Functions related to debugging. More...
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Defines | |
#define | DEBUG(name, level,...) if ((level) == 0 || _debug_ ## name ## _level >= (level)) debug(#name, __VA_ARGS__) |
Output a line of debugging information. | |
#define | FILE_LINE __FILE__, __LINE__ |
#define | TIC() |
#define | TOC(str, count) |
Functions | |
void CDECL | debug (const char *dbg, const char *format,...) WARN_FORMAT(2 |
void CDECL void | SetDebugString (const char *s) |
Set debugging levels by parsing the text in s. | |
const char * | GetDebugString () |
Print out the current debug-level. | |
void | ShowInfo (const char *str) |
void CDECL | ShowInfoF (const char *str,...) WARN_FORMAT(1 |
void CDECL const char * | GetLogPrefix () |
Get the prefix for logs; if show_date_in_logs is enabled it returns the date, otherwise it returns nothing. | |
Variables | |
int | _debug_ai_level |
int | _debug_driver_level |
int | _debug_grf_level |
int | _debug_map_level |
int | _debug_misc_level |
int | _debug_net_level |
int | _debug_sprite_level |
int | _debug_oldloader_level |
int | _debug_npf_level |
int | _debug_yapf_level |
int | _debug_freetype_level |
int | _debug_sl_level |
int | _debug_gamelog_level |
int | _debug_desync_level |
int | _debug_console_level |
uint32 | _realtime_tick |
The real time in the game. |
Functions related to debugging.
Definition in file debug.h.
#define DEBUG | ( | name, | |||
level, | |||||
... | ) | if ((level) == 0 || _debug_ ## name ## _level >= (level)) debug(#name, __VA_ARGS__) |
Output a line of debugging information.
name | Category | |
level | Debugging level, higher levels means more detailed information. |
Definition at line 37 of file debug.h.
Referenced by _GenerateWorld(), AIOrder::_SetOrderFlags(), TCPListenHandler< ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED >::AcceptClient(), SmallSet< Tdir, items >::Add(), Squirrel::AddClassBegin(), TarScanner::AddFile(), BaseMedia< Tbase_set >::AddFile(), AfterLoadGame(), AllocateMap(), AIRail::BuildNewGRFRailStation(), CompanyStationsWindow::BuildStationsList(), Squirrel::CallMethod(), ChangeWorkingDirectory(), CheckCaches(), CheckExternalFiles(), CheckForMissingSprites(), TCPListenHandler< ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED >::CloseListeners(), CompactSpriteCache(), NetworkAddress::Connect(), ConnectLoopProc(), AIInfo::Constructor(), convert_from_fs(), convert_to_fs(), Squirrel::CreateClassInstanceVM(), OrderList::DebugCheckSanity(), DEF_UDP_RECEIVE_COMMAND(), DeterminePaths(), AIInstance::Died(), DoAutosave(), DoCommandPInternal(), DoLoad(), DoSave(), TarScanner::DoScan(), Blitter_32bppSimple::DrawColourMappingRect(), Blitter_32bppAnim::DrawColourMappingRect(), DrawString(), ExtractTar(), BaseSet< T, Tnum_files, Tsubdir >::FillSetDetails(), FinalisePriceBaseMultipliers(), CYapfBaseT< Types >::FindPath(), FS2OTTD(), ClientNetworkGameSocketHandler::GameLoop(), GenerateWorld(), AIStation::GetCoverageRadius(), GetDriveableTrackdirBits(), GetLanguageList(), GetRawSprite(), grfmsg(), NetworkHTTPSocketHandler::HandleHeader(), HandleInvalidSpriteRequest(), NetworkGameSocketHandler::HandlePacket(), NetworkContentSocketHandler::HandlePacket(), NetworkAdminSocketHandler::HandlePacket(), NetworkUDPSocketHandler::HandleUDPPacket(), HouseGetVariable(), IConsoleAliasExec(), IConsoleCmdExec(), IndustryGetVariable(), InitQuickTimeIfNeeded(), AIList::IsEnd(), IsGoodGRFConfigList(), IsHouseSpecValid(), TCPListenHandler< ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED >::Listen(), ListenLoopProc(), LoadChunk(), AIInstance::LoadCompatibilityScripts(), LoadFreeTypeFont(), LoadFromHighScore(), LoadMovieForMIDIFile(), LoadOldVehicle(), SpriteLoaderGrf::LoadSprite(), AILog::Log(), NetworkAdminCompanyInfo(), NetworkCoreInitialize(), NetworkFindBroadcastIPs(), NetworkGameListAddItem(), NetworkGameListRemoveItem(), NetworkHTTPSocketHandler::NetworkHTTPSocketHandler(), NetworkShutDown(), NetworkStartUp(), NewsDisplayLoadConfig(), AIList::Next(), ObjectGetVariable(), VehicleListWindow::OnTick(), CompanyStationsWindow::OnTick(), OTTD2FS(), OTTDSHGetFolderPath(), MusicDriver_QtMidi::PlaySong(), PositionMainToolbar(), PositionNetworkChatWindow(), PositionNewsMessage(), PositionStatusbar(), ReadByteFromFile(), ReadSprite(), ReallyDoDrawString(), NetworkHTTPSocketHandler::Receive(), NetworkTCPSocketHandler::ReceivePacket(), NetworkUDPSocketHandler::ReceivePackets(), AIScanner::RegisterAI(), AIScanner::RegisterLibrary(), SquirrelStd::require(), AI::ResetConfig(), NetworkAddress::Resolve(), SafeLoad(), SaveFileToDisk(), SaveOrLoad(), SaveToHighScore(), ScanNewGRFFiles(), BlitterFactoryBase::SelectBlitter(), DriverFactoryBase::SelectDriver(), AIScanner::SelectRandomAI(), ServerNetworkAdminSocketHandler::Send(), NetworkGameSocketHandler::SendCommand(), NetworkUDPSocketHandler::SendPacket(), NetworkTCPSocketHandler::SendPackets(), SetFallbackFont(), SetMIDITypeIfNeeded(), MusicDriver_QtMidi::SetVolume(), ShowNewGrfVehicleError(), SlFixPointers(), SlIterateArray(), SlLoadCheckChunks(), SlLoadChunks(), SlNullPointers(), SlSaveChunk(), SlString(), MusicDriver_QtMidi::Stop(), MusicDriver_QtMidi::StopSong(), strecpy(), TownGetVariable(), TruncateString(), TTDPStringIDToOTTDStringIDMapping(), WarnCorruptSprite(), Backup< T >::~Backup(), and ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler().
#define TIC | ( | ) |
#define TOC | ( | str, | |||
count | ) |
const char* GetDebugString | ( | ) |
void CDECL const char* GetLogPrefix | ( | ) |
Get the prefix for logs; if show_date_in_logs is enabled it returns the date, otherwise it returns nothing.
Definition at line 212 of file debug.cpp.
References _settings_client, ClientSettings::gui, and GUISettings::show_date_in_logs.
Referenced by debug_print(), and IConsolePrint().
void CDECL void SetDebugString | ( | const char * | s | ) |
Set debugging levels by parsing the text in s.
For setting individual levels a string like "net=3,grf=6"
should be used. If the string starts with a number, the number is used as global debugging level.
s | Text describing the wanted debugging levels. |
Definition at line 135 of file debug.cpp.
References endof, and ShowInfoF().
uint32 _realtime_tick |
The real time in the game.
Definition at line 43 of file debug.cpp.
Referenced by ClientNetworkGameSocketHandler::CheckConnection(), ClientNetworkContentSocketHandler::Connect(), DrawDirtyBlocks(), HandleMouseEvents(), NetworkGameSocketHandler::HandlePacket(), NetworkAddChatMessage(), NetworkChatMessageLoop(), NetworkGameSocketHandler::NetworkGameSocketHandler(), ServerNetworkAdminSocketHandler::Send(), ClientNetworkContentSocketHandler::SendReceive(), and ServerNetworkAdminSocketHandler::ServerNetworkAdminSocketHandler().