intro_gui.cpp

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00001 /* $Id: intro_gui.cpp 22021 2011-02-07 22:49:38Z rubidium $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "gui.h"
00014 #include "window_gui.h"
00015 #include "textbuf_gui.h"
00016 #include "network/network.h"
00017 #include "genworld.h"
00018 #include "network/network_gui.h"
00019 #include "network/network_content.h"
00020 #include "landscape_type.h"
00021 #include "strings_func.h"
00022 #include "fios.h"
00023 #include "ai/ai_gui.hpp"
00024 #include "gfx_func.h"
00025 #include "core/geometry_func.hpp"
00026 
00027 #include "table/strings.h"
00028 #include "table/sprites.h"
00029 
00030 enum SelectGameIntroWidgets {
00031   SGI_GENERATE_GAME,
00032   SGI_LOAD_GAME,
00033   SGI_PLAY_SCENARIO,
00034   SGI_PLAY_HEIGHTMAP,
00035   SGI_EDIT_SCENARIO,
00036   SGI_PLAY_NETWORK,
00037   SGI_TEMPERATE_LANDSCAPE,
00038   SGI_ARCTIC_LANDSCAPE,
00039   SGI_TROPIC_LANDSCAPE,
00040   SGI_TOYLAND_LANDSCAPE,
00041   SGI_OPTIONS,
00042   SGI_DIFFICULTIES,
00043   SGI_SETTINGS_OPTIONS,
00044   SGI_GRF_SETTINGS,
00045   SGI_CONTENT_DOWNLOAD,
00046   SGI_AI_SETTINGS,
00047   SGI_EXIT,
00048 };
00049 
00050 struct SelectGameWindow : public Window {
00051 
00052   SelectGameWindow(const WindowDesc *desc) : Window()
00053   {
00054     this->InitNested(desc);
00055     this->OnInvalidateData();
00056   }
00057 
00058   virtual void OnInvalidateData(int data = 0)
00059   {
00060     this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00061     this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00062     this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_TROPIC);
00063     this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00064   }
00065 
00066   virtual void SetStringParameters(int widget) const
00067   {
00068     if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
00069   }
00070 
00071   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00072   {
00073     if (widget != SGI_DIFFICULTIES) return;
00074 
00075     Dimension textdim = {0, 0};
00076     for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
00077       SetDParam(0, i);
00078       textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
00079     }
00080     textdim.width += padding.width;
00081     textdim.height += padding.height;
00082     *size = maxdim(*size, textdim);
00083   }
00084 
00085   virtual void OnClick(Point pt, int widget, int click_count)
00086   {
00087 #ifdef ENABLE_NETWORK
00088     /* Do not create a network server when you (just) have closed one of the game
00089      * creation/load windows for the network server. */
00090     if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
00091 #endif /* ENABLE_NETWORK */
00092 
00093     switch (widget) {
00094       case SGI_GENERATE_GAME:
00095         if (_ctrl_pressed) {
00096           StartNewGameWithoutGUI(GENERATE_NEW_SEED);
00097         } else {
00098           ShowGenerateLandscape();
00099         }
00100         break;
00101 
00102       case SGI_LOAD_GAME:      ShowSaveLoadDialog(SLD_LOAD_GAME); break;
00103       case SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
00104       case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
00105       case SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;
00106 
00107       case SGI_PLAY_NETWORK:
00108         if (!_network_available) {
00109           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00110         } else {
00111           ShowNetworkGameWindow();
00112         }
00113         break;
00114 
00115       case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
00116       case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
00117         SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
00118         break;
00119 
00120       case SGI_OPTIONS:         ShowGameOptions(); break;
00121       case SGI_DIFFICULTIES:    ShowGameDifficulty(); break;
00122       case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
00123       case SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
00124       case SGI_CONTENT_DOWNLOAD:
00125         if (!_network_available) {
00126           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00127         } else {
00128           ShowNetworkContentListWindow();
00129         }
00130         break;
00131       case SGI_AI_SETTINGS:     ShowAIConfigWindow(); break;
00132       case SGI_EXIT:            HandleExitGameRequest(); break;
00133     }
00134   }
00135 };
00136 
00137 static const NWidgetPart _nested_select_game_widgets[] = {
00138   NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
00139   NWidget(WWT_PANEL, COLOUR_BROWN),
00140   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00141 
00142   /* 'generate game' and 'load game' buttons */
00143   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00144     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
00145               SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00146     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
00147               SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00148   EndContainer(),
00149 
00150   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00151 
00152   /* 'play scenario' and 'play heightmap' buttons */
00153   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00154     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
00155               SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00156     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
00157               SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00158   EndContainer(),
00159 
00160   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00161 
00162   /* 'edit scenario' and 'play multiplayer' buttons */
00163   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00164     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
00165               SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00166     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
00167               SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00168   EndContainer(),
00169 
00170   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00171 
00172   /* climate selection buttons */
00173   NWidget(NWID_HORIZONTAL),
00174     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00175     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
00176               SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00177     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00178     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
00179               SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00180     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00181     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
00182               SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00183     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00184     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
00185               SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00186     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00187   EndContainer(),
00188 
00189   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00190 
00191   /* 'game options' and 'difficulty options' buttons */
00192   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00193     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
00194               SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00195     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
00196               SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00197   EndContainer(),
00198 
00199   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00200 
00201   /* 'advanced settings' and 'newgrf settings' buttons */
00202   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00203     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
00204               SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00205     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
00206               SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00207   EndContainer(),
00208 
00209   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00210 
00211   /* 'online content' and 'ai settings' buttons */
00212   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00213     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
00214               SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00215     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
00216               SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00217   EndContainer(),
00218 
00219   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00220 
00221   /* 'exit program' button */
00222   NWidget(NWID_HORIZONTAL),
00223     NWidget(NWID_SPACER), SetFill(1, 0),
00224     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
00225               SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
00226     NWidget(NWID_SPACER), SetFill(1, 0),
00227   EndContainer(),
00228 
00229   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00230 
00231   EndContainer(),
00232 };
00233 
00234 static const WindowDesc _select_game_desc(
00235   WDP_CENTER, 0, 0,
00236   WC_SELECT_GAME, WC_NONE,
00237   WDF_UNCLICK_BUTTONS,
00238   _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
00239 );
00240 
00241 void ShowSelectGameWindow()
00242 {
00243   new SelectGameWindow(&_select_game_desc);
00244 }
00245 
00246 static void AskExitGameCallback(Window *w, bool confirmed)
00247 {
00248   if (confirmed) _exit_game = true;
00249 }
00250 
00251 void AskExitGame()
00252 {
00253 #if defined(_WIN32)
00254     SetDParam(0, STR_OSNAME_WINDOWS);
00255 #elif defined(__APPLE__)
00256     SetDParam(0, STR_OSNAME_OSX);
00257 #elif defined(__BEOS__)
00258     SetDParam(0, STR_OSNAME_BEOS);
00259 #elif defined(__HAIKU__)
00260     SetDParam(0, STR_OSNAME_HAIKU);
00261 #elif defined(__MORPHOS__)
00262     SetDParam(0, STR_OSNAME_MORPHOS);
00263 #elif defined(__AMIGA__)
00264     SetDParam(0, STR_OSNAME_AMIGAOS);
00265 #elif defined(__OS2__)
00266     SetDParam(0, STR_OSNAME_OS2);
00267 #elif defined(SUNOS)
00268     SetDParam(0, STR_OSNAME_SUNOS);
00269 #elif defined(DOS)
00270     SetDParam(0, STR_OSNAME_DOS);
00271 #else
00272     SetDParam(0, STR_OSNAME_UNIX);
00273 #endif
00274   ShowQuery(
00275     STR_QUIT_CAPTION,
00276     STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
00277     NULL,
00278     AskExitGameCallback
00279   );
00280 }
00281 
00282 
00283 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
00284 {
00285   if (confirmed) _switch_mode = SM_MENU;
00286 }
00287 
00288 void AskExitToGameMenu()
00289 {
00290   ShowQuery(
00291     STR_ABANDON_GAME_CAPTION,
00292     (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
00293     NULL,
00294     AskExitToGameMenuCallback
00295   );
00296 }

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