Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- b
: SpriteLoader::CommonPixel
- bankrupt_asked
: Company
- base
: BuildTreesWindow
, CStrA
- base_sprites
: RailtypeInfo
- BaseStation()
: BaseStation
- been_used
: Cheat
, CheatEntry
- BeforeDownload()
: ClientNetworkContentSocketHandler
- Begin()
: SmallVector< T, S >
, ClientNetworkContentSocketHandler
- begin
: MakeEnumPropsT< Tenum_t, Tstorage_t, Tbegin, Tend, Tinvalid, Tnum_bits >
- Begin()
: AIAbstractListSorter
- begin
: TinyEnumT< Tenum_t >
- Begin()
: AIAbstractListSorterValueAscending
, AIAbstractListSorterValueDescending
, AIAbstractListSorterItemAscending
, AIAbstractListSorterItemDescending
, AIAbstractList
- BeginCritical()
: ThreadMutex
, ThreadMutex_None
, ThreadMutex_OS2
, ThreadMutex_pthread
, ThreadMutex_Win32
- BeginStruct()
: DumpTarget
- behaviour
: IndustrySpec
- best
: FindTrainOnTrackInfo
- best_bird_dist
: NPFFoundTargetData
- best_length
: FindDepotData
- best_path_dist
: NPFFoundTargetData
- best_trackdir
: NPFFoundTargetData
- bind
: NetworkUDPSocketHandler
- bitnum
: CargoSpec
- block
: AirportFTA
- block_mode
: SaveLoadParams
- blocked
: StationSpec
- blocks
: Queue
- bottom_offset
: AIDebugWindow
- bottom_spacing
: MessageHistoryWindow
- BP_HIDE_BUTTONS
: VehicleListWindow
- BP_SHOW_BUTTONS
: VehicleListWindow
- bpp
: BmpInfo
- bribe
: EconomySettings
- bridge_offset
: RailtypeInfo
- bridge_pillars
: GUISettings
- BridgeIndexSorter()
: BuildBridgeWindow
- BridgePriceSorter()
: BuildBridgeWindow
- BridgeSpeedSorter()
: BuildBridgeWindow
- bridgetext_offset
: BuildBridgeWindow
- BroadcastNewEvent()
: AI
- BT_BUILD_TREES
: AITile
- BT_BUOY
: AIMarine
- BT_BUS_STOP
: AIRoad
- BT_CLEAR_FIELDS
: AITile
- BT_CLEAR_GRASS
: AITile
- BT_CLEAR_HOUSE
: AITile
- BT_CLEAR_ROCKY
: AITile
- BT_CLEAR_ROUGH
: AITile
- BT_DEPOT
: AIMarine
, AIRail
, AIRoad
- BT_DOCK
: AIMarine
- BT_FOUNDATION
: AITile
- BT_ROAD
: AIRoad
- BT_SIGNAL
: AIRail
- BT_STATION
: AIRail
- BT_TERRAFORM
: AITile
- BT_TRACK
: AIRail
- BT_TRUCK_STOP
: AIRoad
- BT_WAYPOINT
: AIRail
- buckets
: AIAbstractList
- buf
: Lexer
, SaveLoadParams
, Textbuf
- buf_len
: Lexer
- buf_ori
: SaveLoadParams
- bufe
: SaveLoadParams
- buffer
: IConsoleLine
, ReusableBuffer< T >
, Packet
, SpriteLoader::Sprite
- buffer_end
: Fio
- buffer_start
: Fio
- BufferSize()
: Blitter_32bppAnim
, Blitter_32bppBase
, Blitter
, Blitter_Null
, Blitter_8bppBase
- bufsize
: SaveLoadParams
- bug
: LoggedChange
- build_date
: BaseStation
, TileDesc
- build_depot
: RailtypeInfo
- build_ew_rail
: RailtypeInfo
- build_in_pause
: Cheats
- build_ns_rail
: RailtypeInfo
- build_on_slopes
: ConstructionSettings
- build_tunnel
: RailtypeInfo
- build_x_rail
: RailtypeInfo
- build_y_rail
: RailtypeInfo
- BuildAirport()
: AIAirport
- BuildArrivalDepartureList()
: TimetableWindow
- BuildBridge()
: AIBridge
- BuildBuoy()
: AIMarine
- BuildCanal()
: AIMarine
- BuildCompanyHQ()
: AICompany
- BuildCompanyList()
: CompanyLeagueWindow
- BuildContentList()
: NetworkContentListWindow
- BuildDock()
: AIMarine
- BuildDriveThroughRoadStation()
: AIRoad
- BuildGrfList()
: NewGRFAddWindow
- BuildGroupList()
: VehicleGroupWindow
- BuildIndustry()
: AIIndustryType
- building_availability
: HouseSpec
- building_flags
: HouseSpec
- building_name
: HouseSpec
- BuildLock()
: AIMarine
- BuildNetworkGameList()
: NetworkGameWindow
- BuildNewGRFRailStation()
: AIRail
- BuildOneWayRoad()
: AIRoad
- BuildOneWayRoadFull()
: AIRoad
- BuildRail()
: AIRail
- BuildRailDepot()
: AIRail
- BuildRailStation()
: AIRail
- BuildRailTrack()
: AIRail
- BuildRailWaypoint()
: AIRail
- BuildRoad()
: AIRoad
- BuildRoadDepot()
: AIRoad
- BuildRoadFull()
: AIRoad
- BuildRoadStation()
: AIRoad
- BuildSign()
: AISign
- BuildSignal()
: AIRail
- BuildSortIndustriesList()
: IndustryDirectoryWindow
- BuildStationClassDropDown()
: BuildRailStationWindow
- BuildStationsList()
: CompanyStationsWindow
- BuildTunnel()
: AITunnel
- BuildType
: AITile
, AIRail
, AIRoad
, AIMarine
- BuildVehicle()
: AIVehicle
- BuildWaterDepot()
: AIMarine
- bus_station
: Station
- bus_stops
: Station
- ButtonHit()
: NWidgetLeaf
- ButtonPlanes
: VehicleListWindow