RoadVehicle Struct Reference

This class 'wraps' Vehicle; you do not actually instantiate this class. More...

#include <roadveh.h>

Inheritance diagram for RoadVehicle:

PoolItem< T, Tid, Tpool >

Public Member Functions

 RoadVehicle ()
 Initializes the Vehicle to a road vehicle.
virtual ~RoadVehicle ()
 We want to 'destruct' the right class.
const char * GetTypeString () const
void MarkDirty ()
void UpdateDeltaXY (Direction direction)
ExpensesType GetExpenseType (bool income) const
bool IsPrimaryVehicle () const
SpriteID GetImage (Direction direction) const
int GetDisplaySpeed () const
int GetDisplayMaxSpeed () const
Money GetRunningCost () const
bool IsInDepot () const
bool IsStoppedInDepot () const
void Tick ()
void OnNewDay ()
TileIndex GetOrderStationLocation (StationID station)
bool FindClosestDepot (TileIndex *location, DestinationID *destination, bool *reverse)

Detailed Description

This class 'wraps' Vehicle; you do not actually instantiate this class.

You create a Vehicle using AllocateVehicle, so it is added to the pool and you reinitialize that to a Train using: v = new (v) RoadVehicle();

As side-effect the vehicle type is set correctly.

Definition at line 84 of file roadveh.h.


Constructor & Destructor Documentation

virtual RoadVehicle::~RoadVehicle (  )  [inline, virtual]

We want to 'destruct' the right class.

Definition at line 89 of file roadveh.h.


The documentation for this struct was generated from the following files:

Generated on Mon Jun 8 23:04:30 2009 for OpenTTD by  doxygen 1.5.6