# translation of kgoldrunner.po to Chinese Traditional
# Copyright (C) 2003, 2004, 2006, 2007, 2008 Free Software Foundation, Inc.
#
# Frank Weng (a.k.a. Franklin) <franklin at goodhorse dot idv dot tw>, 2006, 2008, 2009, 2010.
# Hydonsingore Sie <hydonsingore@mail.educities.edu.tw>, 2003, 2004.
# Franklin Weng <franklin at goodhorse dot idv dot tw>, 2007, 2008.
# Frank Weng (a.k.a. Franklin) <franklin@goodhorse.idv.tw>, 2009, 2010.
msgid ""
msgstr ""
"Project-Id-Version: kgoldrunner\n"
"Report-Msgid-Bugs-To: http://bugs.kde.org\n"
"POT-Creation-Date: 2009-10-30 06:17+0100\n"
"PO-Revision-Date: 2010-02-06 13:06+0800\n"
"Last-Translator: Frank Weng (a.k.a. Franklin) <franklin at goodhorse dot idv "
"dot tw>\n"
"Language-Team: Chinese Traditional <zh-l10n@linux.org.tw>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Lokalize 1.0\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: rc.cpp:1
msgctxt "NAME OF TRANSLATORS"
msgid "Your names"
msgstr "Frank Weng (a.k.a. Franklin)"

#: rc.cpp:2
msgctxt "EMAIL OF TRANSLATORS"
msgid "Your emails"
msgstr "franklin at goodhorse dot idv dot tw"

#. i18n: file: src/kgoldrunnerui.rc:19
#. i18n: ectx: Menu (editor)
#: rc.cpp:5
msgid "&Editor"
msgstr "編輯器(&E)"

#. i18n: file: src/kgoldrunnerui.rc:30
#. i18n: ectx: Menu (themes)
#: rc.cpp:8
msgid "&Themes"
msgstr "主題(&T)"

#. i18n: file: src/kgoldrunnerui.rc:49
#. i18n: ectx: ToolBar (editToolbar)
#: rc.cpp:11
msgid "Edit Toolbar"
msgstr "編輯器工具列"

#: gamedata/game_CM.txt:2
msgid "Curse of the Mummy"
msgstr "木乃伊的詛咒"

#: gamedata/game_CM.txt:3
msgid ""
"Drawing on Western movie icons about mummies and Egypt, this set of levels "
"is best run under the Treasure of Egypt theme.\n"
"\n"
"To polish your Egyptology, you will find factual tidbits related to each "
"level in the hints, where the facts are drawn from Wikipedia rather than "
"Hollywood.\n"
"\n"
"This Championship game was composed by Steve Mann <smann at cgl uwaterloo "
"ca>, with a few Egyptian ideas and the Red Sea level contributed by Ian "
"Wadham."
msgstr ""
"描繪西方電影關於木乃伊和埃及的關卡。這套關卡最適合使用「埃及的寶藏」的佈景主"
"題。\n"
"\n"
"您可以在每一關的提示中，得知一些關於埃及考古學的一些事實，這些事實都是從維基"
"百科而不是好萊塢而來。\n"
"\n"
"這一系列遊戲是由 Steve Mann <smann at cgl uwaterloo ca>，根據一些埃及人的主意"
"發展而來。「紅海」那一關是由 Ian Wadham 設計。"

#: gamedata/game_CM.txt:10
msgid "The Giza Plateau"
msgstr "吉薩高原（Giza Plateau）"

#: gamedata/game_CM.txt:11
msgid ""
"The Giza Plateau on the outskirts of Cairo is the site of the Giza "
"Necropolis, which consists of the Pyramid of Khufu (The Great Pyramid), the "
"Pyramid of Khafre, the Pyramid of Menkaure, along with the Great Sphinx and "
"a number of other smaller edifices.\n"
"\n"
"As you make your way under the plateau, try to avoid killing the mummies: if "
"too many reappear on the right, it becomes difficult to escape at the end.  "
"To get started, you will need to use the technique of digging while falling."
msgstr ""
"在開羅郊外的吉薩高原（Giza Plateau）是吉薩大墓地（Giza Necropolis）所在地，裡"
"面包含了古夫王金字塔（Pyramid of Khufu，The Gread Pyramid），卡拉夫王金字塔"
"（Pyramid of Khafre），曼考王金字塔（Pyramid of Menkaure），以及大獅身人面像"
"和其他一些較小的建築物。\n"
"\n"
"當您在高原底下活動時，盡量不要殺掉木乃伊，因為若有太多木乃伊在右方重生，就會"
"變得很麻煩。另外，您會需要挖掘與跳落的技巧。"

#: gamedata/game_CM.txt:16
msgid "The Pyramid of Djoser"
msgstr "卓瑟王金字塔（Pyramid of Djoser）"

#: gamedata/game_CM.txt:17
msgid ""
"The Pyramid of Djoser (Zoser), or step pyramid (kbhw-ntrw in Egyptian) is an "
"archeological remain in the Saqqara necropolis, Egypt, northwest of the city "
"of Memphis.\n"
"\n"
"To complete this level, it is important to proceed in steps: first free the "
"mummy on the left side of the second level (from the bottom), allowing it to "
"drop into and fill the hidden pit on the ground level.\n"
"\n"
"Now enter the right side of the second level and move across the pole, over "
"the mummy, and get the piece of treasure in the middle, being sure to dig "
"out the brick to the left of the middle.\n"
"\n"
"The mummy on the third level is a bit problematic because it will take a "
"piece of treasure and carry it.  You may get lucky and find that it abandons "
"its treasure at some point, but you can also trap him in the one diggable "
"brick on the right with careful timing.\n"
"\n"
"Finally, before getting the last piece of treasure, be sure to open the "
"bottom right of the step pyramid to allow the mummies on the right to enter "
"the pyramid - if there is more than one mummy on the bottom right before the "
"escape ladder appears, you will be unable to reach the exit."
msgstr ""
"卓瑟王金字塔（Pyramid of Djoser or Zoser），又稱階梯金字塔（step pyramid，埃"
"及文為 kbhw-ntrw），在埃及孟菲斯城（Memphis）西北方的薩卡拉墓地（Saqqara "
"necropolis），目前仍然是一個考古學的據點。\n"
"要完成此關卡，要照著步驟來：先釋放從底部往上算第二層左側的木乃伊，讓它掉落並"
"填進最下層的陷阱中。\n"
"\n"
"接著進入第二層的右側，越過桿子，踩過木乃伊頭上，拿中間的金塊。記得挖中間左側"
"的洞。\n"
"\n"
"第三層的木乃伊有點麻煩，因為它會拿走一個金塊。運氣好的話，有時它會丟下金塊。"
"但是您也可以算好時間，在右方的磚塊挖洞讓它吐出金塊。\n"
"\n"
"最後，在拿最後一個金塊之前，確定打開右下方讓右側的木乃伊可以進入金字塔─不然天"
"梯出現時，木乃伊還在那兒的話，您就......"

#: gamedata/game_CM.txt:28
msgid "Pharaoh's Barge"
msgstr "法老王之墓"

#: gamedata/game_CM.txt:29
msgid ""
"The Khufu ship is an intact full-size vessel from Ancient Egypt that was "
"sealed into a pit in the Giza pyramid complex at the foot of the Great "
"Pyramid of Giza around 2,500 BC. The ship was almost certainly built for "
"Khufu (King Cheops).\n"
"\n"
"It is one of the oldest, largest, and best-preserved vessels from antiquity, "
"and measures 43.6 m overall.  Despite its age, it could sail today if put "
"into water.\n"
"\n"
"This is almost a simple level: good treasure and not too many mummies.  But "
"your task is to wrest the treasure they carry."
msgstr ""
"古夫之船（Khufu ship）是從古埃及保留下來的一艘相當完整的船，它約於西元前 "
"2500 年就被封在吉薩金字塔群裡的一個深淵中，大約在吉薩大金字塔的腳邊。這艘船幾"
"乎確定是為古夫王所建造的。\n"
"\n"
"這是目前最古老、最大，保存也最好的古文物之一。大約 43.6 公尺長。儘管已經有四"
"千多歲，但是放入水中應該還是可以航行。\n"
"\n"
"這一關其實相當簡單：很多金塊，敵人也不多。不過麻煩的是要從他們手上拿到金塊。"

#: gamedata/game_CM.txt:36
msgid "Pyramid Puzzles"
msgstr "金字塔之謎"

#: gamedata/game_CM.txt:37
msgid ""
"The Great Pyramid was the tallest man-made structure in the world for over "
"3,800 years.  Going up and down all the time must have been a chore for "
"ancient Egyptians, much as you are likely to find it a chore going up and "
"down this pyramid.\n"
"\n"
"To get the second treasure from the left, you have to use the brick that "
"blocks the ladder at the bottom as a bridge to escape.\n"
"\n"
"To get the fourth treasure from the left, clear the three brick above and to "
"the right of the left most mummy; if dug in the correct order, this will "
"give you just enough time to grab the treasure and escape.\n"
"\n"
"Some of the mummies must be released to get some of the treasure.  However, "
"get the first, second, and fourth treasures (from the left) before releasing "
"any of the mummies.  Be careful not to kill any mummies; if they appear to "
"the right of the pyramid, you will be unable to finish the level.  Also it "
"is possible to release the mummies and trap them in one of the other "
"chambers."
msgstr ""
"大金字塔（Great Pyramid）是過去三千八百年來，世界上最高的人造建築。在大金字塔"
"爬上爬下對古埃及人來說一定也是件苦差事，就像今日我們在那裡爬上爬下一樣。\n"
"\n"
"要拿到從左算來第二個金塊，您必須利用在底部阻擋梯子的磚塊做為橋樑來逃離。\n"
"\n"
"要拿到從左算來第四個金塊，先清除上方三個磚塊，然後跑向最左邊的木乃伊的右方："
"若是挖的順序正確，您就會有足夠的時間取得金塊並逃離。\n"
"\n"
"某些金塊必須先釋放一些木乃伊才拿得到。不過，要記得先拿從左算來第一個、第二個"
"與第四個金塊。注意不要殺掉任何木乃伊，若是他們出現在金字塔右方，您的麻煩就大"
"了。另外您也可以釋放木乃伊，並設法把他們困在另一個房間裡。"

#: gamedata/game_CM.txt:46
msgid "Crocodile"
msgstr "鱷魚"

#: gamedata/game_CM.txt:47
msgid ""
"Crocodiles can live to be over 100 years of age, with the largest species "
"reaching 4.85 meters in length.  Various species have been observed "
"attacking and killing sharks.\n"
"\n"
"Sobek was the deification of crocodiles.  Egyptians who worked or travelled "
"on the Nile hoped that if they prayed to Sobek, the crocodile god, he would "
"protect them from being attacked by crocodiles.\n"
"\n"
"In this level, it is not the crocodile you need to fear.  Still, a prayer to "
"Sobek might help you escape the mummies while you gather the treasure."
msgstr ""
"鱷魚可以活超過一百歲，最長可以超過 4.85 公尺。有觀察報告指出，有些種類的鱷魚"
"甚至可以攻擊並殺死鯊魚。\n"
"\n"
"索貝克（Sobek）是鱷魚之神。那些在尼羅河上工作，或要渡過尼羅河的埃及人會向索貝"
"克祈禱，以求保護避免被鱷魚攻擊。\n"
"\n"
"在這一關您不必擔心鱷魚攻擊。不過向索貝克祈禱可能可以幫助您在拿金塊的同時避免"
"被木乃伊攻擊。"

#: gamedata/game_CM.txt:54
msgid "Three Pyramids"
msgstr "三座金字塔"

#: gamedata/game_CM.txt:55
msgid ""
"The Giza Necropolis has been a popular tourist destination since antiquity, "
"and was popularized in Hellenistic times when the Great Pyramid was listed "
"by Antipater of Sidon as one of the Seven Wonders of the World. Today it is "
"the only one of those wonders still in existence.\n"
"\n"
"You may find it easiest to navigate this wonder if you get two mummies in "
"the far right pyramid before going over there."
msgstr ""
"自古以來，吉薩大墓地（Giza Necropolis）已經成為熱門旅遊景點，並且經由古希臘時"
"代詩人昂蒂帕克（Antipater of Sidon）列為世界七大奇景之一。時至今日，它仍是唯"
"一一個依然存在的古代奇景。\n"
"\n"
"您可能會發現，先把兩個木乃伊弄到最右邊的金字塔，您就可以很輕鬆地瀏覽這個奇"
"景。"

#: gamedata/game_CM.txt:60
msgid "Tura Caves"
msgstr "圖拉洞穴"

#: gamedata/game_CM.txt:61
msgid ""
"Tura was Egypt's primary quarry for limestone, and was used on the Great "
"Pyramid of Khufu.  The mining of this limestone left behind caverns that "
"were later used by the British Army as a secret depot during World War II, "
"and which you can now explore.\n"
"\n"
"To the left of the bottom of the long shaft, there are two hidden pits.  "
"Free the mummy to the right of the long shaft to fill one of them and free "
"the mummy in the large chamber to fill the other.  Be sure to ride the first "
"of the two mummies down to get the piece of treasure in the nook near the "
"bottom of the shaft.  When leaving this nook, dig to your right several "
"times to open up your escape route.\n"
"\n"
"Get all the treasure on the left of the board, then move to the right.  Make "
"sure to dig free the mummy at the top so that you can get its treasure "
"later.  You will also need its help to escape back to the left at the end of "
"the level.  The treasure on the right is easier to get than it looks: "
"strategically placed false bricks make this the easy half of the level.  "
"Note: If you feel like some variety, you can do all of the right first and "
"then the left."
msgstr ""
"圖拉（Tura）是埃及主要石灰石的出處，用於古夫大金字塔。礦場留下來的遺跡，在二"
"次大戰時被英軍做為秘密倉庫之用。現在您可以去探索了。\n"
"\n"
"左邊長軸的底部有兩個陷阱。先將長軸右側的木乃伊放掉，可以填進其中一個，再放掉"
"大房邊裡的木乃伊，可以填進另外一個。要拿到長軸底部附近的角落的寶藏，您得踩在"
"兩個木乃伊頭上。離開角落時，挖您右邊幾次以便開啟逃生通道。\n"
"\n"
"拿光左邊所有的寶藏，再移到右邊。要放掉頂端的木乃伊，您才能拿到它們手上的寶"
"藏。另外都拿完寶藏以後，您也得靠它們的幫忙才能回到左側。右側的寶藏要拿其實不"
"難：善用陷阱即可。注意：若您喜歡多點變化，您可以先拿右邊的再拿左邊的。"

#: gamedata/game_CM.txt:68
msgid "Pyramid Crawl"
msgstr "慢慢爬金字塔"

#: gamedata/game_CM.txt:69
msgid ""
"There are over 100 pyramids in Egypt, with the oldest being built around "
"2600 BC.\n"
"\n"
"In this pyramid level (built around AD 2008), avoid (by luring away or "
"killing) getting the two mummies in the middle of the bottom section."
msgstr ""
"在埃及有超過 100 座金字塔，最早的金字塔建立於西元前 2600 年。\n"
"\n"
"在這一座金字塔（建立於西元 2008 年），要盡量避免讓兩個木乃伊進到中間底層區"
"域。"

#: gamedata/game_CM.txt:74
msgid "The Great Sphinx"
msgstr "大獅身人面像"

#: gamedata/game_CM.txt:75
msgid ""
"The Great Sphinx is a guardian of the Giza Plateau, where it faces the "
"rising sun.  Standing 73 meters long and 20 meters high, it is the largest "
"monolith statue in the world and is a mere 4500 years young.\n"
"\n"
"As you grab the treasure inside the sphinx, try to solve The Riddle of the "
"Sphinx: how do you get past the horde of mummies on the right?"
msgstr ""
"大獅身人面像面對著升起的太陽，是吉薩高原的守護者。它的長 73 公尺，高 20 公"
"尺，是世界上最大的石像，並且才四千五百歲。\n"
"\n"
"當您拿到獅身人面像裡面的金塊時，試著解決獅身人面像之謎：您要怎麼通過右方成群"
"的木乃伊？"

#: gamedata/game_CM.txt:80
msgid "Ladder Pyramid"
msgstr "樓梯金字塔"

#: gamedata/game_CM.txt:81
msgid ""
"Most accepted theories on the construction of the pyramids are based on the "
"idea that it was built by moving huge stones from a quarry and dragging and "
"lifting them into place. The disagreements center on the method by which the "
"stones were conveyed and placed.  Regardless, there were likely many ladders "
"involved in its construction, such as on this level.\n"
"\n"
"This level is mostly a run around.  Picking up the treasure while avoiding "
"mummies is not so hard - but getting treasure away from the mummies is a "
"much harder task.  The three-wide stone platform is a useful killing field, "
"although you'll have to run around a bit to get the mummies carrying "
"treasure to line up properly.  Note also that the middle block of this "
"platform is a fall-through block.\n"
"\n"
"And once you've gotten all the treasure, you'll need to cross over to the "
"escape ladder.  One way to do this is to kill a mummy and cross over on its "
"back when the mummy crosses from the escape ladder to the main pyramid."
msgstr ""
"目前關於金字塔的建構，最被接受的理論是覺得他們先把巨石從礦場拖出來，然後舉起"
"來擺上去。不過不同意此論點的主要質疑也是在如何搬運與擺放。不管如何，在建構過"
"程中，都有很多梯子，就像這一關一樣。\n"
"\n"
"這一關其實就是讓您到處亂跑。要一邊躲木乃伊一邊拿寶藏其實沒那麼難 ─ 要拿遠離木"
"乃伊的寶藏可能問題還比較多。那個寬的石頭平台會很有用，不過您要設法到處跑，讓"
"木乃伊們幫您把寶藏帶上來。注意此平台的中間有個陷阱。\n"
"\n"
"拿到所有寶藏以後，您會需要穿過這裡，才能到逃生梯。一個方法是當木乃伊從逃生梯"
"到主金字塔時，殺掉木乃伊，從它的背後穿過。"

#: gamedata/game_CM.txt:88
msgid "Ankh"
msgstr "安克"

#: gamedata/game_CM.txt:89
msgid ""
"The Ankh was the Egyptian hieroglyphic symbol that read 'life', and as a sun "
"symbol, was almost always crafted in gold.\n"
"\n"
"To keep your life on this level, be careful of the false bricks in the main "
"Ankh and figure out which of them are useful."
msgstr ""
"安克（Ankh）是埃及象形文字中，發音像「生命（life）」，是代表太陽的符號，幾乎"
"都是用黃金製作的。\n"
"\n"
"要在這一關活命，要小心主要的安克裡的陷阱，並且要試著找出哪個陷阱是有用的。"

#: gamedata/game_CM.txt:94 gamedata/game_plwv.txt:53
msgid "Pharaoh's Tomb"
msgstr "法老王之墓"

#: gamedata/game_CM.txt:95
msgid ""
"Researchers estimate that 2.3 million blocks were used to build the Great "
"Pyramid, with an average weight of about 2.5 metric tons per block.\n"
"\n"
"The pyramid of this level was built from fewer than 100 blocks.  In the "
"beginning, manuever to get inside the pyramid and then stand on one of the "
"ladders on the second layer nearest the outer wall of the left side of the "
"pyramid.  Wait for the mummies to group on the other side of the outer "
"wall.  Then climb to the top of the ladders on the small pyramid and wait "
"for the mummies to climb the tall ladder and drop off the pole.  Once the "
"last one has dropped (or slightly before), run up the tall ladder, across "
"the pole and dig to get back inside the big pyramid and to the tomb.\n"
"\n"
"Repeat this trick to exit after grabbing the lone piece of treasure, only "
"this time you need to get out on the right side of the pyramid."
msgstr ""
"研究者認為大金字塔大約需要兩三百萬個大石塊，每塊平均 2.5 公噸。\n"
"\n"
"此關的金字塔是用不到一百個石塊建起來的。開始時，設法到金字塔裡面，站在第二層"
"靠近左側外牆的梯子上。等木乃伊聚集在外牆的另一側。然後爬到小金字塔的梯子頂"
"端，等木乃伊爬到高的梯子，再從桿子跳下來。等最後一個也跳下來（或在那之前一點"
"點），爬上高梯子，爬過桿子，挖洞回到大金字塔與墓地中。\n"
"\n"
"重覆這個把戲，直到拿到落單的寶藏，此時從金字塔右側離開。"

#: gamedata/game_CM.txt:102
msgid "Cat"
msgstr "貓"

#: gamedata/game_CM.txt:103
msgid ""
"A revered, important animal to Egyptian society and religion, the cat was "
"afforded the same mummification after death as humans were.\n"
"\n"
"When finishing this catty level, do not be fooled by the cat's tail that "
"appears once you pick up the last treasure.  The only exit is on the left.  "
"So you need to let the mummies bring you the treasure that is to the right "
"of the cat's head, since you cannot pick up every piece and run back in "
"time.\n"
"\n"
"To get the mummies to bring you the treasure, you must dig out the five "
"bricks on the bottom and allow them to pass (or get trapped and killed). "
msgstr ""
"在埃及的社會與宗教中，貓一直都是重要的、受尊敬的動物，它們在死後也會製成木乃"
"伊。\n"
"\n"
"要完成這一關，要注意不要被拿到最後的寶藏時出現的貓尾巴騙到。唯一的出口是在左"
"側。所以您最好是讓木乃伊幫您拿貓頭右側的寶藏，這樣才來得及回來。\n"
"\n"
"要讓木乃伊代勞，您必須挖底層五個磚塊，讓它們通過（或把它們殺掉）。"

#: gamedata/game_CM.txt:110
msgid "Pyramid Power"
msgstr "金字塔的力量"

#: gamedata/game_CM.txt:111
msgid ""
"Imhotep designed the Step Pyramid of Djoser to serve as a gigantic stairway "
"by which the soul of the deceased pharaoh could ascend to the heavens.  Such "
"was the importance of Imhotep's achievement that he was deified by later "
"Egyptians.\n"
"\n"
"Before you can ascend to the top of this pyramid level, you must make your "
"way to the bottom.  To get the top piece of treasure, move left off the "
"apex, dig the next block and step onto the mummy below, continuing to move "
"right (try placing your mouse pointer on the apex).\n"
"\n"
"After getting the last piece of treasure, exit to the right and run up and "
"down the ladders.  The lower left is the only difficult part: just run under "
"the mummies on the ladder above you and maneuver ... and hope!"
msgstr ""
"印和闐（imhotep）設計了卓瑟階梯金字塔（Step Pyramid of Djoser），讓亡故的法老"
"王能爬上天堂。印和闐的成就讓他也成為後代子孫奉祀的神。\n"
"\n"
"在您爬到金字塔頂端之前，您必須先到底部。要拿最上面的寶藏，往左離開峰頂，挖下"
"一個區塊，並一步步跳到下方木乃伊上，一直往右移動（試著將您的滑鼠指標放在峰頂"
"上）。\n"
"\n"
"拿到最後一個寶藏之後，離開右邊，並在梯子上下跑。較低的梯子是比較困難的部份："
"跑在梯子上方的木乃伊之下，用點計策，然後祈禱！"

#: gamedata/game_CM.txt:118
msgid "Eye of Horus"
msgstr "荷魯斯之眼"

#: gamedata/game_CM.txt:119
msgid ""
"The Eye of Horus is an ancient Egyptian symbol of protection and royal power "
"from deities.\n"
"\n"
"On this level, there is some protection inside the eye, but not much.  "
"Repeated trips from the top to the bottom are required to get all the "
"treasure.  Eventually, there will be two mummies on the bottom left.  To get "
"by them, climb to the top of the short ladder four from the left, dig left, "
"climb down and dig left again.  One of the mummies will fall in the lower "
"pit.  Climb up the ladder.  The second mummy will climb the other ladder and "
"fall in the top pit.  Move across the two trapped mummies and climb to the "
"top."
msgstr ""
"荷魯斯之眼（Eye of Horus）是古埃及代表用神力保護與皇家權力的符號。\n"
"\n"
"在此關中，眼睛的內部也有一些保護，不過並不多。要拿到所有寶藏，要重覆從頂端跑"
"到底部。最後，左下方會有兩個木乃伊。要通過它們，您可以爬上從左邊算來第四個短"
"梯的頂端，挖左邊的洞，爬下去再挖左邊的洞。其中一個木乃伊會掉進底部的洞。穿過"
"它們並爬梯子到頂端去。"

#: gamedata/game_CM.txt:124
msgid "Inverted Pyramid"
msgstr "顛倒金字塔"

#: gamedata/game_CM.txt:125
msgid ""
"Probably not a traditional Egyptian design.\n"
"\n"
"You have to zig-zag back and forth along the poles to get all the treasure.  "
"To get past the lone chaser mummy, wait for him on one pole and just before "
"he reaches you, drop to the pole below and move directly under him.\n"
"\n"
"Since the design is non-traditional, considering playing the level non-"
"traditionally: the drop-and-move-under move is easier to do with the "
"keyboard (easier, but still hard).  Once you get the last piece of treasure "
"above the bricks inside the pyramid, pause the game and switch back to mouse "
"mode."
msgstr ""
"這可能不是傳統的埃及式設計。\n"
"\n"
"您必須在桿子間來回以取得所有寶藏。要通過追逐您的落單的木乃伊，您可以等在一個"
"桿子上，等它快追到您時，跳到桿子下方，並直接從它下方通過。\n"
"\n"
"既然這不是傳統關卡，您可以考慮用非傳統的方式來玩這一關：跳下來，從底下過去的"
"方式用鍵盤會比較容易（只是比較容易而已）。在金字塔內磚塊上方拿到最後一個寶藏"
"之後，暫停遊戲再改用滑鼠。"

#: gamedata/game_CM.txt:132
msgid "Anubis"
msgstr "阿努比斯"

#: gamedata/game_CM.txt:133
msgid ""
"Anubis, or Inpu, was an Egyptian god of the afterlife.\n"
"\n"
"To get the treasure between Anubis' ears, dig out the two columns to the "
"left of the mummy and stand on top of the mummy.  Move left off the mummy "
"while digging right.  The mummy should fall into the hole in the right most "
"column.  Now dig out the left two columns until you connect to the ladder-"
"eye.  Move down from the right most ladder of the eye and you will fall to "
"the pole below.\n"
"\n"
"To get the treasure inside the right ear, dig out the higher of the two-"
"block columns, falling onto the right two-block column.  Move to the left "
"and dig the second two-block column.  Now move to the right and dig out the "
"one-block column, freeing the mummy.  Move one more to the right and dig out "
"three blocks so that you have a two block wide ledge to stand on.  Move left "
"and dig out the square to your right.  Wait for the mummy to fall, get his "
"treasure, and race up the ladder to confront five mummies blocking the exit."
msgstr ""
"阿努比斯（Anubis），或叫印普（Inpu），是埃及掌管死後世界的神。\n"
"\n"
"要拿阿努比斯耳朵之間的寶藏，要先挖木乃伊左側的兩個柱子，站在木乃伊頭上。往左"
"跳後立刻往右挖，讓木乃伊掉到最右邊的柱子裡的洞。然後挖通左側兩個柱子，直到連"
"接到梯子形成的眼睛。從眼睛最右側的梯子下去，您會掉到下方的桿子上。\n"
"\n"
"要拿右眼裡的寶藏，挖兩個區塊的柱子較高的那個，並跳到右側的兩個區塊的柱子上。"
"往左移，挖第二個柱子。再往右移，挖一個區塊的柱子，把木乃伊放出來。再往右移，"
"挖三個區塊，您會站在剩下兩個區塊寬度的平台。往左移一步，挖右邊，等木乃伊掉下"
"來，拿走它身上的寶藏，然後跟五個擋住您路的木乃伊賽跑吧。"

#: gamedata/game_CM.txt:140
msgid "Pyramid of Treasure"
msgstr "寶藏金字塔"

#: gamedata/game_CM.txt:141
msgid ""
"Nubia was a major source of gold in Egypt.  King Tushratta of the Mitanni "
"claimed gold was 'more plentiful than dirt' in Egypt.\n"
"\n"
"In this pyramid, treasure is even in the air!  Lots of treasure, only three "
"mummies - it can't be that hard, can it?"
msgstr ""
"努比亞（Nubia）在埃及是黃金的主要來源。米坦尼（Mitanni）的國王 Tushratta 宣"
"稱，在埃及，黃金「比泥土更豐富」。\n"
"\n"
"在這一個金字塔中，到處都是寶藏，而只有三個木乃伊。您說，能有多難？"

#: gamedata/game_CM.txt:146
msgid "Sarcophagus"
msgstr "石棺"

#: gamedata/game_CM.txt:147
msgid ""
"A sarcophagus is a funeral receptacle for a corpse, most commonly carved or "
"cut from stone.  In Ancient Egypt, a sarcophagus formed the external layer "
"of protection for a royal mummy, with several layers of coffins nested "
"within, and was often carved out of alabaster.\n"
"\n"
"If you do not want this level to be your sarcophagus, get the piece of "
"treasure under the left edge of the sarcophagus at the start - otherwise, "
"there is no way to get it."
msgstr ""
"石棺（sarcophagus）是在葬禮中放置屍體的地方，通常是由石頭雕刻而成。在古埃及，"
"石棺通常會是皇家木乃伊的保護層，外部是數層巢狀的石膏棺木。\n"
"\n"
"若您不希望這一關變成您自己的石棺，先從左緣下方的石棺開始 ─ 否則，就沒機會了。"

#: gamedata/game_CM.txt:152
msgid "The Parting of the Red Sea"
msgstr "分開紅海"

#: gamedata/game_CM.txt:153
msgid ""
"The Bible tells us that Moses parted the sea to escape the Pharaoh's men.  "
"After you have looted the pyramids of his ancestors, it should come as no "
"surprise that the Pharaoh has sent his men after you, too.\n"
"\n"
"Fortunately, the sea can be parted just by falling onto the last treasure.  "
"To escape the Pharaoh's men is not so easy.  First, make your hero go down "
"as far as he can, then wait for his moment.   Then move up the wall of water "
"to the right, cross the pole to the middle and wait for the mummies to reach "
"the top of the water before dropping down a second time.\n"
"\n"
"This time, immediately run up the wall of water to your left, crossing under "
"the chasing mummies.  Await near the top left where the mummies to your "
"right cannot get you.  Once the mummies to your left reach the top, drop to "
"the sea bed a third time (even Moses did not have it this rough).  The trick "
"to getting past the mummies on this last trip to the top is to pass under "
"and to the left of them while they are falling as a column down one of the "
"long ladder drops.\n"
"\n"
"Note: It is possible to move up the wall of water to your left initially, "
"but it is much harder."
msgstr ""
"聖經說摩西分開紅海，以便逃離法老王的魔掌。所以當您洗劫了法老王祖先的金字塔之"
"後，法老王會派人來追殺您也不意外了。\n"
"\n"
"還好，只要跳到最後的寶藏上，紅海就能再度分開。要逃離法老王的追兵並不容易。首"
"先，您盡量往下走，然後等待時機。往上爬到右方的水牆上，爬過桿子到中間，然後等"
"著木乃伊們到水的上方，第二次往下下來。\n"
"\n"
"此時，立刻往上跑到您左方的水牆上，穿過追兵下面。等在接近左上角處，木乃伊在您"
"的右邊但抓不到您。等您左方的木乃伊到頂端時，第三次往下跳（摩西也不敢跳第三"
"次）。這會讓您在木乃伊掉下來時通過它們的下面，到它們的左方。\n"
"\n"
"注意：您也可以一開始就移到左方的水牆上，但是這樣會更難。"

#: gamedata/game_cnt.txt:2
msgid "Count"
msgstr "數數字兒"

#: gamedata/game_cnt.txt:3
msgid ""
"This game is based on counting, from 0 to 16 (or 0 to 10 in hexadecimal).  "
"The first level has no gold and no enemies: the problem is to find a way out "
"and up to the next level.  After that, the number of enemies and pieces of "
"gold increases by 1 at each level.  The name of each level corresponds to "
"the number of enemies, the pieces of gold and the digits that appear in the "
"layout.\n"
"\n"
"These elegant and rather tricky Championship levels were composed by Steve "
"Mann <smann at cgl uwaterloo ca>."
msgstr ""
"這個遊戲是在玩計數：從 0 到 16（十六進位的 0 到 10）。第一關沒有金塊，沒有敵"
"人，只是得找條路出去。接下來，每一個會多一個金塊，多一個敵人。每一關的名字與"
"這些數字都有關係。\n"
" \n"
" 這些好玩但不容易的關卡是由 Steve Mann <smann at cgl uwaterloo ca> 設計的。"

#: gamedata/game_cnt.txt:8
msgid "Zero"
msgstr "0"

#: gamedata/game_cnt.txt:9
msgid ""
"The only challenge is getting inside the 0, which is the only path to the "
"exit.\n"
"\n"
"Getting inside the 0 requires climbing to the top of the zigzag ladder, "
"digging away five bricks on the left edge of the 0, racing back to the top "
"of the zigzag ladder, over the pole, falling through your recently dug "
"bricks and immediately moving right to get into the 0.  The timing is fairly "
"tight."
msgstr ""
"唯一的挑戰是怎麼進到 0 裡面，才能離開此關卡。\n"
" \n"
" 這需要爬到梯子頂端，在 0 的左緣挖五個洞，跑回梯子頂端，越過桿子，往剛剛挖的洞"
"跳下去，立刻往右走才能進去。時間很趕！"

#: gamedata/game_cnt.txt:14
msgid "One"
msgstr "1"

#: gamedata/game_cnt.txt:15
msgid ""
"Getting the gold requires multiple digs in the right places.  However, see "
"the next paragraph.\n"
"\n"
"To get out, you have to get the enemy to go over the top of the 1 and fill "
"the pit at the bottom.  There are three ways to do this.  The first and most "
"sensible is to wait on the pole above the top right edge of the 1 until the "
"enemy is almost upon you and then move to the right, digging to your right "
"as you reach the bottom of the 1.\n"
"\n"
"The second way involves timing your digging for the gold (or where the gold "
"was); moving onto the gold at the right time will cause the enemy to fall "
"into the pit on the right of the 1.  The third way is to destroy the enemy "
"and hope he reappears over the right side of the 1."
msgstr ""
"要取得金塊需要在右邊多挖洞。不過...\n"
" \n"
" 要出去，您得想辦法誘敵到 1 的頂端，並讓它「填補」底端的陷阱。有三種方式可以做"
"到，第一種最直覺的方法，是在 1 右上緣的桿子上等待，等敵人快追到您時，往右移"
"動，等到 1 的底端時挖右邊的洞。\n"
" \n"
" 第二種方式跟您取得金塊的時間（或是站到原先放置金塊處的時間）有關。在正確的時"
"間取得金塊，敵人就會自動掉到陷阱裡。第三種方式是不斷埋敵人，希望他能自動在 1 "
"的右方重生。"

#: gamedata/game_cnt.txt:22
msgid "Two"
msgstr "2"

#: gamedata/game_cnt.txt:23
msgid ""
"To get the leftmost gold drop down on it from above, stepping one square to "
"either side as you fall.  Immediately dig the square that was just below the "
"gold and step in.  The false floor will drop you to the bottom."
msgstr ""
"要拿到左邊的金塊，就要從金塊上方跳下去，立刻挖金塊正下方的磚塊，下面有一個假"
"磚塊可以讓您脫逃。"

#: gamedata/game_cnt.txt:26
msgid "Three"
msgstr "3"

#: gamedata/game_cnt.txt:27
msgid ""
"After getting all the gold, the only escape is up the highest ladder on the "
"left, but it is not connected to anything.  To reach it, you will need to "
"entice an enemy to follow you, then step across the enemy to reach the "
"ladder."
msgstr ""
"拿完所有金塊後，唯一的出口是左方最高的梯子。但是它沒有連到任何地方... 您只能"
"引誘敵人過來，然後..."

#: gamedata/game_cnt.txt:30
msgid "Four"
msgstr "4"

#: gamedata/game_cnt.txt:31
msgid ""
"At the start, you need to race to the floor to the right.  You will need to "
"trap some enemies (with luck, you will get a piece of gold in the process), "
"but you should easily be able to go up the ladders shaped like a 4, on the "
"right. \n"
"\n"
"When getting the gold from the 4, wait until the enemies have reached the "
"top of the ladders shaped like a 4.  This will allow you enough time to "
"reach the ladders before the enemies cut you off."
msgstr ""
"開始時，您需要衝到右邊。在過程中要挖洞困住敵人（運氣好的話可以拿到一些金"
"塊），不過應該很容易可以到右方的 4。\n"
" \n"
" 從 4 處拿金塊後，等著直到敵人到達長得像 4 的梯子的頂端。您就會有足夠的時間在"
"敵人抓到您之前到達梯子。"

#: gamedata/game_cnt.txt:36
msgid "Five"
msgstr "5"

#: gamedata/game_cnt.txt:37
msgid ""
"In the beginning, climb down the first set of ladders and wait on the lowest "
"section until the enemies have settled in their positions.  Then drop to the "
"floor and aim for the big ladder at the right with the fork at the bottom.  "
"The fork is what enables you to get past the enemies above: wait at the "
"floor level of the left rung (not below the floor level!) until the enemy on "
"the long ladder drops next to you.  Then climb up and to the right to get up "
"the big ladder."
msgstr ""
"一開始先往下爬，在梯子的底部等所有的敵人都就位。然後往下跳，往右邊底部像叉子"
"狀的大梯子而去。底部的叉子狀是設計讓您通過上方的敵人用的：等在叉子左方的梯"
"子，在地板上的那一層（不要往下到底！），直到長梯子上的敵人從梯子上跳下來。然"
"後往上爬。"

#: gamedata/game_cnt.txt:40
msgid "Six"
msgstr "6"

#: gamedata/game_cnt.txt:41
msgid ""
"The first trick for this level is to time when you go through the bottom of "
"the 6 with the enemy climbing up the ladder to the left of the 6.  Once you "
"get on the ladder, the enemies will climb up the ladder away from you, so "
"you just need to wait until there are no enemies low on the ladder before "
"digging through the bottom of the 6.\n"
"\n"
"The second trick is figuring how to get all the enemies off the ladder on "
"the left of the screen.  One way is to sit on top of the big 6 in the middle "
"and wait for them to come over the poles.  Then drop to the floor and cross "
"to the ladder."
msgstr ""
"這關卡的第一道密訣是設法把敵人騙走，避免在您挖 6 底部的洞跳下去時遇到麻煩。另"
"外當您抓著 6 底下的桿子，同時敵人沿著 6 左方的梯子往上爬時，算好時間爬上梯"
"子，敵人就會跳下來追您。\n"
"\n"
"第二個密訣還是設法把敵人騙走。當所有金塊都拿完，天梯出現後，您得把聚在左方的"
"敵人騙離開。一個簡單的方法是等在 6 的頂部，等他們沿著桿子來追您。您抓好時間往"
"下跳即可。"

#: gamedata/game_cnt.txt:46
msgid "Seven"
msgstr "7"

#: gamedata/game_cnt.txt:47
msgid ""
"The gold on top of the 7 is the main challenge.  In the beginning, climb to "
"the left most square of the top of the 7 and wait there until enemies fill "
"the holes on top of the 7."
msgstr ""
"這一關主要的挑戰是 7 頂端的金塊。開始時，爬到 7 頂端最左邊的方塊，等在那裡，"
"直到敵人填滿了 7 頂端的洞。"

#: gamedata/game_cnt.txt:50
msgid "Eight"
msgstr "8"

#: gamedata/game_cnt.txt:51
msgid ""
"With careful moves and timing, you can tempt two enemies over to the "
"leftmost ladder and leave them there while you retrieve the five highest "
"gold pieces.\n"
"\n"
"The three lowest pieces must be collected all in one pass, but you may need "
"to force enemies towards the right of the 8 first, to avoid trouble when the "
"ladders appear and you land on the floor.\n"
"\n"
"You can clear your final escape ladder by hitting the floor again, on the "
"far right."
msgstr ""
"小心移動與計算時間，您可以引誘兩個敵人到最左方的梯子上，讓您好整以暇地拿 8 上"
"半五個金塊。\n"
" \n"
" 底下的三個就必須一次拿完。您必須先強迫敵人先到 8 的右方，避免天梯出現，您到地"
"上後會有麻煩。\n"
" \n"
" 在右方要逃離此關卡時，您可以先跳到地板上，清空逃生障礙。"

#: gamedata/game_cnt.txt:58
msgid "Nine"
msgstr "9"

#: gamedata/game_cnt.txt:59
msgid ""
"In the beginning, drop as fast as you can to get to the floor.  Dig several "
"pits on the bottom to delay the enemies from coming up the ladder.  Then "
"grab the two pieces of gold off the left side of the 9 while there are no "
"enemies around, digging to enter the 9 after grabbing the higher of these "
"two pieces.\n"
"\n"
"To get the gold from the bottom of the 9, stand on the left enemy, dig left "
"and move right.  The two enemies will start to move left, fall, and climb "
"the ladder.  When the first one gets stuck where you just dug, jump in the "
"lowest part of the 9 and dig to the left.  The next enemy will carry the "
"gold down.  Grab it, dig to the right, drop down to the pole and escape as "
"quickly as you can."
msgstr ""
"一開始，盡快跳到地板上。挖一些洞阻擋敵人往上爬。然後趁著附近沒有敵人時先拿 9 "
"左方兩個金塊，再回到上面拿最上面的那一個。\n"
"\n"
"要拿 9 底部的金塊，要先把其他敵人騙開，站在左邊的敵人頭上，挖左邊的洞然後馬上"
"往右邊閃。兩個敵人會離開，從梯子再回來掉進您剛剛挖的洞中。第二個敵人會帶著金"
"塊繼續往您靠近，趁他接近前跳進洞，挖洞，等他掉進去後拿金塊，再挖右邊的洞逃"
"跑。"

#: gamedata/game_cnt.txt:64
msgid "Ten"
msgstr "10"

#: gamedata/game_cnt.txt:65
msgid ""
"You can trap several enemies in the pits at the bottom left and right, but "
"they will get loose when the hidden ladders appear.  Dropping to the floor "
"during your escape can help clear your path to the top right."
msgstr ""
"您可以讓一些敵人困在左下與右下方的陷阱中，但是天梯出現後他們就可以脫困。在逃"
"亡時跳下地板可以幫助您清除往右上的路徑。"

#: gamedata/game_cnt.txt:68
msgid "Eleven"
msgstr "11"

#: gamedata/game_cnt.txt:69
msgid ""
"Get the piece of gold below the left side of the poles shaped like an 11 "
"first, then grab the piece on the base of the left 1 of the central 11.  Now "
"drop to the floor just to the left of the double high wall.  The enemies "
"will drop into different sections.  You now want to do three things: get the "
"gold in the left and center sections, take gold from the enemies to the "
"right of you when on the floor and lure as many enemies as you can into the "
"section to the left of the 11.\n"
"\n"
"The first two tasks are relatively easy: the last task can be accomplished "
"in several ways.  If you run up the center ladder and move over the left, "
"you can wait above the right hand side of the poles (possibly dropping onto "
"the poles) and lure a few enemies at a time from the center section to the "
"left section.  You can also pick up a piece of gold or two while doing "
"this.\n"
"\n"
"Once you have all the gold (except the pieces to the right of the 11), run "
"to the top right of the H of ladders in the middle.  This will cause all the "
"enemies not in the far right section to move into the left section."
msgstr ""
"先拿左側六根桿子形成的 1 底下的金塊，然後是中央的 11 左方的 1 左側底部的金"
"塊。現在往下跳，落到左邊三塊鐵板高的牆左側的地上，敵人會跟著跳進不同的區域"
"中。現在您可以做三件事：取左側與中央區的金塊，以及右側地板上的金塊，並且盡可"
"能引誘敵人進 11 左側的區域。\n"
"\n"
"前兩件事比較簡單，最後一件事可以有幾種方法。如果您延著中央梯往上跑，移到左"
"邊，您可以等在右手邊的桿子（掛在桿子上），並引誘一些敵人從中央區到左側來。在"
"引誘的過程中可以拿到一些金塊。\n"
"\n"
"當您拿到大部份的金塊（11 右側的除外），跑往中央梯上方 H 型的梯子處。這樣會使"
"所有的敵人往左側移動。"

#: gamedata/game_cnt.txt:76
msgid "Twelve"
msgstr "12"

#: gamedata/game_cnt.txt:77
msgid ""
"This is a slow level with lots of waiting for enemies to move where you want "
"them.\n"
"\n"
"At the start, fall onto the nearest enemy as it falls and move onto the "
"right hand poles to get the piece of gold just below them.  Be sure to wait "
"for an opening in the enemies below before dropping onto this gold piece. \n"
"\n"
"The grid of 12 boxes on the right is useful.  If you are on this grid but "
"below the top of it, enemies climbing the ladder just left of the grid will "
"not drop onto the grid and chase you.  You can wait near the bottom of the "
"grid until the enemies move above the pits of brick and concrete at the "
"bottom left, then you can fall to the floor.  This will cause the enemies to "
"fall into the pits and become trapped.\n"
"\n"
"Another useful trick is to wait at the top of the ladder on the far left "
"(where you start the level).  Any enemies far enough away will run over the "
"top of the grid of boxes and drop into the trapped area on the right.\n"
"\n"
"To get the gold on the leftmost floor area, you need to fill the second "
"section of floor with enemies and dig out the squares that block the enemies "
"in the leftmost region.  You may want to lose that gold (i.e. have the enemy "
"carrying the gold enter a dug square and be destroyed there), although it is "
"possible to get this piece of gold if you really want it.\n"
"\n"
"If you leave the leftmost suspended gold until last, then it is easy to "
"escape to the top.  Alternatively, if you leave the gold inside the 2 for "
"last, you should be able to escape without much difficultly.  Otherwise, the "
"enemies trapped on the far left will cut off your escape route."
msgstr ""
"這一關要花很長的時間與耐心，等待敵人移動。\n"
"\n"
"一開始，敵人往下掉時，先跳到最近的敵人頭上，移動到右手邊的竿子，拿竿子下方的"
"金塊。確定在跳到金塊之前，要等敵人走開。\n"
"\n"
"在右手邊的 12 個磚塊的排列能讓您充份利用：若是您在格子上但不在最上層，則左方 "
"梯子上的敵人就不會跳過來追您。您可以等在接近格子底部的地方，直到敵人移動到左 "
"下方磚塊與硬地形成的陷阱，然後您可以跳到地面上。這樣會讓敵人掉進陷阱內。\n"
"\n"
"另一個有用的提示，是等在最左邊的梯子頂端。遠處的敵人會爬到右邊十二方格的頂"
"端，然後掉進右邊的陷阱區。\n"
"\n"
"要拿最左下方的金塊，您必須先讓敵人填滿第二區塊，然後挖最左邊的磚塊。您可以設"
"法讓金塊消失（讓帶著金塊的敵人被埋起來，金塊會跟著消失）。\n"
"\n"
"若是您最後才拿最左邊或次左邊的金塊，您可以輕易逃離。不然困在右方的敵人會阻斷"
"您的逃生通路..."

#: gamedata/game_cnt.txt:90
msgid "Thirteen"
msgstr "13"

#: gamedata/game_cnt.txt:91
msgid ""
"In the beginning, wait on the top of the left (or better, right) branch of "
"the leftmost ladders until the enemies in the middle climb to the middle of "
"the center ladder.  Then drop to the horizontal ladder, move all the way to "
"the right and drop to the floor, thus trapping several enemies.\n"
"\n"
"You have to release most of the enemies from where they are trapped, to get "
"the gold from various places.  In particular, you have to release the "
"enemies trapped on the left half of the floor to get at least one piece of "
"gold.  \n"
"\n"
"Once you pick up the last piece of gold, the enemies will swarm the center "
"ladder, so you will have to decide which piece of gold to pick up last.  A "
"reasonable choice is the one held by the three enemies in the lowest leg of "
"the 3, as is the one in the center arm of the 3."
msgstr ""
"一開始的時候，等在左下方分叉的梯子的左方（或右方更好），直到中間的敵人爬到中"
"央梯的中間。然後跳到下方水平的梯子，直直往右，再往下，可以困住幾個敵人。\n"
"\n"
"您還是必須釋放大部份被困住的敵人‧才能拿到一些金塊。尤其是左半部的敵人。\n"
"\n"
"等到您拿到全部的金塊後，敵人會聚集在中央梯上，所以您必須決定最後要拿哪個金"
"塊。一個合理的選擇是在 3 底部的那一個最後再拿。"

#: gamedata/game_cnt.txt:98
msgid "Fourteen"
msgstr "14"

#: gamedata/game_cnt.txt:99
msgid ""
"Four tricks: first, do not dig out the enemies trapped in the 4s on the left "
"until towards the end (likewise if one gets trapped in the middle 4) - this "
"leaves fewer enemies to deal with. \n"
"\n"
"Second, you will need to ride down on top of an enemy to get the trapped "
"gold in the 4s on the left and the floating piece of gold in the center.\n"
"\n"
"Third, when you release the enemies on the 4s along the right (and possibly "
"the two in the 4s on the left), you may find it easier to double dig and "
"lose those pieces of gold.\n"
"\n"
"Finally, it is easiest to escape at the end if you leave until last a piece "
"of gold in or near the floating 14 at middle right.  Then you can run up the "
"ladder that appears there."
msgstr ""
"四個提示：第一，不要放掉困在左方的 4 裡的敵人，直到接近尾聲。\n"
"\n"
"第二，您需要騎在一個敵人的頭上才能拿到左方的 4 裡的金塊，以及中間的飄浮金"
"塊。\n"
"\n"
"第三，當您釋放右方的 4 裡的敵人（可能還有左方的 4 裡的敵人），您可能會發現，"
"連挖兩個洞，讓金塊埋掉還比較省事。\n"
"\n"
"最後，最容易逃脫的方式，就是中右方的 14 裡的金塊最後拿。"

#: gamedata/game_cnt.txt:108
msgid "Fifteen"
msgstr "15"

#: gamedata/game_cnt.txt:109
msgid ""
"Two hints: if you wait on one of the left two ladders one rung below the "
"piece of gold suspended between the two ladders, the enemies in the middle "
"will jump into the base of the 5.  This should allow you to easily get the "
"gold between the 1 and the 5.\n"
"\n"
"Second, if you wait on the base of the 1 to the right of the one, the "
"enemies on the right of the two ladders to the left of the 1 will jump off "
"the pole onto the other half of the base of the 1.  If you wait high up "
"between the 1 and the 5, then jump to the base of the 1, while the enemies "
"are falling toward the base of the 1 you will be able to rush up the ladder "
"to the left of the 1 and get the gold to the left of the 1."
msgstr ""
"兩個提示：如果您等在左方兩個梯子中的其中一個，高度在兩梯之間的金塊位置之下，"
"中央的敵人會自己跳到 5 裡面去，省去您收集 1 跟 5 之間的金塊的一些麻煩。\n"
"\n"
"第二，如果您等在 1 的右半底部，在 1 左邊兩梯，右邊梯子上的敵人會跳到 1 的左半"
"底部。若是您等在 1 跟 5 之間較高的地方，然後跳到 1 的底部，在敵人跳到 1 的底"
"部時您應該有時間衝到 1 的左邊的梯子，拿 1 左方的金塊。"

#: gamedata/game_cnt.txt:114
msgid "Sixteen"
msgstr "16"

#: gamedata/game_cnt.txt:115
msgid ""
"The column to the left of the 1 requires a quick run down and back up, with "
"careful dodging both ways to avoid the enemies.\n"
"\n"
"To get the gold in the middle of the 6, drop down on the top of the 'O' part "
"of the 6, move right/dig left and immediately move left and dig left to "
"delay the enemy who otherwise is likely to catch you.  However, you may wish "
"to leave this piece of gold to the end so as not to free two additional "
"enemies earlier; it is possible to get two enemies to retrap themselves in "
"that section, though.\n"
"\n"
"To get the gold held by enemies in the bottom right, dig out the blocking "
"square to their left, run up the ladder, dig off the right side of the 6, "
"drop in, run left and dig off a square on the left side of the 6 and drop to "
"the floor.  The timing is tight - only one or two enemies in the bottom "
"right section will be able to move to the next section to the left.  You "
"will still need to dig out the bottom of the 6 to get their gold, but that "
"is straightforward albeit a bit hectic because of the enemies lingering to "
"the left of the 6.\n"
"\n"
"Once you have gotten all the gold, you may find it easiest to exit by "
"passing through the middle false floor on the 1 and exiting via the ladders "
"on the left of the 1."
msgstr ""
"1 左方的梯子需要快速地往下再往上，小心兩邊閃躲敵人。 \n"
"\n"
"要拿 6 中間的金塊，跳到 6 下半 O 型區的頂部，往右移動並馬上挖開頂部的磚塊，接"
"著從洞跳下去的同時挖左邊的洞以阻擋敵人。不過，這個金塊可能可以考慮最後再拿，"
"這樣就不必提早釋放這兩個被困住的敵人。雖然還是有機會可以把這兩個人重新困在這"
"裡。\n"
"\n"
"要拿到右邊底部敵人手中的金塊，先挖開左邊擋住他們的磚塊，然後馬上往右跑上梯"
"子，在 6 的右側挖洞，跳進去，跑到 6 的左側並跳到地板上。時間很緊─只有一到兩個"
"敵人會移到左邊來。您還是要挖開 6 的底部才能拿到那些金塊，不過剩下的應該不難─"
"只除了要應付徘徊在 6 左側的敵人。\n"
"\n"
"等您拿到所有的金塊後，最容易逃離的方式是通過 1 中間的假磚塊，然後從左方的梯子"
"離開。"

#. i18n:
#. NOTES: Files 'gamedata/game_*.txt' are KGoldrunner DATA files.  They
#. are installed in $KDEDIR/share/apps/kgoldrunner/system and contain
#. names and descriptions of games, plus names and hints for levels.  You
#. may sometimes need to look at the corresponding game or level graphics
#. to work out a good translation (e.g. Initiation 25, Mongolian Horde).
#.
#. To see any level of any game, run KGoldrunner, click on the New Game button
#. and select the game and level from the list.  If you start to play a level,
#. you will probably need to stop the animation by pressing the Pause key
#. (default Esc or P).
#.
#. The most urgent translations would be names and hints for the Tutorial
#. games, then the game names and descriptions (as appearing in the main
#. dialog box) and then the other level names and finally the remaining
#. hints, which are intended for experienced players and champions.
#.
#. Messages marked as NOTi18n should deliberately be left untranslated. The
#. one below is never displayed and others, from time to time, would be long
#. hint texts used by a small number of championship players, left untranslated
#. to economise on translation effort.
#.
#. The "Das Boot" message in level 97 of the Initiation game is the name of
#. a German submarine warfare movie, left untranslated as a compliment to the
#. original author of KGoldrunner, who is German.  The movie is known as
#. "Das Boot" in many countries, including English-speaking countries.  If it
#. is known by some other name in your country, please include that in your
#. translation of the corresponding hint text.  See this Internet page:
#. http://akas.imdb.com/title/tt0082096/releaseinfo#akas
#.
#: gamedata/game_ende.txt:31
msgid "TRANSLATORS: Please see the notes in the translation comment."
msgstr "OK"

#: gamedata/game_kgr.txt:2 src/main.cpp:43
msgid "KGoldrunner"
msgstr "KGoldrunner"

#: gamedata/game_kgr.txt:3
msgid ""
"These levels were composed by Marco Krüger, the original author of the "
"KGoldrunner program, and some of his friends and contributors.  They use "
"KGoldrunner rules.  The enemies run fast and have an aggressive search "
"strategy.  Enjoy!"
msgstr ""
"這些關卡由 Marco Krüger，KGoldrunner 的原始作者及他的一些朋友，還有其他貢獻者"
"創作的。他們使用 KGoldrunner 的規則。敵人會跑得比較快，而且更具侵略性。好好享"
"受！"

#: gamedata/game_MAZ.txt:2
msgid "Mazes"
msgstr "迷宮"

#: gamedata/game_MAZ.txt:3
msgid ""
"Mazes, mazes, mazes.  Some with enemies, some without.  While occasionally "
"you will need to kill an enemy, as a general rule it is best not to kill "
"them, because they reappear at the top and block your exit.\n"
"\n"
"Another great set of Championship levels from Steve Mann <smann at cgl "
"uwaterloo ca>.  The levels are named after dwarves in myths and stories "
"(with a few named after elves), beginning with the seven dwarves from "
"Disney's version of Snow White."
msgstr ""
"迷宮，迷宮，迷宮。有些有敵人，有些沒有。有些您要殺掉敵人，不過一般的狀況下最"
"好不要，因為他們重生時會擋住您的出口。\n"
"\n"
"這是一個很棒的冠軍關卡集，由 Steve Mann <smann at cgl uwaterloo ca> 所設計。"
"關卡的名稱是用神話或童話故事裡的矮人（有些是精靈）。從白雪公主的七個小矮人開"
"始。"

#: gamedata/game_MAZ.txt:8
msgid "Dopey"
msgstr "Dopey"

#: gamedata/game_MAZ.txt:9
msgid ""
"Fairly simple, just avoid falling off the ladders.  There are several ways "
"to get past the two enemies at the end.  One of the quickest is to wait on a "
"tall vertical ladder, just below the second highest horizontal ladder, until "
"the path to the exit is clear."
msgstr ""
"很簡單，只要避免掉下梯子即可。有幾種方法可以通過尾端的兩個敵人。最快的是等在"
"高的垂直的梯子上，比第二高的水平梯之下，然後等路徑自己淨空。"

#: gamedata/game_MAZ.txt:12
msgid "Sleepy"
msgstr "Sleepy"

#: gamedata/game_MAZ.txt:13
msgid "A lot of backtracking, but nothing too difficult here."
msgstr "一大堆的回溯追蹤，但並沒有太困難的地方。"

#: gamedata/game_MAZ.txt:16
msgid "Doc"
msgstr "Doc"

#: gamedata/game_MAZ.txt:17
msgid "A few tricks to figure out how to get the gold, but nothing too hard."
msgstr "有一些小技巧拿金塊，但並不會太難。"

#: gamedata/game_MAZ.txt:20
msgid "Grumpy"
msgstr "Grumpy"

#: gamedata/game_MAZ.txt:21
msgid "Visually confusing, but otherwise a simple maze."
msgstr "看起來很複雜，其實很簡單。"

#: gamedata/game_MAZ.txt:24
msgid "Sneezy"
msgstr "Sneezy"

#: gamedata/game_MAZ.txt:25
msgid ""
"Mostly straightforward, the only trick here is how to draw off the enemies "
"so as to get past them.  In the beginning, try to lure the top two enemies "
"into the top-center pit.  This gives you enough time to slip past them.  The "
"enemy on the bottom is relatively easy to avoid (twice).  To get past the "
"top two enemies on your way back, lure the first one deep into the maze "
"until you find a way back past him, then lure the second one to the section "
"with the pole near the top."
msgstr ""
"幾乎很直觀。唯一的小技巧是如何閃開敵人。一開始的時候，試著引誘頂端的兩個敵人"
"到頂端中央的陷阱中。這可以給您足夠的時間溜過它們。底端的敵人更容易閃了（不過"
"要閃兩次）。要回去的時候，先引誘第一個敵人進入迷宮深處，直到您找到路通過他，"
"然後再引誘第二個敵人到頂端桿子的那個區塊。"

#: gamedata/game_MAZ.txt:28
msgid "Bashful"
msgstr "Bashful"

#: gamedata/game_MAZ.txt:29
msgid ""
"To reach the two pieces of gold stacked one above the other, you have to "
"drop through a trap below one of the ladders above that section.\n"
"\n"
"Leave the piece of gold at the upper left until the very last."
msgstr ""
"要拿到兩個堆起來的金塊，您要找到梯子下方的陷阱。\n"
"\n"
"把左上方的金塊留到最後再拿。"

#: gamedata/game_MAZ.txt:34
msgid "Happy"
msgstr "Happy"

#: gamedata/game_MAZ.txt:35
msgid ""
"There are two tricks to this level.  First, if you want gold that is high, "
"move low to draw the enemies down, then move up to get the gold - and vice-"
"versa.  Second, at times you will need to use the ladder trick: if you are "
"on a vertical ladder with an enemy above you, sometimes the enemy will run "
"away from you."
msgstr ""
"這一關有兩個技巧。第一，若您需要較高的那個金塊，先往低處移動吸引敵人往低處"
"走，再往上取得金子，反之亦然。第二，某些時候您需要使用梯子的技巧：若您在垂直"
"梯，而敵人在您上方，有時敵人反而會離開您。"

#: gamedata/game_MAZ.txt:38
msgid "Glorfindel"
msgstr "Glorfindel"

#: gamedata/game_MAZ.txt:39
msgid ""
"To get the piece of gold at mid-left, you will need to lure the enemy across "
"the pole and run across him as he gets to the end of the pole.  The same "
"trick will be needed to get back, unless he follows you back across the "
"pole; then you will need to find another place to dodge past him."
msgstr ""
"要取得在中左方的金塊，您需要引誘敵人通過桿子，然後在他到桿子尾端時跑過他。回"
"來時也相同，除非他跟著您的背通過桿子，那麼您就需要找另一個地方來閃過他。"

#: gamedata/game_MAZ.txt:42
msgid "Hreidmar"
msgstr "Hreidmar"

#: gamedata/game_MAZ.txt:43
msgid ""
"Be careful not to let the enemies get the gold - it is hard to get it away "
"from them!  Otherwise, by moving into the middle section, you can get most "
"of the enemies to move up and to the right.  This allows you to get the gold "
"on the bottom level.  Some of the bricks on the bottom level are traps.  "
"When an enemy gets close, you can drop into the trap, step to the side and "
"move over the enemy.  But it is better to maneuver the enemies so that they "
"stay away from the bottom section while you are down there getting the gold."
msgstr ""
"小心不要讓敵人拿到金塊 ─ 這樣就很難從他們身上再拿回來了！否則，移到中央的區"
"塊，您可以讓大部份的敵人往上移動並到右邊。這可以讓您拿到底層的金塊。有些底層"
"的磚塊是假的。當敵人靠近時，您可以跳進假磚塊，走到旁邊並在敵人上方移動。不過"
"最好還是設計讓敵人遠離底部，好讓您拿走那些金塊。"

#: gamedata/game_MAZ.txt:46
msgid "Ori"
msgstr "Ori"

#: gamedata/game_MAZ.txt:47
msgid ""
"A straightforward maze: the false brick underneath the ladder near the "
"bottom center may prove useful."
msgstr "直覺的一關：在接近中央底端的梯子下的假磚塊應該是很有用的。"

#: gamedata/game_MAZ.txt:50
msgid "Nori"
msgstr "Nori"

#: gamedata/game_MAZ.txt:51
msgid ""
"The hardest part is when two enemies get in the center of the maze and you "
"need to pass them.  Try to move down and to their left, lure one down, trap "
"it and then go up to trap the other.  Otherwise, clever digging should deal "
"with them."
msgstr ""
"最難的部份在兩個敵人進入中央區，而您必須通過他們。試著往下移動到他們的左邊，"
"引誘其中一個下來，困住他然後上去困住另外一個。否則，就要想辦法用挖洞的技巧來"
"對付他們。"

#: gamedata/game_MAZ.txt:54
msgid "Dori"
msgstr "Dori"

#: gamedata/game_MAZ.txt:55
msgid ""
"The only trick to this level is using the hidden passages and enticing the "
"enemies to use them."
msgstr "這一關的唯一技巧是使用隱藏通道，引誘敵人來使用。"

#: gamedata/game_MAZ.txt:58
msgid "Bombur"
msgstr "Bombur"

#: gamedata/game_MAZ.txt:59
msgid ""
"There are several ways to get past an enemy who is in the ladder-trap loop.  "
"One is to wait next to the trap and when the enemy is half-way up the "
"ladder, step into the trap and move immediately to the left and down.  "
"However, at the start, you might get three enemies in the ladder-trap loop.  "
"Avoid this.  One of the three can break out of the loop, but the other two "
"remain trapped, leaving you no way to get past them."
msgstr ""
"有些方法可以通過在梯子-陷阱迴圈的敵人。其中一種是等在陷阱的旁邊。當敵人往上走"
"到一半時，跳到陷阱內，並立刻往左移動並下去。不過，一開始的時候，在那個區塊可"
"能會有三個敵人。要避免這種狀況。即使其中一個可以被誘離那個迴圈，另外兩個在那"
"邊，您仍舊無法通過它們。"

#: gamedata/game_MAZ.txt:62
msgid "Luthien"
msgstr "Luthien"

#: gamedata/game_MAZ.txt:63
msgid ""
"After dodging the first enemy you come to, try not to jump off and grab the "
"floating piece of gold in the center too soon.  If you do, the enemy you "
"just dodged will drop to the lower level, grab a piece of gold and head for "
"the floor where you can not get the gold away from him."
msgstr ""
"躲開您遇到的第一個敵人以後，不要太快跳下去拿中央空中的金塊。如果您這樣做，您"
"剛才閃過的敵人會掉到下一層，拿走金塊，並跑到某個您無法從他身上取得金塊的地"
"方。"

#: gamedata/game_MAZ.txt:66
msgid "Bofur"
msgstr "Bofur"

#: gamedata/game_MAZ.txt:67
msgid ""
"If you have two or more enemies between you and where you want to go, you "
"may find the diggable columns useful.  Dig two layers, wait one from the top "
"to trap the first enemy and then move to the top to trap the second enemy."
msgstr ""
"如果在您與您要去的地方之間有兩個以上的敵人，您就得善用可挖洞的地點。挖兩層，"
"等上面那一層困住第一個敵人後，再移動到上層去困住第二個敵人。"

#: gamedata/game_MAZ.txt:70
msgid "Bifur"
msgstr "Bifur"

#: gamedata/game_MAZ.txt:71
msgid ""
"Lots of gold, only one enemy and he is trapped!  It should be a cake walk!\n"
"\n"
"The first part just involves digging (at most) to collect the gold.  But "
"then there is no obvious way to get the gold on the bottom and on the left.  "
"Look for a trap under the bottom of a ladder to get to it.  The only other "
"trick is to get all the other gold and leave the enemy and its piece of gold "
"to the last.  And watch out - since there is only one enemy, it is pretty "
"fast!"
msgstr ""
"一大堆金塊，而只有一個敵人，這個敵人還被困住了！這關應該是小意思吧。\n"
"\n"
"第一個部份幾乎只需要挖洞就可以拿到金塊。不過沒有明顯的路徑可以拿到底部左方的"
"金塊。找找看某個梯子下方的路。另一個要注意的地方是把敵人與它的金塊留到最後再"
"拿。然後請小心 - 既然只有一個敵人，它速度很快！"

#: gamedata/game_MAZ.txt:76
msgid "Gloin"
msgstr "Gloin"

#: gamedata/game_MAZ.txt:77
msgid ""
"The pit in the upper right is tricky.  To leave the maze, you need an enemy "
"in the pit.  But you would rather not have him there before you have taken "
"the gold out.  And if two enemies get in the pit before you get the gold, "
"forget it."
msgstr ""
"右上方的陷阱頗麻煩。要離開此關，您需要一個敵人在陷阱中。不過最好在拿金塊之前"
"不要把他困在那裡。如果在您拿到金塊前就有兩個敵人困在陷阱中，您還是放棄吧。"

#: gamedata/game_MAZ.txt:80
msgid "Oin"
msgstr "Oin"

#: gamedata/game_MAZ.txt:81
msgid ""
"Look for false floors to get to places that are otherwise inaccessible.  You "
"have to dig to find a couple of them."
msgstr "找假地板來進入看起來不可能進入的地方。您可能需要挖一些洞才找得到它們。"

#: gamedata/game_MAZ.txt:84
msgid "Kili"
msgstr "Kili"

#: gamedata/game_MAZ.txt:85
msgid ""
"Get the gold in the middle and on the top before getting the gold on the "
"bottom or lower left.  That way, if you have to kill an enemy (the one at "
"the left is just asking for it) then they only block your way to the exit "
"rather than make it impossible to gather the remaining gold."
msgstr ""
"先拿中央上方的金塊，再拿底部左方的金塊。這樣，若您需要殺掉一個敵人（左方的敵"
"人會請您把他幹掉），這樣他們只會擋住您的出口，而不會讓您拿不到剩下的金塊。"

#: gamedata/game_MAZ.txt:88
msgid "Fili"
msgstr "Fili"

#: gamedata/game_MAZ.txt:89
msgid ""
"Lots of false bricks to trap you, or give you access to different parts of "
"the maze.  Test below the ladders and other places.\n"
"\n"
"The four high trap in the middle is a show stopper: you can only get back "
"past it once you have gathered all the gold.  So stay out of the lower right "
"until you have cleared the rest of the gold.  Then drop through the trap "
"below the top right ladder - there is no other way to get the piece of gold "
"below it.  Once you are down here, there is no getting back to the top right "
"until you have cleared all the gold.  After getting the piece of gold at "
"center right, dig down to get the left of the two adjacent pieces.  The "
"escape from the lower right comes when all the gold is gathered and a small "
"section of ladder appears in the center."
msgstr ""
"這關有一大堆的假磚塊來困住您，不過也讓您可以到關卡中的不同地方。測試看看梯子"
"下方與其它地方。\n"
"\n"
"中央處四個較高的陷阱要注意：您只能在取得所有金塊後才能回去。所以先清掉其它的"
"金塊，留下右下角的。然後從頂端右方梯子下的陷阱跳下去 ─ 因為沒有其它方法可以拿"
"那邊的金塊了。下去之後，就沒有回頭路了，除非你把所有金塊都清掉。取得中央右方"
"的金塊後，往下挖洞拿左方兩個相鄰的金塊。逃脫路線在右下方，金塊都拿完後才會出"
"現。"

#: gamedata/game_MAZ.txt:94
msgid "Dwalin"
msgstr "Dwalin"

#: gamedata/game_MAZ.txt:95
msgid ""
"A maze, but you can not see the path out.  You have to use the false "
"floors.  Trial and error is your only hope - try mapping it on paper if you "
"are having trouble."
msgstr ""
"迷宮，您無法看到出去的路徑。您必須找出假的地板，而唯一的希望是錯誤嘗試 ─ 也許"
"在紙上畫個圖，標示一下。"

#: gamedata/game_MAZ.txt:98 gamedata/game_MAZ.txt:184
msgid "Durin"
msgstr "Durin"

#: gamedata/game_MAZ.txt:99
msgid ""
"This diagonal maze is not too hard, except there is the occasional pit to "
"get trapped in and that lone enemy is fast.  Try to lure the enemy down and "
"into one of the pits.  Then the rest is almost a cake walk."
msgstr ""
"這個對角線迷宮不是很難，不過有陷阱，可能會掉進去，然後唯一的敵人動作會很快。"
"試著引誘敵人掉到其中一個陷阱。接下來的就是小意思了。"

#: gamedata/game_MAZ.txt:102
msgid "Dain"
msgstr "Dain"

#: gamedata/game_MAZ.txt:103
msgid ""
"There are too many enemies to fight up on the top level (there are not many "
"bricks there for a reason).  Instead, wait on the level below and let them "
"come to you.  Dig to escape and get the gold at bottom left.\n"
"\n"
"On the way back, stand on the top level and use the same trick to draw the "
"enemies up there.  Dig a brick leading down and head for the exit.\n"
"\n"
"The only tricky parts come when two enemies end up in the lower left, in the "
"center (on your way back) or at the upper right.  Except for the last case, "
"you should be able to complete the level without intentionally trapping any "
"enemies, but some may inadvertently fall into your two pits."
msgstr ""
"在頂層有太多敵人要對付（然後能挖的空間有限）。所以，等在下層，讓他們自己來找"
"您。挖洞逃離，並拿底層左方的金塊。\n"
"\n"
"回程上，站在頂層並用相同的方法引誘敵人上來。挖磚塊直接下去往出口過去。\n"
"\n"
"唯一麻煩的地方在於同時有兩個敵人在左下方，中央（回程時）或在右上方。除了最後"
"一個狀況，您都可以在不需要困住敵人的狀況下完成此關卡，但有些敵人可能會不小心"
"掉進您的兩個陷阱。"

#: gamedata/game_MAZ.txt:110
msgid "Duergar "
msgstr "Duergar "

#: gamedata/game_MAZ.txt:111
msgid ""
"A maze without walls or enemies - how hard can it be?  But the traps act as "
"walls, and the enemies would just fill the traps, so perhaps this is another "
"one where you will want to draw a map.  Note that you can probe for traps by "
"digging, but that can lead to a rather slow game while you wait for the "
"bricks you dig to refill."
msgstr ""
"沒有牆或敵人的關卡，能有多難？不過陷阱扮演了牆的角色，敵人會填住陷阱，所以您"
"可能得畫個地圖。您也可以用挖洞的方式來測試是否為假磚塊，不過這樣可能會很慢，"
"因為您得等磚塊自己填回去。"

#: gamedata/game_MAZ.txt:114
msgid "Balin"
msgstr "alin"

#: gamedata/game_MAZ.txt:115
msgid ""
"To get through the center, you will have to clear it of enemies, but there "
"is only one diggable brick.  Use it to drop through, race to the right and "
"go up to the row above the dug brick.  There is just enough time to entice "
"the enemy into the closing hole.  Repeat as necessary.\n"
"\n"
"To leave the maze, you need to find a way through the long diagonal barrier "
"of ladders.  Beneath one of them is a false floor to use for your escape "
"route."
msgstr ""
"要通過中央，您必須先為敵人清除路障，不過只有一個可挖洞的磚塊。用它直接跳下"
"去，跑到右方並上到剛挖洞磚塊的上方那一列。要用來引誘敵人進入這個封閉的洞中的"
"時間會剛剛好。若有需要的話重複此步驟。\n"
"\n"
"要離開此關卡，您必須找到路通過這個長的對角線的梯子。在它們之一的下方的是假的"
"地板，可作為您的逃離路徑。"

#: gamedata/game_MAZ.txt:120
msgid "Gimli"
msgstr "Gimli"

#: gamedata/game_MAZ.txt:121
msgid ""
"The enemies are paper tigers, although you need a trick to get past the "
"first one.  Stand on top of the ladder to the left of the false brick.  When "
"the enemy moves over the ladder to the right of the false brick, move down "
"your ladder, enticing the enemy to move down into the false brick.  Quickly "
"move up and over the enemy's head.\n"
"\n"
"Otherwise, it is just a matter of maneuvering the enemies to a place where "
"you can trap them or pass by them.  The only real problem occurs if an enemy "
"grabs a piece of gold and gets stuck somewhere and you can not dig him out.  "
"Oh, well, sometimes you lose.\n"
"\n"
"To get out of the center section, search for the double trap on the left."
msgstr ""
"敵人只是紙老虎，雖然您需要一點技巧來通過第一個。站在梯子的頂層，假磚塊的左"
"方。敵人移動到假磚塊右方的梯子時，往下移動，引誘敵人往下走到假磚塊。然後很快"
"地再往上移動到敵人的頭上。\n"
"\n"
"不然，就想辦法把敵人引誘到某個您可以困住他們或通過他們的地方。真正的問題是在"
"當敵人拿走金塊，並困在某個您無法挖洞的地方時。嗯，有時您只好投降。\n"
"\n"
"要離開中央區，找找看左方的雙重陷阱。"

#: gamedata/game_MAZ.txt:128
msgid "Brokkr"
msgstr "Brokkr"

#: gamedata/game_MAZ.txt:129
msgid ""
"Leave the piece of gold just down and to your right until last.  To get back "
"to this section of the maze, you will need to dig through the wall a bit "
"further down and to the right.  The easiest way to handle most of the "
"enemies is to lure them along until they fall into a pit.  But beware, the "
"pits fill with ladders once you have all the gold, allowing the trapped "
"enemies to escape."
msgstr ""
"您下方與右方的金塊最後再拿。要回到這一區，您需要挖透遠一點的牆，然後往右。最"
"簡單處理敵人的方法就是引誘他們掉入陷阱中。不過要小心！在您拿完所有金塊後，陷"
"阱內會出現梯子讓敵人脫逃。"

#: gamedata/game_MAZ.txt:132 gamedata/game_MAZ.txt:168
msgid "Thrain"
msgstr "Thrain"

#: gamedata/game_MAZ.txt:133
msgid ""
"Mostly straightforward, but beware of a couple of one-way gates, in "
"particular in the section at the top, right of center.  Be sure to clear out "
"all the gold before freeing the trapped enemy at top right, who has a piece "
"of gold.  You will also need to use the false floor on the far right at the "
"top."
msgstr ""
"很直觀的一關，不過小心頂端區，中央右方的那道門。在解放被困住在右上方，拿了一"
"個金塊的敵人前，請確定所有其它金塊都已經被清掉。您也會需要用到在最上方右邊遠"
"處的假地板。"

#: gamedata/game_MAZ.txt:136
msgid "Thorin"
msgstr "Thorin"

#: gamedata/game_MAZ.txt:137
msgid ""
"In the beginning, rush to the top of the pyramid-like structure, dig off the "
"top, go down and get two pieces of gold.  Then lure the enemies into the "
"area under the pyramid and move down and to the left.  This can cause an "
"enemy to be trapped and others to move into areas where they are harmless.  "
"If any enemies follow you, escape to the bottom left, collecting some gold "
"on the way.\n"
"\n"
"To get the piece of gold in the upper left, you first have to lure the one "
"enemy out of that section.  After collecting the gold, you may find yourself "
"threatened by enemies to your right.  If so, go to the lowest level of the "
"section that you can reach without digging.  The enemies will go into a side "
"corridor, giving you enough time to run up over the bar and reach the top of "
"the pyramid just ahead of them.\n"
"\n"
"The rest is just hard work."
msgstr ""
"在開始的時候，衝到金字塔型結構的頂端，挖最上面，然後下來拿兩個金塊。想辦法引"
"誘敵人到金字塔下方的區域，然後下移到左方。這樣可以讓一個敵人困住，並讓其它的"
"敵人移動到不會影響您的地方。若有敵人跟上你，就逃到左下方，順途拿一些金塊。\n"
"\n"
"要拿左上方的金塊，您必須先將一個敵人誘出那個區域。拿到金塊後，您可能會受到右"
"方敵人的威脅。若是如此，下到您不需要挖洞即可到達的最底層區域。敵人會進到旁邊"
"的走道，讓您有足夠的時間往上跑到桿子並到達金字塔頂端。 \n"
"\n"
"其餘的部份，嗯，就是苦功而已。"

#: gamedata/game_MAZ.txt:144
msgid "Telchar"
msgstr "Telchar"

#: gamedata/game_MAZ.txt:145
msgid ""
"False floors are the key to this level.  The way into a section is often not "
"the way out.  Many of the enemies will get trapped if you move low enough.  "
"Save the middle bottom gold for last: you can not get out of this section "
"until a hidden ladder appears."
msgstr ""
"假的地板是此關的關鍵。進入某個區域的路徑通常不是離開的路徑。若您移動到夠低的"
"地方，許多敵人會被困住。中央底端的金塊最後再拿：因為必須要隱藏的天梯出現，您"
"才能離開此區域。"

#: gamedata/game_MAZ.txt:148
msgid "Dvergar"
msgstr "Dvergar"

#: gamedata/game_MAZ.txt:149
msgid ""
"When you collect the gold at top left, you may have trouble leaving the "
"section.  The obvious way out (at the foot of the ladder) does not work "
"because of a false brick.  Instead, you need to plan ahead when you dig into "
"this section.  Dig out the piece of wall that blocks your exit to the right, "
"then quickly go up and grab the gold, then back down and out through the "
"missing wall before it reappears.  There is a false brick here, so be sure "
"to dig as you fall into it.\n"
"\n"
"After getting the last piece of gold, you can exit through the center, where "
"a new piece of ladder allows you to dig and re-enter the left of the maze."
msgstr ""
"當您在拿取左上方的金塊時，可能發現要離開這個區域會有點麻煩。明顯的出路（梯子"
"的底部）其實會被假磚塊擋住。因此，您必須在進入此區域前就要做點計劃。您要先把"
"會擋住您出路的磚塊挖掉，然後快速地上去拿金塊，再回到下方從此出口出來。這裡有"
"假磚塊，所以在跳進來之前要確定您已挖好洞。\n"
"\n"
"拿到最後一個金塊之後，您可以從中央離開，新出現的梯子讓您可以挖洞並重新進入左"
"方。"

#: gamedata/game_MAZ.txt:154
msgid "Thingol"
msgstr "Thingol"

#: gamedata/game_MAZ.txt:155
msgid ""
"There is one piece of gold that must be grabbed at the start.\n"
"\n"
"When you go to the lower part of the maze, the enemies will go down and stay "
"there.  This makes it easy to get the gold up high, but it becomes hard to "
"collect the gold in the lower left.  Try to get one or two pieces on your "
"first trip down.\n"
"\n"
"By moving up and down on the bottom right ladder you can persuade the "
"enemies to group on the left or right.  Grouping them to the left makes it "
"easy to get the piece of gold just down and to the right of center.  Getting "
"one enemy on the left and two on the right gives you a chance to get the "
"remaining gold on the lower left, but consider getting it last after "
"grouping all three enemies on the right, because you will then have more "
"choice of ladders when dodging enemies on your way to the top."
msgstr ""
"有一個金塊是在一開始就要拿的。\n"
"\n"
"當您到迷宮底部區域時，敵人會下來並留在那裡。這讓您可以輕易拿到上方的金塊，但"
"是在拿左下方金塊時就會遇到困難。所以在您往下走時先拿一兩個金塊。\n"
"\n"
"在右下方的梯子來回上下，您可以讓敵人聚集在左方或右方。聚集在左方時您可以拿中"
"央右方的金塊。把敵人分成一個在左方兩個在右方，您可以有機會拿左下方剩餘的金"
"塊，但是最好還是把所有敵人都聚集在右方，並且最後再來拿。因為拿完後出現的梯子"
"會讓您有更多機會躲避敵人到達上方。"

#: gamedata/game_MAZ.txt:162
msgid "Dvalin"
msgstr "Dvalin"

#: gamedata/game_MAZ.txt:163
msgid ""
"There are two problems.  First, in the early part you want to get the enemy "
"just to the right of middle trapped in the bottom of that section.  This "
"requires getting the gold on the left and passing through the trap doors at "
"the right time, as well as racing to get the gold on the bottom left.  The "
"gold on the bottom right is no big trick: just a small amount of timing and "
"passing through the traps.\n"
"\n"
"The second problem is that at least one enemy will pick up a piece of gold.  "
"Getting him to let go of that piece of gold is tough.  You need to lure that "
"enemy into the top right section or the section down and to the left of "
"that.  Draw the enemy to the ladder with a gap above it, in the middle of "
"the section.  Wait two over to either side of this vacant square, leaving a "
"brick between you and the vacant square.  The enemy will move up and down "
"the ladder, in and out of the vacant square.  Eventually he will drop the "
"gold on top of the ladder, at which point you have to move down to prevent "
"him from moving back up the ladder and retaking the gold.  The timing is "
"tight - good luck!  Alternatively, you can run around and trust to luck - "
"the enemy will drop the piece of gold eventually!"
msgstr ""
"這一關有兩個問題。首先，開始的時候您需要讓敵人往中間右方走，讓他們陷在該區域"
"的底部。這需要您拿左方的金塊，然後在適當時間通過陷阱門，並盡快拿底端左方的金"
"塊。右方底端的金塊不需要什麼特別的技巧，只需要一點時間，並通過陷阱。\n"
"\n"
"第二個問題是至少有一個敵人會偷金塊。要讓他放掉金塊是件困難的事。您需要引誘那"
"個敵人到頂端右方的區塊，或是在該區塊左邊下方的那個區塊中。引誘敵人到該區塊中"
"央上方，某個上方有個空間的梯子。您則等在這個空間的任一側，距離一個磚塊的地"
"方。敵人會上下移動，進進出出這個洞，最後他會把金塊留在梯子的頂端。您必須往下"
"移動避免他再往上移動，再把金塊拿走。時間很緊，祝好運！另外您也可以四處跑，看"
"看自己的運氣夠不夠好，敵人最終會不會把金塊丟下來！"

#: gamedata/game_MAZ.txt:169
msgid "Lots of false floors to use and avoid."
msgstr "一大堆陷阱讓您利用或要避開。"

#: gamedata/game_MAZ.txt:172
msgid "Rumpelstiltskin"
msgstr "Rumpelstiltskin"

#: gamedata/game_MAZ.txt:173
msgid ""
"The main trick for this level is luring the enemies so that you can get "
"around them, or in one case, so that you can walk over an enemy to collect a "
"piece of gold.  The luring is not so hard, but the distances you have to "
"lure them are long.  Maneuvering the enemy so that you can walk over him to "
"get the piece of gold has timing that is a bit tight, but not too bad.\n"
"\n"
"When you reach the section above your starting point, there are two ways "
"out: one is a false brick under the short ladder.  But if you dig the other "
"square and drop down, there is a a path through a false floor that avoids "
"retracing all the early part of the maze."
msgstr ""
"這關主要的技巧在引誘敵人讓您繞過去，或是通過敵人收集金塊。引誘不難，但是距離"
"很長。時間上有點緊，但不會太困難。\n"
"\n"
"當您到達您起點上方的區域時，有兩個方法可以出去：一個是在短梯下方的假磚塊。但"
"若您在某處挖洞往下跳，則會有一條路徑，通過假地板，可以不必再去引誘敵人。"

#: gamedata/game_MAZ.txt:178
msgid "Thror"
msgstr "Thror"

#: gamedata/game_MAZ.txt:179
msgid ""
"The two gold in the lower left are cut off from the rest of the maze.  On "
"the right of this section, there is an empty square where you can dig a "
"brick.  To visit the isolated section, dig out the brick and move left and "
"down through a false brick.  You have to race to get one piece of gold and "
"return through another false brick, just in time to cross the dug brick "
"before it closes.\n"
"\n"
"The enemy is a bit of a pain.  Try luring him to the bottom of the maze, "
"dropping to the floor where you have a ladder to climb back up, but with the "
"enemy above a square without a ladder, thus trapping him."
msgstr ""
"左下方的兩個金塊與外界隔絕了。在此區域內的右方，有一個空白的方塊，您可以挖一"
"個磚塊。要造訪這個與世隔離的區域，挖掉磚塊並往左移，然後跳下去通過一個假磚"
"塊。您需要賽跑才能拿到一個金塊並從另一個假磚塊返回，即時通過快要補起來的磚"
"塊。\n"
"\n"
"這關的敵人頗討厭；試著引誘他到迷宮底部。自己想辦法跳到一個有梯子可以往上爬回"
"去的地方，但是引誘敵人跳到一個沒有梯子可以爬的地方。"

#: gamedata/game_MAZ.txt:185
msgid ""
"The maze is sparser and harder.  The enemies are trickier.  The traps are "
"more wicked.  The maze changes.  May you walk through interesting mazes.\n"
"\n"
"To get the last few gold pieces, you have to enter a section of maze at the "
"left and lower left that is walled off from the rest.  This section is "
"shaped like a large letter 'L'.  Dig two bricks on the right edge of the L "
"(at left of center) and jump in - there is a false brick that lets you "
"through.\n"
"\n"
"After you have gathered all the gold, the maze changes.  You have to drop "
"down to somewhere near the beginning and make your way back through.  At the "
"upper right the exit seems to be blocked.  Dig down two bricks and fall for "
"a while, then you will find the way out."
msgstr ""
"這一關的迷宮很難。敵人很棘手。陷阱很惡劣。希望您能順利通過。 \n"
"\n"
"要取得最後幾個金塊，您需要進入左方與左下方，與其餘區塊隔開的區塊。這個區塊的"
"形狀像是大寫字母 L。在（中央左方）L 的右邊緣挖兩個磚塊然後跳下去 -- 會有個假"
"磚塊讓您通過。\n"
"\n"
"當您拿到所有金塊時，迷宮會改變。您必須跳到距離開始的地方附近的某處，尋找返回"
"的路徑。在右上方的出口似乎被堵住了。往下挖兩個磚塊，然後跳下去。您會找到出路"
"的。"

#: gamedata/game_plws.txt:2
msgid "Initiation"
msgstr "初始"

#: gamedata/game_plws.txt:3
msgid ""
"These 100 levels make an excellent introductory game, as well as a good "
"opportunity for experts to build up high scores.  They were composed by "
"Peter Wadham and use traditional playing rules.\n"
"\n"
"The last few levels are very hard, but if you are looking for even more of a "
"challenge, have a go at 'Vengeance of Peter W' ..."
msgstr ""
"這一百個關卡是個很好的開始，也可以讓行家得到很高的分數。這些都是 Peter "
"Wadham 創作的，使用傳統的規則。\n"
"\n"
"最後幾關非常困難，不過如果您還要更多挑戰，請到「Peter W 的復仇」。"

#: gamedata/game_plws.txt:8
msgid "Don't Panic"
msgstr "別慌"

#: gamedata/game_plws.txt:9
msgid ""
"The cover of 'The Hitchhiker's Guide to the Galaxy' by Douglas Adams said "
"so, in large friendly letters, so there is no need to panic.  The enemies "
"are behind a wall and can not reach you."
msgstr ""
"Douglas Adams 的 \"The Hitchhiker's Guide to the Galaxy\" 的封面是這麼說的，"
"所以不必驚慌。敵人在牆後，其實沒辦法碰到您的。"

#: gamedata/game_plws.txt:12
msgid "Lust for Gold"
msgstr "金塊的貪慾"

#: gamedata/game_plws.txt:13
msgid ""
"When you kill the enemies you can trap them permanently in the pit at top "
"right."
msgstr "當你殺掉敵人時，你可以將他們永久地困在右上角的凹窩中。"

#: gamedata/game_plws.txt:16
msgid "Ladders?  Trust me!"
msgstr "梯子？相信我"

#: gamedata/game_plws.txt:19
msgid "Drop In and Say Hello"
msgstr "空降說聲嗨"

#: gamedata/game_plws.txt:22
msgid "The Mask"
msgstr "面罩"

#: gamedata/game_plws.txt:25
msgid "Check for Traps"
msgstr "小心陷阱"

#: gamedata/game_plws.txt:28
msgid "Take It Easy!"
msgstr "放輕鬆！"

#: gamedata/game_plws.txt:31
msgid "Fall on a Fortune"
msgstr "掉落在財運之上"

#: gamedata/game_plws.txt:34
msgid "The Lattice"
msgstr "格子"

#: gamedata/game_plws.txt:37
msgid "Shower of Gold"
msgstr "金之雨"

#: gamedata/game_plws.txt:40
msgid "The Foundry"
msgstr "鑄造場"

#: gamedata/game_plws.txt:43
msgid "Soft Landings"
msgstr "軟著陸"

#: gamedata/game_plws.txt:46
msgid "Unlucky for Some"
msgstr "運氣不好"

#: gamedata/game_plws.txt:49
msgid "The Balance"
msgstr "平衡"

#: gamedata/game_plws.txt:52
msgid "Gold Bars"
msgstr "橫列金塊"

#: gamedata/game_plws.txt:55
msgid "Hard Row to Hoe"
msgstr "不好挖的一排"

#: gamedata/game_plws.txt:58
msgid "Golden Maze"
msgstr "金色迷宮"

#: gamedata/game_plws.txt:61
msgid "Delayed Trap"
msgstr "延遲陷阱"

#: gamedata/game_plws.txt:64
msgid "Nowhere to Hide"
msgstr "無處可躲"

#: gamedata/game_plws.txt:67
msgid "Watch the Centre"
msgstr "注意中心"

#: gamedata/game_plws.txt:70
msgid "Where to Dig?"
msgstr "挖在那裡？"

#: gamedata/game_plws.txt:73
msgid "Easy Stages"
msgstr "簡單關卡"

#: gamedata/game_plws.txt:76
msgid "Gold Mesh"
msgstr "金網"

#: gamedata/game_plws.txt:79
msgid "Acrobat"
msgstr "特技演員"

#: gamedata/game_plws.txt:82
msgid "Mongolian Horde"
msgstr "蒙古遊牧群"

#: gamedata/game_plws.txt:85
msgid "Rocky Terrain"
msgstr "洛磯山地"

#: gamedata/game_plws.txt:88
msgid "Down the Chimney"
msgstr "煙囪內"

#: gamedata/game_plws.txt:91
msgid "Space Invader"
msgstr "空間入侵者"

#: gamedata/game_plws.txt:94
msgid "Winding Road"
msgstr "蜿蜒的道路"

#: gamedata/game_plws.txt:97
msgid "Light My Fire"
msgstr "Light My Fire"

#: gamedata/game_plws.txt:100
msgid "Cockroach"
msgstr "蟑螂"

#: gamedata/game_plws.txt:103 gamedata/game_plwv.txt:11
msgid "The Runaround"
msgstr "閃避"

#: gamedata/game_plws.txt:106
msgid "Speedy"
msgstr "迅速的"

#: gamedata/game_plws.txt:109
msgid "Dig Deep"
msgstr "深掘之"

#: gamedata/game_plws.txt:112
msgid "Zig Zag"
msgstr "鋸齒狀"

#: gamedata/game_plws.txt:115
msgid "Free Fall"
msgstr "自由落體"

#: gamedata/game_plws.txt:118
msgid "Forgotten Gold"
msgstr "被遺忘的金條"

#: gamedata/game_plws.txt:121
msgid "Two of Diamonds"
msgstr "方塊二"

#: gamedata/game_plws.txt:124
msgid "Suicide Jump"
msgstr "自殺性的一跳"

#: gamedata/game_plws.txt:127
msgid "Easy Access"
msgstr "簡單取得"

#: gamedata/game_plws.txt:130
msgid "Gold Braid"
msgstr "金辮子"

#: gamedata/game_plws.txt:133
msgid "Cat's Eyes"
msgstr "貓眼"

#: gamedata/game_plws.txt:136
msgid "Keep Them Coming"
msgstr "讓他們來"

#: gamedata/game_plws.txt:139
msgid "The Funnel"
msgstr "漏斗"

#: gamedata/game_plws.txt:142
msgid "Lattice Maze"
msgstr "格狀迷宮"

#: gamedata/game_plws.txt:145
msgid "Hard Work for Poor Pay"
msgstr "辛苦打拚沒錢賺"

#: gamedata/game_plws.txt:148
msgid "Forked Ladders"
msgstr "分叉的梯子"

#: gamedata/game_plws.txt:151
msgid "Snowing Gold"
msgstr "下金子雪"

#: gamedata/game_plws.txt:154
msgid "Left or Right?"
msgstr "左或右？"

#: gamedata/game_plws.txt:157
msgid "Houndstooth"
msgstr "棋盤格花紋"

#: gamedata/game_plws.txt:160
msgid "Five Levels"
msgstr "五個關卡"

#: gamedata/game_plws.txt:163
msgid "Pitfalls"
msgstr "陷阱"

#: gamedata/game_plws.txt:166
msgid "Get IN There!"
msgstr "進去！！"

#: gamedata/game_plws.txt:169
msgid "A Steady Climb"
msgstr "穩定地爬"

#: gamedata/game_plws.txt:172
msgid "Fall-through Lattice"
msgstr "掉進格子"

#: gamedata/game_plws.txt:175
msgid "Get me OUT of Here!"
msgstr "把我弄出去!!"

#: gamedata/game_plws.txt:178
msgid "Empty Cellar"
msgstr "空地窖"

#: gamedata/game_plws.txt:181
msgid "The Rose"
msgstr "玫瑰"

#: gamedata/game_plws.txt:184
msgid "Lotus Puzzle"
msgstr "蓮花之謎"

#: gamedata/game_plws.txt:187
msgid "Long Drop"
msgstr "高空彈跳"

#: gamedata/game_plws.txt:190
msgid "Party On!"
msgstr "舞會開始！"

#: gamedata/game_plws.txt:193
msgid "Cross-stitch"
msgstr "十字繡"

#: gamedata/game_plws.txt:196
msgid "Cannot Get Up There"
msgstr "上不去"

#: gamedata/game_plws.txt:199
msgid "They Are Everywhere!"
msgstr "他們到處都是!!"

#: gamedata/game_plws.txt:202
msgid "Rooftops"
msgstr "屋頂"

#: gamedata/game_plws.txt:205
msgid "Tricky Traps"
msgstr "麻煩的陷阱"

#: gamedata/game_plws.txt:208
msgid "Make Them Work for You"
msgstr "讓他們替你工作"

#: gamedata/game_plws.txt:211
msgid "Get Going!"
msgstr "起步走！"

#: gamedata/game_plws.txt:214
msgid "Three Chimneys"
msgstr "三根煙囪"

#: gamedata/game_plws.txt:217
msgid "The Archway"
msgstr "拱門"

#: gamedata/game_plws.txt:220
msgid "Starwave"
msgstr "星波"

#: gamedata/game_plws.txt:223
msgid "Amazing Finish"
msgstr "驚奇的結局"

#: gamedata/game_plws.txt:226
msgid "Overcrowding"
msgstr "太擠了"

#: gamedata/game_plws.txt:229
msgid "Pillars"
msgstr "棟樑"

#: gamedata/game_plws.txt:232
msgid "Hopeful Descent"
msgstr "希望降臨"

#: gamedata/game_plws.txt:235
msgid "The Rack"
msgstr "架子"

#: gamedata/game_plws.txt:238
msgid "Twists and Turns"
msgstr "扭轉與翻轉"

#: gamedata/game_plws.txt:241
msgid "The Saucer"
msgstr "托盤"

#: gamedata/game_plws.txt:244
msgid "The Dotted Line"
msgstr "點點線"

#: gamedata/game_plws.txt:247
msgid "Do Not Look Down (1)"
msgstr "別往下看(1)"

#: gamedata/game_plws.txt:250
msgid "Getting Started"
msgstr "開工"

#: gamedata/game_plws.txt:253
msgid "Digging Hassle"
msgstr "挖掘激戰"

#: gamedata/game_plws.txt:256
msgid "Easy Middle"
msgstr "簡單中央"

#: gamedata/game_plws.txt:259
msgid "Do Not Look Down (2)"
msgstr "別往下看(2)"

#: gamedata/game_plws.txt:262
msgid "Which Way?"
msgstr "那一邊？"

#: gamedata/game_plws.txt:265
msgid "Do Not Look Down (3)"
msgstr "別往下看(3)"

#: gamedata/game_plws.txt:268
msgid "Drop?"
msgstr "掉下去???"

#: gamedata/game_plws.txt:271
msgid "Help!"
msgstr "救命啊！"

#: gamedata/game_plws.txt:274
msgid "Yorick's Skull"
msgstr "Yorick 的骨骸"

#: gamedata/game_plws.txt:277
msgid "No Mercy"
msgstr "絕不留情"

#: gamedata/game_plws.txt:280
msgid "Gold Sandwich"
msgstr "黃金三明治"

#: gamedata/game_plws.txt:283
msgid "Golden Curtain"
msgstr "金簾子"

#: gamedata/game_plws.txt:286
msgid "Are you spider or fly?"
msgstr "你是蜘蛛還是蒼蠅？"

#: gamedata/game_plws.txt:289
msgid "Funny?"
msgstr "好玩嗎？"

#: gamedata/game_plws.txt:292
msgid "Hard Landings"
msgstr "硬著陸"

#: gamedata/game_plws.txt:295
msgid "Golden Tower"
msgstr "金色之塔"

#: gamedata/game_plws.txt:299
msgid ""
"This level is named after the famous German submarine war film 'Das Boot' "
"and dedicated to Marco Krüger of Berlin, the original author of "
"KGoldrunner.\n"
"\n"
"Just one small hint ... if you stand on the right hand end of the boat you "
"can get the enemy to fall towards you ... the rest is up to you!"
msgstr ""
"這個關卡是根據著名的德國潛艇戰爭電影 Das Boot 命名，要獻給 KGoldrunner 的作"
"者，柏林的 Marco Krüger。\n"
"\n"
"只給一個小提示...站在船的右手邊，敵人會開始往你這兒掉下來。接下來就看你的了！"

#: gamedata/game_plws.txt:304
msgid "Quick!  RUN!"
msgstr "快！快跑！！"

#: gamedata/game_plws.txt:307
msgid "Surprise Ending"
msgstr "驚人的結局"

#: gamedata/game_plws.txt:310
msgid "Diagonal Disaster"
msgstr "對角線的災難"

#: gamedata/game_plwv.txt:2
msgid "Vengeance of Peter W"
msgstr "Peter W的復仇"

#: gamedata/game_plwv.txt:3
msgid ""
"Gooood luck!\n"
"Mwarrhh hwwarrrr haarrrr!"
msgstr "祝好運！"

#: gamedata/game_plwv.txt:7
msgid "Impossible?"
msgstr "不可能？"

#: gamedata/game_plwv.txt:8
msgid ""
"No, it is not impossible.  There is a trick in how you dig the bricks next "
"to the gold nuggets."
msgstr "不不不，當然並非不可能。怎麼挖金塊旁邊的磚頭是個關鍵。"

#: gamedata/game_plwv.txt:12
msgid ""
"Go up the left side to the top and across.  Drop down left of the bricks.  "
"There is more than one route from these bars to the gold.\n"
"\n"
"When starting, wait on a short ladder while the enemy above falls past you "
"on the left."
msgstr ""
"從左方上到最頂端，然後穿過去。跳到磚塊的左邊。從這些槓桿到金塊的路徑不只一"
"條。\n"
"\n"
"開始的時候，在短梯子上等上方的敵人從您的左方往下掉。"

#: gamedata/game_plwv.txt:17
msgid "Short Cut?"
msgstr "捷徑？"

#: gamedata/game_plwv.txt:18
msgid ""
"Yes, you just have time to zip across the bottom, dodging all the enemies to "
"get to the gold."
msgstr "是的，您有時間可以快速通過底部，閃開敵人拿到金塊。"

#: gamedata/game_plwv.txt:21
msgid "Sky Walker"
msgstr "天行者"

#: gamedata/game_plwv.txt:22
msgid ""
"To get the gold in the cave, dig two bricks, wait till they start to re-"
"appear, then quickly dig the third brick (your escape route).  Run back up, "
"dig and drop onto the gold.\n"
"\n"
"You can JUST get past the fourth enemy if you wait on the bottom ladder as "
"he falls to the floor next to you.  Finally, take a wandering route through "
"the sky and emerge at the top left."
msgstr ""
"要取得洞穴裡的金塊，挖左邊的兩塊磚，等磚塊要開始恢復時，快速地挖第三塊磚（您"
"的逃生路線）。再跑上去，挖洞然後跳到金塊上。\n"
" \n"
"如果第四個敵人跳到您旁邊的地板上，您等在底部的梯子可以剛好閃過他。最後，繞彎"
"路通過天空，最後出現在左上方。"

#: gamedata/game_plwv.txt:27
msgid "The Vault"
msgstr "地窖"

#: gamedata/game_plwv.txt:28
msgid ""
"You can trap enemies in the bottom vault by waiting at the bottom of the "
"long ladder.  To kill them, come out, dig one brick, then go back and wait "
"again."
msgstr ""
"您可以等到底部的長梯子，讓敵人困在底部的洞裡。要幹掉敵人，就出來挖一塊磚，然"
"後回去繼續等。"

#: gamedata/game_plwv.txt:31
msgid "Patchwork Quilt"
msgstr "拼布被被"

#: gamedata/game_plwv.txt:32
msgid ""
"To get the gold in the top middle section, dig three bricks next to the "
"trapped enemy, wait till they start to re-appear, dig once more, then run up "
"and right to fall back to where the enemy was.\n"
"\n"
"Now you can dig and get onto the ladders before he gets back to you."
msgstr ""
"要取得上方中央的金塊，在旁邊挖三個洞困住敵人，等他們重生時，再挖一個，然後往"
"上再往右跑，跳到之前敵人的位置。\n"
"\n"
"現在您可以挖洞，到梯子上等他回來。"

#: gamedata/game_plwv.txt:37
msgid "Do You Need Him?"
msgstr "您需要他嗎？"

#: gamedata/game_plwv.txt:38
msgid ""
"You can leave the enemy where he is.\n"
"\n"
"Go nearly to the gold at the bottom right.  Do not pick it up yet, but go up "
"and get the two nuggets at the top left.  Then you can come back down to "
"where you were and complete the level."
msgstr ""
"您可以讓敵人留在他的位置。\n"
"\n"
"到右下方的金塊附近。先不要撿這個金塊，先去拿左上方的兩個金塊，然後再回來拿底"
"下的金塊。"

#: gamedata/game_plwv.txt:43
msgid "Stuck in Storage"
msgstr "卡在倉庫裡"

#: gamedata/game_plwv.txt:44
msgid ""
"First clean out the cave by digging three bricks at the right.  Later you "
"can kill enemies on the bottom bricks and trap them in the cave.\n"
"\n"
"At the right, get the vertical row of gold first, then go across and get the "
"gold on the horizontal platforms.  Stay right, dig through the last "
"platform, then dig and get the right hand nugget in the cave.  Finally pick "
"up the left hand nugget."
msgstr ""
"先在右方挖三個磚塊，把洞穴清乾淨。稍候您可以幹掉下方的敵人，把它們困在洞"
"裡。\n"
"\n"
"在右方，先拿垂直排列的金塊，再拿平台上的金塊。留在右邊，挖通最後的平台，然後"
"再挖並取得洞穴右手邊的金塊。最後再拿左手邊的金塊。"

#: gamedata/game_plwv.txt:49
msgid "So Far for So Little"
msgstr "這麼小"

#: gamedata/game_plwv.txt:50
msgid ""
"At the start, go down and dig.  At the finish, approach the gold from below."
msgstr "開始時，先下去然後挖洞。完成後，從下方接近金塊。"

#: gamedata/game_plwv.txt:54
msgid ""
"Finish by collecting the two nuggets either side of a ladder on the left, "
"then the four at the very bottom of the tomb.  You need to get an enemy to "
"fall onto the hanging nugget in the left side of the pyramid.  You need "
"another to fill the pit at bottom left.\n"
"\n"
"The rest is several digging puzzles, often with limited time to get out "
"before your escape route closes.  Enjoy!"
msgstr ""
"先取左方梯子任一邊的兩個金塊，然後是最底部的四個。您要設法讓敵人取得左方金字"
"塔的金塊。您也需要誘使一個敵人掉進左方的陷阱。\n"
"\n"
"剩下的就是一些挖洞的謎題，要設法在您的逃生路線關閉前出來。"

#: gamedata/game_plwv.txt:59
msgid "Entangled"
msgstr "被纏住了"

#: gamedata/game_plwv.txt:60
msgid ""
"Drop from the bar at top left and you will get to the gold.  Exit right and "
"up, on the ladders that appear.  Go across the top until you are seven or "
"eight spaces from the right, then go down.\n"
"\n"
"As you head diagonally down to the left, there are two false bricks.  Drop "
"into the second one, stay inside it and dig right.  Now fall into a string "
"of ladders that leads down and to the left ..."
msgstr ""
"從左上方的桿子往下跳，您可以拿到金塊。從右方離開，上去出現的梯子。從上方通"
"過，直到離右方七或八個空間，找一個不會困住自己的假磚塊，然後下去。\n"
" \n"
"下去以後，留在裡面並挖右邊的洞，再跳下去。別想著往右邊離開，想想有沒有方法可"
"以往下到左方..."

#: gamedata/game_plwv.txt:65
msgid "Flying Tower"
msgstr "飛塔"

#: gamedata/game_plwv.txt:66
msgid ""
"Well you just have to be fast and accurate on this one and that is all we "
"can say ..."
msgstr "這一關沒什麼好講的，您只需要快而精準..."

#: gamedata/game_plwv.txt:69
msgid "Pot Hole"
msgstr "鍋中的洞"

#: gamedata/game_plwv.txt:70
msgid ""
"Well, the old MG was pretty fast and agile in its day and you have to be "
"too.\n"
"\n"
"You can try digging three bricks left and one centre to kill one of the "
"enemies right at the start, but chances are he will fall into the pot hole "
"on the right and you will have no chance of collecting the last lot of gold."
msgstr ""
"嗯，這一關您需要快而靈敏。\n"
"\n"
"開始時試著挖左方三塊磚，與中間一塊磚，幹掉一個敵人。不過，有可能他會掉到右方"
"的洞裡，您就沒機會拿到最後的金塊..."

#: gamedata/game_plwv.txt:75
msgid "Sticky Ladders"
msgstr "黏黏的樓梯"

#: gamedata/game_plwv.txt:76
msgid ""
"Start by going about three quarters the way up the ladder.  The enemies run "
"right.  Run to the top in time to get one to fall through a false brick "
"while the others run towards you.  Go left, dig two holes to trap them, then "
"run right, dig and fall to the bottom of the first small ladder on the "
"right.  The enemies should come down the long ladder and fill up the two "
"false bricks at its foot.\n"
"\n"
"Dig and catch the third enemy on top of the thick brick area, then run to "
"the second space from the bottom of the long ladder, next to a row of "
"bricks.  The enemy should run into the pits on the left."
msgstr ""
"開始時往上爬樓梯到四分之三處，敵人會往右跑。算好時間跑到頂端，讓一個敵人掉進"
"陷阱中，其他的敵人會跑向您。往左邊跑，挖兩個洞來困住他們，再往右跑，挖洞並往"
"下跳到右方第一個小梯子。敵人會走長梯子，並填滿兩個陷阱。\n"
" \n"
"在頂端的厚磚塊區挖洞困住第三個敵人，再跑到長梯子底部，離梯子兩個空間，有一排"
"磚塊的地方。敵人會跑進左方的陷阱。"

#: gamedata/game_plwv.txt:81
msgid "The Laboratory"
msgstr "實驗室"

#: gamedata/game_plwv.txt:82
msgid ""
"You have to go up the leftmost ladder to get to every nugget and then exit "
"to the next level.  Come across from the right to collect the top centre "
"nugget.\n"
"\n"
"Get past enemies on the 'bunsen burner' by killing them on the right of it, "
"by dropping through the middle of it when they are nearly touching you and "
"will fall after you OR by jumping left over their heads before they get to "
"the top of the burner."
msgstr ""
"您要往上爬最左方的梯子拿所有的金塊，然後離開到下一關。從右邊通過取得中央上方"
"的金塊。\n"
"\n"
"通過本生燈的方法，您可以在右方直接幹掉敵人，或是在他們快碰到您時，從中間跳下"
"去，他們會在您之後才下來，或是在他們爬上本生燈前往左跳。"

#: gamedata/game_plwv.txt:87
msgid "Pete likes Ladders"
msgstr "Pete 喜歡梯子"

#: gamedata/game_plwv.txt:88
msgid ""
"Keep going between the top and bottom to dodge the enemy.  Pick up nuggets "
"when you can.  If the enemy gets one he can only drop it in one of the empty "
"spaces.  So keep him running through them and wait patiently ..."
msgstr ""
"持續上上下下來閃躲敵人。可以的話去撿金塊。如果被敵人撿走，他只能在空的地方把"
"金塊丟下來，所以要讓他持續移動，然後耐心地等..."

#: gamedata/game_plwv.txt:91
msgid "Where is the Roof?"
msgstr "屋頂在那?"

#: gamedata/game_plwv.txt:92
msgid ""
"First clear up all the gold at the left and top, then dig out the cave and "
"collect the gold on the ladders between the two low walls of false brick.\n"
"\n"
"If there is an enemy in that section, kill him by hiding in the bottom of a "
"false wall and digging one hole next to it.  He will die as he attempts to "
"get you.  This will not work if there is gold on the brick you want to "
"dig ..."
msgstr ""
"先清掉左上方的金塊，然後挖洞穴，收集在兩個低牆與假磚塊牆間的金塊。\n"
"\n"
"如果該處有敵人，您可以躲在假牆下面，然後在旁邊挖洞幹掉他。不過要注意，若是磚"
"塊上面有金塊是不能挖洞的..."

#: gamedata/game_plwv.txt:97
msgid "Ninja Style"
msgstr "忍者風格"

#: gamedata/game_plwv.txt:98
msgid ""
"After collecting all the gold on the left, stay over there, go up high, get "
"the enemy to follow you, then drop to the floor.  If an enemy falls near the "
"middle ladder on the right, quickly climb to a point higher than that "
"ladder.  After a few tries, you should get all three enemies at the right "
"onto the long rightmost ladder.  Now it is easy to clear out the first two "
"areas of gold on the right.\n"
"\n"
"Attract three or maybe only two enemies onto the middle ladder at the "
"right.  Go up near the hole in the concrete, drop, run right, go up the long "
"ladder, drop left and collect the gold.\n"
"\n"
"If you get only two enemies onto the middle ladder, make sure the third one "
"is dropping off the right ladder before you run across.  You will then have "
"to go all the way up the long ladder and wait till it is safe to drop left "
"and collect the gold.\n"
"\n"
"If the enemies are still carrying gold, keep them chasing you around on the "
"middle ladder and falling to the concrete until they release it."
msgstr ""
"收集完左方的金塊後，留在那裡，往上爬，讓敵人來追您，再跳到地板上。如果敵人從"
"中間梯子的右方跳下來，就快速地爬到比梯子高的地方。試了幾次之後，您應該可以讓"
"三個敵人集中到最右方的梯子。現在就可以輕鬆地收集完右方前兩個區域的金塊。\n"
"\n"
"接著吸引三個敵人到右方中間的梯子。往上爬到硬地的洞附近，往右跑，再往上爬長梯"
"子，往左方跳下來拿金塊。\n"
"\n"
"若是只吸引到兩個敵人，則確定第三人會在您跑過時從梯子上跳下來。接著您要爬長梯"
"子，等待安全時機跳下來拿金塊。\n"
"\n"
"如果敵人還拿著金塊，則讓他們沿著中央梯子追著您跑，直到他們放下金塊。"

#: gamedata/game_plwv.txt:107
msgid "Cooperation?"
msgstr "合作？"

#: gamedata/game_plwv.txt:108
msgid ""
"It looks as though you should trap two enemies in the two pits at the "
"bottom.  Try it, but it is very hard to get one into the right hand pit and "
"you are apt to get an enemy with gold in the left hand pit.  Four false "
"bricks further left prevent you running over from the left and digging.\n"
"\n"
"It is best to pick up the bottom row of gold last, dropping in via the "
"hanging nugget at the right and escaping via the ladder that appears.\n"
"\n"
"The key to clearing up the left hand section is the line of ladders embedded "
"in the bricks.  Exit via the three places that have false bricks beneath "
"them.  It is suicide to drop onto the middle of the T-shaped bricks.\n"
"\n"
"Start by collecting the gold on the right of the T: then you can get an "
"enemy to run into the U-shaped pit.\n"
"\n"
"Watch out for the false brick in the middle of the platform at  the lower "
"left.  You have to collect the gold in separate trips from the left and the "
"right."
msgstr ""
"看起來您好像可以把兩個敵人誘到底部的兩個陷阱。您可以試試，但其實要讓敵人掉進"
"右手邊的陷阱是很難的，因此傾向於讓帶著金塊的敵人掉進左手邊的陷阱。在左邊的四"
"個假磚塊讓您無法跑到左邊並挖洞。\n"
"\n"
"最好是最後再撿最底層的那一排金塊，往右跳下去撿空中的金塊，從出現的梯子離"
"開。\n"
"\n"
"清空左手邊區域的關鍵在磚塊中的梯子。從三處底下的假磚塊離開，若是掉進中間 T 型"
"的磚塊就是自殺了。\n"
"\n"
"先從拿 T 字型右邊的金塊開始：您可以讓一個敵人跳進 U 型的陷阱。\n"
"\n"
"注意左下方平台中間的假磚塊。您要花好幾趟左右收集那些金塊。"

#: gamedata/game_plwv.txt:119
msgid "Triple Trap"
msgstr "三重陷阱"

#: gamedata/game_plwv.txt:120
msgid ""
"Trap the first enemy immediately.  Go up and right and hang on the ladder to "
"the right of a short bar.  As the enemy arrives, climb up quickly.  As he "
"reaches you again, go left, drop and go up the left hand ladder to the top.\n"
"\n"
"The enemy should head right, over the concrete, and fall.  Now go down to "
"the bottom left corner.  The enemy should drop into a false brick next to "
"the gold.\n"
"\n"
"Collect all gold at the top, then dig and drop to the next enemy.  Stand on "
"him, dig left and move right.  The enemy will drop into the pit.  Move to "
"the right and collect more gold as you fall.\n"
"\n"
"Climb to the top, drop onto the trapped enemy via a false brick under a bar "
"and collect five more nuggets.  Now dig and go down the short ladder at the "
"right of the bricks, to kill the enemy in the pit (who has more gold).  He "
"should reappear above you and fall through a false brick back into the pit.\n"
"\n"
"Dig three bricks between the two enemies and go down the short ladder until "
"the enemies bunch up.  Dig two more bricks to release them.  Go up the "
"ladder, over the concrete and, just before the enemies get up to the "
"concrete, drop down to the floor and run to the bottom of the short ladder.  "
"The enemies should come down and run into the double pit on the right.\n"
"\n"
"Quickly run out to the right, over the enemies.  Drop onto the last piece of "
"gold, over on the right and the hidden ladders appear.  Phew!\n"
"\n"
"P.S.  Another way to trap the left hand enemy in the false brick is to get "
"him to follow you up the leftmost ladder while you run across the top and "
"dig to drop onto the second enemy.  Timing is VERY tight.  You must dig and "
"drop before the enemy climbs over the top left and runs right.\n"
"\n"
"Later, climb the right hand ladders to the top, wait on the left hand bar "
"over a false brick till the leftmost enemy starts to run towards you, then "
"drop.  Wait again till he starts to drop, then dig two bricks at the right "
"of a short ladder, go right and drop, then run left to the bottom of a short "
"ladder.  The enemy should drop through a false brick and a ladder into the "
"false brick beneath.\n"
"\n"
"P.P.S.  There is no room for error or hesitation in this method!  Not much "
"in the first method either!"
msgstr ""
"馬上挖洞（速度要快！）困住第一個敵人。往右上跑，等在兩個較長梯子裡右邊的那個"
"梯子。敵人到達時，快速往上跑。他快抓到您時，往左方跳，再到兩者中左邊的那個梯"
"子往上爬到頂。\n"
" \n"
"敵人應該會往右跑過硬地然後往下跳。此時下到左方梯子的底部。敵人會掉進金塊旁邊"
"的陷阱中。\n"
"\n"
"收集上方的金塊，挖洞並跳到敵人上方。站在他頭上，挖左邊的洞，然後往右跑。敵人"
"會掉進陷阱中。移到右邊，跳下去時收集金塊。\n"
"\n"
"接下來爬到上面，跳到被困住的敵人上方收集另外五個金塊。接著挖洞並從金塊右方的"
"短梯子往下走，以便幹掉陷阱中的敵人（身上有金塊）。敵人會在您上方重生，並再度"
"掉進陷阱中。\n"
"\n"
"在兩個敵人間挖三個洞，從短梯子往下走，直到敵人聚在一起。再挖兩個洞釋放他們，"
"往上爬梯子，通過硬地，在敵人前上到硬地，跳下地本並跑到短梯底部。敵人會跟下"
"來，然後跑進右方的兩個陷阱中。\n"
"\n"
"快速往右跑越過敵人。跳到最後一個金塊處，天梯就會出現。\n"
"\n"
"註：要困住左方的敵人還有一個方法，讓他追你到最左邊的梯子，此時您通過頂端並跳"
"到第二個敵人上方。這個時間非常緊，您必須在敵人爬過左上方前挖洞並跳下來。\n"
"\n"
"接著，爬右手邊的梯子到上面，等在左邊的桿子，到假磚塊的上方，直到最左邊的敵人"
"開始跑向您，就跳下去。等他也往下跳時，在短梯子的右方挖兩個洞，往下跳，跑到左"
"邊短梯子的底部。敵人會掉進假磚塊中。這個方法時間很緊，沒什麼猶豫的空間！"

#: gamedata/game_sot.txt:2
msgid "State Of Terror"
msgstr "恐怖的狀態"

#: gamedata/game_sot.txt:3
msgid ""
"Just when you thought it was safe ... fifteen levels of pure terror, using "
"those quirky-yet-fast KGoldrunner rules.\n"
"\n"
"Composed by Stuart Popejoy - spopejoy@panix.com"
msgstr ""
"當您覺得安全的時候... 恐怖的 15 關，用那些快速突襲的 KGoldrunner 規則。\n"
"\n"
"由 Stuart Popejoy - spopejoy@panix.com 設計"

#: gamedata/game_sot.txt:8
msgid "Easy Gold"
msgstr "輕鬆愜意"

#: gamedata/game_sot.txt:9
msgid ""
"Proceed downward from platform to platform to the third from lowest. Wait at "
"the rightmost point to get the enemies to fall to the bottom.\n"
"Fall onto the lowest platform, dig above the gold and then dig right, while "
"falling, and escape back to the top of the platform. Head upward as quickly "
"as you can."
msgstr ""
"沿著每個平台往下進行，直到倒數第三個。等在最右邊的短點，讓敵人掉進底部。\n"
"跳進最下面的平台，在金塊上面與右邊挖洞，跳下去後，逃到平台的最上面。往上跑越"
"快越好。"

#: gamedata/game_sot.txt:13
msgid "Fear of Heights"
msgstr "懼高症"

#: gamedata/game_sot.txt:14
msgid ""
"For each side of the terrace structure, run up the outside ladder from the "
"bottom and fall onto the lowest platform. Run up the center ladder and wait "
"at a gap for enemies from the outside ladders to fall. Fall after them to "
"get to the gold.\n"
"After collecting the gold, run right, across the top with enemies in tow, "
"and fall to the right of the outside ladder. As the enemies fall after you, "
"run back up the ladder and fall on top of the enemies to get to the pole."
msgstr ""
"在中央結構的每一邊，從外面的梯子爬上去，再跳進最底部的平台。往上跑到中央的梯"
"子，等敵人從外面的梯子掉下來。跟在他們後面跳，踩著他們的頭去拿金塊。\n"
" 拿完金塊後，從右邊的梯子往上爬，然後往右跳。敵人跟著您跳下來後，迅速跑回梯子"
"再從敵人的上方跳下來，踩著他們的頭往竿子處跳。"

#: gamedata/game_sot.txt:18
msgid "The Spiral"
msgstr "螺旋"

#: gamedata/game_sot.txt:19
msgid ""
"Work your way out of the spiral, digging to trap enemies just before you "
"emerge from the tunnels.\n"
"Proceed up to the top left. As you run right, drop into the zig-zag area "
"before the enemy does, so as to get to the top side at the right. After "
"collecting the gold, dig to trap enemies at the bottom, then exit at the top "
"left."
msgstr ""
"用您自己的方式跑螺旋，挖洞來困住敵人。\n"
"進行到左上方。往右跑在敵人之前跳進ㄣ字型區域。一樣一路跑到右上方。拿完金塊"
"後，在底部挖洞困住敵人，從左上方出去。"

#: gamedata/game_sot.txt:23
msgid "Crags of Fire"
msgstr "火之峭壁"

#: gamedata/game_sot.txt:24
msgid ""
"Generally, dig down and go through to get the gold, then move right and up "
"to the next crag.\n"
"The top-mid crag, however, needs to be done before the second-from-left "
"crag. Leave one piece of gold in the middle area for last. Then get out "
"quick!"
msgstr ""
"挖洞下去拿金塊，再往右跑，上去到下一個峭壁。\n"
"但是您必須在完成左邊第二個峭壁之前先完成中央頂端的峭壁。在中央區域留下一個金"
"塊最後拿，然後快速離開。"

#: gamedata/game_sot.txt:28
msgid "The Heist"
msgstr "搶劫"

#: gamedata/game_sot.txt:29
msgid ""
"The safest way to enter the building is to go down the top-left ladder and "
"wait on top of the short ladder to the right. As an enemy approaches, run "
"over him to the pole. Now go right and fall onto the balcony, then dig out "
"and fall.\n"
"Run into the lobby and up the ladder sculpture to get gold. Fall off to the "
"left onto the concrete block and wait for the enemies to bunch up. Fall left "
"and run back outside to the concrete outcropping with the enemies following. "
"Use the same ladder and pole to get back in. \n"
"Run to the very top of the building up the rightmost ladders. Stand at the "
"leftmost point of the roof. Wait for an enemy to fall below you, then step "
"back, dig and fall after him to the balcony, where you can collect three "
"gold pieces. If you wait long enough on the roof before falling you can "
"persuade several enemies to follow and become trapped on the balcony.\n"
"Use the ladders on the right to collect the remaining gold and exit."
msgstr ""
"最安全進入此建築的方法是下到左上方的梯子，然後在短梯子頂端等待。敵人接近時，"
"跑過他到桿子處。現在往右跑並跳進陽台中，挖洞跳下去。\n"
"跑進大廳上梯子拿金塊。下來到左邊的硬地區，等敵人聚在一起。往左邊跳，跑回硬地"
"區，把敵人引誘過來。\n"
"用同樣的梯子與桿子跑回去。\n"
"跑到建築的最頂端，從最右邊的梯子上去，站在屋頂的最左邊。等一個敵人掉到您的下"
"面，回一步挖洞跟著他跳進陽台，您可以拿到三個金塊。如果您等得夠久，您可以設法"
"使幾個敵人跟著被困在陽台。\n"
"用右邊的梯子收集剩下的金塊並離開。"

#: gamedata/game_sot.txt:35
msgid "Endless Enemies (1)"
msgstr "無止盡的敵人（1）"

#: gamedata/game_sot.txt:36
msgid ""
"Collect the gold by working from top to bottom. Before the last gold, dig to "
"the right of it and left of the enemy. Run up as fast as you can."
msgstr "從上到下收集金塊。在拿最後一個之前，挖右邊的洞給敵人。往上跑越快越好。"

#: gamedata/game_sot.txt:39
msgid "Torture Chamber"
msgstr "歪曲的房間"

#: gamedata/game_sot.txt:40
msgid ""
"Fall off the ledge, digging left to go left up the ladder. Continue left "
"from the pole, then fall while digging left and collect some gold.  Go "
"right, fall through the false brick below the ladder, continue right and "
"fall through a brick tunnel to the pole below.\n"
"Head right and fall through another brick tunnel while digging right. Dig "
"and trap the enemy, next to the ladder, run up and left then dig and fall to "
"collect the gold. Dig to trap the enemy again. When the first hole fills, "
"run up to the top of the section with the enemy following. Dig at the left "
"to collect gold and fall back onto the pole.\n"
"Now head left and fall through a brick tunnel, digging left to trap the next "
"enemy. Go to the upper left of the section, then fall and dig left and jump "
"left to reach the platform at the bottom left.\n"
"You can now navigate the spiral of ladders and brick tunnels to pick up four "
"more gold pieces.\n"
"After that, go back out to the right, fall and walk over the enemy trapped "
"at the bottom, to return to the right hand half of the play area. Head up "
"the ladders to the upper right, then fall, digging right twice, to gather "
"the last piece of gold. Repeat falling in the brick tunnel to the right and "
"digging right to trap the enemy. Finally, escape via the right hand side of "
"the play area."
msgstr ""
"台子上往下跳，邊跳邊往左邊挖，挖通到左邊的梯子上。上去第二個平台，一樣往左邊"
"跳下去，過程中順便挖洞拿左邊的金塊。往右走，從梯子底下的假磚塊往下掉，繼續往"
"右走拿金塊，並跳進竿子底下磚塊構成的隧道。\n"
" 往右走，跳進另一個磚塊隧道，途中往右挖洞以便稍後拿金塊。在底部挖洞困住敵人，"
"從梯子爬上去往左再跳下去拿金塊。再一次挖洞困住敵人，當第一個洞填起來後，往上"
"跑到這個區域的頂端，讓左方敵人上來。等他到上方，往左邊挖洞並跳到標竿上。\n"
" 現在往左走，跳進磚塊隧道，跳下去的同時要往左挖洞以便困住敵人。現在沿著梯子到"
"最上面，往左跳同時挖洞，您就可以跳進去到達左邊底部的平台。\n"
" 現在您可以從螺旋梯子與磚塊隧道去撿四個金塊。\n"
"之後，回到右邊，跳進去，通過已困在底部的敵人，回到右半部。往上爬梯子到右上"
"方，跳下來的同時挖兩次洞拿最後一個金塊。此時被困住的敵人都可以脫困了。往磚塊"
"隧道中跳下去，設法挖洞困住敵人（注意此時您要對付的是兩個敵人，而不是一個）。"
"最後從右手邊脫困。"

#: gamedata/game_sot.txt:47
msgid "Endless Cascade"
msgstr "無止盡的串連"

#: gamedata/game_sot.txt:48
msgid ""
"Quickly go right and down the staircase, with the enemy following. Dig once, "
"about halfway down. After the last gold piece, dig and go up on the "
"underladder. Wait under the next brick down from where the enemy is trapped. "
"The enemy will climb out and descend, Run through the opening where he was, "
"before it closes. You can then use him to move over to the next underladder "
"to the right.\n"
"Run to the top of the underladder, over and down the staircase. Dig left "
"while standing on the enemy and then dig right, underneath the enemy, when "
"you are next him. Run over him, to collect any gold he has, and then down a "
"few steps. Dig and go up the underladder, to wait for him to be reborn and "
"come down your staircase, so that you can use him to move across to the next "
"underladder. Repeat for the remaining staircases to the right until you can "
"get to the top pole.\n"
"Go across to the far left and fall to the top brick of the bottom left "
"section. Collect all the gold, leaving the piece on the far left of the "
"second staircase for last, otherwise you will fall and be trapped.\n"
"Evade the enemies by running up ladders and luring them onto steps. Run all "
"the way to the right and up the last ladder. Dig as necessary to outwit the "
"enemies, proceeding through the remaining cascades and up the ladders on the "
"far right to end the level."
msgstr ""
"很快的往右再下跳，讓敵人追來。在半路時挖個洞困住敵人。在拿最後一個金塊的同時"
"挖洞，從底下的梯子往上爬，等在敵人被困住的下一個磚塊之下。敵人會爬起來並往右"
"跳下來。此時趁著洞關起來前往上爬，您就可以踩著他的頭通過下一個梯子到右邊。\n"
" 沿著底下梯子爬到頂端，跳下一階階磚塊來拿金塊。等到敵人上面時，先挖左邊的洞，"
"往左跳的同時馬上挖右邊的洞，敵人就會掉進去。拿他的金塊，繼續往下拿金塊。等拿"
"到最後一個的同時挖左邊的洞，沿著梯子上到比他高的某個磚塊下方等著。等敵人重生"
"後會往你這裡跳，並來到您所在的梯子的附近，您就踩著他的頭到下一個梯子去。重覆"
"這些步驟，直到您到最右邊，可以上到頂端的桿子。\n"
" 沿著竿子到最左邊，跳到左下方區域最上面的磚塊。設法拿所有的金塊，但是最左邊下"
"面數來第二個金塊要最後再拿，不然您會被困住。\n"
" 最後關頭，設法往上爬，並引誘敵人到左方，設法拐進右下方。往右上方而去。 "

#: gamedata/game_sot.txt:54
msgid "Infiltration"
msgstr "滲透"

#: gamedata/game_sot.txt:55
msgid ""
"Run fast and dig well ...\n"
"At the innermost chamber, stand on the leftmost or rightmost brick on top "
"and dig the next brick in towards the center. Fall onto the enemy and run "
"right or left, then dig to trap him.  You will have to be quick!"
msgstr ""
"快點跑，好好挖...\n"
"在最裡面的房間，站在頂端最左邊或最右邊的磚塊，往裡面挖下一個磚塊。往敵人跳下"
"去，往左或右跑，挖洞困住他。您動作要夠快！"

#: gamedata/game_sot.txt:59
msgid "Endless Enemies (2)"
msgstr "無止盡的敵人（2）"

#: gamedata/game_sot.txt:60
msgid ""
"Go left and fall on the gold, then go right to collect the next two pieces. "
"Wait, high up on a pole at the far right of the play area, for the enemies "
"to collect at the bottom right.\n"
"Now go left and down and fall on the leftmost, bottom gold. Ignore the last "
"gold for now, but go right and up along three poles and up three ladders. "
"Step left off the third ladder while digging left, to prepare a trap for the "
"enemy in the box on the left.\n"
"Quickly go back down, fall on the last gold and prepare to move up and left "
"in a hurry as a short hidden ladder appears below and to your left.  The "
"enemies swarm after you, but keep going till you get back to where you set "
"the trap. The enemy should be in it now.\n"
"Continue up and left over a short ladder, then down and left over long poles "
"and ladders to the next short ladder. Go up and left again, then up and "
"right over more long ladders and poles to the top of the screen."
msgstr ""
"往左邊跳下去拿金塊，再往右拿下兩個。上到遊戲區域高處的桿子右邊，等敵人在右下"
"方聚集。\n"
"到左邊，跳到最左邊最底下的金塊。暫時不要去管最後一個金塊，往右通過三根桿子與"
"上三個梯子。往左邊跳，同時挖左邊的洞困住左方的敵人。\n"
" 快速地回到下方，跳下去拿最後一個金塊，等天梯出現，快速往左上方移動。敵人會大"
"舉追殺，跑到您剛剛設的陷阱，敵人會掉進去。\n"
"繼續往上，往左通過短梯子，往下往左通過長桿子，以及短梯子旁的梯子。往上再往"
"左，再往上再往右，通過更多長梯子與桿子，直到到達螢幕最頂端。"

#: gamedata/game_sot.txt:66
msgid "Tunnels (1) - The Monster"
msgstr "隧道（1）─怪物"

#: gamedata/game_sot.txt:67
msgid ""
"The monster is made almost completely of false bricks.  Analyze the concrete "
"parts of his body, to determine where to fall and where not to fall. All "
"four enemies will have to be trapped above particular concrete pieces, to "
"enable you to reach certain gold pieces.\n"
"Trap the enemies by using KGoldrunner rules to your advantage.\n"
"Wait on the top pole at the point where you want the enemy to fall. As he "
"approaches you, fall onto a lower pole and move left or right to avoid the "
"enemy's fate. This is how he falls into danger while you fall to safety."
msgstr ""
"這個怪物幾乎都是用假磚塊砌起來的。找找它的身體中實體的地方，決定哪裡可以跳，"
"哪裡不行。所有四個敵人都要被困在特殊的實體區，您才能拿到特定的幾個金塊。用 "
"KGoldrunner 規則的優勢來困住敵人。\n"
"等在您要敵人落下的地方的頂端的桿子，等他們接近您時，跳下到低一點的桿子往左或"
"往右跑避免自己掉進去。"

#: gamedata/game_sot.txt:72
msgid "Breaking and Entering"
msgstr "破壞與進入"

#: gamedata/game_sot.txt:73
msgid ""
"Break into the bottom left room, then proceed to the top right. Head left, "
"grab the gold and escape by digging down to the middle floor. Continue all "
"the way down to the bottom right.\n"
"Before collecting the second gold piece, hang from the top pole in the "
"center room of the bottom floor and dig one brick from the two-brick wall at "
"the right. Run left over the enemies' heads, grab the gold and escape back "
"through the dug brick.\n"
"Run up to the top right room, then to the lower left area via the center. "
"Dodge the enemies any way you can and climb up to the top left room. To get "
"out of the building, dig rapidly while falling next to the left wall."
msgstr ""
"破門進入左下方的室內，然後到右上方去。往左走，拿金塊並挖洞脫逃到中間的地板。"
"繼續往右下方走。\n"
"在拿到第二個金塊之前，在底部中央房間頂端的桿子上吊著，挖開右邊兩塊磚牆。往左"
"邊通過敵人的頭，拿金塊並從挖好的洞逃走。\n"
"跑到右上方的房間，從中央到左下方區域。設法閃過敵人，往上爬到中央左方的房間。"
"要離開此建築，就往左邊不斷挖洞跳下去。"

#: gamedata/game_sot.txt:78
msgid "Tunnels (2) - The Honeycomb"
msgstr "隧道（2）─蜂巢"

#: gamedata/game_sot.txt:79
msgid ""
"Go to the top of the central ladder and work on the left side first.\n"
"Fall onto ledge with gold. Outwit enemy to run through fake brick below "
"ladder. While falling, dig left; run up ladder to gap and wait for enemy to "
"fall in, escape, and fall in again to your dug brick; run up and left on "
"pole, fall onto ledge while digging left, fall left, get gold, go right and "
"fall into chamber while enemy spawns; get gold. You can dig into bottom "
"chamber if you wish here.\n"
"The other chambers are all accessible by dropping through fake brick "
"tunnels. Dodge the enemies or fall on them to get the gold.\n"
"To reach the right hand side, fall down the fake brick tunnel next to the "
"central ladder and run fast to the right, digging behind you to trap the "
"enemies. Collect the gold by going to the top and dropping through fake "
"brick tunnels to the right of each piece."
msgstr ""
"爬上中央梯子的頂部，先到左邊去。\n"
"跳進有金塊的棚中。騙敵人掉進梯子下的假磚塊。當他掉下去時，挖左邊的洞，往上爬"
"等敵人掉進洞裡，然後逃脫，再跳進您挖的洞裡後，跑到左上方桿子處，跳進棚裡，挖"
"左邊，跳下去拿金塊，到右邊跳進室內拿金塊。您可以挖到底部的室內。\n"
"另一間室內可以從假磚塊隧道通過拿到所有的金塊。要閃過敵人，握是踩著他們的頭拿"
"金塊。\n"
" 要到達右手邊，從中央梯子旁的假磚塊隧道跳進去，快速跑到右邊，挖您後面的洞困住"
"敵人。到上面然後跳下假磚塊隧道拿金塊。"

#: gamedata/game_sot.txt:85
msgid "Four Chambers Suspended"
msgstr "飄浮的四間房"

#: gamedata/game_sot.txt:86
msgid ""
"First Chamber. Dig down to collect the top left piece of gold. Fall onto the "
"enemies to get the gold on the right. Dodge them to pick up the rest. Trap "
"the enemies high on the right while you dig out through the bottom of the "
"chamber.\n"
"As you emerge, you must drop straight onto the ladder next to the concrete. "
"Climb down that ladder, under the concrete to the right and then up to the "
"top of the next chamber.\n"
"Second Chamber. Proceed left to right with the shafts, using your digging "
"skills to get the gold. On the rightmost shaft, dig left while falling, then "
"fall left while digging both left and right. In the three-brick platform now "
"remaining, dig the left brick, then the right and the center while falling "
"right. Pick up the gold on the right and fall onto the last gold piece while "
"digging left. Dig left again, fall onto the ladder next to the concrete, as "
"before, and go on up to the next chamber.\n"
"Third Chamber. Dig right, fall on the left gold piece and immediately dig "
"right to trap the enemy, then dig and exit left. Repeat, one brick over, for "
"the gold piece on the right. Now go back to the top and fall into the lower "
"section, on top of the enemy. Take the short pole left and step across the "
"falling enemy to grab the long pole going left. Fall on the gold, dig to "
"trap the enemy, dig again and exit left. Repeat for the other hanging gold "
"piece. This time dig down and out, onto the ladder next to the concrete, and "
"so to the last chamber.\n"
"Fourth Chamber. Trap the enemy, run to the top, dig through to the concrete "
"on the left, wait for the enemy and fall on him to get at more gold on the "
"left. When all the gold in this chamber is gone, run to the bottom and fall "
"through to the floor.\n"
"Now pick up the rest of the gold and get out quick."
msgstr ""
"第一間房間：挖洞下去拿左上方的金塊。跳進敵人群拿右邊的金塊。閃他們拿剩下的。"
"當您挖房間底部的洞以逃脫時，把敵人困在右方高處。\n"
"出來時您必須直接掉到硬地左邊的梯子上。往下爬，在硬地下往右走，然後往上到下一"
"個房間。\n"
"第二個房間：由左到右，用您挖洞的技巧拿金塊。到最右邊後，跳下去往左挖洞，往左"
"邊跳再同時挖左右兩邊。在剩餘的三塊磚平台，挖左邊，然後是右邊，然後往右邊跳下"
"去後挖中間的磚塊。拿起右邊的金塊，挖左邊的洞，跳到最後一個金塊上。再挖一次左"
"邊，跳到硬地左方的梯子上，往上爬到下一個房間。\n"
" 第三個房間：挖右邊，跳到左邊的金塊處，然後馬上挖右邊的洞困住敵人，再從左邊挖"
"洞離開。對右邊的金塊也重覆一次。現在回到上面，跳進底下的區域，敵人的頭上。用"
"短桿子往左走，通過敵人抓住長桿子往左走，跳下去拿金塊，挖洞困住敵人，再逃跑。"
"另一個半空中的金塊也比照辦理。這一次往下挖洞，跳到硬地旁的梯子上，到最後一個"
"房間。\n"
"第四個房間：困住敵人，跑到上面，挖洞到左方的硬地，等待敵人，跳到他上面拿左邊"
"的金塊。所有的金塊都拿完以後，跑到底部並從地板跳下去。\n"
"最後把剩下的金塊都拿完，快點離開。"

#: gamedata/game_sot.txt:94
msgid "Ruins"
msgstr "廢墟"

#: gamedata/game_sot.txt:95
msgid ""
"Fall on the enemy, dig below the gap on the right, then quickly go right, "
"over his head. Pick up the gold, fall through a false brick, run up the "
"ladder to the right and go to the right along the lower pole. Dig to the "
"right (which traps the second enemy), get the gold, fall, dig left, fall, "
"collect two gold pieces and go up two ladders.\n"
"Move to the left via a false brick - the second enemy should still be "
"trapped below. Go left to the ladder, down, then left and down through a "
"false brick. Collect one gold, dig on the right, get three gold, dig and go "
"up all the ladders on the right.\n"
"Go left on the pole again, but this time climb upwards. Get one gold and dig "
"right to trap another enemy. Move up to the top, go right, fall and continue "
"to the concrete area at top center.\n"
"Outwit the enemy in the concrete area, then exit by falling on him and "
"moving to the gap on the left and down through two false bricks. Hold onto "
"the pole at center screen, go right and back on up to the top. Move left on "
"the pole and wait for the other enemy to enter the concrete area. Pick up "
"the top gold, fall and exit left again, leaving two enemies trapped in the "
"concrete. Go back up to the top again, but this time continue left towards "
"the top-left corner of the screen.\n"
"When you get up there, dig, fall through onto some gold and dig left twice "
"while falling further. Now fall down the leftmost shaft and dig the brick "
"that blocks the shaft. Wait for the enemy below to step into the shaft, then "
"fall on him in order to collect the gold encased in concrete. Drop onto the "
"remaining gold and fall to the bottom-left corner.\n"
"Run right and up, right again, fall on three gold pieces and move on to the "
"mid-bottom section. Outwit the enemy, go to the topmost ladder on the right, "
"dig twice and fall through one gold and three bricks while digging right. "
"Exit right to get more gold, then climb the ladder, dig and fall to collect "
"another two gold pieces. Climb the ladder again, take the pole left, go up "
"and then right to claim four gold pieces. Dig at the right-hand end and fall "
"through three false bricks.\n"
"Fall into the chamber, going right and digging left. Dig on the lower left "
"to get out, then go back up to the pole and fall to onto the gold in this "
"chamber. Exit right this time, collect some gold and climb up, up, up. \n"
"Outwit the enemies in the upper-right area. It is possible to lure them into "
"the chamber below by running ahead of them up the ladders. Collect the "
"rightmost mid-level gold second to last and the gold at the bottom right "
"last of all.\n"
"Get out quick!"
msgstr ""
"跳到敵人上面，在溝底部挖右邊的洞，快速地從敵人頭上過去。拿金塊，從假磚塊跳下"
"去，從梯子上去到較低的桿子的右邊。馬上挖右邊的洞以困住第二個敵人，拿金塊，跳"
"下去，挖左，跳下去拿兩個金塊，上兩個梯子。\n"
"透過假磚塊到左邊，第二個敵人應該已經被困在底下了。往左到梯子，往下，再往左，"
"再從假磚塊下去。拿一個金塊，挖右邊的洞，拿三個金塊，挖洞，然後從右邊的梯子往"
"上。\n"
"再一次往左到桿子處，這次往上爬。拿金塊，往右挖洞困住敵人。往上到最頂端，往右"
"走，跳下來並繼續到頂端中央的硬地。\n"
"在硬地區設法騙過敵人，然後跳到他身上並移動到左邊的縫隙，從兩個假磚塊往下。抓"
"住螢幕中央的桿子，往右走，回到頂端。往左走，等其他敵人到硬地的中央。拿最頂端"
"的金塊，跳下去從左邊離開，可以困住兩個敵人。再回到頂端，這次一直往左走，到螢"
"幕的左上角。\n"
"到那裡以後，挖洞，跳下去拿金塊，然後往左挖兩次。從最左邊的坑道跳下去，挖洞。"
"等底下的敵人進到坑道，跳到他上面拿硬地包住的金塊。跳到剩餘的金塊，並跳到左下"
"角。\n"
"往右走再往上走，再往右走，跳進三個金塊處，移動到底部中央的區域。設法騙過敵"
"人，到右邊最上面的梯子，挖兩個洞，往右挖洞拿金塊。從右邊走再拿金塊，爬梯子，"
"挖洞並跳下去拿兩個金塊。再往上爬，從桿子往左走，往上再往右拿四個金塊。在右手"
"邊尾端跳下三個假磚塊。\n"
"掉進室內後，往右走再挖左邊的洞。挖左下方跑出去，回到上面的桿子再跳進室內拿金"
"子。這次從右邊離開，拿金塊再往上爬。\n"
"最後在右上角區域騙過敵人，有可能把他們引到室內的底部。拿最右邊中間與右下角的"
"金塊。快速離開。"

#: gamedata/game_tutea.txt:2
msgid "Advanced Tutorial"
msgstr "進階體驗教學"

#: gamedata/game_tutea.txt:3
msgid ""
"This tutorial is preparation for some of the things you might find in the "
"middle levels of the 'Initiation' game.  Enjoy ..."
msgstr "這個教學文件是您可能在中間的關卡會發現的一些物品而準備。"

#: gamedata/game_tutea.txt:6
msgid "Bars and Ladders"
msgstr "橫木和樓梯"

#: gamedata/game_tutea.txt:7
msgid ""
"There is nowhere to dig, so you must dodge the enemies and avoid falling to "
"the concrete at the wrong time.  Try to keep the enemies together.\n"
"\n"
"If an enemy has gold coloring, he is holding a nugget.  He might drop it as "
"he runs over the concrete or maybe at the top of a ladder ... patience, "
"patience!"
msgstr ""
"這裡沒有地方可以挖洞，所以您只能閃躲敵人並避免在錯誤的時間掉進水泥裡。試著讓"
"敵人集中在一起。\n"
"\n"
"如果敵人有金色的輪廓，那他可能有偷拿金子。他也許會在水泥上面跑的時候把金子丟"
"下來，也或者會放在梯子的最上方。保持耐心！"

#: gamedata/game_tutea.txt:12
msgid "To kill ..."
msgstr "殺掉他們..."

#: gamedata/game_tutea.txt:13
msgid ""
"You cannot get up to the gold, so you must get the enemies to bring it down "
"to you.  But how do you get them to keep going back?\n"
"\n"
"If you are feeling stressed, you can hit the Pause key (default P or Esc) "
"and take a break.  Also, you can use the Settings menu to slow down the "
"action."
msgstr ""
"您無法拿到那些金子，所以得讓敵人幫你帶下來。不過您要怎麼讓他帶下來？\n"
"\n"
"如果您覺得壓力很大，您可以按 P 或 ESC 鍵休息一下。您也可以在設定目錄中設定讓"
"動作變慢一點。"

#: gamedata/game_tutea.txt:18
msgid "...  Or not to kill?"
msgstr "還是不要殺？"

#: gamedata/game_tutea.txt:19
msgid ""
"It is best not to kill the enemy.  Try it and you will find out why ... Heh, "
"heh, heh!\n"
"\n"
"If you do kill him unintentionally, before you have collected the gold at "
"the top left, you can still finish the level by digging away the side of the "
"pit he is in."
msgstr ""
"最好不要殺掉敵人。試著自己找出為什麼，嘿，嘿，嘿～\n"
"\n"
"如果在您拿到最左上方的金子前，您不小心殺掉敵人，您還是可以在他掉進去的洞附近"
"挖洞來完成關卡。"

#: gamedata/game_tutea.txt:24
msgid "Traps"
msgstr "陷阱"

#: gamedata/game_tutea.txt:25
msgid ""
"Some of the bricks here are not what they seem.  They are known as false "
"bricks, fall-through bricks or traps.  If you try to walk on them, you fall "
"through.  If the enemies walk on them, they can descend on you without "
"warning.  Sometimes you have to fall through a brick to get some gold.\n"
"\n"
"At the start, jump into the concrete pit, dig and drop through.  That will "
"get one enemy tied up for a while ..."
msgstr ""
"有些磚塊實際上不是磚塊，只是看起來像磚塊的陷阱。如果您走在那上面，您就會掉下"
"去。有時您會需要掉下某些陷阱才能拿到一些金子。\n"
"\n"
"在關卡開始時，跳進水泥洞中，挖洞，然後跳下去。這樣會有一個敵人被「卡」在那裡"
"一段時間。"

#: gamedata/game_tutea.txt:30 gamedata/game_tute.txt:48
msgid "Bye ..."
msgstr "再會 ......"

#: gamedata/game_tutea.txt:31 gamedata/game_tute.txt:49
msgid ""
"This is just a nice easy level to finish up with.  Have fun with the other "
"games in KGoldrunner.\n"
"\n"
"Note that there is a game Editor in which you and your friends can make up "
"levels and challenge each other.  And if you like action, the KGoldrunner "
"rules used in some of the games are fast and furious.  There is also a "
"KGoldrunner Handbook in the Help Menu, which contains more detail than this "
"Tutorial.\n"
"\n"
"It has been a pleasure showing you around.  Bye!"
msgstr ""
"這只是一個可以簡單完成的關卡，希望你在其他KGoldrunner的關卡 中能玩得愉快。\n"
"\n"
"注意一下，這個遊戲包含了遊戲編輯器，你可以和你的朋友製造關 卡、挑戰對方。在說"
"明選單中也有KGoldrunner的使用手冊，在那裡 可以找到比這個體驗教學詳細的說"
"明。\n"
"\n"
"很高興能夠帶你體驗一下，再會!!!"

#: gamedata/game_tute.txt:2
msgid "Tutorial"
msgstr "體驗教學"

#: gamedata/game_tute.txt:3
msgid ""
"This tutorial is a collection of easy levels that teaches you the rules of "
"KGoldrunner and helps you develop the skills you need to get started.  It "
"uses the Traditional set of rules, similar to those used on early home-"
"computers.  Each level has a brief explanation, then you play ...\n"
"\n"
"When you move on to play more advanced levels, you will find that "
"KGoldrunner combines action, strategy and puzzle solving --- all in one game."
msgstr ""
"這些教學文件是用一些簡單的關卡來教導 KGoldrunner 的規則，並協助您熟練一些技"
"巧。每個關卡都有簡單的解釋。\n"
"\n"
"當您玩到更進階的關卡時，您就會發現 KGoldrunner 包含了動作、戰略及解謎...集於"
"一身。"

#: gamedata/game_tute.txt:8
msgid "Hi!"
msgstr "嗨！"

#: gamedata/game_tute.txt:9
msgid ""
"Hi!  Welcome to KGoldrunner!  The idea of the game is to pick up all the "
"gold nuggets, then climb to the top of the playing area and move up to the "
"next level.  A hidden ladder will appear as you collect the last nugget.\n"
"\n"
"The hero, at the top left, is your deputy.  To collect the nuggets, just "
"point the mouse where you want him to go.  At first gravity takes over and "
"he falls ..."
msgstr ""
"Hi ! 歡迎來到KGoldrunner !  這個遊戲的目標是要撿到所有的金塊，爬 到遊戲畫面的"
"最上端然後進入下一關。當你撿到所有的金塊時，隱藏 的樓梯會出現，帶你進入下一"
"關。\n"
"\n"
"你扮演男主角(綠色小人)。要撿到金塊，只要用滑鼠點一下你要他去的 地方，他就會跑"
"過去。重力會讓他往下掉..."

#: gamedata/game_tute.txt:14
msgid "Navigation"
msgstr "行駛"

#: gamedata/game_tute.txt:15
msgid ""
"This is an exercise in moving around.  Follow the track of gold nuggets "
"until the ladder pops up at the right.  The hero can only follow the mouse "
"along simple paths (like _ | L or U), so be careful not to get too far ahead "
"of him.\n"
"\n"
"DANGER: Try not to fall off the ladder or bar into the concrete pit at the "
"bottom right.  If you do get trapped there, the only way out is to kill the "
"hero (press key Q for quit) and start the level again."
msgstr ""
"在此練習操控移動。順著著金塊分佈的路徑直到右方有梯子浮現。 主角能隨著你滑鼠移"
"動，不過限於簡單的路徑(像是like _ | L or U)， 因此滑鼠別領先他太多。\n"
"\n"
"警告：別從梯子或橫木上掉到右下方的水泥凹窩之中。如果你真的 掉下去了，唯一的辦"
"法是讓主角死掉(按Q)然後重新開始本關卡。"

#: gamedata/game_tute.txt:20
msgid "Digging"
msgstr "挖洞"

#: gamedata/game_tute.txt:21
msgid ""
"Now you have to dig to get the gold!  Just use the left and right mouse "
"buttons to dig left or right of the hero's position.  The hero can then jump "
"into and through the hole he has dug.  He can also dig several holes in a "
"row and run sideways through the dug holes.  Be careful though.  After a "
"while the holes close up and you can get trapped and killed.\n"
"\n"
"In the third box down, you have to dig two holes, jump in and quickly dig "
"one more, to get through two layers.  On the right, you have to dig three, "
"then two then one to get through.  There are also two little puzzles to work "
"out along the way.  Good luck!\n"
"\n"
"By the way, you can dig through brick, but not concrete."
msgstr ""
"現在你必須挖洞才能撿到金塊！使用滑鼠的左右鍵，分別在主角所 在位置的左右挖洞。"
"這樣主角就能跳到他自己挖的洞裡，他也可以 挖成一排，開一條小路。請小心，過一會"
"兒所挖的洞就會自動補回 你如果還在那個位置，就會身陷其中而死。\n"
"\n"
"在下方的第三個框框裡，你必須挖兩個洞，跳進去然後迅速地挖一 個新的洞，這樣才可"
"以通過兩層。在右邊，你需要挖三個洞，然後 兩個，再加一個才能通過。過程中有兩個"
"小難題需要克服，祝你好 運！\n"
"\n"
"另外，你只能在磚牆上挖洞，水泥牆你是挖不動的。"

#: gamedata/game_tute.txt:28
msgid "You Have ENEMIES!"
msgstr "你有敵人了!!!"

#: gamedata/game_tute.txt:29
msgid ""
"Well, it has been nice and easy up to now, but the game would be no fun "
"without enemies.  They are after the gold too: worse still they are after "
"you!  You die if they catch you, but maybe you will have a few lives left "
"and can start again.\n"
"\n"
"You can handle enemies by running away, digging a hole or luring them into "
"part of the playing area where they get stranded.\n"
"\n"
"If an enemy falls into a hole, he gives up any gold he is carrying, then "
"gets stuck in the hole for a time and climbs out.  If the hole closes while "
"he is in it, he dies and reappears somewhere else on the screen.  You can "
"deliberately kill enemies by digging several holes in a row.\n"
"\n"
"More importantly, you can run over an enemy's head.  You should do that "
"right at the start of this level.  Dig a hole, trap the enemy, wait for him "
"to fall all the way in, then run over him, with the other enemy in hot "
"pursuit ...\n"
"\n"
"If you are feeling stressed, you can hit the Pause key at any time (default "
"P or Esc) and take a break.  Hit it again when you wish to continue."
msgstr ""
"到目前為止都還算簡單，不過遊戲沒有敵人就不好玩。他們也會偷拿金子，而且還會追"
"著你跑！如果他們抓到你，你就死了，如果還有生命數就可以再開始玩。\n"
"\n"
"您可以逃避他們的追殺，也可以挖洞並引誘他們掉下去。\n"
"\n"
"當敵人掉進洞時，他們偷拿的金子會跑出來。不過他們一陣子就會從洞裡爬出來。如果"
"沒來得及在洞填上之前爬出來，他就會被埋死在裡面，然後又從某處再跑出來。您可以"
"連續挖幾個洞，讓他們連續掉進去後最後會被埋起來。\n"
"\n"
"更重要的是，他們掉在洞裡時您可以從他們頭上走過去。像在這一關開始您就要這樣"
"做：挖一個洞，引誘敵人掉下去，然後從他頭上踏過去，以免其他敵人追過來..."

#: gamedata/game_tute.txt:40
msgid "Bars"
msgstr "橫木"

#: gamedata/game_tute.txt:41
msgid ""
"You can move horizontally along bars (or poles), but if you move down you "
"will let go and fall ...  Also, note that you can collect gold by falling "
"onto it."
msgstr ""
"你可以吊在橫木上作水平移動，但如果你往下移動，你就會鬆手然後 掉落...  提醒一"
"下，你可以藉著落下的過程取得路徑上的金塊。"

#: gamedata/game_tute.txt:44
msgid "False Bricks"
msgstr "假磚牆"

#: gamedata/game_tute.txt:45
msgid ""
"Some of the bricks in this level are not what they seem.  If you walk onto "
"them you fall through.  The enemies fall through them too."
msgstr ""
"這關裡有些看似磚牆的部份不是真的磚牆。如果你走過這些磚牆上 面，你就會往下掉。"
"你的敵人一樣會從這些地方往下掉。"

#: gamedata/game_wad.txt:2
msgid "Challenge"
msgstr "挑戰"

#: gamedata/game_wad.txt:3
msgid ""
"These tricky little levels were composed by Peter, Simon, Genevieve and "
"their father Ian Wadham.  They use traditional playing rules.  Enjoy!"
msgstr ""
"這些麻煩的小關卡是由 Peter，Simon，Genevieve 及他們的父親 Ian Wadham 創作的。"
"他們使用傳統的規則。好好享受吧！"

#: gamedata/game_wad.txt:6
msgid "Easy Start"
msgstr "簡單的開始"

#: gamedata/game_wad.txt:7
msgid "Drop through the false brick under the bar."
msgstr "從桿子下方的假磚塊跳下去。"

#: gamedata/game_wad.txt:10
msgid "Mobile Bricks"
msgstr "可動的磚塊"

#: gamedata/game_wad.txt:11
msgid "Just run over the enemies' heads."
msgstr "只要從敵人頭上跑過去。"

#: gamedata/game_wad.txt:14
msgid "The Big Haul"
msgstr "用力拖"

#: gamedata/game_wad.txt:15
msgid ""
"Advance to the right and trap the oncoming enemies.  Now retreat under the "
"enemies who are falling behind you, then dig, dig, dig and kill all the "
"enemies.\n"
"\n"
"Now go right and clear out all the brick and ladder structures in right-to-"
"left order."
msgstr ""
"先到右邊困住追過來的敵人們。然後也困住在您後面掉下來的敵人，不斷地挖洞挖洞挖"
"洞把這些敵人都幹掉。\n"
"\n"
"到右邊，以由右到左的順序清掉所有的磚塊與梯子結構。"

#: gamedata/game_wad.txt:20
msgid "Quick Off The Mark"
msgstr "快速遠離標記"

#: gamedata/game_wad.txt:21
msgid ""
"Move very quickly to the left to start.  Keep digging until the enemies have "
"brought down all the gold.  Retreat to higher ground and dig there, if "
"necessary."
msgstr "非常快速地移到左邊。一直挖洞直到敵人幫您把所有金塊都拿下來。"

#: gamedata/game_wad.txt:24
msgid "Who Needs Enemies?"
msgstr "誰需要敵人？"

#: gamedata/game_wad.txt:25
msgid "Keep digging rows of three bricks next to the ladder."
msgstr "持續挖梯子旁邊的三塊磚。"

#: gamedata/game_wad.txt:28
msgid "Asymmetrical"
msgstr "不對稱"

#: gamedata/game_wad.txt:29
msgid ""
"Leave the bottom left nugget till last.  False bricks give you access to "
"most of the nuggets, but they are not symmetrically placed."
msgstr ""
"把最左下方的金塊留到最後。假磚塊能讓您拿到更多的金塊，不過假磚塊不是對稱的。"

#: gamedata/game_wad.txt:32
msgid "Goldrunner Prophecy"
msgstr "Goldrunner 預言"

#: gamedata/game_wad.txt:33
msgid ""
"Peter W. composed this in 1985.  Do you see the prophetic letters GR?  "
"Spooky!\n"
"\n"
"When you collect the row of gold at bottom left, wait there and the first "
"enemy will obligingly fall into the pit above you.\n"
"\n"
"When you move over to the right side, collect all nuggets except the three "
"hanging under a ladder.  Leave them till last.\n"
"\n"
"To get the gold above the trapped enemy, climb the ladder, dig down four "
"bricks, wait till they start to re-appear, then dig one more, climb back up, "
"re-dig the first two and the way will be clear to fall in, collect the gold "
"and escape over the enemy's head.\n"
"\n"
"When you release the enemy, retreat quickly to where you can trap and kill "
"him.  After one or two tries he will re-appear harmlessly over on the left."
msgstr ""
"Peter W. 於 1985 年完成這個。您看到預言的字母 GR 了嗎？真恐怖！\n"
"\n"
"當您拿到底部左方那一排金塊後，等在那裡直到第一個敵人掉進您上頭的陷阱。\n"
"\n"
"當您移動到右方後，收集所有的金塊，留下梯子下方空中的金塊，最後再拿。\n"
"\n"
"要拿被困住敵人上面的金塊，爬上梯子，往下挖四個磚塊，等他們重生之後，再挖一"
"個，往上爬，重新挖頭兩個磚塊，往下跳拿金塊並從敵人的頭離開。\n"
"\n"
"當您釋放敵人後，快速地挖洞幹掉他，試一兩次後他就會在左邊重生。"

#: gamedata/game_wad.txt:44
msgid "The Rosette"
msgstr "薔薇結"

#: gamedata/game_wad.txt:45
msgid ""
"Try to get all the enemies together, by going to the middle then down.  Now "
"trap them in the trough at the bottom, ignoring the gold there for now.  "
"Stand on one side just above the trough, then drop down one square as the "
"enemies get above the trough.\n"
"\n"
"Collect all the gold not in the trough, then release the enemies and lead "
"them around over the tops of ladders, until they drop their gold."
msgstr ""
"試著到中央然後下去，把所有的敵人都聚在一起。把他們困在底部的槽中，先不要管那"
"邊的金塊。站在槽的一邊，等敵人來到槽的上方時跳下一個方塊。\n"
"\n"
"把所有不在槽中的金塊拿完，然後釋放敵人，引導他們到梯子的頂部，直到他們把金塊"
"丟掉。"

#: gamedata/game_wad.txt:50
msgid "He Has The Gold"
msgstr "他拿到金塊啦"

#: gamedata/game_wad.txt:51
msgid ""
"The right hand enemy gets trapped holding some gold.\n"
"\n"
"You can kill him and destroy the gold by digging to the left of the small "
"ladder.  You may need to kill the other enemy and trap him in there too."
msgstr ""
"右手邊的敵人會被困住，但是會拿一些金塊。\n"
"\n"
"您可以挖小梯子左邊的洞幹掉敵人並毀掉金塊。您可能也需要幹掉其他的敵人，讓他們"
"困在那裡。"

#: gamedata/game_wad.txt:56
msgid "Towers of Gold"
msgstr "金塊之塔"

#: gamedata/game_wad.txt:57
msgid ""
"Before you kill any enemies, you must collect all the gold in the tops of "
"the towers and above the bars.\n"
"\n"
"One place to get started is just under the second tower from the left.  Dig "
"once to trap the first enemy that comes towards you, run right to clear some "
"gold, step back and trap the second enemy just to the left of the third "
"tower.  Now run right, with three enemies in hot pursuit and very much alive!"
msgstr ""
"在您幹掉任何敵人之前，您要先把塔頂與桿上的金塊先拿完。\n"
"\n"
"一個起點是左方第二個塔。挖洞困住第一個敵人，往右跑拿金塊，回來第三個塔的左邊"
"困住第二個敵人。往右跑，讓敵人好好追您。"

#: gamedata/game_wad.txt:62
msgid "The Box"
msgstr "盒子"

#: gamedata/game_wad.txt:63
msgid "Dig the two bricks next to a ladder, then look for fall-through bricks."
msgstr "挖梯子旁的兩個洞，找假磚塊。"

#: gamedata/game_wad.txt:66
msgid "Delayed Drop"
msgstr "遲落下"

#: gamedata/game_wad.txt:67
msgid ""
"The enemy on the left falls before you can get past the one on the right.\n"
"\n"
"So stay up there with him, repeatedly digging one hole and trapping him, "
"until the second enemy gets back up the ladders and well clear of the "
"concrete."
msgstr ""
"左方的敵人會在您通過到右邊之前就先掉下來。\n"
"\n"
"所以您應該站在那裡，不斷挖洞困住他，直到第二個敵人回到梯子，然後再清除硬地。"

#: gamedata/game_wad.txt:72
msgid "Maze of Ladders"
msgstr "階梯之迷惘"

#: gamedata/game_wad.txt:73
msgid ""
"Move to left of centre and go high, then you can drop and move left or right "
"to get all the gold.\n"
"\n"
"Leave the nugget in the U-shaped space till last.\n"
"\n"
"Ignore the enemy.  Let him stay trapped."
msgstr ""
"到中央左方往上走，您可以跳下來並左右移動去拿金塊。\n"
"\n"
"把 U 型空間中的金塊留到最後。\n"
"\n"
"不管敵人，讓他們困在那裡。"

#: gamedata/game_wad.txt:80
msgid "Ride Them Down"
msgstr "騎上他們"

#: gamedata/game_wad.txt:81
msgid ""
"Quickly get the first two enemies into the double pit to the left of the "
"gold.  First get both of them into the little box, then release them left.\n"
"\n"
"Now fall onto them and collect the gold, then ride the third enemy down and "
"use him to get across to the ladder."
msgstr ""
"很快的把兩個敵人困在金塊左方的雙重陷阱中。先讓他們進到小盒子，再釋放他們。\n"
"\n"
"現在跳到他們上面拿金塊，騎著第三個敵人，用他通過梯子。"

#: gamedata/game_wad.txt:86
msgid "Hair's Breadth Timing"
msgstr "間不容髮"

#: gamedata/game_wad.txt:87
msgid ""
"At top centre dig two bricks.  As they re-appear, dig two more, run across "
"the top and dig next to the short ladder.  Drop in and collect the gold.  "
"You have no time to spare!\n"
"\n"
"Clear the bottom left last.  To go right, fall into a false brick under a "
"short ladder, then climb along just under the concrete.\n"
"\n"
"In the middle of the right hand side, stand under the right hand bar next to "
"the hole, dig left, drop into a false brick, then dig twice more, moving "
"down and left.  Lastly, stand on the short ladder, dig your escape brick on "
"the right, run like mad round to the hole, drop in, collect the gold, fall "
"through some bricks and dig again to escape."
msgstr ""
"在中央頂耑挖兩個磚塊。等磚塊恢復後，再挖兩個洞，通過頂耑並挖短梯子旁的洞。跳"
"進去拿金塊。時間很緊湊！\n"
"\n"
"最後再清左下方。先到右邊，跳進短梯子下的假磚塊，沿著硬地底部爬。\n"
"\n"
"在右手邊的中央，站在洞旁邊的右手邊桿子，挖左邊的洞，跳進假磚塊，挖兩個洞，往"
"下移動再往左走。最後，站在短梯子上，挖右邊的洞逃跑，跑到洞跳進去，拿磚塊，再"
"跳進一些磚塊並挖洞逃跑。"

#: gamedata/game_wad.txt:94
msgid "The Three Musketeers"
msgstr "三個步槍兵"

#: gamedata/game_wad.txt:95
msgid ""
"You have to kill all three Musketeers, so that they fill the false bricks "
"under the gap in the bars at the top.  Ignore d'Artagnan at the bottom "
"right.  You only walk over him to get a nugget.\n"
"\n"
"Collect the gold left to right across the bottom of the play area, then "
"right to left across the top.  Be sure to leave the nugget left of centre on "
"the concrete.  Collect that one last.\n"
"\n"
"Before you do so, dig away a row of three bricks above and to the left of "
"it, then exit to the next level along roughly the same route as you used "
"earlier."
msgstr ""
"您要幹掉三名步槍兵，讓他們填入頂端的假磚塊中。不要管右下方的人。您只會通過他"
"拿金塊。\n"
"\n"
"在底部從左到右收集金塊，然後頂部從右到左。確定留下硬地中央左方的金塊，最後再"
"拿。\n"
"\n"
"在拿最後一個金塊之前，在上方與左方挖三個洞，用同樣的方法離開到下一關。"

#: gamedata/game_wad.txt:102
msgid "Rat Trap"
msgstr "捕鼠器"

#: gamedata/game_wad.txt:103
msgid ""
"Move ultra-quickly to trap the two enemies and run over them.  If you wait "
"till they are almost touching you, they may both survive, then you can run "
"up and around to the bottom right, descend the ladder to the concrete and "
"trap them permanently in the nearby pit.\n"
"\n"
"If one gets stuck in the tower structure, use the same trick.  There are "
"false bricks in the bottom of the tower.  If one is trapped and still has "
"some gold, dig one hole at the right hand end of the pit, go back down the "
"ladder and lead the enemy to his death, whereupon the gold will be destroyed."
msgstr ""
"很快地移動，困住兩個敵人，然後跑過他們。如果您要等他們快抓到您了才動，他們可"
"能不會被困住，然後您可以往上跑，在右下角爬下梯子到硬地，可以永遠把他們困"
"住。\n"
"\n"
"如果有一個跑進塔裡，用同樣的手法。塔的底部有一些陷阱。如果被困住的敵人有帶金"
"塊，就挖右手邊的洞，並爬下梯子誘使敵人往下迎接死亡，金塊會一起被毀滅。"

#: gamedata/game_wad.txt:108
msgid "Head Case"
msgstr "頭號箱子"

#: gamedata/game_wad.txt:109
msgid ""
"This is a warmup for a later level.  To get the gold at the right, descend "
"onto the enemy's head, release him to the left, move left after him and, as "
"you ride down on his head, dig right.  You can then run in, get the gold and "
"exit before the brick closes.\n"
"\n"
"If you move to the bottom right corner, you can get the enemy to fall into "
"the hole containing gold."
msgstr ""
"這一關是為往後的關卡暖身。要拿到右方的金塊，跳到敵人的頭上，從左邊釋放他，跟"
"著他往左邊跑。當你再騎到他頭上時，挖右邊的洞。您可以跑進去，拿金塊，並在磚塊"
"封起來前離開。\n"
"\n"
"如果您移到右下角，您可以讓敵人掉進有金塊的洞內。"

#: gamedata/game_wad.txt:114
msgid "Under the Stairs"
msgstr "階梯之下"

#: gamedata/game_wad.txt:115
msgid ""
"Start by killing the enemies.  When they fall into the space at the right, "
"move down and to the left to get them to drop further in and stop them "
"getting the gold.  If they go more than one third of the way in, they will "
"be permanently trapped.\n"
"\n"
"Now tackle the three dig-and-run puzzles.  You may have to make several "
"trips to empty an area.  Finally, collect the rightmost nugget."
msgstr ""
"先幹掉敵人。當他們掉進右邊的空間時，往下走到左邊，讓敵人掉更多，不會去拿金"
"塊。如果他們跑過三分之一，就會永遠被困在那裡。\n"
"\n"
"現在開始玩三次「挖帶跑」的謎題。您可能要多跑幾次才能清空一個區域。最後再去拿"
"最右邊的金塊。"

#: gamedata/game_wad.txt:120
msgid "Bertie Beetle"
msgstr "柏蒂甲蟲"

#: gamedata/game_wad.txt:121
msgid ""
"The top of this one is similar to the Head Case level (13).  Trap the enemy "
"to the right near the top of the ladder.  Run down the ladder part way and "
"get him to fall into the first of the pits.  You will need to repeat this a "
"few times.\n"
"\n"
"Now you must get the enemy into the pit at the far bottom left, so that you "
"can run over him as you get the gold from inside the beetle.\n"
"\n"
"Trap the enemy at the end of the row of bricks under the beetle's antennae.  "
"Stand on his head, dig right and drop down.  Step right, dig left and trap "
"him again as he runs in after you.\n"
"\n"
"Run down to the left, dig the brick to the right of the pit  and trap him "
"again.  Collect the nugget, dig left and escape left onto the concrete.  As "
"the enemy climbs out he will fall into the pit.\n"
msgstr ""
"此關的上頭跟第 13 關「頭號箱子」相似。把敵人困在梯子頂部的右邊，跑下梯子一部"
"份，讓他掉進第一個陷阱中。您必須重複此動作幾次。\n"
"\n"
"現在您必須讓敵人掉進左下方遠端的陷阱，然後您才能跑過他拿甲蟲內的金塊。\n"
"\n"
"把敵人困在甲蟲觸角下的那一排磚塊。站在他頭上，往右挖洞跳下去，往右走，挖左邊"
"的洞困住他。\n"
"\n"
"往下走到左方，挖陷阱右方的磚塊再度困住他。拿金塊後，挖左邊的洞。敵人爬出來後"
"會掉進陷阱中。\n"

#: gamedata/game_wad.txt:131
msgid "Short Circuit"
msgstr "短路"

#: gamedata/game_wad.txt:132
msgid ""
"Go anti-clockwise around the circuit and take an enemy with you, trapping "
"him in the pits at bottom left, lower right and upper right.  Then you can "
"run across the concrete and collect the gold up there.\n"
"\n"
"Next, clear out all of the left side except for one nugget above a ladder.  "
"To get this one, release the second enemy and take him all the way around "
"the circuit.  Follow him up the long ladder, staying on it till he runs over "
"to the left and falls.  Now go to the left end of the concrete as he "
"circulates around the left side of the play area.  As he falls past your "
"feet, run over to the small ladder and get the gold.\n"
"\n"
"To get past the lower left pit, stand on the enemy and dig left.  When you "
"fall, dig right and escape, but stay low until the bricks close, then you "
"can use the short ladder to lead the enemy up, across, down and out.\n"
"\n"
"To operate the lower right pit, go and get the gold in the centre of the "
"circuit, then dig each side of the short ladder there.  Fall to the left as "
"the enemy is caught on the right.  When the enemy emerges, he will go right "
"and drop into the pit.  Stand on his head and dig left to release him.\n"
"\n"
"You can push the enemy up the right hand ladder and to the left by standing "
"a little way from the bottom of the ladder.  You will need careful timing "
"and digging to get him into the top right pit.  Once there, you can run over "
"him.  If he still has gold, stand to the left of the pit and dig repeatedly "
"until he drops the gold somewhere on his rounds."
msgstr ""
"往逆時針方向跑，誘使敵人掉進左下方、右下方與右上方的陷阱。然後您就可以跑過硬"
"地收集金塊。\n"
"\n"
"接著，清除左邊的金塊，只會留下梯子上的金塊。要拿到這個金塊，要先釋放第二個敵"
"人，帶著他繞圈圈跑。跟著他上長梯子，等他跑過左邊掉下來。然後到左邊硬地的另一"
"端。當他跳下來通過您的腳時，跑過小梯子拿金塊。\n"
"\n"
"要通過左下方的陷阱，站在敵人頭上挖左邊的洞。當您掉下去時，挖右邊的洞然後逃"
"脫，不過在低處等磚塊補回去。然後您可以用短梯子誘使敵人往上爬，通過，下去然後"
"出去。\n"
"\n"
"要對付右下方的陷阱，先去中央的金塊，然後在短梯的左右各挖一個洞。敵人從右方來"
"抓您時從左方跳下去。當敵人重生時，他會往右跑然後掉進陷阱。站在他頭上，挖左方"
"的洞釋放他。\n"
"\n"
"您可以站在右手邊梯子的底部，誘使敵人往左邊走。您需要抓好時間，挖動讓他跳進右"
"上方的陷阱。然後您可以跑過他頭上。如果他有金塊，就站在陷阱左邊，重覆挖凍，直"
"到他把金塊丟出來。"

#: gamedata/game_wad.txt:143
msgid "Synchronised Running"
msgstr "同步跑"

#: gamedata/game_wad.txt:144
msgid ""
"Yes, you must run on the enemy's head --- all the way across!  All it takes "
"is a steady hand."
msgstr "對，您必須在敵人頭上跑整路！這關需要的是穩定的手感。"

#: src/kgoldrunner.cpp:203 src/kgrgame.cpp:632
msgid "&New Game..."
msgstr "新遊戲(&N)"

#: src/kgoldrunner.cpp:206
msgid "Pla&y Next Level"
msgstr "玩下一關(&Y)"

#: src/kgoldrunner.cpp:207
msgid "Play next level."
msgstr "玩下一關。"

#: src/kgoldrunner.cpp:208
msgid "Try the next level in the game you are playing."
msgstr "試試您正進行的遊戲的下一關。"

#: src/kgoldrunner.cpp:215
msgid "&Load Saved Game..."
msgstr "載入遊戲(&L)"

#: src/kgoldrunner.cpp:224
msgid "&Save Game..."
msgstr "儲存遊戲(&S)"

#: src/kgoldrunner.cpp:257
msgid "&Show A Solution"
msgstr "顯示解答(&S)"

#: src/kgoldrunner.cpp:258
msgid "Show how to win this level."
msgstr "顯示如何過這一關。"

#: src/kgoldrunner.cpp:259
msgid "Play a recording of how to win this level, if there is one available."
msgstr "如果有的話，播放影片告訴您如何過這一關。"

#: src/kgoldrunner.cpp:263
msgid "&Instant Replay"
msgstr "快速重播(&I)"

#: src/kgoldrunner.cpp:264
msgid "Instant replay."
msgstr "快速重播。"

#: src/kgoldrunner.cpp:265
msgid "Show a recording of the level you are currently playing."
msgstr "播放您目前進行的關卡的過關實錄。"

#: src/kgoldrunner.cpp:270
msgid "Replay &Last Level"
msgstr "重播上一關(&L)"

#: src/kgoldrunner.cpp:271
msgid "Replay last level."
msgstr "重播上一關。"

#: src/kgoldrunner.cpp:272
msgid ""
"Show a recording of the last level you played and finished, regardless of "
"whether you won or lost."
msgstr "播放您上個關卡的實錄，不管有沒有過關。"

#: src/kgoldrunner.cpp:278
msgid "&Replay Any Level"
msgstr "重播任一關卡(&R)"

#: src/kgoldrunner.cpp:279
msgid "Replay any level."
msgstr "重播任一關卡。"

#: src/kgoldrunner.cpp:280
msgid "Show a recording of any level you have played so far."
msgstr "顯示您玩過的任一關卡的過關實錄。"

#: src/kgoldrunner.cpp:285
msgid "&Kill Hero"
msgstr "自殺(&K)"

#: src/kgoldrunner.cpp:286
msgid "Kill Hero."
msgstr "自殺。"

#: src/kgoldrunner.cpp:287
msgid ""
"Kill the hero, in case he finds himself in a situation from which he cannot "
"escape."
msgstr "當發現無法過關時自殺。"

#: src/kgoldrunner.cpp:309
msgid "&Create Level"
msgstr "建立新關卡(&C)"

#: src/kgoldrunner.cpp:310
msgid "Create level."
msgstr "建立新關卡。"

#: src/kgoldrunner.cpp:311
msgid "Create a completely new level."
msgstr "建立全新關卡。"

#: src/kgoldrunner.cpp:313
msgid "Create"
msgstr "建立"

#: src/kgoldrunner.cpp:316
msgid "&Edit Level..."
msgstr "編輯關卡(&E)"

#: src/kgoldrunner.cpp:317
msgid "Edit level..."
msgstr "編輯關卡..."

#: src/kgoldrunner.cpp:318
msgid "Edit any level..."
msgstr "編輯任一關卡..."

#: src/kgoldrunner.cpp:320
msgid "Edit"
msgstr "編輯"

#: src/kgoldrunner.cpp:328 src/kgrgame.cpp:1290
msgid "&Save Edits..."
msgstr "儲存編輯(&S)..."

#: src/kgoldrunner.cpp:329
msgid "Save edits..."
msgstr "儲存編輯..."

#: src/kgoldrunner.cpp:330
msgid "Save your level after editing..."
msgstr "編輯完成後儲存您的關卡..."

#: src/kgoldrunner.cpp:332
msgid "Save"
msgstr "儲存"

#: src/kgoldrunner.cpp:336
msgid "&Move Level..."
msgstr "移動關卡(&M)..."

#: src/kgoldrunner.cpp:337
msgid "Move level..."
msgstr "移動關卡..."

#: src/kgoldrunner.cpp:338
msgid "Change a level's number or move it to another game..."
msgstr "變更關卡編號或移到其它的遊戲..."

#: src/kgoldrunner.cpp:342
msgid "&Delete Level..."
msgstr "刪除關卡(&D)"

#: src/kgoldrunner.cpp:343
msgid "Delete level..."
msgstr "刪除關卡..."

#: src/kgoldrunner.cpp:344
msgid "Delete a level..."
msgstr "刪除關卡..."

#: src/kgoldrunner.cpp:351
msgid "Create &Game..."
msgstr "創造遊戲(&G)..."

#: src/kgoldrunner.cpp:352
msgid "Create game..."
msgstr "創造遊戲..."

#: src/kgoldrunner.cpp:353
msgid "Create a completely new game..."
msgstr "創造全新的遊戲..."

#: src/kgoldrunner.cpp:356
msgid "Edit Game &Info..."
msgstr "編輯遊戲資訊(&I)..."

#: src/kgoldrunner.cpp:357
msgid "Edit game info..."
msgstr "編輯遊戲資訊..."

#: src/kgoldrunner.cpp:358
msgid "Change the name, rules or description of a game..."
msgstr "變更遊戲的名稱、規則或描述..."

#: src/kgoldrunner.cpp:386
msgid "&Play Sounds"
msgstr "播放音效(&P)"

#: src/kgoldrunner.cpp:387
msgid "Play sound effects."
msgstr "播放音效。"

#: src/kgoldrunner.cpp:388
msgid "Play sound effects during the game."
msgstr "遊戲時播放音效。"

#: src/kgoldrunner.cpp:394
msgid "&Demo At Start"
msgstr "啟動時顯示示範(&D)"

#: src/kgoldrunner.cpp:395 src/kgoldrunner.cpp:396
msgid "Run a demo when the game starts."
msgstr "遊戲開始時執行示範。"

#: src/kgoldrunner.cpp:407
msgid "&Mouse Controls Hero"
msgstr "用滑鼠控制主角(&M)"

#: src/kgoldrunner.cpp:408
msgid "Mouse controls hero."
msgstr "用滑鼠控制主角。"

#: src/kgoldrunner.cpp:409
msgid "Use the mouse to control the hero's moves."
msgstr "用滑鼠控制主角的動作。"

#: src/kgoldrunner.cpp:413
msgid "&Keyboard Controls Hero"
msgstr "用鍵盤控制主角(&K)"

#: src/kgoldrunner.cpp:414
msgid "Keyboard controls hero."
msgstr "用鍵盤控制主角。"

#: src/kgoldrunner.cpp:415
msgid "Use the keyboard to control the hero's moves."
msgstr "用鍵盤控制主角的動作。"

#: src/kgoldrunner.cpp:419
msgid "&Hybrid Control (Laptop)"
msgstr "混合控制（筆記型電腦）(&H)"

#: src/kgoldrunner.cpp:420
msgid "Pointer controls hero; dig using keyboard."
msgstr "用游標控制主角，用鍵盤挖洞。"

#: src/kgoldrunner.cpp:422
msgid ""
"Use the laptop's pointer device to control the hero's moves, and use the "
"keyboard to dig left and right."
msgstr "用筆記型電腦的游標裝置來控制主角的行動，用鍵盤按鍵來挖洞。"

#: src/kgoldrunner.cpp:441
msgid "Normal Speed"
msgstr "正常速度"

#: src/kgoldrunner.cpp:442
msgid "Set normal speed."
msgstr "設定正常速度。"

#: src/kgoldrunner.cpp:443
msgid "Set normal game speed (12 units)."
msgstr "設定正常的遊戲速度（12 單位）。"

#: src/kgoldrunner.cpp:447
msgid "Beginner Speed"
msgstr "初學者速度"

#: src/kgoldrunner.cpp:448
msgid "Set beginners' speed."
msgstr "設定初學者速度。"

#: src/kgoldrunner.cpp:449
msgid "Set beginners' game speed (6 units)."
msgstr "設定初學者的遊戲速度（6 單位）。"

#: src/kgoldrunner.cpp:453
msgid "Champion Speed"
msgstr "冠軍速度"

#: src/kgoldrunner.cpp:454
msgid "Set champions' speed."
msgstr "設定冠軍速度。"

#: src/kgoldrunner.cpp:455
msgid "Set champions' game speed (18 units)."
msgstr "設定冠軍的遊戲速度（18 單位）。"

#: src/kgoldrunner.cpp:459
msgid "Increase Speed"
msgstr "加快速度"

#: src/kgoldrunner.cpp:460
msgid "Increase speed."
msgstr "加快速度。"

#: src/kgoldrunner.cpp:461
msgid "Increase the game speed by one unit."
msgstr "將遊戲速度加快一單位。"

#: src/kgoldrunner.cpp:465
msgid "Decrease Speed"
msgstr "減緩速度"

#: src/kgoldrunner.cpp:466
msgid "Decrease speed."
msgstr "減緩速度。"

#: src/kgoldrunner.cpp:467
msgid "Decrease the game speed by one unit."
msgstr "將遊戲速度減緩一單位。"

#: src/kgoldrunner.cpp:493
msgid "Stop"
msgstr "停止"

#: src/kgoldrunner.cpp:494
msgid "Move Right"
msgstr "右移"

#: src/kgoldrunner.cpp:495
msgid "Move Left"
msgstr "左移"

#: src/kgoldrunner.cpp:496
msgid "Move Up"
msgstr "上移"

#: src/kgoldrunner.cpp:497
msgid "Move Down"
msgstr "下移"

#: src/kgoldrunner.cpp:498
msgid "Dig Right"
msgstr "在右邊挖洞"

#: src/kgoldrunner.cpp:499
msgid "Dig Left"
msgstr "在左邊挖洞"

#: src/kgoldrunner.cpp:527
msgid "Do a Step"
msgstr "走一步"

#: src/kgoldrunner.cpp:528
msgid "Test Bug Fix"
msgstr "測試除錯"

#: src/kgoldrunner.cpp:529
msgid "Show Positions"
msgstr "顯示位置"

#: src/kgoldrunner.cpp:530
msgid "Start Logging"
msgstr "開始記錄"

#: src/kgoldrunner.cpp:531
msgid "Show Hero"
msgstr "顯示主角"

#: src/kgoldrunner.cpp:532
msgid "Show Object"
msgstr "顯示物件"

#: src/kgoldrunner.cpp:534 src/kgoldrunner.cpp:535 src/kgoldrunner.cpp:536
#: src/kgoldrunner.cpp:537 src/kgoldrunner.cpp:538 src/kgoldrunner.cpp:539
#: src/kgoldrunner.cpp:540
msgid "Show Enemy"
msgstr "顯示敵人"

#: src/kgoldrunner.cpp:653
msgid "Missing Name"
msgstr "找不到名稱"

#: src/kgoldrunner.cpp:712
msgid "   Lives: "
msgstr "   生命："

#: src/kgoldrunner.cpp:724
msgid "   Score: "
msgstr "   分數："

#: src/kgoldrunner.cpp:736
msgid "   Level: "
msgstr "   關卡："

#: src/kgoldrunner.cpp:753
#, kde-format
msgid "Press \"%1\" to RESUME"
msgstr "按 \"%1\" 繼續"

#: src/kgoldrunner.cpp:755
#, kde-format
msgid "Press \"%1\" or \"%2\" to RESUME"
msgstr "按 \"%1\" 或 \"%2\" 繼續"

#: src/kgoldrunner.cpp:761
#, kde-format
msgid "Press \"%1\" to PAUSE"
msgstr "按 \"%1\" 暫停"

#: src/kgoldrunner.cpp:763
#, kde-format
msgid "Press \"%1\" or \"%2\" to PAUSE"
msgstr "按 \"%1\" 或 \"%2\" 暫停"

#: src/kgoldrunner.cpp:773
msgid "   Has hint   "
msgstr "   有提示   "

#: src/kgoldrunner.cpp:776
msgid "   No hint   "
msgstr "   沒提示   "

#: src/kgoldrunner.cpp:844
msgid "Theme Not Loaded"
msgstr "主題未載入"

#: src/kgoldrunner.cpp:845
msgid ""
"Cannot load the theme you selected.  It is not in the required graphics "
"format (SVG)."
msgstr "無法載入您選取的主題，因為主題格式不是 SVG。"

#: src/kgoldrunner.cpp:905 src/kgoldrunner.cpp:917 src/kgoldrunner.cpp:930
#: src/kgoldrunner.cpp:939
msgid "Get Folders"
msgstr "取得資料夾"

#: src/kgoldrunner.cpp:906
#, kde-format
msgid ""
"Cannot find documentation sub-folder 'en/%1/' in area '%2' of the KDE folder "
"($KDEDIRS)."
msgstr "無法在 KDE 資料夾 ($KDEDIRS) 的 %2 區內找到文件子目錄 en/%1/。"

#: src/kgoldrunner.cpp:918
#, kde-format
msgid ""
"Cannot find system games sub-folder '%1/system/' in area '%2' of the KDE "
"folder ($KDEDIRS)."
msgstr "無法在 KDE 資料夾 ($KDEDIRS) 的 %2 區內找到遊戲子目錄 %1/system/。"

#: src/kgoldrunner.cpp:931
#, kde-format
msgid ""
"Cannot find or create user games sub-folder '%1/user/' in area '%2' of the "
"KDE user area ($KDEHOME)."
msgstr "無法在 KDE 使用者區 ($KDEHOME) 的 %2 區內找到遊戲子目錄 %1/user。"

#: src/kgoldrunner.cpp:940
#, kde-format
msgid ""
"Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the KDE "
"user area ($KDEHOME)."
msgstr ""
"在 KDE 使用者資料區 ($KDEHOME) 中的子資料夾 %1/user/ 中找不到或無法產生 "
"levels 資料夾。"

#: src/kgoldrunner.cpp:973
msgid "Edit Name/Hint"
msgstr "編輯 名稱/提示"

#: src/kgoldrunner.cpp:974
msgid "Edit level name or hint"
msgstr "編輯關卡名稱或提示"

#: src/kgoldrunner.cpp:975
msgid "Edit text for the name or hint of a level"
msgstr "編輯關卡名稱或提示的文字"

#: src/kgoldrunner.cpp:978
msgid "Name/Hint"
msgstr "名稱/提示"

#: src/kgoldrunner.cpp:981
msgid "Erase"
msgstr "擦除"

#: src/kgoldrunner.cpp:981
msgid "Space/Erase"
msgstr "空白/擦除"

#: src/kgoldrunner.cpp:982
msgid "Paint empty squares or erase"
msgstr "擺放空格，或擦除"

#: src/kgoldrunner.cpp:983
msgid "Erase objects or paint empty squares"
msgstr "擦除物件或繪製空白"

#: src/kgoldrunner.cpp:986
msgid "Hero"
msgstr "主角"

#: src/kgoldrunner.cpp:987
msgid "Move hero"
msgstr "移動主角"

#: src/kgoldrunner.cpp:988
msgid "Change the hero's starting position"
msgstr "變更主角的啟始位置"

#: src/kgoldrunner.cpp:991
msgid "Enemy"
msgstr "敵人"

#: src/kgoldrunner.cpp:992
msgid "Paint enemies"
msgstr "擺放敵人"

#: src/kgoldrunner.cpp:993
msgid "Paint enemies at their starting positions"
msgstr "將敵人擺在它們的啟始位置"

#: src/kgoldrunner.cpp:997
msgid "Brick"
msgstr "磚塊"

#: src/kgoldrunner.cpp:998
msgid "Paint bricks (can dig)"
msgstr "磚牆（可挖洞）"

#: src/kgoldrunner.cpp:999
msgid "Paint bricks (diggable objects)"
msgstr "擺放磚塊（可挖洞的物件）"

#: src/kgoldrunner.cpp:1002
msgid "Concrete"
msgstr "鐵板"

#: src/kgoldrunner.cpp:1003
msgid "Paint concrete (cannot dig)"
msgstr "鐵板（不能挖洞）"

#: src/kgoldrunner.cpp:1004
msgid "Paint concrete objects (not diggable)"
msgstr "擺放鐵板（不能挖洞的物件）"

#: src/kgoldrunner.cpp:1007
msgid "Trap"
msgstr "陷阱"

#: src/kgoldrunner.cpp:1007
msgid "Trap/False Brick"
msgstr "假磚塊"

#: src/kgoldrunner.cpp:1008 src/kgoldrunner.cpp:1010
msgid "Paint traps or false bricks (can fall through)"
msgstr "陷阱（會掉下去）"

#: src/kgoldrunner.cpp:1014
msgid "Ladder"
msgstr "樓梯"

#: src/kgoldrunner.cpp:1015
msgid "Paint ladders"
msgstr "擺放樓梯 "

#: src/kgoldrunner.cpp:1016
msgid "Paint ladders (ways to go up or down)"
msgstr "擺放樓梯（可以往上或往下爬）"

#: src/kgoldrunner.cpp:1019
msgid "H Ladder"
msgstr "樓梯"

#: src/kgoldrunner.cpp:1019
msgid "Hidden Ladder"
msgstr "天梯"

#: src/kgoldrunner.cpp:1020
msgid "Paint hidden ladders"
msgstr "擺放天梯"

#: src/kgoldrunner.cpp:1021
msgid "Paint hidden ladders, which appear when all the gold is gone"
msgstr "擺放天梯，所有金塊拿完後才會出現"

#: src/kgoldrunner.cpp:1025
msgid "Bar"
msgstr "桿子"

#: src/kgoldrunner.cpp:1025
msgid "Bar/Pole"
msgstr "桿子"

#: src/kgoldrunner.cpp:1026
msgid "Paint bars or poles"
msgstr "擺放桿子"

#: src/kgoldrunner.cpp:1027
msgid "Paint bars or poles (can fall from these)"
msgstr "擺放桿子（可以從該處掉下去）"

#: src/kgoldrunner.cpp:1031
msgid "Gold"
msgstr "金塊"

#: src/kgoldrunner.cpp:1031
msgid "Gold/Treasure"
msgstr "金塊"

#: src/kgoldrunner.cpp:1032
msgid "Paint gold (or other treasure)"
msgstr "擺放金塊（或其它寶藏）"

#: src/kgoldrunner.cpp:1033
msgid "Paint gold pieces (or other treasure)"
msgstr "擺放金塊（或其它寶藏）"

#: src/kgrcanvas.cpp:52
msgid "Score: "
msgstr "分數："

#: src/kgrcanvas.cpp:57
msgid "Lives: "
msgstr "生命："

#: src/kgrdialog.cpp:40
msgid "Edit Name & Hint"
msgstr "編輯名稱和提示"

#: src/kgrdialog.cpp:52
msgid "Name of level:"
msgstr "關卡的名稱："

#: src/kgrdialog.cpp:57
msgid "Hint for level:"
msgstr "關卡的提示："

#: src/kgrdialog.cpp:94 src/kgrdialog.cpp:156 src/kgrselector.cpp:95
#: src/kgrselector.cpp:271
msgid "Edit Game Info"
msgstr "編輯遊戲資訊"

#: src/kgrdialog.cpp:108
msgid "Name of game:"
msgstr "遊戲的名稱："

#: src/kgrdialog.cpp:116
msgid "File name prefix:"
msgstr "檔名前置字串："

#: src/kgrdialog.cpp:124
msgid "Traditional rules"
msgstr "傳統的規則"

#: src/kgrdialog.cpp:125
msgid "KGoldrunner rules"
msgstr "KGoldrunner 規則"

#: src/kgrdialog.cpp:134 src/kgrdialog.cpp:168
#, kde-format
msgid "1 level"
msgid_plural "%1 levels"
msgstr[0] "%1 個關卡"

#: src/kgrdialog.cpp:137
msgid "About this game:"
msgstr "關於這個遊戲："

#: src/kgrdialog.cpp:153
msgid "Create Game"
msgstr "創造遊戲"

#: src/kgrdialog.cpp:170
msgid "Save Changes"
msgstr "儲存變更"

#: src/kgrdialog.cpp:175
msgid "0 levels"
msgstr "沒有關卡"

#: src/kgrdialog.cpp:176 src/kgrselector.cpp:259
msgid "Save New"
msgstr "另存新檔"

#: src/kgrdialog.cpp:231
msgid "Select Saved Game"
msgstr "選擇已存遊戲"

#: src/kgrdialog.cpp:244
msgid "Game                       Level/Lives/Score   Day    Date     Time  "
msgstr "遊戲　　　　　　　　關卡/生命/分數　天　　日期　　時間"

#: src/kgreditor.cpp:77
msgid "Create Level"
msgstr "建立新關卡"

#: src/kgreditor.cpp:78
msgid ""
"You cannot create and save a level until you have created a game to hold it. "
"Try menu item \"Create Game\"."
msgstr ""
"您建立與儲存新關卡之前必須先產生新的遊戲來儲存。請試試選單中的「創造遊戲」。"

#: src/kgreditor.cpp:126 src/kgreditor.cpp:148 src/kgrselector.cpp:256
msgid "Edit Level"
msgstr "編輯關卡"

#: src/kgreditor.cpp:127
msgid ""
"You cannot edit and save a level until you have created a game and a level. "
"Try menu item \"Create Game\"."
msgstr ""
"您編輯與儲存關卡之前必須先產生新的遊戲與關卡。請試試選單中的「創造遊戲」。"

#: src/kgreditor.cpp:149
msgid ""
"It is OK to edit a system level, but you MUST save the level in one of your "
"own games. You are not just taking a peek at the hidden ladders and fall-"
"through bricks, are you? :-)"
msgstr ""
"您可以編輯系統關卡，但是您必須將它儲存在自己的遊戲中。我想您編輯系統關卡應該"
"不會只是要偷看隱藏的梯子跟陷阱，是吧？"

#: src/kgreditor.cpp:253 src/kgreditor.cpp:271 src/kgrgame.cpp:257
msgid "Save Level"
msgstr "儲存關卡"

#: src/kgreditor.cpp:254
msgid "Do you want to insert a level and move existing levels up by one?"
msgstr "您確定要插入關卡，並移動其他現有的關卡嗎？"

#: src/kgreditor.cpp:256
msgid "&Insert Level"
msgstr "插入關卡(&I)"

#: src/kgreditor.cpp:256 src/kgreditor.cpp:455
msgid "&Cancel"
msgstr "取消(&C)"

#: src/kgreditor.cpp:272 src/kgreditor.cpp:802 src/kgrgame.cpp:1314
#: src/kgrgame.cpp:1522
#, kde-format
msgid "Cannot open file '%1' for output."
msgstr "無法開啟檔案 %1。"

#: src/kgreditor.cpp:327 src/kgreditor.cpp:343 src/kgreditor.cpp:351
#: src/kgreditor.cpp:366
msgid "Move Level"
msgstr "移動關卡"

#: src/kgreditor.cpp:330
msgid "Game"
msgstr "遊戲"

#: src/kgreditor.cpp:330 src/kgreditor.cpp:651
msgid "Editor"
msgstr "編輯器"

#: src/kgreditor.cpp:328
#, kde-format
msgid "You must first load a level to be moved. Use the \"%1\" or \"%2\" menu."
msgstr "您必須先載入關卡才能移動。請使用「%1」或「%2」選單。"

#: src/kgreditor.cpp:344
msgid ""
"You cannot move a level until you have created a game and at least two "
"levels. Try menu item \"Create Game\"."
msgstr ""
"除非您先產生新的遊戲以及至少兩個關卡，才能做移動關卡的動作。請試試選單中的"
"「創造遊戲」。"

#: src/kgreditor.cpp:352
msgid "Sorry, you cannot move a system level."
msgstr "抱歉，您無法移動系統關卡。"

#: src/kgreditor.cpp:367
msgid "You must change the level or the game or both."
msgstr "您必須更換關卡或遊戲，或兩者都更換。"

#: src/kgreditor.cpp:429 src/kgreditor.cpp:452 src/kgreditor.cpp:470
#: src/kgrselector.cpp:265
msgid "Delete Level"
msgstr "刪除關卡"

#: src/kgreditor.cpp:430
msgid ""
"You cannot delete a level until you have created a game and a level. Try "
"menu item \"Create Game\"."
msgstr "您要刪除"

#: src/kgreditor.cpp:453
msgid "Do you want to delete a level and move higher levels down by one?"
msgstr "您確定要刪除關卡，並移動其他關卡嗎？"

#: src/kgreditor.cpp:455
msgid "&Delete Level"
msgstr "刪除關卡(&D)"

#: src/kgreditor.cpp:471
#, kde-format
msgid "Cannot find file '%1' to be deleted."
msgstr "找不到檔案 %1。"

#: src/kgreditor.cpp:520 src/kgreditor.cpp:530 src/kgreditor.cpp:535
#: src/kgreditor.cpp:549 src/kgreditor.cpp:567 src/kgreditor.cpp:790
#: src/kgreditor.cpp:801
msgid "Save Game Info"
msgstr "儲存遊戲資訊"

#: src/kgreditor.cpp:521
msgid "You must enter a name for the game."
msgstr "您必須輸入遊戲名稱"

#: src/kgreditor.cpp:531
msgid "You must enter a filename prefix for the game."
msgstr "您必須輸入此遊戲的檔名的前置字串。"

#: src/kgreditor.cpp:536
msgid "The filename prefix should not be more than 5 characters."
msgstr "檔名的前置字串不能超過五個字元。"

#: src/kgreditor.cpp:550
msgid "The filename prefix should be all alphabetic characters."
msgstr "檔名的前置字串必須是數字或英文字母。"

#: src/kgreditor.cpp:568
#, kde-format
msgid "The filename prefix '%1' is already in use."
msgstr "檔名的前置字串 %1 已經被使用了。"

#: src/kgreditor.cpp:652
msgid "You have not saved your work. Do you want to save it now?"
msgstr "您還沒儲存。要現在儲存嗎？"

#: src/kgreditor.cpp:654
msgid "&Save"
msgstr "儲存(&S)"

#: src/kgreditor.cpp:654
msgid "&Do Not Save"
msgstr "不儲存(&D)"

#: src/kgreditor.cpp:655
msgid "&Go on editing"
msgstr "繼續編輯(&G)"

#: src/kgreditor.cpp:791
msgid "You can only modify user games."
msgstr "您只能變更使用者的遊戲。"

#: src/kgreditor.cpp:852
msgid "New Level"
msgstr "新關卡"

#: src/kgreditor.cpp:862 src/kgrgame.cpp:1220
#, kde-format
msgctxt "Game name - level number."
msgid "%1 - %2"
msgstr "%1 - %2"

#: src/kgreditor.cpp:866 src/kgrgame.cpp:1223
#, kde-format
msgctxt "Game name - level number - level name."
msgid "%1 - %2 - %3"
msgstr "%1 - %2 - %3"

#: src/kgrgame.cpp:190
msgid "Play Next Level"
msgstr "玩下一關"

#: src/kgrgame.cpp:191
msgid "There are no more levels in this game."
msgstr "此遊戲沒有關卡了。"

#: src/kgrgame.cpp:258
msgid "Inappropriate action: you are not editing a level."
msgstr "不適當的動作：您不是在編輯關卡。"

#: src/kgrgame.cpp:542 src/kgrgame.cpp:688
msgid "Game Paused"
msgstr "遊戲暫停"

#: src/kgrgame.cpp:543
msgid ""
"The replay has stopped and the game is pausing while you prepare to go on "
"playing. Please press the Pause key (default P or Esc) when you are ready."
msgstr ""
"重播已停止，遊戲已暫停。您必須按「暫停」鍵（預設為 P 或 Esc）才會再開始。"

#: src/kgrgame.cpp:587 src/kgrgame.cpp:593
msgid "Replay Last Level"
msgstr "重播上一關"

#: src/kgrgame.cpp:588
msgid ""
"ERROR: Could not find and replay a recording of the last level you played."
msgstr "錯誤：找不到您上一關的實錄。"

#: src/kgrgame.cpp:594
msgid ""
"There is no last level to replay.  You need to play a level to completion, "
"win or lose, before you can use the Replay Last Level action."
msgstr "沒有上一關可以重播。您需要玩完一關，不管輸贏，然後才能重播。"

#: src/kgrgame.cpp:613
msgid "Quick Start"
msgstr "快速開始"

#: src/kgrgame.cpp:621
msgctxt "Button text: start playing a game"
msgid "&PLAY"
msgstr "開始遊戲(&P)"

#: src/kgrgame.cpp:622
msgid "Start playing this level"
msgstr "開始玩這一關"

#: src/kgrgame.cpp:624
msgid ""
"Set up to start playing the game and level being shown, as soon as you "
"click, move the mouse or press a key"
msgstr "設定要開始玩以下顯示的遊戲關卡。點擊時立刻移動滑鼠或按鍵"

#: src/kgrgame.cpp:628
msgid "&Quit"
msgstr "離開(&Q)"

#: src/kgrgame.cpp:629
msgid "Close KGoldrunner"
msgstr "關閉 KGoldrunner"

#: src/kgrgame.cpp:634
msgid "Start a different game or level"
msgstr "開始另一個遊戲或關卡"

#: src/kgrgame.cpp:636
msgid ""
"Use the Select Game dialog box to choose a different game or level and start "
"playing it"
msgstr "使用「選擇遊戲」對話框來選擇不同的遊戲或關卡"

#: src/kgrgame.cpp:640
msgid "&Use Menu"
msgstr "使用選單(&U)"

#: src/kgrgame.cpp:642
msgid "Use the menus to choose other actions"
msgstr "用選單來選擇其它的動作"

#: src/kgrgame.cpp:644
msgid ""
"Before playing, use the menus to choose other actions, such as loading a "
"saved game or changing the theme"
msgstr "開始玩之前，用選單選擇其它動作，如載入已儲存的遊戲或改變遊戲主題"

#: src/kgrgame.cpp:689
msgid ""
"The game is halted. You will need to press the Pause key (default P or Esc) "
"when you are ready to play."
msgstr "遊戲已暫停。您必須按「暫停」鍵（預設為 P 或 Esc）才會再開始。"

#: src/kgrgame.cpp:737
msgid "Show A Solution"
msgstr "顯示解答"

#: src/kgrgame.cpp:738
msgid ""
"Sorry, although all levels of KGoldrunner can be solved, no solution has "
"been recorded yet for the level you selected."
msgstr ""
"抱歉，雖然 KGoldrunner 中所有關卡都已過關，但是您選取的關卡並未錄下任何畫面。"

#: src/kgrgame.cpp:748
msgid "Replay Any Level"
msgstr "重播任一關卡"

#: src/kgrgame.cpp:749
msgid ""
"Sorry, you do not seem to have played and recorded the selected level before."
msgstr "抱歉，您似乎並未玩過或錄下選取的關卡。"

#: src/kgrgame.cpp:943
msgid ""
"<NOBR><B>GAME OVER !!!</B></NOBR><P>Would you like to try this level again?</"
"P>"
msgstr "<NOBR><B>遊戲結束。</B></NOBR><p>您要再試一次這一關嗎？</p>"

#: src/kgrgame.cpp:945
msgid "Game Over"
msgstr "遊戲結束"

#: src/kgrgame.cpp:946
msgid "&Try Again"
msgstr "再試一次(&T)"

#: src/kgrgame.cpp:946
msgid "&Finish"
msgstr "完成(&F)"

#: src/kgrgame.cpp:1018
#, kde-format
msgid ""
"<b>CONGRATULATIONS !!!!</b><p>You have conquered the last level in the <b>\"%"
"1\"</b> game !!</p>"
msgstr "<b>恭喜！</b><p>您攻克了 %1 裡的最後一關！</p>"

#: src/kgrgame.cpp:1146
msgid "Hint"
msgstr "提示"

#: src/kgrgame.cpp:1152
msgid "Sorry, there is no hint for this level."
msgstr "抱歉，本關卡沒有提示。"

#: src/kgrgame.cpp:1210
msgid "T H E   E N D"
msgstr "T H E   E N D"

#: src/kgrgame.cpp:1246
msgid ""
"You have pressed a key that can be used to control the Hero. Do you want to "
"switch automatically to keyboard control? Pointer control is easier to use "
"in the long term - like riding a bike rather than walking!"
msgstr ""
"您在鍵盤中按下了控制我們的主角的按鍵。您要自動切換成鍵盤控制嗎？滑鼠控制適用"
"於長途行動，就像騎機車總比走路輕鬆。"

#: src/kgrgame.cpp:1250
msgid "Switch to Keyboard Mode"
msgstr "切換到鍵盤模式"

#: src/kgrgame.cpp:1251
msgid "Switch to &Keyboard Mode"
msgstr "切換到鍵盤模式(&K)"

#: src/kgrgame.cpp:1252
msgid "Stay in &Mouse Mode"
msgstr "切換到滑鼠模式(&M)"

#: src/kgrgame.cpp:1253
msgid "Keyboard Mode"
msgstr "鍵盤模式"

#: src/kgrgame.cpp:1287 src/kgrgame.cpp:1313 src/kgrgame.cpp:1323
#: src/kgrgame.cpp:1342 src/kgrgame.cpp:1348
msgid "Save Game"
msgstr "儲存遊戲"

#: src/kgrgame.cpp:1288
#, kde-format
msgid ""
"Sorry, you cannot save your game play while you are editing. Please try menu "
"item \"%1\"."
msgstr "抱歉，您在編輯時無法儲存您的遊戲。請試著使用選單項目「%1」。"

#: src/kgrgame.cpp:1324 src/kgrgame.cpp:1368 src/kgrgame.cpp:1483
#: src/kgrgame.cpp:1684 src/kgrgame.cpp:1847 src/kgrgameio.cpp:167
#, kde-format
msgid "Cannot open file '%1' for read-only."
msgstr "無法開啟檔案 %1。"

#: src/kgrgame.cpp:1343
msgid ""
"Please note: for reasons of simplicity, your saved game position and score "
"will be as they were at the start of this level, not as they are now."
msgstr ""
"請注意：為了簡化，您儲存遊戲的位址與分數會被視為關卡開始時的位址與分數，而不"
"是現在的位址與分數。"

#: src/kgrgame.cpp:1349
msgid "Error: Failed to save your game."
msgstr "錯誤：儲存遊戲失敗。"

#: src/kgrgame.cpp:1361 src/kgrgame.cpp:1367 src/kgrgame.cpp:1405
msgid "Load Game"
msgstr "載入遊戲"

#: src/kgrgame.cpp:1362
msgid "Sorry, there are no saved games."
msgstr "抱歉，沒有已存的遊戲。"

#: src/kgrgame.cpp:1406
#, kde-format
msgid "Cannot find the game with prefix '%1'."
msgstr "找不到前置字串 %1 的遊戲。"

#: src/kgrgame.cpp:1464
msgid "Unknown"
msgstr "未知的"

#: src/kgrgame.cpp:1482 src/kgrgame.cpp:1521
msgid "Check for High Score"
msgstr "檢查高分榜"

#: src/kgrgame.cpp:1539
msgid ""
"<html><b>Congratulations !!!</b><br>You have achieved a high score in this "
"game.<br>Please enter your name so that it may be enshrined<br>in the "
"KGoldrunner Hall of Fame.</html>"
msgstr ""
"<html><b>恭喜！</b><br>您刷新了此遊戲的最高分紀錄。<br> 請在 KGoldrunner 名人"
"堂中留下您的名字。</html>"

#: src/kgrgame.cpp:1551 src/kgrgame.cpp:1638
msgid "Save High Score"
msgstr "儲存高分紀錄"

#: src/kgrgame.cpp:1639
msgid "Error: Failed to save your high score."
msgstr "錯誤：儲存您的高分紀錄時失敗。"

#: src/kgrgame.cpp:1651 src/kgrgame.cpp:1674 src/kgrgame.cpp:1683
msgid "Show High Scores"
msgstr "顯示排行榜"

#: src/kgrgame.cpp:1652
msgid "Sorry, we do not keep high scores for tutorial games."
msgstr "抱歉，教學遊戲中不記錄最高分。"

#: src/kgrgame.cpp:1675
#, kde-format
msgid "Sorry, there are no high scores for the \"%1\" game yet."
msgstr "抱歉，此遊戲 %1 目前還沒有高分紀錄。"

#: src/kgrgame.cpp:1699
#, kde-format
msgid ""
"<center><h2>KGoldrunner Hall of Fame</h2></center><center><h3>\"%1\" Game</"
"h3></center>"
msgstr ""
"<center><h2>KGoldrunner 名人堂</h2></center> <center><h3>遊戲 %1</h3></"
"center>"

#: src/kgrgame.cpp:1709
msgctxt "1, 2, 3 etc."
msgid "Rank"
msgstr "排名"

#: src/kgrgame.cpp:1710
msgctxt "Person"
msgid "Name"
msgstr "遊戲"

#: src/kgrgame.cpp:1711
msgctxt "Game level reached"
msgid "Level"
msgstr "關卡"

#: src/kgrgame.cpp:1712
msgid "Score"
msgstr "   分數："

#: src/kgrgame.cpp:1713
msgid "Date"
msgstr "日期"

#: src/kgrgame.cpp:1716
msgid "High Scores"
msgstr "高分榜"

#: src/kgrgame.cpp:1840 src/kgrgame.cpp:1846 src/kgrgame.cpp:1850
msgid "Load Game Info"
msgstr "載入遊戲資訊"

#: src/kgrgame.cpp:1841
#, kde-format
msgid "Cannot find game info file '%1'."
msgstr "找不到由遊戲資訊檔 '%1'"

#: src/kgrgame.cpp:1851
#, kde-format
msgid "Reached end of file '%1' before finding end of game-data."
msgstr "到達檔案 %1 的結尾，但是找不到遊戲資料的結尾。"

#: src/kgrgameio.cpp:161 src/kgrgameio.cpp:166 src/kgrgameio.cpp:170
msgid "Read Level Data"
msgstr "讀取關卡資料"

#: src/kgrgameio.cpp:162
#, kde-format
msgid "Cannot find file '%1'."
msgstr "找不到由檔案 %1。"

#: src/kgrgameio.cpp:171
#, kde-format
msgid "Reached end of file '%1' without finding level data."
msgstr "到了檔案 %1 的結尾，但找不到關卡資料。"

#: src/kgrgameio.cpp:366 src/kgrgameio.cpp:373
msgid "Rename File"
msgstr "重新命名檔案"

#: src/kgrgameio.cpp:367
#, kde-format
msgid "Cannot delete previous version of file '%1'."
msgstr "無法刪除前一個版本的檔案 %1。"

#: src/kgrgameio.cpp:374
#, kde-format
msgid "Cannot rename file '%1' to '%2'."
msgstr "無法將檔案 %1 重命名為 %2。"

#: src/kgrselector.cpp:83 src/kgrselector.cpp:89 src/kgrselector.cpp:109
#: src/kgrselector.cpp:494
msgid "Select Level"
msgstr "選擇關卡"

#: src/kgrselector.cpp:84
msgid "Sorry, you can only save or move into one of your own games."
msgstr "抱歉，您只能儲存或移動您自己遊戲裡的關卡。"

#: src/kgrselector.cpp:90
msgid "Sorry, you can only delete a level from one of your own games."
msgstr "抱歉，您只能刪除您自己遊戲裡的關卡。"

#: src/kgrselector.cpp:96
msgid "Sorry, you can only edit the game information on your own games."
msgstr "抱歉，您只能編輯您自己遊戲裡的關卡資訊。"

#: src/kgrselector.cpp:110
#, kde-format
msgid "There is no level %1 in \"%2\", so you cannot play or edit it."
msgstr "在 %2 中沒有關卡 %1，所以無法玩或編輯它。"

#: src/kgrselector.cpp:128 src/kgrselector.cpp:177
msgid "Select Game"
msgstr "選擇遊戲"

#: src/kgrselector.cpp:137
msgid "<html><b>Please select a game:</b></html>"
msgstr "<html><b>請選擇遊戲：</b></html>"

#: src/kgrselector.cpp:144
msgid "Name of Game"
msgstr "遊戲名稱"

#: src/kgrselector.cpp:145
msgid "Rules"
msgstr "規則"

#: src/kgrselector.cpp:146
msgid "Levels"
msgstr "關卡"

#: src/kgrselector.cpp:147
msgid "Skill"
msgstr "技能"

#: src/kgrselector.cpp:179
msgid "Level 1 of the selected game is:"
msgstr "所選遊戲的第一關是："

#: src/kgrselector.cpp:183
msgid "Select Game/Level"
msgstr "選擇 遊戲/關卡"

#: src/kgrselector.cpp:185
msgid "Please select a level:"
msgstr "選擇關卡："

#: src/kgrselector.cpp:204
msgid "Level number:"
msgstr "關卡編號："

#: src/kgrselector.cpp:210
msgid "Edit Level Name && Hint"
msgstr "編輯關卡名稱和提示"

#: src/kgrselector.cpp:238
msgid "Start Game"
msgstr "開始遊戲"

#: src/kgrselector.cpp:247
msgid "Play Level"
msgstr "玩關卡"

#: src/kgrselector.cpp:250
msgid "Replay Level"
msgstr "重玩關卡"

#: src/kgrselector.cpp:253
msgid "Show Solution"
msgstr "顯示答案"

#: src/kgrselector.cpp:262
msgid "Save Change"
msgstr "儲存變更"

#: src/kgrselector.cpp:268
msgid "Move To..."
msgstr "移到..."

#: src/kgrselector.cpp:352
msgctxt "Rules"
msgid "KGoldrunner"
msgstr "KGoldrunner"

#: src/kgrselector.cpp:353
msgctxt "Rules"
msgid "Traditional"
msgstr "傳統的規則"

#: src/kgrselector.cpp:356
msgctxt "Skill Level"
msgid "Tutorial"
msgstr "體驗教學"

#: src/kgrselector.cpp:358
msgctxt "Skill Level"
msgid "Normal"
msgstr "正常"

#: src/kgrselector.cpp:359
msgctxt "Skill Level"
msgid "Championship"
msgstr "冠軍"

#: src/kgrselector.cpp:461
#, kde-format
msgid "1 level, uses KGoldrunner rules."
msgid_plural "%1 levels, uses KGoldrunner rules."
msgstr[0] "%1 個關卡，使用 KGoldrunner 的規則。"

#: src/kgrselector.cpp:464
#, kde-format
msgid "1 level, uses Traditional rules."
msgid_plural "%1 levels, uses Traditional rules."
msgstr[0] "%1 個關卡，使用傳統規則。"

#: src/kgrselector.cpp:469
msgid "Sorry, there is no further information about this game."
msgstr "抱歉，沒有關於這個遊戲的進一步資訊"

#: src/kgrselector.cpp:495
msgid "This level number is not valid. It can not be used."
msgstr "這個關卡編號無效，無法使用。"

#: src/kgrselector.cpp:516
msgid ""
"The main button at the bottom echoes the menu action you selected. Click it "
"after choosing a game and level - or use \"Cancel\"."
msgstr ""
"底部的主要按鍵會回應您所選擇的選單的動作。選好遊戲與關卡後按下按鍵，或是按下"
"「取消」。"

#: src/kgrselector.cpp:521
msgid ""
"\n"
"\n"
"If this is your first time in KGoldrunner, select the tutorial game, which "
"gives you hints as you go.\n"
"\n"
"Otherwise, just click on the name of a game in the table, then, to start at "
"level 001, click on the main button at the bottom. Play begins when you move "
"the mouse or press a key."
msgstr ""
"\n"
"\n"
"如果您是第一次玩 KGoldrunner，請選擇教學遊戲。教學遊戲會給您一些提示。\n"
"\n"
"不然也可以在表格中按下遊戲的名稱，然後按下底部的主要按鍵從第一關開始玩。關卡"
"會在您移動滑鼠或按下任何鍵之後開始。"

#: src/kgrselector.cpp:530
msgid ""
"\n"
"\n"
"You can select System levels for editing (or copying), but you must save the "
"result in a game you have created.  Use the left mouse-button as a "
"paintbrush and the editor toolbar buttons as a palette.  Use the 'Erase' "
"button or the right mouse-button to erase.  You can drag the mouse with a "
"button held down and paint or erase multiple squares."
msgstr ""
"\n"
"\n"
"您可以選擇系統關卡來編輯，但您必須儲存您創作的關卡。從工具列選擇要填上空間的"
"物品，移動滑鼠來填上空間。「清除空間」則可以把物品清除。您可以按住滑鼠按鍵並"
"拖曳來畫或擦除多個空間。"

#: src/kgrselector.cpp:538
msgid ""
"\n"
"\n"
"You can add a name and hint to your new level here, but you must save the "
"level you have created into one of your own games. By default your new level "
"will go at the end of your game, but you can also select a level number and "
"save into the middle of your game."
msgstr ""
"\n"
"\n"
"您可以在新關卡加入一個名稱或提示，但是要記得儲存。您的新關卡預設會加到最後"
"面，但是您也可以選擇插入中間的關卡編號。"

#: src/kgrselector.cpp:545
msgid ""
"\n"
"\n"
"You can create or edit a name and hint here, before saving. If you change "
"the game or level, you can do a copy or \"Save As\", but you must always "
"save into one of your own games. If you save a level into the middle of a "
"series, the other levels are automatically re-numbered."
msgstr ""
"\n"
"\n"
"您可以在此產生或編輯名稱與提示。如果您修改了遊戲或關卡，您可以選擇「另存新"
"檔」，但要記得至少儲存到一個地方。如果您將關卡插到中間，其他的關卡會自動重新"
"編號。"

#: src/kgrselector.cpp:552
msgid ""
"\n"
"\n"
"You can only delete levels from one of your own games. If you delete a level "
"from the middle of a series, the other levels are automatically re-numbered."
msgstr ""
"\n"
"\n"
"您只能刪除您自己的關卡。如果您刪除了中間的關卡，其他的關卡會自動重新編號。"

#: src/kgrselector.cpp:557
msgid ""
"\n"
"\n"
"To move (re-number) a level, you must first select it by using \"Edit Any "
"Level...\", then you can use \"Move Level...\" to move it to a new number or "
"even a different game. Other levels are automatically re-numbered as "
"required. You can only move levels within your own games."
msgstr ""
"\n"
"\n"
"要移動關卡，您要先選擇「編輯任一關卡」，然後選擇「移動關卡」來重新移動關卡編"
"號。其他的關卡會自動重新編號。"

#: src/kgrselector.cpp:564
msgid ""
"\n"
"\n"
"When editing game info you only need to choose a game, then you can go to a "
"dialog where you edit the details of the game."
msgstr ""
"\n"
"\n"
"您只要選擇一個遊戲，然後就可以編輯遊戲的詳情。"

#: src/kgrselector.cpp:571
msgid ""
"\n"
"\n"
"Click on the table to choose a game.  In the table and below it you can see "
"more information about the selected game, including how many levels there "
"are, how difficult the game is and what rules the enemies follow (see the "
"KGoldrunner Handbook).\n"
"\n"
"You select a level number by typing it or using the spin box or scroll bar.  "
"As you vary the game or level, the thumbnail area shows a preview of your "
"choice."
msgstr ""
"\n"
"\n"
"在表格中選擇一個遊戲。表格底下您可以用「更多資訊」來查看關於該遊戲的資訊，遊"
"戲中有多少關卡、困難度、使用哪種規則等等（並請參考 KGoldrunner 手冊）。\n"
"\n"
"您可以用鍵盤輸入或用按鍵選擇關卡編號，然後可以看到關於該遊戲或關卡的預覽。"

#: src/kgrselector.cpp:582
msgid "Help: Select Game & Level"
msgstr "說明：選擇遊戲與關卡"

#: src/main.cpp:27
msgid "KGoldrunner is a game of action and puzzle solving"
msgstr "KGoldrunner 是一款動作與解謎的遊戲。"

#: src/main.cpp:46
msgid "(C) 2003 Ian Wadham and Marco Krüger"
msgstr "(C) 2003 Ian Wadham and Marco Krüger"

#: src/main.cpp:71
msgid "Ian Wadham"
msgstr "Ian Wadham"

#: src/main.cpp:71
msgid "Current author"
msgstr "目前的作者"

#: src/main.cpp:73
msgid "Marco Krüger"
msgstr "Marco Krüger"

#: src/main.cpp:73
msgid "Original author"
msgstr "原作者"

#: src/main.cpp:75 src/main.cpp:81
msgid "Mauricio Piacentini"
msgstr "Mauricio Piacentini"

#: src/main.cpp:76
msgid "Port to KDE4, Qt4 and KGameCanvas classes"
msgstr "移植到 KDE4，Qt4 與 KGameCanvas 類別"

#: src/main.cpp:78
msgid "Maurizio Monge"
msgstr "Maurizio Monge"

#: src/main.cpp:79
msgid "KGameCanvas classes for KDE4"
msgstr "KDE4 的 KGameCanvas 類別　"

#: src/main.cpp:82
msgid "Artwork for runners and default theme"
msgstr "主角與預設主題的美工"

#: src/main.cpp:84
msgid "Johann Ollivier Lapeyre"
msgstr "Johann Ollivier Lapeyre"

#: src/main.cpp:85
msgid "Artwork for bars and ladders"
msgstr "槓桿與梯子的美工"

#: src/main.cpp:87 src/main.cpp:95
msgid "Eugene Trounev"
msgstr "Eugene Trounev"

#: src/main.cpp:88
msgid "Artwork for background of Geek City theme"
msgstr "希臘城市背景的美工"

#: src/main.cpp:90
msgid "Luciano Montanaro"
msgstr "Luciano Montanaro"

#: src/main.cpp:91
msgid ""
"Nostalgia themes, improvements to runners, multiple-backgrounds feature, "
"fade-in/fade-out feature and several other ideas"
msgstr "Nostalgia 主題，玩家的改進，多重背景，淡出/淡入與其他的一些想法"

#: src/main.cpp:96
msgid "Artwork for the Treasure of Egypt theme"
msgstr "埃及的寶藏主題的美工"

#~ msgid "Your game has been saved."
#~ msgstr "您的遊戲已經儲存"

#~ msgid "Start Tutorial"
#~ msgstr "開始體驗教學"

#~ msgid "Cannot find the tutorial game (file-prefix '%1') in the '%2' files."
#~ msgstr "在檔案 %2 裡找不到體驗教學遊戲（檔案開頭為 %1）。"

#~ msgid "Kill hero"
#~ msgstr "自殺"

#~ msgid "&Traditional Rules"
#~ msgstr "傳統的規則(&T)"

#~ msgid "Set Traditional rules for this game"
#~ msgstr "設定此遊戲使用傳統的規則"

#~ msgid "K&Goldrunner Rules"
#~ msgstr "KGoldrunner 規則 (&G)"

#~ msgid "Set KGoldrunner rules for this game"
#~ msgstr "設定此遊戲使用 KGoldrunner 規則"

#~ msgctxt "Default action at startup of game"
#~ msgid "PLAY"
#~ msgstr "遊戲"

#~ msgctxt "Alternate action at startup of game"
#~ msgid "Select Level"
#~ msgstr "選擇關卡"

#~ msgctxt "Alternate action at startup of game"
#~ msgid "Use Menu"
#~ msgstr "使用選單"

#~ msgid "GAME OVER !!!"
#~ msgstr "遊戲結束!!!"

#~ msgid "Retry Level?"
#~ msgstr "刪除關卡"

#~ msgid "Check Games & Levels"
#~ msgstr "檢查遊戲與關卡"

#~ msgid "There are no files '%1/%2???.grl' for the %3 game."
#~ msgstr "找不到遊戲 %3 中的檔案 %1/%2???.grl。"

#~ msgid ""
#~ "File '%1' is beyond the highest level for the %2 game and cannot be "
#~ "played."
#~ msgstr "檔案 %1 已經超過遊戲 %2 的最高關卡，所以無法玩。"

#~ msgid ""
#~ "File '%1' is before the lowest level for the %2 game and cannot be played."
#~ msgstr "檔案 %1 已經超過遊戲 %2 的最低關卡，所以無法玩。"

#~ msgid "Cannot find file '%1' for the %2 game."
#~ msgstr "找不到遊戲 %2 的檔案 %1。"
