00001 /* $Id: 32bpp_optimized.hpp 17248 2009-08-21 20:21:05Z rubidium $ */ 00002 00003 /* 00004 * This file is part of OpenTTD. 00005 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. 00006 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00007 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. 00008 */ 00009 00012 #ifndef BLITTER_32BPP_OPTIMIZED_HPP 00013 #define BLITTER_32BPP_OPTIMIZED_HPP 00014 00015 #include "32bpp_simple.hpp" 00016 #include "factory.hpp" 00017 00018 class Blitter_32bppOptimized : public Blitter_32bppSimple { 00019 public: 00020 struct SpriteData { 00021 uint32 offset[ZOOM_LVL_COUNT][2]; 00022 byte data[]; 00023 }; 00024 00025 /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); 00026 /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); 00027 00028 /* virtual */ const char *GetName() { return "32bpp-optimized"; } 00029 00030 template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); 00031 }; 00032 00033 class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> { 00034 public: 00035 /* virtual */ const char *GetName() { return "32bpp-optimized"; } 00036 /* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; } 00037 /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); } 00038 }; 00039 00040 #endif /* BLITTER_32BPP_OPTIMIZED_HPP */