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00012 #include "stdafx.h"
00013
00014 #define VARDEF
00015 #include "variables.h"
00016 #undef VARDEF
00017
00018
00019 #include "blitter/factory.hpp"
00020 #include "sound/sound_driver.hpp"
00021 #include "music/music_driver.hpp"
00022 #include "video/video_driver.hpp"
00023
00024 #include "fontcache.h"
00025 #include "gui.h"
00026 #include "sound_func.h"
00027 #include "window_func.h"
00028
00029 #include "base_media_base.h"
00030 #include "saveload/saveload.h"
00031 #include "landscape.h"
00032 #include "company_func.h"
00033 #include "command_func.h"
00034 #include "news_func.h"
00035 #include "fios.h"
00036 #include "aircraft.h"
00037 #include "roadveh.h"
00038 #include "train.h"
00039 #include "console_func.h"
00040 #include "screenshot.h"
00041 #include "network/network.h"
00042 #include "network/network_func.h"
00043 #include "signs_base.h"
00044 #include "ai/ai.hpp"
00045 #include "ai/ai_config.hpp"
00046 #include "settings_func.h"
00047 #include "genworld.h"
00048 #include "group.h"
00049 #include "strings_func.h"
00050 #include "date_func.h"
00051 #include "vehicle_func.h"
00052 #include "gamelog.h"
00053 #include "cheat_type.h"
00054 #include "animated_tile_func.h"
00055 #include "roadstop_base.h"
00056 #include "functions.h"
00057 #include "elrail_func.h"
00058 #include "rev.h"
00059 #include "highscore.h"
00060 #include "thread/thread.h"
00061 #include "station_base.h"
00062 #include "crashlog.h"
00063
00064 #include "newgrf_commons.h"
00065
00066 #include "town.h"
00067 #include "industry.h"
00068
00069 #include <stdarg.h>
00070
00071 #include "table/strings.h"
00072
00073 StringID _switch_mode_errorstr;
00074
00075 void CallLandscapeTick();
00076 void IncreaseDate();
00077 void DoPaletteAnimations();
00078 void MusicLoop();
00079 void ResetMusic();
00080 void ProcessAsyncSaveFinish();
00081 void CallWindowTickEvent();
00082
00083 extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
00084 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00085 extern void ShowOSErrorBox(const char *buf, bool system);
00086 extern void InitializeRailGUI();
00087
00093 void CDECL usererror(const char *s, ...)
00094 {
00095 va_list va;
00096 char buf[512];
00097
00098 va_start(va, s);
00099 vsnprintf(buf, lengthof(buf), s, va);
00100 va_end(va);
00101
00102 ShowOSErrorBox(buf, false);
00103 if (_video_driver != NULL) _video_driver->Stop();
00104
00105 exit(1);
00106 }
00107
00113 void CDECL error(const char *s, ...)
00114 {
00115 va_list va;
00116 char buf[512];
00117
00118 va_start(va, s);
00119 vsnprintf(buf, lengthof(buf), s, va);
00120 va_end(va);
00121
00122 ShowOSErrorBox(buf, true);
00123
00124
00125 CrashLog::SetErrorMessage(buf);
00126 abort();
00127 }
00128
00133 void CDECL ShowInfoF(const char *str, ...)
00134 {
00135 va_list va;
00136 char buf[1024];
00137 va_start(va, str);
00138 vsnprintf(buf, lengthof(buf), str, va);
00139 va_end(va);
00140 ShowInfo(buf);
00141 }
00142
00146 static void ShowHelp()
00147 {
00148 char buf[8192];
00149 char *p = buf;
00150
00151 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00152 p = strecpy(p,
00153 "\n"
00154 "\n"
00155 "Command line options:\n"
00156 " -v drv = Set video driver (see below)\n"
00157 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00158 " -m drv = Set music driver (see below)\n"
00159 " -b drv = Set the blitter to use (see below)\n"
00160 " -a ai = Force use of specific AI (see below)\n"
00161 " -r res = Set resolution (for instance 800x600)\n"
00162 " -h = Display this help text\n"
00163 " -t year = Set starting year\n"
00164 " -d [[fac=]lvl[,...]]= Debug mode\n"
00165 " -e = Start Editor\n"
00166 " -g [savegame] = Start new/save game immediately\n"
00167 " -G seed = Set random seed\n"
00168 #if defined(ENABLE_NETWORK)
00169 " -n [ip:port#company]= Start networkgame\n"
00170 " -p password = Password to join server\n"
00171 " -P password = Password to join company\n"
00172 " -D [ip][:port] = Start dedicated server\n"
00173 " -l ip[:port] = Redirect DEBUG()\n"
00174 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00175 " -f = Fork into the background (dedicated only)\n"
00176 #endif
00177 #endif
00178 " -i palette = Force to use the DOS (0) or Windows (1) palette\n"
00179 " (defines default setting when adding newgrfs)\n"
00180 " Default value (2) lets OpenTTD use the palette\n"
00181 " specified in graphics set file (see below)\n"
00182 " -I graphics_set = Force the graphics set (see below)\n"
00183 " -S sounds_set = Force the sounds set (see below)\n"
00184 " -M music_set = Force the music set (see below)\n"
00185 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00186 " -x = Do not automatically save to config file on exit\n"
00187 "\n",
00188 lastof(buf)
00189 );
00190
00191
00192 p = BaseGraphics::GetSetsList(p, lastof(buf));
00193
00194
00195 p = BaseSounds::GetSetsList(p, lastof(buf));
00196
00197
00198 p = BaseMusic::GetSetsList(p, lastof(buf));
00199
00200
00201 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00202
00203
00204 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00205
00206
00207 AI::Initialize();
00208 p = AI::GetConsoleList(p, lastof(buf));
00209 AI::Uninitialize(true);
00210
00211
00212
00213 #if !defined(WIN32) && !defined(WIN64)
00214 printf("%s\n", buf);
00215 #else
00216 ShowInfo(buf);
00217 #endif
00218 }
00219
00220
00221 struct MyGetOptData {
00222 char *opt;
00223 int numleft;
00224 char **argv;
00225 const char *options;
00226 char *cont;
00227
00228 MyGetOptData(int argc, char **argv, const char *options)
00229 {
00230 opt = NULL;
00231 numleft = argc;
00232 this->argv = argv;
00233 this->options = options;
00234 cont = NULL;
00235 }
00236 };
00237
00238 static int MyGetOpt(MyGetOptData *md)
00239 {
00240 char *s = md->cont;
00241 if (s != NULL)
00242 goto md_continue_here;
00243
00244 for (;;) {
00245 if (--md->numleft < 0) return -1;
00246
00247 s = *md->argv++;
00248 if (*s == '-') {
00249 md_continue_here:;
00250 s++;
00251 if (*s != 0) {
00252 const char *r;
00253
00254 if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
00255
00256 return -2;
00257 }
00258 if (r[1] == ':') {
00259 char *t;
00260
00261 if (!*(t = s + 1)) {
00262
00263 if (--md->numleft < 0 || *(t = *md->argv) == '-') {
00264
00265 if (r[2] != ':')
00266 return -2;
00267 md->numleft++;
00268 t = NULL;
00269 } else {
00270 md->argv++;
00271 }
00272 }
00273 md->opt = t;
00274 md->cont = NULL;
00275 return *s;
00276 }
00277 md->opt = NULL;
00278 md->cont = s;
00279 return *s;
00280 }
00281 } else {
00282
00283 return -2;
00284 }
00285 }
00286 }
00287
00294 static void ParseResolution(Dimension *res, const char *s)
00295 {
00296 const char *t = strchr(s, 'x');
00297 if (t == NULL) {
00298 ShowInfoF("Invalid resolution '%s'", s);
00299 return;
00300 }
00301
00302 res->width = max(strtoul(s, NULL, 0), 64UL);
00303 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00304 }
00305
00306 static void InitializeDynamicVariables()
00307 {
00308
00309 _engine_mngr.ResetToDefaultMapping();
00310 _house_mngr.ResetMapping();
00311 _industry_mngr.ResetMapping();
00312 _industile_mngr.ResetMapping();
00313 }
00314
00315
00319 static void ShutdownGame()
00320 {
00321 IConsoleFree();
00322
00323 if (_network_available) NetworkShutDown();
00324
00325 DriverFactoryBase::ShutdownDrivers();
00326
00327 UnInitWindowSystem();
00328
00329
00330 AI::Uninitialize(false);
00331
00332
00333 UnInitializeAirports();
00334
00335
00336 GamelogReset();
00337 _town_pool.CleanPool();
00338 _industry_pool.CleanPool();
00339 _station_pool.CleanPool();
00340 _roadstop_pool.CleanPool();
00341 _vehicle_pool.CleanPool();
00342 _sign_pool.CleanPool();
00343 _order_pool.CleanPool();
00344 _group_pool.CleanPool();
00345 _cargopacket_pool.CleanPool();
00346 _engine_pool.CleanPool();
00347 _company_pool.CleanPool();
00348
00349 free(_config_file);
00350
00351
00352 FioCloseAll();
00353 }
00354
00355 static void LoadIntroGame()
00356 {
00357 _game_mode = GM_MENU;
00358
00359 ResetGRFConfig(false);
00360
00361
00362 ResetWindowSystem();
00363 SetupColoursAndInitialWindow();
00364
00365
00366 if (SaveOrLoad("opntitle.dat", SL_LOAD, DATA_DIR) != SL_OK) {
00367 GenerateWorld(GW_EMPTY, 64, 64);
00368 WaitTillGeneratedWorld();
00369 SetLocalCompany(COMPANY_SPECTATOR);
00370 } else {
00371 SetLocalCompany(COMPANY_FIRST);
00372 }
00373
00374 _pause_mode = PM_UNPAUSED;
00375 _cursor.fix_at = false;
00376
00377 CheckForMissingGlyphsInLoadedLanguagePack();
00378
00379
00380 if (_music_driver->IsSongPlaying()) ResetMusic();
00381 }
00382
00383 void MakeNewgameSettingsLive()
00384 {
00385 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00386 if (_settings_game.ai_config[c] != NULL) {
00387 delete _settings_game.ai_config[c];
00388 }
00389 }
00390
00391 _settings_game = _settings_newgame;
00392
00393 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00394 _settings_game.ai_config[c] = NULL;
00395 if (_settings_newgame.ai_config[c] != NULL) {
00396 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00397 }
00398 }
00399 }
00400
00401 byte _savegame_sort_order;
00402 #if defined(UNIX) && !defined(__MORPHOS__)
00403 extern void DedicatedFork();
00404 #endif
00405
00406 int ttd_main(int argc, char *argv[])
00407 {
00408 int i;
00409 const char *optformat;
00410 char *musicdriver = NULL;
00411 char *sounddriver = NULL;
00412 char *videodriver = NULL;
00413 char *blitter = NULL;
00414 char *graphics_set = NULL;
00415 char *sounds_set = NULL;
00416 char *music_set = NULL;
00417 Dimension resolution = {0, 0};
00418 Year startyear = INVALID_YEAR;
00419 uint generation_seed = GENERATE_NEW_SEED;
00420 bool save_config = true;
00421 #if defined(ENABLE_NETWORK)
00422 bool dedicated = false;
00423 bool network = false;
00424 char *network_conn = NULL;
00425 char *debuglog_conn = NULL;
00426 char *dedicated_host = NULL;
00427 uint16 dedicated_port = 0;
00428 char *join_server_password = NULL;
00429 char *join_company_password = NULL;
00430 #endif
00431
00432 _game_mode = GM_MENU;
00433 _switch_mode = SM_MENU;
00434 _switch_mode_errorstr = INVALID_STRING_ID;
00435 _dedicated_forks = false;
00436 _config_file = NULL;
00437
00438
00439
00440
00441
00442 optformat = "m:s:v:b:hD::n::ei::I:S:t:d::r:g::G:c:xl:p:P:"
00443 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00444 "f"
00445 #endif
00446 ;
00447
00448 MyGetOptData mgo(argc - 1, argv + 1, optformat);
00449
00450 while ((i = MyGetOpt(&mgo)) != -1) {
00451 switch (i) {
00452 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00453 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00454 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00455 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00456 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00457 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00458 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00459 #if defined(ENABLE_NETWORK)
00460 case 'D':
00461 free(musicdriver);
00462 free(sounddriver);
00463 free(videodriver);
00464 free(blitter);
00465 musicdriver = strdup("null");
00466 sounddriver = strdup("null");
00467 videodriver = strdup("dedicated");
00468 blitter = strdup("null");
00469 dedicated = true;
00470 SetDebugString("net=6");
00471 if (mgo.opt != NULL) {
00472
00473
00474 const char *temp = NULL;
00475 const char *port = NULL;
00476 ParseConnectionString(&temp, &port, mgo.opt);
00477 if (!StrEmpty(mgo.opt)) dedicated_host = mgo.opt;
00478 if (port != NULL) dedicated_port = atoi(port);
00479 }
00480 break;
00481 case 'f': _dedicated_forks = true; break;
00482 case 'n':
00483 network = true;
00484 network_conn = mgo.opt;
00485 break;
00486 case 'l':
00487 debuglog_conn = mgo.opt;
00488 break;
00489 case 'p':
00490 join_server_password = mgo.opt;
00491 break;
00492 case 'P':
00493 join_company_password = mgo.opt;
00494 break;
00495 #endif
00496 case 'r': ParseResolution(&resolution, mgo.opt); break;
00497 case 't': startyear = atoi(mgo.opt); break;
00498 case 'd': {
00499 #if defined(WIN32)
00500 CreateConsole();
00501 #endif
00502 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00503 } break;
00504 case 'e': _switch_mode = SM_EDITOR; break;
00505 case 'i':
00506
00507 if (!StrEmpty(mgo.opt) && mgo.opt[1] == '\0') {
00508 _use_palette = (PaletteType)(mgo.opt[0] - '0');
00509 if (_use_palette <= MAX_PAL) break;
00510 }
00511 usererror("Valid value for '-i' is 0, 1 or 2");
00512 case 'g':
00513 if (mgo.opt != NULL) {
00514 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00515 _switch_mode = SM_LOAD;
00516 _file_to_saveload.mode = SL_LOAD;
00517
00518
00519 const char *t = strrchr(_file_to_saveload.name, '.');
00520 if (t != NULL) {
00521 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00522 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00523 }
00524
00525 break;
00526 }
00527
00528 _switch_mode = SM_NEWGAME;
00529
00530 if (generation_seed == GENERATE_NEW_SEED) {
00531 generation_seed = InteractiveRandom();
00532 }
00533 break;
00534 case 'G': generation_seed = atoi(mgo.opt); break;
00535 case 'c': _config_file = strdup(mgo.opt); break;
00536 case 'x': save_config = false; break;
00537 case -2:
00538 case 'h':
00539
00540
00541
00542 DeterminePaths(argv[0]);
00543 BaseGraphics::FindSets();
00544 BaseSounds::FindSets();
00545 BaseMusic::FindSets();
00546 ShowHelp();
00547 return 0;
00548 }
00549 }
00550
00551 #if defined(WINCE) && defined(_DEBUG)
00552
00553 SetDebugString("4");
00554 #endif
00555
00556 DeterminePaths(argv[0]);
00557 BaseGraphics::FindSets();
00558 BaseSounds::FindSets();
00559 BaseMusic::FindSets();
00560
00561 #if defined(UNIX) && !defined(__MORPHOS__)
00562
00563 if (_dedicated_forks)
00564 DedicatedFork();
00565 #endif
00566
00567 AI::Initialize();
00568 LoadFromConfig();
00569 AI::Uninitialize(true);
00570 CheckConfig();
00571 LoadFromHighScore();
00572
00573 if (resolution.width != 0) { _cur_resolution = resolution; }
00574 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00575 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00576
00577
00578
00579
00580
00581
00582 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX);
00583 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX);
00584
00585 #if defined(ENABLE_NETWORK)
00586 if (dedicated_host) {
00587 _network_bind_list.Clear();
00588 *_network_bind_list.Append() = strdup(dedicated_host);
00589 }
00590 if (dedicated_port) _settings_client.network.server_port = dedicated_port;
00591 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00592 #endif
00593
00594
00595 InitializeLanguagePacks();
00596
00597
00598 InitializeScreenshotFormats();
00599
00600
00601 InitializeAirports();
00602
00603
00604 InitializeDynamicVariables();
00605
00606
00607 InitFreeType();
00608
00609
00610 InitWindowSystem();
00611
00612
00613
00614
00615 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00616 if (!BaseSounds::SetSet(sounds_set)) {
00617 StrEmpty(sounds_set) ?
00618 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.") :
00619 usererror("Failed to select requested sounds set '%s'", sounds_set);
00620 }
00621 free(sounds_set);
00622
00623 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00624 if (!BaseGraphics::SetSet(graphics_set)) {
00625 StrEmpty(graphics_set) ?
00626 usererror("Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt.") :
00627 usererror("Failed to select requested graphics set '%s'", graphics_set);
00628 }
00629 free(graphics_set);
00630
00631 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00632 if (!BaseMusic::SetSet(music_set)) {
00633 StrEmpty(music_set) ?
00634 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.") :
00635 usererror("Failed to select requested music set '%s'", music_set);
00636 }
00637 free(music_set);
00638
00639
00640 GfxInitPalettes();
00641
00642 DEBUG(misc, 1, "Loading blitter...");
00643 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00644 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL)
00645 StrEmpty(blitter) ?
00646 usererror("Failed to autoprobe blitter") :
00647 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00648 free(blitter);
00649
00650 DEBUG(driver, 1, "Loading drivers...");
00651
00652 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00653 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00654 if (_sound_driver == NULL) {
00655 StrEmpty(sounddriver) ?
00656 usererror("Failed to autoprobe sound driver") :
00657 usererror("Failed to select requested sound driver '%s'", sounddriver);
00658 }
00659 free(sounddriver);
00660
00661 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00662 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00663 if (_video_driver == NULL) {
00664 StrEmpty(videodriver) ?
00665 usererror("Failed to autoprobe video driver") :
00666 usererror("Failed to select requested video driver '%s'", videodriver);
00667 }
00668 free(videodriver);
00669
00670 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00671 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00672 if (_music_driver == NULL) {
00673 StrEmpty(musicdriver) ?
00674 usererror("Failed to autoprobe music driver") :
00675 usererror("Failed to select requested music driver '%s'", musicdriver);
00676 }
00677 free(musicdriver);
00678
00679 _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
00680
00681 _screen.zoom = ZOOM_LVL_NORMAL;
00682
00683
00684 _music_driver->SetVolume(msf.music_vol);
00685
00686 NetworkStartUp();
00687
00688 #if defined(ENABLE_NETWORK)
00689 if (debuglog_conn != NULL && _network_available) {
00690 const char *not_used = NULL;
00691 const char *port = NULL;
00692 uint16 rport;
00693
00694 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00695
00696 ParseConnectionString(¬_used, &port, debuglog_conn);
00697 if (port != NULL) rport = atoi(port);
00698
00699 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00700 }
00701 #endif
00702
00703 ScanNewGRFFiles();
00704
00705 ResetGRFConfig(false);
00706
00707
00708 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00709
00710
00711 IConsoleInit();
00712 _cursor.in_window = true;
00713 InitializeGUI();
00714 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00715
00716
00717 _genworld_paint_mutex->BeginCritical();
00718 _genworld_mapgen_mutex->BeginCritical();
00719
00720 GenerateWorld(GW_EMPTY, 64, 64);
00721 WaitTillGeneratedWorld();
00722
00723 CheckForMissingGlyphsInLoadedLanguagePack();
00724
00725 #ifdef ENABLE_NETWORK
00726 if (network && _network_available) {
00727 if (network_conn != NULL) {
00728 const char *port = NULL;
00729 const char *company = NULL;
00730 uint16 rport = NETWORK_DEFAULT_PORT;
00731 CompanyID join_as = COMPANY_NEW_COMPANY;
00732
00733 ParseConnectionString(&company, &port, network_conn);
00734
00735 if (company != NULL) {
00736 join_as = (CompanyID)atoi(company);
00737
00738 if (join_as != COMPANY_SPECTATOR) {
00739 join_as--;
00740 if (join_as >= MAX_COMPANIES) return false;
00741 }
00742 }
00743 if (port != NULL) rport = atoi(port);
00744
00745 LoadIntroGame();
00746 _switch_mode = SM_NONE;
00747 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00748 }
00749 }
00750 #endif
00751
00752 _video_driver->MainLoop();
00753
00754 WaitTillSaved();
00755
00756
00757 if (save_config) {
00758 SaveToConfig();
00759 SaveToHighScore();
00760 }
00761
00762
00763 ShutdownGame();
00764
00765 free(const_cast<char *>(BaseGraphics::ini_set));
00766 free(const_cast<char *>(BaseSounds::ini_set));
00767 free(const_cast<char *>(BaseMusic::ini_set));
00768 free(_ini_musicdriver);
00769 free(_ini_sounddriver);
00770 free(_ini_videodriver);
00771 free(_ini_blitter);
00772
00773 return 0;
00774 }
00775
00776 void HandleExitGameRequest()
00777 {
00778 if (_game_mode == GM_MENU) {
00779 _exit_game = true;
00780 } else if (_settings_client.gui.autosave_on_exit) {
00781 DoExitSave();
00782 _exit_game = true;
00783 } else {
00784 AskExitGame();
00785 }
00786 }
00787
00788 static void MakeNewGameDone()
00789 {
00790 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00791
00792
00793 if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) {
00794 SetLocalCompany(COMPANY_SPECTATOR);
00795 IConsoleCmdExec("exec scripts/game_start.scr 0");
00796 return;
00797 }
00798
00799
00800 DoStartupNewCompany(false);
00801
00802 Company *c = Company::Get(COMPANY_FIRST);
00803 c->settings = _settings_client.company;
00804
00805 IConsoleCmdExec("exec scripts/game_start.scr 0");
00806
00807 SetLocalCompany(COMPANY_FIRST);
00808 _current_company = _local_company;
00809
00810 InitializeRailGUI();
00811
00812 #ifdef ENABLE_NETWORK
00813
00814
00815 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00816 char *password = _settings_client.network.default_company_pass;
00817 NetworkChangeCompanyPassword(1, &password);
00818 }
00819 #endif
00820
00821 MarkWholeScreenDirty();
00822 }
00823
00824 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00825 {
00826 _game_mode = GM_NORMAL;
00827
00828 ResetGRFConfig(true);
00829 _engine_mngr.ResetToDefaultMapping();
00830 _house_mngr.ResetMapping();
00831 _industile_mngr.ResetMapping();
00832 _industry_mngr.ResetMapping();
00833
00834 GenerateWorldSetCallback(&MakeNewGameDone);
00835 GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00836 }
00837
00838 static void MakeNewEditorWorldDone()
00839 {
00840 SetLocalCompany(OWNER_NONE);
00841 }
00842
00843 static void MakeNewEditorWorld()
00844 {
00845 _game_mode = GM_EDITOR;
00846
00847 ResetGRFConfig(true);
00848
00849 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00850 GenerateWorld(GW_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00851 }
00852
00853 void StartupCompanies();
00854 void StartupDisasters();
00855 extern void StartupEconomy();
00856
00862 static void StartScenario()
00863 {
00864 _game_mode = GM_NORMAL;
00865
00866
00867 if (_file_to_saveload.mode == SL_INVALID) {
00868 DEBUG(sl, 0, "Savegame is obsolete or invalid format: '%s'", _file_to_saveload.name);
00869 SetDParamStr(0, GetSaveLoadErrorString());
00870 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
00871 _game_mode = GM_MENU;
00872 return;
00873 }
00874
00875
00876 ResetWindowSystem();
00877
00878 SetupColoursAndInitialWindow();
00879
00880 ResetGRFConfig(true);
00881
00882
00883 if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, SCENARIO_DIR) != SL_OK) {
00884 LoadIntroGame();
00885 SetDParamStr(0, GetSaveLoadErrorString());
00886 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
00887 }
00888
00889 _settings_game.difficulty = _settings_newgame.difficulty;
00890
00891
00892 StartupEconomy();
00893 StartupCompanies();
00894 StartupEngines();
00895 StartupDisasters();
00896
00897 SetLocalCompany(COMPANY_FIRST);
00898 _current_company = _local_company;
00899 Company *c = Company::Get(COMPANY_FIRST);
00900 c->settings = _settings_client.company;
00901
00902 MarkWholeScreenDirty();
00903 }
00904
00913 bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir)
00914 {
00915 GameMode ogm = _game_mode;
00916
00917 _game_mode = newgm;
00918 assert(mode == SL_LOAD || mode == SL_OLD_LOAD);
00919 switch (SaveOrLoad(filename, mode, subdir)) {
00920 case SL_OK: return true;
00921
00922 case SL_REINIT:
00923 switch (ogm) {
00924 default:
00925 case GM_MENU: LoadIntroGame(); break;
00926 case GM_EDITOR: MakeNewEditorWorld(); break;
00927 }
00928 return false;
00929
00930 default:
00931 _game_mode = ogm;
00932 return false;
00933 }
00934 }
00935
00936 void SwitchToMode(SwitchMode new_mode)
00937 {
00938 #ifdef ENABLE_NETWORK
00939
00940 if (new_mode != SM_SAVE) {
00941
00942 if (_networking) {
00943 if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
00944 NetworkReboot();
00945 } else {
00946 NetworkDisconnect();
00947 }
00948 }
00949
00950
00951 if (_is_network_server) {
00952
00953 if (new_mode != SM_MENU) {
00954
00955 if (_settings_client.network.reload_cfg) {
00956 LoadFromConfig();
00957 MakeNewgameSettingsLive();
00958 ResetGRFConfig(false);
00959 }
00960 NetworkServerStart();
00961 } else {
00962
00963 _is_network_server = false;
00964 }
00965 }
00966 }
00967 #endif
00968
00969 if (new_mode != SM_SAVE) AI::KillAll();
00970
00971 switch (new_mode) {
00972 case SM_EDITOR:
00973 MakeNewEditorWorld();
00974 break;
00975
00976 case SM_RESTARTGAME:
00977 case SM_NEWGAME:
00978 #ifdef ENABLE_NETWORK
00979 if (_network_server) {
00980 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
00981 }
00982 #endif
00983 MakeNewGame(false, new_mode == SM_NEWGAME);
00984 break;
00985
00986 case SM_START_SCENARIO:
00987 #ifdef ENABLE_NETWORK
00988 if (_network_server) {
00989 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded scenario)", _file_to_saveload.title);
00990 }
00991 #endif
00992 StartScenario();
00993 break;
00994
00995 case SM_LOAD: {
00996 ResetGRFConfig(true);
00997 ResetWindowSystem();
00998
00999 if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
01000 LoadIntroGame();
01001 SetDParamStr(0, GetSaveLoadErrorString());
01002 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
01003 } else {
01004 if (_saveload_mode == SLD_LOAD_SCENARIO) {
01005 StartupEngines();
01006 }
01007
01008
01009 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
01010
01011 IConsoleCmdExec("exec scripts/game_start.scr 0");
01012
01013 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01014 #ifdef ENABLE_NETWORK
01015 if (_network_server) {
01016 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
01017 }
01018 #endif
01019 }
01020 break;
01021 }
01022
01023 case SM_START_HEIGHTMAP:
01024 #ifdef ENABLE_NETWORK
01025 if (_network_server) {
01026 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
01027 }
01028 #endif
01029 MakeNewGame(true, true);
01030 break;
01031
01032 case SM_LOAD_HEIGHTMAP:
01033 SetLocalCompany(OWNER_NONE);
01034
01035 GenerateWorld(GW_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01036 MarkWholeScreenDirty();
01037 break;
01038
01039 case SM_LOAD_SCENARIO: {
01040 if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01041 SetLocalCompany(OWNER_NONE);
01042 _settings_newgame.game_creation.starting_year = _cur_year;
01043
01044 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01045 } else {
01046 SetDParamStr(0, GetSaveLoadErrorString());
01047 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
01048 }
01049 break;
01050 }
01051
01052 case SM_MENU:
01053 LoadIntroGame();
01054 break;
01055
01056 case SM_SAVE:
01057
01058 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01059 SetDParamStr(0, GetSaveLoadErrorString());
01060 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
01061 } else {
01062 DeleteWindowById(WC_SAVELOAD, 0);
01063 }
01064 break;
01065
01066 case SM_GENRANDLAND:
01067 SetLocalCompany(OWNER_NONE);
01068 GenerateWorld(GW_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01069
01070 MarkWholeScreenDirty();
01071 break;
01072
01073 default: NOT_REACHED();
01074 }
01075
01076 if (_switch_mode_errorstr != INVALID_STRING_ID) {
01077 ShowErrorMessage(_switch_mode_errorstr, INVALID_STRING_ID, 0, 0, true);
01078 }
01079 }
01080
01081
01087 void StateGameLoop()
01088 {
01089
01090 if (_pause_mode != PM_UNPAUSED) {
01091 CallWindowTickEvent();
01092 return;
01093 }
01094 if (IsGeneratingWorld()) return;
01095
01096 ClearStorageChanges(false);
01097
01098 if (_game_mode == GM_EDITOR) {
01099 RunTileLoop();
01100 CallVehicleTicks();
01101 CallLandscapeTick();
01102 ClearStorageChanges(true);
01103
01104 CallWindowTickEvent();
01105 NewsLoop();
01106 } else {
01107
01108 const RoadStop *rs;
01109 FOR_ALL_ROADSTOPS(rs) {
01110 if (IsStandardRoadStopTile(rs->xy)) continue;
01111
01112 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01113 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01114 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01115 }
01116
01117 if (_debug_desync_level > 1) {
01118 Vehicle *v;
01119 FOR_ALL_VEHICLES(v) {
01120 if (v != v->First()) continue;
01121
01122 switch (v->type) {
01123 case VEH_ROAD: {
01124 RoadVehicle *rv = RoadVehicle::From(v);
01125 RoadVehicleCache cache = rv->rcache;
01126 RoadVehUpdateCache(rv);
01127
01128 if (memcmp(&cache, &rv->rcache, sizeof(RoadVehicleCache)) != 0) {
01129 DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
01130 }
01131 } break;
01132
01133 case VEH_TRAIN: {
01134 uint length = 0;
01135 Train *t = Train::From(v);
01136 for (Vehicle *u = t; u != NULL; u = u->Next()) length++;
01137
01138 TrainCache *wagons = MallocT<TrainCache>(length);
01139 length = 0;
01140 for (Train *u = t; u != NULL; u = u->Next()) wagons[length++] = u->tcache;
01141
01142 TrainConsistChanged(t, true);
01143
01144 length = 0;
01145 for (Train *u = t; u != NULL; u = u->Next()) {
01146 if (memcmp(&wagons[length], &u->tcache, sizeof(TrainCache)) != 0) {
01147 DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length);
01148 }
01149 length++;
01150 }
01151
01152 free(wagons);
01153 } break;
01154
01155 case VEH_AIRCRAFT: {
01156 Aircraft *a = Aircraft::From(v);
01157 AircraftCache cache = a->acache;
01158 UpdateAircraftCache(a);
01159
01160 if (memcmp(&cache, &a->acache, sizeof(AircraftCache)) != 0) {
01161 DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
01162 }
01163 } break;
01164
01165 default:
01166 break;
01167 }
01168 }
01169 }
01170
01171
01172 Vehicle *v;
01173 FOR_ALL_VEHICLES(v) {
01174 byte buff[sizeof(VehicleCargoList)];
01175 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01176 v->cargo.InvalidateCache();
01177 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01178 }
01179
01180 Station *st;
01181 FOR_ALL_STATIONS(st) {
01182 for (CargoID c = 0; c < NUM_CARGO; c++) {
01183 byte buff[sizeof(StationCargoList)];
01184 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01185 st->goods[c].cargo.InvalidateCache();
01186 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01187 }
01188 }
01189
01190
01191
01192 CompanyID old_company = _current_company;
01193 _current_company = OWNER_NONE;
01194
01195 AnimateAnimatedTiles();
01196 IncreaseDate();
01197 RunTileLoop();
01198 CallVehicleTicks();
01199 CallLandscapeTick();
01200 ClearStorageChanges(true);
01201
01202 AI::GameLoop();
01203
01204 CallWindowTickEvent();
01205 NewsLoop();
01206 _current_company = old_company;
01207 }
01208 }
01209
01212 static void DoAutosave()
01213 {
01214 char buf[MAX_PATH];
01215
01216 #if defined(PSP)
01217
01218 if (_networking) return;
01219 #endif
01220
01221 if (_settings_client.gui.keep_all_autosave) {
01222 GenerateDefaultSaveName(buf, lastof(buf));
01223 strecat(buf, ".sav", lastof(buf));
01224 } else {
01225 static int _autosave_ctr = 0;
01226
01227
01228 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01229
01230 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01231 }
01232
01233 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01234 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01235 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, 0, 0);
01236 }
01237 }
01238
01239 void GameLoop()
01240 {
01241 ProcessAsyncSaveFinish();
01242
01243
01244 if (_do_autosave) {
01245 _do_autosave = false;
01246 DoAutosave();
01247 RedrawAutosave();
01248 }
01249
01250
01251 if (_switch_mode != SM_NONE) {
01252 SwitchToMode(_switch_mode);
01253 _switch_mode = SM_NONE;
01254 }
01255
01256 IncreaseSpriteLRU();
01257 InteractiveRandom();
01258
01259 extern int _caret_timer;
01260 _caret_timer += 3;
01261 _palette_animation_counter += 8;
01262 CursorTick();
01263
01264 #ifdef ENABLE_NETWORK
01265
01266 if (_network_available) NetworkUDPGameLoop();
01267
01268 if (_networking && !IsGeneratingWorld()) {
01269
01270 NetworkGameLoop();
01271 } else {
01272 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01273
01274
01275 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01276 }
01277
01278 StateGameLoop();
01279 }
01280 #else
01281 StateGameLoop();
01282 #endif
01283
01284 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01285
01286 if (!_pause_mode || _cheats.build_in_pause.value) MoveAllTextEffects();
01287
01288 InputLoop();
01289
01290 _sound_driver->MainLoop();
01291 MusicLoop();
01292 }