ship_gui.cpp File Reference

GUI for ships. More...

#include "stdafx.h"
#include "vehicle_base.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "vehicle_gui.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "spritecache.h"
#include "table/strings.h"

Go to the source code of this file.

Functions

void DrawShipImage (const Vehicle *v, int left, int right, int y, VehicleID selection)
 Draws an image of a ship.
void CcBuildShip (bool success, TileIndex tile, uint32 p1, uint32 p2)
void DrawShipDetails (const Vehicle *v, int left, int right, int y)
 Draw the details for the given vehicle at the given position.


Detailed Description

GUI for ships.

Definition in file ship_gui.cpp.


Function Documentation

void DrawShipDetails ( const Vehicle *  v,
int  left,
int  right,
int  y 
)

Draw the details for the given vehicle at the given position.

Parameters:
v current vehicle
left The left most coordinate to draw
right The right most coordinate to draw
y The y coordinate

Definition at line 70 of file ship_gui.cpp.

References DrawString(), FONT_HEIGHT_NORMAL, GetCargoSubtypeText(), SA_LEFT, SA_STRIP, and SetDParam().

Referenced by VehicleDetailsWindow::DrawVehicleDetails().

void DrawShipImage ( const Vehicle *  v,
int  left,
int  right,
int  y,
VehicleID  selection 
)

Draws an image of a ship.

Parameters:
v Front vehicle
left The minimum horizontal position
right The maximum horizontal position
y Vertical position to draw at
selection Selected vehicle to draw a frame around

Definition at line 31 of file ship_gui.cpp.

References _dynlang, DIR_E, DIR_W, DrawFrameRect(), DrawSprite(), FR_BORDERONLY, GetVehiclePalette(), Sprite::height, ST_NORMAL, TD_RTL, DynamicLanguages::text_dir, Sprite::width, Sprite::x_offs, and Sprite::y_offs.

Referenced by DrawVehicleImage().


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