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00012 #include "stdafx.h"
00013 #include "clear_map.h"
00014 #include "industry.h"
00015 #include "station_base.h"
00016 #include "landscape.h"
00017 #include "viewport_func.h"
00018 #include "command_func.h"
00019 #include "town.h"
00020 #include "news_func.h"
00021 #include "cheat_type.h"
00022 #include "genworld.h"
00023 #include "tree_map.h"
00024 #include "newgrf_cargo.h"
00025 #include "newgrf_debug.h"
00026 #include "newgrf_industrytiles.h"
00027 #include "autoslope.h"
00028 #include "water.h"
00029 #include "strings_func.h"
00030 #include "window_func.h"
00031 #include "date_func.h"
00032 #include "vehicle_func.h"
00033 #include "sound_func.h"
00034 #include "animated_tile_func.h"
00035 #include "effectvehicle_func.h"
00036 #include "effectvehicle_base.h"
00037 #include "ai/ai.hpp"
00038 #include "core/pool_func.hpp"
00039 #include "subsidy_func.h"
00040 #include "core/backup_type.hpp"
00041 #include "object_base.h"
00042 #include "game/game.hpp"
00043
00044 #include "table/strings.h"
00045 #include "table/industry_land.h"
00046 #include "table/build_industry.h"
00047
00048 IndustryPool _industry_pool("Industry");
00049 INSTANTIATE_POOL_METHODS(Industry)
00050
00051 void ShowIndustryViewWindow(int industry);
00052 void BuildOilRig(TileIndex tile);
00053
00054 static byte _industry_sound_ctr;
00055 static TileIndex _industry_sound_tile;
00056
00057 uint16 Industry::counts[NUM_INDUSTRYTYPES];
00058
00059 IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
00060 IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
00061 IndustryBuildData _industry_builder;
00062
00069 void ResetIndustries()
00070 {
00071 memset(&_industry_specs, 0, sizeof(_industry_specs));
00072 memcpy(&_industry_specs, &_origin_industry_specs, sizeof(_origin_industry_specs));
00073
00074
00075 for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
00076 _industry_specs[i].enabled = i < NEW_INDUSTRYOFFSET &&
00077 HasBit(_origin_industry_specs[i].climate_availability, _settings_game.game_creation.landscape);
00078 }
00079
00080 memset(&_industry_tile_specs, 0, sizeof(_industry_tile_specs));
00081 memcpy(&_industry_tile_specs, &_origin_industry_tile_specs, sizeof(_origin_industry_tile_specs));
00082
00083
00084 _industile_mngr.ResetOverride();
00085 _industry_mngr.ResetOverride();
00086 }
00087
00096 IndustryType GetIndustryType(TileIndex tile)
00097 {
00098 assert(IsTileType(tile, MP_INDUSTRY));
00099
00100 const Industry *ind = Industry::GetByTile(tile);
00101 assert(ind != NULL);
00102 return ind->type;
00103 }
00104
00113 const IndustrySpec *GetIndustrySpec(IndustryType thistype)
00114 {
00115 assert(thistype < NUM_INDUSTRYTYPES);
00116 return &_industry_specs[thistype];
00117 }
00118
00127 const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx)
00128 {
00129 assert(gfx < INVALID_INDUSTRYTILE);
00130 return &_industry_tile_specs[gfx];
00131 }
00132
00133 Industry::~Industry()
00134 {
00135 if (CleaningPool()) return;
00136
00137
00138
00139
00140 if (this->location.w == 0) return;
00141
00142 TILE_AREA_LOOP(tile_cur, this->location) {
00143 if (IsTileType(tile_cur, MP_INDUSTRY)) {
00144 if (GetIndustryIndex(tile_cur) == this->index) {
00145 DeleteNewGRFInspectWindow(GSF_INDUSTRYTILES, tile_cur);
00146
00147
00148 MakeWaterKeepingClass(tile_cur, OWNER_NONE);
00149 }
00150 } else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
00151 DeleteOilRig(tile_cur);
00152 }
00153 }
00154
00155 if (GetIndustrySpec(this->type)->behaviour & INDUSTRYBEH_PLANT_FIELDS) {
00156 TileArea ta(this->location.tile - TileDiffXY(min(TileX(this->location.tile), 21), min(TileY(this->location.tile), 21)), 42, 42);
00157 ta.ClampToMap();
00158
00159
00160 TILE_AREA_LOOP(tile_cur, ta) {
00161 if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
00162 GetIndustryIndexOfField(tile_cur) == this->index) {
00163 SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
00164 }
00165 }
00166 }
00167
00168
00169 ReleaseDisastersTargetingIndustry(this->index);
00170
00171
00172 delete this->psa;
00173
00174 DecIndustryTypeCount(this->type);
00175
00176 DeleteIndustryNews(this->index);
00177 DeleteWindowById(WC_INDUSTRY_VIEW, this->index);
00178 DeleteNewGRFInspectWindow(GSF_INDUSTRIES, this->index);
00179
00180 DeleteSubsidyWith(ST_INDUSTRY, this->index);
00181 CargoPacket::InvalidateAllFrom(ST_INDUSTRY, this->index);
00182 }
00183
00188 void Industry::PostDestructor(size_t index)
00189 {
00190 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
00191 Station::RecomputeIndustriesNearForAll();
00192 }
00193
00194
00199 Industry *Industry::GetRandom()
00200 {
00201 if (Industry::GetNumItems() == 0) return NULL;
00202 int num = RandomRange((uint16)Industry::GetNumItems());
00203 size_t index = MAX_UVALUE(size_t);
00204
00205 while (num >= 0) {
00206 num--;
00207 index++;
00208
00209
00210 while (!Industry::IsValidID(index)) {
00211 index++;
00212 assert(index < Industry::GetPoolSize());
00213 }
00214 }
00215
00216 return Industry::Get(index);
00217 }
00218
00219
00220 static void IndustryDrawSugarMine(const TileInfo *ti)
00221 {
00222 if (!IsIndustryCompleted(ti->tile)) return;
00223
00224 const DrawIndustryAnimationStruct *d = &_draw_industry_spec1[GetAnimationFrame(ti->tile)];
00225
00226 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, PAL_NONE, d->x, 0);
00227
00228 if (d->image_2 != 0) {
00229 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + d->image_2 - 1, PAL_NONE, 8, 41);
00230 }
00231
00232 if (d->image_3 != 0) {
00233 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + d->image_3 - 1, PAL_NONE,
00234 _drawtile_proc1[d->image_3 - 1].x, _drawtile_proc1[d->image_3 - 1].y);
00235 }
00236 }
00237
00238 static void IndustryDrawToffeeQuarry(const TileInfo *ti)
00239 {
00240 uint8 x = 0;
00241
00242 if (IsIndustryCompleted(ti->tile)) {
00243 x = _industry_anim_offs_toffee[GetAnimationFrame(ti->tile)];
00244 if (x == 0xFF) {
00245 x = 0;
00246 }
00247 }
00248
00249 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, PAL_NONE, 22 - x, 24 + x);
00250 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, PAL_NONE, 6, 14);
00251 }
00252
00253 static void IndustryDrawBubbleGenerator( const TileInfo *ti)
00254 {
00255 if (IsIndustryCompleted(ti->tile)) {
00256 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, PAL_NONE, 5, _industry_anim_offs_bubbles[GetAnimationFrame(ti->tile)]);
00257 }
00258 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, PAL_NONE, 3, 67);
00259 }
00260
00261 static void IndustryDrawToyFactory(const TileInfo *ti)
00262 {
00263 const DrawIndustryAnimationStruct *d = &_industry_anim_offs_toys[GetAnimationFrame(ti->tile)];
00264
00265 if (d->image_1 != 0xFF) {
00266 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, PAL_NONE, d->x, 96 + d->image_1);
00267 }
00268
00269 if (d->image_2 != 0xFF) {
00270 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, PAL_NONE, 16 - d->image_2 * 2, 100 + d->image_2);
00271 }
00272
00273 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, PAL_NONE, 7, d->image_3);
00274 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, PAL_NONE, 0, 42);
00275 }
00276
00277 static void IndustryDrawCoalPlantSparks(const TileInfo *ti)
00278 {
00279 if (IsIndustryCompleted(ti->tile)) {
00280 uint8 image = GetAnimationFrame(ti->tile);
00281
00282 if (image != 0 && image < 7) {
00283 AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS,
00284 PAL_NONE,
00285 _coal_plant_sparks[image - 1].x,
00286 _coal_plant_sparks[image - 1].y
00287 );
00288 }
00289 }
00290 }
00291
00292 typedef void IndustryDrawTileProc(const TileInfo *ti);
00293 static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
00294 IndustryDrawSugarMine,
00295 IndustryDrawToffeeQuarry,
00296 IndustryDrawBubbleGenerator,
00297 IndustryDrawToyFactory,
00298 IndustryDrawCoalPlantSparks,
00299 };
00300
00301 static void DrawTile_Industry(TileInfo *ti)
00302 {
00303 IndustryGfx gfx = GetIndustryGfx(ti->tile);
00304 Industry *ind = Industry::GetByTile(ti->tile);
00305 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00306
00307
00308 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00309
00310
00311
00312
00313 if (indts->grf_prop.spritegroup[0] != NULL && DrawNewIndustryTile(ti, ind, gfx, indts)) {
00314 return;
00315 } else {
00316
00317
00318 if (indts->grf_prop.subst_id != INVALID_INDUSTRYTILE) {
00319 gfx = indts->grf_prop.subst_id;
00320
00321 indts = GetIndustryTileSpec(gfx);
00322 }
00323 }
00324 }
00325
00326 const DrawBuildingsTileStruct *dits = &_industry_draw_tile_data[gfx << 2 | (indts->anim_state ?
00327 GetAnimationFrame(ti->tile) & INDUSTRY_COMPLETED :
00328 GetIndustryConstructionStage(ti->tile))];
00329
00330 SpriteID image = dits->ground.sprite;
00331
00332
00333 if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
00334
00335
00336
00337 if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
00338 DrawWaterClassGround(ti);
00339 } else {
00340 DrawGroundSprite(image, GroundSpritePaletteTransform(image, dits->ground.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)));
00341 }
00342
00343
00344 if (IsInvisibilitySet(TO_INDUSTRIES)) return;
00345
00346
00347 image = dits->building.sprite;
00348 if (image != 0) {
00349 AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)),
00350 ti->x + dits->subtile_x,
00351 ti->y + dits->subtile_y,
00352 dits->width,
00353 dits->height,
00354 dits->dz,
00355 ti->z,
00356 IsTransparencySet(TO_INDUSTRIES));
00357
00358 if (IsTransparencySet(TO_INDUSTRIES)) return;
00359 }
00360
00361 {
00362 int proc = dits->draw_proc - 1;
00363 if (proc >= 0) _industry_draw_tile_procs[proc](ti);
00364 }
00365 }
00366
00367 static int GetSlopePixelZ_Industry(TileIndex tile, uint x, uint y)
00368 {
00369 return GetTileMaxPixelZ(tile);
00370 }
00371
00372 static Foundation GetFoundation_Industry(TileIndex tile, Slope tileh)
00373 {
00374 IndustryGfx gfx = GetIndustryGfx(tile);
00375
00376
00377
00378
00379
00380 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00381 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00382 if (indts->grf_prop.spritegroup[0] != NULL && HasBit(indts->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
00383 uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, Industry::GetByTile(tile), tile);
00384 if (callback_res != CALLBACK_FAILED && !ConvertBooleanCallback(indts->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res)) return FOUNDATION_NONE;
00385 }
00386 }
00387 return FlatteningFoundation(tileh);
00388 }
00389
00390 static void AddAcceptedCargo_Industry(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
00391 {
00392 IndustryGfx gfx = GetIndustryGfx(tile);
00393 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
00394
00395
00396 CargoID raw_accepts_cargo[lengthof(itspec->accepts_cargo)];
00397 uint8 raw_cargo_acceptance[lengthof(itspec->acceptance)];
00398
00399
00400 const CargoID *accepts_cargo = itspec->accepts_cargo;
00401 const uint8 *cargo_acceptance = itspec->acceptance;
00402
00403 if (HasBit(itspec->callback_mask, CBM_INDT_ACCEPT_CARGO)) {
00404 uint16 res = GetIndustryTileCallback(CBID_INDTILE_ACCEPT_CARGO, 0, 0, gfx, Industry::GetByTile(tile), tile);
00405 if (res != CALLBACK_FAILED) {
00406 accepts_cargo = raw_accepts_cargo;
00407 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_accepts_cargo[i] = GetCargoTranslation(GB(res, i * 5, 5), itspec->grf_prop.grffile);
00408 }
00409 }
00410
00411 if (HasBit(itspec->callback_mask, CBM_INDT_CARGO_ACCEPTANCE)) {
00412 uint16 res = GetIndustryTileCallback(CBID_INDTILE_CARGO_ACCEPTANCE, 0, 0, gfx, Industry::GetByTile(tile), tile);
00413 if (res != CALLBACK_FAILED) {
00414 cargo_acceptance = raw_cargo_acceptance;
00415 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_cargo_acceptance[i] = GB(res, i * 4, 4);
00416 }
00417 }
00418
00419 const Industry *ind = Industry::GetByTile(tile);
00420 for (byte i = 0; i < lengthof(itspec->accepts_cargo); i++) {
00421 CargoID a = accepts_cargo[i];
00422 if (a == CT_INVALID || cargo_acceptance[i] == 0) continue;
00423
00424
00425 acceptance[a] += cargo_acceptance[i];
00426
00427
00428 if (HasBit(*always_accepted, a)) continue;
00429
00430 bool accepts = false;
00431 for (uint cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
00432
00433 if (ind->accepts_cargo[cargo_index] == a) {
00434 accepts = true;
00435 break;
00436 }
00437 }
00438
00439 if (accepts) continue;
00440
00441
00442 SetBit(*always_accepted, a);
00443 }
00444 }
00445
00446 static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
00447 {
00448 const Industry *i = Industry::GetByTile(tile);
00449 const IndustrySpec *is = GetIndustrySpec(i->type);
00450
00451 td->owner[0] = i->owner;
00452 td->str = is->name;
00453 if (!IsIndustryCompleted(tile)) {
00454 SetDParamX(td->dparam, 0, td->str);
00455 td->str = STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION;
00456 }
00457
00458 if (is->grf_prop.grffile != NULL) {
00459 td->grf = GetGRFConfig(is->grf_prop.grffile->grfid)->GetName();
00460 }
00461 }
00462
00463 static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
00464 {
00465 Industry *i = Industry::GetByTile(tile);
00466 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00467
00468
00469
00470
00471
00472
00473 if ((_current_company != OWNER_WATER && _game_mode != GM_EDITOR &&
00474 !_cheats.magic_bulldozer.value) ||
00475 ((flags & DC_AUTO) != 0) ||
00476 (_current_company == OWNER_WATER &&
00477 ((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) ||
00478 HasBit(GetIndustryTileSpec(GetIndustryGfx(tile))->slopes_refused, 5)))) {
00479 SetDParam(1, indspec->name);
00480 return_cmd_error(flags & DC_AUTO ? STR_ERROR_GENERIC_OBJECT_IN_THE_WAY : INVALID_STRING_ID);
00481 }
00482
00483 if (flags & DC_EXEC) {
00484 AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
00485 Game::NewEvent(new ScriptEventIndustryClose(i->index));
00486 delete i;
00487 }
00488 return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
00489 }
00490
00491 static void TransportIndustryGoods(TileIndex tile)
00492 {
00493 Industry *i = Industry::GetByTile(tile);
00494 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00495 bool moved_cargo = false;
00496
00497 StationFinder stations(i->location);
00498
00499 for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
00500 uint cw = min(i->produced_cargo_waiting[j], 255);
00501 if (cw > indspec->minimal_cargo && i->produced_cargo[j] != CT_INVALID) {
00502 i->produced_cargo_waiting[j] -= cw;
00503
00504
00505 if (EconomyIsInRecession()) cw = (cw + 1) / 2;
00506
00507 i->this_month_production[j] += cw;
00508
00509 uint am = MoveGoodsToStation(i->produced_cargo[j], cw, ST_INDUSTRY, i->index, stations.GetStations());
00510 i->this_month_transported[j] += am;
00511
00512 moved_cargo |= (am != 0);
00513 }
00514 }
00515
00516 if (moved_cargo && !StartStopIndustryTileAnimation(i, IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
00517 uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
00518
00519 if (newgfx != INDUSTRYTILE_NOANIM) {
00520 ResetIndustryConstructionStage(tile);
00521 SetIndustryCompleted(tile, true);
00522 SetIndustryGfx(tile, newgfx);
00523 MarkTileDirtyByTile(tile);
00524 }
00525 }
00526 }
00527
00528
00529 static void AnimateTile_Industry(TileIndex tile)
00530 {
00531 IndustryGfx gfx = GetIndustryGfx(tile);
00532
00533 if (GetIndustryTileSpec(gfx)->animation.status != ANIM_STATUS_NO_ANIMATION) {
00534 AnimateNewIndustryTile(tile);
00535 return;
00536 }
00537
00538 switch (gfx) {
00539 case GFX_SUGAR_MINE_SIEVE:
00540 if ((_tick_counter & 1) == 0) {
00541 byte m = GetAnimationFrame(tile) + 1;
00542
00543 if (_settings_client.sound.ambient) {
00544 switch (m & 7) {
00545 case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
00546 case 6: SndPlayTileFx(SND_29_RIP, tile); break;
00547 }
00548 }
00549
00550 if (m >= 96) {
00551 m = 0;
00552 DeleteAnimatedTile(tile);
00553 }
00554 SetAnimationFrame(tile, m);
00555
00556 MarkTileDirtyByTile(tile);
00557 }
00558 break;
00559
00560 case GFX_TOFFEE_QUARY:
00561 if ((_tick_counter & 3) == 0) {
00562 byte m = GetAnimationFrame(tile);
00563
00564 if (_industry_anim_offs_toffee[m] == 0xFF && _settings_client.sound.ambient) {
00565 SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
00566 }
00567
00568 if (++m >= 70) {
00569 m = 0;
00570 DeleteAnimatedTile(tile);
00571 }
00572 SetAnimationFrame(tile, m);
00573
00574 MarkTileDirtyByTile(tile);
00575 }
00576 break;
00577
00578 case GFX_BUBBLE_CATCHER:
00579 if ((_tick_counter & 1) == 0) {
00580 byte m = GetAnimationFrame(tile);
00581
00582 if (++m >= 40) {
00583 m = 0;
00584 DeleteAnimatedTile(tile);
00585 }
00586 SetAnimationFrame(tile, m);
00587
00588 MarkTileDirtyByTile(tile);
00589 }
00590 break;
00591
00592
00593 case GFX_POWERPLANT_SPARKS:
00594 if ((_tick_counter & 3) == 0) {
00595 byte m = GetAnimationFrame(tile);
00596 if (m == 6) {
00597 SetAnimationFrame(tile, 0);
00598 DeleteAnimatedTile(tile);
00599 } else {
00600 SetAnimationFrame(tile, m + 1);
00601 MarkTileDirtyByTile(tile);
00602 }
00603 }
00604 break;
00605
00606 case GFX_TOY_FACTORY:
00607 if ((_tick_counter & 1) == 0) {
00608 byte m = GetAnimationFrame(tile) + 1;
00609
00610 switch (m) {
00611 case 1: if (_settings_client.sound.ambient) SndPlayTileFx(SND_2C_MACHINERY, tile); break;
00612 case 23: if (_settings_client.sound.ambient) SndPlayTileFx(SND_2B_COMEDY_HIT, tile); break;
00613 case 28: if (_settings_client.sound.ambient) SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile); break;
00614 default:
00615 if (m >= 50) {
00616 int n = GetIndustryAnimationLoop(tile) + 1;
00617 m = 0;
00618 if (n >= 8) {
00619 n = 0;
00620 DeleteAnimatedTile(tile);
00621 }
00622 SetIndustryAnimationLoop(tile, n);
00623 }
00624 }
00625
00626 SetAnimationFrame(tile, m);
00627 MarkTileDirtyByTile(tile);
00628 }
00629 break;
00630
00631 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00632 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00633 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00634 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00635 if ((_tick_counter & 3) == 0) {
00636 IndustryGfx gfx = GetIndustryGfx(tile);
00637
00638 gfx = (gfx < 155) ? gfx + 1 : 148;
00639 SetIndustryGfx(tile, gfx);
00640 MarkTileDirtyByTile(tile);
00641 }
00642 break;
00643
00644 case GFX_OILWELL_ANIMATED_1:
00645 case GFX_OILWELL_ANIMATED_2:
00646 case GFX_OILWELL_ANIMATED_3:
00647 if ((_tick_counter & 7) == 0) {
00648 bool b = Chance16(1, 7);
00649 IndustryGfx gfx = GetIndustryGfx(tile);
00650
00651 byte m = GetAnimationFrame(tile) + 1;
00652 if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIMATED_3 + 1 && (gfx = GFX_OILWELL_ANIMATED_1, b)) {
00653 SetIndustryGfx(tile, GFX_OILWELL_NOT_ANIMATED);
00654 SetIndustryConstructionStage(tile, 3);
00655 DeleteAnimatedTile(tile);
00656 } else {
00657 SetAnimationFrame(tile, m);
00658 SetIndustryGfx(tile, gfx);
00659 MarkTileDirtyByTile(tile);
00660 }
00661 }
00662 break;
00663
00664 case GFX_COAL_MINE_TOWER_ANIMATED:
00665 case GFX_COPPER_MINE_TOWER_ANIMATED:
00666 case GFX_GOLD_MINE_TOWER_ANIMATED: {
00667 int state = _tick_counter & 0x7FF;
00668
00669 if ((state -= 0x400) < 0) return;
00670
00671 if (state < 0x1A0) {
00672 if (state < 0x20 || state >= 0x180) {
00673 byte m = GetAnimationFrame(tile);
00674 if (!(m & 0x40)) {
00675 SetAnimationFrame(tile, m | 0x40);
00676 if (_settings_client.sound.ambient) SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
00677 }
00678 if (state & 7) return;
00679 } else {
00680 if (state & 3) return;
00681 }
00682 byte m = (GetAnimationFrame(tile) + 1) | 0x40;
00683 if (m > 0xC2) m = 0xC0;
00684 SetAnimationFrame(tile, m);
00685 MarkTileDirtyByTile(tile);
00686 } else if (state >= 0x200 && state < 0x3A0) {
00687 int i = (state < 0x220 || state >= 0x380) ? 7 : 3;
00688 if (state & i) return;
00689
00690 byte m = (GetAnimationFrame(tile) & 0xBF) - 1;
00691 if (m < 0x80) m = 0x82;
00692 SetAnimationFrame(tile, m);
00693 MarkTileDirtyByTile(tile);
00694 }
00695 break;
00696 }
00697 }
00698 }
00699
00700 static void CreateChimneySmoke(TileIndex tile)
00701 {
00702 uint x = TileX(tile) * TILE_SIZE;
00703 uint y = TileY(tile) * TILE_SIZE;
00704 int z = GetTileMaxPixelZ(tile);
00705
00706 CreateEffectVehicle(x + 15, y + 14, z + 59, EV_CHIMNEY_SMOKE);
00707 }
00708
00709 static void MakeIndustryTileBigger(TileIndex tile)
00710 {
00711 byte cnt = GetIndustryConstructionCounter(tile) + 1;
00712 if (cnt != 4) {
00713 SetIndustryConstructionCounter(tile, cnt);
00714 return;
00715 }
00716
00717 byte stage = GetIndustryConstructionStage(tile) + 1;
00718 SetIndustryConstructionCounter(tile, 0);
00719 SetIndustryConstructionStage(tile, stage);
00720 StartStopIndustryTileAnimation(tile, IAT_CONSTRUCTION_STATE_CHANGE);
00721 if (stage == INDUSTRY_COMPLETED) SetIndustryCompleted(tile, true);
00722
00723 MarkTileDirtyByTile(tile);
00724
00725 if (!IsIndustryCompleted(tile)) return;
00726
00727 IndustryGfx gfx = GetIndustryGfx(tile);
00728 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00729
00730 return;
00731 }
00732
00733 switch (gfx) {
00734 case GFX_POWERPLANT_CHIMNEY:
00735 CreateChimneySmoke(tile);
00736 break;
00737
00738 case GFX_OILRIG_1: {
00739
00740
00741
00742
00743 TileIndex other = tile + TileDiffXY(0, 1);
00744
00745 if (IsTileType(other, MP_INDUSTRY) &&
00746 GetIndustryGfx(other) == GFX_OILRIG_1 &&
00747 GetIndustryIndex(tile) == GetIndustryIndex(other)) {
00748 BuildOilRig(tile);
00749 }
00750 break;
00751 }
00752
00753 case GFX_TOY_FACTORY:
00754 case GFX_BUBBLE_CATCHER:
00755 case GFX_TOFFEE_QUARY:
00756 SetAnimationFrame(tile, 0);
00757 SetIndustryAnimationLoop(tile, 0);
00758 break;
00759
00760 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00761 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00762 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00763 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00764 AddAnimatedTile(tile);
00765 break;
00766 }
00767 }
00768
00769 static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
00770 {
00771 static const int8 _bubble_spawn_location[3][4] = {
00772 { 11, 0, -4, -14 },
00773 { -4, -10, -4, 1 },
00774 { 49, 59, 60, 65 },
00775 };
00776
00777 if (_settings_client.sound.ambient) SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
00778
00779 int dir = Random() & 3;
00780
00781 EffectVehicle *v = CreateEffectVehicleAbove(
00782 TileX(tile) * TILE_SIZE + _bubble_spawn_location[0][dir],
00783 TileY(tile) * TILE_SIZE + _bubble_spawn_location[1][dir],
00784 _bubble_spawn_location[2][dir],
00785 EV_BUBBLE
00786 );
00787
00788 if (v != NULL) v->animation_substate = dir;
00789 }
00790
00791 static void TileLoop_Industry(TileIndex tile)
00792 {
00793 if (IsTileOnWater(tile)) TileLoop_Water(tile);
00794
00795
00796
00797
00798
00799 if (!IsTileType(tile, MP_INDUSTRY)) return;
00800
00801 TriggerIndustryTile(tile, INDTILE_TRIGGER_TILE_LOOP);
00802
00803 if (!IsIndustryCompleted(tile)) {
00804 MakeIndustryTileBigger(tile);
00805 return;
00806 }
00807
00808 if (_game_mode == GM_EDITOR) return;
00809
00810 TransportIndustryGoods(tile);
00811
00812 if (StartStopIndustryTileAnimation(tile, IAT_TILELOOP)) return;
00813
00814 IndustryGfx newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_next;
00815 if (newgfx != INDUSTRYTILE_NOANIM) {
00816 ResetIndustryConstructionStage(tile);
00817 SetIndustryGfx(tile, newgfx);
00818 MarkTileDirtyByTile(tile);
00819 return;
00820 }
00821
00822 IndustryGfx gfx = GetIndustryGfx(tile);
00823 switch (gfx) {
00824 case GFX_COAL_MINE_TOWER_NOT_ANIMATED:
00825 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED:
00826 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED:
00827 if (!(_tick_counter & 0x400) && Chance16(1, 2)) {
00828 switch (gfx) {
00829 case GFX_COAL_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COAL_MINE_TOWER_ANIMATED; break;
00830 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_ANIMATED; break;
00831 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_ANIMATED; break;
00832 }
00833 SetIndustryGfx(tile, gfx);
00834 SetAnimationFrame(tile, 0x80);
00835 AddAnimatedTile(tile);
00836 }
00837 break;
00838
00839 case GFX_OILWELL_NOT_ANIMATED:
00840 if (Chance16(1, 6)) {
00841 SetIndustryGfx(tile, GFX_OILWELL_ANIMATED_1);
00842 SetAnimationFrame(tile, 0);
00843 AddAnimatedTile(tile);
00844 }
00845 break;
00846
00847 case GFX_COAL_MINE_TOWER_ANIMATED:
00848 case GFX_COPPER_MINE_TOWER_ANIMATED:
00849 case GFX_GOLD_MINE_TOWER_ANIMATED:
00850 if (!(_tick_counter & 0x400)) {
00851 switch (gfx) {
00852 case GFX_COAL_MINE_TOWER_ANIMATED: gfx = GFX_COAL_MINE_TOWER_NOT_ANIMATED; break;
00853 case GFX_COPPER_MINE_TOWER_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_NOT_ANIMATED; break;
00854 case GFX_GOLD_MINE_TOWER_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_NOT_ANIMATED; break;
00855 }
00856 SetIndustryGfx(tile, gfx);
00857 SetIndustryCompleted(tile, true);
00858 SetIndustryConstructionStage(tile, 3);
00859 DeleteAnimatedTile(tile);
00860 }
00861 break;
00862
00863 case GFX_POWERPLANT_SPARKS:
00864 if (Chance16(1, 3)) {
00865 if (_settings_client.sound.ambient) SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
00866 AddAnimatedTile(tile);
00867 }
00868 break;
00869
00870 case GFX_COPPER_MINE_CHIMNEY:
00871 CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_COPPER_MINE_SMOKE);
00872 break;
00873
00874
00875 case GFX_TOY_FACTORY: {
00876 Industry *i = Industry::GetByTile(tile);
00877 if (i->was_cargo_delivered) {
00878 i->was_cargo_delivered = false;
00879 SetIndustryAnimationLoop(tile, 0);
00880 AddAnimatedTile(tile);
00881 }
00882 }
00883 break;
00884
00885 case GFX_BUBBLE_GENERATOR:
00886 TileLoopIndustry_BubbleGenerator(tile);
00887 break;
00888
00889 case GFX_TOFFEE_QUARY:
00890 AddAnimatedTile(tile);
00891 break;
00892
00893 case GFX_SUGAR_MINE_SIEVE:
00894 if (Chance16(1, 3)) AddAnimatedTile(tile);
00895 break;
00896 }
00897 }
00898
00899 static bool ClickTile_Industry(TileIndex tile)
00900 {
00901 ShowIndustryViewWindow(GetIndustryIndex(tile));
00902 return true;
00903 }
00904
00905 static TrackStatus GetTileTrackStatus_Industry(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
00906 {
00907 return 0;
00908 }
00909
00910 static void ChangeTileOwner_Industry(TileIndex tile, Owner old_owner, Owner new_owner)
00911 {
00912
00913 Industry *i = Industry::GetByTile(tile);
00914 if (i->founder == old_owner) i->founder = (new_owner == INVALID_OWNER) ? OWNER_NONE : new_owner;
00915 }
00916
00922 bool IsTileForestIndustry(TileIndex tile)
00923 {
00924
00925 if (!IsTileType(tile, MP_INDUSTRY)) return false;
00926
00927 const Industry *ind = Industry::GetByTile(tile);
00928
00929
00930 if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_ORGANIC) == 0) return false;
00931
00932
00933 for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
00934
00935 if (ind->produced_cargo[i] != CT_INVALID && CargoSpec::Get(ind->produced_cargo[i])->label == 'WOOD') return true;
00936 }
00937
00938 return false;
00939 }
00940
00941 static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
00942
00950 static bool IsSuitableForFarmField(TileIndex tile, bool allow_fields)
00951 {
00952 switch (GetTileType(tile)) {
00953 case MP_CLEAR: return !IsClearGround(tile, CLEAR_SNOW) && !IsClearGround(tile, CLEAR_DESERT) && (allow_fields || !IsClearGround(tile, CLEAR_FIELDS));
00954 case MP_TREES: return GetTreeGround(tile) != TREE_GROUND_SHORE;
00955 default: return false;
00956 }
00957 }
00958
00966 static void SetupFarmFieldFence(TileIndex tile, int size, byte type, DiagDirection side)
00967 {
00968 TileIndexDiff diff = (DiagDirToAxis(side) == AXIS_Y ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
00969
00970 do {
00971 tile = TILE_MASK(tile);
00972
00973 if (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS)) {
00974 byte or_ = type;
00975
00976 if (or_ == 1 && Chance16(1, 7)) or_ = 2;
00977
00978 SetFence(tile, side, or_);
00979 }
00980
00981 tile += diff;
00982 } while (--size);
00983 }
00984
00985 static void PlantFarmField(TileIndex tile, IndustryID industry)
00986 {
00987 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
00988 if (GetTileZ(tile) + 2 >= GetSnowLine()) return;
00989 }
00990
00991
00992 uint32 r = (Random() & 0x303) + 0x404;
00993 if (_settings_game.game_creation.landscape == LT_ARCTIC) r += 0x404;
00994 uint size_x = GB(r, 0, 8);
00995 uint size_y = GB(r, 8, 8);
00996
00997 TileArea ta(tile - TileDiffXY(min(TileX(tile), size_x / 2), min(TileY(tile), size_y / 2)), size_x, size_y);
00998 ta.ClampToMap();
00999
01000 if (ta.w == 0 || ta.h == 0) return;
01001
01002
01003 int count = 0;
01004 TILE_AREA_LOOP(cur_tile, ta) {
01005 assert(cur_tile < MapSize());
01006 count += IsSuitableForFarmField(cur_tile, false);
01007 }
01008 if (count * 2 < ta.w * ta.h) return;
01009
01010
01011 r = Random();
01012 uint counter = GB(r, 5, 3);
01013 uint field_type = GB(r, 8, 8) * 9 >> 8;
01014
01015
01016 TILE_AREA_LOOP(cur_tile, ta) {
01017 assert(cur_tile < MapSize());
01018 if (IsSuitableForFarmField(cur_tile, true)) {
01019 MakeField(cur_tile, field_type, industry);
01020 SetClearCounter(cur_tile, counter);
01021 MarkTileDirtyByTile(cur_tile);
01022 }
01023 }
01024
01025 int type = 3;
01026 if (_settings_game.game_creation.landscape != LT_ARCTIC && _settings_game.game_creation.landscape != LT_TROPIC) {
01027 type = _plantfarmfield_type[Random() & 0xF];
01028 }
01029
01030 SetupFarmFieldFence(ta.tile, ta.h, type, DIAGDIR_NE);
01031 SetupFarmFieldFence(ta.tile, ta.w, type, DIAGDIR_NW);
01032 SetupFarmFieldFence(ta.tile + TileDiffXY(ta.w - 1, 0), ta.h, type, DIAGDIR_SW);
01033 SetupFarmFieldFence(ta.tile + TileDiffXY(0, ta.h - 1), ta.w, type, DIAGDIR_SE);
01034 }
01035
01036 void PlantRandomFarmField(const Industry *i)
01037 {
01038 int x = i->location.w / 2 + Random() % 31 - 16;
01039 int y = i->location.h / 2 + Random() % 31 - 16;
01040
01041 TileIndex tile = TileAddWrap(i->location.tile, x, y);
01042
01043 if (tile != INVALID_TILE) PlantFarmField(tile, i->index);
01044 }
01045
01052 static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
01053 {
01054 if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) {
01055
01056
01057 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01058
01059 _industry_sound_ctr = 1;
01060 _industry_sound_tile = tile;
01061 if (_settings_client.sound.ambient) SndPlayTileFx(SND_38_CHAINSAW, tile);
01062
01063 DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
01064
01065 cur_company.Restore();
01066 return true;
01067 }
01068 return false;
01069 }
01070
01075 static void ChopLumberMillTrees(Industry *i)
01076 {
01077
01078 TILE_AREA_LOOP(tile_cur, i->location) {
01079 if (i->TileBelongsToIndustry(tile_cur)) {
01080 if (!IsIndustryCompleted(tile_cur)) return;
01081 }
01082 }
01083
01084 TileIndex tile = i->location.tile;
01085 if (CircularTileSearch(&tile, 40, SearchLumberMillTrees, NULL)) {
01086 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + 45);
01087 }
01088 }
01089
01090 static void ProduceIndustryGoods(Industry *i)
01091 {
01092 const IndustrySpec *indsp = GetIndustrySpec(i->type);
01093
01094
01095 if ((i->counter & 0x3F) == 0) {
01096 uint32 r;
01097 uint num;
01098 if (Chance16R(1, 14, r) && (num = indsp->number_of_sounds) != 0 && _settings_client.sound.ambient) {
01099 SndPlayTileFx(
01100 (SoundFx)(indsp->random_sounds[((r >> 16) * num) >> 16]),
01101 i->location.tile);
01102 }
01103 }
01104
01105 i->counter--;
01106
01107
01108 if ((i->counter % INDUSTRY_PRODUCE_TICKS) == 0) {
01109 if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
01110
01111 IndustryBehaviour indbehav = indsp->behaviour;
01112 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + i->production_rate[0]);
01113 i->produced_cargo_waiting[1] = min(0xffff, i->produced_cargo_waiting[1] + i->production_rate[1]);
01114
01115 if ((indbehav & INDUSTRYBEH_PLANT_FIELDS) != 0) {
01116 uint16 cb_res = CALLBACK_FAILED;
01117 if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
01118 cb_res = GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, Random(), 0, i, i->type, i->location.tile);
01119 }
01120
01121 bool plant;
01122 if (cb_res != CALLBACK_FAILED) {
01123 plant = ConvertBooleanCallback(indsp->grf_prop.grffile, CBID_INDUSTRY_SPECIAL_EFFECT, cb_res);
01124 } else {
01125 plant = Chance16(1, 8);
01126 }
01127
01128 if (plant) PlantRandomFarmField(i);
01129 }
01130 if ((indbehav & INDUSTRYBEH_CUT_TREES) != 0) {
01131 uint16 cb_res = CALLBACK_FAILED;
01132 if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
01133 cb_res = GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, Random(), 1, i, i->type, i->location.tile);
01134 }
01135
01136 bool cut;
01137 if (cb_res != CALLBACK_FAILED) {
01138 cut = ConvertBooleanCallback(indsp->grf_prop.grffile, CBID_INDUSTRY_SPECIAL_EFFECT, cb_res);
01139 } else {
01140 cut = ((i->counter % INDUSTRY_CUT_TREE_TICKS) == 0);
01141 }
01142
01143 if (cut) ChopLumberMillTrees(i);
01144 }
01145
01146 TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
01147 StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
01148 }
01149 }
01150
01151 void OnTick_Industry()
01152 {
01153 if (_industry_sound_ctr != 0) {
01154 _industry_sound_ctr++;
01155
01156 if (_industry_sound_ctr == 75) {
01157 if (_settings_client.sound.ambient) SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
01158 } else if (_industry_sound_ctr == 160) {
01159 _industry_sound_ctr = 0;
01160 if (_settings_client.sound.ambient) SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
01161 }
01162 }
01163
01164 if (_game_mode == GM_EDITOR) return;
01165
01166 Industry *i;
01167 FOR_ALL_INDUSTRIES(i) {
01168 ProduceIndustryGoods(i);
01169 }
01170 }
01171
01177 static CommandCost CheckNewIndustry_NULL(TileIndex tile)
01178 {
01179 return CommandCost();
01180 }
01181
01187 static CommandCost CheckNewIndustry_Forest(TileIndex tile)
01188 {
01189 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01190 if (GetTileZ(tile) < HighestSnowLine() + 2) {
01191 return_cmd_error(STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED);
01192 }
01193 }
01194 return CommandCost();
01195 }
01196
01202 static CommandCost CheckNewIndustry_OilRefinery(TileIndex tile)
01203 {
01204 if (_game_mode == GM_EDITOR) return CommandCost();
01205 if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
01206
01207 return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
01208 }
01209
01210 extern bool _ignore_restrictions;
01211
01217 static CommandCost CheckNewIndustry_OilRig(TileIndex tile)
01218 {
01219 if (_game_mode == GM_EDITOR && _ignore_restrictions) return CommandCost();
01220 if (TileHeight(tile) == 0 &&
01221 DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
01222
01223 return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
01224 }
01225
01231 static CommandCost CheckNewIndustry_Farm(TileIndex tile)
01232 {
01233 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01234 if (GetTileZ(tile) + 2 >= HighestSnowLine()) {
01235 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01236 }
01237 }
01238 return CommandCost();
01239 }
01240
01246 static CommandCost CheckNewIndustry_Plantation(TileIndex tile)
01247 {
01248 if (GetTropicZone(tile) == TROPICZONE_DESERT) {
01249 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01250 }
01251 return CommandCost();
01252 }
01253
01259 static CommandCost CheckNewIndustry_Water(TileIndex tile)
01260 {
01261 if (GetTropicZone(tile) != TROPICZONE_DESERT) {
01262 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT);
01263 }
01264 return CommandCost();
01265 }
01266
01272 static CommandCost CheckNewIndustry_Lumbermill(TileIndex tile)
01273 {
01274 if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
01275 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST);
01276 }
01277 return CommandCost();
01278 }
01279
01285 static CommandCost CheckNewIndustry_BubbleGen(TileIndex tile)
01286 {
01287 if (GetTileZ(tile) > 4) {
01288 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS);
01289 }
01290 return CommandCost();
01291 }
01292
01298 typedef CommandCost CheckNewIndustryProc(TileIndex tile);
01299
01301 static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
01302 CheckNewIndustry_NULL,
01303 CheckNewIndustry_Forest,
01304 CheckNewIndustry_OilRefinery,
01305 CheckNewIndustry_Farm,
01306 CheckNewIndustry_Plantation,
01307 CheckNewIndustry_Water,
01308 CheckNewIndustry_Lumbermill,
01309 CheckNewIndustry_BubbleGen,
01310 CheckNewIndustry_OilRig,
01311 };
01312
01323 static CommandCost FindTownForIndustry(TileIndex tile, int type, Town **t)
01324 {
01325 *t = ClosestTownFromTile(tile, UINT_MAX);
01326
01327 if (_settings_game.economy.multiple_industry_per_town) return CommandCost();
01328
01329 const Industry *i;
01330 FOR_ALL_INDUSTRIES(i) {
01331 if (i->type == (byte)type && i->town == *t) {
01332 *t = NULL;
01333 return_cmd_error(STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN);
01334 }
01335 }
01336
01337 return CommandCost();
01338 }
01339
01340 bool IsSlopeRefused(Slope current, Slope refused)
01341 {
01342 if (IsSteepSlope(current)) return true;
01343 if (current != SLOPE_FLAT) {
01344 if (IsSteepSlope(refused)) return true;
01345
01346 Slope t = ComplementSlope(current);
01347
01348 if ((refused & SLOPE_W) && (t & SLOPE_NW)) return true;
01349 if ((refused & SLOPE_S) && (t & SLOPE_NE)) return true;
01350 if ((refused & SLOPE_E) && (t & SLOPE_SW)) return true;
01351 if ((refused & SLOPE_N) && (t & SLOPE_SE)) return true;
01352 }
01353
01354 return false;
01355 }
01356
01369 static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = NULL)
01370 {
01371 bool refused_slope = false;
01372 bool custom_shape = false;
01373
01374 do {
01375 IndustryGfx gfx = GetTranslatedIndustryTileID(it->gfx);
01376 TileIndex cur_tile = TileAddWrap(tile, it->ti.x, it->ti.y);
01377
01378 if (!IsValidTile(cur_tile)) {
01379 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01380 }
01381
01382 if (gfx == GFX_WATERTILE_SPECIALCHECK) {
01383 if (!IsTileType(cur_tile, MP_WATER) ||
01384 !IsTileFlat(cur_tile)) {
01385 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01386 }
01387 } else {
01388 CommandCost ret = EnsureNoVehicleOnGround(cur_tile);
01389 if (ret.Failed()) return ret;
01390 if (MayHaveBridgeAbove(cur_tile) && IsBridgeAbove(cur_tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01391
01392 const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
01393
01394 IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
01395
01396
01397 if (!HasBit(its->slopes_refused, 5) && ((HasTileWaterClass(cur_tile) && IsTileOnWater(cur_tile)) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01398
01399 if (HasBit(its->callback_mask, CBM_INDT_SHAPE_CHECK)) {
01400 custom_shape = true;
01401 CommandCost ret = PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, itspec_index, initial_random_bits, founder, creation_type);
01402 if (ret.Failed()) return ret;
01403 } else {
01404 Slope tileh = GetTileSlope(cur_tile);
01405 refused_slope |= IsSlopeRefused(tileh, its->slopes_refused);
01406 }
01407
01408 if ((ind_behav & (INDUSTRYBEH_ONLY_INTOWN | INDUSTRYBEH_TOWN1200_MORE)) ||
01409 ((ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) && IsTileType(cur_tile, MP_HOUSE))) {
01410 if (!IsTileType(cur_tile, MP_HOUSE)) {
01411 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS);
01412 }
01413
01414
01415 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01416 CommandCost ret = DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
01417 cur_company.Restore();
01418
01419 if (ret.Failed()) return ret;
01420 } else {
01421
01422 CommandCost ret = DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
01423
01424 if (ret.Failed()) return ret;
01425 }
01426 }
01427 } while ((++it)->ti.x != -0x80);
01428
01429 if (custom_shape_check != NULL) *custom_shape_check = custom_shape;
01430
01431
01432
01433
01434 if (!refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions)) {
01435 return CommandCost();
01436 }
01437 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01438 }
01439
01447 static CommandCost CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
01448 {
01449 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_TOWN1200_MORE) && t->cache.population < 1200) {
01450 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200);
01451 }
01452
01453 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_ONLY_NEARTOWN) && DistanceMax(t->xy, tile) > 9) {
01454 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER);
01455 }
01456
01457 return CommandCost();
01458 }
01459
01460 static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal)
01461 {
01462
01463 if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;
01464
01465 TileArea ta(tile - TileDiffXY(1, 1), 2, 2);
01466 TILE_AREA_LOOP(tile_walk, ta) {
01467 uint curh = TileHeight(tile_walk);
01468
01469 if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES)) return false;
01470
01471
01472 if (internal != 0 && Delta(curh, height) > 1) return false;
01473
01474
01475
01476
01477 if (internal == 0 && curh != height) {
01478 if (TileX(tile_walk) == 0 || TileY(tile_walk) == 0 || !CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1)) {
01479 return false;
01480 }
01481 }
01482 }
01483
01484 return true;
01485 }
01486
01491 static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileTable *it, int type)
01492 {
01493 const int MKEND = -0x80;
01494 int max_x = 0;
01495 int max_y = 0;
01496
01497
01498 do {
01499 if (it->gfx == 0xFF) continue;
01500 if (it->ti.x > max_x) max_x = it->ti.x;
01501 if (it->ti.y > max_y) max_y = it->ti.y;
01502 } while ((++it)->ti.x != MKEND);
01503
01504
01505 uint h = TileHeight(tile);
01506
01507 if (TileX(tile) <= _settings_game.construction.industry_platform + 1U || TileY(tile) <= _settings_game.construction.industry_platform + 1U) return false;
01508
01509
01510
01511 TileArea ta(tile + TileDiffXY(-_settings_game.construction.industry_platform, -_settings_game.construction.industry_platform),
01512 max_x + 2 + 2 * _settings_game.construction.industry_platform, max_y + 2 + 2 * _settings_game.construction.industry_platform);
01513
01514 if (TileX(ta.tile) + ta.w >= MapMaxX() || TileY(ta.tile) + ta.h >= MapMaxY()) return false;
01515
01516
01517
01518 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01519
01520 TILE_AREA_LOOP(tile_walk, ta) {
01521 uint curh = TileHeight(tile_walk);
01522 if (curh != h) {
01523
01524
01525 if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) {
01526 cur_company.Restore();
01527 return false;
01528 }
01529
01530
01531 if (DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND).Failed()) {
01532 cur_company.Restore();
01533 return false;
01534 }
01535 }
01536 }
01537
01538 if (flags & DC_EXEC) {
01539
01540 TILE_AREA_LOOP(tile_walk, ta) {
01541 uint curh = TileHeight(tile_walk);
01542 while (curh != h) {
01543
01544
01545
01546 DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
01547 curh += (curh > h) ? -1 : 1;
01548 }
01549 }
01550 }
01551
01552 cur_company.Restore();
01553 return true;
01554 }
01555
01556
01563 static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int type)
01564 {
01565 const IndustrySpec *indspec = GetIndustrySpec(type);
01566 const Industry *i = NULL;
01567
01568
01569 static const int dmax = 14;
01570 if (Industry::GetNumItems() > (size_t) (dmax * dmax * 2)) {
01571 const int tx = TileX(tile);
01572 const int ty = TileY(tile);
01573 TileArea tile_area = TileArea(TileXY(max(0, tx - dmax), max(0, ty - dmax)), TileXY(min(MapMaxX(), tx + dmax), min(MapMaxY(), ty + dmax)));
01574 TILE_AREA_LOOP(atile, tile_area) {
01575 if (GetTileType(atile) == MP_INDUSTRY) {
01576 const Industry *i2 = Industry::GetByTile(atile);
01577 if (i == i2) continue;
01578 i = i2;
01579 if (DistanceMax(tile, i->location.tile) > (uint)dmax) continue;
01580 if (i->type == indspec->conflicting[0] ||
01581 i->type == indspec->conflicting[1] ||
01582 i->type == indspec->conflicting[2]) {
01583 return_cmd_error(STR_ERROR_INDUSTRY_TOO_CLOSE);
01584 }
01585 }
01586 }
01587 return CommandCost();
01588 }
01589
01590 FOR_ALL_INDUSTRIES(i) {
01591
01592 if (DistanceMax(tile, i->location.tile) > 14) continue;
01593
01594
01595 if (i->type == indspec->conflicting[0] ||
01596 i->type == indspec->conflicting[1] ||
01597 i->type == indspec->conflicting[2]) {
01598 return_cmd_error(STR_ERROR_INDUSTRY_TOO_CLOSE);
01599 }
01600 }
01601 return CommandCost();
01602 }
01603
01608 static void AdvertiseIndustryOpening(const Industry *ind)
01609 {
01610 const IndustrySpec *ind_spc = GetIndustrySpec(ind->type);
01611 SetDParam(0, ind_spc->name);
01612 if (ind_spc->new_industry_text > STR_LAST_STRINGID) {
01613 SetDParam(1, STR_TOWN_NAME);
01614 SetDParam(2, ind->town->index);
01615 } else {
01616 SetDParam(1, ind->town->index);
01617 }
01618 AddIndustryNewsItem(ind_spc->new_industry_text, NT_INDUSTRY_OPEN, ind->index);
01619 AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
01620 Game::NewEvent(new ScriptEventIndustryOpen(ind->index));
01621 }
01622
01634 static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileTable *it, byte layout, Town *t, Owner founder, uint16 initial_random_bits)
01635 {
01636 const IndustrySpec *indspec = GetIndustrySpec(type);
01637
01638 i->location = TileArea(tile, 1, 1);
01639 i->type = type;
01640 Industry::IncIndustryTypeCount(type);
01641
01642 i->produced_cargo[0] = indspec->produced_cargo[0];
01643 i->produced_cargo[1] = indspec->produced_cargo[1];
01644 i->accepts_cargo[0] = indspec->accepts_cargo[0];
01645 i->accepts_cargo[1] = indspec->accepts_cargo[1];
01646 i->accepts_cargo[2] = indspec->accepts_cargo[2];
01647 i->production_rate[0] = indspec->production_rate[0];
01648 i->production_rate[1] = indspec->production_rate[1];
01649
01650
01651 if (indspec->UsesSmoothEconomy()) {
01652 i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8, 255);
01653 i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8, 255);
01654 }
01655
01656 i->town = t;
01657 i->owner = OWNER_NONE;
01658
01659 uint16 r = Random();
01660 i->random_colour = GB(r, 0, 4);
01661 i->counter = GB(r, 4, 12);
01662 i->random = initial_random_bits;
01663 i->produced_cargo_waiting[0] = 0;
01664 i->produced_cargo_waiting[1] = 0;
01665 i->incoming_cargo_waiting[0] = 0;
01666 i->incoming_cargo_waiting[1] = 0;
01667 i->incoming_cargo_waiting[2] = 0;
01668 i->this_month_production[0] = 0;
01669 i->this_month_production[1] = 0;
01670 i->this_month_transported[0] = 0;
01671 i->this_month_transported[1] = 0;
01672 i->last_month_pct_transported[0] = 0;
01673 i->last_month_pct_transported[1] = 0;
01674 i->last_month_transported[0] = 0;
01675 i->last_month_transported[1] = 0;
01676 i->was_cargo_delivered = false;
01677 i->last_prod_year = _cur_year;
01678 i->founder = founder;
01679
01680 i->construction_date = _date;
01681 i->construction_type = (_game_mode == GM_EDITOR) ? ICT_SCENARIO_EDITOR :
01682 (_generating_world ? ICT_MAP_GENERATION : ICT_NORMAL_GAMEPLAY);
01683
01684
01685
01686
01687 i->selected_layout = layout + 1;
01688
01689 i->prod_level = PRODLEVEL_DEFAULT;
01690
01691
01692
01693 if (HasBit(indspec->callback_mask, CBM_IND_PROD_CHANGE_BUILD)) {
01694 uint16 res = GetIndustryCallback(CBID_INDUSTRY_PROD_CHANGE_BUILD, 0, Random(), i, type, INVALID_TILE);
01695 if (res != CALLBACK_FAILED) {
01696 if (res < PRODLEVEL_MINIMUM || res > PRODLEVEL_MAXIMUM) {
01697 ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_PROD_CHANGE_BUILD, res);
01698 } else {
01699 i->prod_level = res;
01700 i->RecomputeProductionMultipliers();
01701 }
01702 }
01703 }
01704
01705 if (_generating_world) {
01706 i->last_month_production[0] = i->production_rate[0] * 8;
01707 i->last_month_production[1] = i->production_rate[1] * 8;
01708 } else {
01709 i->last_month_production[0] = i->last_month_production[1] = 0;
01710 }
01711
01712 if (HasBit(indspec->callback_mask, CBM_IND_DECIDE_COLOUR)) {
01713 uint16 res = GetIndustryCallback(CBID_INDUSTRY_DECIDE_COLOUR, 0, 0, i, type, INVALID_TILE);
01714 if (res != CALLBACK_FAILED) {
01715 if (GB(res, 4, 11) != 0) ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_DECIDE_COLOUR, res);
01716 i->random_colour = GB(res, 0, 4);
01717 }
01718 }
01719
01720 if (HasBit(indspec->callback_mask, CBM_IND_INPUT_CARGO_TYPES)) {
01721 for (uint j = 0; j < lengthof(i->accepts_cargo); j++) i->accepts_cargo[j] = CT_INVALID;
01722 for (uint j = 0; j < lengthof(i->accepts_cargo); j++) {
01723 uint16 res = GetIndustryCallback(CBID_INDUSTRY_INPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01724 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01725 if (indspec->grf_prop.grffile->grf_version >= 8 && res >= 0x100) {
01726 ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_INPUT_CARGO_TYPES, res);
01727 break;
01728 }
01729 i->accepts_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01730 }
01731 }
01732
01733 if (HasBit(indspec->callback_mask, CBM_IND_OUTPUT_CARGO_TYPES)) {
01734 for (uint j = 0; j < lengthof(i->produced_cargo); j++) i->produced_cargo[j] = CT_INVALID;
01735 for (uint j = 0; j < lengthof(i->produced_cargo); j++) {
01736 uint16 res = GetIndustryCallback(CBID_INDUSTRY_OUTPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01737 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01738 if (indspec->grf_prop.grffile->grf_version >= 8 && res >= 0x100) {
01739 ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_OUTPUT_CARGO_TYPES, res);
01740 break;
01741 }
01742 i->produced_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01743 }
01744 }
01745
01746
01747
01748 do {
01749 TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
01750
01751 if (it->gfx != GFX_WATERTILE_SPECIALCHECK) {
01752 i->location.Add(cur_tile);
01753
01754 WaterClass wc = (IsWaterTile(cur_tile) ? GetWaterClass(cur_tile) : WATER_CLASS_INVALID);
01755
01756 DoCommand(cur_tile, 0, 0, DC_EXEC | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
01757
01758 MakeIndustry(cur_tile, i->index, it->gfx, Random(), wc);
01759
01760 if (_generating_world) {
01761 SetIndustryConstructionCounter(cur_tile, 3);
01762 SetIndustryConstructionStage(cur_tile, 2);
01763 }
01764
01765
01766 IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it->gfx);
01767 const IndustryTileSpec *its = GetIndustryTileSpec(cur_gfx);
01768 if (its->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(cur_tile);
01769 }
01770 } while ((++it)->ti.x != -0x80);
01771
01772 if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
01773 for (uint j = 0; j != 50; j++) PlantRandomFarmField(i);
01774 }
01775 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
01776
01777 Station::RecomputeIndustriesNearForAll();
01778 }
01779
01796 static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 random_var8f, uint16 random_initial_bits, Owner founder, IndustryAvailabilityCallType creation_type, Industry **ip)
01797 {
01798 assert(itspec_index < indspec->num_table);
01799 const IndustryTileTable *it = indspec->table[itspec_index];
01800 bool custom_shape_check = false;
01801
01802 *ip = NULL;
01803
01804 SmallVector<ClearedObjectArea, 1> object_areas(_cleared_object_areas);
01805 CommandCost ret = CheckIfIndustryTilesAreFree(tile, it, itspec_index, type, random_initial_bits, founder, creation_type, &custom_shape_check);
01806 _cleared_object_areas = object_areas;
01807 if (ret.Failed()) return ret;
01808
01809 if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
01810 ret = CheckIfCallBackAllowsCreation(tile, type, itspec_index, random_var8f, random_initial_bits, founder, creation_type);
01811 } else {
01812 ret = _check_new_industry_procs[indspec->check_proc](tile);
01813 }
01814 if (ret.Failed()) return ret;
01815
01816 if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
01817 !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) {
01818 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01819 }
01820
01821 ret = CheckIfFarEnoughFromConflictingIndustry(tile, type);
01822 if (ret.Failed()) return ret;
01823
01824 Town *t = NULL;
01825 ret = FindTownForIndustry(tile, type, &t);
01826 if (ret.Failed()) return ret;
01827 assert(t != NULL);
01828
01829 ret = CheckIfIndustryIsAllowed(tile, type, t);
01830 if (ret.Failed()) return ret;
01831
01832 if (!Industry::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_INDUSTRIES);
01833
01834 if (flags & DC_EXEC) {
01835 *ip = new Industry(tile);
01836 if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, it, type);
01837 DoCreateNewIndustry(*ip, tile, type, it, itspec_index, t, founder, random_initial_bits);
01838 }
01839
01840 return CommandCost();
01841 }
01842
01855 CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01856 {
01857 IndustryType it = GB(p1, 0, 8);
01858 if (it >= NUM_INDUSTRYTYPES) return CMD_ERROR;
01859
01860 const IndustrySpec *indspec = GetIndustrySpec(it);
01861
01862
01863 if (!indspec->enabled || indspec->num_table == 0) return CMD_ERROR;
01864
01865
01866
01867 if (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
01868 return CMD_ERROR;
01869 }
01870
01871 if (_game_mode != GM_EDITOR && GetIndustryProbabilityCallback(it, _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_USERCREATION, 1) == 0) {
01872 return CMD_ERROR;
01873 }
01874
01875 Randomizer randomizer;
01876 randomizer.SetSeed(p2);
01877 uint16 random_initial_bits = GB(p2, 0, 16);
01878 uint32 random_var8f = randomizer.Next();
01879 int num_layouts = indspec->num_table;
01880 CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
01881 const bool deity_prospect = _current_company == OWNER_DEITY && !HasBit(p1, 16);
01882
01883 Industry *ind = NULL;
01884 if (deity_prospect || (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry())) {
01885 if (flags & DC_EXEC) {
01886
01887 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01888
01889
01890
01891 if (deity_prospect || Random() <= indspec->prospecting_chance) {
01892 for (int i = 0; i < 5000; i++) {
01893
01894
01895
01896 tile = RandomTile();
01897
01898 int layout = RandomRange(num_layouts);
01899
01900 for (int j = 0; j < num_layouts; j++) {
01901 layout = (layout + 1) % num_layouts;
01902 ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_PROSPECTCREATION, &ind);
01903 if (ret.Succeeded()) break;
01904 }
01905 if (ret.Succeeded()) break;
01906 }
01907 }
01908 cur_company.Restore();
01909 }
01910 } else {
01911 int layout = GB(p1, 8, 8);
01912 if (layout >= num_layouts) return CMD_ERROR;
01913
01914
01915 for (int i = 0; i < num_layouts; i++) {
01916 layout = (layout + 1) % num_layouts;
01917 ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, _current_company, _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_USERCREATION, &ind);
01918 if (ret.Succeeded()) break;
01919 }
01920
01921
01922 if (ret.Failed()) return ret;
01923 }
01924
01925 if ((flags & DC_EXEC) && ind != NULL && _game_mode != GM_EDITOR) {
01926 AdvertiseIndustryOpening(ind);
01927 }
01928
01929 return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost());
01930 }
01931
01932
01940 static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAvailabilityCallType creation_type)
01941 {
01942 const IndustrySpec *indspec = GetIndustrySpec(type);
01943
01944 uint32 seed = Random();
01945 uint32 seed2 = Random();
01946 Industry *i = NULL;
01947 CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
01948 assert(i != NULL || ret.Failed());
01949 return i;
01950 }
01951
01958 static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *force_at_least_one)
01959 {
01960 const IndustrySpec *ind_spc = GetIndustrySpec(it);
01961 uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16;
01962 if (!ind_spc->enabled || ind_spc->num_table == 0 ||
01963 (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) ||
01964 (chance = GetIndustryProbabilityCallback(it, IACT_MAPGENERATION, chance)) == 0) {
01965 *force_at_least_one = false;
01966 return 0;
01967 } else {
01968
01969
01970 chance = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(chance) : ScaleByMapSize(chance);
01971
01972 *force_at_least_one = (chance > 0) && !(ind_spc->behaviour & INDUSTRYBEH_NOBUILT_MAPCREATION) && (_game_mode != GM_EDITOR);
01973 return chance;
01974 }
01975 }
01976
01983 static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)
01984 {
01985 if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) {
01986 *min_number = 0;
01987 return 0;
01988 }
01989
01990 const IndustrySpec *ind_spc = GetIndustrySpec(it);
01991 byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
01992 if (!ind_spc->enabled || ind_spc->num_table == 0 ||
01993 ((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) ||
01994 ((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) ||
01995 (chance = GetIndustryProbabilityCallback(it, IACT_RANDOMCREATION, chance)) == 0) {
01996 *min_number = 0;
01997 return 0;
01998 }
01999 *min_number = (ind_spc->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) ? 1 : 0;
02000 return chance;
02001 }
02002
02007 static uint GetNumberOfIndustries()
02008 {
02009
02010 static const uint16 numof_industry_table[] = {
02011 0,
02012 0,
02013 10,
02014 25,
02015 55,
02016 80,
02017 };
02018
02019 assert(lengthof(numof_industry_table) == ID_END);
02020 uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
02021 return min(IndustryPool::MAX_SIZE, ScaleByMapSize(numof_industry_table[difficulty]));
02022 }
02023
02032 static Industry *PlaceIndustry(IndustryType type, IndustryAvailabilityCallType creation_type, bool try_hard)
02033 {
02034 uint tries = try_hard ? 10000u : 2000u;
02035 for (; tries > 0; tries--) {
02036 Industry *ind = CreateNewIndustry(RandomTile(), type, creation_type);
02037 if (ind != NULL) return ind;
02038 }
02039 return NULL;
02040 }
02041
02047 static void PlaceInitialIndustry(IndustryType type, bool try_hard)
02048 {
02049 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02050
02051 IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
02052 PlaceIndustry(type, IACT_MAPGENERATION, try_hard);
02053
02054 cur_company.Restore();
02055 }
02056
02061 static uint GetCurrentTotalNumberOfIndustries()
02062 {
02063 int total = 0;
02064 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) total += Industry::GetIndustryTypeCount(it);
02065 return total;
02066 }
02067
02068
02070 void IndustryTypeBuildData::Reset()
02071 {
02072 this->probability = 0;
02073 this->min_number = 0;
02074 this->target_count = 0;
02075 this->max_wait = 1;
02076 this->wait_count = 0;
02077 }
02078
02080 void IndustryBuildData::Reset()
02081 {
02082 this->wanted_inds = GetCurrentTotalNumberOfIndustries() << 16;
02083
02084 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02085 this->builddata[it].Reset();
02086 }
02087 }
02088
02090 void IndustryBuildData::MonthlyLoop()
02091 {
02092 static const int NEWINDS_PER_MONTH = 0x38000 / (10 * 12);
02093 if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) return;
02094
02095
02096
02097 uint max_behind = 1 + min(99u, ScaleByMapSize(3));
02098 if (GetCurrentTotalNumberOfIndustries() + max_behind >= (this->wanted_inds >> 16)) {
02099 this->wanted_inds += ScaleByMapSize(NEWINDS_PER_MONTH);
02100 }
02101 }
02102
02107 void GenerateIndustries()
02108 {
02109 if (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) return;
02110
02111 uint32 industry_probs[NUM_INDUSTRYTYPES];
02112 bool force_at_least_one[NUM_INDUSTRYTYPES];
02113 uint32 total_prob = 0;
02114 uint num_forced = 0;
02115
02116 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02117 industry_probs[it] = GetScaledIndustryGenerationProbability(it, force_at_least_one + it);
02118 total_prob += industry_probs[it];
02119 if (force_at_least_one[it]) num_forced++;
02120 }
02121
02122 uint total_amount = GetNumberOfIndustries();
02123 if (total_prob == 0 || total_amount < num_forced) {
02124
02125 total_amount = num_forced;
02126 }
02127
02128 SetGeneratingWorldProgress(GWP_INDUSTRY, total_amount);
02129
02130
02131 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02132 if (force_at_least_one[it]) {
02133 assert(total_amount > 0);
02134 total_amount--;
02135 PlaceInitialIndustry(it, true);
02136 }
02137 }
02138
02139
02140 for (uint i = 0; i < total_amount; i++) {
02141 uint32 r = RandomRange(total_prob);
02142 IndustryType it = 0;
02143 while (r >= industry_probs[it]) {
02144 r -= industry_probs[it];
02145 it++;
02146 assert(it < NUM_INDUSTRYTYPES);
02147 }
02148 assert(industry_probs[it] > 0);
02149 PlaceInitialIndustry(it, false);
02150 }
02151 _industry_builder.Reset();
02152 }
02153
02158 static void UpdateIndustryStatistics(Industry *i)
02159 {
02160 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
02161 if (i->produced_cargo[j] != CT_INVALID) {
02162 byte pct = 0;
02163 if (i->this_month_production[j] != 0) {
02164 i->last_prod_year = _cur_year;
02165 pct = min(i->this_month_transported[j] * 256 / i->this_month_production[j], 255);
02166 }
02167 i->last_month_pct_transported[j] = pct;
02168
02169 i->last_month_production[j] = i->this_month_production[j];
02170 i->this_month_production[j] = 0;
02171
02172 i->last_month_transported[j] = i->this_month_transported[j];
02173 i->this_month_transported[j] = 0;
02174 }
02175 }
02176 }
02177
02182 void Industry::RecomputeProductionMultipliers()
02183 {
02184 const IndustrySpec *indspec = GetIndustrySpec(this->type);
02185 assert(!indspec->UsesSmoothEconomy());
02186
02187
02188 this->production_rate[0] = min(CeilDiv(indspec->production_rate[0] * this->prod_level, PRODLEVEL_DEFAULT), 0xFF);
02189 this->production_rate[1] = min(CeilDiv(indspec->production_rate[1] * this->prod_level, PRODLEVEL_DEFAULT), 0xFF);
02190 }
02191
02192
02198 bool IndustryTypeBuildData::GetIndustryTypeData(IndustryType it)
02199 {
02200 byte min_number;
02201 uint32 probability = GetIndustryGamePlayProbability(it, &min_number);
02202 bool changed = min_number != this->min_number || probability != this->probability;
02203 this->min_number = min_number;
02204 this->probability = probability;
02205 return changed;
02206 }
02207
02209 void IndustryBuildData::SetupTargetCount()
02210 {
02211 bool changed = false;
02212 uint num_planned = 0;
02213 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02214 changed |= this->builddata[it].GetIndustryTypeData(it);
02215 num_planned += this->builddata[it].target_count;
02216 }
02217 uint total_amount = this->wanted_inds >> 16;
02218 changed |= num_planned != total_amount;
02219 if (!changed) return;
02220
02221
02222 uint force_build = 0;
02223 uint32 total_prob = 0;
02224 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02225 IndustryTypeBuildData *ibd = this->builddata + it;
02226 force_build += ibd->min_number;
02227 ibd->target_count = ibd->min_number;
02228 total_prob += ibd->probability;
02229 }
02230
02231 if (total_prob == 0) return;
02232
02233
02234 total_amount = (total_amount <= force_build) ? 0 : total_amount - force_build;
02235
02236
02237 while (total_amount > 0) {
02238 uint32 r = RandomRange(total_prob);
02239 IndustryType it = 0;
02240 while (r >= this->builddata[it].probability) {
02241 r -= this->builddata[it].probability;
02242 it++;
02243 assert(it < NUM_INDUSTRYTYPES);
02244 }
02245 assert(this->builddata[it].probability > 0);
02246 this->builddata[it].target_count++;
02247 total_amount--;
02248 }
02249 }
02250
02254 void IndustryBuildData::TryBuildNewIndustry()
02255 {
02256 this->SetupTargetCount();
02257
02258 int missing = 0;
02259 uint count = 0;
02260 uint32 total_prob = 0;
02261 IndustryType forced_build = NUM_INDUSTRYTYPES;
02262 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02263 int difference = this->builddata[it].target_count - Industry::GetIndustryTypeCount(it);
02264 missing += difference;
02265 if (this->builddata[it].wait_count > 0) continue;
02266 if (difference > 0) {
02267 if (Industry::GetIndustryTypeCount(it) == 0 && this->builddata[it].min_number > 0) {
02268
02269 if (forced_build == NUM_INDUSTRYTYPES ||
02270 difference > this->builddata[forced_build].target_count - Industry::GetIndustryTypeCount(forced_build)) {
02271 forced_build = it;
02272 }
02273 }
02274 total_prob += difference;
02275 count++;
02276 }
02277 }
02278
02279 if (EconomyIsInRecession() || (forced_build == NUM_INDUSTRYTYPES && (missing <= 0 || total_prob == 0))) count = 0;
02280
02281 if (count >= 1) {
02282
02283
02284 IndustryType it;
02285 if (forced_build != NUM_INDUSTRYTYPES) {
02286 it = forced_build;
02287 } else {
02288
02289 uint32 r = 0;
02290 if (count > 1) r = RandomRange(total_prob);
02291 for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
02292 if (this->builddata[it].wait_count > 0) continue;
02293 int difference = this->builddata[it].target_count - Industry::GetIndustryTypeCount(it);
02294 if (difference <= 0) continue;
02295 if (count == 1) break;
02296 if (r < (uint)difference) break;
02297 r -= difference;
02298 }
02299 assert(it < NUM_INDUSTRYTYPES && this->builddata[it].target_count > Industry::GetIndustryTypeCount(it));
02300 }
02301
02302
02303 const Industry *ind = PlaceIndustry(it, IACT_RANDOMCREATION, false);
02304 if (ind == NULL) {
02305 this->builddata[it].wait_count = this->builddata[it].max_wait + 1;
02306 this->builddata[it].max_wait = min(1000, this->builddata[it].max_wait + 2);
02307 } else {
02308 AdvertiseIndustryOpening(ind);
02309 this->builddata[it].max_wait = max(this->builddata[it].max_wait / 2, 1);
02310 }
02311 }
02312
02313
02314 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02315 if (this->builddata[it].wait_count > 0) this->builddata[it].wait_count--;
02316 }
02317 }
02318
02327 static bool CheckIndustryCloseDownProtection(IndustryType type)
02328 {
02329 const IndustrySpec *indspec = GetIndustrySpec(type);
02330
02331
02332 if ((indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE) return false;
02333 return (indspec->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) == 0 && Industry::GetIndustryTypeCount(type) <= 1;
02334 }
02335
02345 static void CanCargoServiceIndustry(CargoID cargo, Industry *ind, bool *c_accepts, bool *c_produces)
02346 {
02347 if (cargo == CT_INVALID) return;
02348
02349
02350 for (byte j = 0; j < lengthof(ind->accepts_cargo); j++) {
02351 if (cargo == ind->accepts_cargo[j] && !IndustryTemporarilyRefusesCargo(ind, cargo)) {
02352 *c_accepts = true;
02353 break;
02354 }
02355 }
02356
02357
02358 for (byte j = 0; j < lengthof(ind->produced_cargo); j++) {
02359 if (cargo == ind->produced_cargo[j]) {
02360 *c_produces = true;
02361 break;
02362 }
02363 }
02364 }
02365
02379 static int WhoCanServiceIndustry(Industry *ind)
02380 {
02381
02382 StationList stations;
02383 FindStationsAroundTiles(ind->location, &stations);
02384
02385 if (stations.Length() == 0) return 0;
02386
02387 const Vehicle *v;
02388 int result = 0;
02389 FOR_ALL_VEHICLES(v) {
02390
02391 if (v->owner != _local_company && result != 0) continue;
02392
02393
02394 bool c_accepts = false;
02395 bool c_produces = false;
02396 if (v->type == VEH_TRAIN && v->IsFrontEngine()) {
02397 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
02398 CanCargoServiceIndustry(u->cargo_type, ind, &c_accepts, &c_produces);
02399 }
02400 } else if (v->type == VEH_ROAD || v->type == VEH_SHIP || v->type == VEH_AIRCRAFT) {
02401 CanCargoServiceIndustry(v->cargo_type, ind, &c_accepts, &c_produces);
02402 } else {
02403 continue;
02404 }
02405 if (!c_accepts && !c_produces) continue;
02406
02407
02408
02409
02410
02411 const Order *o;
02412 FOR_VEHICLE_ORDERS(v, o) {
02413 if (o->IsType(OT_GOTO_STATION) && !(o->GetUnloadType() & OUFB_TRANSFER)) {
02414
02415 Station *st = Station::Get(o->GetDestination());
02416 assert(st != NULL);
02417
02418
02419 if ((o->GetUnloadType() & OUFB_UNLOAD) && !c_accepts) break;
02420
02421 if (stations.Contains(st)) {
02422 if (v->owner == _local_company) return 2;
02423 result = 1;
02424 }
02425 }
02426 }
02427 }
02428 return result;
02429 }
02430
02438 static void ReportNewsProductionChangeIndustry(Industry *ind, CargoID type, int percent)
02439 {
02440 NewsType nt;
02441
02442 switch (WhoCanServiceIndustry(ind)) {
02443 case 0: nt = NT_INDUSTRY_NOBODY; break;
02444 case 1: nt = NT_INDUSTRY_OTHER; break;
02445 case 2: nt = NT_INDUSTRY_COMPANY; break;
02446 default: NOT_REACHED();
02447 }
02448 SetDParam(2, abs(percent));
02449 SetDParam(0, CargoSpec::Get(type)->name);
02450 SetDParam(1, ind->index);
02451 AddIndustryNewsItem(
02452 percent >= 0 ? STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH : STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH,
02453 nt,
02454 ind->index
02455 );
02456 }
02457
02458 static const uint PERCENT_TRANSPORTED_60 = 153;
02459 static const uint PERCENT_TRANSPORTED_80 = 204;
02460
02466 static void ChangeIndustryProduction(Industry *i, bool monthly)
02467 {
02468 StringID str = STR_NULL;
02469 bool closeit = false;
02470 const IndustrySpec *indspec = GetIndustrySpec(i->type);
02471 bool standard = false;
02472 bool suppress_message = false;
02473 bool recalculate_multipliers = false;
02474
02475 bool smooth_economy = indspec->UsesSmoothEconomy();
02476 byte div = 0;
02477 byte mul = 0;
02478 int8 increment = 0;
02479
02480 bool callback_enabled = HasBit(indspec->callback_mask, monthly ? CBM_IND_MONTHLYPROD_CHANGE : CBM_IND_PRODUCTION_CHANGE);
02481 if (callback_enabled) {
02482 uint16 res = GetIndustryCallback(monthly ? CBID_INDUSTRY_MONTHLYPROD_CHANGE : CBID_INDUSTRY_PRODUCTION_CHANGE, 0, Random(), i, i->type, i->location.tile);
02483 if (res != CALLBACK_FAILED) {
02484 suppress_message = HasBit(res, 7);
02485
02486 if (HasBit(res, 8)) str = MapGRFStringID(indspec->grf_prop.grffile->grfid, GB(GetRegister(0x100), 0, 16));
02487 res = GB(res, 0, 4);
02488 switch (res) {
02489 default: NOT_REACHED();
02490 case 0x0: break;
02491 case 0x1: div = 1; break;
02492 case 0x2: mul = 1; break;
02493 case 0x3: closeit = true; break;
02494 case 0x4: standard = true; break;
02495 case 0x5: case 0x6: case 0x7:
02496 case 0x8: div = res - 0x3; break;
02497 case 0x9: case 0xA: case 0xB:
02498 case 0xC: mul = res - 0x7; break;
02499 case 0xD:
02500 case 0xE:
02501 increment = res == 0x0D ? -1 : 1;
02502 break;
02503 case 0xF:
02504 i->prod_level = Clamp(GB(GetRegister(0x100), 16, 8), PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02505 recalculate_multipliers = true;
02506 break;
02507 }
02508 }
02509 } else {
02510 if (monthly != smooth_economy) return;
02511 if (indspec->life_type == INDUSTRYLIFE_BLACK_HOLE) return;
02512 }
02513
02514 if (standard || (!callback_enabled && (indspec->life_type & (INDUSTRYLIFE_ORGANIC | INDUSTRYLIFE_EXTRACTIVE)) != 0)) {
02515
02516 bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE;
02517
02518 if (smooth_economy) {
02519 closeit = true;
02520 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
02521 if (i->produced_cargo[j] == CT_INVALID) continue;
02522 uint32 r = Random();
02523 int old_prod, new_prod, percent;
02524
02525 int mult = (i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_60) ? 1 : -1;
02526
02527 new_prod = old_prod = i->production_rate[j];
02528
02529
02530
02531 if (only_decrease) {
02532 mult = -1;
02533
02534
02535 } else if (Chance16I(1, ((i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_80) ? 6 : 3), r)) {
02536 mult *= -1;
02537 }
02538
02539
02540
02541 if (Chance16I(1, 22, r >> 16)) {
02542 new_prod += mult * (max(((RandomRange(50) + 10) * old_prod) >> 8, 1U));
02543 }
02544
02545
02546 new_prod = Clamp(new_prod, 1, 255);
02547
02548 if (((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) && j == 1) {
02549 new_prod = Clamp(new_prod, 0, 16);
02550 }
02551
02552
02553 if (new_prod == old_prod && old_prod > 1) {
02554 closeit = false;
02555 continue;
02556 }
02557
02558 percent = (old_prod == 0) ? 100 : (new_prod * 100 / old_prod - 100);
02559 i->production_rate[j] = new_prod;
02560
02561
02562 if (new_prod > 1) closeit = false;
02563
02564 if (abs(percent) >= 10) {
02565 ReportNewsProductionChangeIndustry(i, i->produced_cargo[j], percent);
02566 }
02567 }
02568 } else {
02569 if (only_decrease || Chance16(1, 3)) {
02570
02571 if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
02572 mul = 1;
02573 } else {
02574 div = 1;
02575 }
02576 }
02577 }
02578 }
02579
02580 if (!callback_enabled && (indspec->life_type & INDUSTRYLIFE_PROCESSING)) {
02581 if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, smooth_economy ? 180 : 2)) {
02582 closeit = true;
02583 }
02584 }
02585
02586
02587 while (mul-- != 0 && i->prod_level < PRODLEVEL_MAXIMUM) {
02588 i->prod_level = min(i->prod_level * 2, PRODLEVEL_MAXIMUM);
02589 recalculate_multipliers = true;
02590 if (str == STR_NULL) str = indspec->production_up_text;
02591 }
02592
02593
02594 while (div-- != 0 && !closeit) {
02595 if (i->prod_level == PRODLEVEL_MINIMUM) {
02596 closeit = true;
02597 } else {
02598 i->prod_level = max(i->prod_level / 2, (int)PRODLEVEL_MINIMUM);
02599 recalculate_multipliers = true;
02600 if (str == STR_NULL) str = indspec->production_down_text;
02601 }
02602 }
02603
02604
02605 if (increment != 0) {
02606 if (increment < 0 && i->prod_level == PRODLEVEL_MINIMUM) {
02607 closeit = true;
02608 } else {
02609 i->prod_level = ClampU(i->prod_level + increment, PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02610 recalculate_multipliers = true;
02611 }
02612 }
02613
02614
02615
02616 if (recalculate_multipliers) i->RecomputeProductionMultipliers();
02617
02618
02619 if (closeit && !CheckIndustryCloseDownProtection(i->type)) {
02620 i->prod_level = PRODLEVEL_CLOSURE;
02621 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02622 str = indspec->closure_text;
02623 }
02624
02625 if (!suppress_message && str != STR_NULL) {
02626 NewsType nt;
02627
02628 if (closeit) {
02629 nt = NT_INDUSTRY_CLOSE;
02630 AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
02631 Game::NewEvent(new ScriptEventIndustryClose(i->index));
02632 } else {
02633 switch (WhoCanServiceIndustry(i)) {
02634 case 0: nt = NT_INDUSTRY_NOBODY; break;
02635 case 1: nt = NT_INDUSTRY_OTHER; break;
02636 case 2: nt = NT_INDUSTRY_COMPANY; break;
02637 default: NOT_REACHED();
02638 }
02639 }
02640
02641 if (str > STR_LAST_STRINGID) {
02642 SetDParam(0, STR_TOWN_NAME);
02643 SetDParam(1, i->town->index);
02644 SetDParam(2, indspec->name);
02645 } else if (closeit) {
02646 SetDParam(0, STR_FORMAT_INDUSTRY_NAME);
02647 SetDParam(1, i->town->index);
02648 SetDParam(2, indspec->name);
02649 } else {
02650 SetDParam(0, i->index);
02651 }
02652
02653 if (closeit) {
02654 AddTileNewsItem(str, nt, i->location.tile + TileDiffXY(1, 1));
02655 } else {
02656 AddIndustryNewsItem(str, nt, i->index);
02657 }
02658 }
02659 }
02660
02668 void IndustryDailyLoop()
02669 {
02670 _economy.industry_daily_change_counter += _economy.industry_daily_increment;
02671
02672
02673
02674
02675 uint16 change_loop = _economy.industry_daily_change_counter >> 16;
02676
02677
02678 _economy.industry_daily_change_counter &= 0xFFFF;
02679
02680 if (change_loop == 0) {
02681 return;
02682 }
02683
02684 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02685
02686
02687
02688 uint perc = 3;
02689 if ((_industry_builder.wanted_inds >> 16) > GetCurrentTotalNumberOfIndustries()) {
02690 perc = min(9u, perc + (_industry_builder.wanted_inds >> 16) - GetCurrentTotalNumberOfIndustries());
02691 }
02692 for (uint16 j = 0; j < change_loop; j++) {
02693 if (Chance16(perc, 100)) {
02694 _industry_builder.TryBuildNewIndustry();
02695 } else {
02696 Industry *i = Industry::GetRandom();
02697 if (i != NULL) {
02698 ChangeIndustryProduction(i, false);
02699 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02700 }
02701 }
02702 }
02703
02704 cur_company.Restore();
02705
02706
02707 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02708 }
02709
02710 void IndustryMonthlyLoop()
02711 {
02712 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02713
02714 _industry_builder.MonthlyLoop();
02715
02716 Industry *i;
02717 FOR_ALL_INDUSTRIES(i) {
02718 UpdateIndustryStatistics(i);
02719 if (i->prod_level == PRODLEVEL_CLOSURE) {
02720 delete i;
02721 } else {
02722 ChangeIndustryProduction(i, true);
02723 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02724 }
02725 }
02726
02727 cur_company.Restore();
02728
02729
02730 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02731 }
02732
02733
02734 void InitializeIndustries()
02735 {
02736 Industry::ResetIndustryCounts();
02737 _industry_sound_tile = 0;
02738
02739 _industry_builder.Reset();
02740 }
02741
02746 bool IndustrySpec::IsRawIndustry() const
02747 {
02748 return (this->life_type & (INDUSTRYLIFE_EXTRACTIVE | INDUSTRYLIFE_ORGANIC)) != 0;
02749 }
02750
02755 bool IndustrySpec::IsProcessingIndustry() const
02756 {
02757
02758 return (this->life_type & INDUSTRYLIFE_PROCESSING) != 0 &&
02759 (this->behaviour & INDUSTRYBEH_CUT_TREES) == 0;
02760 }
02761
02766 Money IndustrySpec::GetConstructionCost() const
02767 {
02768
02769 return (_price[(_settings_game.construction.raw_industry_construction == 1 && this->IsRawIndustry()) ?
02770 PR_BUILD_INDUSTRY_RAW : PR_BUILD_INDUSTRY] * this->cost_multiplier) >> 8;
02771 }
02772
02779 Money IndustrySpec::GetRemovalCost() const
02780 {
02781 return (_price[PR_CLEAR_INDUSTRY] * this->removal_cost_multiplier) >> 8;
02782 }
02783
02788 bool IndustrySpec::UsesSmoothEconomy() const
02789 {
02790 return _settings_game.economy.smooth_economy &&
02791 !(HasBit(this->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) &&
02792 !(HasBit(this->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CHANGE) || HasBit(this->callback_mask, CBM_IND_PROD_CHANGE_BUILD));
02793 }
02794
02795 static CommandCost TerraformTile_Industry(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
02796 {
02797 if (AutoslopeEnabled()) {
02798
02799
02800
02801
02802
02803
02804 Slope tileh_old = GetTileSlope(tile);
02805
02806 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
02807 const IndustryGfx gfx = GetIndustryGfx(tile);
02808 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
02809
02810
02811 if (HasBit(itspec->callback_mask, CBM_INDT_AUTOSLOPE)) {
02812
02813 uint16 res = GetIndustryTileCallback(CBID_INDTILE_AUTOSLOPE, 0, 0, gfx, Industry::GetByTile(tile), tile);
02814 if (res == CALLBACK_FAILED || !ConvertBooleanCallback(itspec->grf_prop.grffile, CBID_INDTILE_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
02815 } else {
02816
02817 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
02818 }
02819 }
02820 }
02821 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
02822 }
02823
02824 extern const TileTypeProcs _tile_type_industry_procs = {
02825 DrawTile_Industry,
02826 GetSlopePixelZ_Industry,
02827 ClearTile_Industry,
02828 AddAcceptedCargo_Industry,
02829 GetTileDesc_Industry,
02830 GetTileTrackStatus_Industry,
02831 ClickTile_Industry,
02832 AnimateTile_Industry,
02833 TileLoop_Industry,
02834 ChangeTileOwner_Industry,
02835 NULL,
02836 NULL,
02837 GetFoundation_Industry,
02838 TerraformTile_Industry,
02839 };