ai_controller.cpp
Go to the documentation of this file.00001
00002
00005 #include "../../stdafx.h"
00006 #include "../../string_func.h"
00007 #include "../../company_base.h"
00008 #include "../../rev.h"
00009 #include "table/strings.h"
00010
00011 #include "../ai.hpp"
00012 #include "ai_controller.hpp"
00013 #include "../ai_storage.hpp"
00014 #include "../ai_instance.hpp"
00015 #include "../ai_config.hpp"
00016 #include "ai_log.hpp"
00017
00018 void AIController::SetCommandDelay(int ticks)
00019 {
00020 if (ticks <= 0) return;
00021 AIObject::SetDoCommandDelay(ticks);
00022 }
00023
00024 void AIController::Sleep(int ticks)
00025 {
00026 if (!AIObject::GetAllowDoCommand()) {
00027 AILog::Error("You are not allowed to call Sleep in your constructor, Save(), Load(), and any valuator.\n");
00028 return;
00029 }
00030
00031 if (ticks <= 0) {
00032 AILog::Warning("Sleep() value should be > 0. Assuming value 1.");
00033 ticks = 1;
00034 }
00035
00036 throw AI_VMSuspend(ticks, NULL);
00037 }
00038
00039 void AIController::Print(bool error_msg, const char *message)
00040 {
00041 AILog::Log(error_msg ? AILog::LOG_SQ_ERROR : AILog::LOG_SQ_INFO, message);
00042 }
00043
00044 AIController::AIController() :
00045 ticks(0),
00046 loaded_library_count(0)
00047 {
00048 }
00049
00050 AIController::~AIController()
00051 {
00052 for (LoadedLibraryList::iterator iter = this->loaded_library.begin(); iter != this->loaded_library.end(); iter++) {
00053 free((void *)(*iter).second);
00054 free((void *)(*iter).first);
00055 }
00056
00057 this->loaded_library.clear();
00058 }
00059
00060 uint AIController::GetTick()
00061 {
00062 return ::GetCompany(_current_company)->ai_instance->GetController()->ticks;
00063 }
00064
00065 int AIController::GetSetting(const char *name)
00066 {
00067 return AIConfig::GetConfig(_current_company)->GetSetting(name);
00068 }
00069
00070 uint AIController::GetVersion()
00071 {
00072 return _openttd_newgrf_version;
00073 }
00074
00075 bool AIController::LoadedLibrary(const char *library_name, int *next_number, char *fake_class_name, int fake_class_name_len)
00076 {
00077 LoadedLibraryList::iterator iter = this->loaded_library.find(library_name);
00078 if (iter == this->loaded_library.end()) {
00079 *next_number = ++this->loaded_library_count;
00080 return false;
00081 }
00082
00083 ttd_strlcpy(fake_class_name, (*iter).second, fake_class_name_len);
00084 return true;
00085 }
00086
00087 void AIController::AddLoadedLibrary(const char *library_name, const char *fake_class_name)
00088 {
00089 this->loaded_library[strdup(library_name)] = strdup(fake_class_name);
00090 }