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00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "error.h"
00021 #include "gui.h"
00022
00023 #include "base_media_base.h"
00024 #include "saveload/saveload.h"
00025 #include "company_func.h"
00026 #include "command_func.h"
00027 #include "news_func.h"
00028 #include "fios.h"
00029 #include "aircraft.h"
00030 #include "roadveh.h"
00031 #include "train.h"
00032 #include "ship.h"
00033 #include "console_func.h"
00034 #include "screenshot.h"
00035 #include "network/network.h"
00036 #include "network/network_func.h"
00037 #include "ai/ai.hpp"
00038 #include "ai/ai_config.hpp"
00039 #include "settings_func.h"
00040 #include "genworld.h"
00041 #include "progress.h"
00042 #include "strings_func.h"
00043 #include "date_func.h"
00044 #include "vehicle_func.h"
00045 #include "gamelog.h"
00046 #include "animated_tile_func.h"
00047 #include "roadstop_base.h"
00048 #include "elrail_func.h"
00049 #include "rev.h"
00050 #include "highscore.h"
00051 #include "station_base.h"
00052 #include "crashlog.h"
00053 #include "engine_func.h"
00054 #include "core/random_func.hpp"
00055 #include "rail_gui.h"
00056 #include "core/backup_type.hpp"
00057 #include "hotkeys.h"
00058 #include "newgrf.h"
00059 #include "misc/getoptdata.h"
00060 #include "game/game.hpp"
00061 #include "game/game_config.hpp"
00062 #include "town.h"
00063 #include "subsidy_func.h"
00064 #include "gfx_layout.h"
00065 #include "viewport_sprite_sorter.h"
00066
00067 #include "linkgraph/linkgraphschedule.h"
00068
00069 #include <stdarg.h>
00070
00071 void CallLandscapeTick();
00072 void IncreaseDate();
00073 void DoPaletteAnimations();
00074 void MusicLoop();
00075 void ResetMusic();
00076 void CallWindowTickEvent();
00077 bool HandleBootstrap();
00078
00079 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00080 extern void ShowOSErrorBox(const char *buf, bool system);
00081 extern char *_config_file;
00082
00088 void CDECL usererror(const char *s, ...)
00089 {
00090 va_list va;
00091 char buf[512];
00092
00093 va_start(va, s);
00094 vsnprintf(buf, lengthof(buf), s, va);
00095 va_end(va);
00096
00097 ShowOSErrorBox(buf, false);
00098 if (VideoDriver::GetInstance() != NULL) VideoDriver::GetInstance()->Stop();
00099
00100 exit(1);
00101 }
00102
00108 void CDECL error(const char *s, ...)
00109 {
00110 va_list va;
00111 char buf[512];
00112
00113 va_start(va, s);
00114 vsnprintf(buf, lengthof(buf), s, va);
00115 va_end(va);
00116
00117 ShowOSErrorBox(buf, true);
00118
00119
00120 CrashLog::SetErrorMessage(buf);
00121 abort();
00122 }
00123
00128 void CDECL ShowInfoF(const char *str, ...)
00129 {
00130 va_list va;
00131 char buf[1024];
00132 va_start(va, str);
00133 vsnprintf(buf, lengthof(buf), str, va);
00134 va_end(va);
00135 ShowInfo(buf);
00136 }
00137
00141 static void ShowHelp()
00142 {
00143 char buf[8192];
00144 char *p = buf;
00145
00146 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00147 p = strecpy(p,
00148 "\n"
00149 "\n"
00150 "Command line options:\n"
00151 " -v drv = Set video driver (see below)\n"
00152 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00153 " -m drv = Set music driver (see below)\n"
00154 " -b drv = Set the blitter to use (see below)\n"
00155 " -r res = Set resolution (for instance 800x600)\n"
00156 " -h = Display this help text\n"
00157 " -t year = Set starting year\n"
00158 " -d [[fac=]lvl[,...]]= Debug mode\n"
00159 " -e = Start Editor\n"
00160 " -g [savegame] = Start new/save game immediately\n"
00161 " -G seed = Set random seed\n"
00162 #if defined(ENABLE_NETWORK)
00163 " -n [ip:port#company]= Join network game\n"
00164 " -p password = Password to join server\n"
00165 " -P password = Password to join company\n"
00166 " -D [ip][:port] = Start dedicated server\n"
00167 " -l ip[:port] = Redirect DEBUG()\n"
00168 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00169 " -f = Fork into the background (dedicated only)\n"
00170 #endif
00171 #endif
00172 " -I graphics_set = Force the graphics set (see below)\n"
00173 " -S sounds_set = Force the sounds set (see below)\n"
00174 " -M music_set = Force the music set (see below)\n"
00175 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00176 " -x = Do not automatically save to config file on exit\n"
00177 " -q savegame = Write some information about the savegame and exit\n"
00178 "\n",
00179 lastof(buf)
00180 );
00181
00182
00183 p = BaseGraphics::GetSetsList(p, lastof(buf));
00184
00185
00186 p = BaseSounds::GetSetsList(p, lastof(buf));
00187
00188
00189 p = BaseMusic::GetSetsList(p, lastof(buf));
00190
00191
00192 p = DriverFactoryBase::GetDriversInfo(p, lastof(buf));
00193
00194
00195 p = BlitterFactory::GetBlittersInfo(p, lastof(buf));
00196
00197
00198 p = DumpDebugFacilityNames(p, lastof(buf));
00199
00200
00201 AI::Initialize();
00202 p = AI::GetConsoleList(p, lastof(buf), true);
00203 AI::Uninitialize(true);
00204
00205
00206 Game::Initialize();
00207 p = Game::GetConsoleList(p, lastof(buf), true);
00208 Game::Uninitialize(true);
00209
00210
00211
00212 #if !defined(WIN32) && !defined(WIN64)
00213 printf("%s\n", buf);
00214 #else
00215 ShowInfo(buf);
00216 #endif
00217 }
00218
00219 static void WriteSavegameInfo(const char *name)
00220 {
00221 extern uint16 _sl_version;
00222 uint32 last_ottd_rev = 0;
00223 byte ever_modified = 0;
00224 bool removed_newgrfs = false;
00225
00226 GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
00227
00228 char buf[8192];
00229 char *p = buf;
00230 p += seprintf(p, lastof(buf), "Name: %s\n", name);
00231 p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
00232 p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
00233 p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
00234
00235 if (removed_newgrfs) {
00236 p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
00237 }
00238
00239 p = strecpy(p, "NewGRFs:\n", lastof(buf));
00240 if (_load_check_data.HasNewGrfs()) {
00241 for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
00242 char md5sum[33];
00243 md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
00244 p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
00245 }
00246 }
00247
00248
00249
00250 #if !defined(WIN32) && !defined(WIN64)
00251 printf("%s\n", buf);
00252 #else
00253 ShowInfo(buf);
00254 #endif
00255 }
00256
00257
00264 static void ParseResolution(Dimension *res, const char *s)
00265 {
00266 const char *t = strchr(s, 'x');
00267 if (t == NULL) {
00268 ShowInfoF("Invalid resolution '%s'", s);
00269 return;
00270 }
00271
00272 res->width = max(strtoul(s, NULL, 0), 64UL);
00273 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00274 }
00275
00276
00281 static void ShutdownGame()
00282 {
00283 IConsoleFree();
00284
00285 if (_network_available) NetworkShutDown();
00286
00287 DriverFactoryBase::ShutdownDrivers();
00288
00289 UnInitWindowSystem();
00290
00291
00292 AI::Uninitialize(false);
00293 Game::Uninitialize(false);
00294
00295
00296 GamelogReset();
00297
00298 #ifdef ENABLE_NETWORK
00299 free(_config_file);
00300 #endif
00301
00302 LinkGraphSchedule::Clear();
00303 PoolBase::Clean(PT_ALL);
00304
00305
00306 if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
00307
00308
00309 FioCloseAll();
00310
00311 UninitFreeType();
00312 }
00313
00318 static void LoadIntroGame(bool load_newgrfs = true)
00319 {
00320 _game_mode = GM_MENU;
00321
00322 if (load_newgrfs) ResetGRFConfig(false);
00323
00324
00325 ResetWindowSystem();
00326 SetupColoursAndInitialWindow();
00327
00328
00329 if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
00330 GenerateWorld(GWM_EMPTY, 64, 64);
00331 WaitTillGeneratedWorld();
00332 SetLocalCompany(COMPANY_SPECTATOR);
00333 } else {
00334 SetLocalCompany(COMPANY_FIRST);
00335 }
00336
00337 _pause_mode = PM_UNPAUSED;
00338 _cursor.fix_at = false;
00339
00340 if (load_newgrfs) CheckForMissingSprites();
00341 CheckForMissingGlyphs();
00342
00343
00344 if (MusicDriver::GetInstance()->IsSongPlaying()) ResetMusic();
00345 }
00346
00347 void MakeNewgameSettingsLive()
00348 {
00349 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00350 if (_settings_game.ai_config[c] != NULL) {
00351 delete _settings_game.ai_config[c];
00352 }
00353 }
00354 if (_settings_game.game_config != NULL) {
00355 delete _settings_game.game_config;
00356 }
00357
00358
00359
00360 _settings_game = _settings_newgame;
00361 _old_vds = _settings_client.company.vehicle;
00362
00363 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00364 _settings_game.ai_config[c] = NULL;
00365 if (_settings_newgame.ai_config[c] != NULL) {
00366 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00367 }
00368 }
00369 _settings_game.game_config = NULL;
00370 if (_settings_newgame.game_config != NULL) {
00371 _settings_game.game_config = new GameConfig(_settings_newgame.game_config);
00372 }
00373 }
00374
00375 void OpenBrowser(const char *url)
00376 {
00377
00378 if (strstr(url, "http://") != url && strstr(url, "https://") != url) return;
00379
00380 extern void OSOpenBrowser(const char *url);
00381 OSOpenBrowser(url);
00382 }
00383
00385 struct AfterNewGRFScan : NewGRFScanCallback {
00386 Year startyear;
00387 uint generation_seed;
00388 char *dedicated_host;
00389 uint16 dedicated_port;
00390 char *network_conn;
00391 const char *join_server_password;
00392 const char *join_company_password;
00393 bool *save_config_ptr;
00394 bool save_config;
00395
00401 AfterNewGRFScan(bool *save_config_ptr) :
00402 startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
00403 dedicated_host(NULL), dedicated_port(0), network_conn(NULL),
00404 join_server_password(NULL), join_company_password(NULL),
00405 save_config_ptr(save_config_ptr), save_config(true)
00406 {
00407 }
00408
00409 virtual void OnNewGRFsScanned()
00410 {
00411 ResetGRFConfig(false);
00412
00413 TarScanner::DoScan(TarScanner::SCENARIO);
00414
00415 AI::Initialize();
00416 Game::Initialize();
00417
00418
00419 uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
00420 LoadFromConfig();
00421 _settings_client.gui.last_newgrf_count = last_newgrf_count;
00422
00423
00424 UpdateNewGRFConfigPalette();
00425
00426 Game::Uninitialize(true);
00427 AI::Uninitialize(true);
00428 CheckConfig();
00429 LoadFromHighScore();
00430 LoadHotkeysFromConfig();
00431 WindowDesc::LoadFromConfig();
00432
00433
00434 *save_config_ptr = save_config;
00435
00436
00437 MusicDriver::GetInstance()->SetVolume(_settings_client.music.music_vol);
00438
00439 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00440 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00441
00442 #if defined(ENABLE_NETWORK)
00443 if (dedicated_host != NULL) {
00444 _network_bind_list.Clear();
00445 *_network_bind_list.Append() = strdup(dedicated_host);
00446 }
00447 if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
00448 #endif
00449
00450
00451 IConsoleInit();
00452 InitializeGUI();
00453 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00454
00455
00456 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00457
00458 #ifdef ENABLE_NETWORK
00459 if (_network_available && network_conn != NULL) {
00460 const char *port = NULL;
00461 const char *company = NULL;
00462 uint16 rport = NETWORK_DEFAULT_PORT;
00463 CompanyID join_as = COMPANY_NEW_COMPANY;
00464
00465 ParseConnectionString(&company, &port, network_conn);
00466
00467 if (company != NULL) {
00468 join_as = (CompanyID)atoi(company);
00469
00470 if (join_as != COMPANY_SPECTATOR) {
00471 join_as--;
00472 if (join_as >= MAX_COMPANIES) {
00473 delete this;
00474 return;
00475 }
00476 }
00477 }
00478 if (port != NULL) rport = atoi(port);
00479
00480 LoadIntroGame();
00481 _switch_mode = SM_NONE;
00482 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00483 }
00484 #endif
00485
00486
00487 delete this;
00488 }
00489 };
00490
00491 #if defined(UNIX) && !defined(__MORPHOS__)
00492 extern void DedicatedFork();
00493 #endif
00494
00496 static const OptionData _options[] = {
00497 GETOPT_SHORT_VALUE('I'),
00498 GETOPT_SHORT_VALUE('S'),
00499 GETOPT_SHORT_VALUE('M'),
00500 GETOPT_SHORT_VALUE('m'),
00501 GETOPT_SHORT_VALUE('s'),
00502 GETOPT_SHORT_VALUE('v'),
00503 GETOPT_SHORT_VALUE('b'),
00504 #if defined(ENABLE_NETWORK)
00505 GETOPT_SHORT_OPTVAL('D'),
00506 GETOPT_SHORT_OPTVAL('n'),
00507 GETOPT_SHORT_VALUE('l'),
00508 GETOPT_SHORT_VALUE('p'),
00509 GETOPT_SHORT_VALUE('P'),
00510 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00511 GETOPT_SHORT_NOVAL('f'),
00512 #endif
00513 #endif
00514 GETOPT_SHORT_VALUE('r'),
00515 GETOPT_SHORT_VALUE('t'),
00516 GETOPT_SHORT_OPTVAL('d'),
00517 GETOPT_SHORT_NOVAL('e'),
00518 GETOPT_SHORT_OPTVAL('g'),
00519 GETOPT_SHORT_VALUE('G'),
00520 GETOPT_SHORT_VALUE('c'),
00521 GETOPT_SHORT_NOVAL('x'),
00522 GETOPT_SHORT_VALUE('q'),
00523 GETOPT_SHORT_NOVAL('h'),
00524 GETOPT_END()
00525 };
00526
00533 int openttd_main(int argc, char *argv[])
00534 {
00535 char *musicdriver = NULL;
00536 char *sounddriver = NULL;
00537 char *videodriver = NULL;
00538 char *blitter = NULL;
00539 char *graphics_set = NULL;
00540 char *sounds_set = NULL;
00541 char *music_set = NULL;
00542 Dimension resolution = {0, 0};
00543
00544 bool save_config = false;
00545 AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
00546 #if defined(ENABLE_NETWORK)
00547 bool dedicated = false;
00548 char *debuglog_conn = NULL;
00549
00550 extern bool _dedicated_forks;
00551 _dedicated_forks = false;
00552 #endif
00553
00554 _game_mode = GM_MENU;
00555 _switch_mode = SM_MENU;
00556 _config_file = NULL;
00557
00558 GetOptData mgo(argc - 1, argv + 1, _options);
00559 int ret = 0;
00560
00561 int i;
00562 while ((i = mgo.GetOpt()) != -1) {
00563 switch (i) {
00564 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00565 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00566 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00567 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00568 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00569 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00570 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00571 #if defined(ENABLE_NETWORK)
00572 case 'D':
00573 free(musicdriver);
00574 free(sounddriver);
00575 free(videodriver);
00576 free(blitter);
00577 musicdriver = strdup("null");
00578 sounddriver = strdup("null");
00579 videodriver = strdup("dedicated");
00580 blitter = strdup("null");
00581 dedicated = true;
00582 SetDebugString("net=6");
00583 if (mgo.opt != NULL) {
00584
00585
00586 const char *temp = NULL;
00587 const char *port = NULL;
00588 ParseConnectionString(&temp, &port, mgo.opt);
00589 if (!StrEmpty(mgo.opt)) scanner->dedicated_host = mgo.opt;
00590 if (port != NULL) scanner->dedicated_port = atoi(port);
00591 }
00592 break;
00593 case 'f': _dedicated_forks = true; break;
00594 case 'n':
00595 scanner->network_conn = mgo.opt;
00596 break;
00597 case 'l':
00598 debuglog_conn = mgo.opt;
00599 break;
00600 case 'p':
00601 scanner->join_server_password = mgo.opt;
00602 break;
00603 case 'P':
00604 scanner->join_company_password = mgo.opt;
00605 break;
00606 #endif
00607 case 'r': ParseResolution(&resolution, mgo.opt); break;
00608 case 't': scanner->startyear = atoi(mgo.opt); break;
00609 case 'd': {
00610 #if defined(WIN32)
00611 CreateConsole();
00612 #endif
00613 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00614 break;
00615 }
00616 case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
00617 case 'g':
00618 if (mgo.opt != NULL) {
00619 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00620 _switch_mode = (_switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_LOAD_GAME);
00621 _file_to_saveload.mode = SL_LOAD;
00622
00623
00624 const char *t = strrchr(_file_to_saveload.name, '.');
00625 if (t != NULL) {
00626 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00627 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00628 }
00629
00630 break;
00631 }
00632
00633 _switch_mode = SM_NEWGAME;
00634
00635 if (scanner->generation_seed == GENERATE_NEW_SEED) {
00636 scanner->generation_seed = InteractiveRandom();
00637 }
00638 break;
00639 case 'q': {
00640 DeterminePaths(argv[0]);
00641 if (StrEmpty(mgo.opt)) {
00642 ret = 1;
00643 goto exit_noshutdown;
00644 }
00645
00646 char title[80];
00647 title[0] = '\0';
00648 FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
00649
00650 _load_check_data.Clear();
00651 SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
00652 if (res != SL_OK || _load_check_data.HasErrors()) {
00653 fprintf(stderr, "Failed to open savegame\n");
00654 if (_load_check_data.HasErrors()) {
00655 char buf[256];
00656 SetDParamStr(0, _load_check_data.error_data);
00657 GetString(buf, _load_check_data.error, lastof(buf));
00658 fprintf(stderr, "%s\n", buf);
00659 }
00660 goto exit_noshutdown;
00661 }
00662
00663 WriteSavegameInfo(title);
00664
00665 goto exit_noshutdown;
00666 }
00667 case 'G': scanner->generation_seed = atoi(mgo.opt); break;
00668 case 'c': _config_file = strdup(mgo.opt); break;
00669 case 'x': scanner->save_config = false; break;
00670 case 'h':
00671 i = -2;
00672 break;
00673 }
00674 if (i == -2) break;
00675 }
00676
00677 if (i == -2 || mgo.numleft > 0) {
00678
00679
00680
00681
00682
00683 DeterminePaths(argv[0]);
00684 TarScanner::DoScan(TarScanner::BASESET);
00685 BaseGraphics::FindSets();
00686 BaseSounds::FindSets();
00687 BaseMusic::FindSets();
00688 ShowHelp();
00689
00690 goto exit_noshutdown;
00691 }
00692
00693 #if defined(WINCE) && defined(_DEBUG)
00694
00695 SetDebugString("4");
00696 #endif
00697
00698 DeterminePaths(argv[0]);
00699 TarScanner::DoScan(TarScanner::BASESET);
00700
00701 #if defined(ENABLE_NETWORK)
00702 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00703 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00704
00705 #if defined(UNIX) && !defined(__MORPHOS__)
00706
00707 if (_dedicated_forks) DedicatedFork();
00708 #endif
00709 #endif
00710
00711 LoadFromConfig(true);
00712
00713 if (resolution.width != 0) _cur_resolution = resolution;
00714
00715
00716
00717
00718
00719
00720
00721 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
00722 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
00723
00724
00725
00726
00727
00728 _cursor.in_window = true;
00729
00730
00731 InitializeLanguagePacks();
00732
00733
00734 InitFreeType(false);
00735
00736
00737 InitWindowSystem();
00738
00739 BaseGraphics::FindSets();
00740 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00741 if (!BaseGraphics::SetSet(graphics_set)) {
00742 if (!StrEmpty(graphics_set)) {
00743 BaseGraphics::SetSet(NULL);
00744
00745 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND);
00746 msg.SetDParamStr(0, graphics_set);
00747 ScheduleErrorMessage(msg);
00748 }
00749 }
00750 free(graphics_set);
00751
00752
00753 GfxInitPalettes();
00754
00755 DEBUG(misc, 1, "Loading blitter...");
00756 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00757 _blitter_autodetected = StrEmpty(blitter);
00758
00759 if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactory::SelectBlitter("32bpp-anim") == NULL) {
00760 if (BlitterFactory::SelectBlitter(blitter) == NULL) {
00761 StrEmpty(blitter) ?
00762 usererror("Failed to autoprobe blitter") :
00763 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00764 }
00765 }
00766 free(blitter);
00767
00768 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00769 DriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00770 free(videodriver);
00771
00772 InitializeSpriteSorter();
00773
00774
00775 _screen.zoom = ZOOM_LVL_NORMAL;
00776
00777 NetworkStartUp();
00778
00779 #if defined(ENABLE_NETWORK)
00780 if (debuglog_conn != NULL && _network_available) {
00781 const char *not_used = NULL;
00782 const char *port = NULL;
00783 uint16 rport;
00784
00785 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00786
00787 ParseConnectionString(¬_used, &port, debuglog_conn);
00788 if (port != NULL) rport = atoi(port);
00789
00790 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00791 }
00792 #endif
00793
00794 if (!HandleBootstrap()) {
00795 ShutdownGame();
00796
00797 goto exit_bootstrap;
00798 }
00799
00800 VideoDriver::GetInstance()->ClaimMousePointer();
00801
00802
00803 InitializeScreenshotFormats();
00804
00805 BaseSounds::FindSets();
00806 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00807 if (!BaseSounds::SetSet(sounds_set)) {
00808 if (StrEmpty(sounds_set) || !BaseSounds::SetSet(NULL)) {
00809 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.");
00810 } else {
00811 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND);
00812 msg.SetDParamStr(0, sounds_set);
00813 ScheduleErrorMessage(msg);
00814 }
00815 }
00816 free(sounds_set);
00817
00818 BaseMusic::FindSets();
00819 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00820 if (!BaseMusic::SetSet(music_set)) {
00821 if (StrEmpty(music_set) || !BaseMusic::SetSet(NULL)) {
00822 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.");
00823 } else {
00824 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND);
00825 msg.SetDParamStr(0, music_set);
00826 ScheduleErrorMessage(msg);
00827 }
00828 }
00829 free(music_set);
00830
00831 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00832 DriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00833 free(sounddriver);
00834
00835 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00836 DriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00837 free(musicdriver);
00838
00839
00840 _modal_progress_paint_mutex->BeginCritical();
00841 _modal_progress_work_mutex->BeginCritical();
00842
00843 GenerateWorld(GWM_EMPTY, 64, 64);
00844 WaitTillGeneratedWorld();
00845
00846 LoadIntroGame(false);
00847
00848 CheckForMissingGlyphs();
00849
00850
00851 ScanNewGRFFiles(scanner);
00852 scanner = NULL;
00853
00854 VideoDriver::GetInstance()->MainLoop();
00855
00856 WaitTillSaved();
00857
00858
00859 if (save_config) {
00860 SaveToConfig();
00861 SaveHotkeysToConfig();
00862 WindowDesc::SaveToConfig();
00863 SaveToHighScore();
00864 }
00865
00866
00867 ShutdownGame();
00868 goto exit_normal;
00869
00870 exit_noshutdown:
00871
00872 free(graphics_set);
00873 free(videodriver);
00874 free(blitter);
00875
00876 exit_bootstrap:
00877
00878 free(sounds_set);
00879 free(music_set);
00880 free(musicdriver);
00881 free(sounddriver);
00882
00883 exit_normal:
00884 free(BaseGraphics::ini_set);
00885 free(BaseSounds::ini_set);
00886 free(BaseMusic::ini_set);
00887
00888 free(_ini_musicdriver);
00889 free(_ini_sounddriver);
00890 free(_ini_videodriver);
00891 free(_ini_blitter);
00892
00893 delete scanner;
00894
00895 #ifdef ENABLE_NETWORK
00896 extern FILE *_log_fd;
00897 if (_log_fd != NULL) {
00898 fclose(_log_fd);
00899 }
00900 #endif
00901
00902 return ret;
00903 }
00904
00905 void HandleExitGameRequest()
00906 {
00907 if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) {
00908 _exit_game = true;
00909 } else if (_settings_client.gui.autosave_on_exit) {
00910 DoExitSave();
00911 _exit_game = true;
00912 } else {
00913 AskExitGame();
00914 }
00915 }
00916
00917 static void MakeNewGameDone()
00918 {
00919 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00920
00921
00922 if (!VideoDriver::GetInstance()->HasGUI()) {
00923 SetLocalCompany(COMPANY_SPECTATOR);
00924 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00925 IConsoleCmdExec("exec scripts/game_start.scr 0");
00926 return;
00927 }
00928
00929
00930 DoStartupNewCompany(false);
00931
00932 Company *c = Company::Get(COMPANY_FIRST);
00933 c->settings = _settings_client.company;
00934
00935 IConsoleCmdExec("exec scripts/game_start.scr 0");
00936
00937 SetLocalCompany(COMPANY_FIRST);
00938
00939 InitializeRailGUI();
00940
00941 #ifdef ENABLE_NETWORK
00942
00943
00944 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00945 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00946 }
00947 #endif
00948
00949 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00950
00951 CheckEngines();
00952 MarkWholeScreenDirty();
00953 }
00954
00955 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00956 {
00957 _game_mode = GM_NORMAL;
00958
00959 ResetGRFConfig(true);
00960
00961 GenerateWorldSetCallback(&MakeNewGameDone);
00962 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00963 }
00964
00965 static void MakeNewEditorWorldDone()
00966 {
00967 SetLocalCompany(OWNER_NONE);
00968 }
00969
00970 static void MakeNewEditorWorld()
00971 {
00972 _game_mode = GM_EDITOR;
00973
00974 ResetGRFConfig(true);
00975
00976 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00977 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00978 }
00979
00990 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
00991 {
00992 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
00993 GameMode ogm = _game_mode;
00994
00995 _game_mode = newgm;
00996
00997 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
00998 case SL_OK: return true;
00999
01000 case SL_REINIT:
01001 #ifdef ENABLE_NETWORK
01002 if (_network_dedicated) {
01003
01004
01005
01006
01007
01008
01009 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
01010 MakeNewGame(false, true);
01011 return false;
01012 }
01013 if (_network_server) {
01014
01015 NetworkDisconnect();
01016 }
01017 #endif
01018
01019 switch (ogm) {
01020 default:
01021 case GM_MENU: LoadIntroGame(); break;
01022 case GM_EDITOR: MakeNewEditorWorld(); break;
01023 }
01024 return false;
01025
01026 default:
01027 _game_mode = ogm;
01028 return false;
01029 }
01030 }
01031
01032 void SwitchToMode(SwitchMode new_mode)
01033 {
01034 #ifdef ENABLE_NETWORK
01035
01036 if (new_mode != SM_SAVE_GAME) {
01037
01038 if (_networking) {
01039 if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
01040 NetworkReboot();
01041 } else {
01042 NetworkDisconnect();
01043 }
01044 }
01045
01046
01047 if (_is_network_server) {
01048
01049 if (new_mode != SM_MENU) {
01050
01051 if (_settings_client.network.reload_cfg) {
01052 LoadFromConfig();
01053 MakeNewgameSettingsLive();
01054 ResetGRFConfig(false);
01055 }
01056 NetworkServerStart();
01057 } else {
01058
01059 _is_network_server = false;
01060 }
01061 }
01062 }
01063 #endif
01064
01065 if (new_mode != SM_SAVE_GAME) AI::KillAll();
01066
01067 switch (new_mode) {
01068 case SM_EDITOR:
01069 MakeNewEditorWorld();
01070 break;
01071
01072 case SM_RESTARTGAME:
01073 case SM_NEWGAME:
01074 #ifdef ENABLE_NETWORK
01075 if (_network_server) {
01076 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
01077 }
01078 #endif
01079 MakeNewGame(false, new_mode == SM_NEWGAME);
01080 break;
01081
01082 case SM_LOAD_GAME: {
01083 ResetGRFConfig(true);
01084 ResetWindowSystem();
01085
01086 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
01087 SetDParamStr(0, GetSaveLoadErrorString());
01088 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01089 } else {
01090 if (_saveload_mode == SLD_LOAD_SCENARIO) {
01091
01092 EngineOverrideManager::ResetToCurrentNewGRFConfig();
01093 }
01094
01095
01096 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
01097
01098 IConsoleCmdExec("exec scripts/game_start.scr 0");
01099
01100 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01101 #ifdef ENABLE_NETWORK
01102 if (_network_server) {
01103 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
01104 }
01105 #endif
01106 }
01107 break;
01108 }
01109
01110 case SM_START_HEIGHTMAP:
01111 #ifdef ENABLE_NETWORK
01112 if (_network_server) {
01113 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
01114 }
01115 #endif
01116 MakeNewGame(true, true);
01117 break;
01118
01119 case SM_LOAD_HEIGHTMAP:
01120 SetLocalCompany(OWNER_NONE);
01121
01122 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01123 MarkWholeScreenDirty();
01124 break;
01125
01126 case SM_LOAD_SCENARIO: {
01127 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01128 SetLocalCompany(OWNER_NONE);
01129 _settings_newgame.game_creation.starting_year = _cur_year;
01130
01131 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01132 } else {
01133 SetDParamStr(0, GetSaveLoadErrorString());
01134 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01135 }
01136 break;
01137 }
01138
01139 case SM_MENU:
01140 LoadIntroGame();
01141 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01142 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01143 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01144 }
01145 break;
01146
01147 case SM_SAVE_GAME:
01148
01149 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01150 SetDParamStr(0, GetSaveLoadErrorString());
01151 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01152 } else {
01153 DeleteWindowById(WC_SAVELOAD, 0);
01154 }
01155 break;
01156
01157 case SM_SAVE_HEIGHTMAP:
01158 MakeHeightmapScreenshot(_file_to_saveload.name);
01159 DeleteWindowById(WC_SAVELOAD, 0);
01160 break;
01161
01162 case SM_GENRANDLAND:
01163 SetLocalCompany(OWNER_NONE);
01164 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01165
01166 MarkWholeScreenDirty();
01167 break;
01168
01169 default: NOT_REACHED();
01170 }
01171 }
01172
01173
01180 static void CheckCaches()
01181 {
01182
01183
01184 if (_debug_desync_level <= 1) return;
01185
01186
01187 SmallVector<TownCache, 4> old_town_caches;
01188 Town *t;
01189 FOR_ALL_TOWNS(t) {
01190 MemCpyT(old_town_caches.Append(), &t->cache);
01191 }
01192
01193 extern void RebuildTownCaches();
01194 RebuildTownCaches();
01195 RebuildSubsidisedSourceAndDestinationCache();
01196
01197 uint i = 0;
01198 FOR_ALL_TOWNS(t) {
01199 if (MemCmpT(old_town_caches.Get(i), &t->cache) != 0) {
01200 DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index);
01201 }
01202 i++;
01203 }
01204
01205
01206 SmallVector<CompanyInfrastructure, 4> old_infrastructure;
01207 Company *c;
01208 FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);
01209
01210 extern void AfterLoadCompanyStats();
01211 AfterLoadCompanyStats();
01212
01213 i = 0;
01214 FOR_ALL_COMPANIES(c) {
01215 if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
01216 DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
01217 }
01218 i++;
01219 }
01220
01221
01222 const RoadStop *rs;
01223 FOR_ALL_ROADSTOPS(rs) {
01224 if (IsStandardRoadStopTile(rs->xy)) continue;
01225
01226 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01227 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01228 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01229 }
01230
01231 Vehicle *v;
01232 FOR_ALL_VEHICLES(v) {
01233 extern void FillNewGRFVehicleCache(const Vehicle *v);
01234 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01235
01236 uint length = 0;
01237 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01238
01239 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01240 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01241 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01242 TrainCache *tra_cache = CallocT<TrainCache>(length);
01243
01244 length = 0;
01245 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01246 FillNewGRFVehicleCache(u);
01247 grf_cache[length] = u->grf_cache;
01248 veh_cache[length] = u->vcache;
01249 switch (u->type) {
01250 case VEH_TRAIN:
01251 gro_cache[length] = Train::From(u)->gcache;
01252 tra_cache[length] = Train::From(u)->tcache;
01253 break;
01254 case VEH_ROAD:
01255 gro_cache[length] = RoadVehicle::From(u)->gcache;
01256 break;
01257 default:
01258 break;
01259 }
01260 length++;
01261 }
01262
01263 switch (v->type) {
01264 case VEH_TRAIN: Train::From(v)->ConsistChanged(CCF_TRACK); break;
01265 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01266 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01267 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01268 default: break;
01269 }
01270
01271 length = 0;
01272 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01273 FillNewGRFVehicleCache(u);
01274 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01275 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01276 }
01277 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01278 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01279 }
01280 switch (u->type) {
01281 case VEH_TRAIN:
01282 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01283 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01284 }
01285 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01286 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01287 }
01288 break;
01289 case VEH_ROAD:
01290 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01291 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01292 }
01293 break;
01294 default:
01295 break;
01296 }
01297 length++;
01298 }
01299
01300 free(grf_cache);
01301 free(veh_cache);
01302 free(gro_cache);
01303 free(tra_cache);
01304 }
01305
01306
01307 FOR_ALL_VEHICLES(v) {
01308 byte buff[sizeof(VehicleCargoList)];
01309 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01310 v->cargo.InvalidateCache();
01311 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01312 }
01313
01314 Station *st;
01315 FOR_ALL_STATIONS(st) {
01316 for (CargoID c = 0; c < NUM_CARGO; c++) {
01317 byte buff[sizeof(StationCargoList)];
01318 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01319 st->goods[c].cargo.InvalidateCache();
01320 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01321 }
01322 }
01323 }
01324
01330 void StateGameLoop()
01331 {
01332
01333 if (_pause_mode != PM_UNPAUSED) {
01334 UpdateLandscapingLimits();
01335 #ifndef DEBUG_DUMP_COMMANDS
01336 Game::GameLoop();
01337 #endif
01338 CallWindowTickEvent();
01339 return;
01340 }
01341 if (HasModalProgress()) return;
01342
01343 Layouter::ReduceLineCache();
01344
01345 if (_game_mode == GM_EDITOR) {
01346 BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
01347 RunTileLoop();
01348 CallVehicleTicks();
01349 CallLandscapeTick();
01350 BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
01351 UpdateLandscapingLimits();
01352
01353 CallWindowTickEvent();
01354 NewsLoop();
01355 } else {
01356 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01357
01358 char name[MAX_PATH];
01359 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01360 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01361 }
01362
01363 CheckCaches();
01364
01365
01366
01367 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01368
01369 BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
01370 AnimateAnimatedTiles();
01371 IncreaseDate();
01372 RunTileLoop();
01373 CallVehicleTicks();
01374 CallLandscapeTick();
01375 BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
01376
01377 #ifndef DEBUG_DUMP_COMMANDS
01378 AI::GameLoop();
01379 Game::GameLoop();
01380 #endif
01381 UpdateLandscapingLimits();
01382
01383 CallWindowTickEvent();
01384 NewsLoop();
01385 cur_company.Restore();
01386 }
01387
01388 assert(IsLocalCompany());
01389 }
01390
01395 static void DoAutosave()
01396 {
01397 char buf[MAX_PATH];
01398
01399 #if defined(PSP)
01400
01401 if (_networking) return;
01402 #endif
01403
01404 if (_settings_client.gui.keep_all_autosave) {
01405 GenerateDefaultSaveName(buf, lastof(buf));
01406 strecat(buf, ".sav", lastof(buf));
01407 } else {
01408 static int _autosave_ctr = 0;
01409
01410
01411 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01412
01413 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01414 }
01415
01416 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01417 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01418 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01419 }
01420 }
01421
01422 void GameLoop()
01423 {
01424 if (_game_mode == GM_BOOTSTRAP) {
01425 #ifdef ENABLE_NETWORK
01426
01427 if (_network_available) NetworkBackgroundLoop();
01428 #endif
01429 InputLoop();
01430 return;
01431 }
01432
01433 ProcessAsyncSaveFinish();
01434
01435
01436 if (_do_autosave) {
01437 DoAutosave();
01438 _do_autosave = false;
01439 SetWindowDirty(WC_STATUS_BAR, 0);
01440 }
01441
01442
01443 if (_switch_mode != SM_NONE && !HasModalProgress()) {
01444 SwitchToMode(_switch_mode);
01445 _switch_mode = SM_NONE;
01446 }
01447
01448 IncreaseSpriteLRU();
01449 InteractiveRandom();
01450
01451 extern int _caret_timer;
01452 _caret_timer += 3;
01453 CursorTick();
01454
01455 #ifdef ENABLE_NETWORK
01456
01457 if (_network_available) NetworkBackgroundLoop();
01458
01459 if (_networking && !HasModalProgress()) {
01460
01461 NetworkGameLoop();
01462 } else {
01463 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01464
01465
01466 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01467 }
01468
01469 StateGameLoop();
01470 }
01471
01472
01473 static uint check_message = 0;
01474 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01475 check_message = 0;
01476 NetworkChatMessageLoop();
01477 }
01478 #else
01479 StateGameLoop();
01480 #endif
01481
01482 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01483
01484 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01485
01486 InputLoop();
01487
01488 SoundDriver::GetInstance()->MainLoop();
01489 MusicLoop();
01490 }