src/aircraft.h [code] | Base for aircraft |
src/aircraft_cmd.cpp [code] | This file deals with aircraft and airport movements functionalities |
src/aircraft_gui.cpp [code] | The GUI of aircraft |
src/airport.cpp [code] | Functions related to airports |
src/airport.h [code] | Various declarations for airports |
src/airport_gui.cpp [code] | The GUI for airports |
src/airport_movement.h [code] | Heart of the airports and their finite state machines |
src/animated_tile.cpp [code] | Everything related to animated tiles |
src/animated_tile_func.h [code] | Tile animation! |
src/articulated_vehicles.cpp [code] | Implementation of articulated vehicles |
src/articulated_vehicles.h [code] | Functions related to articulated vehicles |
src/autoreplace.cpp [code] | Management of replacement lists |
src/autoreplace_base.h [code] | Base class for autoreplaces/autorenews |
src/autoreplace_cmd.cpp [code] | Deals with autoreplace execution but not the setup |
src/autoreplace_func.h [code] | Functions related to autoreplacing |
src/autoreplace_gui.cpp [code] | GUI for autoreplace handling |
src/autoreplace_gui.h [code] | Functions related to the autoreplace GUIs |
src/autoreplace_type.h [code] | Types related to autoreplacing |
src/autoslope.h [code] | Functions related to autoslope |
src/aystar.cpp [code] | Implementation of A* |
src/aystar.h [code] | This file has the header for AyStar AyStar is a fast pathfinding routine and is used for things like AI_pathfinding and Train_pathfinding |
src/bmp.cpp [code] | Read and write support for bmps |
src/bmp.h [code] | Read and write support for bmps |
src/bridge.h [code] | Header file for bridges |
src/bridge_gui.cpp [code] | Graphical user interface for bridge construction |
src/bridge_map.cpp [code] | Map accessor functions for bridges |
src/bridge_map.h [code] | Map accessor functions for bridges |
src/build_vehicle_gui.cpp [code] | GUI for building vehicles |
src/callback_table.cpp [code] | All command callbacks |
src/callback_table.h [code] | Table with all command callbacks |
src/cargo_type.h [code] | Types related to cargos |
src/cargopacket.cpp [code] | Implementation of the cargo packets |
src/cargopacket.h [code] | Base class for cargo packets |
src/cargotype.cpp [code] | Implementation of cargos |
src/cargotype.h [code] | Types/functions related to cargos |
src/cheat.cpp [code] | Handling (loading/saving/initializing) of cheats |
src/cheat_func.h [code] | Functions related to cheating |
src/cheat_gui.cpp [code] | GUI related to cheating |
src/cheat_type.h [code] | Types related to cheating |
src/clear_cmd.cpp [code] | Commands related to clear tiles |
src/clear_map.h [code] | Map accessors for 'clear' tiles |
src/cmd_helper.h [code] | Helper functions to extract data from command parameters |
src/command.cpp [code] | Handling of commands |
src/command_func.h [code] | Functions related to commands |
src/command_type.h [code] | Types related to commands |
src/company_base.h [code] | Definition of stuff that is very close to a company, like the company struct itself |
src/company_cmd.cpp [code] | Handling of companies |
src/company_func.h [code] | Functions related to companies |
src/company_gui.cpp [code] | Company related GUIs |
src/company_gui.h [code] | GUI Functions related to companies |
src/company_manager_face.h [code] | Functionality related to the company manager's face |
src/company_type.h [code] | Types related to companies |
src/console.cpp [code] | Handling of the in-game console |
src/console_cmds.cpp [code] | Implementation of the console hooks |
src/console_func.h [code] | Console functions used outside of the console code |
src/console_gui.cpp [code] | Handling the GUI of the in-game console |
src/console_gui.h [code] | GUI related functions in the console |
src/console_internal.h [code] | Internally used functions for the console |
src/console_type.h [code] | Globally used console related types |
src/currency.cpp [code] | Support for different currencies |
src/currency.h [code] | Functions to handle different currencies |
src/date.cpp [code] | Handling of dates in our native format and transforming them to something human readable |
src/date_func.h [code] | Functions related to dates |
src/date_type.h [code] | Types related to the dates in OpenTTD |
src/debug.cpp [code] | Handling of printing debug messages |
src/debug.h [code] | Functions related to debugging |
src/dedicated.cpp [code] | Forking support for dedicated servers |
src/depot.cpp [code] | Handling of depots |
src/depot_base.h [code] | Base for all depots (except hangars) |
src/depot_func.h [code] | Functions related to depots |
src/depot_gui.cpp [code] | The GUI for depots |
src/depot_map.h [code] | Map related accessors for depots |
src/depot_type.h [code] | Header files for depots (not hangars) |
src/direction_func.h [code] | Different functions related to conversions between directions |
src/direction_type.h [code] | Different types to 'show' directions |
src/disaster_cmd.cpp [code] | All disaster/easter egg vehicles are handled here |
src/dock_gui.cpp [code] | GUI to create amazing water objects |
src/driver.cpp [code] | Base for all driver handling |
src/driver.h [code] | Base for all drivers (video, sound, music, etc) |
src/dummy_land.cpp [code] | Handling of void (or dummy) tiles |
src/economy.cpp [code] | Handling of the economy |
src/economy_base.h [code] | Base classes related to the economy |
src/economy_func.h [code] | Functions related to the economy |
src/economy_type.h [code] | Types related to the economy |
src/effectvehicle.cpp [code] | Implementation of everything generic to vehicles |
src/effectvehicle_base.h [code] | Base class for all effect vehicles |
src/effectvehicle_func.h [code] | Functions related to effect vehicles |
src/elrail.cpp [code] | This file deals with displaying wires and pylons for electric railways |
src/elrail_func.h [code] | Header file for electrified rail specific functions |
src/endian_check.cpp [code] | This pretty simple file checks if the system is LITTLE_ENDIAN or BIG_ENDIAN it does that by putting a 1 and a 0 in an array, and read it out as one number |
src/engine.cpp [code] | Base for all engine handling |
src/engine_base.h [code] | Base class for engines |
src/engine_func.h [code] | Functions related to engines |
src/engine_gui.cpp [code] | GUI to show engine related information |
src/engine_gui.h [code] | Engine GUI functions, used by build_vehicle_gui and autoreplace_gui |
src/engine_type.h [code] | Types related to engines |
src/fileio.cpp [code] | Standard In/Out file operations |
src/fileio_func.h [code] | Functions for Standard In/Out file operations |
src/fileio_type.h [code] | Types for Standard In/Out file operations |
src/fios.cpp [code] | This file contains functions for building file lists for the save/load dialogs |
src/fios.h [code] | Declarations for savegames operations |
src/fontcache.cpp [code] | Cache for characters from fonts |
src/fontcache.h [code] | Functions to read fonts from files and cache them |
src/functions.h [code] | Some generic functions that actually shouldn't be here |
src/gamelog.cpp [code] | Definition of functions used for logging of important changes in the game |
src/gamelog.h [code] | Functions to be called to log possibly unsafe game events |
src/gamelog_internal.h [code] | Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp |
src/genworld.cpp [code] | Functions to generate a map |
src/genworld.h [code] | Functions related to world/map generation |
src/genworld_gui.cpp [code] | GUI to configure and show progress during map generation |
src/gfx.cpp [code] | Handling of drawing text and other gfx related stuff |
src/gfx_func.h [code] | Functions related to the gfx engine |
src/gfx_type.h [code] | Types related to the graphics and/or input devices |
src/gfxinit.cpp [code] | Initializing of the (GRF) graphics |
src/gfxinit.h [code] | Functions related to the graphics initialization |
src/graph_gui.cpp [code] | GUI that shows performance graphs |
src/group.h [code] | Base class from groups |
src/group_cmd.cpp [code] | Handling of the engine groups |
src/group_gui.cpp [code] | GUI for the group window |
src/group_gui.h [code] | Functions/definitions that have something to do with groups |
src/group_type.h [code] | Types of a group |
src/gui.h [code] | GUI functions that shouldn't be here |
src/heightmap.cpp [code] | Creating of maps from heightmaps |
src/heightmap.h [code] | Functions related to creating heightmaps from files |
src/highscore.cpp [code] | Definition of functions used for highscore handling |
src/highscore.h [code] | Declaration of functions and types defined in highscore.h and highscore_gui.h |
src/highscore_gui.cpp [code] | Definition of the HighScore and EndGame windows |
src/industry.h [code] | Base of all industries |
src/industry_cmd.cpp [code] | Handling of industry tiles |
src/industry_gui.cpp [code] | GUIs related to industries |
src/industry_map.h [code] | Accessors for industries |
src/industry_type.h [code] | Types related to the industry |
src/ini.cpp [code] | Definition of the IniItem class, related to reading/writing '*.ini' files |
src/ini_type.h [code] | Types related to reading/writing '*.ini' files |
src/intro_gui.cpp [code] | The main menu GUI |
src/landscape.cpp [code] | Functions related to the landscape (slopes etc |
src/landscape.h [code] | Functions related to OTTD's landscape |
src/landscape_type.h [code] | Types related to the landscape |
src/livery.h [code] | Functions/types related to livery colours |
src/lzoconf.h [code] | -- configuration for the LZO real-time data compression library |
src/main_gui.cpp [code] | Handling of the main viewport |
src/map.cpp [code] | Base functions related to the map and distances on them |
src/map_func.h [code] | Functions related to maps |
src/map_type.h [code] | Types related to maps |
src/md5.cpp [code] | Creating MD5 checksums of files |
src/md5.h [code] | Functions to create MD5 checksums |
src/minilzo.cpp [code] | -- mini subset of the LZO real-time data compression library |
src/minilzo.h [code] | Mini subset of the LZO real-time data compression library |
src/misc.cpp [code] | Misc functions that shouldn't be here |
src/misc_cmd.cpp [code] | Some misc functions that are better fitted in other files, but never got moved there |
src/misc_gui.cpp [code] | GUIs for a number of misc windows |
src/mixer.cpp [code] | Mixing of sound samples |
src/mixer.h [code] | Functions to mix sound samples |
src/music.cpp [code] | The songs that OpenTTD knows |
src/music.h [code] | Base for the music handling |
src/music_gui.cpp [code] | GUI for the music playback |
src/namegen.cpp [code] | Town name generators |
src/namegen_func.h [code] | Town name generator stuff |
src/newgrf.cpp [code] | Base of all NewGRF support |
src/newgrf.h [code] | Base for the NewGRF implementation |
src/newgrf_callbacks.h [code] | Callbacks that NewGRFs could implement |
src/newgrf_canal.cpp [code] | Implementation of NewGRF canals |
src/newgrf_canal.h [code] | Handling of NewGRF canals |
src/newgrf_cargo.cpp [code] | Implementation of NewGRF cargoes |
src/newgrf_cargo.h [code] | Cargo support for NewGRFs |
src/newgrf_commons.cpp [code] | Implementation of the class OverrideManagerBase and its descendance, present and futur |
src/newgrf_commons.h [code] | This file simplyfies and embeds a common mechanism of loading/saving and mapping of grf entities |
src/newgrf_config.cpp [code] | Finding NewGRFs and configuring them |
src/newgrf_config.h [code] | Functions to find and configure NewGRFs |
src/newgrf_engine.cpp [code] | NewGRF handling of engines |
src/newgrf_engine.h [code] | Functions for NewGRF engines |
src/newgrf_generic.cpp [code] | Handling of generic feature callbacks |
src/newgrf_generic.h [code] | Functions related to generic callbacks |
src/newgrf_gui.cpp [code] | GUI to change NewGRF settings |
src/newgrf_house.cpp [code] | Implementation of NewGRF houses |
src/newgrf_house.h [code] | Functions related to NewGRF houses |
src/newgrf_industries.cpp [code] | Handling of NewGRF industries |
src/newgrf_industries.h [code] | Functions for NewGRF industries |
src/newgrf_industrytiles.cpp [code] | NewGRF handling of industry tiles |
src/newgrf_industrytiles.h [code] | NewGRF handling of industry tiles |
src/newgrf_sound.cpp [code] | Handling NewGRF provided sounds |
src/newgrf_sound.h [code] | Functions related to NewGRF provided sounds |
src/newgrf_spritegroup.cpp [code] | Handling of primarily NewGRF action 2 |
src/newgrf_spritegroup.h [code] | Action 2 handling |
src/newgrf_station.cpp [code] | Functions for dealing with station classes and custom stations |
src/newgrf_station.h [code] | Header file for NewGRF stations |
src/newgrf_storage.cpp [code] | Functionality related to the temporary and persistent storage arrays for NewGRFs |
src/newgrf_storage.h [code] | Functionality related to the temporary and persistent storage arrays for NewGRFs |
src/newgrf_text.cpp [code] | Implementation of Action 04 "universal holder" structure and functions |
src/newgrf_text.h [code] | Header of Action 04 "universal holder" structure and functions |
src/newgrf_town.cpp [code] | Implementation of the town part of NewGRF houses |
src/newgrf_town.h [code] | Functions to handle the town part of NewGRF towns |
src/newgrf_townname.cpp [code] | Implementation of Action 0F "universal holder" structure and functions |
src/newgrf_townname.h [code] | Header of Action 0F "universal holder" structure and functions |
src/news_func.h [code] | Functions related to news |
src/news_gui.cpp [code] | GUI functions related to news messages |
src/news_gui.h [code] | GUI functions related to the news |
src/news_type.h [code] | Types related to news |
src/npf.cpp [code] | Implementation of the NPF pathfinder |
src/npf.h [code] | New A* pathfinder |
src/oldpool.cpp [code] | Implementation of the old pool |
src/oldpool.h [code] | Base for the old pool |
src/oldpool_func.h [code] | Functions related to the old pool |
src/openttd.cpp [code] | Functions related to starting OpenTTD |
src/openttd.h [code] | Some generic types |
src/order_base.h [code] | Base class for orders |
src/order_cmd.cpp [code] | Handling of orders |
src/order_func.h [code] | Functions related to orders |
src/order_gui.cpp [code] | GUI related to orders |
src/order_type.h [code] | Types related to orders |
src/os2.cpp [code] | OS2 related OS support |
src/os_timer.cpp [code] | OS/compiler dependant real time tick sampling |
src/osk_gui.cpp [code] | The On Screen Keyboard GUI |
src/pathfind.cpp [code] | Implementation of the oldest supported pathfinder |
src/pathfind.h [code] | The oldest pathfinder that's supported |
src/pbs.cpp [code] | |
src/pbs.h [code] | PBS support routines |
src/querystring_gui.h [code] | Base for the GUIs that have an edit box in them |
src/queue.cpp [code] | Implementation of the Queue/Hash |
src/queue.h [code] | Simple Queue/Hash implementations |
src/rail.cpp [code] | Implementation of rail specific functions |
src/rail.h [code] | Rail specific functions |
src/rail_cmd.cpp [code] | Handling of rail tiles |
src/rail_gui.cpp [code] | File for dealing with rail construction user interface |
src/rail_gui.h [code] | Functions/types etc |
src/rail_map.h [code] | Hides the direct accesses to the map array with map accessors |
src/rail_type.h [code] | The different types of rail |
src/rev.h [code] | Declaration of OTTD revision dependant variables |
src/road.cpp [code] | Generic road related functions |
src/road_cmd.cpp [code] | Commands related to road tiles |
src/road_cmd.h [code] | Road related functions |
src/road_func.h [code] | Functions related to roads |
src/road_gui.cpp [code] | GUI for building roads |
src/road_gui.h [code] | Functions/types related to the road GUIs |
src/road_internal.h [code] | Functions used internally by the roads |
src/road_map.cpp [code] | Complex road accessors |
src/road_map.h [code] | Map accessors for roads |
src/road_type.h [code] | Enums and other types related to roads |
src/roadveh.h [code] | Road vehicle states |
src/roadveh_cmd.cpp [code] | Handling of road vehicles |
src/roadveh_gui.cpp [code] | GUI for road vehicles |
src/screenshot.cpp [code] | The creation of screenshots! |
src/screenshot.h [code] | Functions to make screenshots |
src/sdl.cpp [code] | Implementation of SDL support |
src/sdl.h [code] | SDL support |
src/settings.cpp [code] | All actions handling saving and loading of the settings/configuration goes on in this file |
src/settings_func.h [code] | Functions related to setting/changing the settings |
src/settings_gui.cpp [code] | GUI for settings |
src/settings_internal.h [code] | Functions and types used internally for the settings configurations |
src/settings_type.h [code] | Types related to global configuration settings |
src/ship.h [code] | Base for ships |
src/ship_cmd.cpp [code] | Handling of ships |
src/ship_gui.cpp [code] | GUI for ships |
src/signal.cpp [code] | Functions related to rail signals updating |
src/signal_func.h [code] | Functions related to signals |
src/signal_type.h [code] | Types and classes related to signals |
src/signs.cpp [code] | Handling of signs |
src/signs_base.h [code] | Base class for signs |
src/signs_cmd.cpp [code] | Handling of sign related commands |
src/signs_func.h [code] | Functions related to signs |
src/signs_gui.cpp [code] | The GUI for signs |
src/signs_type.h [code] | Types related to signs |
src/slope_func.h [code] | Functions related to slopes |
src/slope_type.h [code] | Definitions of a slope |
src/smallmap_gui.cpp [code] | GUI that shows a small map of the world with metadata like owner or height |
src/sortlist_type.h [code] | Base types for having sorted lists in GUIs |
src/sound.cpp [code] | Handling of playing sounds |
src/sound_func.h [code] | Functions related to sound |
src/sound_type.h [code] | Types related to sounds |
src/sprite.h [code] | Base for drawing complex sprites |
src/spritecache.cpp [code] | Caching of sprites |
src/spritecache.h [code] | Functions to cache sprites in memory |
src/station.cpp [code] | Implementation of the station base class |
src/station_base.h [code] | Base classes/functions for stations |
src/station_cmd.cpp [code] | Handling of station tiles |
src/station_func.h [code] | Functions related to stations |
src/station_gui.cpp [code] | The GUI for stations |
src/station_gui.h [code] | Contains enums and function declarations connected with stations GUI |
src/station_map.h [code] | Maps accessors for stations |
src/station_type.h [code] | Types related to stations |
src/statusbar_gui.cpp [code] | The GUI for the bottom status bar |
src/statusbar_gui.h [code] | Functions, definitions and such used only by the GUI |
src/stdafx.h [code] | Definition of base types and functions in a cross-platform compatible way |
src/string.cpp [code] | Handling of C-type strings (char*) |
src/string_func.h [code] | Functions related to low-level strings |
src/string_type.h [code] | Types for strings |
src/strings.cpp [code] | Handling of translated strings |
src/strings_func.h [code] | Functions related to OTTD's strings |
src/strings_type.h [code] | Types related to strings |
src/subsidy_gui.cpp [code] | GUI for subsidies |
src/tar_type.h [code] | Structs, typedefs and macros used for TAR file handling |
src/terraform_cmd.cpp [code] | Commands related to terraforming |
src/terraform_gui.cpp [code] | GUI related to terraforming the map |
src/terraform_gui.h [code] | GUI stuff related to terraforming |
src/textbuf_gui.h [code] | Stuff related to the text buffer GUI |
src/texteff.cpp [code] | Handling of text effects |
src/texteff.hpp [code] | Functions related to text effects |
src/tgp.cpp [code] | OTTD Perlin Noise Landscape Generator, aka TerraGenesis Perlin |
src/tgp.h [code] | Functions for the Perlin noise enhanced map generator |
src/thread.h [code] | Base of all threads |
src/thread_morphos.cpp [code] | MorphOS implementation of Threads |
src/thread_none.cpp [code] | No-Threads-Available implementation of Threads |
src/thread_os2.cpp [code] | OS/2 implementation of Threads |
src/thread_pthread.cpp [code] | POSIX pthread implementation of Threads |
src/thread_win32.cpp [code] | Win32 thread implementation of Threads |
src/tile_cmd.h [code] | Generic 'commands' that can be performed on all tiles |
src/tile_map.cpp [code] | Global tile accessors |
src/tile_map.h [code] | Map writing/reading functions for tiles |
src/tile_type.h [code] | Types related to tiles |
src/tilehighlight_func.h [code] | Functions related to tile highlights |
src/tilehighlight_type.h [code] | Types related to highlighting tiles |
src/timetable.h [code] | Functions related to time tabling |
src/timetable_cmd.cpp [code] | Commands related to time tabling |
src/timetable_gui.cpp [code] | GUI for time tabling |
src/toolbar_gui.cpp [code] | Code related to the (main) toolbar |
src/toolbar_gui.h [code] | Stuff related to the (main) toolbar |
src/town.h [code] | Base of the town class |
src/town_cmd.cpp [code] | Handling of town tiles |
src/town_gui.cpp [code] | GUI for towns |
src/town_map.h [code] | Accessors for towns |
src/town_type.h [code] | Types related to towns |
src/track_func.h [code] | Different conversion functions from one kind of track to another |
src/track_type.h [code] | All types related to tracks |
src/train.h [code] | Base for the train class |
src/train_cmd.cpp [code] | Handling of trains |
src/train_gui.cpp [code] | GUI for trains |
src/transparency.h [code] | Functions related to transparency |
src/transparency_gui.cpp [code] | The transparency GUI |
src/transparency_gui.h [code] | GUI functions related to transparency |
src/transport_type.h [code] | Base types related to transport |
src/tree_cmd.cpp [code] | Handling of tree tiles |
src/tree_gui.cpp [code] | GUIs for building trees |
src/tree_map.h [code] | Map accessors for tree tiles |
src/tunnel_map.cpp [code] | Map accessors for tunnels |
src/tunnel_map.h [code] | Map accessors for tunnels |
src/tunnelbridge.h [code] | Header file for things common for tunnels and bridges |
src/tunnelbridge_cmd.cpp [code] | This file deals with tunnels and bridges (non-gui stuff) |
src/tunnelbridge_map.h [code] | Functions that have tunnels and bridges in common |
src/unix.cpp [code] | Implementation of Unix specific file handling |
src/unmovable.h [code] | Functions related to unmovable objects |
src/unmovable_cmd.cpp [code] | Handling of unmovable tiles |
src/unmovable_map.h [code] | Map accessors for unmovable tiles |
src/variables.h [code] | Messing file that will cease to exist some time in the future |
src/vehicle.cpp [code] | Base implementations of all vehicles |
src/vehicle_base.h [code] | Base class for all vehicles |
src/vehicle_cmd.cpp [code] | Commands for vehicles |
src/vehicle_func.h [code] | Functions related to vehicles |
src/vehicle_gui.cpp [code] | The base GUI for all vehicles |
src/vehicle_gui.h [code] | Functions related to the vehicle's GUIs |
src/vehicle_gui_base.h [code] | Functions/classes shared between the different vehicle list GUIs |
src/vehicle_type.h [code] | Types related to vehicles |
src/vehiclelist.cpp [code] | Lists of vehicles |
src/vehiclelist.h [code] | Functions and type for generating vehicle lists |
src/viewport.cpp [code] | Handling of all viewports |
src/viewport_func.h [code] | Functions related to (drawing on) viewports |
src/viewport_type.h [code] | Types related to viewports |
src/void_map.h [code] | Map accessors for void tiles |
src/water.h [code] | Functions related to water (management) |
src/water_cmd.cpp [code] | Handling of water tiles |
src/water_map.h [code] | Map accessors for water tiles |
src/waypoint.cpp [code] | Handling of waypoints |
src/waypoint.h [code] | Base of waypoints |
src/waypoint_cmd.cpp [code] | |
src/waypoint_gui.cpp [code] | Handling of waypoints gui |
src/waypoint_type.h [code] | Types related to waypoints |
src/widget.cpp [code] | Handling of the default/simple widgets |
src/widget_type.h [code] | Definitions about widgets |
src/win32.cpp [code] | Implementation of MS Windows system calls |
src/win32.h [code] | Declarations of functions for MS windows systems |
src/window.cpp [code] | Windowing system, widgets and events |
src/window_func.h [code] | Window functions not directly related to making/drawing windows |
src/window_gui.h [code] | Functions, definitions and such used only by the GUI |
src/window_type.h [code] | Types related to windows |
src/zoom_func.h [code] | Functions related to zooming |
src/zoom_type.h [code] | Types related to zooming in and out |
src/3rdparty/squirrel/etc/minimal.c [code] | |
src/3rdparty/squirrel/include/sqstdaux.h [code] | |
src/3rdparty/squirrel/include/sqstdblob.h [code] | |
src/3rdparty/squirrel/include/sqstdio.h [code] | |
src/3rdparty/squirrel/include/sqstdmath.h [code] | |
src/3rdparty/squirrel/include/sqstdstring.h [code] | |
src/3rdparty/squirrel/include/sqstdsystem.h [code] | |
src/3rdparty/squirrel/include/squirrel.h [code] | |
src/3rdparty/squirrel/sq/sq.c [code] | |
src/3rdparty/squirrel/sqstdlib/sqstdaux.cpp [code] | |
src/3rdparty/squirrel/sqstdlib/sqstdblob.cpp [code] | |
src/3rdparty/squirrel/sqstdlib/sqstdblobimpl.h [code] | |
src/3rdparty/squirrel/sqstdlib/sqstdio.cpp [code] | |
src/3rdparty/squirrel/sqstdlib/sqstdmath.cpp [code] | |
src/3rdparty/squirrel/sqstdlib/sqstdrex.cpp [code] | |
src/3rdparty/squirrel/sqstdlib/sqstdstream.cpp [code] | |
src/3rdparty/squirrel/sqstdlib/sqstdstream.h [code] | |
src/3rdparty/squirrel/sqstdlib/sqstdstring.cpp [code] | |
src/3rdparty/squirrel/sqstdlib/sqstdsystem.cpp [code] | |
src/3rdparty/squirrel/squirrel/sqapi.cpp [code] | |
src/3rdparty/squirrel/squirrel/sqarray.h [code] | |
src/3rdparty/squirrel/squirrel/sqbaselib.cpp [code] | |
src/3rdparty/squirrel/squirrel/sqclass.cpp [code] | |
src/3rdparty/squirrel/squirrel/sqclass.h [code] | |
src/3rdparty/squirrel/squirrel/sqclosure.h [code] | |
src/3rdparty/squirrel/squirrel/sqcompiler.cpp [code] | |
src/3rdparty/squirrel/squirrel/sqcompiler.h [code] | |
src/3rdparty/squirrel/squirrel/sqdebug.cpp [code] | |
src/3rdparty/squirrel/squirrel/sqfuncproto.h [code] | |
src/3rdparty/squirrel/squirrel/sqfuncstate.cpp [code] | |
src/3rdparty/squirrel/squirrel/sqfuncstate.h [code] | |
src/3rdparty/squirrel/squirrel/sqlexer.cpp [code] | |
src/3rdparty/squirrel/squirrel/sqlexer.h [code] | |
src/3rdparty/squirrel/squirrel/sqmem.cpp [code] | |
src/3rdparty/squirrel/squirrel/sqobject.cpp [code] | |
src/3rdparty/squirrel/squirrel/sqobject.h [code] | |
src/3rdparty/squirrel/squirrel/sqopcodes.h [code] | |
src/3rdparty/squirrel/squirrel/sqpcheader.h [code] | |
src/3rdparty/squirrel/squirrel/sqstate.cpp [code] | |
src/3rdparty/squirrel/squirrel/sqstate.h [code] | |
src/3rdparty/squirrel/squirrel/sqstring.h [code] | |
src/3rdparty/squirrel/squirrel/sqtable.cpp [code] | |
src/3rdparty/squirrel/squirrel/sqtable.h [code] | |
src/3rdparty/squirrel/squirrel/squserdata.h [code] | |
src/3rdparty/squirrel/squirrel/squtils.h [code] | |
src/3rdparty/squirrel/squirrel/sqvm.cpp [code] | |
src/3rdparty/squirrel/squirrel/sqvm.h [code] | |
src/ai/ai.hpp [code] | Base functions for all AIs |
src/ai/ai_config.cpp [code] | Implementation of AIConfig |
src/ai/ai_config.hpp [code] | AIConfig stores the configuration settings of every AI |
src/ai/ai_core.cpp [code] | Implementation of AI |
src/ai/ai_gui.cpp [code] | Window for configuring the AIs |
src/ai/ai_gui.hpp [code] | Window for configuring the AIs |
src/ai/ai_info.cpp [code] | Implementation of AIFileInfo |
src/ai/ai_info.hpp [code] | AIInfo keeps track of all information of an AI, like Author, Description, |
src/ai/ai_info_dummy.cpp [code] | |
src/ai/ai_instance.cpp [code] | Implementation of AIInstance |
src/ai/ai_instance.hpp [code] | The AIInstance tracks an AI |
src/ai/ai_scanner.cpp [code] | Allows scanning AI scripts |
src/ai/ai_scanner.hpp [code] | Declarations of the class for AI scanner |
src/ai/ai_storage.hpp [code] | Defines AIStorage and includes all files required for it |
src/ai/api/ai_abstractlist.cpp [code] | Implementation of AIAbstractList |
src/ai/api/ai_abstractlist.hpp [code] | A list which can keep item/value pairs, which you can walk |
src/ai/api/ai_accounting.cpp [code] | Implementation of AIAccounting |
src/ai/api/ai_accounting.hpp [code] | Everything to handle AI accounting things |
src/ai/api/ai_airport.cpp [code] | Implementation of AIAirport |
src/ai/api/ai_airport.hpp [code] | Everything to query and build airports |
src/ai/api/ai_base.cpp [code] | Implementation of AIBase |
src/ai/api/ai_base.hpp [code] | Everything to query basic things |
src/ai/api/ai_bridge.cpp [code] | Implementation of AIBridge |
src/ai/api/ai_bridge.hpp [code] | Everything to query and build bridges |
src/ai/api/ai_bridgelist.cpp [code] | Implementation of AIBridgeList and friends |
src/ai/api/ai_bridgelist.hpp [code] | List all the bridges |
src/ai/api/ai_cargo.cpp [code] | Implementation of AICargo |
src/ai/api/ai_cargo.hpp [code] | Everything to query cargos |
src/ai/api/ai_cargolist.cpp [code] | Implementation of AICargoList and friends |
src/ai/api/ai_cargolist.hpp [code] | List all the cargos |
src/ai/api/ai_company.cpp [code] | Implementation of AICompany |
src/ai/api/ai_company.hpp [code] | Everything to query a company's financials and statistics or build company related buildings |
src/ai/api/ai_controller.cpp [code] | Implementation of AIControler |
src/ai/api/ai_controller.hpp [code] | The controller of the AI |
src/ai/api/ai_date.cpp [code] | Implementation of AIDate |
src/ai/api/ai_date.hpp [code] | Everything to query and manipulate date related information |
src/ai/api/ai_depotlist.cpp [code] | Implementation of AIDepotList and friends |
src/ai/api/ai_depotlist.hpp [code] | List all the depots (you own) |
src/ai/api/ai_engine.cpp [code] | Implementation of AIEngine |
src/ai/api/ai_engine.hpp [code] | Everything to query and build engines |
src/ai/api/ai_enginelist.cpp [code] | Implementation of AIEngineList and friends |
src/ai/api/ai_enginelist.hpp [code] | List all the engines |
src/ai/api/ai_error.cpp [code] | Implementation of AIError |
src/ai/api/ai_error.hpp [code] | Everything to query errors |
src/ai/api/ai_event.cpp [code] | Implementation of AIEvent |
src/ai/api/ai_event.hpp [code] | Everything to handle events from the game |
src/ai/api/ai_event_types.cpp [code] | Implementation of all EventTypes |
src/ai/api/ai_event_types.hpp [code] | The detailed types of all events |
src/ai/api/ai_execmode.cpp [code] | Implementation of AIExecMode |
src/ai/api/ai_execmode.hpp [code] | Switch the AI to Execute Mode |
src/ai/api/ai_gamesettings.cpp [code] | Implementation of AIGameSettings |
src/ai/api/ai_gamesettings.hpp [code] | Everything to read game settings |
src/ai/api/ai_group.cpp [code] | Implementation of AIGroup |
src/ai/api/ai_group.hpp [code] | Everything to put vehicles into groups |
src/ai/api/ai_grouplist.cpp [code] | Implementation of AIGroupList and friends |
src/ai/api/ai_grouplist.hpp [code] | List all the groups (you own) |
src/ai/api/ai_industry.cpp [code] | Implementation of AIIndustry |
src/ai/api/ai_industry.hpp [code] | Everything to query and build industries |
src/ai/api/ai_industrylist.cpp [code] | Implementation of AIIndustryList and friends |
src/ai/api/ai_industrylist.hpp [code] | List all the industries |
src/ai/api/ai_industrytype.cpp [code] | Implementation of AIIndustryType |
src/ai/api/ai_industrytype.hpp [code] | Everything to query and build industries |
src/ai/api/ai_industrytypelist.cpp [code] | Implementation of AIIndustryTypeList |
src/ai/api/ai_industrytypelist.hpp [code] | List all available industry types |
src/ai/api/ai_list.cpp [code] | Implementation of AIList |
src/ai/api/ai_list.hpp [code] | List custom entries |
src/ai/api/ai_log.cpp [code] | Implementation of AILog |
src/ai/api/ai_log.hpp [code] | Everything to handle and issue log messages |
src/ai/api/ai_map.cpp [code] | Implementation of AIMap |
src/ai/api/ai_map.hpp [code] | Everything to query and manipulate map metadata |
src/ai/api/ai_marine.cpp [code] | Implementation of AIMarine |
src/ai/api/ai_marine.hpp [code] | Everything to query and build marine |
src/ai/api/ai_object.cpp [code] | Implementation of AIObject |
src/ai/api/ai_object.hpp [code] | Main object, on which all objects depend |
src/ai/api/ai_order.cpp [code] | Implementation of AIOrder |
src/ai/api/ai_order.hpp [code] | Everything to query and build orders |
src/ai/api/ai_rail.cpp [code] | Implementation of AIRail |
src/ai/api/ai_rail.hpp [code] | Everything to query and build rails |
src/ai/api/ai_railtypelist.cpp [code] | Implementation of AIRailTypeList and friends |
src/ai/api/ai_railtypelist.hpp [code] | List all available railtypes |
src/ai/api/ai_road.cpp [code] | Implementation of AIRoad |
src/ai/api/ai_road.hpp [code] | Everything to query and build roads |
src/ai/api/ai_sign.cpp [code] | Implementation of AISign |
src/ai/api/ai_sign.hpp [code] | Everything to query and build signs |
src/ai/api/ai_signlist.cpp [code] | Implementation of AISignList and friends |
src/ai/api/ai_signlist.hpp [code] | List all the signs of your company |
src/ai/api/ai_station.cpp [code] | Implementation of AIStation |
src/ai/api/ai_station.hpp [code] | Everything to query and build stations |
src/ai/api/ai_stationlist.cpp [code] | Implementation of AIStationList and friends |
src/ai/api/ai_stationlist.hpp [code] | List all the stations (you own) |
src/ai/api/ai_subsidy.cpp [code] | Implementation of AISubsidy |
src/ai/api/ai_subsidy.hpp [code] | Everything to query subsidies |
src/ai/api/ai_subsidylist.cpp [code] | Implementation of AISubsidyList |
src/ai/api/ai_subsidylist.hpp [code] | List all the subsidies |
src/ai/api/ai_testmode.cpp [code] | Implementation of AITestMode |
src/ai/api/ai_testmode.hpp [code] | Switch the AI to Test Mode |
src/ai/api/ai_tile.cpp [code] | Implementation of AITile |
src/ai/api/ai_tile.hpp [code] | Everything to query and manipulate tiles |
src/ai/api/ai_tilelist.cpp [code] | Implementation of AITileList and friends |
src/ai/api/ai_tilelist.hpp [code] | List tiles |
src/ai/api/ai_town.cpp [code] | Implementation of AITown |
src/ai/api/ai_town.hpp [code] | Everything to query towns |
src/ai/api/ai_townlist.cpp [code] | Implementation of AITownList and friends |
src/ai/api/ai_townlist.hpp [code] | List all the towns |
src/ai/api/ai_tunnel.cpp [code] | Implementation of AITunnel |
src/ai/api/ai_tunnel.hpp [code] | Everything to query and build tunnels |
src/ai/api/ai_types.hpp [code] | Defines all the types of the game, like IDs of various objects |
src/ai/api/ai_vehicle.cpp [code] | Implementation of AIVehicle |
src/ai/api/ai_vehicle.hpp [code] | Everything to query and build vehicles |
src/ai/api/ai_vehiclelist.cpp [code] | Implementation of AIVehicleList and friends |
src/ai/api/ai_vehiclelist.hpp [code] | List all the vehicles (you own) |
src/ai/api/ai_waypoint.cpp [code] | Implementation of AIWaypoint |
src/ai/api/ai_waypoint.hpp [code] | Everything to query and build waypoints |
src/ai/api/ai_waypointlist.cpp [code] | Implementation of AIWaypointList and friends |
src/ai/api/ai_waypointlist.hpp [code] | List all the waypoints (you own) |
src/blitter/32bpp_anim.cpp [code] | Implementation of the optimized 32 bpp blitter with animation support |
src/blitter/32bpp_anim.hpp [code] | A 32 bpp blitter with animation support |
src/blitter/32bpp_base.cpp [code] | Implementation of base for 32 bpp blitters |
src/blitter/32bpp_base.hpp [code] | Base for all 32 bits blitters |
src/blitter/32bpp_optimized.cpp [code] | Implementation of the optimized 32 bpp blitter |
src/blitter/32bpp_optimized.hpp [code] | Optimized 32 bpp blitter |
src/blitter/32bpp_simple.cpp [code] | Implementation of the simple 32 bpp blitter |
src/blitter/32bpp_simple.hpp [code] | Simple 32 bpp blitter |
src/blitter/8bpp_base.cpp [code] | Implementation of the base for all 8 bpp blitters |
src/blitter/8bpp_base.hpp [code] | Base for all 8 bpp blitters |
src/blitter/8bpp_debug.cpp [code] | Implementation of 8 bpp debug blitter |
src/blitter/8bpp_debug.hpp [code] | A 8 bpp blitter that uses random colours to show the drawn sprites |
src/blitter/8bpp_optimized.cpp [code] | Implementation of the optimized 8 bpp blitter |
src/blitter/8bpp_optimized.hpp [code] | An optimized 8 bpp blitter |
src/blitter/8bpp_simple.cpp [code] | Implementation of the simple 8 bpp blitter |
src/blitter/8bpp_simple.hpp [code] | Simple (and slow) 8 bpp blitter |
src/blitter/base.hpp [code] | Base for all blitters |
src/blitter/factory.hpp [code] | Factory to 'query' all available blitters |
src/blitter/null.cpp [code] | A blitter that doesn't blit |
src/blitter/null.hpp [code] | The blitter that doesn't blit |
src/core/alloc_func.cpp [code] | Functions to 'handle' memory allocation errors |
src/core/alloc_func.hpp [code] | Functions related to the allocation of memory |
src/core/alloc_type.hpp [code] | Helper types related to the allocation of memory |
src/core/bitmath_func.cpp [code] | Functions related to bit mathematics |
src/core/bitmath_func.hpp [code] | Functions related to bit mathematics |
src/core/endian_func.hpp [code] | Function to handling different endian machines |
src/core/endian_type.hpp [code] | Definition of various endian-dependant macros |
src/core/enum_type.hpp [code] | Type (helpers) for enums |
src/core/geometry_type.hpp [code] | All geometry types in OpenTTD |
src/core/math_func.hpp [code] | Integer math functions |
src/core/mem_func.hpp [code] | Functions related to memory operations |
src/core/overflowsafe_type.hpp [code] | An overflow safe integer-like type |
src/core/random_func.cpp [code] | Implementation of the pseudo random generator |
src/core/random_func.hpp [code] | Pseudo random number generator |
src/core/smallmap_type.hpp [code] | Simple mapping class targeted for small sets of data |
src/core/smallvec_type.hpp [code] | Simple vector class that allows allocating an item without the need to copy this->data needlessly |
src/core/sort_func.hpp [code] | Functions related to sorting operations |
src/core/string_compare_type.hpp [code] | Comparator class for "const char *" so it can be used as a key for std::map |
src/misc/array.hpp [code] | Array without an explicit maximum size |
src/misc/binaryheap.hpp [code] | Binary heap implementation |
src/misc/blob.hpp [code] | Support for storing random binary data |
src/misc/countedobj.cpp [code] | Support for reference counted objects |
src/misc/countedptr.hpp [code] | CCountedPtr - smart pointer implementation |
src/misc/crc32.hpp [code] | Cyclic reduncancy check support |
src/misc/dbg_helpers.cpp [code] | Helpers for outputting debug information |
src/misc/dbg_helpers.h [code] | Functions to be used for debug printings |
src/misc/fixedsizearray.hpp [code] | A fixed size array that doesn't create items until needed |
src/misc/hashtable.hpp [code] | Hash table support |
src/misc/str.hpp [code] | String formating? |
src/misc/strapi.hpp [code] | More string formatting? |
src/music/allegro_m.cpp [code] | Playing music via allegro |
src/music/allegro_m.h [code] | Base support for playing music via allegro |
src/music/bemidi.cpp [code] | Support for BeOS midi |
src/music/bemidi.h [code] | Base of BeOS Midi support |
src/music/dmusic.cpp [code] | Playing music via DirectMusic |
src/music/dmusic.h [code] | Base of playing music via DirectMusic |
src/music/extmidi.cpp [code] | Playing music via an external player |
src/music/extmidi.h [code] | Base support for playing music via an external application |
src/music/libtimidity.cpp [code] | Playing music via the timidity library |
src/music/libtimidity.h [code] | Base for LibTimidity music playback |
src/music/music_driver.hpp [code] | Base for all music playback |
src/music/null_m.cpp [code] | The music playback that is silent |
src/music/null_m.h [code] | Base for the silent music playback |
src/music/os2_m.cpp [code] | Music playback on OS/2 |
src/music/os2_m.h [code] | Base for OS2 music playback |
src/music/qtmidi.cpp [code] | MIDI music player for MacOS X using QuickTime |
src/music/qtmidi.h [code] | Base of music playback via the QuickTime driver |
src/music/win32_m.cpp [code] | Music playback for Windows |
src/music/win32_m.h [code] | Base for Windows music playback |
src/network/network.cpp [code] | Base functions for networking support |
src/network/network.h [code] | Basic functions/variables used all over the place |
src/network/network_base.h [code] | Base core network types and some helper functions to access them |
src/network/network_chat_gui.cpp [code] | GUI for handling chat messages |
src/network/network_client.cpp [code] | Client part of the network protocol |
src/network/network_client.h [code] | Client part of the network protocol |
src/network/network_command.cpp [code] | Command handling over network connections |
src/network/network_content.cpp [code] | Content sending/receiving part of the network protocol |
src/network/network_content.h [code] | Part of the network protocol handling content distribution |
src/network/network_content_gui.cpp [code] | |
src/network/network_func.h [code] | Network functions used by other parts of OpenTTD |
src/network/network_gamelist.cpp [code] | This file handles the GameList Also, it handles the request to a server for data about the server |
src/network/network_gamelist.h [code] | Handling of the list of games |
src/network/network_gui.cpp [code] | Implementation of the Network related GUIs |
src/network/network_gui.h [code] | GUIs related to networking |
src/network/network_internal.h [code] | Variables and function used internally |
src/network/network_server.cpp [code] | Server part of the network protocol |
src/network/network_server.h [code] | Server part of the network protocol |
src/network/network_type.h [code] | Types used for networking |
src/network/network_udp.cpp [code] | This file handles the UDP related communication |
src/network/network_udp.h [code] | Sending and receiving UDP messages |
src/network/core/address.cpp [code] | Implementation of the address |
src/network/core/address.h [code] | Wrapper for network addresses |
src/network/core/config.h [code] | Configuration options of the network stuff |
src/network/core/core.cpp [code] | Functions used to initialize/shut down the core network |
src/network/core/core.h [code] | Base for all network types (UDP and TCP) |
src/network/core/game.h [code] | Information about a game that is sent between a game server, game client and masterserver |
src/network/core/host.cpp [code] | Functions related to getting host specific data (IPs) |
src/network/core/host.h [code] | Resolving of hostnames/IPs |
src/network/core/os_abstraction.h [code] | Network stuff has many things that needs to be included and/or implemented by default |
src/network/core/packet.cpp [code] | Basic functions to create, fill and read packets |
src/network/core/packet.h [code] | Basic functions to create, fill and read packets |
src/network/core/tcp.cpp [code] | Basic functions to receive and send TCP packets |
src/network/core/tcp.h [code] | Basic functions to receive and send TCP packets |
src/network/core/tcp_connect.cpp [code] | Basic functions to create connections without blocking |
src/network/core/tcp_content.cpp [code] | Basic functions to receive and send Content packets |
src/network/core/tcp_content.h [code] | Basic functions to receive and send TCP packets to/from the content server |
src/network/core/tcp_game.cpp [code] | Basic functions to receive and send TCP packets for game purposes |
src/network/core/tcp_game.h [code] | Basic functions to receive and send TCP packets for game purposes |
src/network/core/udp.cpp [code] | Basic functions to receive and send UDP packets |
src/network/core/udp.h [code] | Basic functions to receive and send UDP packets |
src/os/macosx/G5_detector.cpp [code] | Detection for G5 machines (PowerPC) |
src/os/macosx/macos.h [code] | Functions related to MacOS support |
src/os/macosx/osx_stdafx.h [code] | OSX is different on some places |
src/os/macosx/splash.cpp [code] | Splash screen support for OSX |
src/os/macosx/splash.h [code] | Functions to support splash screens for OSX |
src/saveload/afterload.cpp [code] | Code updating data after game load |
src/saveload/ai_sl.cpp [code] | Handles the saveload part of the AIs |
src/saveload/animated_tile_sl.cpp [code] | Code handling saving and loading of animated tiles |
src/saveload/autoreplace_sl.cpp [code] | Code handling saving and loading of autoreplace rules |
src/saveload/cargopacket_sl.cpp [code] | Code handling saving and loading of cargo packets |
src/saveload/cheat_sl.cpp [code] | Code handling saving and loading of cheats |
src/saveload/company_sl.cpp [code] | Code handling saving and loading of company data |
src/saveload/depot_sl.cpp [code] | Code handling saving and loading of depots |
src/saveload/economy_sl.cpp [code] | Code handling saving and loading of economy data |
src/saveload/engine_sl.cpp [code] | Code handling saving and loading of engines |
src/saveload/gamelog_sl.cpp [code] | Code handling saving and loading of gamelog data |
src/saveload/group_sl.cpp [code] | Code handling saving and loading of economy data |
src/saveload/industry_sl.cpp [code] | Code handling saving and loading of industries |
src/saveload/map_sl.cpp [code] | Code handling saving and loading of map |
src/saveload/misc_sl.cpp [code] | Saving and loading of things that didn't fit anywhere else |
src/saveload/newgrf_sl.cpp [code] | Code handling saving and loading of newgrf config |
src/saveload/oldloader.cpp [code] | Functions for handling of TTO/TTD/TTDP savegames |
src/saveload/oldloader.h [code] | Declarations of strctures and function used in loader of old savegames |
src/saveload/oldloader_sl.cpp [code] | Chunks and fix-ups for TTO/TTD/TTDP savegames |
src/saveload/order_sl.cpp [code] | Code handling saving and loading of orders |
src/saveload/saveload.cpp [code] | All actions handling saving and loading goes on in this file |
src/saveload/saveload.h [code] | Functions/types related to saving and loading games |
src/saveload/saveload_internal.h [code] | Declaration of functions used in more save/load files |
src/saveload/signs_sl.cpp [code] | Code handling saving and loading of economy data |
src/saveload/station_sl.cpp [code] | Code handling saving and loading of economy data |
src/saveload/strings_sl.cpp [code] | Code handling saving and loading of strings |
src/saveload/subsidy_sl.cpp [code] | Code handling saving and loading of subsidies |
src/saveload/town_sl.cpp [code] | Code handling saving and loading of towns and houses |
src/saveload/vehicle_sl.cpp [code] | Code handling saving and loading of vehicles |
src/saveload/waypoint_sl.cpp [code] | Code handling saving and loading of waypoints |
src/script/squirrel.cpp [code] | Implementation of the Squirrel class |
src/script/squirrel.hpp [code] | Defines the Squirrel class |
src/script/squirrel_class.hpp [code] | |
src/script/squirrel_helper.hpp [code] | Declarations and parts of the implementation of the class for convert code |
src/script/squirrel_helper_type.hpp [code] | Helper structs for converting Squirrel data structures to C++ |
src/script/squirrel_std.cpp [code] | |
src/script/squirrel_std.hpp [code] | Defines the Squirrel Standard Function class |
src/sound/allegro_s.cpp [code] | Playing sound via Allegro |
src/sound/allegro_s.h [code] | Base fo playing sound via Allegro |
src/sound/cocoa_s.cpp [code] | Sound driver for cocoa |
src/sound/cocoa_s.h [code] | Base for Cocoa sound handling |
src/sound/null_s.cpp [code] | The sound driver that doesn't produce sound |
src/sound/null_s.h [code] | Base for the sound of silence |
src/sound/sdl_s.cpp [code] | Playing sound via SDL |
src/sound/sdl_s.h [code] | Base fo playing sound via SDL |
src/sound/sound_driver.hpp [code] | Base for all sound drivers |
src/sound/win32_s.cpp [code] | Handling of sound for Windows |
src/sound/win32_s.h [code] | Base for Windows sound handling |
src/spriteloader/grf.cpp [code] | Reading graphics data from (New)GRF files |
src/spriteloader/grf.hpp [code] | Base for reading sprites from (New)GRFs |
src/spriteloader/png.cpp [code] | Reading sprites from png files |
src/spriteloader/png.hpp [code] | Base for reading files from PNG |
src/spriteloader/spriteloader.hpp [code] | Base for loading sprites |
src/strgen/strgen.cpp [code] | Tool to create computer readable (stand-alone) translation files |
src/strgen/strgen.h [code] | Language pack header for strgen (needs to match) |
src/table/animcursors.h [code] | This file defines all the the animated cursors |
src/table/autorail.h [code] | Highlight/sprite information for autorail |
src/table/bridge_land.h [code] | This file contains all the sprites for bridges It consists of a number of arrays |
src/table/build_industry.h [code] | Tables with default industry layouts and behaviours |
src/table/cargo_const.h [code] | Table of all default cargo types |
src/table/clear_land.h [code] | Tables with sprites for clear land and fences |
src/table/control_codes.h [code] | Control codes that are embedded in the translation strings |
src/table/elrail_data.h [code] | Stores all the data for overhead wire and pylon drawing |
src/table/engines.h [code] | This file contains all the data for vehicles |
src/table/files.h [code] | MD5 checksum information and names of the original and extra data files |
src/table/genland.h [code] | Table used to generate deserts and/or rain forests |
src/table/industry_land.h [code] | Information about the behaviour of the default industry tiles |
src/table/landscape_sprite.h [code] | Offsets of sprites to replace for non-temperate landscapes |
src/table/namegen.h [code] | Namepart tables for the town name generator |
src/table/palette_convert.h [code] | Translation tables from one GRF to another GRF |
src/table/palettes.h [code] | The colour translation of the GRF palettes |
src/table/railtypes.h [code] | All the railtype-specific information is stored here |
src/table/road_land.h [code] | Sprite constructs for road depots |
src/table/roadveh_movement.h [code] | Data about how a road vehicle must drive on a tile |
src/table/sprites.h [code] | This file contails all sprite-related enums and defines |
src/table/station_land.h [code] | Sprites to use and how to display them for station tiles |
src/table/town_land.h [code] | Sprites to use and how to display them for town tiles |
src/table/track_land.h [code] | Sprites to use and how to display them for train depot/waypoint tiles |
src/table/train_cmd.h [code] | Sprites to use for trains |
src/table/tree_land.h [code] | Sprites to use and how to display them for tree tiles |
src/table/unicode.h [code] | Character mapping for using Unicode characters in OTTD |
src/table/unmovable_land.h [code] | Sprites to use and how to display them for unmovable tiles |
src/table/water_land.h [code] | Sprites to use and how to display them for water tiles (depots/shiplifts) |
src/video/allegro_v.cpp [code] | Implementation of the Allegro video driver |
src/video/allegro_v.h [code] | Base of the Allegro video driver |
src/video/dedicated_v.cpp [code] | Dedicated server video 'driver' |
src/video/dedicated_v.h [code] | Base for the dedicated video driver |
src/video/null_v.cpp [code] | The videio driver that doesn't blit |
src/video/null_v.h [code] | Base of the video driver that doesn't blit |
src/video/sdl_v.cpp [code] | Implementation of the SDL video driver |
src/video/sdl_v.h [code] | Base of the SDL video driver |
src/video/video_driver.hpp [code] | Base of all video drivers |
src/video/win32_v.cpp [code] | Implementation of the Windows (GDI) video driver |
src/video/win32_v.h [code] | Base of the Windows video driver |
src/video/cocoa/cocoa_keys.h [code] | Mappings of Cocoa keys |
src/video/cocoa/cocoa_v.h [code] | The Cocoa video driver |
src/widgets/dropdown.cpp [code] | Implementation of the dropdown widget |
src/widgets/dropdown_func.h [code] | Functions related to the drop down widget |
src/widgets/dropdown_type.h [code] | Types related to the drop down widget |
src/yapf/follow_track.hpp [code] | Template function for track followers |
src/yapf/nodelist.hpp [code] | List of nodes used for the A-star pathfinder |
src/yapf/yapf.h [code] | Entry point for OpenTTD to YAPF |
src/yapf/yapf.hpp [code] | Base includes/functions for YAPF |
src/yapf/yapf_base.hpp [code] | Base classes for YAPF |
src/yapf/yapf_common.hpp [code] | Commonly used classes for YAPF |
src/yapf/yapf_costbase.hpp [code] | Handling of cost determination |
src/yapf/yapf_costcache.hpp [code] | Caching of segment costs |
src/yapf/yapf_costrail.hpp [code] | Cost determination for rails |
src/yapf/yapf_destrail.hpp [code] | Determining the destination for rail vehicles |
src/yapf/yapf_node.hpp [code] | Node in the pathfinder's graph |
src/yapf/yapf_node_rail.hpp [code] | Node tailored for rail pathfinding |
src/yapf/yapf_node_road.hpp [code] | Node tailored for road pathfinding |
src/yapf/yapf_rail.cpp [code] | The rail pathfinding |
src/yapf/yapf_road.cpp [code] | The road pathfinding |
src/yapf/yapf_ship.cpp [code] | Implementation of YAPF for ships |