Aircraft, helicopters, rotors and their shadows belong to this class. More...
#include <aircraft.h>
Data Structures | |
struct | SpriteData |
Data stored about a (single) sprite. More... | |
Public Member Functions | |
Aircraft () | |
We don't want GCC to zero our struct! It already is zeroed and has an index! | |
virtual | ~Aircraft () |
We want to 'destruct' the right class. | |
void | MarkDirty () |
Marks the vehicles to be redrawn and updates cached variables. | |
void | UpdateDeltaXY (Direction direction) |
Updates the x and y offsets and the size of the sprite used for this vehicle. | |
ExpensesType | GetExpenseType (bool income) const |
Sets the expense type associated to this vehicle type. | |
bool | IsPrimaryVehicle () const |
Whether this is the primary vehicle in the chain. | |
SpriteID | GetImage (Direction direction, EngineImageType image_type) const |
Gets the sprite to show for the given direction. | |
int | GetDisplaySpeed () const |
Gets the speed in km-ish/h that can be sent into SetDParam for string processing. | |
int | GetDisplayMaxSpeed () const |
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing. | |
int | GetSpeedOldUnits () const |
Money | GetRunningCost () const |
Gets the running cost of a vehicle. | |
bool | IsInDepot () const |
Check whether the vehicle is in the depot. | |
bool | Tick () |
Calls the tick handler of the vehicle. | |
void | OnNewDay () |
Calls the new day handler of the vehicle. | |
uint | Crash (bool flooded=false) |
Crash the (whole) vehicle chain. | |
TileIndex | GetOrderStationLocation (StationID station) |
Determine the location for the station where the vehicle goes to next. | |
bool | FindClosestDepot (TileIndex *location, DestinationID *destination, bool *reverse) |
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse. | |
bool | IsNormalAircraft () const |
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow. | |
uint16 | GetRange () const |
Get the range of this aircraft. | |
Blitter_32bppAnim () | |
void | Draw (Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) |
void | DrawColourMappingRect (void *dst, int width, int height, PaletteID pal) |
void | SetPixel (void *video, int x, int y, uint8 colour) |
void | DrawRect (void *video, int width, int height, uint8 colour) |
void | CopyFromBuffer (void *video, const void *src, int width, int height) |
void | CopyToBuffer (const void *video, void *dst, int width, int height) |
void | ScrollBuffer (void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) |
int | BufferSize (int width, int height) |
void | PaletteAnimate (const Palette &palette) |
Blitter::PaletteAnimation | UsePaletteAnimation () |
const char * | GetName () |
int | GetBytesPerPixel () |
void | PostResize () |
uint32 | LookupColourInPalette (uint index) |
Look up the colour in the current palette. | |
template<BlitterMode mode> | |
void | Draw (const Blitter::BlitterParams *bp, ZoomLevel zoom) |
void | Draw (Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) |
Sprite * | Encode (SpriteLoader::Sprite *sprite, AllocatorProc *allocator) |
const char * | GetName () |
void | Draw (Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) |
Sprite * | Encode (SpriteLoader::Sprite *sprite, AllocatorProc *allocator) |
const char * | GetName () |
EffectVehicle () | |
We don't want GCC to zero our struct! It already is zeroed and has an index! | |
virtual | ~EffectVehicle () |
We want to 'destruct' the right class. | |
void | UpdateDeltaXY (Direction direction) |
Updates the x and y offsets and the size of the sprite used for this vehicle. | |
bool | Tick () |
Calls the tick handler of the vehicle. | |
TransparencyOption | GetTransparencyOption () const |
RoadVehicle () | |
We don't want GCC to zero our struct! It already is zeroed and has an index! | |
virtual | ~RoadVehicle () |
We want to 'destruct' the right class. | |
void | MarkDirty () |
Marks the vehicles to be redrawn and updates cached variables. | |
void | UpdateDeltaXY (Direction direction) |
Updates the x and y offsets and the size of the sprite used for this vehicle. | |
ExpensesType | GetExpenseType (bool income) const |
Sets the expense type associated to this vehicle type. | |
bool | IsPrimaryVehicle () const |
Whether this is the primary vehicle in the chain. | |
SpriteID | GetImage (Direction direction, EngineImageType image_type) const |
Gets the sprite to show for the given direction. | |
int | GetDisplaySpeed () const |
Gets the speed in km-ish/h that can be sent into SetDParam for string processing. | |
int | GetDisplayMaxSpeed () const |
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing. | |
Money | GetRunningCost () const |
Gets the running cost of a vehicle. | |
int | GetDisplayImageWidth (Point *offset=NULL) const |
bool | IsInDepot () const |
Check whether the vehicle is in the depot. | |
bool | IsStoppedInDepot () const |
Check whether the vehicle is in the depot *and* stopped. | |
bool | Tick () |
Calls the tick handler of the vehicle. | |
void | OnNewDay () |
Calls the new day handler of the vehicle. | |
uint | Crash (bool flooded=false) |
Crash the (whole) vehicle chain. | |
Trackdir | GetVehicleTrackdir () const |
Returns the Trackdir on which the vehicle is currently located. | |
TileIndex | GetOrderStationLocation (StationID station) |
Determine the location for the station where the vehicle goes to next. | |
bool | FindClosestDepot (TileIndex *location, DestinationID *destination, bool *reverse) |
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse. | |
bool | IsBus () const |
int | GetCurrentMaxSpeed () const |
int | UpdateSpeed () |
Ship () | |
We don't want GCC to zero our struct! It already is zeroed and has an index! | |
virtual | ~Ship () |
We want to 'destruct' the right class. | |
void | MarkDirty () |
Marks the vehicles to be redrawn and updates cached variables. | |
void | UpdateDeltaXY (Direction direction) |
Updates the x and y offsets and the size of the sprite used for this vehicle. | |
ExpensesType | GetExpenseType (bool income) const |
Sets the expense type associated to this vehicle type. | |
void | PlayLeaveStationSound () const |
Play the sound associated with leaving the station. | |
bool | IsPrimaryVehicle () const |
Whether this is the primary vehicle in the chain. | |
SpriteID | GetImage (Direction direction, EngineImageType image_type) const |
Gets the sprite to show for the given direction. | |
int | GetDisplaySpeed () const |
Gets the speed in km-ish/h that can be sent into SetDParam for string processing. | |
int | GetDisplayMaxSpeed () const |
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing. | |
Money | GetRunningCost () const |
Gets the running cost of a vehicle. | |
bool | IsInDepot () const |
Check whether the vehicle is in the depot. | |
bool | Tick () |
Calls the tick handler of the vehicle. | |
void | OnNewDay () |
Calls the new day handler of the vehicle. | |
Trackdir | GetVehicleTrackdir () const |
Returns the Trackdir on which the vehicle is currently located. | |
TileIndex | GetOrderStationLocation (StationID station) |
Determine the location for the station where the vehicle goes to next. | |
bool | FindClosestDepot (TileIndex *location, DestinationID *destination, bool *reverse) |
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse. | |
void | UpdateCache () |
RoadStop * | GetPrimaryRoadStop (RoadStopType type) const |
RoadStop * | GetPrimaryRoadStop (const struct RoadVehicle *v) const |
Station (TileIndex tile=INVALID_TILE) | |
void | AddFacility (StationFacility new_facility_bit, TileIndex facil_xy) |
void | MarkTilesDirty (bool cargo_change) const |
void | UpdateVirtCoord () |
uint | GetPlatformLength (TileIndex tile, DiagDirection dir) const |
uint | GetPlatformLength (TileIndex tile) const |
void | RecomputeIndustriesNear () |
uint | GetCatchmentRadius () const |
Rect | GetCatchmentRect () const |
bool | TileBelongsToRailStation (TileIndex tile) const |
bool | TileBelongsToAirport (TileIndex tile) const |
uint32 | GetNewGRFVariable (const ResolverObject *object, byte variable, byte parameter, bool *available) const |
void | GetTileArea (TileArea *ta, StationType type) const |
Train () | |
We don't want GCC to zero our struct! It already is zeroed and has an index! | |
virtual | ~Train () |
We want to 'destruct' the right class. | |
void | MarkDirty () |
Marks the vehicles to be redrawn and updates cached variables. | |
void | UpdateDeltaXY (Direction direction) |
Updates the x and y offsets and the size of the sprite used for this vehicle. | |
ExpensesType | GetExpenseType (bool income) const |
Sets the expense type associated to this vehicle type. | |
void | PlayLeaveStationSound () const |
Play the sound associated with leaving the station. | |
bool | IsPrimaryVehicle () const |
Whether this is the primary vehicle in the chain. | |
SpriteID | GetImage (Direction direction, EngineImageType image_type) const |
Gets the sprite to show for the given direction. | |
int | GetDisplaySpeed () const |
Gets the speed in km-ish/h that can be sent into SetDParam for string processing. | |
int | GetDisplayMaxSpeed () const |
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing. | |
Money | GetRunningCost () const |
Gets the running cost of a vehicle. | |
int | GetDisplayImageWidth (Point *offset=NULL) const |
bool | IsInDepot () const |
Check whether the vehicle is in the depot. | |
bool | IsStoppedInDepot () const |
Check whether the vehicle is in the depot *and* stopped. | |
bool | Tick () |
Calls the tick handler of the vehicle. | |
void | OnNewDay () |
Calls the new day handler of the vehicle. | |
uint | Crash (bool flooded=false) |
Crash the (whole) vehicle chain. | |
Trackdir | GetVehicleTrackdir () const |
Returns the Trackdir on which the vehicle is currently located. | |
TileIndex | GetOrderStationLocation (StationID station) |
Determine the location for the station where the vehicle goes to next. | |
bool | FindClosestDepot (TileIndex *location, DestinationID *destination, bool *reverse) |
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse. | |
void | ReserveTrackUnderConsist () const |
int | GetCurveSpeedLimit () const |
void | ConsistChanged (bool same_length) |
int | UpdateSpeed () |
void | UpdateAcceleration () |
int | GetCurrentMaxSpeed () const |
Train * | GetNextUnit () const |
Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist. | |
Train * | GetPrevUnit () |
Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist. | |
int | CalcNextVehicleOffset () const |
Calculate the offset from this vehicle's center to the following center taking the vehicle lengths into account. | |
DisasterVehicle () | |
We don't want GCC to zero our struct! It already is zeroed and has an index! | |
virtual | ~DisasterVehicle () |
We want to 'destruct' the right class. | |
void | UpdateDeltaXY (Direction direction) |
Updates the x and y offsets and the size of the sprite used for this vehicle. | |
bool | Tick () |
Calls the tick handler of the vehicle. | |
Waypoint (TileIndex tile=INVALID_TILE) | |
Create a waypoint at the given tile. | |
void | UpdateVirtCoord () |
bool | TileBelongsToRailStation (TileIndex tile) const |
uint32 | GetNewGRFVariable (const struct ResolverObject *object, byte variable, byte parameter, bool *available) const |
void | GetTileArea (TileArea *ta, StationType type) const |
uint | GetPlatformLength (TileIndex tile, DiagDirection dir) const |
uint | GetPlatformLength (TileIndex tile) const |
bool | IsSingleTile () const |
Is this a single tile waypoint? | |
bool | IsOfType (const Waypoint *wp) const |
Is the "type" of waypoint the same as the given waypoint, i.e. | |
Static Public Member Functions | |
static void | RecomputeIndustriesNearForAll () |
Data Fields | |
uint16 | crashed_counter |
Timer for handling crash animations. | |
byte | pos |
Next desired position of the aircraft. | |
byte | previous_pos |
Previous desired position of the aircraft. | |
StationID | targetairport |
Airport to go to next. | |
byte | state |
State of the airport. | |
DirectionByte | last_direction |
byte | number_consecutive_turns |
Protection to prevent the aircraft of making a lot of turns in order to reach a specific point. | |
byte | turn_counter |
Ticks between each turn to prevent > 45 degree turns. | |
byte | flags |
Aircraft flags. | |
AircraftCache | acache |
uint16 | animation_state |
State primarily used to change the graphics/behaviour. | |
byte | animation_substate |
Sub state to time the change of the graphics/behaviour. | |
byte | frame |
uint16 | blocked_ctr |
byte | overtaking |
Set to RVSB_DRIVE_SIDE when overtaking, otherwise 0. | |
byte | overtaking_ctr |
The length of the current overtake attempt. | |
uint16 | crashed_ctr |
Animation counter when the vehicle has crashed. | |
byte | reverse_ctr |
RoadType | roadtype |
RoadTypes | compatible_roadtypes |
TrackBitsByte | state |
The "track" the ship is following. | |
RoadStop * | bus_stops |
All the road stops. | |
TileArea | bus_station |
Tile area the bus 'station' part covers. | |
RoadStop * | truck_stops |
All the truck stops. | |
TileArea | truck_station |
Tile area the truck 'station' part covers. | |
Airport | airport |
Tile area the airport covers. | |
TileIndex | dock_tile |
The location of the dock. | |
IndustryType | indtype |
Industry type to get the name from. | |
StationHadVehicleOfTypeByte | had_vehicle_of_type |
byte | time_since_load |
byte | time_since_unload |
byte | last_vehicle_type |
std::list< Vehicle * > | loading_vehicles |
GoodsEntry | goods [NUM_CARGO] |
Goods at this station. | |
uint32 | always_accepted |
Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept cargo). | |
IndustryVector | industries_near |
Cached list of industries near the station that can accept cargo,. | |
TrainCache | tcache |
Train * | other_multiheaded_part |
uint16 | crash_anim_pos |
Crash animation counter. | |
uint16 | flags |
TrackBitsByte | track |
TrainForceProceedingByte | force_proceed |
RailTypeByte | railtype |
RailTypes | compatible_railtypes |
uint16 | wait_counter |
Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals. | |
SpriteID | image_override |
Override for the default disaster vehicle sprite. | |
VehicleID | big_ufo_destroyer_target |
The big UFO that this destroyer is supposed to bomb. | |
uint16 | town_cn |
The N-1th waypoint for this town (consecutive number). | |
Protected Member Functions | |
uint16 | GetPower () const |
Allows to know the power value that this vehicle will use. | |
uint16 | GetPoweredPartPower (const RoadVehicle *head) const |
Returns a value if this articulated part is powered. | |
uint16 | GetWeight () const |
Allows to know the weight value that this vehicle will use. | |
byte | GetTractiveEffort () const |
Allows to know the tractive effort value that this vehicle will use. | |
byte | GetAirDragArea () const |
Gets the area used for calculating air drag. | |
byte | GetAirDrag () const |
Gets the air drag coefficient of this vehicle. | |
AccelStatus | GetAccelerationStatus () const |
Checks the current acceleration status of this vehicle. | |
uint16 | GetCurrentSpeed () const |
Calculates the current speed of this vehicle. | |
uint32 | GetRollingFriction () const |
Returns the rolling friction coefficient of this vehicle. | |
int | GetAccelerationType () const |
Allows to know the acceleration type of a vehicle. | |
uint32 | GetSlopeSteepness () const |
Returns the slope steepness used by this vehicle. | |
uint16 | GetMaxTrackSpeed () const |
Gets the maximum speed allowed by the track for this vehicle. | |
bool | TileMayHaveSlopedTrack () const |
Checks if the vehicle is at a tile that can be sloped. | |
bool | HasToUseGetSlopePixelZ () |
Road vehicles have to use GetSlopePixelZ() to compute their height if they are reversing because in that case, their direction is not parallel with the road. | |
uint16 | GetPower () const |
Allows to know the power value that this vehicle will use. | |
uint16 | GetPoweredPartPower (const Train *head) const |
Returns a value if this articulated part is powered. | |
uint16 | GetWeight () const |
Allows to know the weight value that this vehicle will use. | |
byte | GetTractiveEffort () const |
Allows to know the tractive effort value that this vehicle will use. | |
byte | GetAirDragArea () const |
Gets the area used for calculating air drag. | |
byte | GetAirDrag () const |
Gets the air drag coefficient of this vehicle. | |
AccelStatus | GetAccelerationStatus () const |
Checks the current acceleration status of this vehicle. | |
uint16 | GetCurrentSpeed () const |
Calculates the current speed of this vehicle. | |
uint32 | GetRollingFriction () const |
Returns the rolling friction coefficient of this vehicle. | |
int | GetAccelerationType () const |
Allows to know the acceleration type of a vehicle. | |
uint32 | GetSlopeSteepness () const |
Returns the slope steepness used by this vehicle. | |
uint16 | GetMaxTrackSpeed () const |
Gets the maximum speed allowed by the track for this vehicle. | |
bool | TileMayHaveSlopedTrack () const |
Checks if the vehicle is at a tile that can be sloped. | |
bool | HasToUseGetSlopePixelZ () |
Trains can always use the faster algorithm because they have always the same direction as the track under them. | |
Private Attributes | |
uint16 * | anim_buf |
In this buffer we keep track of the 8bpp indexes so we can do palette animation. | |
int | anim_buf_width |
The width of the animation buffer. | |
int | anim_buf_height |
The height of the animation buffer. | |
Palette | palette |
The current palette. | |
Friends | |
struct | GroundVehicle< RoadVehicle, VEH_ROAD > |
struct | GroundVehicle< Train, VEH_TRAIN > |
Aircraft, helicopters, rotors and their shadows belong to this class.
Representation of a waypoint.
Disasters, like submarines, skyrangers and their shadows, belong to this class.
'Train' is either a loco or a wagon.
Station data structure.
All ships have this type.
Buses, trucks and trams belong to this class.
A special vehicle is one of the following:
Most trivial 8bpp blitter.
8bpp blitter optimised for speed.
The optimised 32 bpp blitter with palette animation.
Definition at line 53 of file aircraft.h.
virtual FINAL::~Aircraft | ( | ) | [inline, virtual] |
We want to 'destruct' the right class.
Definition at line 69 of file aircraft.h.
References Vehicle::PreDestructor().
virtual FINAL::~EffectVehicle | ( | ) | [inline, virtual] |
We want to 'destruct' the right class.
Definition at line 33 of file effectvehicle_base.h.
virtual FINAL::~RoadVehicle | ( | ) | [inline, virtual] |
We want to 'destruct' the right class.
Definition at line 102 of file roadveh.h.
References Vehicle::PreDestructor().
virtual FINAL::~Ship | ( | ) | [inline, virtual] |
We want to 'destruct' the right class.
Definition at line 30 of file ship.h.
References Vehicle::PreDestructor().
virtual FINAL::~Train | ( | ) | [inline, virtual] |
We want to 'destruct' the right class.
Definition at line 90 of file train.h.
References Vehicle::PreDestructor().
virtual FINAL::~DisasterVehicle | ( | ) | [inline, virtual] |
We want to 'destruct' the right class.
Definition at line 1022 of file vehicle_base.h.
int FINAL::CalcNextVehicleOffset | ( | ) | const [inline] |
Calculate the offset from this vehicle's center to the following center taking the vehicle lengths into account.
Definition at line 153 of file train.h.
References GroundVehicleCache::cached_veh_length, GroundVehicle< T, Type >::gcache, and SpecializedVehicle< T, Type >::Next().
uint FINAL::Crash | ( | bool | flooded = false |
) | [virtual] |
Crash the (whole) vehicle chain.
flooded | whether the cause of the crash is flooding or not. |
Reimplemented from Vehicle.
uint FINAL::Crash | ( | bool | flooded = false |
) | [virtual] |
Crash the (whole) vehicle chain.
flooded | whether the cause of the crash is flooding or not. |
Reimplemented from Vehicle.
uint FINAL::Crash | ( | bool | flooded = false |
) | [virtual] |
Crash the (whole) vehicle chain.
flooded | whether the cause of the crash is flooding or not. |
Reimplemented from Vehicle.
bool FINAL::FindClosestDepot | ( | TileIndex * | location, | |
DestinationID * | destination, | |||
bool * | reverse | |||
) | [virtual] |
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse.
location | where do we go to? | |
destination | what hangar do we go to? | |
reverse | should the vehicle be reversed? |
Reimplemented from Vehicle.
bool FINAL::FindClosestDepot | ( | TileIndex * | location, | |
DestinationID * | destination, | |||
bool * | reverse | |||
) | [virtual] |
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse.
location | where do we go to? | |
destination | what hangar do we go to? | |
reverse | should the vehicle be reversed? |
Reimplemented from Vehicle.
bool FINAL::FindClosestDepot | ( | TileIndex * | location, | |
DestinationID * | destination, | |||
bool * | reverse | |||
) | [virtual] |
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse.
location | where do we go to? | |
destination | what hangar do we go to? | |
reverse | should the vehicle be reversed? |
Reimplemented from Vehicle.
bool FINAL::FindClosestDepot | ( | TileIndex * | location, | |
DestinationID * | destination, | |||
bool * | reverse | |||
) | [virtual] |
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse.
location | where do we go to? | |
destination | what hangar do we go to? | |
reverse | should the vehicle be reversed? |
Reimplemented from Vehicle.
AccelStatus FINAL::GetAccelerationStatus | ( | ) | const [inline, protected] |
Checks the current acceleration status of this vehicle.
Definition at line 203 of file roadveh.h.
References AS_BRAKE, Vehicle::vehstatus, and VS_STOPPED.
AccelStatus FINAL::GetAccelerationStatus | ( | ) | const [inline, protected] |
Checks the current acceleration status of this vehicle.
Definition at line 248 of file train.h.
References AS_BRAKE, HasBit(), Vehicle::vehstatus, VRF_TRAIN_STUCK, and VS_STOPPED.
int FINAL::GetAccelerationType | ( | ) | const [inline, protected] |
int FINAL::GetAccelerationType | ( | ) | const [inline, protected] |
Allows to know the acceleration type of a vehicle.
Definition at line 278 of file train.h.
References RailtypeInfo::acceleration_type, and GetRailTypeInfo().
byte FINAL::GetAirDrag | ( | ) | const [inline, protected] |
Gets the air drag coefficient of this vehicle.
Definition at line 194 of file roadveh.h.
References Vehicle::engine_type.
byte FINAL::GetAirDrag | ( | ) | const [inline, protected] |
Gets the air drag coefficient of this vehicle.
Definition at line 239 of file train.h.
References Vehicle::engine_type.
byte FINAL::GetAirDragArea | ( | ) | const [inline, protected] |
byte FINAL::GetAirDragArea | ( | ) | const [inline, protected] |
Gets the area used for calculating air drag.
Definition at line 229 of file train.h.
References TRACK_BIT_WORMHOLE, Vehicle::vehstatus, and VS_HIDDEN.
uint16 FINAL::GetCurrentSpeed | ( | ) | const [inline, protected] |
Calculates the current speed of this vehicle.
Definition at line 212 of file roadveh.h.
References Vehicle::cur_speed.
uint16 FINAL::GetCurrentSpeed | ( | ) | const [inline, protected] |
Calculates the current speed of this vehicle.
Definition at line 257 of file train.h.
References Vehicle::cur_speed.
int FINAL::GetDisplayMaxSpeed | ( | ) | const [inline, virtual] |
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.
Reimplemented from Vehicle.
Definition at line 77 of file aircraft.h.
int FINAL::GetDisplayMaxSpeed | ( | ) | const [inline, virtual] |
int FINAL::GetDisplayMaxSpeed | ( | ) | const [inline, virtual] |
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.
Reimplemented from Vehicle.
Definition at line 112 of file roadveh.h.
References VehicleCache::cached_max_speed, and Vehicle::vcache.
int FINAL::GetDisplayMaxSpeed | ( | ) | const [inline, virtual] |
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.
Reimplemented from Vehicle.
Definition at line 101 of file train.h.
References VehicleCache::cached_max_speed, and Vehicle::vcache.
int FINAL::GetDisplaySpeed | ( | ) | const [inline, virtual] |
int FINAL::GetDisplaySpeed | ( | ) | const [inline, virtual] |
Gets the speed in km-ish/h that can be sent into SetDParam for string processing.
Reimplemented from Vehicle.
Definition at line 111 of file roadveh.h.
References GroundVehicle< T, Type >::gcache, and GroundVehicleCache::last_speed.
int FINAL::GetDisplaySpeed | ( | ) | const [inline, virtual] |
Gets the speed in km-ish/h that can be sent into SetDParam for string processing.
Reimplemented from Vehicle.
Definition at line 100 of file train.h.
References GroundVehicle< T, Type >::gcache, and GroundVehicleCache::last_speed.
int FINAL::GetDisplaySpeed | ( | ) | const [inline, virtual] |
Gets the speed in km-ish/h that can be sent into SetDParam for string processing.
Reimplemented from Vehicle.
Definition at line 76 of file aircraft.h.
ExpensesType FINAL::GetExpenseType | ( | bool | income | ) | const [inline, virtual] |
Sets the expense type associated to this vehicle type.
income | whether this is income or (running) expenses of the vehicle |
Reimplemented from Vehicle.
Definition at line 73 of file aircraft.h.
References EXPENSES_AIRCRAFT_INC.
ExpensesType FINAL::GetExpenseType | ( | bool | income | ) | const [inline, virtual] |
Sets the expense type associated to this vehicle type.
income | whether this is income or (running) expenses of the vehicle |
Reimplemented from Vehicle.
Definition at line 34 of file ship.h.
References EXPENSES_SHIP_INC.
ExpensesType FINAL::GetExpenseType | ( | bool | income | ) | const [inline, virtual] |
Sets the expense type associated to this vehicle type.
income | whether this is income or (running) expenses of the vehicle |
Reimplemented from Vehicle.
Definition at line 108 of file roadveh.h.
References EXPENSES_ROADVEH_INC.
ExpensesType FINAL::GetExpenseType | ( | bool | income | ) | const [inline, virtual] |
Sets the expense type associated to this vehicle type.
income | whether this is income or (running) expenses of the vehicle |
Reimplemented from Vehicle.
Definition at line 96 of file train.h.
References EXPENSES_TRAIN_INC.
SpriteID FINAL::GetImage | ( | Direction | direction, | |
EngineImageType | image_type | |||
) | const [virtual] |
Gets the sprite to show for the given direction.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
SpriteID FINAL::GetImage | ( | Direction | direction, | |
EngineImageType | image_type | |||
) | const [virtual] |
Gets the sprite to show for the given direction.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
SpriteID FINAL::GetImage | ( | Direction | direction, | |
EngineImageType | image_type | |||
) | const [virtual] |
Gets the sprite to show for the given direction.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
SpriteID FINAL::GetImage | ( | Direction | direction, | |
EngineImageType | image_type | |||
) | const [virtual] |
Gets the sprite to show for the given direction.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
uint16 FINAL::GetMaxTrackSpeed | ( | ) | const [inline, protected] |
Gets the maximum speed allowed by the track for this vehicle.
Definition at line 296 of file train.h.
References GetRailType(), GetRailTypeInfo(), RailtypeInfo::max_speed, and Vehicle::tile.
uint16 FINAL::GetMaxTrackSpeed | ( | ) | const [inline, protected] |
Train* FINAL::GetNextUnit | ( | ) | const [inline] |
Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
Definition at line 129 of file train.h.
References SpecializedVehicle< T, Type >::GetNextVehicle().
TileIndex FINAL::GetOrderStationLocation | ( | StationID | station | ) | [virtual] |
Determine the location for the station where the vehicle goes to next.
Things done for example are allocating slots in a road stop or exact location of the platform is determined for ships.
station | the station to make the next location of the vehicle. |
Reimplemented from Vehicle.
TileIndex FINAL::GetOrderStationLocation | ( | StationID | station | ) | [virtual] |
Determine the location for the station where the vehicle goes to next.
Things done for example are allocating slots in a road stop or exact location of the platform is determined for ships.
station | the station to make the next location of the vehicle. |
Reimplemented from Vehicle.
TileIndex FINAL::GetOrderStationLocation | ( | StationID | station | ) | [virtual] |
Determine the location for the station where the vehicle goes to next.
Things done for example are allocating slots in a road stop or exact location of the platform is determined for ships.
station | the station to make the next location of the vehicle. |
Reimplemented from Vehicle.
TileIndex FINAL::GetOrderStationLocation | ( | StationID | station | ) | [virtual] |
Determine the location for the station where the vehicle goes to next.
Things done for example are allocating slots in a road stop or exact location of the platform is determined for ships.
station | the station to make the next location of the vehicle. |
Reimplemented from Vehicle.
uint16 FINAL::GetPower | ( | ) | const [inline, protected] |
Allows to know the power value that this vehicle will use.
Definition at line 135 of file roadveh.h.
References Vehicle::engine_type, Vehicle::IsArticulatedPart(), and PROP_ROADVEH_POWER.
uint16 FINAL::GetPower | ( | ) | const [inline, protected] |
Allows to know the power value that this vehicle will use.
Definition at line 168 of file train.h.
References Vehicle::engine_type, GetRailType(), HasPowerOnRail(), Vehicle::IsArticulatedPart(), GroundVehicle< T, Type >::IsMultiheaded(), PROP_TRAIN_POWER, and Vehicle::tile.
uint16 FINAL::GetPoweredPartPower | ( | const RoadVehicle * | head | ) | const [inline, protected] |
uint16 FINAL::GetPoweredPartPower | ( | const Train * | head | ) | const [inline, protected] |
Returns a value if this articulated part is powered.
Definition at line 185 of file train.h.
References GroundVehicleCache::first_engine, GroundVehicle< T, Type >::gcache, GetRailType(), HasBit(), HasPowerOnRail(), Vehicle::tile, and VRF_POWEREDWAGON.
Train* FINAL::GetPrevUnit | ( | ) | [inline] |
Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
Definition at line 141 of file train.h.
References SpecializedVehicle< T, Type >::GetPrevVehicle().
uint16 FINAL::GetRange | ( | ) | const [inline] |
Get the range of this aircraft.
Definition at line 105 of file aircraft.h.
uint32 FINAL::GetRollingFriction | ( | ) | const [inline, protected] |
uint32 FINAL::GetRollingFriction | ( | ) | const [inline, protected] |
Money FINAL::GetRunningCost | ( | ) | const [virtual] |
Money FINAL::GetRunningCost | ( | ) | const [virtual] |
Money FINAL::GetRunningCost | ( | ) | const [virtual] |
Money FINAL::GetRunningCost | ( | ) | const [virtual] |
uint32 FINAL::GetSlopeSteepness | ( | ) | const [inline, protected] |
Returns the slope steepness used by this vehicle.
Definition at line 244 of file roadveh.h.
References _settings_game, VehicleSettings::roadveh_slope_steepness, and GameSettings::vehicle.
uint32 FINAL::GetSlopeSteepness | ( | ) | const [inline, protected] |
Returns the slope steepness used by this vehicle.
Definition at line 287 of file train.h.
References _settings_game, VehicleSettings::train_slope_steepness, and GameSettings::vehicle.
byte FINAL::GetTractiveEffort | ( | ) | const [inline, protected] |
Allows to know the tractive effort value that this vehicle will use.
Definition at line 175 of file roadveh.h.
References Vehicle::engine_type, and PROP_ROADVEH_TRACTIVE_EFFORT.
byte FINAL::GetTractiveEffort | ( | ) | const [inline, protected] |
Allows to know the tractive effort value that this vehicle will use.
Definition at line 220 of file train.h.
References Vehicle::engine_type, and PROP_TRAIN_TRACTIVE_EFFORT.
Trackdir FINAL::GetVehicleTrackdir | ( | ) | const [virtual] |
Returns the Trackdir on which the vehicle is currently located.
Works for trains and ships. Currently works only sortof for road vehicles, since they have a fuzzy concept of being "on" a trackdir. Dunno really what it returns for a road vehicle that is halfway a tile, never really understood that part. For road vehicles that are at the beginning or end of the tile, should just return the diagonal trackdir on which they are driving. I _think_. For other vehicles types, or vehicles with no clear trackdir (such as those in depots), returns 0xFF.
Reimplemented from Vehicle.
Trackdir FINAL::GetVehicleTrackdir | ( | ) | const [virtual] |
Returns the Trackdir on which the vehicle is currently located.
Works for trains and ships. Currently works only sortof for road vehicles, since they have a fuzzy concept of being "on" a trackdir. Dunno really what it returns for a road vehicle that is halfway a tile, never really understood that part. For road vehicles that are at the beginning or end of the tile, should just return the diagonal trackdir on which they are driving. I _think_. For other vehicles types, or vehicles with no clear trackdir (such as those in depots), returns 0xFF.
Reimplemented from Vehicle.
Trackdir FINAL::GetVehicleTrackdir | ( | ) | const [virtual] |
Returns the Trackdir on which the vehicle is currently located.
Works for trains and ships. Currently works only sortof for road vehicles, since they have a fuzzy concept of being "on" a trackdir. Dunno really what it returns for a road vehicle that is halfway a tile, never really understood that part. For road vehicles that are at the beginning or end of the tile, should just return the diagonal trackdir on which they are driving. I _think_. For other vehicles types, or vehicles with no clear trackdir (such as those in depots), returns 0xFF.
Reimplemented from Vehicle.
uint16 FINAL::GetWeight | ( | ) | const [inline, protected] |
Allows to know the weight value that this vehicle will use.
Definition at line 158 of file roadveh.h.
References Vehicle::cargo, Vehicle::cargo_type, CargoList< Tinst >::Count(), Vehicle::engine_type, SpecializedVehicle< T, Type >::Get(), Vehicle::IsArticulatedPart(), and PROP_ROADVEH_WEIGHT.
uint16 FINAL::GetWeight | ( | ) | const [inline, protected] |
Allows to know the weight value that this vehicle will use.
Definition at line 199 of file train.h.
References Vehicle::cargo, Vehicle::cargo_type, CargoList< Tinst >::Count(), Vehicle::engine_type, GroundVehicleCache::first_engine, FreightWagonMult(), GroundVehicle< T, Type >::gcache, SpecializedVehicle< T, Type >::Get(), HasBit(), Vehicle::IsArticulatedPart(), PROP_TRAIN_WEIGHT, and VRF_POWEREDWAGON.
bool FINAL::HasToUseGetSlopePixelZ | ( | ) | [inline, protected] |
bool FINAL::HasToUseGetSlopePixelZ | ( | ) | [inline, protected] |
Road vehicles have to use GetSlopePixelZ() to compute their height if they are reversing because in that case, their direction is not parallel with the road.
It is safe to return true
even if it is not reversing.
Definition at line 277 of file roadveh.h.
References Vehicle::direction, SpecializedVehicle< T, Type >::First(), IsReversingRoadTrackdir(), and RVSB_TRACKDIR_MASK.
bool FINAL::IsInDepot | ( | ) | const [virtual] |
Check whether the vehicle is in the depot.
Reimplemented from Vehicle.
bool FINAL::IsInDepot | ( | ) | const [inline, virtual] |
bool FINAL::IsInDepot | ( | ) | const [inline, virtual] |
Check whether the vehicle is in the depot.
Reimplemented from Vehicle.
Definition at line 80 of file aircraft.h.
References IsHangarTile(), and VS_HIDDEN.
bool FINAL::IsInDepot | ( | ) | const [inline, virtual] |
bool FINAL::IsNormalAircraft | ( | ) | const [inline] |
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow.
Definition at line 93 of file aircraft.h.
bool FINAL::IsOfType | ( | const Waypoint * | wp | ) | const [inline] |
Is the "type" of waypoint the same as the given waypoint, i.e.
are both a rail waypoint or are both a buoy?
wp | The waypoint to compare to. |
Definition at line 64 of file waypoint_base.h.
bool FINAL::IsSingleTile | ( | ) | const [inline] |
Is this a single tile waypoint?
Definition at line 53 of file waypoint_base.h.
References FACIL_TRAIN.
bool FINAL::IsStoppedInDepot | ( | ) | const [virtual] |
Check whether the vehicle is in the depot *and* stopped.
Reimplemented from Vehicle.
bool FINAL::IsStoppedInDepot | ( | ) | const [virtual] |
Check whether the vehicle is in the depot *and* stopped.
Reimplemented from Vehicle.
void FINAL::MarkDirty | ( | ) | [virtual] |
Marks the vehicles to be redrawn and updates cached variables.
This method marks the area of the vehicle on the screen as dirty. It can be use to repaint the vehicle.
Reimplemented from Vehicle.
void FINAL::MarkDirty | ( | ) | [virtual] |
Marks the vehicles to be redrawn and updates cached variables.
This method marks the area of the vehicle on the screen as dirty. It can be use to repaint the vehicle.
Reimplemented from Vehicle.
void FINAL::MarkDirty | ( | ) | [virtual] |
Marks the vehicles to be redrawn and updates cached variables.
This method marks the area of the vehicle on the screen as dirty. It can be use to repaint the vehicle.
Reimplemented from Vehicle.
void FINAL::MarkDirty | ( | ) | [virtual] |
Marks the vehicles to be redrawn and updates cached variables.
This method marks the area of the vehicle on the screen as dirty. It can be use to repaint the vehicle.
Reimplemented from Vehicle.
bool FINAL::Tick | ( | ) | [virtual] |
Calls the tick handler of the vehicle.
Reimplemented from Vehicle.
bool FINAL::Tick | ( | ) | [virtual] |
Calls the tick handler of the vehicle.
Reimplemented from Vehicle.
bool FINAL::Tick | ( | ) | [virtual] |
Calls the tick handler of the vehicle.
Reimplemented from Vehicle.
bool FINAL::Tick | ( | ) | [virtual] |
Calls the tick handler of the vehicle.
Reimplemented from Vehicle.
bool FINAL::Tick | ( | ) | [virtual] |
Calls the tick handler of the vehicle.
Reimplemented from Vehicle.
bool FINAL::Tick | ( | ) | [virtual] |
Calls the tick handler of the vehicle.
Reimplemented from Vehicle.
bool FINAL::TileMayHaveSlopedTrack | ( | ) | const [inline, protected] |
Checks if the vehicle is at a tile that can be sloped.
Definition at line 305 of file train.h.
References TRACK_BIT_X.
bool FINAL::TileMayHaveSlopedTrack | ( | ) | const [inline, protected] |
Checks if the vehicle is at a tile that can be sloped.
Definition at line 262 of file roadveh.h.
References GetTileTrackStatus(), Vehicle::tile, TRACK_BIT_X, TrackStatusToTrackBits(), and TRANSPORT_ROAD.
void FINAL::UpdateDeltaXY | ( | Direction | direction | ) | [virtual] |
Updates the x and y offsets and the size of the sprite used for this vehicle.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
void FINAL::UpdateDeltaXY | ( | Direction | direction | ) | [virtual] |
Updates the x and y offsets and the size of the sprite used for this vehicle.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
void FINAL::UpdateDeltaXY | ( | Direction | direction | ) | [virtual] |
Updates the x and y offsets and the size of the sprite used for this vehicle.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
void FINAL::UpdateDeltaXY | ( | Direction | direction | ) | [virtual] |
Updates the x and y offsets and the size of the sprite used for this vehicle.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
void FINAL::UpdateDeltaXY | ( | Direction | direction | ) | [virtual] |
Updates the x and y offsets and the size of the sprite used for this vehicle.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
void FINAL::UpdateDeltaXY | ( | Direction | direction | ) | [virtual] |
Updates the x and y offsets and the size of the sprite used for this vehicle.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
FINAL::Waypoint | ( | TileIndex | tile = INVALID_TILE |
) | [inline] |
Create a waypoint at the given tile.
tile | The location of the waypoint. |
Definition at line 25 of file waypoint_base.h.
uint16 FINAL::crashed_ctr |
Animation counter when the vehicle has crashed.
byte FINAL::flags |
Cached list of industries near the station that can accept cargo,.
Definition at line 228 of file station_base.h.
byte FINAL::state |
State of the airport.
Definition at line 58 of file aircraft.h.
uint16 FINAL::wait_counter |