misc.cpp

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00001 /* $Id: misc.cpp 18608 2009-12-22 21:40:29Z rubidium $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "landscape.h"
00014 #include "news_func.h"
00015 #include "variables.h"
00016 #include "ai/ai.hpp"
00017 #include "newgrf_house.h"
00018 #include "group.h"
00019 #include "economy_func.h"
00020 #include "date_func.h"
00021 #include "texteff.hpp"
00022 #include "gfx_func.h"
00023 #include "gamelog.h"
00024 #include "animated_tile_func.h"
00025 #include "tilehighlight_func.h"
00026 #include "network/network_func.h"
00027 #include "window_func.h"
00028 
00029 
00030 extern TileIndex _cur_tileloop_tile;
00031 extern void MakeNewgameSettingsLive();
00032 
00033 void InitializeSound();
00034 void InitializeMusic();
00035 void InitializeVehicles();
00036 void InitializeDepots();
00037 void InitializeEngineRenews();
00038 void InitializeOrders();
00039 void InitializeClearLand();
00040 void InitializeRailGui();
00041 void InitializeRoadGui();
00042 void InitializeAirportGui();
00043 void InitializeDockGui();
00044 void InitializeIndustries();
00045 void InitializeTowns();
00046 void InitializeSubsidies();
00047 void InitializeTrees();
00048 void InitializeSigns();
00049 void InitializeStations();
00050 void InitializeRoadStops();
00051 void InitializeCargoPackets();
00052 void InitializeCompanies();
00053 void InitializeCheats();
00054 void InitializeNPF();
00055 void InitializeOldNames();
00056 
00057 void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
00058 {
00059   /* Make sure there isn't any window that can influence anything
00060    * related to the new game we're about to start/load. */
00061   UnInitWindowSystem();
00062 
00063   AllocateMap(size_x, size_y);
00064 
00065   _pause_mode = PM_UNPAUSED;
00066   _fast_forward = 0;
00067   _tick_counter = 0;
00068   _realtime_tick = 0;
00069   _date_fract = 0;
00070   _cur_tileloop_tile = 0;
00071   _thd.redsq = INVALID_TILE;
00072   if (reset_settings) MakeNewgameSettingsLive();
00073 
00074   InitializeSound();
00075   InitializeMusic();
00076 
00077   if (reset_date) {
00078     SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
00079     InitializeOldNames();
00080   }
00081 
00082   InitializeEngineRenews();
00083   InitializeVehicles();
00084   InitializeDepots();
00085   InitializeOrders();
00086   InitializeGroup();
00087 
00088   InitNewsItemStructs();
00089   InitializeLandscape();
00090   InitializeClearLand();
00091   InitializeRailGui();
00092   InitializeRoadGui();
00093   InitializeAirportGui();
00094   InitializeDockGui();
00095   InitializeTowns();
00096   InitializeSubsidies();
00097   InitializeTrees();
00098   InitializeSigns();
00099   InitializeStations();
00100   InitializeRoadStops();
00101   InitializeCargoPackets();
00102   InitializeIndustries();
00103   InitializeBuildingCounts();
00104 
00105   InitializeNPF();
00106 
00107   InitializeCompanies();
00108   AI::Initialize();
00109   InitializeCheats();
00110 
00111   InitTextEffects();
00112 #ifdef ENABLE_NETWORK
00113   NetworkInitChatMessage();
00114 #endif /* ENABLE_NETWORK */
00115   InitializeAnimatedTiles();
00116 
00117   InitializeEconomy();
00118 
00119   ResetObjectToPlace();
00120 
00121   GamelogReset();
00122   GamelogStartAction(GLAT_START);
00123   GamelogRevision();
00124   GamelogMode();
00125   GamelogGRFAddList(_grfconfig);
00126   GamelogStopAction();
00127 }

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