00001
00002
00003
00004
00005
00006
00007
00008
00009
00012 #include "stdafx.h"
00013 #include "debug.h"
00014 #include "viewport_func.h"
00015 #include "landscape.h"
00016 #include "newgrf.h"
00017 #include "newgrf_house.h"
00018 #include "newgrf_spritegroup.h"
00019 #include "newgrf_town.h"
00020 #include "newgrf_sound.h"
00021 #include "company_func.h"
00022 #include "company_base.h"
00023 #include "town.h"
00024 #include "sprite.h"
00025 #include "genworld.h"
00026 #include "newgrf_animation_base.h"
00027
00028 static BuildingCounts<uint32> _building_counts;
00029 static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
00030
00031 HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, HOUSE_MAX, INVALID_HOUSE_ID);
00032
00033 HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid)
00034 {
00035
00036 for (int i = 1; i != lengthof(_class_mapping); i++) {
00037 HouseClassMapping *map = &_class_mapping[i];
00038
00039 if (map->class_id == grf_class_id && map->grfid == grfid) return (HouseClassID)i;
00040
00041 if (map->class_id == 0 && map->grfid == 0) {
00042 map->class_id = grf_class_id;
00043 map->grfid = grfid;
00044 return (HouseClassID)i;
00045 }
00046 }
00047 return HOUSE_NO_CLASS;
00048 }
00049
00050 void InitializeBuildingCounts()
00051 {
00052 memset(&_building_counts, 0, sizeof(_building_counts));
00053 }
00054
00061 void IncreaseBuildingCount(Town *t, HouseID house_id)
00062 {
00063 HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
00064
00065 if (!_loaded_newgrf_features.has_newhouses) return;
00066
00067 t->building_counts.id_count[house_id]++;
00068 _building_counts.id_count[house_id]++;
00069
00070 if (class_id == HOUSE_NO_CLASS) return;
00071
00072 t->building_counts.class_count[class_id]++;
00073 _building_counts.class_count[class_id]++;
00074 }
00075
00082 void DecreaseBuildingCount(Town *t, HouseID house_id)
00083 {
00084 HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
00085
00086 if (!_loaded_newgrf_features.has_newhouses) return;
00087
00088 if (t->building_counts.id_count[house_id] > 0) t->building_counts.id_count[house_id]--;
00089 if (_building_counts.id_count[house_id] > 0) _building_counts.id_count[house_id]--;
00090
00091 if (class_id == HOUSE_NO_CLASS) return;
00092
00093 if (t->building_counts.class_count[class_id] > 0) t->building_counts.class_count[class_id]--;
00094 if (_building_counts.class_count[class_id] > 0) _building_counts.class_count[class_id]--;
00095 }
00096
00097 static uint32 HouseGetRandomBits(const ResolverObject *object)
00098 {
00099
00100 TileIndex tile = object->u.house.tile;
00101 assert(IsValidTile(tile) && (object->u.house.not_yet_constructed || IsTileType(tile, MP_HOUSE)));
00102 return object->u.house.not_yet_constructed ? object->u.house.initial_random_bits : GetHouseRandomBits(tile);
00103 }
00104
00105 static uint32 HouseGetTriggers(const ResolverObject *object)
00106 {
00107
00108 TileIndex tile = object->u.house.tile;
00109 assert(IsValidTile(tile) && (object->u.house.not_yet_constructed || IsTileType(tile, MP_HOUSE)));
00110 return object->u.house.not_yet_constructed ? 0 : GetHouseTriggers(tile);
00111 }
00112
00113 static void HouseSetTriggers(const ResolverObject *object, int triggers)
00114 {
00115 TileIndex tile = object->u.house.tile;
00116 assert(!object->u.house.not_yet_constructed && IsValidTile(tile) && IsTileType(tile, MP_HOUSE));
00117 SetHouseTriggers(tile, triggers);
00118 }
00119
00120 static uint32 GetNumHouses(HouseID house_id, const Town *town)
00121 {
00122 uint8 map_id_count, town_id_count, map_class_count, town_class_count;
00123 HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
00124
00125 map_id_count = ClampU(_building_counts.id_count[house_id], 0, 255);
00126 map_class_count = ClampU(_building_counts.class_count[class_id], 0, 255);
00127 town_id_count = ClampU(town->building_counts.id_count[house_id], 0, 255);
00128 town_class_count = ClampU(town->building_counts.class_count[class_id], 0, 255);
00129
00130 return map_class_count << 24 | town_class_count << 16 | map_id_count << 8 | town_id_count;
00131 }
00132
00133 uint32 GetNearbyTileInformation(byte parameter, TileIndex tile)
00134 {
00135 tile = GetNearbyTile(parameter, tile);
00136 return GetNearbyTileInformation(tile);
00137 }
00138
00140 typedef struct {
00141 const HouseSpec *hs;
00142 TileIndex north_tile;
00143 } SearchNearbyHouseData;
00144
00151 static bool SearchNearbyHouseID(TileIndex tile, void *user_data)
00152 {
00153 if (IsTileType(tile, MP_HOUSE)) {
00154 HouseID house = GetHouseType(tile);
00155 const HouseSpec *hs = HouseSpec::Get(house);
00156 if (hs->grf_prop.grffile != NULL) {
00157 SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;
00158
00159 TileIndex north_tile = tile + GetHouseNorthPart(house);
00160 if (north_tile == nbhd->north_tile) return false;
00161
00162 return hs->grf_prop.local_id == nbhd->hs->grf_prop.local_id &&
00163 hs->grf_prop.grffile->grfid == nbhd->hs->grf_prop.grffile->grfid;
00164 }
00165 }
00166 return false;
00167 }
00168
00175 static bool SearchNearbyHouseClass(TileIndex tile, void *user_data)
00176 {
00177 if (IsTileType(tile, MP_HOUSE)) {
00178 HouseID house = GetHouseType(tile);
00179 const HouseSpec *hs = HouseSpec::Get(house);
00180 if (hs->grf_prop.grffile != NULL) {
00181 SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;
00182
00183 TileIndex north_tile = tile + GetHouseNorthPart(house);
00184 if (north_tile == nbhd->north_tile) return false;
00185
00186 return hs->class_id == nbhd->hs->class_id &&
00187 hs->grf_prop.grffile->grfid == nbhd->hs->grf_prop.grffile->grfid;
00188 }
00189 }
00190 return false;
00191 }
00192
00199 static bool SearchNearbyHouseGRFID(TileIndex tile, void *user_data)
00200 {
00201 if (IsTileType(tile, MP_HOUSE)) {
00202 HouseID house = GetHouseType(tile);
00203 const HouseSpec *hs = HouseSpec::Get(house);
00204 if (hs->grf_prop.grffile != NULL) {
00205 SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;
00206
00207 TileIndex north_tile = tile + GetHouseNorthPart(house);
00208 if (north_tile == nbhd->north_tile) return false;
00209
00210 return hs->grf_prop.grffile->grfid == nbhd->hs->grf_prop.grffile->grfid;
00211 }
00212 }
00213 return false;
00214 }
00215
00226 static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseID house)
00227 {
00228 static TestTileOnSearchProc * const search_procs[3] = {
00229 SearchNearbyHouseID,
00230 SearchNearbyHouseClass,
00231 SearchNearbyHouseGRFID,
00232 };
00233 TileIndex found_tile = tile;
00234 uint8 searchtype = GB(parameter, 6, 2);
00235 uint8 searchradius = GB(parameter, 0, 6);
00236 if (searchtype >= lengthof(search_procs)) return 0;
00237 if (searchradius < 1) return 0;
00238
00239 SearchNearbyHouseData nbhd;
00240 nbhd.hs = HouseSpec::Get(house);
00241 nbhd.north_tile = tile + GetHouseNorthPart(house);
00242
00243
00244 if (CircularTileSearch(&found_tile, 2 * searchradius + 1, search_procs[searchtype], &nbhd)) {
00245 return DistanceManhattan(found_tile, tile);
00246 }
00247 return 0;
00248 }
00249
00255 static uint32 HouseGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
00256 {
00257 const Town *town = object->u.house.town;
00258 TileIndex tile = object->u.house.tile;
00259 HouseID house_id = object->u.house.house_id;
00260
00261 if (object->scope == VSG_SCOPE_PARENT) {
00262 return TownGetVariable(variable, parameter, available, town);
00263 }
00264
00265 switch (variable) {
00266
00267 case 0x40: return (IsTileType(tile, MP_HOUSE) ? GetHouseBuildingStage(tile) : 0) | TileHash2Bit(TileX(tile), TileY(tile)) << 2;
00268
00269
00270 case 0x41: return IsTileType(tile, MP_HOUSE) ? GetHouseAge(tile) : 0;
00271
00272
00273 case 0x42: return GetTownRadiusGroup(town, tile);
00274
00275
00276 case 0x43: return GetTerrainType(tile);
00277
00278
00279 case 0x44: return GetNumHouses(house_id, town);
00280
00281
00282 case 0x45: return _generating_world ? 1 : 0;
00283
00284
00285 case 0x46: return IsTileType(tile, MP_HOUSE) ? GetAnimationFrame(tile) : 0;
00286
00287
00288 case 0x47: return TileY(tile) << 16 | TileX(tile);
00289
00290
00291 case 0x60: return parameter < NEW_HOUSE_OFFSET ? GetNumHouses(parameter, town) : 0;
00292
00293
00294 case 0x61: {
00295 const HouseSpec *hs = HouseSpec::Get(house_id);
00296 if (hs->grf_prop.grffile == NULL) return 0;
00297
00298 HouseID new_house = _house_mngr.GetID(parameter, hs->grf_prop.grffile->grfid);
00299 return new_house == INVALID_HOUSE_ID ? 0 : GetNumHouses(new_house, town);
00300 }
00301
00302
00303 case 0x62: return GetNearbyTileInformation(parameter, tile);
00304
00305
00306 case 0x63: {
00307 TileIndex testtile = GetNearbyTile(parameter, tile);
00308 return IsTileType(testtile, MP_HOUSE) ? GetAnimationFrame(testtile) : 0;
00309 }
00310
00311
00312
00313
00314
00315 case 0x65: return GetDistanceFromNearbyHouse(parameter, tile, object->u.house.house_id);
00316
00317
00318 case 0x66: {
00319 TileIndex testtile = GetNearbyTile(parameter, tile);
00320 if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
00321 HouseSpec *hs = HouseSpec::Get(GetHouseType(testtile));
00322
00323 uint houseclass = 0;
00324 if (hs->class_id != HOUSE_NO_CLASS) {
00325 houseclass = (hs->grf_prop.grffile == object->grffile ? 1 : 2) << 8;
00326 houseclass |= _class_mapping[hs->class_id].class_id;
00327 }
00328
00329 uint local_houseid = 0;
00330 if (house_id < NEW_HOUSE_OFFSET) {
00331 local_houseid = house_id;
00332 } else {
00333 local_houseid = (hs->grf_prop.grffile == object->grffile ? 1 : 2) << 8;
00334 local_houseid |= hs->grf_prop.local_id;
00335 }
00336 return houseclass << 16 | local_houseid;
00337 }
00338
00339
00340 case 0x67: {
00341 TileIndex testtile = GetNearbyTile(parameter, tile);
00342 if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
00343 HouseID house_id = GetHouseType(testtile);
00344 if (house_id < NEW_HOUSE_OFFSET) return 0;
00345
00346
00347 return _house_mngr.mapping_ID[house_id].grfid;
00348 }
00349 }
00350
00351 DEBUG(grf, 1, "Unhandled house variable 0x%X", variable);
00352
00353 *available = false;
00354 return UINT_MAX;
00355 }
00356
00357 static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
00358 {
00359
00360 return NULL;
00361 }
00362
00368 static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex tile, const Town *town)
00369 {
00370 res->GetRandomBits = HouseGetRandomBits;
00371 res->GetTriggers = HouseGetTriggers;
00372 res->SetTriggers = HouseSetTriggers;
00373 res->GetVariable = HouseGetVariable;
00374 res->ResolveReal = HouseResolveReal;
00375
00376 res->u.house.tile = tile;
00377 res->u.house.town = town;
00378 res->u.house.house_id = house_id;
00379 res->u.house.not_yet_constructed = false;
00380
00381 res->callback = CBID_NO_CALLBACK;
00382 res->callback_param1 = 0;
00383 res->callback_param2 = 0;
00384 res->ResetState();
00385
00386 const HouseSpec *hs = HouseSpec::Get(house_id);
00387 res->grffile = (hs != NULL ? hs->grf_prop.grffile : NULL);
00388 }
00389
00390 uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, const Town *town, TileIndex tile, bool not_yet_constructed, uint8 initial_random_bits)
00391 {
00392 ResolverObject object;
00393 const SpriteGroup *group;
00394
00395 assert(IsValidTile(tile) && (not_yet_constructed || IsTileType(tile, MP_HOUSE)));
00396
00397 NewHouseResolver(&object, house_id, tile, town);
00398 object.callback = callback;
00399 object.callback_param1 = param1;
00400 object.callback_param2 = param2;
00401 object.u.house.not_yet_constructed = not_yet_constructed;
00402 object.u.house.initial_random_bits = initial_random_bits;
00403
00404 group = SpriteGroup::Resolve(HouseSpec::Get(house_id)->grf_prop.spritegroup[0], &object);
00405 if (group == NULL) return CALLBACK_FAILED;
00406
00407 return group->GetCallbackResult();
00408 }
00409
00410 static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte stage, HouseID house_id)
00411 {
00412 const DrawTileSprites *dts = group->dts;
00413
00414 const HouseSpec *hs = HouseSpec::Get(house_id);
00415 PaletteID palette = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOUR_START;
00416 if (HasBit(hs->callback_mask, CBM_HOUSE_COLOUR)) {
00417 uint16 callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, Town::GetByTile(ti->tile), ti->tile);
00418 if (callback != CALLBACK_FAILED) {
00419
00420 palette = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
00421 }
00422 }
00423
00424 SpriteID image = dts->ground.sprite;
00425 PaletteID pal = dts->ground.pal;
00426
00427 if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
00428
00429 if (GB(image, 0, SPRITE_WIDTH) != 0) {
00430 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
00431 }
00432
00433 DrawNewGRFTileSeq(ti, dts, TO_HOUSES, stage, palette);
00434 }
00435
00436 void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
00437 {
00438 const HouseSpec *hs = HouseSpec::Get(house_id);
00439 const SpriteGroup *group;
00440 ResolverObject object;
00441
00442 if (ti->tileh != SLOPE_FLAT) {
00443 bool draw_old_one = true;
00444 if (HasBit(hs->callback_mask, CBM_HOUSE_DRAW_FOUNDATIONS)) {
00445
00446 uint32 callback_res = GetHouseCallback(CBID_HOUSE_DRAW_FOUNDATIONS, 0, 0, house_id, Town::GetByTile(ti->tile), ti->tile);
00447 draw_old_one = (callback_res != 0);
00448 }
00449
00450 if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
00451 }
00452
00453 NewHouseResolver(&object, house_id, ti->tile, Town::GetByTile(ti->tile));
00454
00455 group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], &object);
00456 if (group == NULL || group->type != SGT_TILELAYOUT) {
00457 return;
00458 } else {
00459
00460 const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
00461 byte stage = GetHouseBuildingStage(ti->tile);
00462 stage = Clamp(stage - 4 + tlgroup->num_building_stages, 0, tlgroup->num_building_stages - 1);
00463 DrawTileLayout(ti, tlgroup, stage, house_id);
00464 }
00465 }
00466
00467
00468 uint16 GetSimpleHouseCallback(CallbackID callback, uint32 param1, uint32 param2, const HouseSpec *spec, const Town *town, TileIndex tile)
00469 {
00470 return GetHouseCallback(callback, param1, param2, spec - HouseSpec::Get(0), town, tile);
00471 }
00472
00474 struct HouseAnimationBase : public AnimationBase<HouseAnimationBase, HouseSpec, Town, GetSimpleHouseCallback> {
00475 static const CallbackID cb_animation_speed = CBID_HOUSE_ANIMATION_SPEED;
00476 static const CallbackID cb_animation_next_frame = CBID_HOUSE_ANIMATION_NEXT_FRAME;
00477
00478 static const HouseCallbackMask cbm_animation_speed = CBM_HOUSE_ANIMATION_SPEED;
00479 static const HouseCallbackMask cbm_animation_next_frame = CBM_HOUSE_ANIMATION_NEXT_FRAME;
00480 };
00481
00482 void AnimateNewHouseTile(TileIndex tile)
00483 {
00484 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
00485 if (hs == NULL) return;
00486
00487 HouseAnimationBase::AnimateTile(hs, Town::GetByTile(tile), tile, HasBit(hs->extra_flags, CALLBACK_1A_RANDOM_BITS));
00488 }
00489
00490 void AnimateNewHouseConstruction(TileIndex tile)
00491 {
00492 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
00493
00494 if (HasBit(hs->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) {
00495 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, hs, Town::GetByTile(tile), tile, 0, 0);
00496 }
00497 }
00498
00499 bool CanDeleteHouse(TileIndex tile)
00500 {
00501 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
00502
00503
00504
00505 if (Company::IsValidHumanID(_current_company) || _current_company == OWNER_WATER || _current_company == OWNER_NONE) {
00506 return true;
00507 }
00508
00509 if (HasBit(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) {
00510 uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
00511 return (callback_res == CALLBACK_FAILED || callback_res == 0);
00512 } else {
00513 return !(hs->extra_flags & BUILDING_IS_PROTECTED);
00514 }
00515 }
00516
00517 static void AnimationControl(TileIndex tile, uint16 random_bits)
00518 {
00519 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
00520
00521 if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) {
00522 uint32 param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random();
00523 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_ANIMATION_START_STOP, hs, Town::GetByTile(tile), tile, param, 0);
00524 }
00525 }
00526
00527 bool NewHouseTileLoop(TileIndex tile)
00528 {
00529 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
00530
00531 if (GetHouseProcessingTime(tile) > 0) {
00532 DecHouseProcessingTime(tile);
00533 return true;
00534 }
00535
00536 TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP);
00537 if (hs->building_flags & BUILDING_HAS_1_TILE) TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP_TOP);
00538
00539 if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) {
00540
00541
00542
00543
00544 if (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) {
00545 uint16 random = GB(Random(), 0, 16);
00546
00547 if (hs->building_flags & BUILDING_HAS_1_TILE) AnimationControl(tile, random);
00548 if (hs->building_flags & BUILDING_2_TILES_Y) AnimationControl(TILE_ADDXY(tile, 0, 1), random);
00549 if (hs->building_flags & BUILDING_2_TILES_X) AnimationControl(TILE_ADDXY(tile, 1, 0), random);
00550 if (hs->building_flags & BUILDING_HAS_4_TILES) AnimationControl(TILE_ADDXY(tile, 1, 1), random);
00551 } else {
00552 AnimationControl(tile, 0);
00553 }
00554 }
00555
00556
00557 if (HasBit(hs->callback_mask, CBM_HOUSE_DESTRUCTION)) {
00558 uint16 callback_res = GetHouseCallback(CBID_HOUSE_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
00559 if (callback_res != CALLBACK_FAILED && GB(callback_res, 0, 8) > 0) {
00560 ClearTownHouse(Town::GetByTile(tile), tile);
00561 return false;
00562 }
00563 }
00564
00565 SetHouseProcessingTime(tile, hs->processing_time);
00566 MarkTileDirtyByTile(tile);
00567 return true;
00568 }
00569
00570 static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_random, bool first)
00571 {
00572 ResolverObject object;
00573
00574
00575 assert(IsTileType(tile, MP_HOUSE));
00576
00577 HouseID hid = GetHouseType(tile);
00578 HouseSpec *hs = HouseSpec::Get(hid);
00579
00580 if (hs->grf_prop.spritegroup == NULL) return;
00581
00582 NewHouseResolver(&object, hid, tile, Town::GetByTile(tile));
00583
00584 object.callback = CBID_RANDOM_TRIGGER;
00585 object.trigger = trigger;
00586
00587 const SpriteGroup *group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], &object);
00588 if (group == NULL) return;
00589
00590 byte new_random_bits = Random();
00591 byte random_bits = GetHouseRandomBits(tile);
00592 uint32 reseed = object.GetReseedSum();
00593 random_bits &= ~reseed;
00594 random_bits |= (first ? new_random_bits : base_random) & reseed;
00595 SetHouseRandomBits(tile, random_bits);
00596
00597 switch (trigger) {
00598 case HOUSE_TRIGGER_TILE_LOOP:
00599
00600 break;
00601
00602 case HOUSE_TRIGGER_TILE_LOOP_TOP:
00603 if (!first) {
00604
00605 MarkTileDirtyByTile(tile);
00606 break;
00607 }
00608
00609 if (hs->building_flags & BUILDING_2_TILES_Y) DoTriggerHouse(TILE_ADDXY(tile, 0, 1), trigger, random_bits, false);
00610 if (hs->building_flags & BUILDING_2_TILES_X) DoTriggerHouse(TILE_ADDXY(tile, 1, 0), trigger, random_bits, false);
00611 if (hs->building_flags & BUILDING_HAS_4_TILES) DoTriggerHouse(TILE_ADDXY(tile, 1, 1), trigger, random_bits, false);
00612 break;
00613 }
00614 }
00615
00616 void TriggerHouse(TileIndex t, HouseTrigger trigger)
00617 {
00618 DoTriggerHouse(t, trigger, 0, true);
00619 }
00620
00626 void GetHouseResolver(ResolverObject *ro, uint index)
00627 {
00628 NewHouseResolver(ro, GetHouseType(index), index, Town::GetByTile(index));
00629 }