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00042 #ifndef GFX_FUNC_H
00043 #define GFX_FUNC_H
00044
00045 #include "gfx_type.h"
00046 #include "strings_type.h"
00047
00048 void GameLoop();
00049
00050 void CreateConsole();
00051
00052 extern byte _dirkeys;
00053 extern bool _fullscreen;
00054 extern CursorVars _cursor;
00055 extern bool _ctrl_pressed;
00056 extern bool _shift_pressed;
00057 extern byte _fast_forward;
00058
00059 extern bool _left_button_down;
00060 extern bool _left_button_clicked;
00061 extern bool _right_button_down;
00062 extern bool _right_button_clicked;
00063
00064 extern DrawPixelInfo _screen;
00065 extern bool _screen_disable_anim;
00066
00067 extern int _num_resolutions;
00068 extern Dimension _resolutions[32];
00069 extern Dimension _cur_resolution;
00070 extern Palette _cur_palette;
00071
00072 void HandleKeypress(uint32 key);
00073 void HandleCtrlChanged();
00074 void HandleMouseEvents();
00075 void CSleep(int milliseconds);
00076 void UpdateWindows();
00077
00078 void DrawMouseCursor();
00079 void ScreenSizeChanged();
00080 void GameSizeChanged();
00081 void UndrawMouseCursor();
00082
00084 static const int DRAW_STRING_BUFFER = 2048;
00085
00086 void RedrawScreenRect(int left, int top, int right, int bottom);
00087 void GfxScroll(int left, int top, int width, int height, int xo, int yo);
00088
00089 Dimension GetSpriteSize(SpriteID sprid, Point *offset = NULL, ZoomLevel zoom = ZOOM_LVL_GUI);
00090 void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = NULL);
00091 void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = NULL, ZoomLevel zoom = ZOOM_LVL_GUI);
00092
00094 enum StringAlignment {
00095 SA_LEFT = 0 << 0,
00096 SA_HOR_CENTER = 1 << 0,
00097 SA_RIGHT = 2 << 0,
00098 SA_HOR_MASK = 3 << 0,
00099
00100 SA_TOP = 0 << 2,
00101 SA_VERT_CENTER = 1 << 2,
00102 SA_BOTTOM = 2 << 2,
00103 SA_VERT_MASK = 3 << 2,
00104
00105 SA_CENTER = SA_HOR_CENTER | SA_VERT_CENTER,
00106
00107 SA_FORCE = 1 << 4,
00108 };
00109 DECLARE_ENUM_AS_BIT_SET(StringAlignment)
00110
00111 int DrawString(int left, int right, int top, const char *str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL);
00112 int DrawString(int left, int right, int top, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL);
00113 int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL);
00114 int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL);
00115
00116 void DrawCharCentered(uint32 c, int x, int y, TextColour colour);
00117
00118 void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode = FILLRECT_OPAQUE);
00119 void GfxDrawLine(int left, int top, int right, int bottom, int colour, int width = 1);
00120 void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3);
00121
00122 Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize = FS_NORMAL);
00123 Dimension GetStringBoundingBox(StringID strid);
00124 int GetStringHeight(StringID str, int maxw);
00125 int GetStringLineCount(StringID str, int maxw);
00126 Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion);
00127 Dimension GetStringMultiLineBoundingBox(const char *str, const Dimension &suggestion);
00128 void LoadStringWidthTable(bool monospace = false);
00129
00130 void DrawDirtyBlocks();
00131 void SetDirtyBlocks(int left, int top, int right, int bottom);
00132 void MarkWholeScreenDirty();
00133
00134 void GfxInitPalettes();
00135
00136 bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height);
00137
00138
00139 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
00140
00141 void SetMouseCursor(CursorID cursor, PaletteID pal);
00142 void SetAnimatedMouseCursor(const AnimCursor *table);
00143 void CursorTick();
00144 void UpdateCursorSize();
00145 bool ChangeResInGame(int w, int h);
00146 void SortResolutions(int count);
00147 bool ToggleFullScreen(bool fs);
00148
00149
00150 byte GetCharacterWidth(FontSize size, uint32 key);
00151 byte GetDigitWidth(FontSize size = FS_NORMAL);
00152 void GetBroadestDigit(uint *front, uint *next, FontSize size = FS_NORMAL);
00153
00154 int GetCharacterHeight(FontSize size);
00155
00157 #define FONT_HEIGHT_SMALL (GetCharacterHeight(FS_SMALL))
00158
00160 #define FONT_HEIGHT_NORMAL (GetCharacterHeight(FS_NORMAL))
00161
00163 #define FONT_HEIGHT_LARGE (GetCharacterHeight(FS_LARGE))
00164
00166 #define FONT_HEIGHT_MONO (GetCharacterHeight(FS_MONO))
00167
00168 extern DrawPixelInfo *_cur_dpi;
00169
00170 TextColour GetContrastColour(uint8 background);
00171
00176 extern byte _colour_gradient[COLOUR_END][8];
00177
00178 extern bool _palette_remap_grf[];
00179
00185 #define GREY_SCALE(level) (level)
00186
00187 static const uint8 PC_BLACK = GREY_SCALE(1);
00188 static const uint8 PC_DARK_GREY = GREY_SCALE(6);
00189 static const uint8 PC_GREY = GREY_SCALE(10);
00190 static const uint8 PC_WHITE = GREY_SCALE(15);
00191
00192 static const uint8 PC_VERY_DARK_RED = 0xB2;
00193 static const uint8 PC_DARK_RED = 0xB4;
00194 static const uint8 PC_RED = 0xB8;
00195
00196 static const uint8 PC_VERY_DARK_BROWN = 0x56;
00197
00198 static const uint8 PC_ORANGE = 0xC2;
00199
00200 static const uint8 PC_YELLOW = 0xBF;
00201 static const uint8 PC_LIGHT_YELLOW = 0x44;
00202 static const uint8 PC_VERY_LIGHT_YELLOW = 0x45;
00203
00204 static const uint8 PC_GREEN = 0xD0;
00205
00206 static const uint8 PC_DARK_BLUE = 0x9D;
00207 static const uint8 PC_LIGHT_BLUE = 0x98;
00208
00209 #endif