intro_gui.cpp

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00001 /* $Id: intro_gui.cpp 18324 2009-11-28 15:01:49Z rubidium $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "openttd.h"
00014 #include "gui.h"
00015 #include "window_gui.h"
00016 #include "textbuf_gui.h"
00017 #include "network/network.h"
00018 #include "genworld.h"
00019 #include "network/network_gui.h"
00020 #include "network/network_content.h"
00021 #include "landscape_type.h"
00022 #include "strings_func.h"
00023 #include "window_func.h"
00024 #include "fios.h"
00025 #include "functions.h"
00026 #include "ai/ai_gui.hpp"
00027 #include "gfx_func.h"
00028 
00029 #include "table/strings.h"
00030 #include "table/sprites.h"
00031 
00032 static inline void SetNewLandscapeType(byte landscape)
00033 {
00034   _settings_newgame.game_creation.landscape = landscape;
00035   SetWindowClassesDirty(WC_SELECT_GAME);
00036 }
00037 
00038 enum SelectGameIntroWidgets {
00039   SGI_GENERATE_GAME,
00040   SGI_LOAD_GAME,
00041   SGI_PLAY_SCENARIO,
00042   SGI_PLAY_HEIGHTMAP,
00043   SGI_EDIT_SCENARIO,
00044   SGI_PLAY_NETWORK,
00045   SGI_TEMPERATE_LANDSCAPE,
00046   SGI_ARCTIC_LANDSCAPE,
00047   SGI_TROPIC_LANDSCAPE,
00048   SGI_TOYLAND_LANDSCAPE,
00049   SGI_OPTIONS,
00050   SGI_DIFFICULTIES,
00051   SGI_SETTINGS_OPTIONS,
00052   SGI_GRF_SETTINGS,
00053   SGI_CONTENT_DOWNLOAD,
00054   SGI_AI_SETTINGS,
00055   SGI_EXIT,
00056 };
00057 
00058 struct SelectGameWindow : public Window {
00059 
00060   SelectGameWindow(const WindowDesc *desc) : Window()
00061   {
00062     this->InitNested(desc);
00063     this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
00064     this->SetLandscapeButtons();
00065   }
00066 
00067   void SetLandscapeButtons()
00068   {
00069     this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00070     this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00071     this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_TROPIC);
00072     this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00073   }
00074 
00075   virtual void OnPaint()
00076   {
00077     this->DrawWidgets();
00078   }
00079 
00080   virtual void SetStringParameters(int widget) const
00081   {
00082     if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
00083   }
00084 
00085   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00086   {
00087     if (widget != SGI_DIFFICULTIES) return;
00088 
00089     Dimension textdim = {0, 0};
00090     for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
00091       SetDParam(0, i);
00092       textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
00093     }
00094     textdim.width += padding.width;
00095     textdim.height += padding.height;
00096     *size = maxdim(*size, textdim);
00097   }
00098 
00099   virtual void OnClick(Point pt, int widget)
00100   {
00101 #ifdef ENABLE_NETWORK
00102     /* Do not create a network server when you (just) have closed one of the game
00103      * creation/load windows for the network server. */
00104     if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
00105 #endif /* ENABLE_NETWORK */
00106 
00107     switch (widget) {
00108       case SGI_GENERATE_GAME:
00109         if (_ctrl_pressed) {
00110           StartNewGameWithoutGUI(GENERATE_NEW_SEED);
00111         } else {
00112           ShowGenerateLandscape();
00113         }
00114         break;
00115 
00116       case SGI_LOAD_GAME:      ShowSaveLoadDialog(SLD_LOAD_GAME); break;
00117       case SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
00118       case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
00119       case SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;
00120 
00121       case SGI_PLAY_NETWORK:
00122         if (!_network_available) {
00123           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0);
00124         } else {
00125           ShowNetworkGameWindow();
00126         }
00127         break;
00128 
00129       case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
00130       case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
00131         this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
00132         SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
00133         this->SetLandscapeButtons();
00134         break;
00135 
00136       case SGI_OPTIONS:         ShowGameOptions(); break;
00137       case SGI_DIFFICULTIES:    ShowGameDifficulty(); break;
00138       case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
00139       case SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
00140       case SGI_CONTENT_DOWNLOAD:
00141         if (!_network_available) {
00142           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0);
00143         } else {
00144           ShowNetworkContentListWindow();
00145         }
00146         break;
00147       case SGI_AI_SETTINGS:     ShowAIConfigWindow(); break;
00148       case SGI_EXIT:            HandleExitGameRequest(); break;
00149     }
00150   }
00151 };
00152 
00153 static const NWidgetPart _nested_select_game_widgets[] = {
00154   NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
00155   NWidget(WWT_PANEL, COLOUR_BROWN),
00156   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00157 
00158   /* 'generate game' and 'load game' buttons */
00159   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00160     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
00161               SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00162     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
00163               SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00164   EndContainer(),
00165 
00166   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00167 
00168   /* 'play scenario' and 'play heightmap' buttons */
00169   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00170     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
00171               SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00172     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
00173               SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00174   EndContainer(),
00175 
00176   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00177 
00178   /* 'edit scenario' and 'play multiplayer' buttons */
00179   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00180     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
00181               SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00182     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
00183               SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00184   EndContainer(),
00185 
00186   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00187 
00188   /* climate selection buttons */
00189   NWidget(NWID_HORIZONTAL),
00190     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00191     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
00192               SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00193     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00194     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
00195               SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00196     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00197     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
00198               SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00199     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00200     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
00201               SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00202     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00203   EndContainer(),
00204 
00205   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00206 
00207   /* 'game options' and 'difficulty options' buttons */
00208   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00209     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
00210               SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00211     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
00212               SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00213   EndContainer(),
00214 
00215   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00216 
00217   /* 'advanced settings' and 'newgrf settings' buttons */
00218   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00219     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
00220               SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00221     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
00222               SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00223   EndContainer(),
00224 
00225   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00226 
00227   /* 'online content' and 'ai settings' buttons */
00228   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00229     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
00230               SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00231     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
00232               SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00233   EndContainer(),
00234 
00235   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00236 
00237   /* 'exit program' button */
00238   NWidget(NWID_HORIZONTAL),
00239     NWidget(NWID_SPACER), SetFill(1, 0),
00240     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
00241               SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
00242     NWidget(NWID_SPACER), SetFill(1, 0),
00243   EndContainer(),
00244 
00245   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00246 
00247   EndContainer(),
00248 };
00249 
00250 static const WindowDesc _select_game_desc(
00251   WDP_CENTER, 0, 0,
00252   WC_SELECT_GAME, WC_NONE,
00253   WDF_UNCLICK_BUTTONS,
00254   _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
00255 );
00256 
00257 void ShowSelectGameWindow()
00258 {
00259   new SelectGameWindow(&_select_game_desc);
00260 }
00261 
00262 static void AskExitGameCallback(Window *w, bool confirmed)
00263 {
00264   if (confirmed) _exit_game = true;
00265 }
00266 
00267 void AskExitGame()
00268 {
00269 #if defined(_WIN32)
00270     SetDParam(0, STR_OSNAME_WINDOWS);
00271 #elif defined(__APPLE__)
00272     SetDParam(0, STR_OSNAME_OSX);
00273 #elif defined(__BEOS__)
00274     SetDParam(0, STR_OSNAME_BEOS);
00275 #elif defined(__HAIKU__)
00276     SetDParam(0, STR_OSNAME_HAIKU);
00277 #elif defined(__MORPHOS__)
00278     SetDParam(0, STR_OSNAME_MORPHOS);
00279 #elif defined(__AMIGA__)
00280     SetDParam(0, STR_OSNAME_AMIGAOS);
00281 #elif defined(__OS2__)
00282     SetDParam(0, STR_OSNAME_OS2);
00283 #elif defined(SUNOS)
00284     SetDParam(0, STR_OSNAME_SUNOS);
00285 #elif defined(DOS)
00286     SetDParam(0, STR_OSNAME_DOS);
00287 #else
00288     SetDParam(0, STR_OSNAME_UNIX);
00289 #endif
00290   ShowQuery(
00291     STR_QUIT_CAPTION,
00292     STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
00293     NULL,
00294     AskExitGameCallback
00295   );
00296 }
00297 
00298 
00299 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
00300 {
00301   if (confirmed) _switch_mode = SM_MENU;
00302 }
00303 
00304 void AskExitToGameMenu()
00305 {
00306   ShowQuery(
00307     STR_ABANDON_GAME_CAPTION,
00308     (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDOM_SCENARIO_QUERY,
00309     NULL,
00310     AskExitToGameMenuCallback
00311   );
00312 }

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