00001
00002
00005 #include "stdafx.h"
00006 #include "openttd.h"
00007 #include "clear_map.h"
00008 #include "industry_map.h"
00009 #include "station_map.h"
00010 #include "train.h"
00011 #include "landscape.h"
00012 #include "viewport_func.h"
00013 #include "command_func.h"
00014 #include "town.h"
00015 #include "news_func.h"
00016 #include "variables.h"
00017 #include "cheat_type.h"
00018 #include "genworld.h"
00019 #include "tree_map.h"
00020 #include "newgrf.h"
00021 #include "newgrf_commons.h"
00022 #include "newgrf_industries.h"
00023 #include "newgrf_industrytiles.h"
00024 #include "autoslope.h"
00025 #include "transparency.h"
00026 #include "water.h"
00027 #include "strings_func.h"
00028 #include "functions.h"
00029 #include "window_func.h"
00030 #include "date_func.h"
00031 #include "vehicle_func.h"
00032 #include "sound_func.h"
00033 #include "oldpool_func.h"
00034 #include "animated_tile_func.h"
00035 #include "effectvehicle_func.h"
00036 #include "ai/ai.hpp"
00037
00038 #include "table/strings.h"
00039 #include "table/industry_land.h"
00040 #include "table/build_industry.h"
00041
00042 void ShowIndustryViewWindow(int industry);
00043 void BuildOilRig(TileIndex tile);
00044
00045 static byte _industry_sound_ctr;
00046 static TileIndex _industry_sound_tile;
00047
00048 int _total_industries;
00049 uint16 _industry_counts[NUM_INDUSTRYTYPES];
00050
00051 IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
00052 IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
00053
00058 void ResetIndustries()
00059 {
00060 memset(&_industry_specs, 0, sizeof(_industry_specs));
00061 memcpy(&_industry_specs, &_origin_industry_specs, sizeof(_origin_industry_specs));
00062
00063
00064 for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
00065 _industry_specs[i].enabled = i < NEW_INDUSTRYOFFSET &&
00066 HasBit(_origin_industry_specs[i].climate_availability, _settings_game.game_creation.landscape);
00067 }
00068
00069 memset(&_industry_tile_specs, 0, sizeof(_industry_tile_specs));
00070 memcpy(&_industry_tile_specs, &_origin_industry_tile_specs, sizeof(_origin_industry_tile_specs));
00071
00072
00073 _industile_mngr.ResetOverride();
00074 _industry_mngr.ResetOverride();
00075 }
00076
00077 void ResetIndustryCreationProbility(IndustryType type)
00078 {
00079 assert(type < INVALID_INDUSTRYTYPE);
00080 _industry_specs[type].appear_creation[_settings_game.game_creation.landscape] = 0;
00081 }
00082
00083 DEFINE_OLD_POOL_GENERIC(Industry, Industry)
00084
00085
00093 IndustryType GetIndustryType(TileIndex tile)
00094 {
00095 assert(IsTileType(tile, MP_INDUSTRY));
00096
00097 const Industry *ind = GetIndustryByTile(tile);
00098 return ind->IsValid() ? ind->type : (IndustryType)IT_INVALID;
00099 }
00100
00109 const IndustrySpec *GetIndustrySpec(IndustryType thistype)
00110 {
00111 assert(thistype < NUM_INDUSTRYTYPES);
00112 return &_industry_specs[thistype];
00113 }
00114
00123 const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx)
00124 {
00125 assert(gfx < INVALID_INDUSTRYTILE);
00126 return &_industry_tile_specs[gfx];
00127 }
00128
00129 Industry::~Industry()
00130 {
00131 if (CleaningPool()) return;
00132
00133
00134
00135 if (this->width == 0) {
00136 this->xy = INVALID_TILE;
00137 return;
00138 }
00139
00140 BEGIN_TILE_LOOP(tile_cur, this->width, this->height, this->xy);
00141 if (IsTileType(tile_cur, MP_INDUSTRY)) {
00142 if (GetIndustryIndex(tile_cur) == this->index) {
00143
00144 MakeWaterKeepingClass(tile_cur, OWNER_NONE);
00145
00146
00147
00148 DeleteAnimatedTile(tile_cur);
00149 }
00150 } else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
00151 DeleteOilRig(tile_cur);
00152 }
00153 END_TILE_LOOP(tile_cur, this->width, this->height, this->xy);
00154
00155 if (GetIndustrySpec(this->type)->behaviour & INDUSTRYBEH_PLANT_FIELDS) {
00156
00157 BEGIN_TILE_LOOP(tile_cur, 42, 42, this->xy - TileDiffXY(21, 21)) {
00158 tile_cur = TILE_MASK(tile_cur);
00159 if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
00160 GetIndustryIndexOfField(tile_cur) == this->index) {
00161 SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
00162 }
00163 } END_TILE_LOOP(tile_cur, 42, 42, this->xy - TileDiff(21, 21))
00164 }
00165
00166
00167 ReleaseDisastersTargetingIndustry(this->index);
00168
00169 DecIndustryTypeCount(this->type);
00170
00171 DeleteSubsidyWithIndustry(this->index);
00172 DeleteWindowById(WC_INDUSTRY_VIEW, this->index);
00173 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
00174 this->xy = INVALID_TILE;
00175 }
00176
00177 static void IndustryDrawSugarMine(const TileInfo *ti)
00178 {
00179 const DrawIndustryAnimationStruct *d;
00180
00181 if (!IsIndustryCompleted(ti->tile)) return;
00182
00183 d = &_draw_industry_spec1[GetIndustryAnimationState(ti->tile)];
00184
00185 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, PAL_NONE, d->x, 0);
00186
00187 if (d->image_2 != 0) {
00188 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + d->image_2 - 1, PAL_NONE, 8, 41);
00189 }
00190
00191 if (d->image_3 != 0) {
00192 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + d->image_3 - 1, PAL_NONE,
00193 _drawtile_proc1[d->image_3 - 1].x, _drawtile_proc1[d->image_3 - 1].y);
00194 }
00195 }
00196
00197 static void IndustryDrawToffeeQuarry(const TileInfo *ti)
00198 {
00199 uint8 x = 0;
00200
00201 if (IsIndustryCompleted(ti->tile)) {
00202 x = _industry_anim_offs_toffee[GetIndustryAnimationState(ti->tile)];
00203 if (x == 0xFF)
00204 x = 0;
00205 }
00206
00207 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, PAL_NONE, 22 - x, 24 + x);
00208 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, PAL_NONE, 6, 14);
00209 }
00210
00211 static void IndustryDrawBubbleGenerator( const TileInfo *ti)
00212 {
00213 if (IsIndustryCompleted(ti->tile)) {
00214 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, PAL_NONE, 5, _industry_anim_offs_bubbles[GetIndustryAnimationState(ti->tile)]);
00215 } else {
00216 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, PAL_NONE, 3, 67);
00217 }
00218 }
00219
00220 static void IndustryDrawToyFactory(const TileInfo *ti)
00221 {
00222 const DrawIndustryAnimationStruct *d;
00223
00224 d = &_industry_anim_offs_toys[GetIndustryAnimationState(ti->tile)];
00225
00226 if (d->image_1 != 0xFF) {
00227 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, PAL_NONE, d->x, 96 + d->image_1);
00228 }
00229
00230 if (d->image_2 != 0xFF) {
00231 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, PAL_NONE, 16 - d->image_2 * 2, 100 + d->image_2);
00232 }
00233
00234 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, PAL_NONE, 7, d->image_3);
00235 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, PAL_NONE, 0, 42);
00236 }
00237
00238 static void IndustryDrawCoalPlantSparks(const TileInfo *ti)
00239 {
00240 if (IsIndustryCompleted(ti->tile)) {
00241 uint8 image = GetIndustryAnimationState(ti->tile);
00242
00243 if (image != 0 && image < 7) {
00244 AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS,
00245 PAL_NONE,
00246 _coal_plant_sparks[image - 1].x,
00247 _coal_plant_sparks[image - 1].y
00248 );
00249 }
00250 }
00251 }
00252
00253 typedef void IndustryDrawTileProc(const TileInfo *ti);
00254 static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
00255 IndustryDrawSugarMine,
00256 IndustryDrawToffeeQuarry,
00257 IndustryDrawBubbleGenerator,
00258 IndustryDrawToyFactory,
00259 IndustryDrawCoalPlantSparks,
00260 };
00261
00262 static void DrawTile_Industry(TileInfo *ti)
00263 {
00264 IndustryGfx gfx = GetIndustryGfx(ti->tile);
00265 Industry *ind = GetIndustryByTile(ti->tile);
00266 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00267 const DrawBuildingsTileStruct *dits;
00268 SpriteID image;
00269 SpriteID pal;
00270
00271
00272 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00273
00274
00275
00276
00277 if (indts->grf_prop.spritegroup != NULL && DrawNewIndustryTile(ti, ind, gfx, indts)) {
00278 return;
00279 } else {
00280
00281
00282 if (indts->grf_prop.subst_id != INVALID_INDUSTRYTILE) {
00283 gfx = indts->grf_prop.subst_id;
00284
00285 indts = GetIndustryTileSpec(gfx);
00286 }
00287 }
00288 }
00289
00290 dits = &_industry_draw_tile_data[gfx << 2 | (indts->anim_state ?
00291 GetIndustryAnimationState(ti->tile) & INDUSTRY_COMPLETED :
00292 GetIndustryConstructionStage(ti->tile))];
00293
00294 image = dits->ground.sprite;
00295 if (HasBit(image, PALETTE_MODIFIER_COLOUR) && dits->ground.pal == PAL_NONE) {
00296 pal = GENERAL_SPRITE_COLOUR(ind->random_colour);
00297 } else {
00298 pal = dits->ground.pal;
00299 }
00300
00301
00302 if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
00303
00304
00305
00306 if (image == SPR_FLAT_WATER_TILE && IsIndustryTileOnWater(ti->tile)) {
00307 DrawWaterClassGround(ti);
00308 } else {
00309 DrawGroundSprite(image, pal);
00310 }
00311
00312
00313 if (IsInvisibilitySet(TO_INDUSTRIES)) return;
00314
00315
00316 image = dits->building.sprite;
00317 if (image != 0) {
00318 AddSortableSpriteToDraw(image,
00319 (HasBit(image, PALETTE_MODIFIER_COLOUR) && dits->building.pal == PAL_NONE) ? GENERAL_SPRITE_COLOUR(ind->random_colour) : dits->building.pal,
00320 ti->x + dits->subtile_x,
00321 ti->y + dits->subtile_y,
00322 dits->width,
00323 dits->height,
00324 dits->dz,
00325 ti->z,
00326 IsTransparencySet(TO_INDUSTRIES));
00327
00328 if (IsTransparencySet(TO_INDUSTRIES)) return;
00329 }
00330
00331 {
00332 int proc = dits->draw_proc - 1;
00333 if (proc >= 0) _industry_draw_tile_procs[proc](ti);
00334 }
00335 }
00336
00337 static uint GetSlopeZ_Industry(TileIndex tile, uint x, uint y)
00338 {
00339 return GetTileMaxZ(tile);
00340 }
00341
00342 static Foundation GetFoundation_Industry(TileIndex tile, Slope tileh)
00343 {
00344 IndustryGfx gfx = GetIndustryGfx(tile);
00345
00346
00347
00348
00349
00350 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00351 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00352 if (indts->grf_prop.spritegroup != NULL && HasBit(indts->callback_flags, CBM_INDT_DRAW_FOUNDATIONS)) {
00353 uint32 callback_res = GetIndustryTileCallback(CBID_INDUSTRY_DRAW_FOUNDATIONS, 0, 0, gfx, GetIndustryByTile(tile), tile);
00354 if (callback_res == 0) return FOUNDATION_NONE;
00355 }
00356 }
00357 return FlatteningFoundation(tileh);
00358 }
00359
00360 static void GetAcceptedCargo_Industry(TileIndex tile, AcceptedCargo ac)
00361 {
00362 IndustryGfx gfx = GetIndustryGfx(tile);
00363 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
00364
00365
00366 CargoID raw_accepts_cargo[lengthof(itspec->accepts_cargo)];
00367 uint8 raw_acceptance[lengthof(itspec->acceptance)];
00368
00369
00370 const CargoID *accepts_cargo = itspec->accepts_cargo;
00371 const uint8 *acceptance = itspec->acceptance;
00372
00373 if (HasBit(itspec->callback_flags, CBM_INDT_ACCEPT_CARGO)) {
00374 uint16 res = GetIndustryTileCallback(CBID_INDTILE_ACCEPT_CARGO, 0, 0, gfx, GetIndustryByTile(tile), tile);
00375 if (res != CALLBACK_FAILED) {
00376 accepts_cargo = raw_accepts_cargo;
00377 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_accepts_cargo[i] = GetCargoTranslation(GB(res, i * 5, 5), itspec->grf_prop.grffile);
00378 }
00379 }
00380
00381 if (HasBit(itspec->callback_flags, CBM_INDT_CARGO_ACCEPTANCE)) {
00382 uint16 res = GetIndustryTileCallback(CBID_INDTILE_CARGO_ACCEPTANCE, 0, 0, gfx, GetIndustryByTile(tile), tile);
00383 if (res != CALLBACK_FAILED) {
00384 acceptance = raw_acceptance;
00385 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_acceptance[i] = GB(res, i * 4, 4);
00386 }
00387 }
00388
00389 for (byte i = 0; i < lengthof(itspec->accepts_cargo); i++) {
00390 CargoID a = accepts_cargo[i];
00391
00392 if (a != CT_INVALID && ac[a] == 0) ac[a] = acceptance[i];
00393 }
00394 }
00395
00396 static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
00397 {
00398 const Industry *i = GetIndustryByTile(tile);
00399 const IndustrySpec *is = GetIndustrySpec(i->type);
00400
00401 td->owner[0] = i->owner;
00402 td->str = is->name;
00403 if (!IsIndustryCompleted(tile)) {
00404 SetDParamX(td->dparam, 0, td->str);
00405 td->str = STR_2058_UNDER_CONSTRUCTION;
00406 }
00407
00408 if (is->grf_prop.grffile != NULL) {
00409 td->grf = GetGRFConfig(is->grf_prop.grffile->grfid)->name;
00410 }
00411 }
00412
00413 static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
00414 {
00415 Industry *i = GetIndustryByTile(tile);
00416 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00417
00418
00419
00420
00421
00422
00423 if ((_current_company != OWNER_WATER && _game_mode != GM_EDITOR &&
00424 !_cheats.magic_bulldozer.value) ||
00425 ((flags & DC_AUTO) != 0) ||
00426 (_current_company == OWNER_WATER &&
00427 ((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) ||
00428 HasBit(GetIndustryTileSpec(GetIndustryGfx(tile))->slopes_refused, 5)))) {
00429 SetDParam(0, indspec->name);
00430 return_cmd_error(flags & DC_AUTO ? STR_4800_IN_THE_WAY : INVALID_STRING_ID);
00431 }
00432
00433 if (flags & DC_EXEC) {
00434 AI::BroadcastNewEvent(new AIEventIndustryClose(i->index));
00435 delete i;
00436 }
00437 return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
00438 }
00439
00440 static void TransportIndustryGoods(TileIndex tile)
00441 {
00442 Industry *i = GetIndustryByTile(tile);
00443 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00444 bool moved_cargo = false;
00445
00446 for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
00447 uint cw = min(i->produced_cargo_waiting[j], 255);
00448 if (cw > indspec->minimal_cargo && i->produced_cargo[j] != CT_INVALID) {
00449 i->produced_cargo_waiting[j] -= cw;
00450
00451
00452 if (_economy.fluct <= 0) cw = (cw + 1) / 2;
00453
00454 i->this_month_production[j] += cw;
00455
00456 uint am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[j], cw);
00457 i->this_month_transported[j] += am;
00458
00459 moved_cargo |= (am != 0);
00460 }
00461 }
00462
00463 if (moved_cargo && !StartStopIndustryTileAnimation(i, IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
00464 uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
00465
00466 if (newgfx != INDUSTRYTILE_NOANIM) {
00467 ResetIndustryConstructionStage(tile);
00468 SetIndustryCompleted(tile, true);
00469 SetIndustryGfx(tile, newgfx);
00470 MarkTileDirtyByTile(tile);
00471 }
00472 }
00473 }
00474
00475
00476 static void AnimateTile_Industry(TileIndex tile)
00477 {
00478 byte m;
00479 IndustryGfx gfx = GetIndustryGfx(tile);
00480
00481 if (GetIndustryTileSpec(gfx)->animation_info != 0xFFFF) {
00482 AnimateNewIndustryTile(tile);
00483 return;
00484 }
00485
00486 switch (gfx) {
00487 case GFX_SUGAR_MINE_SIEVE:
00488 if ((_tick_counter & 1) == 0) {
00489 m = GetIndustryAnimationState(tile) + 1;
00490
00491 switch (m & 7) {
00492 case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
00493 case 6: SndPlayTileFx(SND_29_RIP, tile); break;
00494 }
00495
00496 if (m >= 96) {
00497 m = 0;
00498 DeleteAnimatedTile(tile);
00499 }
00500 SetIndustryAnimationState(tile, m);
00501
00502 MarkTileDirtyByTile(tile);
00503 }
00504 break;
00505
00506 case GFX_TOFFEE_QUARY:
00507 if ((_tick_counter & 3) == 0) {
00508 m = GetIndustryAnimationState(tile);
00509
00510 if (_industry_anim_offs_toffee[m] == 0xFF) {
00511 SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
00512 }
00513
00514 if (++m >= 70) {
00515 m = 0;
00516 DeleteAnimatedTile(tile);
00517 }
00518 SetIndustryAnimationState(tile, m);
00519
00520 MarkTileDirtyByTile(tile);
00521 }
00522 break;
00523
00524 case GFX_BUBBLE_CATCHER:
00525 if ((_tick_counter & 1) == 0) {
00526 m = GetIndustryAnimationState(tile);
00527
00528 if (++m >= 40) {
00529 m = 0;
00530 DeleteAnimatedTile(tile);
00531 }
00532 SetIndustryAnimationState(tile, m);
00533
00534 MarkTileDirtyByTile(tile);
00535 }
00536 break;
00537
00538
00539 case GFX_POWERPLANT_SPARKS:
00540 if ((_tick_counter & 3) == 0) {
00541 m = GetIndustryAnimationState(tile);
00542 if (m == 6) {
00543 SetIndustryAnimationState(tile, 0);
00544 DeleteAnimatedTile(tile);
00545 } else {
00546 SetIndustryAnimationState(tile, m + 1);
00547 MarkTileDirtyByTile(tile);
00548 }
00549 }
00550 break;
00551
00552 case GFX_TOY_FACTORY:
00553 if ((_tick_counter & 1) == 0) {
00554 m = GetIndustryAnimationState(tile) + 1;
00555
00556 switch (m) {
00557 case 1: SndPlayTileFx(SND_2C_MACHINERY, tile); break;
00558 case 23: SndPlayTileFx(SND_2B_COMEDY_HIT, tile); break;
00559 case 28: SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile); break;
00560 default:
00561 if (m >= 50) {
00562 int n = GetIndustryAnimationLoop(tile) + 1;
00563 m = 0;
00564 if (n >= 8) {
00565 n = 0;
00566 DeleteAnimatedTile(tile);
00567 }
00568 SetIndustryAnimationLoop(tile, n);
00569 }
00570 }
00571
00572 SetIndustryAnimationState(tile, m);
00573 MarkTileDirtyByTile(tile);
00574 }
00575 break;
00576
00577 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00578 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00579 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00580 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00581 if ((_tick_counter & 3) == 0) {
00582 IndustryGfx gfx = GetIndustryGfx(tile);
00583
00584 gfx = (gfx < 155) ? gfx + 1 : 148;
00585 SetIndustryGfx(tile, gfx);
00586 MarkTileDirtyByTile(tile);
00587 }
00588 break;
00589
00590 case GFX_OILWELL_ANIMATED_1:
00591 case GFX_OILWELL_ANIMATED_2:
00592 case GFX_OILWELL_ANIMATED_3:
00593 if ((_tick_counter & 7) == 0) {
00594 bool b = Chance16(1, 7);
00595 IndustryGfx gfx = GetIndustryGfx(tile);
00596
00597 m = GetIndustryAnimationState(tile) + 1;
00598 if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIMATED_3 + 1 && (gfx = GFX_OILWELL_ANIMATED_1, b)) {
00599 SetIndustryGfx(tile, GFX_OILWELL_NOT_ANIMATED);
00600 SetIndustryConstructionStage(tile, 3);
00601 DeleteAnimatedTile(tile);
00602 } else {
00603 SetIndustryAnimationState(tile, m);
00604 SetIndustryGfx(tile, gfx);
00605 MarkTileDirtyByTile(tile);
00606 }
00607 }
00608 break;
00609
00610 case GFX_COAL_MINE_TOWER_ANIMATED:
00611 case GFX_COPPER_MINE_TOWER_ANIMATED:
00612 case GFX_GOLD_MINE_TOWER_ANIMATED: {
00613 int state = _tick_counter & 0x7FF;
00614
00615 if ((state -= 0x400) < 0)
00616 return;
00617
00618 if (state < 0x1A0) {
00619 if (state < 0x20 || state >= 0x180) {
00620 m = GetIndustryAnimationState(tile);
00621 if (!(m & 0x40)) {
00622 SetIndustryAnimationState(tile, m | 0x40);
00623 SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
00624 }
00625 if (state & 7)
00626 return;
00627 } else {
00628 if (state & 3)
00629 return;
00630 }
00631 m = (GetIndustryAnimationState(tile) + 1) | 0x40;
00632 if (m > 0xC2) m = 0xC0;
00633 SetIndustryAnimationState(tile, m);
00634 MarkTileDirtyByTile(tile);
00635 } else if (state >= 0x200 && state < 0x3A0) {
00636 int i;
00637 i = (state < 0x220 || state >= 0x380) ? 7 : 3;
00638 if (state & i)
00639 return;
00640
00641 m = (GetIndustryAnimationState(tile) & 0xBF) - 1;
00642 if (m < 0x80) m = 0x82;
00643 SetIndustryAnimationState(tile, m);
00644 MarkTileDirtyByTile(tile);
00645 }
00646 } break;
00647 }
00648 }
00649
00650 static void CreateChimneySmoke(TileIndex tile)
00651 {
00652 uint x = TileX(tile) * TILE_SIZE;
00653 uint y = TileY(tile) * TILE_SIZE;
00654 uint z = GetTileMaxZ(tile);
00655
00656 CreateEffectVehicle(x + 15, y + 14, z + 59, EV_CHIMNEY_SMOKE);
00657 }
00658
00659 static void MakeIndustryTileBigger(TileIndex tile)
00660 {
00661 byte cnt = GetIndustryConstructionCounter(tile) + 1;
00662 byte stage;
00663
00664 if (cnt != 4) {
00665 SetIndustryConstructionCounter(tile, cnt);
00666 return;
00667 }
00668
00669 stage = GetIndustryConstructionStage(tile) + 1;
00670 SetIndustryConstructionCounter(tile, 0);
00671 SetIndustryConstructionStage(tile, stage);
00672 StartStopIndustryTileAnimation(tile, IAT_CONSTRUCTION_STATE_CHANGE);
00673 if (stage == INDUSTRY_COMPLETED) SetIndustryCompleted(tile, true);
00674
00675 MarkTileDirtyByTile(tile);
00676
00677 if (!IsIndustryCompleted(tile)) return;
00678
00679 IndustryGfx gfx = GetIndustryGfx(tile);
00680 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00681
00682 return;
00683 }
00684
00685 switch (gfx) {
00686 case GFX_POWERPLANT_CHIMNEY:
00687 CreateChimneySmoke(tile);
00688 break;
00689
00690 case GFX_OILRIG_1:
00691 if (GetIndustryGfx(tile + TileDiffXY(0, 1)) == GFX_OILRIG_1) BuildOilRig(tile);
00692 break;
00693
00694 case GFX_TOY_FACTORY:
00695 case GFX_BUBBLE_CATCHER:
00696 case GFX_TOFFEE_QUARY:
00697 SetIndustryAnimationState(tile, 0);
00698 SetIndustryAnimationLoop(tile, 0);
00699 break;
00700
00701 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00702 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00703 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00704 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00705 AddAnimatedTile(tile);
00706 break;
00707 }
00708 }
00709
00710 static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
00711 {
00712 int dir;
00713 Vehicle *v;
00714 static const int8 _bubble_spawn_location[3][4] = {
00715 { 11, 0, -4, -14 },
00716 { -4, -10, -4, 1 },
00717 { 49, 59, 60, 65 },
00718 };
00719
00720 SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
00721
00722 dir = Random() & 3;
00723
00724 v = CreateEffectVehicleAbove(
00725 TileX(tile) * TILE_SIZE + _bubble_spawn_location[0][dir],
00726 TileY(tile) * TILE_SIZE + _bubble_spawn_location[1][dir],
00727 _bubble_spawn_location[2][dir],
00728 EV_BUBBLE
00729 );
00730
00731 if (v != NULL) v->u.effect.animation_substate = dir;
00732 }
00733
00734 static void TileLoop_Industry(TileIndex tile)
00735 {
00736 IndustryGfx newgfx;
00737 IndustryGfx gfx;
00738
00739 if (IsIndustryTileOnWater(tile)) TileLoop_Water(tile);
00740
00741 TriggerIndustryTile(tile, INDTILE_TRIGGER_TILE_LOOP);
00742
00743 if (!IsIndustryCompleted(tile)) {
00744 MakeIndustryTileBigger(tile);
00745 return;
00746 }
00747
00748 if (_game_mode == GM_EDITOR) return;
00749
00750 TransportIndustryGoods(tile);
00751
00752 if (StartStopIndustryTileAnimation(tile, IAT_TILELOOP)) return;
00753
00754 newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_next;
00755 if (newgfx != INDUSTRYTILE_NOANIM) {
00756 ResetIndustryConstructionStage(tile);
00757 SetIndustryGfx(tile, newgfx);
00758 MarkTileDirtyByTile(tile);
00759 return;
00760 }
00761
00762 gfx = GetIndustryGfx(tile);
00763
00764 switch (gfx) {
00765 case GFX_COAL_MINE_TOWER_NOT_ANIMATED:
00766 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED:
00767 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED:
00768 if (!(_tick_counter & 0x400) && Chance16(1, 2)) {
00769 switch (gfx) {
00770 case GFX_COAL_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COAL_MINE_TOWER_ANIMATED; break;
00771 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_ANIMATED; break;
00772 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_ANIMATED; break;
00773 }
00774 SetIndustryGfx(tile, gfx);
00775 SetIndustryAnimationState(tile, 0x80);
00776 AddAnimatedTile(tile);
00777 }
00778 break;
00779
00780 case GFX_OILWELL_NOT_ANIMATED:
00781 if (Chance16(1, 6)) {
00782 SetIndustryGfx(tile, GFX_OILWELL_ANIMATED_1);
00783 SetIndustryAnimationState(tile, 0);
00784 AddAnimatedTile(tile);
00785 }
00786 break;
00787
00788 case GFX_COAL_MINE_TOWER_ANIMATED:
00789 case GFX_COPPER_MINE_TOWER_ANIMATED:
00790 case GFX_GOLD_MINE_TOWER_ANIMATED:
00791 if (!(_tick_counter & 0x400)) {
00792 switch (gfx) {
00793 case GFX_COAL_MINE_TOWER_ANIMATED: gfx = GFX_COAL_MINE_TOWER_NOT_ANIMATED; break;
00794 case GFX_COPPER_MINE_TOWER_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_NOT_ANIMATED; break;
00795 case GFX_GOLD_MINE_TOWER_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_NOT_ANIMATED; break;
00796 }
00797 SetIndustryGfx(tile, gfx);
00798 SetIndustryCompleted(tile, true);
00799 SetIndustryConstructionStage(tile, 3);
00800 DeleteAnimatedTile(tile);
00801 }
00802 break;
00803
00804 case GFX_POWERPLANT_SPARKS:
00805 if (Chance16(1, 3)) {
00806 SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
00807 AddAnimatedTile(tile);
00808 }
00809 break;
00810
00811 case GFX_COPPER_MINE_CHIMNEY:
00812 CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_SMOKE);
00813 break;
00814
00815
00816 case GFX_TOY_FACTORY: {
00817 Industry *i = GetIndustryByTile(tile);
00818 if (i->was_cargo_delivered) {
00819 i->was_cargo_delivered = false;
00820 SetIndustryAnimationLoop(tile, 0);
00821 AddAnimatedTile(tile);
00822 }
00823 }
00824 break;
00825
00826 case GFX_BUBBLE_GENERATOR:
00827 TileLoopIndustry_BubbleGenerator(tile);
00828 break;
00829
00830 case GFX_TOFFEE_QUARY:
00831 AddAnimatedTile(tile);
00832 break;
00833
00834 case GFX_SUGAR_MINE_SIEVE:
00835 if (Chance16(1, 3)) AddAnimatedTile(tile);
00836 break;
00837 }
00838 }
00839
00840 static bool ClickTile_Industry(TileIndex tile)
00841 {
00842 ShowIndustryViewWindow(GetIndustryIndex(tile));
00843 return true;
00844 }
00845
00846 static TrackStatus GetTileTrackStatus_Industry(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
00847 {
00848 return 0;
00849 }
00850
00851 static void GetProducedCargo_Industry(TileIndex tile, CargoID *b)
00852 {
00853 const Industry *i = GetIndustryByTile(tile);
00854
00855 b[0] = i->produced_cargo[0];
00856 b[1] = i->produced_cargo[1];
00857 }
00858
00859 static void ChangeTileOwner_Industry(TileIndex tile, Owner old_owner, Owner new_owner)
00860 {
00861
00862 Industry *i = GetIndustryByTile(tile);
00863 if (i->founder == old_owner) i->founder = (new_owner == INVALID_OWNER) ? OWNER_NONE : new_owner;
00864 }
00865
00866 static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
00867
00868 static bool IsBadFarmFieldTile(TileIndex tile)
00869 {
00870 switch (GetTileType(tile)) {
00871 case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
00872 case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
00873 default: return true;
00874 }
00875 }
00876
00877 static bool IsBadFarmFieldTile2(TileIndex tile)
00878 {
00879 switch (GetTileType(tile)) {
00880 case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
00881 case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
00882 default: return true;
00883 }
00884 }
00885
00886 static void SetupFarmFieldFence(TileIndex tile, int size, byte type, Axis direction)
00887 {
00888 do {
00889 tile = TILE_MASK(tile);
00890
00891 if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
00892 byte or_ = type;
00893
00894 if (or_ == 1 && Chance16(1, 7)) or_ = 2;
00895
00896 if (direction == AXIS_X) {
00897 SetFenceSE(tile, or_);
00898 } else {
00899 SetFenceSW(tile, or_);
00900 }
00901 }
00902
00903 tile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
00904 } while (--size);
00905 }
00906
00907 static void PlantFarmField(TileIndex tile, IndustryID industry)
00908 {
00909 uint size_x, size_y;
00910 uint32 r;
00911 uint count;
00912 uint counter;
00913 uint field_type;
00914 int type;
00915
00916 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
00917 if (GetTileZ(tile) + TILE_HEIGHT * 2 >= GetSnowLine())
00918 return;
00919 }
00920
00921
00922 r = (Random() & 0x303) + 0x404;
00923 if (_settings_game.game_creation.landscape == LT_ARCTIC) r += 0x404;
00924 size_x = GB(r, 0, 8);
00925 size_y = GB(r, 8, 8);
00926
00927
00928 tile -= TileDiffXY(size_x / 2, size_y / 2);
00929
00930 if (TileX(tile) + size_x >= MapSizeX() || TileY(tile) + size_y >= MapSizeY()) return;
00931
00932
00933 count = 0;
00934 BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
00935 assert(cur_tile < MapSize());
00936 count += IsBadFarmFieldTile(cur_tile);
00937 END_TILE_LOOP(cur_tile, size_x, size_y, tile)
00938 if (count * 2 >= size_x * size_y) return;
00939
00940
00941 r = Random();
00942 counter = GB(r, 5, 3);
00943 field_type = GB(r, 8, 8) * 9 >> 8;
00944
00945
00946 BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
00947 assert(cur_tile < MapSize());
00948 if (!IsBadFarmFieldTile2(cur_tile)) {
00949 MakeField(cur_tile, field_type, industry);
00950 SetClearCounter(cur_tile, counter);
00951 MarkTileDirtyByTile(cur_tile);
00952 }
00953 END_TILE_LOOP(cur_tile, size_x, size_y, tile)
00954
00955 type = 3;
00956 if (_settings_game.game_creation.landscape != LT_ARCTIC && _settings_game.game_creation.landscape != LT_TROPIC) {
00957 type = _plantfarmfield_type[Random() & 0xF];
00958 }
00959
00960 SetupFarmFieldFence(tile - TileDiffXY(1, 0), size_y, type, AXIS_Y);
00961 SetupFarmFieldFence(tile - TileDiffXY(0, 1), size_x, type, AXIS_X);
00962 SetupFarmFieldFence(tile + TileDiffXY(size_x - 1, 0), size_y, type, AXIS_Y);
00963 SetupFarmFieldFence(tile + TileDiffXY(0, size_y - 1), size_x, type, AXIS_X);
00964 }
00965
00966 void PlantRandomFarmField(const Industry *i)
00967 {
00968 int x = i->width / 2 + Random() % 31 - 16;
00969 int y = i->height / 2 + Random() % 31 - 16;
00970
00971 TileIndex tile = TileAddWrap(i->xy, x, y);
00972
00973 if (tile != INVALID_TILE) PlantFarmField(tile, i->index);
00974 }
00975
00982 static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
00983 {
00984 if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) {
00985 CompanyID old_company = _current_company;
00986
00987
00988 _current_company = OWNER_NONE;
00989 _industry_sound_ctr = 1;
00990 _industry_sound_tile = tile;
00991 SndPlayTileFx(SND_38_CHAINSAW, tile);
00992
00993 DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
00994
00995 _current_company = old_company;
00996 return true;
00997 }
00998 return false;
00999 }
01000
01005 static void ChopLumberMillTrees(Industry *i)
01006 {
01007 TileIndex tile = i->xy;
01008
01009 if (!IsIndustryCompleted(tile)) return;
01010
01011 if (CircularTileSearch(&tile, 40, SearchLumberMillTrees, NULL))
01012 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + 45);
01013 }
01014
01015 static void ProduceIndustryGoods(Industry *i)
01016 {
01017 uint32 r;
01018 uint num;
01019 const IndustrySpec *indsp = GetIndustrySpec(i->type);
01020
01021
01022 if ((i->counter & 0x3F) == 0) {
01023 if (Chance16R(1, 14, r) && (num = indsp->number_of_sounds) != 0) {
01024 SndPlayTileFx(
01025 (SoundFx)(indsp->random_sounds[((r >> 16) * num) >> 16]),
01026 i->xy);
01027 }
01028 }
01029
01030 i->counter--;
01031
01032
01033 if ((i->counter & 0xFF) == 0) {
01034 if (HasBit(indsp->callback_flags, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
01035
01036 IndustryBehaviour indbehav = indsp->behaviour;
01037 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + i->production_rate[0]);
01038 i->produced_cargo_waiting[1] = min(0xffff, i->produced_cargo_waiting[1] + i->production_rate[1]);
01039
01040 if ((indbehav & INDUSTRYBEH_PLANT_FIELDS) != 0) {
01041 bool plant;
01042 if (HasBit(indsp->callback_flags, CBM_IND_SPECIAL_EFFECT)) {
01043 plant = (GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, Random(), 0, i, i->type, i->xy) != 0);
01044 } else {
01045 plant = Chance16(1, 8);
01046 }
01047
01048 if (plant) PlantRandomFarmField(i);
01049 }
01050 if ((indbehav & INDUSTRYBEH_CUT_TREES) != 0) {
01051 bool cut = ((i->counter & 0x1FF) == 0);
01052 if (HasBit(indsp->callback_flags, CBM_IND_SPECIAL_EFFECT)) {
01053 cut = (GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, 0, 1, i, i->type, i->xy) != 0);
01054 }
01055
01056 if (cut) ChopLumberMillTrees(i);
01057 }
01058
01059 TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
01060 StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
01061 }
01062 }
01063
01064 void OnTick_Industry()
01065 {
01066 Industry *i;
01067
01068 if (_industry_sound_ctr != 0) {
01069 _industry_sound_ctr++;
01070
01071 if (_industry_sound_ctr == 75) {
01072 SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
01073 } else if (_industry_sound_ctr == 160) {
01074 _industry_sound_ctr = 0;
01075 SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
01076 }
01077 }
01078
01079 if (_game_mode == GM_EDITOR) return;
01080
01081 FOR_ALL_INDUSTRIES(i) {
01082 ProduceIndustryGoods(i);
01083 }
01084 }
01085
01086 static bool CheckNewIndustry_NULL(TileIndex tile)
01087 {
01088 return true;
01089 }
01090
01091 static bool CheckNewIndustry_Forest(TileIndex tile)
01092 {
01093 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01094 if (GetTileZ(tile) < HighestSnowLine() + TILE_HEIGHT * 2U) {
01095 _error_message = STR_4831_FOREST_CAN_ONLY_BE_PLANTED;
01096 return false;
01097 }
01098 }
01099 return true;
01100 }
01101
01102 static bool CheckNewIndustry_OilRefinery(TileIndex tile)
01103 {
01104 if (_game_mode == GM_EDITOR) return true;
01105 if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return true;
01106
01107 _error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
01108 return false;
01109 }
01110
01111 extern bool _ignore_restrictions;
01112
01113 static bool CheckNewIndustry_OilRig(TileIndex tile)
01114 {
01115 if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
01116 if (TileHeight(tile) == 0 &&
01117 DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return true;
01118
01119 _error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
01120 return false;
01121 }
01122
01123 static bool CheckNewIndustry_Farm(TileIndex tile)
01124 {
01125 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01126 if (GetTileZ(tile) + TILE_HEIGHT * 2 >= HighestSnowLine()) {
01127 _error_message = STR_0239_SITE_UNSUITABLE;
01128 return false;
01129 }
01130 }
01131 return true;
01132 }
01133
01134 static bool CheckNewIndustry_Plantation(TileIndex tile)
01135 {
01136 if (GetTropicZone(tile) == TROPICZONE_DESERT) {
01137 _error_message = STR_0239_SITE_UNSUITABLE;
01138 return false;
01139 }
01140
01141 return true;
01142 }
01143
01144 static bool CheckNewIndustry_Water(TileIndex tile)
01145 {
01146 if (GetTropicZone(tile) != TROPICZONE_DESERT) {
01147 _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;
01148 return false;
01149 }
01150
01151 return true;
01152 }
01153
01154 static bool CheckNewIndustry_Lumbermill(TileIndex tile)
01155 {
01156 if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
01157 _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
01158 return false;
01159 }
01160 return true;
01161 }
01162
01163 static bool CheckNewIndustry_BubbleGen(TileIndex tile)
01164 {
01165 return GetTileZ(tile) <= TILE_HEIGHT * 4;
01166 }
01167
01168 typedef bool CheckNewIndustryProc(TileIndex tile);
01169 static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
01170 CheckNewIndustry_NULL,
01171 CheckNewIndustry_Forest,
01172 CheckNewIndustry_OilRefinery,
01173 CheckNewIndustry_Farm,
01174 CheckNewIndustry_Plantation,
01175 CheckNewIndustry_Water,
01176 CheckNewIndustry_Lumbermill,
01177 CheckNewIndustry_BubbleGen,
01178 CheckNewIndustry_OilRig
01179 };
01180
01181 static const Town *CheckMultipleIndustryInTown(TileIndex tile, int type)
01182 {
01183 const Town *t;
01184 const Industry *i;
01185
01186 t = ClosestTownFromTile(tile, UINT_MAX);
01187
01188 if (_settings_game.economy.multiple_industry_per_town) return t;
01189
01190 FOR_ALL_INDUSTRIES(i) {
01191 if (i->type == (byte)type &&
01192 i->town == t) {
01193 _error_message = STR_0287_ONLY_ONE_ALLOWED_PER_TOWN;
01194 return NULL;
01195 }
01196 }
01197
01198 return t;
01199 }
01200
01201 bool IsSlopeRefused(Slope current, Slope refused)
01202 {
01203 if (IsSteepSlope(current)) return true;
01204 if (current != SLOPE_FLAT) {
01205 if (IsSteepSlope(refused)) return true;
01206
01207 Slope t = ComplementSlope(current);
01208
01209 if (refused & SLOPE_W && (t & SLOPE_NW)) return true;
01210 if (refused & SLOPE_S && (t & SLOPE_NE)) return true;
01211 if (refused & SLOPE_E && (t & SLOPE_SW)) return true;
01212 if (refused & SLOPE_N && (t & SLOPE_SE)) return true;
01213 }
01214
01215 return false;
01216 }
01217
01218 static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, bool *custom_shape_check = NULL)
01219 {
01220 _error_message = STR_0239_SITE_UNSUITABLE;
01221 bool refused_slope = false;
01222 bool custom_shape = false;
01223
01224 do {
01225 IndustryGfx gfx = GetTranslatedIndustryTileID(it->gfx);
01226 if (TileX(tile) + it->ti.x >= MapSizeX()) return false;
01227 if (TileY(tile) + it->ti.y >= MapSizeY()) return false;
01228 TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
01229
01230 if (!IsValidTile(cur_tile)) {
01231 if (gfx == GFX_WATERTILE_SPECIALCHECK) continue;
01232 return false;
01233 }
01234
01235 if (gfx == GFX_WATERTILE_SPECIALCHECK) {
01236 if (!IsTileType(cur_tile, MP_WATER) ||
01237 GetTileSlope(cur_tile, NULL) != SLOPE_FLAT) {
01238 return false;
01239 }
01240 } else {
01241 if (!EnsureNoVehicleOnGround(cur_tile)) return false;
01242 if (MayHaveBridgeAbove(cur_tile) && IsBridgeAbove(cur_tile)) return false;
01243
01244 const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
01245
01246 IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
01247
01248
01249 if (!HasBit(its->slopes_refused, 5) && (IsWaterTile(cur_tile) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return false;
01250
01251 if (HasBit(its->callback_flags, CBM_INDT_SHAPE_CHECK)) {
01252 custom_shape = true;
01253 if (!PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, itspec_index)) return false;
01254 } else {
01255 Slope tileh = GetTileSlope(cur_tile, NULL);
01256 refused_slope |= IsSlopeRefused(tileh, its->slopes_refused);
01257 }
01258
01259 if ((ind_behav & (INDUSTRYBEH_ONLY_INTOWN | INDUSTRYBEH_TOWN1200_MORE)) ||
01260 ((ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) && IsTileType(cur_tile, MP_HOUSE))) {
01261 if (!IsTileType(cur_tile, MP_HOUSE)) {
01262 _error_message = STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS;
01263 return false;
01264 }
01265
01266
01267 CompanyID old_company = _current_company;
01268 _current_company = OWNER_TOWN;
01269 bool not_clearable = CmdFailed(DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR));
01270 _current_company = old_company;
01271
01272 if (not_clearable) return false;
01273 } else {
01274
01275 bool not_clearable = CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR));
01276
01277 if (not_clearable) return false;
01278 }
01279 }
01280 } while ((++it)->ti.x != -0x80);
01281
01282 if (custom_shape_check != NULL) *custom_shape_check = custom_shape;
01283
01284
01285
01286
01287 return !refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions);
01288 }
01289
01290 static bool CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
01291 {
01292 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_TOWN1200_MORE) && t->population < 1200) {
01293 _error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
01294 return false;
01295 }
01296
01297 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_ONLY_NEARTOWN) && DistanceMax(t->xy, tile) > 9) {
01298 _error_message = STR_0239_SITE_UNSUITABLE;
01299 return false;
01300 }
01301
01302 return true;
01303 }
01304
01305 static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal)
01306 {
01307 int size_x, size_y;
01308 uint curh;
01309
01310 size_x = 2;
01311 size_y = 2;
01312
01313
01314 if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;
01315
01316 tile += TileDiffXY(-1, -1);
01317 BEGIN_TILE_LOOP(tile_walk, size_x, size_y, tile) {
01318 curh = TileHeight(tile_walk);
01319
01320 if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES))
01321 return false;
01322
01323
01324 if (internal != 0 && Delta(curh, height) > 1) return false;
01325
01326
01327
01328
01329 if (internal == 0 && curh != height) {
01330 if (TileX(tile_walk) == 0 || TileY(tile_walk) == 0 || !CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1))
01331 return false;
01332 }
01333 } END_TILE_LOOP(tile_walk, size_x, size_y, tile);
01334
01335 return true;
01336 }
01337
01342 static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileTable *it, int type)
01343 {
01344 const int MKEND = -0x80;
01345 int max_x = 0;
01346 int max_y = 0;
01347 TileIndex cur_tile;
01348 uint size_x, size_y;
01349 uint h, curh;
01350
01351
01352 do {
01353 if (it->gfx == 0xFF) continue;
01354 if (it->ti.x > max_x) max_x = it->ti.x;
01355 if (it->ti.y > max_y) max_y = it->ti.y;
01356 } while ((++it)->ti.x != MKEND);
01357
01358
01359 h = TileHeight(tile);
01360
01361 if (TileX(tile) <= 1 || TileY(tile) <= 1) return false;
01362
01363
01364 cur_tile = tile + TileDiffXY(-1, -1);
01365 size_x = max_x + 4;
01366 size_y = max_y + 4;
01367
01368
01369 if (TileX(cur_tile) + size_x >= MapMaxX() || TileY(cur_tile) + size_y >= MapMaxY()) return false;
01370
01371
01372
01373 CompanyID old_company = _current_company;
01374 _current_company = OWNER_TOWN;
01375
01376 BEGIN_TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
01377 curh = TileHeight(tile_walk);
01378 if (curh != h) {
01379
01380
01381 if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) {
01382 _current_company = old_company;
01383 return false;
01384 }
01385
01386
01387 if (CmdFailed(DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND))) {
01388 _current_company = old_company;
01389 return false;
01390 }
01391 }
01392 } END_TILE_LOOP(tile_walk, size_x, size_y, cur_tile)
01393
01394 if (flags & DC_EXEC) {
01395
01396 BEGIN_TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
01397 curh = TileHeight(tile_walk);
01398 while (curh != h) {
01399
01400
01401
01402 DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
01403 curh += (curh > h) ? -1 : 1;
01404 }
01405 } END_TILE_LOOP(tile_walk, size_x, size_y, cur_tile)
01406 }
01407
01408 _current_company = old_company;
01409 return true;
01410 }
01411
01412
01413 static bool CheckIfFarEnoughFromIndustry(TileIndex tile, int type)
01414 {
01415 const IndustrySpec *indspec = GetIndustrySpec(type);
01416 const Industry *i;
01417
01418 if (_settings_game.economy.same_industry_close && indspec->IsRawIndustry())
01419
01420 return true;
01421
01422 FOR_ALL_INDUSTRIES(i) {
01423
01424 bool in_low_distance = DistanceMax(tile, i->xy) <= 14;
01425
01426
01427 if (in_low_distance &&
01428 !indspec->IsRawIndustry() &&
01429 indspec->accepts_cargo[0] == i->accepts_cargo[0] && (
01430
01431 _game_mode != GM_EDITOR ||
01432 !_settings_game.economy.same_industry_close ||
01433 !_settings_game.economy.multiple_industry_per_town)) {
01434 _error_message = STR_INDUSTRY_TOO_CLOSE;
01435 return false;
01436 }
01437
01438
01439 if ((i->type == indspec->conflicting[0] ||
01440 i->type == indspec->conflicting[1] ||
01441 i->type == indspec->conflicting[2]) &&
01442 in_low_distance) {
01443 _error_message = STR_INDUSTRY_TOO_CLOSE;
01444 return false;
01445 }
01446 }
01447 return true;
01448 }
01449
01453 enum ProductionLevels {
01454 PRODLEVEL_CLOSURE = 0x00,
01455 PRODLEVEL_MINIMUM = 0x04,
01456 PRODLEVEL_DEFAULT = 0x10,
01457 PRODLEVEL_MAXIMUM = 0x80,
01458 };
01459
01460 static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, byte layout, const Town *t, Owner owner, Owner founder)
01461 {
01462 const IndustrySpec *indspec = GetIndustrySpec(type);
01463 uint32 r;
01464 uint j;
01465
01466 i->xy = tile;
01467 i->width = i->height = 0;
01468 i->type = type;
01469 IncIndustryTypeCount(type);
01470
01471 i->produced_cargo[0] = indspec->produced_cargo[0];
01472 i->produced_cargo[1] = indspec->produced_cargo[1];
01473 i->accepts_cargo[0] = indspec->accepts_cargo[0];
01474 i->accepts_cargo[1] = indspec->accepts_cargo[1];
01475 i->accepts_cargo[2] = indspec->accepts_cargo[2];
01476 i->production_rate[0] = indspec->production_rate[0];
01477 i->production_rate[1] = indspec->production_rate[1];
01478
01479
01480 if (_settings_game.economy.smooth_economy &&
01481 !(HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_256_TICKS) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) &&
01482 !(HasBit(indspec->callback_flags, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CHANGE))
01483 ) {
01484 i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8 , 255);
01485 i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8 , 255);
01486 }
01487
01488 i->town = t;
01489 i->owner = owner;
01490
01491 r = Random();
01492 i->random_colour = GB(r, 0, 4);
01493 i->counter = GB(r, 4, 12);
01494 i->random = GB(r, 16, 16);
01495 i->produced_cargo_waiting[0] = 0;
01496 i->produced_cargo_waiting[1] = 0;
01497 i->incoming_cargo_waiting[0] = 0;
01498 i->incoming_cargo_waiting[1] = 0;
01499 i->incoming_cargo_waiting[2] = 0;
01500 i->this_month_production[0] = 0;
01501 i->this_month_production[1] = 0;
01502 i->this_month_transported[0] = 0;
01503 i->this_month_transported[1] = 0;
01504 i->last_month_pct_transported[0] = 0;
01505 i->last_month_pct_transported[1] = 0;
01506 i->last_month_transported[0] = 0;
01507 i->last_month_transported[1] = 0;
01508 i->was_cargo_delivered = false;
01509 i->last_prod_year = _cur_year;
01510 i->last_month_production[0] = i->production_rate[0] * 8;
01511 i->last_month_production[1] = i->production_rate[1] * 8;
01512 i->founder = founder;
01513
01514 if (HasBit(indspec->callback_flags, CBM_IND_DECIDE_COLOUR)) {
01515 uint16 res = GetIndustryCallback(CBID_INDUSTRY_DECIDE_COLOUR, 0, 0, i, type, INVALID_TILE);
01516 if (res != CALLBACK_FAILED) i->random_colour = GB(res, 0, 4);
01517 }
01518
01519 if (HasBit(indspec->callback_flags, CBM_IND_INPUT_CARGO_TYPES)) {
01520 for (j = 0; j < lengthof(i->accepts_cargo); j++) i->accepts_cargo[j] = CT_INVALID;
01521 for (j = 0; j < lengthof(i->accepts_cargo); j++) {
01522 uint16 res = GetIndustryCallback(CBID_INDUSTRY_INPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01523 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01524 i->accepts_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01525 }
01526 }
01527
01528 if (HasBit(indspec->callback_flags, CBM_IND_OUTPUT_CARGO_TYPES)) {
01529 for (j = 0; j < lengthof(i->produced_cargo); j++) i->produced_cargo[j] = CT_INVALID;
01530 for (j = 0; j < lengthof(i->produced_cargo); j++) {
01531 uint16 res = GetIndustryCallback(CBID_INDUSTRY_OUTPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01532 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01533 i->produced_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01534 }
01535 }
01536
01537 i->construction_date = _date;
01538 i->construction_type = (_game_mode == GM_EDITOR) ? ICT_SCENARIO_EDITOR :
01539 (_generating_world ? ICT_MAP_GENERATION : ICT_NORMAL_GAMEPLAY);
01540
01541
01542
01543
01544 i->selected_layout = layout + 1;
01545
01546 if (!_generating_world) i->last_month_production[0] = i->last_month_production[1] = 0;
01547
01548 i->prod_level = PRODLEVEL_DEFAULT;
01549
01550 do {
01551 TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
01552
01553 if (it->gfx != GFX_WATERTILE_SPECIALCHECK) {
01554 byte size;
01555
01556 size = it->ti.x;
01557 if (size > i->width) i->width = size;
01558 size = it->ti.y;
01559 if (size > i->height)i->height = size;
01560
01561 WaterClass wc = (IsWaterTile(cur_tile) ? GetWaterClass(cur_tile) : WATER_CLASS_INVALID);
01562
01563 DoCommand(cur_tile, 0, 0, DC_EXEC | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
01564
01565 MakeIndustry(cur_tile, i->index, it->gfx, Random(), wc);
01566
01567 if (_generating_world) {
01568 SetIndustryConstructionCounter(cur_tile, 3);
01569 SetIndustryConstructionStage(cur_tile, 2);
01570 }
01571
01572
01573 IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it->gfx);
01574 const IndustryTileSpec *its = GetIndustryTileSpec(cur_gfx);
01575 if (its->animation_info != 0xFFFF) AddAnimatedTile(cur_tile);
01576 }
01577 } while ((++it)->ti.x != -0x80);
01578
01579 i->width++;
01580 i->height++;
01581
01582 if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
01583 for (j = 0; j != 50; j++) PlantRandomFarmField(i);
01584 }
01585 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
01586 }
01587
01598 static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 seed, Owner founder)
01599 {
01600 const IndustryTileTable *it = indspec->table[itspec_index];
01601 bool custom_shape_check = false;
01602
01603 if (!CheckIfIndustryTilesAreFree(tile, it, itspec_index, type, &custom_shape_check)) return NULL;
01604
01605 if (HasBit(GetIndustrySpec(type)->callback_flags, CBM_IND_LOCATION)) {
01606 if (!CheckIfCallBackAllowsCreation(tile, type, itspec_index, seed)) return NULL;
01607 } else {
01608 if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
01609 }
01610
01611 if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NONE, it, type)) return NULL;
01612 if (!CheckIfFarEnoughFromIndustry(tile, type)) return NULL;
01613
01614 const Town *t = CheckMultipleIndustryInTown(tile, type);
01615 if (t == NULL) return NULL;
01616
01617 if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
01618
01619 if (!Industry::CanAllocateItem()) return NULL;
01620
01621 if (flags & DC_EXEC) {
01622 Industry *i = new Industry(tile);
01623 if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
01624 DoCreateNewIndustry(i, tile, type, it, itspec_index, t, OWNER_NONE, founder);
01625
01626 return i;
01627 }
01628
01629
01630
01631 return GetIndustry(0);
01632 }
01633
01643 CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01644 {
01645 IndustryType it = GB(p1, 0, 16);
01646 if (it >= NUM_INDUSTRYTYPES) return CMD_ERROR;
01647
01648 const IndustrySpec *indspec = GetIndustrySpec(it);
01649 const Industry *ind = NULL;
01650
01651
01652 if (!indspec->enabled) {
01653 return CMD_ERROR;
01654 }
01655
01656
01657
01658 if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
01659 return CMD_ERROR;
01660 }
01661
01662 if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
01663 if (flags & DC_EXEC) {
01664
01665 CompanyID founder = _current_company;
01666 _current_company = OWNER_TOWN;
01667
01668
01669
01670 if (Random() <= indspec->prospecting_chance) {
01671 for (int i = 0; i < 5000; i++) {
01672
01673
01674
01675 tile = RandomTile();
01676 ind = CreateNewIndustryHelper(tile, p1, flags, indspec, RandomRange(indspec->num_table), p2, founder);
01677 if (ind != NULL) {
01678 break;
01679 }
01680 }
01681 }
01682 _current_company = founder;
01683 }
01684 } else {
01685 int count = indspec->num_table;
01686 const IndustryTileTable * const *itt = indspec->table;
01687 int num = GB(p1, 16, 16);
01688 if (num >= count) return CMD_ERROR;
01689
01690 _error_message = STR_0239_SITE_UNSUITABLE;
01691 do {
01692 if (--count < 0) return CMD_ERROR;
01693 if (--num < 0) num = indspec->num_table - 1;
01694 } while (!CheckIfIndustryTilesAreFree(tile, itt[num], num, p1));
01695
01696 ind = CreateNewIndustryHelper(tile, p1, flags, indspec, num, p2, _current_company);
01697 if (ind == NULL) return CMD_ERROR;
01698 }
01699
01700 if (flags & DC_EXEC && _game_mode != GM_EDITOR && ind != NULL) {
01701 SetDParam(0, indspec->name);
01702 if (indspec->new_industry_text > STR_LAST_STRINGID) {
01703 SetDParam(1, STR_TOWN);
01704 SetDParam(2, ind->town->index);
01705 } else {
01706 SetDParam(1, ind->town->index);
01707 }
01708 AddNewsItem(indspec->new_industry_text, NS_INDUSTRY_OPEN, ind->xy, 0);
01709 AI::BroadcastNewEvent(new AIEventIndustryOpen(ind->index));
01710 }
01711
01712 return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost());
01713 }
01714
01715
01716 static Industry *CreateNewIndustry(TileIndex tile, IndustryType type)
01717 {
01718 const IndustrySpec *indspec = GetIndustrySpec(type);
01719
01720 uint32 seed = Random();
01721 return CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed, OWNER_NONE);
01722 }
01723
01724 enum {
01725 NB_NUMOFINDUSTRY = 11,
01726 NB_DIFFICULTY_LEVEL = 5,
01727 };
01728
01729 static const byte _numof_industry_table[NB_DIFFICULTY_LEVEL][NB_NUMOFINDUSTRY] = {
01730
01731 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
01732 {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
01733 {0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5},
01734 {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10},
01735 {0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10},
01736 };
01737
01742 static void PlaceInitialIndustry(IndustryType type, int amount)
01743 {
01744
01745
01746 int num = (amount > NB_NUMOFINDUSTRY) ? amount : _numof_industry_table[_settings_game.difficulty.number_industries][amount];
01747 const IndustrySpec *ind_spc = GetIndustrySpec(type);
01748
01749
01750 num = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num);
01751
01752 if (_settings_game.difficulty.number_industries != 0) {
01753 CompanyID old_company = _current_company;
01754 _current_company = OWNER_NONE;
01755 assert(num > 0);
01756
01757 do {
01758 uint i;
01759
01760 IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
01761
01762 for (i = 0; i < 2000; i++) {
01763 if (CreateNewIndustry(RandomTile(), type) != NULL) break;
01764 }
01765 } while (--num);
01766
01767 _current_company = old_company;
01768 }
01769 }
01770
01773 void GenerateIndustries()
01774 {
01775 uint i = 0;
01776 uint8 chance;
01777 IndustryType it;
01778 const IndustrySpec *ind_spc;
01779
01780
01781 if (_settings_game.difficulty.number_industries > 0) {
01782 for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
01783
01784 ind_spc = GetIndustrySpec(it);
01785
01786 if (!CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION)) {
01787 ResetIndustryCreationProbility(it);
01788 }
01789
01790 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape];
01791 if (ind_spc->enabled && chance > 0) {
01792
01793
01794
01795 int num = (chance > NB_NUMOFINDUSTRY) ? chance : _numof_industry_table[_settings_game.difficulty.number_industries][chance];
01796
01797
01798 num = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num);
01799 i += num;
01800 }
01801 }
01802 }
01803
01804 SetGeneratingWorldProgress(GWP_INDUSTRY, i);
01805
01806 if (_settings_game.difficulty.number_industries > 0) {
01807 for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
01808
01809
01810
01811
01812
01813 ind_spc = GetIndustrySpec(it);
01814 if (ind_spc->enabled) {
01815 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape];
01816 if (chance > 0) PlaceInitialIndustry(it, chance);
01817 }
01818 }
01819 }
01820 }
01821
01822 static void UpdateIndustryStatistics(Industry *i)
01823 {
01824 byte pct;
01825 bool refresh = false;
01826
01827 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
01828 if (i->produced_cargo[j] != CT_INVALID) {
01829 pct = 0;
01830 if (i->this_month_production[j] != 0) {
01831 i->last_prod_year = _cur_year;
01832 pct = min(i->this_month_transported[j] * 256 / i->this_month_production[j], 255);
01833 }
01834 i->last_month_pct_transported[j] = pct;
01835
01836 i->last_month_production[j] = i->this_month_production[j];
01837 i->this_month_production[j] = 0;
01838
01839 i->last_month_transported[j] = i->this_month_transported[j];
01840 i->this_month_transported[j] = 0;
01841 refresh = true;
01842 }
01843 }
01844
01845 if (refresh) InvalidateWindow(WC_INDUSTRY_VIEW, i->index);
01846 }
01847
01849 struct ProbabilityHelper {
01850 uint16 prob;
01851 IndustryType ind;
01852 };
01853
01857 static void MaybeNewIndustry(void)
01858 {
01859 Industry *ind;
01860 IndustryType rndtype, j;
01861 const IndustrySpec *ind_spc;
01862 uint num = 0;
01863 ProbabilityHelper cumulative_probs[NUM_INDUSTRYTYPES];
01864 uint16 probability_max = 0;
01865
01866
01867 for (j = 0; j < NUM_INDUSTRYTYPES; j++) {
01868 ind_spc = GetIndustrySpec(j);
01869 byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
01870
01871 if (!ind_spc->enabled || chance == 0) continue;
01872
01873
01874
01875 if (CheckIfCallBackAllowsAvailability(j, IACT_RANDOMCREATION)) {
01876 probability_max += chance;
01877
01878 cumulative_probs[num].ind = j;
01879 cumulative_probs[num++].prob = probability_max;
01880 }
01881 }
01882
01883
01884 if (probability_max == 0) return;
01885
01886
01887 rndtype = RandomRange(probability_max);
01888 for (j = 0; j < NUM_INDUSTRYTYPES; j++) {
01889
01890 if (cumulative_probs[j].prob >= rndtype) break;
01891 }
01892
01893 ind_spc = GetIndustrySpec(cumulative_probs[j].ind);
01894
01895 if ((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) return;
01896 if ((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) return;
01897
01898
01899 num = 2000;
01900 for (;;) {
01901 ind = CreateNewIndustry(RandomTile(), cumulative_probs[j].ind);
01902 if (ind != NULL) break;
01903 if (--num == 0) return;
01904 }
01905
01906 SetDParam(0, ind_spc->name);
01907 if (ind_spc->new_industry_text > STR_LAST_STRINGID) {
01908 SetDParam(1, STR_TOWN);
01909 SetDParam(2, ind->town->index);
01910 } else {
01911 SetDParam(1, ind->town->index);
01912 }
01913 AddNewsItem(ind_spc->new_industry_text, NS_INDUSTRY_OPEN, ind->xy, 0);
01914 AI::BroadcastNewEvent(new AIEventIndustryOpen(ind->index));
01915 }
01916
01925 static bool CheckIndustryCloseDownProtection(IndustryType type)
01926 {
01927 const IndustrySpec *indspec = GetIndustrySpec(type);
01928
01929
01930 if (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD && _settings_game.game_creation.landscape == LT_TEMPERATE) return false;
01931 return (indspec->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) == 0 && GetIndustryTypeCount(type) <= 1;
01932 }
01933
01943 static void CanCargoServiceIndustry(CargoID cargo, Industry *ind, bool *c_accepts, bool *c_produces)
01944 {
01945 const IndustrySpec *indspec = GetIndustrySpec(ind->type);
01946
01947
01948 for (byte j = 0; j < lengthof(ind->accepts_cargo); j++) {
01949 if (ind->accepts_cargo[j] == CT_INVALID) continue;
01950 if (cargo == ind->accepts_cargo[j]) {
01951 if (HasBit(indspec->callback_flags, CBM_IND_REFUSE_CARGO)) {
01952 uint16 res = GetIndustryCallback(CBID_INDUSTRY_REFUSE_CARGO,
01953 0, GetReverseCargoTranslation(cargo, indspec->grf_prop.grffile),
01954 ind, ind->type, ind->xy);
01955 if (res == 0) continue;
01956 }
01957 *c_accepts = true;
01958 break;
01959 }
01960 }
01961
01962
01963 for (byte j = 0; j < lengthof(ind->produced_cargo); j++) {
01964 if (ind->produced_cargo[j] == CT_INVALID) continue;
01965 if (cargo == ind->produced_cargo[j]) {
01966 *c_produces = true;
01967 break;
01968 }
01969 }
01970 }
01971
01985 int WhoCanServiceIndustry(Industry *ind)
01986 {
01987
01988 StationList stations;
01989 FindStationsAroundTiles(ind->xy, ind->width, ind->height, &stations);
01990
01991 if (stations.Length() == 0) return 0;
01992
01993 const Vehicle *v;
01994 int result = 0;
01995 FOR_ALL_VEHICLES(v) {
01996
01997 if (v->owner != _local_company && result != 0) continue;
01998
01999
02000 bool c_accepts = false;
02001 bool c_produces = false;
02002 if (v->type == VEH_TRAIN && IsFrontEngine(v)) {
02003 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
02004 CanCargoServiceIndustry(u->cargo_type, ind, &c_accepts, &c_produces);
02005 }
02006 } else if (v->type == VEH_ROAD || v->type == VEH_SHIP || v->type == VEH_AIRCRAFT) {
02007 CanCargoServiceIndustry(v->cargo_type, ind, &c_accepts, &c_produces);
02008 } else {
02009 continue;
02010 }
02011 if (!c_accepts && !c_produces) continue;
02012
02013
02014
02015
02016
02017 const Order *o;
02018 FOR_VEHICLE_ORDERS(v, o) {
02019 if (o->IsType(OT_GOTO_STATION) && !(o->GetUnloadType() & OUFB_TRANSFER)) {
02020
02021 Station *st = GetStation(o->GetDestination());
02022 if (!st->IsValid()) continue;
02023
02024
02025 if ((o->GetUnloadType() & OUFB_UNLOAD) && !c_accepts) break;
02026
02027 if (stations.Contains(st)) {
02028 if (v->owner == _local_company) return 2;
02029 result = 1;
02030 }
02031 }
02032 }
02033 }
02034 return result;
02035 }
02036
02044 static void ReportNewsProductionChangeIndustry(Industry *ind, CargoID type, int percent)
02045 {
02046 NewsSubtype ns;
02047
02048 switch (WhoCanServiceIndustry(ind)) {
02049 case 0: ns = NS_INDUSTRY_NOBODY; break;
02050 case 1: ns = NS_INDUSTRY_OTHER; break;
02051 case 2: ns = NS_INDUSTRY_COMPANY; break;
02052 default: NOT_REACHED(); break;
02053 }
02054 SetDParam(2, abs(percent));
02055 SetDParam(0, GetCargo(type)->name);
02056 SetDParam(1, ind->index);
02057 AddNewsItem(
02058 percent >= 0 ? STR_INDUSTRY_PROD_GOUP : STR_INDUSTRY_PROD_GODOWN,
02059 ns,
02060 ind->xy + TileDiffXY(1, 1), 0
02061 );
02062 }
02063
02064 enum {
02065 PERCENT_TRANSPORTED_60 = 153,
02066 PERCENT_TRANSPORTED_80 = 204,
02067 };
02068
02073 static void ChangeIndustryProduction(Industry *i, bool monthly)
02074 {
02075 StringID str = STR_NULL;
02076 bool closeit = false;
02077 const IndustrySpec *indspec = GetIndustrySpec(i->type);
02078 bool standard = false;
02079 bool suppress_message = false;
02080 bool recalculate_multipliers = false;
02081
02082 bool smooth_economy = _settings_game.economy.smooth_economy &&
02083 !(HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_256_TICKS) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) &&
02084 !(HasBit(indspec->callback_flags, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CHANGE));
02085 byte div = 0;
02086 byte mul = 0;
02087 int8 increment = 0;
02088
02089 bool callback_enabled = HasBit(indspec->callback_flags, monthly ? CBM_IND_MONTHLYPROD_CHANGE : CBM_IND_PRODUCTION_CHANGE);
02090 if (callback_enabled) {
02091 uint16 res = GetIndustryCallback(monthly ? CBID_INDUSTRY_MONTHLYPROD_CHANGE : CBID_INDUSTRY_PRODUCTION_CHANGE, 0, Random(), i, i->type, i->xy);
02092 if (res != CALLBACK_FAILED) {
02093 suppress_message = HasBit(res, 7);
02094
02095 if (HasBit(res, 8)) str = MapGRFStringID(indspec->grf_prop.grffile->grfid, GB(GetRegister(0x100), 0, 16));
02096 res = GB(res, 0, 4);
02097 switch(res) {
02098 default: NOT_REACHED();
02099 case 0x0: break;
02100 case 0x1: div = 1; break;
02101 case 0x2: mul = 1; break;
02102 case 0x3: closeit = true; break;
02103 case 0x4: standard = true; break;
02104 case 0x5: case 0x6: case 0x7:
02105 case 0x8: div = res - 0x3; break;
02106 case 0x9: case 0xA: case 0xB:
02107 case 0xC: mul = res - 0x7; break;
02108 case 0xD:
02109 case 0xE:
02110 increment = res == 0x0D ? -1 : 1;
02111 break;
02112 case 0xF:
02113 i->prod_level = Clamp(GB(GetRegister(0x100), 16, 8), PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02114 recalculate_multipliers = true;
02115 break;
02116 }
02117 }
02118 } else {
02119 if (monthly != smooth_economy) return;
02120 if (indspec->life_type == INDUSTRYLIFE_BLACK_HOLE) return;
02121 }
02122
02123 if (standard || (!callback_enabled && (indspec->life_type & (INDUSTRYLIFE_ORGANIC | INDUSTRYLIFE_EXTRACTIVE)) != 0)) {
02124
02125 bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE;
02126
02127 if (smooth_economy) {
02128 closeit = true;
02129 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
02130 if (i->produced_cargo[j] == CT_INVALID) continue;
02131 uint32 r = Random();
02132 int old_prod, new_prod, percent;
02133
02134 int mult = (i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_60) ? 1 : -1;
02135
02136 new_prod = old_prod = i->production_rate[j];
02137
02138
02139
02140 if (only_decrease) {
02141 mult = -1;
02142
02143
02144 } else if (Chance16I(1, ((i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_80) ? 6 : 3), r)) {
02145 mult *= -1;
02146 }
02147
02148
02149
02150 if (Chance16I(1, 22, r >> 16)) {
02151 new_prod += mult * (max(((RandomRange(50) + 10) * old_prod) >> 8, 1U));
02152 }
02153
02154
02155 new_prod = Clamp(new_prod, 1, 255);
02156
02157 if (((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) && j == 1)
02158 new_prod = Clamp(new_prod, 0, 16);
02159
02160
02161 if (new_prod == old_prod && old_prod > 1) {
02162 closeit = false;
02163 continue;
02164 }
02165
02166 percent = (old_prod == 0) ? 100 : (new_prod * 100 / old_prod - 100);
02167 i->production_rate[j] = new_prod;
02168
02169
02170 if (new_prod > 1) closeit = false;
02171
02172 if (abs(percent) >= 10) {
02173 ReportNewsProductionChangeIndustry(i, i->produced_cargo[j], percent);
02174 }
02175 }
02176 } else {
02177 if (only_decrease || Chance16(1, 3)) {
02178
02179 if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
02180 mul = 1;
02181 } else {
02182 div = 1;
02183 }
02184 }
02185 }
02186 }
02187
02188 if (!callback_enabled && indspec->life_type & INDUSTRYLIFE_PROCESSING) {
02189 if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, smooth_economy ? 180 : 2)) {
02190 closeit = true;
02191 }
02192 }
02193
02194
02195 while (mul-- != 0 && i->prod_level < PRODLEVEL_MAXIMUM) {
02196 i->prod_level = min(i->prod_level * 2, PRODLEVEL_MAXIMUM);
02197 recalculate_multipliers = true;
02198 if (str == STR_NULL) str = indspec->production_up_text;
02199 }
02200
02201
02202 while (div-- != 0 && !closeit) {
02203 if (i->prod_level == PRODLEVEL_MINIMUM) {
02204 closeit = true;
02205 } else {
02206 i->prod_level = max(i->prod_level / 2, (int)PRODLEVEL_MINIMUM);
02207 recalculate_multipliers = true;
02208 if (str == STR_NULL) str = indspec->production_down_text;
02209 }
02210 }
02211
02212
02213 if (increment != 0) {
02214 if (increment < 0 && i->prod_level == PRODLEVEL_MINIMUM) {
02215 closeit = true;
02216 } else {
02217 i->prod_level = ClampU(i->prod_level + increment, PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02218 recalculate_multipliers = true;
02219 }
02220 }
02221
02222
02223
02224 if (recalculate_multipliers) {
02225
02226 i->production_rate[0] = min((indspec->production_rate[0] * i->prod_level + PRODLEVEL_DEFAULT - 1) / PRODLEVEL_DEFAULT, 0xFF);
02227 i->production_rate[1] = min((indspec->production_rate[1] * i->prod_level + PRODLEVEL_DEFAULT - 1) / PRODLEVEL_DEFAULT, 0xFF);
02228 }
02229
02230
02231 if (closeit && !CheckIndustryCloseDownProtection(i->type)) {
02232 i->prod_level = PRODLEVEL_CLOSURE;
02233 str = indspec->closure_text;
02234 }
02235
02236 if (!suppress_message && str != STR_NULL) {
02237 NewsSubtype ns;
02238
02239 if (closeit) {
02240 ns = NS_INDUSTRY_CLOSE;
02241 AI::BroadcastNewEvent(new AIEventIndustryClose(i->index));
02242 } else {
02243 switch (WhoCanServiceIndustry(i)) {
02244 case 0: ns = NS_INDUSTRY_NOBODY; break;
02245 case 1: ns = NS_INDUSTRY_OTHER; break;
02246 case 2: ns = NS_INDUSTRY_COMPANY; break;
02247 default: NOT_REACHED(); break;
02248 }
02249 }
02250
02251 if (str > STR_LAST_STRINGID) {
02252 SetDParam(0, STR_TOWN);
02253 SetDParam(1, i->town->index);
02254 SetDParam(2, indspec->name);
02255 } else if (closeit) {
02256 SetDParam(0, STR_INDUSTRY_FORMAT);
02257 SetDParam(1, i->town->index);
02258 SetDParam(2, indspec->name);
02259 } else {
02260 SetDParam(0, i->index);
02261 }
02262
02263 AddNewsItem(str,
02264 ns,
02265 i->xy + TileDiffXY(1, 1), 0);
02266 }
02267 }
02268
02274 void IndustryDailyLoop()
02275 {
02276 _economy.industry_daily_change_counter += _economy.industry_daily_increment;
02277
02278
02279
02280
02281 uint16 change_loop = _economy.industry_daily_change_counter >> 16;
02282
02283
02284 _economy.industry_daily_change_counter &= 0xFFFF;
02285
02286 if (change_loop == 0) {
02287 return;
02288 }
02289
02290 CompanyID old_company = _current_company;
02291 _current_company = OWNER_NONE;
02292
02293
02294 for (uint16 j = 0; j < change_loop; j++) {
02295
02296 if (Chance16(3, 100)) {
02297 MaybeNewIndustry();
02298 } else {
02299 Industry *i = GetRandomIndustry();
02300 if (i != NULL) ChangeIndustryProduction(i, false);
02301 }
02302 }
02303
02304 _current_company = old_company;
02305
02306
02307 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02308 }
02309
02310 void IndustryMonthlyLoop()
02311 {
02312 Industry *i;
02313 CompanyID old_company = _current_company;
02314 _current_company = OWNER_NONE;
02315
02316 FOR_ALL_INDUSTRIES(i) {
02317 UpdateIndustryStatistics(i);
02318 if (i->prod_level == PRODLEVEL_CLOSURE) {
02319 delete i;
02320 } else {
02321 ChangeIndustryProduction(i, true);
02322 }
02323 }
02324
02325 _current_company = old_company;
02326
02327
02328 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02329 }
02330
02331
02332 void InitializeIndustries()
02333 {
02334 _Industry_pool.CleanPool();
02335 _Industry_pool.AddBlockToPool();
02336
02337 ResetIndustryCounts();
02338 _industry_sound_tile = 0;
02339 }
02340
02341 bool IndustrySpec::IsRawIndustry() const
02342 {
02343
02344 return (this->life_type & (INDUSTRYLIFE_EXTRACTIVE | INDUSTRYLIFE_ORGANIC)) != 0 &&
02345 (this->behaviour & INDUSTRYBEH_CUT_TREES) == 0;
02346 }
02347
02348 Money IndustrySpec::GetConstructionCost() const
02349 {
02350 return (_price.build_industry *
02351 (_settings_game.construction.raw_industry_construction == 1 && this->IsRawIndustry() ?
02352 this->raw_industry_cost_multiplier :
02353 this->cost_multiplier
02354 )) >> 8;
02355 }
02356
02357 Money IndustrySpec::GetRemovalCost() const
02358 {
02359 return (_price.remove_house * this->removal_cost_multiplier) >> 8;
02360 }
02361
02362 static CommandCost TerraformTile_Industry(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
02363 {
02364 if (AutoslopeEnabled()) {
02365
02366
02367
02368
02369
02370
02371 Slope tileh_old = GetTileSlope(tile, NULL);
02372
02373 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
02374 const IndustryGfx gfx = GetIndustryGfx(tile);
02375 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
02376
02377
02378 if (HasBit(itspec->callback_flags, CBM_INDT_AUTOSLOPE)) {
02379
02380 uint16 res = GetIndustryTileCallback(CBID_INDUSTRY_AUTOSLOPE, 0, 0, gfx, GetIndustryByTile(tile), tile);
02381 if ((res == 0) || (res == CALLBACK_FAILED)) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
02382 } else {
02383
02384 return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
02385 }
02386 }
02387 }
02388 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
02389 }
02390
02391 extern const TileTypeProcs _tile_type_industry_procs = {
02392 DrawTile_Industry,
02393 GetSlopeZ_Industry,
02394 ClearTile_Industry,
02395 GetAcceptedCargo_Industry,
02396 GetTileDesc_Industry,
02397 GetTileTrackStatus_Industry,
02398 ClickTile_Industry,
02399 AnimateTile_Industry,
02400 TileLoop_Industry,
02401 ChangeTileOwner_Industry,
02402 GetProducedCargo_Industry,
02403 NULL,
02404 GetFoundation_Industry,
02405 TerraformTile_Industry,
02406 };