Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- valid_files
: BaseSet< T, Tnum_files, Tsubdir >
- valid_values
: CompanyManagerFaceBitsInfo
- Valuate()
: AIAbstractList
- value
: Cheat
, IniItem
- variety
: GameCreationSettings
- vehchain
: CursorVars
- vehicle
: OrdersWindow
, CompanySettings
, GameSettings
- vehicle_breakdowns
: DifficultySettings
- vehicle_costs
: DifficultySettings
- vehicle_enter_tile_proc
: TileTypeProcs
- vehicle_income_warn
: GUISettings
- VEHICLE_INVALID
: AIVehicle
- vehicle_speed
: GUISettings
- VehicleDetailsWindow()
: VehicleDetailsWindow
- vehicles
: RoadStopEntryRebuilderHelper
- VehicleState
: AIVehicle
- VehicleType
: AIVehicle
, CYapfBaseT< Types >
- version
: BaseSet< T, Tnum_files, Tsubdir >
, LoggedChange
, LanguagePackHeader
- version_from
: SaveLoad
- version_to
: SaveLoad
- viewport
: Window
- virtual_height
: ViewPort
- virtual_left
: ViewPort
- virtual_top
: ViewPort
- virtual_width
: ViewPort
- visible
: CursorVars
, NWidgetToolbarContainer
- visual_profit
: CargoPayment
- VS_AT_STATION
: AIVehicle
- VS_BROKEN
: AIVehicle
- VS_CRASHED
: AIVehicle
- VS_IN_DEPOT
: AIVehicle
- VS_INVALID
: AIVehicle
- VS_RUNNING
: AIVehicle
- VS_STOPPED
: AIVehicle
- vscroll
: Window
- vscroll2
: Window
- VT_AIR
: AIVehicle
- VT_INVALID
: AIVehicle
- VT_RAIL
: AIVehicle
- VT_ROAD
: AIVehicle
- VT_WATER
: AIVehicle