main_gui.cpp File Reference

Handling of the main viewport. More...

#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "spritecache.h"
#include "window_gui.h"
#include "window_func.h"
#include "textbuf_gui.h"
#include "viewport_func.h"
#include "command_func.h"
#include "console_gui.h"
#include "map_func.h"
#include "genworld.h"
#include "transparency_gui.h"
#include "functions.h"
#include "sound_func.h"
#include "transparency.h"
#include "strings_func.h"
#include "zoom_func.h"
#include "company_base.h"
#include "company_func.h"
#include "settings_type.h"
#include "toolbar_gui.h"
#include "statusbar_gui.h"
#include "tilehighlight_func.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/network_gui.h"
#include "network/network_base.h"
#include "table/sprites.h"
#include "table/strings.h"

Go to the source code of this file.

Data Structures

struct  MainWindow

Functions

void CcGiveMoney (bool success, TileIndex tile, uint32 p1, uint32 p2)
void HandleOnEditText (const char *str)
bool HandlePlacePushButton (Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc)
 This code is shared for the majority of the pushbuttons.
void CcPlaySound10 (bool success, TileIndex tile, uint32 p1, uint32 p2)
bool DoZoomInOutWindow (int how, Window *w)
void ZoomInOrOutToCursorWindow (bool in, Window *w)
void UpdateAllStationVirtCoord ()
 Update the virtual coords needed to draw the station sign for all stations.
void ShowSelectGameWindow ()
void SetupColoursAndInitialWindow ()
void ShowVitalWindows ()
void GameSizeChanged ()
 Size of the application screen changed.

Variables

static int _rename_id = 1
static int _rename_what = -1


Detailed Description

Handling of the main viewport.

Definition in file main_gui.cpp.


Function Documentation

void GameSizeChanged (  ) 

Size of the application screen changed.

Adapt the game screen-size, re-allocate the open windows, and repaint everything

Definition at line 408 of file main_gui.cpp.

References Dimension::height, MarkWholeScreenDirty(), RelocateAllWindows(), and Dimension::width.

bool HandlePlacePushButton ( Window w,
int  widget,
CursorID  cursor,
ViewportHighlightMode  mode,
PlaceProc *  placeproc 
)

This code is shared for the majority of the pushbuttons.

Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters

Parameters:
w Window which called the function
widget ID of the widget (=button) that called this function
cursor How should the cursor image change? E.g. cursor with depot image in it
mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
placeproc Procedure which will be called when someone clicks on the map
Returns:
true if the button is clicked, false if it's unclicked

Definition at line 90 of file main_gui.cpp.

References Window::IsWidgetDisabled(), Window::IsWidgetLowered(), Window::LowerWidget(), Window::SetDirty(), Window::window_class, and Window::window_number.

Referenced by BuildRailClick_AutoRail(), BuildRailClick_AutoSignals(), BuildRailClick_Bridge(), BuildRailClick_Convert(), BuildRailClick_Demolish(), BuildRailClick_Depot(), BuildRailClick_E(), BuildRailClick_N(), BuildRailClick_NE(), BuildRailClick_NW(), BuildRailClick_Station(), BuildRailClick_Tunnel(), BuildRailClick_Waypoint(), BuildRoadClick_AutoRoad(), BuildRoadClick_X_Dir(), BuildRoadClick_Y_Dir(), and EditorTerraformClick_Dynamite().

void UpdateAllStationVirtCoord (  ) 

Update the virtual coords needed to draw the station sign for all stations.

Definition at line 399 of file station_cmd.cpp.

Referenced by CmdRenameTown(), and InitializeWindowsAndCaches().


Generated on Fri Jul 31 22:33:23 2009 for OpenTTD by  doxygen 1.5.6