(GLAND_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00347     this->SetWidgetLoweredState(GLAND_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00348 
00349     if (_game_mode == GM_EDITOR) {
00350       this->widget[GLAND_TOWN_PULLDOWN].data     = STR_6836_OFF;
00351       this->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF;
00352     } else {
00353       this->widget[GLAND_TOWN_PULLDOWN].data     = _num_towns[_settings_newgame.difficulty.number_towns];
00354       this->widget[GLAND_INDUSTRY_PULLDOWN].data = _num_inds[_settings_newgame.difficulty.number_industries];
00355     }
00356 
00357     if (mode == GLWP_GENERATE) {
00358       this->widget[GLAND_LANDSCAPE_PULLDOWN].data  = _landscape[_settings_newgame.game_creation.land_generator];
00359       this->widget[GLAND_TREE_PULLDOWN].data       = _tree_placer[_settings_newgame.game_creation.tree_placer];
00360       this->widget[GLAND_TERRAIN_PULLDOWN].data    = _elevations[_settings_newgame.difficulty.terrain_type];
00361       this->widget[GLAND_WATER_PULLDOWN].data      = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes];
00362       this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness];
00363       this->widget[GLAND_BORDERS_RANDOM].data      = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_BORDER_RANDOMIZE : STR_BORDER_MANUAL;
00364 
00365       if (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) {
00366         this->widget[GLAND_WATER_NE].data = STR_BORDER_RANDOM;
00367         this->widget[GLAND_WATER_NW].data = STR_BORDER_RANDOM;
00368         this->widget[GLAND_WATER_SE].data = STR_BORDER_RANDOM;
00369         this->widget[GLAND_WATER_SW].data = STR_BORDER_RANDOM;
00370       } else {
00371         this->widget[GLAND_WATER_NE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00372         this->widget[GLAND_WATER_NW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00373         this->widget[GLAND_WATER_SE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00374         this->widget[GLAND_WATER_SW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00375       }
00376     } else {
00377       this->widget[GLAND_TREE_PULLDOWN].data               = _tree_placer[_settings_newgame.game_creation.tree_placer];
00378       this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_settings_newgame.game_creation.heightmap_rotation];
00379     }
00380 
00381     /* Set parameters for widget text that requires them. */
00382     SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); // GLAND_START_DATE_TEXT
00383     SetDParam(1, 1 << _settings_newgame.game_creation.map_x); // GLAND_MAPSIZE_X_PULLDOWN
00384     SetDParam(2, 1 << _settings_newgame.game_creation.map_y); // GLAND_MAPSIZE_Y_PULLDOWN
00385     SetDParam(3, _settings_newgame.game_creation.snow_line_height); // GLAND_SNOW_LEVEL_TEXT
00386 
00387     this->DrawWidgets();
00388 
00389     this->DrawEditBox(GLAND_RANDOM_EDITBOX);
00390 
00391     if (mode != GLWP_GENERATE) {
00392       char buffer[512];
00393 
00394       if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
00395         SetDParam(0, this->y);
00396         SetDParam(1, this->x);
00397       } else {
00398         SetDParam(0, this->x);
00399         SetDParam(1, this->y);
00400       }
00401       GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
00402       DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK);
00403 
00404       DrawString( 12,  91, STR_HEIGHTMAP_NAME, TC_BLACK);
00405       SetDParamStr(0, this->name);
00406       DrawStringTruncated(114,  91, STR_JUST_RAW_STRING, TC_ORANGE, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
00407     }
00408   }
00409 
00410   virtual void OnClick(Point pt, int widget)
00411   {
00412     switch (widget) {
00413       case 0: delete this; break;
00414 
00415       case GLAND_TEMPERATE:
00416       case GLAND_ARCTIC:
00417       case GLAND_TROPICAL:
00418       case GLAND_TOYLAND:
00419         this->RaiseWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00420         SetNewLandscapeType(widget - GLAND_TEMPERATE);
00421         break;
00422 
00423       case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
00424         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN);
00425         break;
00426 
00427       case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
00428         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
00429         break;
00430 
00431       case GLAND_TOWN_PULLDOWN: // Number of towns
00432         ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
00433         break;
00434 
00435       case GLAND_INDUSTRY_PULLDOWN: // Number of industries
00436         ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
00437         break;
00438 
00439       case GLAND_RANDOM_BUTTON: // Random seed
00440         _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00441         snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00442         UpdateTextBufferSize(&this->text);
00443         this->SetDirty();
00444         break;
00445 
00446       case GLAND_GENERATE_BUTTON: // Generate
00447         MakeNewgameSettingsLive();
00448 
00449         if (mode == GLWP_HEIGHTMAP &&
00450             (this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
00451             this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
00452             this->y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
00453             this->y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
00454           ShowQuery(
00455             STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
00456             STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
00457             this,
00458             LandscapeGenerationCallback);
00459         } else {
00460           StartGeneratingLandscape(mode);
00461         }
00462         break;
00463 
00464       case GLAND_START_DATE_DOWN:
00465       case GLAND_START_DATE_UP: // Year buttons
00466         /* Don't allow too fast scrolling */
00467         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00468           this->HandleButtonClick(widget);
00469           this->SetDirty();
00470 
00471           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00472         }
00473         _left_button_clicked = false;
00474         break;
00475 
00476       case GLAND_START_DATE_TEXT: // Year text
00477         this->widget_id = GLAND_START_DATE_TEXT;
00478         SetDParam(0, _settings_newgame.game_creation.starting_year);
00479         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
00480         break;
00481 
00482       case GLAND_SNOW_LEVEL_DOWN:
00483       case GLAND_SNOW_LEVEL_UP: // Snow line buttons
00484         /* Don't allow too fast scrolling */
00485         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00486           this->HandleButtonClick(widget);
00487           this->SetDirty();
00488 
00489           _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
00490         }
00491         _left_button_clicked = false;
00492         break;
00493 
00494       case GLAND_SNOW_LEVEL_TEXT: // Snow line text
00495         this->widget_id = GLAND_SNOW_LEVEL_TEXT;
00496         SetDParam(0, _settings_newgame.game_creation.snow_line_height);
00497         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
00498         break;
00499 
00500       case GLAND_TREE_PULLDOWN: // Tree placer
00501         ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
00502         break;
00503 
00504       case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
00505       /* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
00506         if (mode == GLWP_HEIGHTMAP) {
00507           ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
00508         } else {
00509           ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
00510         }
00511         break;
00512 
00513       case GLAND_TERRAIN_PULLDOWN: // Terrain type
00514         ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
00515         break;
00516 
00517       case GLAND_WATER_PULLDOWN: // Water quantity
00518         ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
00519         break;
00520 
00521       case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
00522         ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
00523         break;
00524 
00525       /* Freetype map borders */
00526       case GLAND_WATER_NW:
00527         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
00528         break;
00529 
00530       case GLAND_WATER_NE:
00531         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
00532         break;
00533 
00534       case GLAND_WATER_SE:
00535         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
00536         break;
00537 
00538       case GLAND_WATER_SW:
00539         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
00540         break;
00541 
00542       case GLAND_BORDERS_RANDOM:
00543         _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
00544         this->SetDirty();
00545         break;
00546     }
00547   }
00548 
00549   virtual void OnMouseLoop()
00550   {
00551     this->HandleEditBox(GLAND_RANDOM_EDITBOX);
00552   }
00553 
00554   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00555   {
00556     EventState state;
00557     this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
00558     /* the seed is unsigned, therefore atoi cannot be used.
00559      * As UINT32_MAX is a 'magic' value (use random seed) it
00560      * should not be possible to be entered into the input
00561      * field; the generate seed button can be used instead. */
00562     _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
00563     return state;
00564   }
00565 
00566   virtual void OnDropdownSelect(int widget, int index)
00567   {
00568     switch (widget) {
00569       case GLAND_MAPSIZE_X_PULLDOWN:     _settings_newgame.game_creation.map_x = index; break;
00570       case GLAND_MAPSIZE_Y_PULLDOWN:     _settings_newgame.game_creation.map_y = index; break;
00571       case GLAND_TREE_PULLDOWN:          _settings_newgame.game_creation.tree_placer = index; break;
00572       case GLAND_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
00573 
00574       case GLAND_TOWN_PULLDOWN:
00575         if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00576           this->widget_id = widget;
00577           SetDParam(0, _settings_newgame.game_creation.custom_town_number);
00578           ShowQueryString(STR_CONFIG_SETTING_INT32, STR_NUMBER_OF_TOWNS, 5, 50, this, CS_NUMERAL, QSF_NONE);
00579         };
00580         IConsoleSetSetting("difficulty.number_towns", index);
00581         break;
00582 
00583       case GLAND_INDUSTRY_PULLDOWN:
00584         IConsoleSetSetting("difficulty.number_industries", index);
00585         break;
00586 
00587       case GLAND_LANDSCAPE_PULLDOWN:
00588       /* case GLAND_HEIGHTMAP_PULLDOWN: */
00589         if (mode == GLWP_HEIGHTMAP) {
00590           _settings_newgame.game_creation.heightmap_rotation = index;
00591         } else {
00592           _settings_newgame.game_creation.land_generator = index;
00593         }
00594         break;
00595 
00596       case GLAND_TERRAIN_PULLDOWN: {
00597         GameMode old_gm = _game_mode;
00598         _game_mode = GM_MENU;
00599         IConsoleSetSetting("difficulty.terrain_type", index);
00600         _game_mode = old_gm;
00601         break;
00602       }
00603 
00604       case GLAND_WATER_PULLDOWN: {
00605         GameMode old_gm = _game_mode;
00606         _game_mode = GM_MENU;
00607         IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
00608         _game_mode = old_gm;
00609         break;
00610       }
00611     }
00612     this->SetDirty();
00613   }
00614 
00615   virtual void OnQueryTextFinished(char *str)
00616   {
00617     if (!StrEmpty(str)) {
00618       int32 value = atoi(str);
00619 
00620       switch (this->widget_id) {
00621         case GLAND_START_DATE_TEXT:
00622           this->InvalidateWidget(GLAND_START_DATE_TEXT);
00623           _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00624           break;
00625 
00626         case GLAND_SNOW_LEVEL_TEXT:
00627           this->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT);
00628           _settings_newgame.game_creation.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
00629           break;
00630 
00631         case GLAND_TOWN_PULLDOWN:
00632           _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
00633           break;
00634       }
00635 
00636       this->SetDirty();
00637     }
00638   }
00639 };
00640 
00641 static const WindowDesc _generate_landscape_desc(
00642   WDP_CENTER, WDP_CENTER, 338, 313, 338, 313,
00643   WC_GENERATE_LANDSCAPE, WC_NONE,
00644   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
00645   _generate_landscape_widgets
00646 );
00647 
00648 static const WindowDesc _heightmap_load_desc(
00649   WDP_CENTER, WDP_CENTER, 338, 236, 338, 236,
00650   WC_GENERATE_LANDSCAPE, WC_NONE,
00651   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
00652   _heightmap_load_widgets
00653 );
00654 
00655 static void _ShowGenerateLandscape(glwp_modes mode)
00656 {
00657   uint x = 0;
00658   uint y = 0;
00659 
00660   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00661 
00662   /* Always give a new seed if not editor */
00663   if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00664 
00665   if (mode == GLWP_HEIGHTMAP) {
00666     /* If the function returns negative, it means there was a problem loading the heightmap */
00667     if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
00668   }
00669 
00670   GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
00671 
00672   if (mode == GLWP_HEIGHTMAP) {
00673     w->x = x;
00674     w->y = y;
00675     strecpy(w->name, _file_to_saveload.title, lastof(w->name));
00676   }
00677 
00678   InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
00679 }
00680 
00681 void ShowGenerateLandscape()
00682 {
00683   _ShowGenerateLandscape(GLWP_GENERATE);
00684 }
00685 
00686 void ShowHeightmapLoad()
00687 {
00688   _ShowGenerateLandscape(GLWP_HEIGHTMAP);
00689 }
00690 
00691 void StartScenarioEditor()
00692 {
00693   StartGeneratingLandscape(GLWP_SCENARIO);
00694 }
00695 
00696 void StartNewGameWithoutGUI(uint seed)
00697 {
00698   /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
00699   _settings_newgame.game_creation.generation_seed = seed;
00700 
00701   StartGeneratingLandscape(GLWP_GENERATE);
00702 }
00703 
00704 enum CreateScenarioWindowWidgets {
00705   CSCEN_TEMPERATE = 3,
00706   CSCEN_ARCTIC,
00707   CSCEN_TROPICAL,
00708   CSCEN_TOYLAND,
00709   CSCEN_EMPTY_WORLD,
00710   CSCEN_RANDOM_WORLD,
00711   CSCEN_MAPSIZE_X_TEXT,
00712   CSCEN_MAPSIZE_X_PULLDOWN,
00713   CSCEN_MAPSIZE_Y_TEXT,
00714   CSCEN_MAPSIZE_Y_PULLDOWN,
00715   CSCEN_START_DATE_LABEL,
00716   CSCEN_START_DATE_DOWN,
00717   CSCEN_START_DATE_TEXT,
00718   CSCEN_START_DATE_UP,
00719   CSCEN_FLAT_LAND_HEIGHT_LABEL,
00720   CSCEN_FLAT_LAND_HEIGHT_DOWN,
00721   CSCEN_FLAT_LAND_HEIGHT_TEXT,
00722   CSCEN_FLAT_LAND_HEIGHT_UP
00723 };
00724 
00725 
00726 struct CreateScenarioWindow : public Window
00727 {
00728   uint widget_id;
00729 
00730   CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
00731   {
00732     this->LowerWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00733     this->FindWindowPlacementAndResize(desc);
00734   }
00735 
00736   virtual void OnPaint()
00737   {
00738     this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN,       _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00739     this->SetWidgetDisabledState(CSCEN_START_DATE_UP,         _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00740     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
00741     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP,   _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
00742 
00743     this->SetWidgetLoweredState(CSCEN_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00744     this->SetWidgetLoweredState(CSCEN_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00745     this->SetWidgetLoweredState(CSCEN_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00746     this->SetWidgetLoweredState(CSCEN_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00747 
00748     /* Set parameters for widget text that requires them */
00749     SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT
00750     SetDParam(1, 1 << _settings_newgame.game_creation.map_x); // CSCEN_MAPSIZE_X_PULLDOWN
00751     SetDParam(2, 1 << _settings_newgame.game_creation.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN
00752     SetDParam(3, _settings_newgame.game_creation.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT
00753 
00754     this->DrawWidgets();
00755   }
00756 
00757   virtual void OnClick(Point pt, int widget)
00758   {
00759     switch (widget) {
00760       case CSCEN_TEMPERATE:
00761       case CSCEN_ARCTIC:
00762       case CSCEN_TROPICAL:
00763       case CSCEN_TOYLAND:
00764         this->RaiseWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00765         SetNewLandscapeType(widget - CSCEN_TEMPERATE);
00766         break;
00767 
00768       case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
00769         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
00770         break;
00771 
00772       case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
00773         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
00774         break;
00775 
00776       case CSCEN_EMPTY_WORLD: // Empty world / flat world
00777         StartGeneratingLandscape(GLWP_SCENARIO);
00778         break;
00779 
00780       case CSCEN_RANDOM_WORLD: // Generate
00781         ShowGenerateLandscape();
00782         break;
00783 
00784       case CSCEN_START_DATE_DOWN:
00785       case CSCEN_START_DATE_UP: // Year buttons
00786         /* Don't allow too fast scrolling */
00787         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00788           this->HandleButtonClick(widget);
00789           this->SetDirty();
00790 
00791           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00792         }
00793         _left_button_clicked = false;
00794         break;
00795 
00796       case CSCEN_START_DATE_TEXT: // Year text
00797         this->widget_id = CSCEN_START_DATE_TEXT;
00798         SetDParam(0, _settings_newgame.game_creation.starting_year);
00799         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
00800         break;
00801 
00802       case CSCEN_FLAT_LAND_HEIGHT_DOWN:
00803       case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
00804         /* Don't allow too fast scrolling */
00805         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00806           this->HandleButtonClick(widget);
00807           this->SetDirty();
00808 
00809           _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
00810         }
00811         _left_button_clicked = false;
00812         break;
00813 
00814       case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
00815         this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
00816         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
00817         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
00818         break;
00819     }
00820   }
00821 
00822   virtual void OnDropdownSelect(int widget, int index)
00823   {
00824     switch (widget) {
00825       case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
00826       case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
00827     }
00828     this->SetDirty();
00829   }
00830 
00831   virtual void OnQueryTextFinished(char *str)
00832   {
00833     if (!StrEmpty(str)) {
00834       int32 value = atoi(str);
00835 
00836       switch (this->widget_id) {
00837         case CSCEN_START_DATE_TEXT:
00838           this->InvalidateWidget(CSCEN_START_DATE_TEXT);
00839           _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00840           break;
00841 
00842         case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00843           this->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT);
00844           _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
00845           break;
00846       }
00847 
00848       this->SetDirty();
00849     }
00850   }
00851 };
00852 
00853 static const Widget _create_scenario_widgets[] = {
00854 {   WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN,    0,  10,   0,  13, STR_00C5,                STR_018B_CLOSE_WINDOW},
00855 {    WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN,   11, 337,   0,  13, STR_SE_CAPTION,          STR_NULL},
00856 {      WWT_PANEL, RESIZE_NONE, COLOUR_BROWN,    0, 337,  14, 169, 0x0,                     STR_NULL},
00857 
00858 /* Landscape selection */
00859 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,    STR_030E_SELECT_TEMPERATE_LANDSCAPE},    // CSCEN_TEMPERATE
00860 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,   STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},   // CSCEN_ARCTIC
00861 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, // CSCEN_TROPICAL
00862 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326,  24,  78, SPR_SELECT_TOYLAND,      STR_0311_SELECT_TOYLAND_LANDSCAPE},      // CSCEN_TOYLAND
00863 
00864 /* Generation type */
00865 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN,   12, 115,  95, 124, STR_SE_FLAT_WORLD,       STR_SE_FLAT_WORLD_TIP},                  // CSCEN_EMPTY_WORLD
00866 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN,   12, 115, 131, 160, STR_SE_RANDOM_LAND,      STR_022A_GENERATE_RANDOM_LAND},          // CSCEN_RANDOM_WORLD
00867 
00868 /* Mapsize X */
00869 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 135, 212,  96, 106, STR_MAPSIZE,             STR_NULL},                               // CSCEN_MAPSIZE_X_TEXT
00870 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 216, 263,  95, 106, STR_NUM_1,               STR_NULL},                               // CSCEN_MAPSIZE_X_PULLDOWN
00871 /* Mapsize Y */
00872 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 268, 276,  96, 106, STR_BY,                  STR_NULL},                               // CSCEN_MAPSIZE_Y_TEXT
00873 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 279, 326,  95, 106, STR_NUM_2,               STR_NULL},                               // CSCEN_MAPSIZE_Y_PULLDOWN
00874 
00875 /* Start date */
00876 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 135, 212, 114, 124, STR_DATE,                STR_NULL},                               // CSCEN_START_DATE_LABEL
00877 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 113, 124, SPR_ARROW_DOWN,          STR_029E_MOVE_THE_STARTING_DATE},        // CSCEN_START_DATE_DOWN
00878 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 113, 124, STR_GENERATE_DATE,       STR_NULL},                               // CSCEN_START_DATE_TEXT
00879 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 113, 124, SPR_ARROW_UP,            STR_029F_MOVE_THE_STARTING_DATE},        // CSCEN_START_DATE_UP
00880 
00881 /* Flat map height */
00882 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 135, 278, 132, 142, STR_FLAT_WORLD_HEIGHT,   STR_NULL},                               // CSCEN_FLAT_LAND_HEIGHT_LABEL
00883 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 131, 142, SPR_ARROW_DOWN,          STR_FLAT_WORLD_HEIGHT_DOWN},             // CSCEN_FLAT_LAND_HEIGHT_DOWN
00884 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 131, 142, STR_NUM_3,               STR_NULL},                               // CSCEN_FLAT_LAND_HEIGHT_TEXT
00885 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 131, 142, SPR_ARROW_UP,            STR_FLAT_WORLD_HEIGHT_UP},               // CSCEN_FLAT_LAND_HEIGHT_UP
00886 {   WIDGETS_END},
00887 };
00888 
00889 static const WindowDesc _create_scenario_desc(
00890   WDP_CENTER, WDP_CENTER, 338, 170, 338, 170,
00891   WC_GENERATE_LANDSCAPE, WC_NONE,
00892   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
00893   _create_scenario_widgets
00894 );
00895 
00896 void ShowCreateScenario()
00897 {
00898   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00899   new CreateScenarioWindow(&_create_scenario_desc, GLWP_SCENARIO);
00900 }
00901 
00902 
00903 static const Widget _generate_progress_widgets[] = {
00904 {    WWT_CAPTION,   RESIZE_NONE,  COLOUR_GREY,    0,   180,     0,    13, STR_GENERATION_WORLD,   STR_018C_WINDOW_TITLE_DRAG_THIS}, // GPWW_CAPTION
00905 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,    0,   180,    14,    96, 0x0,                    STR_NULL},                        // GPWW_BACKGROUND
00906 {    WWT_TEXTBTN,   RESIZE_NONE,  COLOUR_WHITE,  20,   161,    74,    85, STR_GENERATION_ABORT,   STR_NULL},                        // GPWW_ABORT
00907 {   WIDGETS_END},
00908 };
00909 
00910 static const WindowDesc _generate_progress_desc(
00911   WDP_CENTER, WDP_CENTER, 181, 97, 181, 97,
00912   WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
00913   WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
00914   _generate_progress_widgets
00915 );
00916 
00917 struct tp_info {
00918   uint percent;
00919   StringID cls;
00920   uint current;
00921   uint total;
00922   int timer;
00923 };
00924 
00925 static tp_info _tp;
00926 
00927 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
00928 {
00929   if (confirmed) {
00930     AbortGeneratingWorld();
00931   } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
00932     SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
00933   }
00934 }
00935 
00936 struct GenerateProgressWindow : public Window {
00937 private:
00938   enum GenerationProgressWindowWidgets {
00939     GPWW_CAPTION,
00940     GPWW_BACKGROUND,
00941     GPWW_ABORT,
00942   };
00943 
00944 public:
00945   GenerateProgressWindow() : Window(&_generate_progress_desc)
00946   {
00947     this->FindWindowPlacementAndResize(&_generate_progress_desc);
00948   }
00949 
00950   virtual void OnClick(Point pt, int widget)
00951   {
00952     switch (widget) {
00953       case GPWW_ABORT:
00954         if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
00955         ShowQuery(
00956           STR_GENERATION_ABORT_CAPTION,
00957           STR_GENERATION_ABORT_MESSAGE,
00958           this,
00959           AbortGeneratingWorldCallback
00960         );
00961         break;
00962     }
00963   }
00964 
00965   virtual void OnPaint()
00966   {
00967     this->DrawWidgets();
00968 
00969     /* Draw the % complete with a bar and a text */
00970     DrawFrameRect(19, 20, (this->width - 18), 37, COLOUR_GREY, FR_BORDERONLY);
00971     DrawFrameRect(20, 21, (int)((this->width - 40) * _tp.percent / 100) + 20, 36, COLOUR_MAUVE, FR_NONE);
00972     SetDParam(0, _tp.percent);
00973     DrawStringCentered(90, 25, STR_PROGRESS, TC_FROMSTRING);
00974 
00975     /* Tell which class we are generating */
00976     DrawStringCentered(90, 46, _tp.cls, TC_FROMSTRING);
00977 
00978     /* And say where we are in that class */
00979     SetDParam(0, _tp.current);
00980     SetDParam(1, _tp.total);
00981     DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, TC_FROMSTRING);
00982 
00983     this->SetDirty();
00984   }
00985 };
00986 
00990 void PrepareGenerateWorldProgress()
00991 {
00992   _tp.cls   = STR_WORLD_GENERATION;
00993   _tp.current = 0;
00994   _tp.total   = 0;
00995   _tp.percent = 0;
00996   _tp.timer   = 0; // Forces to paint the progress window immediatelly
00997 }
00998 
01002 void ShowGenerateWorldProgress()
01003 {
01004   if (BringWindowToFrontById(WC_GENERATE_PROGRESS_WINDOW, 0)) return;
01005   new GenerateProgressWindow();
01006 }
01007 
01008 static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)
01009 {
01010   static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
01011   static const StringID class_table[GWP_CLASS_COUNT]  = {
01012     STR_WORLD_GENERATION,
01013     STR_022E_LANDSCAPE_GENERATION,
01014     STR_CLEARING_TILES,
01015     STR_022F_TOWN_GENERATION,
01016     STR_0230_INDUSTRY_GENERATION,
01017     STR_UNMOVABLE_GENERATION,
01018     STR_TREE_GENERATION,
01019     STR_SETTINGUP_GAME,
01020     STR_PREPARING_TILELOOP,
01021     STR_PREPARING_GAME
01022   };
01023 
01024   assert(cls < GWP_CLASS_COUNT);
01025 
01026   /* Do not run this function if we aren't in a thread */
01027   if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
01028 
01029   if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
01030 
01031   if (total == 0) {
01032     assert(_tp.cls == class_table[cls]);
01033     _tp.current += progress;
01034   } else {
01035     _tp.cls   = class_table[cls];
01036     _tp.current = progress;
01037     _tp.total   = total;
01038     _tp.percent = percent_table[cls];
01039   }
01040 
01041   /* Don't update the screen too often. So update it once in every once in a while... */
01042   if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < GENWORLD_REDRAW_TIMEOUT) return;
01043 
01044   /* Percentage is about the number of completed tasks, so 'current - 1' */
01045   _tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
01046 
01047   if (_network_dedicated) {
01048     static uint last_percent = 0;
01049 
01050     /* Never display 0% */
01051     if (_tp.percent == 0) return;
01052     /* Reset if percent is lower than the last recorded */
01053     if (_tp.percent < last_percent) last_percent = 0;
01054     /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
01055     if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
01056     /* Never show steps smaller than 2%, even if it is a mod 5% */
01057     if (_tp.percent <= last_percent + 2) return;
01058 
01059     DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent);
01060     last_percent = _tp.percent;
01061 
01062     /* Don't continue as dedicated never has a thread running */
01063     return;
01064   }
01065 
01066   InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0);
01067   MarkWholeScreenDirty();
01068 
01069   /* Release the rights to the map generator, and acquire the rights to the
01070    * paint thread. The 'other' thread already has the paint thread rights so
01071    * this ensures us that we are waiting until the paint thread is done
01072    * before we reacquire the mapgen rights */
01073   _genworld_mapgen_mutex->EndCritical();
01074   _genworld_paint_mutex->BeginCritical();
01075   _genworld_mapgen_mutex->BeginCritical();
01076   _genworld_paint_mutex->EndCritical();
01077 
01078   _tp.timer = _realtime_tick;
01079 }
01080 
01089 void SetGeneratingWorldProgress(gwp_class cls, uint total)
01090 {
01091   if (total == 0) return;
01092 
01093   _SetGeneratingWorldProgress(cls, 0, total);
01094 }
01095 
01103 void IncreaseGeneratingWorldProgress(gwp_class cls)
01104 {
01105   /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
01106   _SetGeneratingWorldProgress(cls, 1, 0);
01107 }

Generated on Mon Jun 8 23:04:03 2009 for OpenTTD by  doxygen 1.5.6