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00012 #include "stdafx.h"
00013 #include "gui.h"
00014 #include "window_gui.h"
00015 #include "textbuf_gui.h"
00016 #include "network/network.h"
00017 #include "genworld.h"
00018 #include "network/network_gui.h"
00019 #include "network/network_content.h"
00020 #include "landscape_type.h"
00021 #include "strings_func.h"
00022 #include "fios.h"
00023 #include "ai/ai_gui.hpp"
00024 #include "gfx_func.h"
00025 #include "core/geometry_func.hpp"
00026
00027 #include "table/strings.h"
00028 #include "table/sprites.h"
00029
00030 enum SelectGameIntroWidgets {
00031 SGI_GENERATE_GAME,
00032 SGI_LOAD_GAME,
00033 SGI_PLAY_SCENARIO,
00034 SGI_PLAY_HEIGHTMAP,
00035 SGI_EDIT_SCENARIO,
00036 SGI_PLAY_NETWORK,
00037 SGI_TEMPERATE_LANDSCAPE,
00038 SGI_ARCTIC_LANDSCAPE,
00039 SGI_TROPIC_LANDSCAPE,
00040 SGI_TOYLAND_LANDSCAPE,
00041 SGI_OPTIONS,
00042 SGI_DIFFICULTIES,
00043 SGI_SETTINGS_OPTIONS,
00044 SGI_GRF_SETTINGS,
00045 SGI_CONTENT_DOWNLOAD,
00046 SGI_AI_SETTINGS,
00047 SGI_EXIT,
00048 };
00049
00050 struct SelectGameWindow : public Window {
00051
00052 SelectGameWindow(const WindowDesc *desc) : Window()
00053 {
00054 this->InitNested(desc);
00055 this->OnInvalidateData();
00056 }
00057
00058 virtual void OnInvalidateData(int data = 0)
00059 {
00060 this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00061 this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
00062 this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
00063 this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
00064 }
00065
00066 virtual void SetStringParameters(int widget) const
00067 {
00068 if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
00069 }
00070
00071 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00072 {
00073 if (widget != SGI_DIFFICULTIES) return;
00074
00075 Dimension textdim = {0, 0};
00076 for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
00077 SetDParam(0, i);
00078 textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
00079 }
00080 textdim.width += padding.width;
00081 textdim.height += padding.height;
00082 *size = maxdim(*size, textdim);
00083 }
00084
00085 virtual void OnClick(Point pt, int widget, int click_count)
00086 {
00087 #ifdef ENABLE_NETWORK
00088
00089
00090 if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
00091 #endif
00092
00093 switch (widget) {
00094 case SGI_GENERATE_GAME:
00095 if (_ctrl_pressed) {
00096 StartNewGameWithoutGUI(GENERATE_NEW_SEED);
00097 } else {
00098 ShowGenerateLandscape();
00099 }
00100 break;
00101
00102 case SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
00103 case SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
00104 case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
00105 case SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
00106
00107 case SGI_PLAY_NETWORK:
00108 if (!_network_available) {
00109 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00110 } else {
00111 ShowNetworkGameWindow();
00112 }
00113 break;
00114
00115 case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
00116 case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
00117 SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
00118 break;
00119
00120 case SGI_OPTIONS: ShowGameOptions(); break;
00121 case SGI_DIFFICULTIES: ShowGameDifficulty(); break;
00122 case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
00123 case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
00124 case SGI_CONTENT_DOWNLOAD:
00125 if (!_network_available) {
00126 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00127 } else {
00128 ShowNetworkContentListWindow();
00129 }
00130 break;
00131 case SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
00132 case SGI_EXIT: HandleExitGameRequest(); break;
00133 }
00134 }
00135 };
00136
00137 static const NWidgetPart _nested_select_game_widgets[] = {
00138 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
00139 NWidget(WWT_PANEL, COLOUR_BROWN),
00140 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00141
00142
00143 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00144 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
00145 SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00146 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
00147 SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00148 EndContainer(),
00149
00150 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00151
00152
00153 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00154 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
00155 SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00156 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
00157 SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00158 EndContainer(),
00159
00160 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00161
00162
00163 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00164 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
00165 SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00166 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
00167 SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00168 EndContainer(),
00169
00170 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00171
00172
00173 NWidget(NWID_HORIZONTAL),
00174 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00175 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
00176 SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00177 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00178 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
00179 SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00180 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00181 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
00182 SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00183 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00184 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
00185 SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00186 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00187 EndContainer(),
00188
00189 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00190
00191
00192 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00193 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
00194 SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00195 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
00196 SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00197 EndContainer(),
00198
00199 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00200
00201
00202 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00203 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
00204 SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00205 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
00206 SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00207 EndContainer(),
00208
00209 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00210
00211
00212 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00213 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
00214 SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00215 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
00216 SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00217 EndContainer(),
00218
00219 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00220
00221
00222 NWidget(NWID_HORIZONTAL),
00223 NWidget(NWID_SPACER), SetFill(1, 0),
00224 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
00225 SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
00226 NWidget(NWID_SPACER), SetFill(1, 0),
00227 EndContainer(),
00228
00229 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00230
00231 EndContainer(),
00232 };
00233
00234 static const WindowDesc _select_game_desc(
00235 WDP_CENTER, 0, 0,
00236 WC_SELECT_GAME, WC_NONE,
00237 WDF_UNCLICK_BUTTONS,
00238 _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
00239 );
00240
00241 void ShowSelectGameWindow()
00242 {
00243 new SelectGameWindow(&_select_game_desc);
00244 }
00245
00246 static void AskExitGameCallback(Window *w, bool confirmed)
00247 {
00248 if (confirmed) _exit_game = true;
00249 }
00250
00251 void AskExitGame()
00252 {
00253 #if defined(_WIN32)
00254 SetDParam(0, STR_OSNAME_WINDOWS);
00255 #elif defined(__APPLE__)
00256 SetDParam(0, STR_OSNAME_OSX);
00257 #elif defined(__BEOS__)
00258 SetDParam(0, STR_OSNAME_BEOS);
00259 #elif defined(__HAIKU__)
00260 SetDParam(0, STR_OSNAME_HAIKU);
00261 #elif defined(__MORPHOS__)
00262 SetDParam(0, STR_OSNAME_MORPHOS);
00263 #elif defined(__AMIGA__)
00264 SetDParam(0, STR_OSNAME_AMIGAOS);
00265 #elif defined(__OS2__)
00266 SetDParam(0, STR_OSNAME_OS2);
00267 #elif defined(SUNOS)
00268 SetDParam(0, STR_OSNAME_SUNOS);
00269 #elif defined(DOS)
00270 SetDParam(0, STR_OSNAME_DOS);
00271 #else
00272 SetDParam(0, STR_OSNAME_UNIX);
00273 #endif
00274 ShowQuery(
00275 STR_QUIT_CAPTION,
00276 STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
00277 NULL,
00278 AskExitGameCallback
00279 );
00280 }
00281
00282
00283 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
00284 {
00285 if (confirmed) _switch_mode = SM_MENU;
00286 }
00287
00288 void AskExitToGameMenu()
00289 {
00290 ShowQuery(
00291 STR_ABANDON_GAME_CAPTION,
00292 (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
00293 NULL,
00294 AskExitToGameMenuCallback
00295 );
00296 }