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00012 #include "../stdafx.h"
00013 #include "../core/math_func.hpp"
00014 #include "../gfx_func.h"
00015 #include "../video/video_driver.hpp"
00016 #include "32bpp_anim.hpp"
00017
00018 #include "../table/sprites.h"
00019
00020 static FBlitter_32bppAnim iFBlitter_32bppAnim;
00021
00022 template <BlitterMode mode>
00023 inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
00024 {
00025 const SpriteData *src = (const SpriteData *)bp->sprite;
00026
00027 const Colour *src_px = (const Colour *)(src->data + src->offset[zoom][0]);
00028 const uint8 *src_n = (const uint8 *)(src->data + src->offset[zoom][1]);
00029
00030 for (uint i = bp->skip_top; i != 0; i--) {
00031 src_px = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
00032 src_n += *(const uint32 *)src_n;
00033 }
00034
00035 uint32 *dst = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left;
00036 uint8 *anim = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
00037
00038 const byte *remap = bp->remap;
00039
00040 for (int y = 0; y < bp->height; y++) {
00041 uint32 *dst_ln = dst + bp->pitch;
00042 uint8 *anim_ln = anim + this->anim_buf_width;
00043
00044 const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
00045 src_px++;
00046
00047 const uint8 *src_n_ln = src_n + *(uint32 *)src_n;
00048 src_n += 4;
00049
00050 uint32 *dst_end = dst + bp->skip_left;
00051
00052 uint n;
00053
00054 while (dst < dst_end) {
00055 n = *src_n++;
00056
00057 if (src_px->a == 0) {
00058 dst += n;
00059 src_px ++;
00060 src_n++;
00061
00062 if (dst > dst_end) anim += dst - dst_end;
00063 } else {
00064 if (dst + n > dst_end) {
00065 uint d = dst_end - dst;
00066 src_px += d;
00067 src_n += d;
00068
00069 dst = dst_end - bp->skip_left;
00070 dst_end = dst + bp->width;
00071
00072 n = min<uint>(n - d, (uint)bp->width);
00073 goto draw;
00074 }
00075 dst += n;
00076 src_px += n;
00077 src_n += n;
00078 }
00079 }
00080
00081 dst -= bp->skip_left;
00082 dst_end -= bp->skip_left;
00083
00084 dst_end += bp->width;
00085
00086 while (dst < dst_end) {
00087 n = min<uint>(*src_n++, (uint)(dst_end - dst));
00088
00089 if (src_px->a == 0) {
00090 anim += n;
00091 dst += n;
00092 src_px++;
00093 src_n++;
00094 continue;
00095 }
00096
00097 draw:;
00098
00099 switch (mode) {
00100 case BM_COLOUR_REMAP:
00101 if (src_px->a == 255) {
00102 do {
00103 uint m = *src_n;
00104
00105 if (m == 0) {
00106 *dst = src_px->data;
00107 *anim = 0;
00108 } else {
00109 uint r = remap[m];
00110 *anim = r;
00111 if (r != 0) *dst = this->LookupColourInPalette(r);
00112 }
00113 anim++;
00114 dst++;
00115 src_px++;
00116 src_n++;
00117 } while (--n != 0);
00118 } else {
00119 do {
00120 uint m = *src_n;
00121 if (m == 0) {
00122 *dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
00123 *anim = 0;
00124 } else {
00125 uint r = remap[m];
00126 *anim = r;
00127 if (r != 0) *dst = ComposeColourPANoCheck(this->LookupColourInPalette(r), src_px->a, *dst);
00128 }
00129 anim++;
00130 dst++;
00131 src_px++;
00132 src_n++;
00133 } while (--n != 0);
00134 }
00135 break;
00136
00137 case BM_TRANSPARENT:
00138
00139
00140
00141
00142
00143 src_n += n;
00144 if (src_px->a == 255) {
00145 src_px += n;
00146 do {
00147 *dst = MakeTransparent(*dst, 3, 4);
00148 *anim = remap[*anim];
00149 anim++;
00150 dst++;
00151 } while (--n != 0);
00152 } else {
00153 do {
00154 *dst = MakeTransparent(*dst, (256 * 4 - src_px->a), 256 * 4);
00155 *anim = remap[*anim];
00156 anim++;
00157 dst++;
00158 src_px++;
00159 } while (--n != 0);
00160 }
00161 break;
00162
00163 default:
00164 if (src_px->a == 255) {
00165 do {
00166
00167 uint m = *src_n++;
00168
00169 *anim++ = m;
00170 *dst++ = (m >= PALETTE_ANIM_SIZE_START) ? this->LookupColourInPalette(m) : src_px->data;
00171 src_px++;
00172 } while (--n != 0);
00173 } else {
00174 do {
00175 uint m = *src_n++;
00176 *anim++ = m;
00177 if (m >= PALETTE_ANIM_SIZE_START) {
00178 *dst = ComposeColourPANoCheck(this->LookupColourInPalette(m), src_px->a, *dst);
00179 } else {
00180 *dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
00181 }
00182 dst++;
00183 src_px++;
00184 } while (--n != 0);
00185 }
00186 break;
00187 }
00188 }
00189
00190 anim = anim_ln;
00191 dst = dst_ln;
00192 src_px = src_px_ln;
00193 src_n = src_n_ln;
00194 }
00195 }
00196
00197 void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
00198 {
00199 if (_screen_disable_anim) {
00200
00201 Blitter_32bppOptimized::Draw(bp, mode, zoom);
00202 return;
00203 }
00204
00205 switch (mode) {
00206 default: NOT_REACHED();
00207 case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
00208 case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
00209 case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
00210 }
00211 }
00212
00213 void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height, int pal)
00214 {
00215 if (_screen_disable_anim) {
00216
00217 Blitter_32bppOptimized::DrawColourMappingRect(dst, width, height, pal);
00218 return;
00219 }
00220
00221 uint32 *udst = (uint32 *)dst;
00222 uint8 *anim;
00223
00224 anim = this->anim_buf + ((uint32 *)dst - (uint32 *)_screen.dst_ptr);
00225
00226 if (pal == PALETTE_TO_TRANSPARENT) {
00227 do {
00228 for (int i = 0; i != width; i++) {
00229 *udst = MakeTransparent(*udst, 154);
00230 *anim = 0;
00231 udst++;
00232 anim++;
00233 }
00234 udst = udst - width + _screen.pitch;
00235 anim = anim - width + this->anim_buf_width;
00236 } while (--height);
00237 return;
00238 }
00239 if (pal == PALETTE_TO_STRUCT_GREY) {
00240 do {
00241 for (int i = 0; i != width; i++) {
00242 *udst = MakeGrey(*udst);
00243 *anim = 0;
00244 udst++;
00245 anim++;
00246 }
00247 udst = udst - width + _screen.pitch;
00248 anim = anim - width + this->anim_buf_width;
00249 } while (--height);
00250 return;
00251 }
00252
00253 DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('%d')", pal);
00254 }
00255
00256 void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
00257 {
00258 *((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
00259
00260
00261 if (_screen_disable_anim) return;
00262 this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = colour;
00263 }
00264
00265 void Blitter_32bppAnim::SetPixelIfEmpty(void *video, int x, int y, uint8 colour)
00266 {
00267 uint32 *dst = (uint32 *)video + x + y * _screen.pitch;
00268 if (*dst == 0) {
00269 *dst = LookupColourInPalette(colour);
00270
00271 if (_screen_disable_anim) return;
00272 this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = colour;
00273 }
00274 }
00275
00276 void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colour)
00277 {
00278 if (_screen_disable_anim) {
00279
00280 Blitter_32bppOptimized::DrawRect(video, width, height, colour);
00281 return;
00282 }
00283
00284 uint32 colour32 = LookupColourInPalette(colour);
00285 uint8 *anim_line;
00286
00287 anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
00288
00289 do {
00290 uint32 *dst = (uint32 *)video;
00291 uint8 *anim = anim_line;
00292
00293 for (int i = width; i > 0; i--) {
00294 *dst = colour32;
00295
00296 *anim = colour;
00297 dst++;
00298 anim++;
00299 }
00300 video = (uint32 *)video + _screen.pitch;
00301 anim_line += this->anim_buf_width;
00302 } while (--height);
00303 }
00304
00305 void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width, int height)
00306 {
00307 assert(!_screen_disable_anim);
00308 assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
00309 uint32 *dst = (uint32 *)video;
00310 uint32 *usrc = (uint32 *)src;
00311 uint8 *anim_line;
00312
00313 anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
00314
00315 for (; height > 0; height--) {
00316 memcpy(dst, usrc, width * sizeof(uint32));
00317 usrc += width;
00318 dst += _screen.pitch;
00319
00320 memcpy(anim_line, usrc, width * sizeof(uint8));
00321 usrc = (uint32 *)((uint8 *)usrc + width);
00322 anim_line += this->anim_buf_width;
00323 }
00324
00325
00326 this->PaletteAnimate(PALETTE_ANIM_SIZE_START, (_use_palette == PAL_DOS) ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN);
00327 }
00328
00329 void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height)
00330 {
00331 assert(!_screen_disable_anim);
00332 assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
00333 uint32 *udst = (uint32 *)dst;
00334 uint32 *src = (uint32 *)video;
00335 uint8 *anim_line;
00336
00337 if (this->anim_buf == NULL) return;
00338
00339 anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
00340
00341 for (; height > 0; height--) {
00342 memcpy(udst, src, width * sizeof(uint32));
00343 src += _screen.pitch;
00344 udst += width;
00345
00346 memcpy(udst, anim_line, width * sizeof(uint8));
00347 udst = (uint32 *)((uint8 *)udst + width);
00348 anim_line += this->anim_buf_width;
00349 }
00350 }
00351
00352 void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
00353 {
00354 assert(!_screen_disable_anim);
00355 assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
00356 uint8 *dst, *src;
00357
00358
00359 if (scroll_y > 0) {
00360 dst = this->anim_buf + left + (top + height - 1) * this->anim_buf_width;
00361 src = dst - scroll_y * this->anim_buf_width;
00362
00363
00364 if (scroll_x >= 0) {
00365 dst += scroll_x;
00366 } else {
00367 src -= scroll_x;
00368 }
00369
00370 uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x);
00371 uint th = height - scroll_y;
00372 for (; th > 0; th--) {
00373 memcpy(dst, src, tw * sizeof(uint8));
00374 src -= this->anim_buf_width;
00375 dst -= this->anim_buf_width;
00376 }
00377 } else {
00378
00379 dst = this->anim_buf + left + top * this->anim_buf_width;
00380 src = dst - scroll_y * this->anim_buf_width;
00381
00382
00383 if (scroll_x >= 0) {
00384 dst += scroll_x;
00385 } else {
00386 src -= scroll_x;
00387 }
00388
00389
00390
00391 uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x);
00392 uint th = height + scroll_y;
00393 for (; th > 0; th--) {
00394 memmove(dst, src, tw * sizeof(uint8));
00395 src += this->anim_buf_width;
00396 dst += this->anim_buf_width;
00397 }
00398 }
00399
00400 Blitter_32bppBase::ScrollBuffer(video, left, top, width, height, scroll_x, scroll_y);
00401 }
00402
00403 int Blitter_32bppAnim::BufferSize(int width, int height)
00404 {
00405 return width * height * (sizeof(uint32) + sizeof(uint8));
00406 }
00407
00408 void Blitter_32bppAnim::PaletteAnimate(uint start, uint count)
00409 {
00410 assert(!_screen_disable_anim);
00411
00412
00413 if (start == 0) {
00414 start++;
00415 count--;
00416 }
00417
00418 const uint8 *anim = this->anim_buf;
00419 uint32 *dst = (uint32 *)_screen.dst_ptr;
00420
00421
00422 for (int y = this->anim_buf_height; y != 0 ; y--) {
00423 for (int x = this->anim_buf_width; x != 0 ; x--) {
00424 uint colour = *anim;
00425 if (IsInsideBS(colour, start, count)) {
00426
00427 *dst = LookupColourInPalette(colour);
00428 }
00429 dst++;
00430 anim++;
00431 }
00432 dst += _screen.pitch - this->anim_buf_width;
00433 }
00434
00435
00436 _video_driver->MakeDirty(0, 0, _screen.width, _screen.height);
00437 }
00438
00439 Blitter::PaletteAnimation Blitter_32bppAnim::UsePaletteAnimation()
00440 {
00441 return Blitter::PALETTE_ANIMATION_BLITTER;
00442 }
00443
00444 void Blitter_32bppAnim::PostResize()
00445 {
00446 if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) {
00447
00448 free(this->anim_buf);
00449 this->anim_buf = CallocT<uint8>(_screen.width * _screen.height);
00450 this->anim_buf_width = _screen.width;
00451 this->anim_buf_height = _screen.height;
00452 }
00453 }