# translation of kblackbox.po to Chinese Traditional
# Hydonsingore Sie <hydonsingore@mail.educities.edu.tw>, 2003.
# Franklin Weng <franklin at goodhorse dot idv dot tw>, 2007, 2008.
# Frank Weng (a.k.a. Franklin) <franklin at goodhorse dot idv dot tw>, 2008, 2009.
msgid ""
msgstr ""
"Project-Id-Version: kblackbox\n"
"Report-Msgid-Bugs-To: http://bugs.kde.org\n"
"POT-Creation-Date: 2009-07-01 12:45+0200\n"
"PO-Revision-Date: 2009-03-10 09:23+0800\n"
"Last-Translator: Frank Weng (a.k.a. Franklin) <franklin at goodhorse dot idv "
"dot tw>\n"
"Language-Team: Chinese Traditional <zh-l10n@linux.org.tw>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Lokalize 0.3\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: kbblevelconfigurationwidget.cpp:35
msgctxt "A number between 1 and 99 is displayed in front of it."
msgid " ball"
msgid_plural " balls"
msgstr[0] " 顆球"

#: kbblevelconfigurationwidget.cpp:44
msgctxt "A number between 2 and 30 is displayed in front of it."
msgid " column"
msgid_plural " columns"
msgstr[0] " 欄"

#: kbblevelconfigurationwidget.cpp:53
msgctxt "A number between 2 and 30 is displayed in front of it."
msgid " row"
msgid_plural " rows"
msgstr[0] " 列"

#: kbbmainwindow.cpp:80
msgid "Time: 00:00"
msgstr "時間：00:00"

#: kbbmainwindow.cpp:81
msgid "Size: 00 x 00"
msgstr "大小：00 x 00"

#: kbbmainwindow.cpp:100
msgid "Start Tutorial"
msgstr "開始教學"

#: kbbmainwindow.cpp:102
msgid "Start tutorial"
msgstr "開始教學"

#: kbbmainwindow.cpp:103
msgid ""
"<qt>The <b>tutorial</b> is a fast, user friendly and interactive way to "
"learn the rules of the game. Start it if you do not know them!</qt>"
msgstr ""
"<qt>「教學」遊戲提供您一個友善、互動、快速的方式來學習如何進行此遊戲。如果您"
"對此遊戲不瞭解，現在就開始「教學」遊戲！</qt>"

#: kbbmainwindow.cpp:107
msgid "New Sandbox Game"
msgstr "沙箱模式新遊戲"

#: kbbmainwindow.cpp:108
msgid "Start a new sandbox game"
msgstr "沙箱模式新遊戲"

#: kbbmainwindow.cpp:109
msgid ""
"<qt><p>In a <b>sandbox game</b>, the solution is displayed at the beginning "
"of the game. This is useful to understand the game principles.</"
"p><p>However: after a while, it is not really fun and you should try to "
"start a real game!</p></qt>"
msgstr ""
"<qt><p>在「沙箱模式」中，遊戲開始就將球的位置都標出來了。這可用於瞭解遊戲中的"
"各種反射方式。</p> <p>瞭解之後，您就可以開始進行真正的遊戲了。</p></qt>"

#: kbbmainwindow.cpp:115
msgctxt ""
"This is the last action of a game to check the result, when the user is done."
msgid "Done!"
msgstr "完成！"

#: kbbmainwindow.cpp:116
msgid ""
"<qt><ul><li>First, you have to place all the balls on the black box. To "
"guess the correct positions of the balls and see how they interact with "
"laser beams, you should use the lasers that are positioned around the black "
"box.</li><li><b>When you think you are done</b>, you should click here.</"
"li></ul><p>Note that it is only possible to click here if you have placed "
"the correct number of balls.</p></qt>"
msgstr ""
"<qt> <ul><li>首先，您要把所有的球擺進箱子裡。要猜測球的正確位置，您要參考它們"
"對雷射光束的反應。您必須使用放置在旁邊的雷射槍向黑箱子打入雷射光束。</li> "
"<li><b>當您認為您已經完成之後，</b>您就點擊這裡。</li></ul> <p>注意，您只有在"
"擺進正確數量的球之後，才能點擊這裡。</p></qt>"

#: kbbmainwindow.cpp:120
msgid "Give up the game"
msgstr "放棄此遊戲"

#: kbbmainwindow.cpp:121
msgid ""
"<qt><p>Choose \"<b>Solve</b>\" if you want to give up the current game. The "
"solution will be displayed.</p><p>If you placed all the balls and do not "
"want to give up, choose \"Done!\".</p></qt>"
msgstr ""
"<qt><p>若是您打算放棄目前的遊戲，請按「解決」鍵，會顯示出正確的解答。</p> <p>"
"若是您已經所有的球擺進去，而不是要放棄，請按「完成」。</p></qt>"

#: kbbmainwindow.cpp:161
msgid "Move Down"
msgstr "下移"

#: kbbmainwindow.cpp:167
msgid "Move Up"
msgstr "上移"

#: kbbmainwindow.cpp:173
msgid "Move Left"
msgstr "左移"

#: kbbmainwindow.cpp:179
msgid "Move Right"
msgstr "右移"

#: kbbmainwindow.cpp:185
msgid "Switch Ball or Shoot Laser"
msgstr "切換球或擊發雷射"

#: kbbmainwindow.cpp:191
msgid "Switch Marker"
msgstr "切換標記"

#: kbbmainwindow.cpp:263
msgctxt ""
"The text may not be too wide. So please use some HTML-BR-tags to have "
"something more or less as wide as in english. Thanks!"
msgid ""
"Note: You can change<br />the parameters of<br />custom games in the<br /"
">Settings dialog."
msgstr "注意：您可以在「設定」<br /> 對話框中改變自訂遊戲的<br /> 參數。"

#: kbbmainwindow.cpp:297
#, kde-format
msgid "First, you need to remove 1 ball from the black box."
msgid_plural "First, you need to remove %1 balls from the black box."
msgstr[0] "首先，您必須從黑箱子裡移除 %1 顆球"

#: kbbmainwindow.cpp:299
msgid "To check if you successfully guessed the ball positions, click here!"
msgstr "點擊這裡來檢查您是否已成功猜對所有的球的位置。"

#: kbbmainwindow.cpp:301
#, kde-format
msgid "You need to place 1 more ball on the black box."
msgid_plural "You need to place %1 more balls on the black box."
msgstr[0] "您還需要擺放 %1 顆球進黑箱子裡。"

#: kbbmainwindow.cpp:305
msgid "Game over."
msgstr "遊戲結束。"

#: kbbmainwindow.cpp:307
msgid "Game paused."
msgstr "遊戲暫停。"

#: kbbmainwindow.cpp:312 kbbtutorial.cpp:54
msgid "Tutorial"
msgstr "教學"

#: kbbmainwindow.cpp:316
#, kde-format
msgid "1 ball too many!"
msgid_plural "%1 balls too many!"
msgstr[0] "%1 顆球太多了"

#: kbbmainwindow.cpp:318
msgid "No more balls to place"
msgstr "沒有球可以擺了。"

#: kbbmainwindow.cpp:320
#, kde-format
msgid "1 ball to place"
msgid_plural "%1 balls to place"
msgstr[0] "還有 %1 顆球要擺"

#: kbbmainwindow.cpp:323
msgid "Game over"
msgstr "遊戲結束"

#: kbbmainwindow.cpp:326
#, kde-format
msgid "Time: %1"
msgstr "時間：%1"

#: kbbmainwindow.cpp:328
#, kde-format
msgid "Size: %1 x %2"
msgstr "大小: %1 x %2"

#: kbbmainwindow.cpp:344
msgid ""
"Clicking on \"Done!\" is the normal way to check the positions of the balls "
"at the end of the game. However, it is not possible in the tutorial to end "
"the game before you reached the last step.\n"
"Please first finish the tutorial."
msgstr ""
"按下「完成」檢查球的位置。不過，在教學遊戲中您必須進到最後一步驟才能結束此遊"
"戲。請先完成教學遊戲。"

#: kbbmainwindow.cpp:344
msgid "Check positions"
msgstr "檢查位置"

#: kbbmainwindow.cpp:351
#, kde-format
msgctxt ""
"The text may not be too wide. So please use some HTML-BR-tags to have "
"something more or less as wide as in english. Thanks!"
msgid "Your final score is: %1.<br />You did really well!"
msgstr "您的最後得分是：%1。<br />您做得不錯。"

#: kbbmainwindow.cpp:353
msgctxt ""
"The text may not be too wide. So please use some HTML-BR-tags to have "
"something more or less as wide as in english. Thanks!"
msgid "But it does not count<br />because <b>it is the sandbox!</b>"
msgstr "不過本次遊戲不算分<br />因為是沙箱模式。"

#: kbbmainwindow.cpp:355
#, kde-format
msgctxt ""
"The text may not be too wide. So please use some HTML-BR-tags to have "
"something more or less as wide as in english. Thanks!"
msgid "Your final score is: %1.<br />I guess you need more practise."
msgstr "您的最後得分是：%1。<br />我想您需要多加練習。"

#: kbbmainwindow.cpp:385
#, kde-format
msgid "Game paused.<br />Press \"%1\" to resume."
msgstr "遊戲已暫停。<br />按 \"%1\" 繼續遊戲。"

#: kbbmainwindow.cpp:406
msgid ""
"Do you want to cancel the current custom game and start a new one with the "
"new parameters?"
msgstr "您確定要取消目前的自訂遊戲，並以新參數重新開始遊戲嗎？"

#: kbbmainwindow.cpp:406 kbbmainwindow.cpp:488
msgid "Start new game"
msgstr "開始新遊戲"

#: kbbmainwindow.cpp:420
msgid "Custom Game"
msgstr "自訂遊戲"

#: kbbmainwindow.cpp:441
msgid "Sorry, you may not give up during the tutorial."
msgstr "抱歉，您不能放棄教學遊戲。"

#: kbbmainwindow.cpp:441
msgid "Solve"
msgstr "解決"

#: kbbmainwindow.cpp:444
msgid ""
"You placed all the balls. Great!\n"
"You should now click on \"Done!\" to end the game and check if you guessed "
"correctly.\n"
"So, do you really want to give up this game?"
msgstr ""
"您已經把所有的球都擺進去了。\n"
"現在您應該按下「完成」來結束遊戲，並看看您擺放的位置是否正確。\n"
"您確定要放棄此遊戲嗎？"

#: kbbmainwindow.cpp:444 kbbmainwindow.cpp:446
msgid "Give up"
msgstr "放棄"

#: kbbmainwindow.cpp:446
#, kde-format
msgid "You should place %1 ball!\n"
msgid_plural "You should place %1 balls!\n"
msgstr[0] "您應該擺放 %1 顆球。\n"

#: kbbmainwindow.cpp:446
#, kde-format
msgid "You have placed %1.\n"
msgid_plural "You have placed %1.\n"
msgstr[0] "您已擺放 %1 顆球。\n"

#: kbbmainwindow.cpp:446
msgid "Do you really want to give up this game?"
msgstr "您確定要放棄這盤遊戲嗎？"

#: kbbmainwindow.cpp:456
msgctxt ""
"The text may not be too wide. So please use some HTML-BR-tags to have "
"something more or less as wide as in english. Thanks!"
msgid ""
"Note: In the sandbox mode,<br />the solution is already displayed.<br />Have "
"fun!"
msgstr "注意：在沙箱模式中，<br />會直接顯示解答。<br />祝玩得愉快。"

#: kbbmainwindow.cpp:488
msgid "This will be the end of the current game!"
msgstr "這會結束目前的遊戲。"

#: kbbscalablegraphicwidget.cpp:122
msgid "Score"
msgstr "得分"

#: kbbscalablegraphicwidget.cpp:123
msgid ""
"<qt><p>This is <b>your score</b>. You should try to get the lowest possible."
"</p><p>The score increases:<ul><li>with time: <b>1 point</b> per second.</"
"li><li>with the use of lasers:<ul><li><b>3 points</b> if the laser beam hits "
"a ball or exits at the entry point,</li><li><b>9 points</b> if it exits at "
"another entry point.</li></ul></li></ul></p><p>Your score is set to <b>999</"
"b> at the end of the game if you make a mistake.</p></qt>"
msgstr ""
"<qt><p>這是您的分數。分數越低越好。</p> <p>分數會依以下情況持續增加：</p> "
"<p><ul><li>時間：<b>每秒增加 1 分</b>。</li> <li>使用雷射次數： <ul><li>若雷"
"射光打中球，或是從入口反射出來，增加<b> 3 分</b>。</li> <li>若是從其他地方出"
"來，則增加<b> 9 分</b>。</li> </ul></li></ul></p> <p>若是您沒有猜對球的位置，"
"則分數會直接變成 999 分。</p></qt>"

#: kbbscalablegraphicwidget.cpp:126
msgid ""
"<qt><p>This is the <b>main game area</b>.</p><ul><li>The <b>black box</b> is "
"in the center.</li><li>On the left, there are the <b>balls</b> you have to "
"place over the black box.</li><li>Around the black box, there are <b>lasers</"
"b> that are replaced with <b>interaction information</b> if you use them.</"
"li></ul></qt>"
msgstr ""
"<qt><p>這裡是<b>主要遊戲區</b>。</p> <ul><li>黑盒子在正中央。</li> <li>左方是"
"您要擺進黑盒子裡的球。</li> <li>在黑盒子週圍，有雷射槍。在使用後會有反射資"
"訊。</li></ul></qt>"

#: kbbtutorial.cpp:71
msgid "Displays the progress of the tutorial."
msgstr "顯示教學進度。"

#: kbbtutorial.cpp:93
msgid "Describes what you should do to reach the next tutorial step."
msgstr "描述您要怎樣才能進到教學的下一步。"

#: kbbtutorial.cpp:102
msgctxt "Previous tutorial step"
msgid "&Previous"
msgstr "前一步(&P)"

#: kbbtutorial.cpp:103
msgid "Go back to the previous tutorial step."
msgstr "跳到前一步的教學步驟。"

#: kbbtutorial.cpp:106
msgctxt "Next tutorial step"
msgid "&Next"
msgstr "下一步(&N)"

#: kbbtutorial.cpp:107
msgid "Go to the next tutorial step."
msgstr "跳到下一步的教學步驟。"

#: kbbtutorial.cpp:169
msgid "Welcome!"
msgstr "歡迎！"

#: kbbtutorial.cpp:169
msgid ""
"This tutorial will teach you how to play KBlackBox, using a simple example."
"<br /><br />We are playing with a square black box of 6 columns and 6 rows. "
"It has 3 balls <b>hidden</b> inside it and 24 laser probes around it.<br /"
"><br />The goal is to <b>find the positions of the balls.</b>"
msgstr ""
"此教學會用一個簡單的範例來教導您如何玩此遊戲。<br /><br /> 我們用 6x6 的棋"
"盤，有三顆球隱藏在裡面，並且周邊布置了 24 組雷射。<br /><br /> 遊戲的目的是要"
"找到球的位置。"

#: kbbtutorial.cpp:169
msgid "Click on \"Next\""
msgstr "點擊「下一步」"

#: kbbtutorial.cpp:174
msgid "Black box principles"
msgstr "黑盒子的規則"

#: kbbtutorial.cpp:174
msgid ""
"The balls are not visible, but we can shoot laser beams into the box at "
"different entry points and observe if the laser beams leave the box, and if "
"they do, where they come out.<br /><br />The laser beams interact with the "
"balls in various ways."
msgstr ""
"藏起來的球是看不到的，但是我們可以用雷射光打進黑盒子中不同的點，並且看看雷射"
"光是否會跑出盒子，若是有跑出盒子的話，從哪裡出來。<br /><br /> 球雖然藏起來看"
"不見，但是雷射光照射後會有不同的反應。"

#: kbbtutorial.cpp:174
msgid "Please click on the marked laser to shoot a beam into the black box."
msgstr "請點擊標記的雷射來擊發雷射光進入黑盒子中。"

#: kbbtutorial.cpp:179
msgid "No interaction"
msgstr "沒有反應"

#: kbbtutorial.cpp:179
msgid ""
"If a laser beam does not interact with any ball in the black box, it comes "
"out at the point opposite the entry point.<br /><br />Example: Suppose we "
"have 3 balls in the box as shown. They will not affect laser beam \"1\".<br /"
"><br />As the game progresses, each pair of entry/exit points is marked with "
"a different number."
msgstr ""
"如果雷射光沒有碰到任何球，它會從進入點的反方向出。<br /><br /> 例如：我們在盒"
"子裡放了三顆球（假設）。它們都沒有對射入的雷射光做出反應。<br /><br /> 每一組"
"光的進入與射出點都有不同的編號。"

#: kbbtutorial.cpp:179
msgid "Now shoot the marked laser to discover the first kind of interaction."
msgstr "擊發雷射光來看第一種反應。"

#: kbbtutorial.cpp:187
msgid "Hit"
msgstr "命中"

#: kbbtutorial.cpp:187
msgid ""
"A direct impact on a ball is called a \"<b>hit</b>\". A beam that hits a "
"ball does <b>not</b> emerge from the black box.<br /><br />Example: The beam "
"might have hit a ball at the position shown, but the exact position of the "
"hit is not certain: There are many other possibilities."
msgstr ""
"直接打中球的話就是「命中」。直接命中球的話，雷射光不會從黑盒子裡出來。<br /"
"><br /> 例如：這個光可能直接命中球，不過目前為止我們還不能得知球的真正位置。"
"還有很多其它的可能性。"

#: kbbtutorial.cpp:187
msgid "Shoot the marked laser to discover the second kind of interaction."
msgstr "擊發雷射光來看第二種反應。"

#: kbbtutorial.cpp:193
msgid "Simple deflection"
msgstr "簡單偏向"

#: kbbtutorial.cpp:193
msgid ""
"The interaction of a beam that does not actually hit a ball, but aims to one "
"side of it, is called a \"<b>deflection</b>\". The angle of deflection of "
"the beam is always <b>90 degrees</b>.<br /><br />Example: The ball shown "
"would deflect beam \"2\" upward, as shown, but this is <b>not</b> the only "
"possibility."
msgstr ""
"這種反應叫做「偏向」，雷射光並不是直接命中球，但是直接通過了球的某一邊。雷射"
"光偏向的角度是 90 度。<br /><br />例如：球放在這裡會讓雷射光往上偏向 \"2\"。"
"這個位置是「可能」的位置，但還有其他的可能性。"

#: kbbtutorial.cpp:193
msgid ""
"Click on \"Next\" to see another combination of ball positions that deflects "
"the laser beam as shown."
msgstr "點擊「下一步」來看看在這種偏向的情形下，球還有可能會擺在什麼位置。"

#: kbbtutorial.cpp:200
msgid "Several deflections"
msgstr "幾種偏向"

#: kbbtutorial.cpp:200
msgid ""
"As you can see, interactions in the black box can be quite complicated!<br /"
">A laser beam entering and exiting at the positions \"2\" might have been "
"deflected by this configuration of 3 balls."
msgstr ""
"您可以看到，在黑盒子裡的反應可以很複雜。<br /> 雷射光進入後，從位置 2 出來，"
"根據這種偏向推測，球的位置有可能是這樣的組合。"

#: kbbtutorial.cpp:200
msgid "Shoot the marked laser to discover another kind of result."
msgstr "擊發標記的雷射光來看看另一種結果。"

#: kbbtutorial.cpp:208
msgid "Reflection"
msgstr "反射"

#: kbbtutorial.cpp:208
msgid ""
"If the laser beam leaves the black box <b>at the entry point</b>, it has "
"been reflected backward inside the black box.<br /><br />Example: We have "
"placed 2 balls for you in a configuration that would lead to such a "
"reflection."
msgstr ""
"如果雷射光從進入點直接出來，叫做「反射」。<br /><br />例如：我們放兩顆球在裡"
"面，這種狀況會造成反射。"

#: kbbtutorial.cpp:208
msgid "Shoot the marked laser to see another backward reflection case."
msgstr "擊發標記的雷射來看另一種反射的組合。"

#: kbbtutorial.cpp:215
msgid "Special reflection"
msgstr "特殊反射"

#: kbbtutorial.cpp:215
msgid ""
"If a ball is <b>at the edge of the box</b> (with no other ball nearby), a "
"beam which is aimed into the black box directly beside it causes a backward "
"reflection.<br /><br />Example: The configuration shown can cause a backward "
"reflection."
msgstr ""
"如果球在盒子的邊緣（旁邊沒有其它的球），射進黑盒子的光線打到球的邊邊就會造成"
"反射。<br /><br /> 例如：以下的組合就會造成反射。"

#: kbbtutorial.cpp:215
msgid "Nearly done. Click on \"Next\"."
msgstr "快完成了。點擊「下一步」。"

#: kbbtutorial.cpp:222
msgid "Marker for \"free position\""
msgstr "標記「自由位置」"

#: kbbtutorial.cpp:222
msgid ""
"We are sure there are no balls in the first 2 columns. If there were any, "
"the beam entering at position \"1\" would hit a ball or be deflected by a "
"ball in column 2. You can mark a \"free position\" with a right mouse click "
"(see also keyboard shortcuts).<br /><br />Example: There are 12 markers in "
"the first 2 columns."
msgstr ""
"我們確定頭兩欄裡沒有球。如果有些光進入位置 1 會造成命中或偏移。此時用滑鼠右鍵"
"（或其他鍵盤快捷鍵）您可以放個標記為「自由位置」。<br /><br /> 例如：我們已經"
"為您放了 12 標記在頭兩欄。"

#: kbbtutorial.cpp:222 kbbtutorial.cpp:231
msgid "Click on \"Next\"."
msgstr "點擊「下一步」。"

#: kbbtutorial.cpp:231
msgid "Marking balls"
msgstr "標記球"

#: kbbtutorial.cpp:231
msgid ""
"When you have worked out where a ball is, please use the left mouse button "
"to mark it. To remove a ball mark, use the left mouse button again. Last "
"tip: If you are not sure about a position, you can use a right click on a "
"ball to mark it as \"unsure\". (See also keyboard shortcuts.)<br /><br /"
">Example: We marked one position as sure, the other one as unsure."
msgstr ""
"如果您已經知道球的位置，您可以用滑鼠左鍵來標記球的位置。要移除此標記，則再按"
"一次左鍵即可。最後一個提示：如果您不確定球的位置，您也可以用滑鼠右鍵放一個問"
"號「？」表示您不確定。<br /><br /> 例如：我們標記一個位置為確定，另一個為不確"
"定。"

#: kbbtutorial.cpp:238
msgid "Let us play!"
msgstr "開始玩吧！"

#: kbbtutorial.cpp:238
msgid ""
"<b>Congratulations!</b> You now know <b>all the rules</b> for KBlackBox.<br /"
"><br /><b>You can start to play.</b> Try to finish this tutorial game by "
"yourself!<br /><br />Tip: We have sent in enough beams to deduce the "
"positions of the 3 balls with certainty. Of course, you can use some more "
"shots if needed."
msgstr ""
"<b>恭喜！</b>您現在知道「黑盒子」遊戲所有的規則了。<br /><br />您現在可以開始"
"玩了。先試著自己完成這份教學遊戲！<br /><br />提示：我們可以射進足夠的光線進"
"入黑盒子，猜猜看三顆球確實的位置。當然需要的話也可以用更多的雷射光。"

#: kbbtutorial.cpp:238
msgid "Finish placing the balls and click on \"Done!\" when you are done!"
msgstr "將所有的球找出來，完成後點擊「完成」。"

#: main.cpp:45
msgid "KBlackBox"
msgstr "KBlackBox"

#: main.cpp:45
msgid "Find the balls hidden in the black box by shooting laser beams!"
msgstr "發射雷射光束，找出球在黑盒子裡的位置。"

#: main.cpp:45
msgid ""
"(c) 2007, Nicolas Roffet\n"
"(c) 1999-2000, Robert Cimrman"
msgstr ""
"(c) 2007, Nicolas Roffet\n"
"(c) 1999-2000, Robert Cimrman"

#: main.cpp:46
msgid "Nicolas Roffet"
msgstr "Nicolas Roffet"

#: main.cpp:46
msgid "Developer of version 0.4."
msgstr "0.4 版開發者"

#: main.cpp:47
msgid "Robert Cimrman"
msgstr "Robert Cimrman"

#: main.cpp:47
msgid "Original developer"
msgstr "原始開發者"

#: main.cpp:48
msgid "Johann Ollivier Lapeyre"
msgstr "Johann Ollivier Lapeyre"

#: main.cpp:48
msgid "Artist"
msgstr "美工"

#. i18n: file: kblackbox.kcfg:9
#. i18n: ectx: label, entry (theme), group (KBlackBox Setup)
#: rc.cpp:3
msgid ""
"File of the current theme of the graphic elements. (SVGZ file with path and "
"file extension)"
msgstr "目前圖形元素主題的檔案。（SVGZ 檔，包含路徑與副檔名）"

#. i18n: file: kblackbox.kcfg:13
#. i18n: ectx: label, entry (balls), group (KBlackBox Setup)
#: rc.cpp:6
msgid "Number of balls for custom difficulty level"
msgstr "自訂困難等級中的球數"

#. i18n: file: kblackbox.kcfg:17
#. i18n: ectx: label, entry (columns), group (KBlackBox Setup)
#: rc.cpp:9
msgid "Number of columns of the board for custom difficulty level"
msgstr "自訂困難等級中棋盤的行數"

#. i18n: file: kblackbox.kcfg:21
#. i18n: ectx: label, entry (rows), group (KBlackBox Setup)
#: rc.cpp:12
msgid "Number of rows of the board for custom difficuty level"
msgstr "自訂困難等級中棋盤的列數"

#. i18n: file: kblackbox.kcfg:25
#. i18n: ectx: label, entry (level), group (KBlackBox Setup)
#: rc.cpp:15
msgid "Difficulty level"
msgstr "困難等級"

#: rc.cpp:16
msgctxt "NAME OF TRANSLATORS"
msgid "Your names"
msgstr "薛景中,Hydonsingore Sie, Frank Weng (a.k.a. Franklin)"

#: rc.cpp:17
msgctxt "EMAIL OF TRANSLATORS"
msgid "Your emails"
msgstr ""
"shyue@sonoma.com.tw,hydonsingore@mail.educities.edu.tw, franklin at "
"goodhorse dot idv dot tw"
