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Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- v -
valid_values :
CompanyManagerFaceBitsInfo
Valuate() :
AIAbstractList
value :
IniItem
,
Cheat
vehchain :
CursorVars
vehicle :
GameSettings
vehicle_breakdowns :
DifficultySettings
vehicle_costs :
DifficultySettings
vehicle_enter_tile_proc :
TileTypeProcs
vehicle_income_warn :
GUISettings
vehicle_speed :
GUISettings
VehicleState :
AIVehicle
VehicleType :
AIVehicle
version :
LoggedChange
,
GraphicsSet
version_from :
SaveLoad
version_to :
SaveLoad
viewport :
Window
virtual_height :
ViewPort
virtual_left :
ViewPort
virtual_top :
ViewPort
virtual_width :
ViewPort
visible :
CursorVars
visual_profit :
CargoPayment
VS_AT_STATION :
AIVehicle
VS_BROKEN :
AIVehicle
VS_CRASHED :
AIVehicle
VS_IN_DEPOT :
AIVehicle
VS_INVALID :
AIVehicle
VS_RUNNING :
AIVehicle
VS_STOPPED :
AIVehicle
vscroll :
Window
vscroll2 :
Window
VT_AIR :
AIVehicle
VT_INVALID :
AIVehicle
VT_RAIL :
AIVehicle
VT_ROAD :
AIVehicle
VT_WATER :
AIVehicle
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