32bpp_anim.hpp
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00012 #ifndef BLITTER_32BPP_ANIM_HPP
00013 #define BLITTER_32BPP_ANIM_HPP
00014
00015 #include "32bpp_optimized.hpp"
00016 #include "factory.hpp"
00017
00018 class Blitter_32bppAnim : public Blitter_32bppOptimized {
00019 private:
00020 uint8 *anim_buf;
00021 int anim_buf_width;
00022 int anim_buf_height;
00023
00024 public:
00025 Blitter_32bppAnim() :
00026 anim_buf(NULL),
00027 anim_buf_width(0),
00028 anim_buf_height(0)
00029 {}
00030
00031 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
00032 void DrawColourMappingRect(void *dst, int width, int height, int pal);
00033 void SetPixel(void *video, int x, int y, uint8 colour);
00034 void SetPixelIfEmpty(void *video, int x, int y, uint8 colour);
00035 void DrawRect(void *video, int width, int height, uint8 colour);
00036 void CopyFromBuffer(void *video, const void *src, int width, int height);
00037 void CopyToBuffer(const void *video, void *dst, int width, int height);
00038 void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
00039 int BufferSize(int width, int height);
00040 void PaletteAnimate(uint start, uint count);
00041 Blitter::PaletteAnimation UsePaletteAnimation();
00042
00043 const char *GetName() { return "32bpp-anim"; }
00044 int GetBytesPerPixel() { return 5; }
00045 void PostResize();
00046
00047 template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
00048 };
00049
00050 class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
00051 public:
00052 const char *GetName() { return "32bpp-anim"; }
00053 const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
00054 Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
00055 };
00056
00057 #endif