00001 /* $Id: misc.cpp 22701 2011-07-30 17:45:37Z rubidium $ */ 00002 00003 /* 00004 * This file is part of OpenTTD. 00005 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. 00006 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00007 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. 00008 */ 00009 00012 #include "stdafx.h" 00013 #include "landscape.h" 00014 #include "news_func.h" 00015 #include "ai/ai.hpp" 00016 #include "ai/ai_gui.hpp" 00017 #include "newgrf.h" 00018 #include "newgrf_house.h" 00019 #include "group.h" 00020 #include "economy_func.h" 00021 #include "date_func.h" 00022 #include "texteff.hpp" 00023 #include "gfx_func.h" 00024 #include "gamelog.h" 00025 #include "animated_tile_func.h" 00026 #include "tilehighlight_func.h" 00027 #include "network/network_func.h" 00028 #include "window_func.h" 00029 00030 00031 extern TileIndex _cur_tileloop_tile; 00032 extern void MakeNewgameSettingsLive(); 00033 00034 void InitializeSound(); 00035 void InitializeMusic(); 00036 void InitializeVehicles(); 00037 void InitializeDepots(); 00038 void InitializeEngineRenews(); 00039 void InitializeOrders(); 00040 void InitializeOrderBackups(); 00041 void InitializeClearLand(); 00042 void InitializeRailGui(); 00043 void InitializeRoadGui(); 00044 void InitializeAirportGui(); 00045 void InitializeDockGui(); 00046 void InitializeObjectGui(); 00047 void InitializeIndustries(); 00048 void InitializeObjects(); 00049 void InitializeTowns(); 00050 void InitializeSubsidies(); 00051 void InitializeTrees(); 00052 void InitializeSigns(); 00053 void InitializeStations(); 00054 void InitializeRoadStops(); 00055 void InitializeCargoPackets(); 00056 void InitializeCompanies(); 00057 void InitializeCheats(); 00058 void InitializeNPF(); 00059 void InitializeOldNames(); 00060 00061 void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings) 00062 { 00063 /* Make sure there isn't any window that can influence anything 00064 * related to the new game we're about to start/load. */ 00065 UnInitWindowSystem(); 00066 00067 AllocateMap(size_x, size_y); 00068 00069 _pause_mode = PM_UNPAUSED; 00070 _fast_forward = 0; 00071 _tick_counter = 0; 00072 _cur_tileloop_tile = 0; 00073 _thd.redsq = INVALID_TILE; 00074 if (reset_settings) MakeNewgameSettingsLive(); 00075 00076 if (reset_date) { 00077 SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0); 00078 InitializeOldNames(); 00079 } 00080 00081 ResetPersistentNewGRFData(); 00082 00083 InitializeSound(); 00084 InitializeMusic(); 00085 00086 InitializeEngineRenews(); 00087 InitializeVehicles(); 00088 InitializeDepots(); 00089 InitializeOrders(); 00090 InitializeOrderBackups(); 00091 InitializeGroup(); 00092 00093 InitNewsItemStructs(); 00094 InitializeLandscape(); 00095 InitializeClearLand(); 00096 InitializeRailGui(); 00097 InitializeRoadGui(); 00098 InitializeAirportGui(); 00099 InitializeDockGui(); 00100 InitializeObjectGui(); 00101 InitializeAIGui(); 00102 InitializeTowns(); 00103 InitializeSubsidies(); 00104 InitializeTrees(); 00105 InitializeSigns(); 00106 InitializeStations(); 00107 InitializeRoadStops(); 00108 InitializeCargoPackets(); 00109 InitializeIndustries(); 00110 InitializeObjects(); 00111 InitializeBuildingCounts(); 00112 00113 InitializeNPF(); 00114 00115 InitializeCompanies(); 00116 AI::Initialize(); 00117 InitializeCheats(); 00118 00119 InitTextEffects(); 00120 #ifdef ENABLE_NETWORK 00121 NetworkInitChatMessage(); 00122 #endif /* ENABLE_NETWORK */ 00123 InitializeAnimatedTiles(); 00124 00125 InitializeEconomy(); 00126 00127 ResetObjectToPlace(); 00128 00129 GamelogReset(); 00130 GamelogStartAction(GLAT_START); 00131 GamelogRevision(); 00132 GamelogMode(); 00133 GamelogGRFAddList(_grfconfig); 00134 GamelogStopAction(); 00135 }