water.h

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00001 /* $Id: water.h 15190 2009-01-21 02:31:55Z Yexo $ */
00002 
00005 #ifndef WATER_H
00006 #define WATER_H
00007 
00008 void TileLoop_Water(TileIndex tile);
00009 bool FloodHalftile(TileIndex t);
00010 void DoFloodTile(TileIndex target);
00011 
00012 void ConvertGroundTilesIntoWaterTiles();
00013 
00014 void DrawShipDepotSprite(int x, int y, int image);
00015 void DrawWaterClassGround(const struct TileInfo *ti);
00016 void DrawShoreTile(Slope tileh);
00017 
00018 void MakeWaterKeepingClass(TileIndex tile, Owner o);
00019 
00020 #endif /* WATER_H */

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