VehicleSettings Struct Reference

Settings related to vehicles. More...

#include <settings_type.h>


Data Fields

bool mammoth_trains
 allow very long trains
uint8 train_acceleration_model
 realistic acceleration for trains
bool wagon_speed_limits
 enable wagon speed limits
bool disable_elrails
 when true, the elrails are disabled
UnitID max_trains
 max trains in game per company
UnitID max_roadveh
 max trucks in game per company
UnitID max_aircraft
 max planes in game per company
UnitID max_ships
 max ships in game per company
bool servint_ispercent
 service intervals are in percents
uint16 servint_trains
 service interval for trains
uint16 servint_roadveh
 service interval for road vehicles
uint16 servint_aircraft
 service interval for aircraft
uint16 servint_ships
 service interval for ships
uint8 plane_speed
 divisor for speed of aircraft
uint8 freight_trains
 value to multiply the weight of cargo by
bool dynamic_engines
 enable dynamic allocation of engine data
bool never_expire_vehicles
 never expire vehicles
byte extend_vehicle_life
 extend vehicle life by this many years
byte road_side
 the side of the road vehicles drive on


Detailed Description

Settings related to vehicles.

Definition at line 288 of file settings_type.h.


The documentation for this struct was generated from the following file:

Generated on Fri Jul 31 22:33:43 2009 for OpenTTD by  doxygen 1.5.6