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00012 #include "stdafx.h"
00013 #include "gfx_layout.h"
00014 #include "progress.h"
00015 #include "zoom_func.h"
00016 #include "blitter/factory.hpp"
00017 #include "video/video_driver.hpp"
00018 #include "strings_func.h"
00019 #include "settings_type.h"
00020 #include "network/network.h"
00021 #include "network/network_func.h"
00022 #include "window_func.h"
00023 #include "newgrf_debug.h"
00024
00025 #include "table/palettes.h"
00026 #include "table/sprites.h"
00027 #include "table/control_codes.h"
00028
00029 byte _dirkeys;
00030 bool _fullscreen;
00031 CursorVars _cursor;
00032 bool _ctrl_pressed;
00033 bool _shift_pressed;
00034 byte _fast_forward;
00035 bool _left_button_down;
00036 bool _left_button_clicked;
00037 bool _right_button_down;
00038 bool _right_button_clicked;
00039 DrawPixelInfo _screen;
00040 bool _screen_disable_anim = false;
00041 bool _exit_game;
00042 GameMode _game_mode;
00043 SwitchMode _switch_mode;
00044 PauseModeByte _pause_mode;
00045 Palette _cur_palette;
00046
00047 static byte _stringwidth_table[FS_END][224];
00048 DrawPixelInfo *_cur_dpi;
00049 byte _colour_gradient[COLOUR_END][8];
00050
00051 static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE);
00052 static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL);
00053
00058 struct DrawStringParams {
00059 FontSize fontsize;
00060 TextColour cur_colour, prev_colour;
00061
00062 DrawStringParams(TextColour colour, FontSize fontsize) : fontsize(fontsize), cur_colour(colour), prev_colour(colour) {}
00063
00068 inline void SetColour(TextColour c)
00069 {
00070 assert(c >= TC_BLUE && c <= TC_BLACK);
00071 this->prev_colour = this->cur_colour;
00072 this->cur_colour = c;
00073 }
00074
00076 inline void SetPreviousColour()
00077 {
00078 Swap(this->cur_colour, this->prev_colour);
00079 }
00080
00085 inline void SetFontSize(FontSize f)
00086 {
00087 this->fontsize = f;
00088 }
00089 };
00090
00091 static ReusableBuffer<uint8> _cursor_backup;
00092
00100 static Rect _invalid_rect;
00101 static const byte *_colour_remap_ptr;
00102 static byte _string_colourremap[3];
00103
00104 static const uint DIRTY_BLOCK_HEIGHT = 8;
00105 static const uint DIRTY_BLOCK_WIDTH = 64;
00106
00107 static uint _dirty_bytes_per_line = 0;
00108 static byte *_dirty_blocks = NULL;
00109 extern uint _dirty_block_colour;
00110
00111 void GfxScroll(int left, int top, int width, int height, int xo, int yo)
00112 {
00113 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00114
00115 if (xo == 0 && yo == 0) return;
00116
00117 if (_cursor.visible) UndrawMouseCursor();
00118
00119 #ifdef ENABLE_NETWORK
00120 if (_networking) NetworkUndrawChatMessage();
00121 #endif
00122
00123 blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
00124
00125 _video_driver->MakeDirty(left, top, width, height);
00126 }
00127
00128
00143 void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
00144 {
00145 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00146 const DrawPixelInfo *dpi = _cur_dpi;
00147 void *dst;
00148 const int otop = top;
00149 const int oleft = left;
00150
00151 if (dpi->zoom != ZOOM_LVL_NORMAL) return;
00152 if (left > right || top > bottom) return;
00153 if (right < dpi->left || left >= dpi->left + dpi->width) return;
00154 if (bottom < dpi->top || top >= dpi->top + dpi->height) return;
00155
00156 if ( (left -= dpi->left) < 0) left = 0;
00157 right = right - dpi->left + 1;
00158 if (right > dpi->width) right = dpi->width;
00159 right -= left;
00160 assert(right > 0);
00161
00162 if ( (top -= dpi->top) < 0) top = 0;
00163 bottom = bottom - dpi->top + 1;
00164 if (bottom > dpi->height) bottom = dpi->height;
00165 bottom -= top;
00166 assert(bottom > 0);
00167
00168 dst = blitter->MoveTo(dpi->dst_ptr, left, top);
00169
00170 switch (mode) {
00171 default:
00172 blitter->DrawRect(dst, right, bottom, (uint8)colour);
00173 break;
00174
00175 case FILLRECT_RECOLOUR:
00176 blitter->DrawColourMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH));
00177 break;
00178
00179 case FILLRECT_CHECKER: {
00180 byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
00181 do {
00182 for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8)colour);
00183 dst = blitter->MoveTo(dst, 0, 1);
00184 } while (--bottom > 0);
00185 break;
00186 }
00187 }
00188 }
00189
00190 void GfxDrawLine(int x, int y, int x2, int y2, int colour, int width)
00191 {
00192 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00193 DrawPixelInfo *dpi = _cur_dpi;
00194
00195 assert(width > 0);
00196
00197 x -= dpi->left;
00198 x2 -= dpi->left;
00199 y -= dpi->top;
00200 y2 -= dpi->top;
00201
00202
00203 if (x + width / 2 < 0 && x2 + width / 2 < 0 ) return;
00204 if (y + width / 2 < 0 && y2 + width / 2 < 0 ) return;
00205 if (x - width / 2 > dpi->width && x2 - width / 2 > dpi->width ) return;
00206 if (y - width / 2 > dpi->height && y2 - width / 2 > dpi->height) return;
00207
00208 blitter->DrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour, width);
00209 }
00210
00211 void GfxDrawLineUnscaled(int x, int y, int x2, int y2, int colour)
00212 {
00213 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00214 DrawPixelInfo *dpi = _cur_dpi;
00215
00216 x -= dpi->left;
00217 x2 -= dpi->left;
00218 y -= dpi->top;
00219 y2 -= dpi->top;
00220
00221
00222 if (x < 0 && x2 < 0) return;
00223 if (y < 0 && y2 < 0) return;
00224 if (x > dpi->width && x2 > dpi->width) return;
00225 if (y > dpi->height && y2 > dpi->height) return;
00226
00227 blitter->DrawLine(dpi->dst_ptr, UnScaleByZoom(x, dpi->zoom), UnScaleByZoom(y, dpi->zoom),
00228 UnScaleByZoom(x2, dpi->zoom), UnScaleByZoom(y2, dpi->zoom),
00229 UnScaleByZoom(dpi->width, dpi->zoom), UnScaleByZoom(dpi->height, dpi->zoom), colour, 1);
00230 }
00231
00245 void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
00246 {
00247
00248
00249
00250
00251
00252
00253
00254
00255
00256
00257
00258
00259
00260
00261
00262 static const byte colour = PC_WHITE;
00263
00264 GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
00265 GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
00266 GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, colour);
00267
00268 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
00269 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
00270 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
00271 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
00272 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
00273 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
00274 }
00275
00280 static void SetColourRemap(TextColour colour)
00281 {
00282 if (colour == TC_INVALID) return;
00283
00284
00285
00286 bool no_shade = (colour & TC_NO_SHADE) != 0 || colour == TC_BLACK;
00287 bool raw_colour = (colour & TC_IS_PALETTE_COLOUR) != 0;
00288 colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR);
00289
00290 _string_colourremap[1] = raw_colour ? (byte)colour : _string_colourmap[colour];
00291 _string_colourremap[2] = no_shade ? 0 : 1;
00292 _colour_remap_ptr = _string_colourremap;
00293 }
00294
00309 static int DrawLayoutLine(ParagraphLayout::Line *line, int y, int left, int right, StringAlignment align, bool underline)
00310 {
00311 if (line->countRuns() == 0) return 0;
00312
00313 int w = line->getWidth();
00314 int h = line->getLeading();
00315
00316
00317
00318
00319
00320
00321
00322
00323
00324
00325
00326
00327
00328 int max_w = right - left + 1;
00329
00330 int offset_x = 0;
00331 int min_x = left;
00332 int max_x = right;
00333
00334 bool truncation = max_w < w;
00335 int dot_width = 0;
00336 const Sprite *dot_sprite = NULL;
00337
00338 if (truncation) {
00339
00340
00341
00342
00343
00344
00345 FontCache *fc = ((const Font*)line->getVisualRun(0)->getFont())->fc;
00346 GlyphID dot_glyph = fc->MapCharToGlyph('.');
00347 dot_width = fc->GetGlyphWidth(dot_glyph);
00348 dot_sprite = fc->GetGlyph(dot_glyph);
00349
00350 if (_current_text_dir == TD_RTL) {
00351 min_x += 3 * dot_width;
00352 offset_x = w - 3 * dot_width - max_w;
00353 } else {
00354 max_x -= 3 * dot_width;
00355 }
00356
00357 w = max_w;
00358 }
00359
00360
00361 if (!(align & SA_FORCE) && _current_text_dir == TD_RTL && (align & SA_HOR_MASK) != SA_HOR_CENTER) align ^= SA_RIGHT;
00362
00363
00364
00365
00366
00367
00368 switch (align & SA_HOR_MASK) {
00369 case SA_LEFT:
00370
00371 right = left + w - 1;
00372 break;
00373
00374 case SA_HOR_CENTER:
00375 left = RoundDivSU(right + 1 + left - w, 2);
00376
00377 right = left + w - 1;
00378 break;
00379
00380 case SA_RIGHT:
00381 left = right + 1 - w;
00382 break;
00383
00384 default:
00385 NOT_REACHED();
00386 }
00387
00388 for (int run_index = 0; run_index < line->countRuns(); run_index++) {
00389 const ParagraphLayout::VisualRun *run = line->getVisualRun(run_index);
00390 const Font *f = (const Font*)run->getFont();
00391
00392 FontCache *fc = f->fc;
00393 TextColour colour = f->colour;
00394 SetColourRemap(colour);
00395
00396 DrawPixelInfo *dpi = _cur_dpi;
00397 int dpi_left = dpi->left;
00398 int dpi_right = dpi->left + dpi->width - 1;
00399
00400 bool draw_shadow = fc->GetDrawGlyphShadow() && colour != TC_BLACK;
00401
00402 for (int i = 0; i < run->getGlyphCount(); i++) {
00403 GlyphID glyph = run->getGlyphs()[i];
00404
00405
00406 if (glyph == 0xFFFF) continue;
00407
00408 int begin_x = run->getPositions()[i * 2] + left - offset_x;
00409 int end_x = run->getPositions()[i * 2 + 2] + left - offset_x - 1;
00410 int top = run->getPositions()[i * 2 + 1] + y;
00411
00412
00413 if (truncation && (begin_x < min_x || end_x > max_x)) continue;
00414
00415 const Sprite *sprite = fc->GetGlyph(glyph);
00416
00417 if (begin_x + sprite->x_offs > dpi_right || begin_x + sprite->x_offs + sprite->width < dpi_left) continue;
00418
00419 if (draw_shadow && (glyph & SPRITE_GLYPH) == 0) {
00420 SetColourRemap(TC_BLACK);
00421 GfxMainBlitter(sprite, begin_x + 1, top + 1, BM_COLOUR_REMAP);
00422 SetColourRemap(colour);
00423 }
00424 GfxMainBlitter(sprite, begin_x, top, BM_COLOUR_REMAP);
00425 }
00426 }
00427
00428 if (truncation) {
00429 int x = (_current_text_dir == TD_RTL) ? left : (right - 3 * dot_width);
00430 for (int i = 0; i < 3; i++, x += dot_width) {
00431 GfxMainBlitter(dot_sprite, x, y, BM_COLOUR_REMAP);
00432 }
00433 }
00434
00435 if (underline) {
00436 GfxFillRect(left, y + h, right, y + h, _string_colourremap[1]);
00437 }
00438
00439 return (align & SA_HOR_MASK) == SA_RIGHT ? left : right;
00440 }
00441
00456 int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00457 {
00458 Layouter layout(str, INT32_MAX, colour, fontsize);
00459 if (layout.Length() == 0) return 0;
00460
00461 return DrawLayoutLine(*layout.Begin(), top, left, right, align, underline);
00462 }
00463
00478 int DrawString(int left, int right, int top, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00479 {
00480 char buffer[DRAW_STRING_BUFFER];
00481 GetString(buffer, str, lastof(buffer));
00482 return DrawString(left, right, top, buffer, colour, align, underline, fontsize);
00483 }
00484
00491 static int GetStringHeight(const char *str, int maxw)
00492 {
00493 Layouter layout(str, maxw);
00494 return layout.GetBounds().height;
00495 }
00496
00503 int GetStringHeight(StringID str, int maxw)
00504 {
00505 char buffer[DRAW_STRING_BUFFER];
00506 GetString(buffer, str, lastof(buffer));
00507 return GetStringHeight(buffer, maxw);
00508 }
00509
00516 int GetStringLineCount(StringID str, int maxw)
00517 {
00518 char buffer[DRAW_STRING_BUFFER];
00519 GetString(buffer, str, lastof(buffer));
00520
00521 Layouter layout(buffer, maxw);
00522 return layout.Length();
00523 }
00524
00531 Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
00532 {
00533 Dimension box = {suggestion.width, GetStringHeight(str, suggestion.width)};
00534 return box;
00535 }
00536
00543 Dimension GetStringMultiLineBoundingBox(const char *str, const Dimension &suggestion)
00544 {
00545 Dimension box = {suggestion.width, GetStringHeight(str, suggestion.width)};
00546 return box;
00547 }
00548
00564 int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00565 {
00566 int maxw = right - left + 1;
00567 int maxh = bottom - top + 1;
00568
00569
00570
00571 if (maxh <= 0) return top;
00572
00573 Layouter layout(str, maxw, colour, fontsize);
00574 int total_height = layout.GetBounds().height;
00575 int y;
00576 switch (align & SA_VERT_MASK) {
00577 case SA_TOP:
00578 y = top;
00579 break;
00580
00581 case SA_VERT_CENTER:
00582 y = RoundDivSU(bottom + top - total_height, 2);
00583 break;
00584
00585 case SA_BOTTOM:
00586 y = bottom - total_height;
00587 break;
00588
00589 default: NOT_REACHED();
00590 }
00591
00592 int last_line = top;
00593 int first_line = bottom;
00594
00595 for (ParagraphLayout::Line **iter = layout.Begin(); iter != layout.End(); iter++) {
00596 ParagraphLayout::Line *line = *iter;
00597
00598 int line_height = line->getLeading();
00599 if (y >= top && y < bottom) {
00600 last_line = y + line_height;
00601 if (first_line > y) first_line = y;
00602
00603 DrawLayoutLine(line, y, left, right, align, underline);
00604 }
00605 y += line_height;
00606 }
00607
00608 return ((align & SA_VERT_MASK) == SA_BOTTOM) ? first_line : last_line;
00609 }
00610
00626 int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00627 {
00628 char buffer[DRAW_STRING_BUFFER];
00629 GetString(buffer, str, lastof(buffer));
00630 return DrawStringMultiLine(left, right, top, bottom, buffer, colour, align, underline, fontsize);
00631 }
00632
00643 Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
00644 {
00645 Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
00646 return layout.GetBounds();
00647 }
00648
00655 Dimension GetStringBoundingBox(StringID strid)
00656 {
00657 char buffer[DRAW_STRING_BUFFER];
00658
00659 GetString(buffer, strid, lastof(buffer));
00660 return GetStringBoundingBox(buffer);
00661 }
00662
00670 void DrawCharCentered(WChar c, int x, int y, TextColour colour)
00671 {
00672 SetColourRemap(colour);
00673 GfxMainBlitter(GetGlyph(FS_NORMAL, c), x - GetCharacterWidth(FS_NORMAL, c) / 2, y, BM_COLOUR_REMAP);
00674 }
00675
00683 Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
00684 {
00685 const Sprite *sprite = GetSprite(sprid, ST_NORMAL);
00686
00687 if (offset != NULL) {
00688 offset->x = UnScaleByZoom(sprite->x_offs, zoom);
00689 offset->y = UnScaleByZoom(sprite->y_offs, zoom);
00690 }
00691
00692 Dimension d;
00693 d.width = max<int>(0, UnScaleByZoom(sprite->x_offs + sprite->width, zoom));
00694 d.height = max<int>(0, UnScaleByZoom(sprite->y_offs + sprite->height, zoom));
00695 return d;
00696 }
00697
00706 void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
00707 {
00708 SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
00709 if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
00710 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
00711 GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite);
00712 } else if (pal != PAL_NONE) {
00713 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
00714 GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite);
00715 } else {
00716 GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite);
00717 }
00718 }
00719
00729 void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
00730 {
00731 SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
00732 if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
00733 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
00734 GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite, zoom);
00735 } else if (pal != PAL_NONE) {
00736 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
00737 GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite, zoom);
00738 } else {
00739 GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite, zoom);
00740 }
00741 }
00742
00743 static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
00744 {
00745 const DrawPixelInfo *dpi = _cur_dpi;
00746 Blitter::BlitterParams bp;
00747
00748
00749 int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left * ZOOM_LVL_BASE ) : 0);
00750 int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top * ZOOM_LVL_BASE ) : 0);
00751 int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + (sub->right + 1) * ZOOM_LVL_BASE)) : 0);
00752 int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + (sub->bottom + 1) * ZOOM_LVL_BASE)) : 0);
00753
00754 if (clip_left + clip_right >= sprite->width) return;
00755 if (clip_top + clip_bottom >= sprite->height) return;
00756
00757
00758 x += sprite->x_offs;
00759 y += sprite->y_offs;
00760
00761
00762 bp.sprite = sprite->data;
00763 bp.sprite_width = sprite->width;
00764 bp.sprite_height = sprite->height;
00765 bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, dpi->zoom);
00766 bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, dpi->zoom);
00767 bp.top = 0;
00768 bp.left = 0;
00769 bp.skip_left = UnScaleByZoomLower(clip_left, dpi->zoom);
00770 bp.skip_top = UnScaleByZoomLower(clip_top, dpi->zoom);
00771
00772 x += ScaleByZoom(bp.skip_left, dpi->zoom);
00773 y += ScaleByZoom(bp.skip_top, dpi->zoom);
00774
00775 bp.dst = dpi->dst_ptr;
00776 bp.pitch = dpi->pitch;
00777 bp.remap = _colour_remap_ptr;
00778
00779 assert(sprite->width > 0);
00780 assert(sprite->height > 0);
00781
00782 if (bp.width <= 0) return;
00783 if (bp.height <= 0) return;
00784
00785 y -= dpi->top;
00786
00787 if (y < 0) {
00788 bp.height -= -UnScaleByZoom(y, dpi->zoom);
00789 if (bp.height <= 0) return;
00790 bp.skip_top += -UnScaleByZoom(y, dpi->zoom);
00791 y = 0;
00792 } else {
00793 bp.top = UnScaleByZoom(y, dpi->zoom);
00794 }
00795
00796
00797 y += ScaleByZoom(bp.height, dpi->zoom) - dpi->height;
00798 if (y > 0) {
00799 bp.height -= UnScaleByZoom(y, dpi->zoom);
00800 if (bp.height <= 0) return;
00801 }
00802
00803 x -= dpi->left;
00804
00805 if (x < 0) {
00806 bp.width -= -UnScaleByZoom(x, dpi->zoom);
00807 if (bp.width <= 0) return;
00808 bp.skip_left += -UnScaleByZoom(x, dpi->zoom);
00809 x = 0;
00810 } else {
00811 bp.left = UnScaleByZoom(x, dpi->zoom);
00812 }
00813
00814
00815 x += ScaleByZoom(bp.width, dpi->zoom) - dpi->width;
00816 if (x > 0) {
00817 bp.width -= UnScaleByZoom(x, dpi->zoom);
00818 if (bp.width <= 0) return;
00819 }
00820
00821 assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, dpi->zoom));
00822 assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, dpi->zoom));
00823
00824
00825 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
00826 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00827 void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
00828 void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
00829
00830 void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
00831
00832 if (topleft <= clicked && clicked <= bottomright) {
00833 uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
00834 if (offset < (uint)bp.width) {
00835 _newgrf_debug_sprite_picker.sprites.Include(sprite_id);
00836 }
00837 }
00838 }
00839
00840 BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
00841 }
00842
00843 static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id, ZoomLevel zoom)
00844 {
00845 const DrawPixelInfo *dpi = _cur_dpi;
00846 Blitter::BlitterParams bp;
00847
00848
00849 int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left ) : 0);
00850 int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top ) : 0);
00851 int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + sub->right + 1)) : 0);
00852 int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + sub->bottom + 1)) : 0);
00853
00854 if (clip_left + clip_right >= sprite->width) return;
00855 if (clip_top + clip_bottom >= sprite->height) return;
00856
00857
00858 x = ScaleByZoom(x, zoom);
00859 y = ScaleByZoom(y, zoom);
00860
00861
00862 x += sprite->x_offs;
00863 y += sprite->y_offs;
00864
00865
00866 bp.sprite = sprite->data;
00867 bp.sprite_width = sprite->width;
00868 bp.sprite_height = sprite->height;
00869 bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, zoom);
00870 bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, zoom);
00871 bp.top = 0;
00872 bp.left = 0;
00873 bp.skip_left = UnScaleByZoomLower(clip_left, zoom);
00874 bp.skip_top = UnScaleByZoomLower(clip_top, zoom);
00875
00876 x += ScaleByZoom(bp.skip_left, zoom);
00877 y += ScaleByZoom(bp.skip_top, zoom);
00878
00879 bp.dst = dpi->dst_ptr;
00880 bp.pitch = dpi->pitch;
00881 bp.remap = _colour_remap_ptr;
00882
00883 assert(sprite->width > 0);
00884 assert(sprite->height > 0);
00885
00886 if (bp.width <= 0) return;
00887 if (bp.height <= 0) return;
00888
00889 y -= ScaleByZoom(dpi->top, zoom);
00890
00891 if (y < 0) {
00892 bp.height -= -UnScaleByZoom(y, zoom);
00893 if (bp.height <= 0) return;
00894 bp.skip_top += -UnScaleByZoom(y, zoom);
00895 y = 0;
00896 } else {
00897 bp.top = UnScaleByZoom(y, zoom);
00898 }
00899
00900
00901 y += ScaleByZoom(bp.height - dpi->height, zoom);
00902 if (y > 0) {
00903 bp.height -= UnScaleByZoom(y, zoom);
00904 if (bp.height <= 0) return;
00905 }
00906
00907 x -= ScaleByZoom(dpi->left, zoom);
00908
00909 if (x < 0) {
00910 bp.width -= -UnScaleByZoom(x, zoom);
00911 if (bp.width <= 0) return;
00912 bp.skip_left += -UnScaleByZoom(x, zoom);
00913 x = 0;
00914 } else {
00915 bp.left = UnScaleByZoom(x, zoom);
00916 }
00917
00918
00919 x += ScaleByZoom(bp.width - dpi->width, zoom);
00920 if (x > 0) {
00921 bp.width -= UnScaleByZoom(x, zoom);
00922 if (bp.width <= 0) return;
00923 }
00924
00925 assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, zoom));
00926 assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, zoom));
00927
00928
00929 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
00930 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00931 void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
00932 void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
00933
00934 void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
00935
00936 if (topleft <= clicked && clicked <= bottomright) {
00937 uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
00938 if (offset < (uint)bp.width) {
00939 _newgrf_debug_sprite_picker.sprites.Include(sprite_id);
00940 }
00941 }
00942 }
00943
00944 BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, zoom);
00945 }
00946
00947 void DoPaletteAnimations();
00948
00949 void GfxInitPalettes()
00950 {
00951 memcpy(&_cur_palette, &_palette, sizeof(_cur_palette));
00952 DoPaletteAnimations();
00953 }
00954
00955 #define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16)
00956 #define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16)
00957
00958 void DoPaletteAnimations()
00959 {
00960
00961 static int palette_animation_counter = 0;
00962 palette_animation_counter += 8;
00963
00964 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00965 const Colour *s;
00966 const ExtraPaletteValues *ev = &_extra_palette_values;
00967 Colour old_val[PALETTE_ANIM_SIZE];
00968 const uint old_tc = palette_animation_counter;
00969 uint i;
00970 uint j;
00971
00972 if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
00973 palette_animation_counter = 0;
00974 }
00975
00976 Colour *palette_pos = &_cur_palette.palette[PALETTE_ANIM_START];
00977
00978
00979 memcpy(old_val, palette_pos, sizeof(old_val));
00980
00981
00982 s = ev->fizzy_drink;
00983 j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
00984 for (i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
00985 *palette_pos++ = s[j];
00986 j++;
00987 if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
00988 }
00989
00990
00991 s = ev->oil_refinery;
00992 j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
00993 for (i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
00994 *palette_pos++ = s[j];
00995 j++;
00996 if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
00997 }
00998
00999
01000 {
01001 byte i = (palette_animation_counter >> 1) & 0x7F;
01002 byte v;
01003
01004 if (i < 0x3f) {
01005 v = 255;
01006 } else if (i < 0x4A || i >= 0x75) {
01007 v = 128;
01008 } else {
01009 v = 20;
01010 }
01011 palette_pos->r = v;
01012 palette_pos->g = 0;
01013 palette_pos->b = 0;
01014 palette_pos++;
01015
01016 i ^= 0x40;
01017 if (i < 0x3f) {
01018 v = 255;
01019 } else if (i < 0x4A || i >= 0x75) {
01020 v = 128;
01021 } else {
01022 v = 20;
01023 }
01024 palette_pos->r = v;
01025 palette_pos->g = 0;
01026 palette_pos->b = 0;
01027 palette_pos++;
01028 }
01029
01030
01031 s = ev->lighthouse;
01032 j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
01033 for (i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
01034 *palette_pos++ = s[j];
01035 j++;
01036 if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
01037 }
01038
01039
01040 s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
01041 j = EXTR(320, EPV_CYCLES_DARK_WATER);
01042 for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
01043 *palette_pos++ = s[j];
01044 j++;
01045 if (j == EPV_CYCLES_DARK_WATER) j = 0;
01046 }
01047
01048
01049 s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
01050 j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
01051 for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
01052 *palette_pos++ = s[j];
01053 j += 3;
01054 if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
01055 }
01056
01057 if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
01058 palette_animation_counter = old_tc;
01059 } else {
01060 if (memcmp(old_val, &_cur_palette.palette[PALETTE_ANIM_START], sizeof(old_val)) != 0 && _cur_palette.count_dirty == 0) {
01061
01062 _cur_palette.first_dirty = PALETTE_ANIM_START;
01063 _cur_palette.count_dirty = PALETTE_ANIM_SIZE;
01064 }
01065 }
01066 }
01067
01073 TextColour GetContrastColour(uint8 background)
01074 {
01075 Colour c = _cur_palette.palette[background];
01076
01077
01078 uint sq1000_brightness = c.r * c.r * 299 + c.g * c.g * 587 + c.b * c.b * 114;
01079
01080 return sq1000_brightness < 128 * 128 * 1000 ? TC_WHITE : TC_BLACK;
01081 }
01082
01087 void LoadStringWidthTable(bool monospace)
01088 {
01089 for (FontSize fs = monospace ? FS_MONO : FS_BEGIN; fs < (monospace ? FS_END : FS_MONO); fs++) {
01090 for (uint i = 0; i != 224; i++) {
01091 _stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
01092 }
01093 }
01094
01095 ReInitAllWindows();
01096 }
01097
01104 byte GetCharacterWidth(FontSize size, WChar key)
01105 {
01106
01107 if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];
01108
01109 return GetGlyphWidth(size, key);
01110 }
01111
01117 byte GetDigitWidth(FontSize size)
01118 {
01119 byte width = 0;
01120 for (char c = '0'; c <= '9'; c++) {
01121 width = max(GetCharacterWidth(size, c), width);
01122 }
01123 return width;
01124 }
01125
01132 void GetBroadestDigit(uint *front, uint *next, FontSize size)
01133 {
01134 int width = -1;
01135 for (char c = '9'; c >= '0'; c--) {
01136 int w = GetCharacterWidth(size, c);
01137 if (w > width) {
01138 width = w;
01139 *next = c - '0';
01140 if (c != '0') *front = c - '0';
01141 }
01142 }
01143 }
01144
01145 void ScreenSizeChanged()
01146 {
01147 _dirty_bytes_per_line = CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
01148 _dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line * CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));
01149
01150
01151 if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
01152 if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
01153
01154
01155 _cursor.visible = false;
01156 }
01157
01158 void UndrawMouseCursor()
01159 {
01160
01161 if (_screen.dst_ptr == NULL) return;
01162
01163 if (_cursor.visible) {
01164 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01165 _cursor.visible = false;
01166 blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y);
01167 _video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
01168 }
01169 }
01170
01171 void DrawMouseCursor()
01172 {
01173 #if defined(WINCE)
01174
01175 return;
01176 #endif
01177
01178
01179 if (_screen.dst_ptr == NULL) return;
01180
01181 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01182 int x;
01183 int y;
01184 int w;
01185 int h;
01186
01187
01188 if (!_cursor.in_window) return;
01189
01190
01191 if (_cursor.visible) {
01192 if (!_cursor.dirty) return;
01193 UndrawMouseCursor();
01194 }
01195
01196 w = _cursor.size.x;
01197 x = _cursor.pos.x + _cursor.offs.x + _cursor.short_vehicle_offset;
01198 if (x < 0) {
01199 w += x;
01200 x = 0;
01201 }
01202 if (w > _screen.width - x) w = _screen.width - x;
01203 if (w <= 0) return;
01204 _cursor.draw_pos.x = x;
01205 _cursor.draw_size.x = w;
01206
01207 h = _cursor.size.y;
01208 y = _cursor.pos.y + _cursor.offs.y;
01209 if (y < 0) {
01210 h += y;
01211 y = 0;
01212 }
01213 if (h > _screen.height - y) h = _screen.height - y;
01214 if (h <= 0) return;
01215 _cursor.draw_pos.y = y;
01216 _cursor.draw_size.y = h;
01217
01218 uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(w, h));
01219
01220
01221 blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);
01222
01223
01224 _cur_dpi = &_screen;
01225 DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);
01226
01227 _video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
01228
01229 _cursor.visible = true;
01230 _cursor.dirty = false;
01231 }
01232
01233 void RedrawScreenRect(int left, int top, int right, int bottom)
01234 {
01235 assert(right <= _screen.width && bottom <= _screen.height);
01236 if (_cursor.visible) {
01237 if (right > _cursor.draw_pos.x &&
01238 left < _cursor.draw_pos.x + _cursor.draw_size.x &&
01239 bottom > _cursor.draw_pos.y &&
01240 top < _cursor.draw_pos.y + _cursor.draw_size.y) {
01241 UndrawMouseCursor();
01242 }
01243 }
01244
01245 #ifdef ENABLE_NETWORK
01246 if (_networking) NetworkUndrawChatMessage();
01247 #endif
01248
01249 DrawOverlappedWindowForAll(left, top, right, bottom);
01250
01251 _video_driver->MakeDirty(left, top, right - left, bottom - top);
01252 }
01253
01259 void DrawDirtyBlocks()
01260 {
01261 byte *b = _dirty_blocks;
01262 const int w = Align(_screen.width, DIRTY_BLOCK_WIDTH);
01263 const int h = Align(_screen.height, DIRTY_BLOCK_HEIGHT);
01264 int x;
01265 int y;
01266
01267 if (HasModalProgress()) {
01268
01269
01270 _modal_progress_paint_mutex->EndCritical();
01271 _modal_progress_work_mutex->EndCritical();
01272
01273
01274 if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
01275 _realtime_tick += MODAL_PROGRESS_REDRAW_TIMEOUT;
01276 _modal_progress_paint_mutex->BeginCritical();
01277 _modal_progress_work_mutex->BeginCritical();
01278
01279
01280
01281
01282
01283 if (_switch_mode != SM_NONE && !HasModalProgress()) return;
01284 }
01285
01286 y = 0;
01287 do {
01288 x = 0;
01289 do {
01290 if (*b != 0) {
01291 int left;
01292 int top;
01293 int right = x + DIRTY_BLOCK_WIDTH;
01294 int bottom = y;
01295 byte *p = b;
01296 int h2;
01297
01298
01299 do {
01300 *p = 0;
01301 p += _dirty_bytes_per_line;
01302 bottom += DIRTY_BLOCK_HEIGHT;
01303 } while (bottom != h && *p != 0);
01304
01305
01306 h2 = (bottom - y) / DIRTY_BLOCK_HEIGHT;
01307 assert(h2 > 0);
01308 p = b;
01309
01310 while (right != w) {
01311 byte *p2 = ++p;
01312 int h = h2;
01313
01314 do {
01315 if (!*p2) goto no_more_coalesc;
01316 p2 += _dirty_bytes_per_line;
01317 } while (--h != 0);
01318
01319
01320
01321 right += DIRTY_BLOCK_WIDTH;
01322
01323 h = h2;
01324 p2 = p;
01325 do {
01326 *p2 = 0;
01327 p2 += _dirty_bytes_per_line;
01328 } while (--h != 0);
01329 }
01330 no_more_coalesc:
01331
01332 left = x;
01333 top = y;
01334
01335 if (left < _invalid_rect.left ) left = _invalid_rect.left;
01336 if (top < _invalid_rect.top ) top = _invalid_rect.top;
01337 if (right > _invalid_rect.right ) right = _invalid_rect.right;
01338 if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;
01339
01340 if (left < right && top < bottom) {
01341 RedrawScreenRect(left, top, right, bottom);
01342 }
01343
01344 }
01345 } while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
01346 } while (b += -(int)(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
01347
01348 ++_dirty_block_colour;
01349 _invalid_rect.left = w;
01350 _invalid_rect.top = h;
01351 _invalid_rect.right = 0;
01352 _invalid_rect.bottom = 0;
01353 }
01354
01370 void SetDirtyBlocks(int left, int top, int right, int bottom)
01371 {
01372 byte *b;
01373 int width;
01374 int height;
01375
01376 if (left < 0) left = 0;
01377 if (top < 0) top = 0;
01378 if (right > _screen.width) right = _screen.width;
01379 if (bottom > _screen.height) bottom = _screen.height;
01380
01381 if (left >= right || top >= bottom) return;
01382
01383 if (left < _invalid_rect.left ) _invalid_rect.left = left;
01384 if (top < _invalid_rect.top ) _invalid_rect.top = top;
01385 if (right > _invalid_rect.right ) _invalid_rect.right = right;
01386 if (bottom > _invalid_rect.bottom) _invalid_rect.bottom = bottom;
01387
01388 left /= DIRTY_BLOCK_WIDTH;
01389 top /= DIRTY_BLOCK_HEIGHT;
01390
01391 b = _dirty_blocks + top * _dirty_bytes_per_line + left;
01392
01393 width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1;
01394 height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1;
01395
01396 assert(width > 0 && height > 0);
01397
01398 do {
01399 int i = width;
01400
01401 do b[--i] = 0xFF; while (i != 0);
01402
01403 b += _dirty_bytes_per_line;
01404 } while (--height != 0);
01405 }
01406
01413 void MarkWholeScreenDirty()
01414 {
01415 SetDirtyBlocks(0, 0, _screen.width, _screen.height);
01416 }
01417
01432 bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
01433 {
01434 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01435 const DrawPixelInfo *o = _cur_dpi;
01436
01437 n->zoom = ZOOM_LVL_NORMAL;
01438
01439 assert(width > 0);
01440 assert(height > 0);
01441
01442 if ((left -= o->left) < 0) {
01443 width += left;
01444 if (width <= 0) return false;
01445 n->left = -left;
01446 left = 0;
01447 } else {
01448 n->left = 0;
01449 }
01450
01451 if (width > o->width - left) {
01452 width = o->width - left;
01453 if (width <= 0) return false;
01454 }
01455 n->width = width;
01456
01457 if ((top -= o->top) < 0) {
01458 height += top;
01459 if (height <= 0) return false;
01460 n->top = -top;
01461 top = 0;
01462 } else {
01463 n->top = 0;
01464 }
01465
01466 n->dst_ptr = blitter->MoveTo(o->dst_ptr, left, top);
01467 n->pitch = o->pitch;
01468
01469 if (height > o->height - top) {
01470 height = o->height - top;
01471 if (height <= 0) return false;
01472 }
01473 n->height = height;
01474
01475 return true;
01476 }
01477
01482 void UpdateCursorSize()
01483 {
01484 CursorVars *cv = &_cursor;
01485 const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL);
01486
01487 cv->size.y = UnScaleByZoom(p->height, ZOOM_LVL_GUI);
01488 cv->size.x = UnScaleByZoom(p->width, ZOOM_LVL_GUI);
01489 cv->offs.x = UnScaleByZoom(p->x_offs, ZOOM_LVL_GUI);
01490 cv->offs.y = UnScaleByZoom(p->y_offs, ZOOM_LVL_GUI);
01491
01492 cv->dirty = true;
01493 }
01494
01500 static void SetCursorSprite(CursorID cursor, PaletteID pal)
01501 {
01502 CursorVars *cv = &_cursor;
01503 if (cv->sprite == cursor) return;
01504
01505 cv->sprite = cursor;
01506 cv->pal = pal;
01507 UpdateCursorSize();
01508
01509 cv->short_vehicle_offset = 0;
01510 }
01511
01512 static void SwitchAnimatedCursor()
01513 {
01514 const AnimCursor *cur = _cursor.animate_cur;
01515
01516 if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
01517
01518 SetCursorSprite(cur->sprite, _cursor.pal);
01519
01520 _cursor.animate_timeout = cur->display_time;
01521 _cursor.animate_cur = cur + 1;
01522 }
01523
01524 void CursorTick()
01525 {
01526 if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0) {
01527 SwitchAnimatedCursor();
01528 }
01529 }
01530
01537 void SetMouseCursor(CursorID sprite, PaletteID pal)
01538 {
01539
01540 _cursor.animate_timeout = 0;
01541
01542 SetCursorSprite(sprite, pal);
01543 }
01544
01550 void SetAnimatedMouseCursor(const AnimCursor *table)
01551 {
01552 _cursor.animate_list = table;
01553 _cursor.animate_cur = NULL;
01554 _cursor.pal = PAL_NONE;
01555 SwitchAnimatedCursor();
01556 }
01557
01558 bool ChangeResInGame(int width, int height)
01559 {
01560 return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
01561 }
01562
01563 bool ToggleFullScreen(bool fs)
01564 {
01565 bool result = _video_driver->ToggleFullscreen(fs);
01566 if (_fullscreen != fs && _num_resolutions == 0) {
01567 DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
01568 }
01569 return result;
01570 }
01571
01572 static int CDECL compare_res(const Dimension *pa, const Dimension *pb)
01573 {
01574 int x = pa->width - pb->width;
01575 if (x != 0) return x;
01576 return pa->height - pb->height;
01577 }
01578
01579 void SortResolutions(int count)
01580 {
01581 QSortT(_resolutions, count, &compare_res);
01582 }