8bpp_optimized.hpp
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00012 #ifndef BLITTER_8BPP_OPTIMIZED_HPP
00013 #define BLITTER_8BPP_OPTIMIZED_HPP
00014
00015 #include "8bpp_base.hpp"
00016 #include "factory.hpp"
00017
00018 class Blitter_8bppOptimized : public Blitter_8bppBase {
00019 public:
00020 struct SpriteData {
00021 uint32 offset[ZOOM_LVL_COUNT];
00022 byte data[];
00023 };
00024
00025 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
00026 Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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00028 const char *GetName() { return "8bpp-optimized"; }
00029 };
00030
00031 class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
00032 public:
00033 const char *GetName() { return "8bpp-optimized"; }
00034 const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
00035 Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
00036 };
00037
00038 #endif